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Hourier [Mon, 2 Aug 2021 13:38:19 +0000 (22:38 +0900)]
[Refactor] #921 Separated search_pet_runnable_grid() from get_movable_grid()
Hourier [Mon, 2 Aug 2021 13:30:09 +0000 (22:30 +0900)]
[Refactor] #921 Separated search_room_to_run() from check_hiding_grid()
Hourier [Mon, 2 Aug 2021 13:25:52 +0000 (22:25 +0900)]
[Refacot] #921 Reversed if-condition in check_hiding_grid()
Hourier [Mon, 2 Aug 2021 13:24:32 +0000 (22:24 +0900)]
[Refacot] #921 Reversed if-condition in check_hiding_grid()
Hourier [Mon, 2 Aug 2021 13:19:53 +0000 (22:19 +0900)]
[Refactor] #921 Separated check_hiding_grid() from get_movable_grid()
Hourier [Mon, 2 Aug 2021 13:05:22 +0000 (22:05 +0900)]
[Refactor] #921 Reshaped monster-sweep-grid.cpp
Hourier [Mon, 2 Aug 2021 12:58:23 +0000 (21:58 +0900)]
[Refactor] #921 Added 'this->' to field parameters in MonsterSweepGrid
Hourier [Mon, 2 Aug 2021 11:36:46 +0000 (20:36 +0900)]
[Refactor] #921 Replaced positions of methods in MonsterSweepGrid
Hourier [Mon, 2 Aug 2021 11:32:38 +0000 (20:32 +0900)]
[Refactor] #921 Made monster-sweep-grid.cpp/h to class
Hourier [Mon, 2 Aug 2021 11:25:46 +0000 (20:25 +0900)]
[Refactor] #921 Reshaped monster-direction.cpp automatically
Hourier [Sun, 8 Aug 2021 05:36:13 +0000 (14:36 +0900)]
Merge pull request #1299 from Hourier/feature/Remove-Type-Alias
確認ありがとうございました
本来は型エイリアスよりもDoxygenで「このメソッドにおかえる返り値のintは受けたダメージを表す」と書く方が良いですね
AMIGAとかACORNとか古のOS達にだけあった束縛からは自由になりましょう
Hourier [Sun, 1 Aug 2021 06:26:36 +0000 (15:26 +0900)]
[Refactor] #939 Removed HIT_RELIABILITY alias
Hourier [Sun, 1 Aug 2021 06:25:40 +0000 (15:25 +0900)]
[Refactor] #939 Removed ALIGNMENT and ARTIFACT_BIAS_IDX aliases
Hourier [Sun, 1 Aug 2021 06:11:57 +0000 (15:11 +0900)]
[Refactor] #939 C言語ではコンパイル不可能な記述 (クラス等)があるのでC++かどうかを調べるマクロは削除した / Removed macro investigating that the environment is compatible with C++ because this codes can be compiled by C++ only; Class decleation for instance"
Hourier [Sun, 1 Aug 2021 06:08:27 +0000 (15:08 +0900)]
[Refactor] #939 Removed unused types from h-type.h
Hourier [Sun, 1 Aug 2021 06:00:08 +0000 (15:00 +0900)]
[Refactor] #939 Removed MAGIC_NUM1 and MAGIC_NUM2 aliases
Slimebreath6078 [Fri, 6 Aug 2021 21:37:38 +0000 (06:37 +0900)]
Merge pull request #1311 from Slimebreath6078/feature/refactor_bits_and_fix_comment
フラグ管理のリファクタリング(one-monster-placer.cpp)
Slimebreath6078 [Fri, 6 Aug 2021 15:24:28 +0000 (00:24 +0900)]
set_bits()の二重括弧も除去
Hourier [Fri, 6 Aug 2021 13:12:34 +0000 (22:12 +0900)]
Merge pull request #1304 from Hourier/feature/Make-Magic-Appliers-Class
magic-apply-*.cpp/h のクラス化
Hourier [Fri, 6 Aug 2021 11:24:48 +0000 (20:24 +0900)]
[Refactor] #1301 Reflected an indication; '!this->power' is inappropriate, 'this->power == 0' is appropriate
Slimebreath6078 [Thu, 5 Aug 2021 10:55:57 +0000 (19:55 +0900)]
二重括弧を除去
Slimebreath6078 [Thu, 5 Aug 2021 10:50:42 +0000 (19:50 +0900)]
二重括弧を除去
Slimebreath6078 [Thu, 5 Aug 2021 10:31:08 +0000 (19:31 +0900)]
Update one-monster-placer.cpp and wizard-spells.cpp
Slimebreath6078 [Thu, 5 Aug 2021 10:16:30 +0000 (19:16 +0900)]
update one-monster-placer.cpp
Slimebreath6078 [Tue, 3 Aug 2021 10:49:09 +0000 (19:49 +0900)]
Merge pull request #1306 from Slimebreath6078/feature/bug_fix_wizard_summon_monster_comment
【再プルリク】デバッグのモンスター生成についてコメント側を合わせる
Slimebreath6078 [Tue, 3 Aug 2021 08:53:11 +0000 (17:53 +0900)]
'コメント側を現状の動作に合わせる'
Slimebreath6078 [Tue, 3 Aug 2021 08:40:19 +0000 (17:40 +0900)]
コメント側を現状の動作に合わせ、友好化条件の
Hourier [Sun, 1 Aug 2021 15:36:48 +0000 (00:36 +0900)]
[Refactor] #1301 鎧がエゴ化されない不具合を修正した / Resolved the issue that hard or soft armor doesn't become ego
Hourier [Sun, 1 Aug 2021 14:57:23 +0000 (23:57 +0900)]
[Fix] #1301 Fixed compilation errors by clang
Hourier [Sun, 1 Aug 2021 14:41:54 +0000 (23:41 +0900)]
[Refactor] #1301 不要になったフィールド変数を削除した / Removed unused field variable
Hourier [Sun, 1 Aug 2021 13:29:39 +0000 (22:29 +0900)]
[Refactor] #1301 Reshaped apply_magic_to_object()
Hourier [Sun, 1 Aug 2021 13:10:00 +0000 (22:10 +0900)]
[Refactor] #1301 Renamed apply-magic-armors-base.cpp/h to abstract-protector-enchanter.cpp/h
Hourier [Sun, 1 Aug 2021 13:06:39 +0000 (22:06 +0900)]
[Refactor] #1301 Added comments to apply-magic-*.cpp/h and renamed ArmorEnchanter to AbstractProtectorEnchanter
Hourier [Sun, 1 Aug 2021 12:35:11 +0000 (21:35 +0900)]
[Refactor] #1301 Separated try_generate_twilight_robe() from ArmorEnchanter::apply_magic()
Hourier [Sun, 1 Aug 2021 12:19:19 +0000 (21:19 +0900)]
[Refactor] #1301 Defined give_ego_index() and give_cursed() in apply-magic-armor.cpp/h
Hourier [Sun, 1 Aug 2021 12:10:47 +0000 (21:10 +0900)]
[Refactor] #1301 Separated apply-magic-gloves.cpp/h from apply-magic-armor.cpp
Hourier [Sun, 1 Aug 2021 11:49:14 +0000 (20:49 +0900)]
[Refactor] #1301 Separated apply-magic-boots.cpp/h from
apply-magic-armor.cpp
Hourier [Sun, 1 Aug 2021 11:29:11 +0000 (20:29 +0900)]
[Refactor] #1301 Reshaped apply-magic-crown.cpp/h
Hourier [Sun, 1 Aug 2021 11:21:24 +0000 (20:21 +0900)]
[Refactor] #1301 Separated apply-magic-crown.cpp/h from apply-magic-armor.cpp
Hourier [Sun, 1 Aug 2021 11:10:02 +0000 (20:10 +0900)]
[Refactor] #1031 Reshaped apply-magic-helm.cpp/h
Hourier [Sun, 1 Aug 2021 11:03:08 +0000 (20:03 +0900)]
[Refactor] #1301 Separated apply-magic-helm.cpp/h from apply-magic-armor.cpp
Hourier [Sun, 1 Aug 2021 10:51:48 +0000 (19:51 +0900)]
[Refactor] #1301 Separated apply-magic-cloak.cpp/h from apply-magic-armor.cpp
Hourier [Sun, 1 Aug 2021 10:38:25 +0000 (19:38 +0900)]
[Refactor] #1301 Reshaped apply-magic.cpp and apply-magic-shield.cpp
Hourier [Sun, 1 Aug 2021 09:16:32 +0000 (18:16 +0900)]
[Refactor] #1301 Separated apply-magic-shield.cpp/h from apply-magic-armor.cpp
Hourier [Sun, 1 Aug 2021 08:03:02 +0000 (17:03 +0900)]
[Refactor] #1301 Separated apply-magic-armors-base.cpp/h from apply-magic-armor.cpp/h
Hourier [Sun, 1 Aug 2021 07:29:41 +0000 (16:29 +0900)]
[Refactor] #1301 Separated set_ac_bonus() from ArmorEnchanter::apply_magic()
Hourier [Sun, 1 Aug 2021 07:10:17 +0000 (16:10 +0900)]
[Refactor] #1301 Made apply-magic-armor.cpp/h to class
Hourier [Sun, 1 Aug 2021 07:01:52 +0000 (16:01 +0900)]
[Refactor] #1301 コンストラクタ内の代入をオブジェクト初期化子リストに差し替えた / Changed substitutions in constructor to initializer list
shimitei [Sun, 1 Aug 2021 07:06:27 +0000 (16:06 +0900)]
Merge pull request #1300 from shimitei/feature/#1298_fix_wav_warning
[Refactor] Windowsの音再生に関わるコンパイル警告の除去
shimitei [Sun, 1 Aug 2021 06:55:19 +0000 (15:55 +0900)]
[Refactor] 警告除去
Hourier [Sun, 1 Aug 2021 05:58:16 +0000 (14:58 +0900)]
Merge pull request #1296 from Hourier/feature/Remove-Warnings-Errors
5行しかないので自動マージONにしておきます
Hourier [Sun, 1 Aug 2021 05:15:38 +0000 (14:15 +0900)]
[Refactor] #1245 Resolved warnings and errors output by Visual Studio
Slimebreath6078 [Sat, 31 Jul 2021 12:42:50 +0000 (21:42 +0900)]
Merge pull request #1268 from Slimebreath6078/feature/Bug_fix
敵対モンスターの友好モンスター召喚時のバグについて
Slimebreath6078 [Sat, 31 Jul 2021 11:09:20 +0000 (20:09 +0900)]
【修正】敵対モンスターが友好モンスターを召還した際の友好状態について
Deskull [Sat, 31 Jul 2021 02:02:35 +0000 (11:02 +0900)]
Merge pull request #1292 from backwardsEric/english-edits-30jul2021
English: fix whitespace in monster descriptions and make a few small edits
Eric Branlund [Sat, 31 Jul 2021 01:16:30 +0000 (18:16 -0700)]
Make the English description of Kuafu's staff clearer.
Eric Branlund [Sat, 31 Jul 2021 01:15:34 +0000 (18:15 -0700)]
For English description of RES_CURSE, fix a spelling mistake and make the text clearer.
Eric Branlund [Sat, 31 Jul 2021 00:43:16 +0000 (17:43 -0700)]
Fix typo in the Corpser's English description.
Eric Branlund [Sat, 31 Jul 2021 00:40:59 +0000 (17:40 -0700)]
Change white space in English monster descriptons, mostly so there's space where the description is broken into multiple lines.
Habu [Tue, 27 Jul 2021 13:59:21 +0000 (22:59 +0900)]
Merge pull request #1285 from habu1010/feature/fix-object-prep-stack-idx
[Fix] 床上のアイテムのエッセンスを抽出するとスタック順が変わる
Habu [Tue, 27 Jul 2021 10:46:54 +0000 (19:46 +0900)]
[Fix] 床上のアイテムのエッセンスを抽出するとスタック順が変わる
66e2ed76dce76b461cbcdbfb78bb3cda6ca989c5 で床上にスタックした
アイテムの順序を保持するようにしたが、エッセンス抽出に伴う
object_type::prep の呼び出しでスタック順序を保持するメンバ変数
stack_idx もクリアされてしまっているため、順序が変わってしまう。
凡庸化の処理でも同様の現象が起きるものと思われる。
対策として、object_type::prep を呼び出しても stack_idx は保持
されるようにする。
Habu [Tue, 27 Jul 2021 10:11:21 +0000 (19:11 +0900)]
Merge pull request #1279 from sikabane-works/release/3.0.0Alpha32
[Add] 3.0.0Alpha32
Deskull [Sun, 25 Jul 2021 13:02:16 +0000 (22:02 +0900)]
[Add] 3.0.0Alpha32
Deskull [Sun, 25 Jul 2021 00:19:54 +0000 (09:19 +0900)]
Merge pull request #1246 from sikabane-works/feature/refactor-floor-warp-fix
Feature/refactor floor warp fix
Deskull [Sat, 24 Jul 2021 13:21:35 +0000 (22:21 +0900)]
[Refactor] floor_warp() を jump_floor() に改名.
Deskull [Sat, 24 Jul 2021 08:57:57 +0000 (17:57 +0900)]
Merge pull request #1272 from sikabane-works/feature/fix-speed-dump-display
Feature/fix speed dump display
Deskull [Sat, 24 Jul 2021 08:57:38 +0000 (17:57 +0900)]
Merge pull request #1271 from sikabane-works/feature/set-rare-equipment
[Add] 魔法を防ぐクローク、ミスリル及びアダマン製の防具をRARE対象に。
Deskull [Fri, 23 Jul 2021 16:33:08 +0000 (01:33 +0900)]
[Add] 光速移動時のダンプに特殊表示を追加.
Deskull [Fri, 23 Jul 2021 16:22:07 +0000 (01:22 +0900)]
[Fix] Doxygenコメントの!抜け修正.
Deskull [Fri, 23 Jul 2021 14:05:27 +0000 (23:05 +0900)]
[Add] 魔法を防ぐクローク、ミスリル及びアダマン製の防具をRARE対象に。
Slimebreath6078 [Fri, 23 Jul 2021 06:01:58 +0000 (15:01 +0900)]
【改善】【バグ】敵対モンスターが友好モンスターを召還した際の友好状態について
Habu [Fri, 23 Jul 2021 03:05:39 +0000 (12:05 +0900)]
Merge pull request #1269 from habu1010/feature/fix-mirror-concentration-info
[Fix] 静水のMP回復量表示の誤り #1266
Habu [Fri, 23 Jul 2021 02:16:09 +0000 (11:16 +0900)]
[Fix] 静水のMP回復量表示の誤り #1266
おそらくコピペ後の修正漏れで明鏡止水の回復量になっている。
静水の実際の回復量を正しく表示するようにする。
Slimebreath6078 [Thu, 22 Jul 2021 13:31:26 +0000 (22:31 +0900)]
Update one-monster-placer.cpp
#1241
モンスター生成処理の際、友好化の条件が「モンスターが友好的な特性を持つ場合、"または"召喚主が友好、または強制的に友好にする場合」という処理だったため、モンスターが友好の特性を持つかどうかの判定を自然生成(whoが0)の時にのみするように変更するのはいかがでしょうか。
これであれば召喚主が敵対している場合は普段友好なモンスターも召喚された際に敵対して生成されます。
Deskull [Thu, 15 Jul 2021 14:18:16 +0000 (23:18 +0900)]
Merge pull request #1262 from backwardsEric/configure-avoid-obsolete
Linux/Unix: avoid warning messages about obsolete usage when running bootstrap
Deskull [Wed, 14 Jul 2021 03:37:59 +0000 (12:37 +0900)]
Merge pull request #1265 from backwardsEric/english-monster-edits
English: edits for monster descriptions
Eric Branlund [Tue, 13 Jul 2021 20:12:39 +0000 (13:12 -0700)]
Switched "this" to "its" in the English description of buffalo to be more idiomatic.
Eric Branlund [Tue, 13 Jul 2021 20:11:29 +0000 (13:11 -0700)]
Slightly reword "Thug rabbit"'s English description for clarity.
Eric Branlund [Tue, 13 Jul 2021 19:28:45 +0000 (12:28 -0700)]
Add whitespace between parts of the English descriptions for Courtaud and bludgers.
Eric Branlund [Tue, 13 Jul 2021 19:26:51 +0000 (12:26 -0700)]
For clarity, reword the English description for "passing sparrow".
Eric Branlund [Tue, 13 Jul 2021 18:46:40 +0000 (11:46 -0700)]
Reword the English description of "Tiger in folding screen" to be more consistent with verb tense.
Eric Branlund [Tue, 13 Jul 2021 18:38:24 +0000 (11:38 -0700)]
Add a provisional English description for Cioccolata.
Eric Branlund [Tue, 13 Jul 2021 18:28:23 +0000 (11:28 -0700)]
Add a provisional English translation for Diavolo's description. Skipped the quote, since it wasn't clear how that should be done (Google Translate's result didn't make much sense).
Eric Branlund [Tue, 13 Jul 2021 17:53:30 +0000 (10:53 -0700)]
Swap "a" to "an" in front of a noun in Takobue's English description.
Eric Branlund [Tue, 13 Jul 2021 17:52:10 +0000 (10:52 -0700)]
To make more sense, swap a "you" to "it" in the English description for Hibachi.
Eric Branlund [Tue, 13 Jul 2021 17:49:25 +0000 (10:49 -0700)]
To be more idiomatic, replace "the" with "this" in the English descriptions for Robin Hood and Nezumi-Kozou.
Eric Branlund [Tue, 13 Jul 2021 17:45:48 +0000 (10:45 -0700)]
Change the English description for the spawn of Yog-Sothoth to avoid the repetition in the first and last sentences.
Eric Branlund [Tue, 13 Jul 2021 17:38:38 +0000 (10:38 -0700)]
Reword the English description of half-giants to be a bit more idiomatic.
Eric Branlund [Tue, 13 Jul 2021 17:30:33 +0000 (10:30 -0700)]
Reword the second part of the half-ogre's English description to be more idiomatic.
Eric Branlund [Tue, 13 Jul 2021 17:23:35 +0000 (10:23 -0700)]
Slightly reword the English description for lions to be more idiomatic.
Eric Branlund [Tue, 13 Jul 2021 17:17:59 +0000 (10:17 -0700)]
Fix two misuses of "it's" where the possessive, "its", is correct.
Eric Branlund [Tue, 13 Jul 2021 17:16:18 +0000 (10:16 -0700)]
Insert a comma into Beerchau's English description for readability.
Eric Branlund [Tue, 13 Jul 2021 17:13:20 +0000 (10:13 -0700)]
Reword the second part of the Pikchau's English description to be more idiomatic.
Eric Branlund [Tue, 13 Jul 2021 16:20:23 +0000 (09:20 -0700)]
Add a provisional English description for piranha plants. It's fairly close to Google Translate's result for the Japanese description.
Eric Branlund [Tue, 13 Jul 2021 16:04:00 +0000 (09:04 -0700)]
Change Professor Ootsuki's English description to be a bit more idiomatic.
Eric Branlund [Tue, 13 Jul 2021 15:45:19 +0000 (08:45 -0700)]
Insert a comma into Bastral's English description for readability.
Deskull [Tue, 13 Jul 2021 03:21:26 +0000 (12:21 +0900)]
Merge pull request #1264 from backwardsEric/english-artifact-edits
English: edits for recent artifacts
Eric Branlund [Tue, 13 Jul 2021 01:43:58 +0000 (18:43 -0700)]
Add a provisional English translation for the two-handed sword 'Dragon slayer'. It follows closely Google Translate's result for the Japanese description.
Eric Branlund [Tue, 13 Jul 2021 01:35:56 +0000 (18:35 -0700)]
Add a provisional English translation for the description of Merlin's mirror. It is essentially what Google Translate gave for the Japanese description. Changed the English name to be "of the Wizard, Merlin" to read better in English and match the typical spelling for the wizard's name.
Eric Branlund [Tue, 13 Jul 2021 01:28:54 +0000 (18:28 -0700)]
Insert an indefinite article into 'Magicbane''s English description for readability.