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Vadim Girlin [Wed, 1 May 2013 17:33:33 +0000 (21:33 +0400)]
r600g/sb: use hex instead of binary constants
This should fix build issues with GCC < 4.3
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Fri, 3 May 2013 08:01:20 +0000 (12:01 +0400)]
r600g: use old shader disassembler by default
New disassembler is not completely isolated yet from further processing
in r600g/sb that is not required for printing the dump, so it has higher
probability to fail in case of any unexpected features in the bytecode.
This patch adds "sbdisasm" flag for R600_DEBUG that allows to use new
disassembler in r600g/sb for shader dumps when shader optimization
is not enabled.
If shader optimization is enabled, new disassembler is used by default.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Christian König [Thu, 2 May 2013 14:19:41 +0000 (16:19 +0200)]
radeon/uvd: enable interlaced buffers by default
Kills tilling on UVD buffers, but we currently don't really need that.
Signed-off-by: Christian König <christian.koenig@amd.com>
Christian König [Thu, 2 May 2013 14:02:05 +0000 (16:02 +0200)]
vl/idct: fix for commit
7d2f2a0c890b1993532a45c8c392c28950ddc06e
We still need the option for handling 3D textures as well.
Should fix: https://bugs.freedesktop.org/show_bug.cgi?id=64143
Signed-off-by: Christian König <christian.koenig@amd.com>
Christian König [Thu, 2 May 2013 13:42:24 +0000 (15:42 +0200)]
vl/buffers: fix typo in function name
Signed-off-by: Christian König <christian.koenig@amd.com>
Christian König [Wed, 1 May 2013 12:33:49 +0000 (14:33 +0200)]
radeon/uvd: fix some MPEG4 artifacts
Still not perfect, but a step in the right direction.
Signed-off-by: Christian König <christian.koenig@amd.com>
José Fonseca [Fri, 3 May 2013 07:35:17 +0000 (08:35 +0100)]
draw: Update for u_assembled_primitive -> u_assembled_prim rename.
Mesa build is too complex to rely on successful builds. On refactorings
it is always a good idea to use git grep to prevent missing cases:
$ git grep u_assembled_primitive
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c: u_assembled_primitive(in_prim);
Chia-I Wu [Thu, 2 May 2013 08:13:28 +0000 (16:13 +0800)]
st/egl: fix bulid errors on Android 4.2
The differences from the previous releases that affect st/egl are
- logging macros are prefixed with an 'A'
- dequeueBuffer() and enqueueBuffer() require an additoinal argument for
fence fd, acquired from libsync
Additionally, include gralloc_drm.h with extern "C".
Chia-I Wu [Thu, 2 May 2013 06:32:30 +0000 (14:32 +0800)]
ilo: use u_reduced_prims_for_vertices()
We do not need our own prim_count() anymore.
Chia-I Wu [Thu, 2 May 2013 06:28:12 +0000 (14:28 +0800)]
util/prim: add u_reduced_prims_for_vertices()
The function returns the number of reduced/tessellated primitives for the
given vertex count.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Zack Rusin <zackr@vmware.com>
Chia-I Wu [Thu, 2 May 2013 06:12:27 +0000 (14:12 +0800)]
util/prim: assorted fixes for u_decomposed_prims_for_vertices()
Switch to '>=' for comparisons, and it becomes obvious that the comparison for
PIPE_PRIM_QUAD_STRIP was wrong.
Add minimum vertex count check for PIPE_PRIM_LINE_LOOP. Return 1 for
PIPE_PRIM_POLYGON with 3 vertices.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Zack Rusin <zackr@vmware.com>
Chia-I Wu [Thu, 2 May 2013 05:49:30 +0000 (13:49 +0800)]
util/prim: use vertex count info in u_validate_pipe_prim()
As a side effect, primitives with adjacency are now correctly validated.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Zack Rusin <zackr@vmware.com>
Chia-I Wu [Thu, 2 May 2013 05:46:21 +0000 (13:46 +0800)]
util/prim: fix the name of the include guard
It should be U_PRIM_H, not U_BLIT_H.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Zack Rusin <zackr@vmware.com>
Chia-I Wu [Thu, 2 May 2013 07:49:35 +0000 (15:49 +0800)]
draw: use u_assembled_prim() instead of u_assembled_primitive()
The latter function is also removed as a result of the change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Zack Rusin <zackr@vmware.com>
Chia-I Wu [Thu, 2 May 2013 05:29:59 +0000 (13:29 +0800)]
util/prim: clean up and add comments
Move together (or add) functions to decompose/reduce/assemble a primitive,
give them consistent names, and document them. Add u_prim_vertex_count() so
that the vertex count information can be used elsewhere.
u_assembled_primitive() will be removed in a folow-on commit.
[olv: fix a warning when -Wold-style-declaration is enabled]
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Zack Rusin <zackr@vmware.com>
Chia-I Wu [Thu, 2 May 2013 03:25:39 +0000 (11:25 +0800)]
util/prim: fix primitive trimming for triangles with adjacency
Fix for PIPE_PRIM_TRIANGLES_ADJACENCY and PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Zack Rusin <zackr@vmware.com>
Eric Anholt [Sat, 1 Dec 2012 00:13:34 +0000 (16:13 -0800)]
i965/vs: Add instruction scheduling.
While this is ignorant of dependency control, it's still good for a 0.39%
+/- 0.08% performance improvement on GLBenchmark 2.7 (n=548)
v2: Rewrite as a subclass of the base class for the FS instruction
scheduler, inheriting the same latency information.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Anholt [Mon, 29 Apr 2013 21:05:33 +0000 (14:05 -0700)]
i965: Move most of the FS instruction scheduler code to a general class.
About half of this is shareable with the VS code.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Anholt [Mon, 29 Apr 2013 23:45:10 +0000 (16:45 -0700)]
i965: Pull a couple of FS scheduling functions out to methods.
These will get virtualized as we add VS scheduling support.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Anholt [Mon, 29 Apr 2013 20:59:38 +0000 (13:59 -0700)]
i965: Move FS instruction scheduling to a non-FS-specific file.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Anholt [Mon, 29 Apr 2013 23:05:05 +0000 (16:05 -0700)]
i965: Share the register file enum between the two backends.
I need this so I can look at vec4 and fs registers' files from the same
.cpp file without namespaces. As far as I can tell we never rely on the
particular numerical values of the files, though I thought it sounded like
a good idea when doing the VS (it turns out having 0 be BAD_FILE is nicer).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Anholt [Mon, 29 Apr 2013 21:21:14 +0000 (14:21 -0700)]
i965: Make dump_instructions be a virtual method of the visitor.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Anholt [Mon, 29 Apr 2013 18:48:22 +0000 (11:48 -0700)]
i965/vs: Do round-robin register allocation on gen6+ like we do in the FS.
This will free instruction scheduling to make better choices. No
statistically significant performance difference on GLB2.7 (n=93).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Rob Bradford [Wed, 10 Apr 2013 10:36:24 +0000 (11:36 +0100)]
wayland: Make eglQueryBufferWL succeed for width and height requests too
Following the addition of the EGL_WIDTH and EGL_HEIGHT this function should
return EGL_TRUE for those requested attributes too.
Zack Rusin [Thu, 2 May 2013 01:09:32 +0000 (21:09 -0400)]
draw/gs: don't crash when vs/gs signatures don't match
instead of crashing just fill zeros at the input slots that don't
match, that's the mandated behavior and it avoids debug asserts.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Zack Rusin [Sun, 28 Apr 2013 14:50:55 +0000 (10:50 -0400)]
tgsi: allow negation of all integer types
It's valid because we reuse certain arithmetic operations
for both signed and unsigned types (e.g. uadd, umad, which
have a bit unfortunate naming)
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Eric Anholt [Wed, 1 May 2013 23:08:12 +0000 (16:08 -0700)]
i965: Fix SNB GPU hangs when a blorp batch is the first thing to execute.
The GPU apparently goes looking for constants even though there are no
shader stages enabled, and gets stuck because we haven't told it there are
no constants to collect. If any other user of the 3D pipeline had run
(even the Render accel of the X server!) since power on, then the in-GPU
constant buffers would have been set up with some contents we didn't use,
and we would succeed.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56416
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Dave Airlie <airlied@redhat.com>
NOTE: This is a candidate for the stable branches.
Tom Stellard [Fri, 26 Apr 2013 17:21:06 +0000 (13:21 -0400)]
r600g: Don't set the dest cache bits on surface sync for R600_CONTEXT_FLUSH_AND_INV
We are already emitting a EVENT_TYPE_CACHE_FLUSH_AND_INV_EVENT packet
when this flush flag is set, so flushing the dest caches with a
SURFACE_SYNC should not be necessary.
The motivation for this change is that emitting a SURFACE_SYNC packet with
the CB bits set was causing compute shaders to hang on Cayman.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tom Stellard [Fri, 26 Apr 2013 17:21:04 +0000 (13:21 -0400)]
r600g/compute: Fix build error in debug code
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Armin K [Thu, 2 May 2013 10:55:05 +0000 (12:55 +0200)]
radeon: Fix build with LLVM 3.3
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Armin K [Thu, 2 May 2013 10:55:04 +0000 (12:55 +0200)]
gallivm: Fix build with LLVM 3.3
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Brian Paul [Thu, 2 May 2013 01:15:33 +0000 (19:15 -0600)]
mesa: update comments, simplify code in vtxfmt.c
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:33 +0000 (19:15 -0600)]
mesa: update GLvertexformat comments
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:33 +0000 (19:15 -0600)]
mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()
See previous commit comments.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:33 +0000 (19:15 -0600)]
mesa: remove GLvertexformat::Rectf()
As with the glDraw* functions, this doesn't have to be in GLvertexformat.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:33 +0000 (19:15 -0600)]
mesa: simplify dispatch for glDraw* functions
Remove all the glDraw* functions from the GLvertexformat structure.
The point of that dispatch struct is to handle all the functions which
dispatch differently depending on whether we're inside glBegin/End.
glDraw* are never allowed inside glBegin/End so we can remove those
entries.
This simplifies the code paths and gets rid of quite a bit of code.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:33 +0000 (19:15 -0600)]
vbo: add new vbo_initialize_exec_dispatch(), vbo_initialize_save_dispatch()
First step in simplifying the vertex array / glDraw dispatch code.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:33 +0000 (19:15 -0600)]
mesa: remove _MESA_INIT_EVAL_VTXFMT() macro
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: remove _MESA_INIT_ARRAYELT_VTXFMT() macro
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: remove _MESA_INIT_DLIST_VTXFMT() macro
Just expand the code.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: change _mesa_inside_dlist_begin_end() to handle PRIM_UNKNOWN
If the currently compiled primitive state is PRIM_UNKNOWN we should
not return true from _mesa_inside_dlist_begin_end(). This lets us
simplify the calls to that function.
Note, the call to _mesa_inside_dlist_begin_end() in vbo_save_EndList()
should have probably been checking for PRIM_UNKNOWN too, but it wasn't.
So there's no code change change.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: add names of geometry shader prims in gl_enums.py
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
vbo: fix initial value of ctx->Driver.CurrentSavePrimitive
This is set during context creation/initialization. We know we're
not inside glBegin/glEnd at this point so use PRIM_OUTSIDE_BEGIN_END.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
vbo: fix error detection in vbo_save_playback_vertex_list()
The old code didn't make sense. The clause in question did the
same thing as the next else-if clause. If we're already executing
a glBegin/End pair and we're starting a new primitive, that's an
error.
Fixes more failures in piglit gl-1.0-beginend-coverage test.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: comments, formatting fixes in dlist code
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
vbo: remove redundant vfmt->Begin = _save_Begin assignment
The same assignment appears later in the function.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: don't install glDraw* functions into the BeginEnd dispatch table
Functions like glDrawArrays, glDrawElements, etc. are illegal between
glBegin/glEnd and should generate GL_INVALID_OPERATION.
Fixes several piglit gl-1.0-beginend-coverage failures.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
vbo: fix parameter validation for saving dlist glDraw* functions
The _save_OBE_DrawArrays/Elements/RangeElements() functions are
called when building a display list and we know we're outside
glBegin/End.
We shouldn't call the normal _mesa_validate_DrawArrays/Elements()
functions here because those functions only work properly in immediate
mode or during dlist execution. At dlist compile time, we can't call
_mesa_update_state(), etc. and examine the current state since it won't
apply when the list is executed later.
Fixes several failures in piglit's gl-1.0-beginend-coverage test.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: add missing error check in _mesa_EndList()
If we're in GL_COMPILE_AND_EXECUTE mode and inside glBegin, calling
glEndList() should generate an error.
Fixes a failure in piglit's gl-1.0-beginend-coverage test.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constant
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: simplify save_Begin() error checking
The old code was hard to understand and not entirely correct.
Note that PRIM_INSIDE_UNKNOWN_PRIM is no longer set anywhere so
we'll be able to remove that next.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: refactor _mesa_valid_prim_mode()
...in terms of new _mesa_is_valid_prim_mode(). We need a mode validater
function that doesn't depend on current state for the display list code.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: fix CurrentSavePrimitive <= GL_POLYGON tests
Use the new PRIM_MAX value instead so that new geometry shader primitive
types are accounted for.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: adjust PRIM_x constants for geometry shaders
These values pertain to display lists, and the new types of geometry
shader primitives can be used in display lists.
And add new PRIM_MAX constant for follow-on changes.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: fix save_ShadeModel() logic and add new comments
This removes the test for _mesa_inside_dlist_begin_end().
If ctx->Driver.CurrentSavePrimitive==PRIM_UNKNOWN (the initial value),
_mesa_inside_dlist_begin_end() will, confusingly, return TRUE.
So we didn't set the ctx->ListState.Current.ShadeModel value and it
remained in its indeterminate state.
This didn't effect correctness, but it defeated the intended optimization
of dropping redundant glShadeModel() state changes in order to
coalesce sequences of drawing commands.
Verified with new piglit gl-1.0-dlist-shademodel test.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Adam Jackson [Thu, 25 Apr 2013 19:45:38 +0000 (15:45 -0400)]
gallivm: Fix altivec intrinsics for 8xi16 add/sub
Signed-off-by: Adam Jackson <ajax@redhat.com>
Lauri Kasanen [Wed, 1 May 2013 16:35:07 +0000 (19:35 +0300)]
r600/sb: Fix build failure with non-standard libdrm installation prefix
Just like radeon/uvd, r600/sb fails to find the libdrm includes.
Signed-off-by: Lauri Kasanen <cand@gmx.com>
Lauri Kasanen [Wed, 1 May 2013 16:26:06 +0000 (19:26 +0300)]
radeon/uvd: Fix build failure with non-standard libdrm installation prefix
Without this patch, radeon_uvd failed to find the libdrm includes:
In file included from radeon_uvd.c:48:
../../winsys/radeon/drm/radeon_winsys.h:44:35: error:
libdrm/radeon_surface.h: No such file or directory
Signed-off-by: Lauri Kasanen <cand@gmx.com>
Jordan Justen [Thu, 18 Apr 2013 17:46:12 +0000 (10:46 -0700)]
mesa: implement glFramebufferTexture
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jordan Justen [Thu, 18 Apr 2013 17:20:05 +0000 (10:20 -0700)]
mesa: add Layered field to framebuffers
When checking framebuffer completeness, we test each attachment.
We verify that all attachments are consistent in terms of layers.
1. They must all be layered, or all non-layered
2. If they are layered, they must match in depth
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jordan Justen [Thu, 18 Apr 2013 17:08:50 +0000 (10:08 -0700)]
mesa: add renderbuffer attachment Layered field
If glFramebufferTexture is used, then the framebuffer attachment is
layered.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jordan Justen [Thu, 18 Apr 2013 17:05:51 +0000 (10:05 -0700)]
mesa: add renderbuffer Depth field
With glFramebufferTexture, a renderbuffer may support
all layers of the texture, so we need the depth of the
renderbuffer to check for consistency which is required
for framebuffer completeness.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Thu, 18 Apr 2013 07:32:39 +0000 (09:32 +0200)]
mesa: add usage examples to get-pick-list and shortlog scripts
NOTE: This is a candidate for the stable branches.
Andreas Boll [Wed, 17 Apr 2013 16:45:15 +0000 (18:45 +0200)]
docs: add info about bugzilla_mesa.sh script
Andreas Boll [Wed, 17 Apr 2013 16:14:44 +0000 (18:14 +0200)]
mesa: Add a script to generate the list of fixed bugs
This list appears in the fixed bugs section of the release notes.
v2: Add usage examples
NOTE: This is a candidate for the stable branches.
Andreas Boll [Fri, 19 Apr 2013 21:20:01 +0000 (23:20 +0200)]
scons: remove IN_DRI_DRIVER
Not used anymore.
Andreas Boll [Wed, 27 Feb 2013 09:10:14 +0000 (10:10 +0100)]
build: remove unused API_DEFINES
Reviewed-by: Matt Turner <mattst88@gmail.com>
Brian Paul [Tue, 26 Feb 2013 15:49:34 +0000 (08:49 -0700)]
configure: remove IN_DRI_DRIVER
Not used anymore.
v2: Andreas Boll <andreas.boll.dev@gmail.com>
- split patch into two patches
- remove more unused code
Reviewed-by: Matt Turner <mattst88@gmail.com>
Brian Paul [Tue, 26 Feb 2013 15:49:34 +0000 (08:49 -0700)]
configure: remove FEATURE_GL/ES1/ES2
Not used anymore.
v2: Andreas Boll <andreas.boll.dev@gmail.com>
- split patch into two patches
Reviewed-by: Matt Turner <mattst88@gmail.com>
Andreas Boll [Fri, 19 Apr 2013 18:41:08 +0000 (20:41 +0200)]
intel: use automake conditionals for defining FEATURE_{ES1,ES2}
Removes the need of API_DEFINES.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Andreas Boll [Wed, 17 Apr 2013 09:16:27 +0000 (11:16 +0200)]
egl-static: use automake conditionals for defining FEATURE_{GL,ES1,ES2}
Removes the need of API_DEFINES.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Andreas Boll [Fri, 19 Apr 2013 16:37:52 +0000 (18:37 +0200)]
intel: remove executable bit from C file
Reviewed-by: Matt Turner <mattst88@gmail.com>
Brian Paul [Wed, 1 May 2013 19:17:21 +0000 (13:17 -0600)]
docs: s/Aprile/April/
Andreas Boll [Wed, 1 May 2013 19:00:54 +0000 (21:00 +0200)]
docs: fix 9.1.2 release notes
Marek Olšák [Tue, 23 Apr 2013 23:29:26 +0000 (01:29 +0200)]
vbo: fix possible use-after-free segfault after a VAO is deleted
This like the fifth attempt to fix the issue.
Also with the new "validating" flag, we can set recalculate_inputs to FALSE
earlier in vbo_bind_arrays, because _mesa_update_state won't change it.
NOTE: This is a candidate for the stable branches.
v2: fixed a typo
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Wed, 13 Feb 2013 05:51:17 +0000 (21:51 -0800)]
i965/vs: Fix textureGrad() with shadow samplers on Haswell.
The shadow comparitor needs to be loaded into the Z component of the
last DWord.
Fixes es3conform's shadow_execution_vert and oglconform's
shadow-grad advanced.textureGrad.1D tests on Haswell.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Wed, 13 Feb 2013 05:51:16 +0000 (21:51 -0800)]
i965: Lower textureGrad() for samplerCubeShadow.
According to the Ivybridge PRM, Volume 4 Part 1, page 130, in the
section for the sample_d message: "The r coordinate contains the faceid,
and the r gradients are ignored by hardware."
This doesn't match GLSL, which provides gradients for all of the
coordinates. So we would need to do some math to compute the face ID
before using sample_d. We currently don't have any code to do that.
However, we do have a lowering pass that converts textureGrad to
textureLod, which solves this problem. Since textureGrad on three
components is sufficiently obscure, it's not a performance path.
For now, only handle samplerCubeShadow; we need tests for samplerCube
and samplerCubeArray.
Fixes es3conform's shadow_comparison_frag test on Haswell.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Christian König [Tue, 30 Apr 2013 17:38:24 +0000 (19:38 +0200)]
radeon/uvd: fix quant scan order for mpeg2
Signed-off-by: Christian König <christian.koenig@amd.com>
Christian König [Tue, 30 Apr 2013 12:55:14 +0000 (14:55 +0200)]
st/vdpau: fix background handling in the mixer
Signed-off-by: Christian König <christian.koenig@amd.com>
Christian König [Tue, 30 Apr 2013 12:40:40 +0000 (14:40 +0200)]
vl/buffer: use 2D_ARRAY instead of 3D textures
Signed-off-by: Christian König <christian.koenig@amd.com>
Christian König [Mon, 29 Apr 2013 15:43:04 +0000 (17:43 +0200)]
vl/compositor: cleanup background clearing
Add an extra parameter to specify if we should clear the render target.
Signed-off-by: Christian König <christian.koenig@amd.com>
Brian Paul [Tue, 30 Apr 2013 19:35:23 +0000 (13:35 -0600)]
swrast: add casts for ImageSlices pointer arithmetic
MSVC doesn't like pointer arithmetic with void * so use GLubyte *.
Reviewed-by: Jose Fonseca<jfonseca@vmware.com>
Chia-I Wu [Wed, 1 May 2013 09:40:50 +0000 (17:40 +0800)]
ilo: fix PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
On GEN7+, is->dev.has_gen7_sol_reset is required.
Chia-I Wu [Mon, 29 Apr 2013 00:47:33 +0000 (08:47 +0800)]
ilo: enable SO support on GEN7
Chia-I Wu [Sun, 28 Apr 2013 23:26:37 +0000 (07:26 +0800)]
ilo: reset SO write offsets for new SO targets
When the SO targets are changed and no appending is requested, we need to send
SOL_RESET on GEN7+.
Chia-I Wu [Sun, 28 Apr 2013 23:47:05 +0000 (07:47 +0800)]
ilo: correctly program SO states for GEN7
With the commands supported by GPE, we can finally program the states.
Chia-I Wu [Sun, 28 Apr 2013 19:27:29 +0000 (03:27 +0800)]
ilo: implement GEN7 SO GPE functions
They were just stubs before.
Chia-I Wu [Wed, 1 May 2013 08:58:10 +0000 (16:58 +0800)]
ilo: add gen6_pipeline_update_max_svbi()
Move max_svbi calculation to a helper function and make it available for other
GENs.
Chia-I Wu [Mon, 29 Apr 2013 00:25:27 +0000 (08:25 +0800)]
ilo: expose register indices of OUTs in ilo_shader
pipe_stream_output_info tells us which of OUT[i] needs to be written out.
We need the info to map OUT[i] to VUE offset.
Chia-I Wu [Sun, 28 Apr 2013 23:22:00 +0000 (07:22 +0800)]
ilo: allow one-off flags to be specified for CP
It will be used for SOL_RESET on GEN7.
Chia-I Wu [Tue, 30 Apr 2013 07:30:01 +0000 (15:30 +0800)]
ilo: fix tiling/size for special-purpose resources
We do not allocate such resources yet though.
Chia-I Wu [Tue, 30 Apr 2013 04:55:18 +0000 (12:55 +0800)]
ilo: use UMS layout for render targets
As we do not advertise MSAA support, this change should not make any
difference yet.
Chia-I Wu [Tue, 30 Apr 2013 04:14:29 +0000 (12:14 +0800)]
ilo: support and prefer compact array spacing
There is no reason to waste the memory when the HW can support compact array
spacing (ARYSPC_LOD0).
Chia-I Wu [Mon, 29 Apr 2013 02:56:36 +0000 (10:56 +0800)]
ilo: move device limits to ilo_dev_info or to GPEs
It seems a bit weird to have device limits in a context.
Chia-I Wu [Mon, 29 Apr 2013 02:14:04 +0000 (10:14 +0800)]
ilo: use ilo_dev_info in toy compiler
We need only dev->gen, but it makes sense to expose other information to the
compiler.
Chia-I Wu [Mon, 29 Apr 2013 01:58:51 +0000 (09:58 +0800)]
ilo: use ilo_dev_info in GPE and 3D pipeline
We need only dev->gen and dev->gt, but it makes sense to expose other
information to the pipeline.
Chia-I Wu [Mon, 29 Apr 2013 01:41:11 +0000 (09:41 +0800)]
ilo: add ilo_dev_info shared by the screen and contexts
The struct is used to describe the device information, such as PCI ID, GEN,
GT, and etc.
Chia-I Wu [Mon, 29 Apr 2013 02:03:59 +0000 (10:03 +0800)]
ilo: fix indentation of ilo_gpe_gen*.h
Kenneth Graunke [Tue, 30 Apr 2013 07:58:09 +0000 (00:58 -0700)]
glsl: Ignore redundant prototypes after a function's been defined.
Consider the following shader:
vec4 f(vec4 v) { return v; }
vec4 f(vec4 v);
The prototype exactly matches the signature of the earlier definition,
so there's absolutely no point in it. However, it doesn't appear to
be illegal. The GLSL 4.30 specification offers two relevant quotes:
"If a function name is declared twice with the same parameter types,
then the return types and all qualifiers must also match, and it is the
same function being declared."
"User-defined functions can have multiple declarations, but only one
definition."
In this case the same function was declared twice, and there's only one
definition, which fits both pieces of text. There doesn't appear to be
any text saying late prototypes are illegal, so presumably it's valid.
Unfortunately, it currently triggers an assertion failure:
ir_dereference_variable @ <p1> specifies undeclared variable `v' @ <p2>
When we process the second line, we look for an existing exact match so
we can enforce the one-definition rule. We then leave sig set to that
existing function, and hit sig->replace_parameters(&hir_parameters),
unfortunately nuking our existing definition's parameters (which have
actual dereferences) with the prototype's bogus unused parameters.
Simply bailing out and ignoring such late prototypes is the safest
thing to do.
Fixes Piglit's late-proto.vert as well as 3DMark/Ice Storm for Android.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Ian Romanick [Tue, 30 Apr 2013 22:33:01 +0000 (15:33 -0700)]
docs: Import 9.1.2 release notes, add news item.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>