OSDN Git Service

hengbandforosx/hengbandosx.git
3 years agoMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2
Eric Branlund [Fri, 16 Oct 2020 14:46:04 +0000 (07:46 -0700)]
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2

3 years ago[Refactor] #40514 コメント追加. / Add comments.
deskull [Thu, 15 Oct 2020 14:47:09 +0000 (23:47 +0900)]
[Refactor] #40514 コメント追加. / Add comments.

3 years ago[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance calculation error by refacto...
deskull [Thu, 15 Oct 2020 14:46:21 +0000 (23:46 +0900)]
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance calculation error by refactoring of #40514.

3 years agoMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2
Eric Branlund [Mon, 12 Oct 2020 15:08:50 +0000 (08:08 -0700)]
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2

3 years agoMerge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-record-play-movie...
deskull [Mon, 12 Oct 2020 15:01:40 +0000 (00:01 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-record-play-movie-fixes' into For2.2.2-Refactoring

3 years agoMerge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-incomplete-type-for...
deskull [Mon, 12 Oct 2020 14:55:39 +0000 (23:55 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-incomplete-type-for-enum' into For2.2.2-Refactoring

3 years agoMerge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-implicit-prototypes...
deskull [Sun, 11 Oct 2020 14:43:27 +0000 (23:43 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-implicit-prototypes' into For2.2.2-Refactoring

3 years agoFixed up the formatting of more multi-line comments.
Eric Branlund [Thu, 8 Oct 2020 21:04:28 +0000 (14:04 -0700)]
Fixed up the formatting of more multi-line comments.

3 years agoReplaced the call to the missing prepare_browse_movie_aux() with what it did in earli...
Eric Branlund [Wed, 7 Oct 2020 15:46:36 +0000 (08:46 -0700)]
Replaced the call to the missing prepare_browse_movie_aux() with what it did in earlier versions.

3 years agoPick up prototype for gettimeofday() for non-Windows systems.
Eric Branlund [Wed, 7 Oct 2020 15:44:24 +0000 (08:44 -0700)]
Pick up prototype for gettimeofday() for non-Windows systems.

3 years agoFixed "#endif" that broke compilation with clang 12 on OS X.
Eric Branlund [Wed, 7 Oct 2020 15:42:05 +0000 (08:42 -0700)]
Fixed "#endif" that broke compilation with clang 12 on OS X.

3 years agoIncluded monster-attack-effect.h and monster-attack-types.h to avoid compiler errors...
Eric Branlund [Mon, 5 Oct 2020 00:52:31 +0000 (17:52 -0700)]
Included monster-attack-effect.h and monster-attack-types.h to avoid compiler errors with clang for incomplete type definitions (the enums referenced in monster_blow).

3 years agoMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2
Eric Branlund [Wed, 7 Oct 2020 08:17:01 +0000 (01:17 -0700)]
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2

3 years agoBe more consistent about the format of comments.
Eric Branlund [Tue, 6 Oct 2020 20:29:01 +0000 (13:29 -0700)]
Be more consistent about the format of comments.

3 years ago[refactor] #40514 player/player-status-resist.c にコメント追加. / Add Commments to player...
deskull [Tue, 6 Oct 2020 16:15:41 +0000 (01:15 +0900)]
[refactor] #40514 player/player-status-resist.c にコメント追加. / Add Commments to player/player-status-resist.c.

3 years ago[Fix] (Cherry Pick) #40742 Resolved the issue that monsters didn't move
Hourier [Mon, 5 Oct 2020 11:42:09 +0000 (20:42 +0900)]
[Fix] (Cherry Pick) #40742 Resolved the issue that monsters didn't move

3 years ago[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. / Corrected the fear resistance...
deskull [Tue, 6 Oct 2020 15:48:34 +0000 (00:48 +0900)]
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. / Corrected the fear resistance calculation error of spell_RF5_SCARE () for the time being.

3 years ago[Implement] #40514 has_magic_mastery() を実装. / Implement has_magic_mastery()
deskull [Tue, 6 Oct 2020 11:18:18 +0000 (20:18 +0900)]
[Implement] #40514 has_magic_mastery() を実装. / Implement has_magic_mastery()

3 years agoReplaced the call to the missing prepare_browse_movie_aux() with what it did in earli...
Eric Branlund [Mon, 5 Oct 2020 01:04:46 +0000 (18:04 -0700)]
Replaced the call to the missing prepare_browse_movie_aux() with what it did in earlier versions.

3 years agoPick up gettimeofday() prototype for non-Windows systems.
Eric Branlund [Mon, 5 Oct 2020 01:03:34 +0000 (18:03 -0700)]
Pick up gettimeofday() prototype for non-Windows systems.

3 years agoFixed "#endif" which broke compilation on OS X.
Eric Branlund [Mon, 5 Oct 2020 01:01:30 +0000 (18:01 -0700)]
Fixed "#endif" which broke compilation on OS X.

3 years agoAdapted to upstream change in the play_game() prototype but did not implement browsin...
Eric Branlund [Mon, 5 Oct 2020 00:54:45 +0000 (17:54 -0700)]
Adapted to upstream change in the play_game() prototype but did not implement browsing a movie in the OS X front end.

3 years agoIncluded monster-attack-effect.h and monster-attack-types.h to avoid compiler errors...
Eric Branlund [Mon, 5 Oct 2020 00:52:31 +0000 (17:52 -0700)]
Included monster-attack-effect.h and monster-attack-types.h to avoid compiler errors with clang for incomplete type definitions (the enums referenced in monster_blow).

3 years agoMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2
Eric Branlund [Mon, 5 Oct 2020 00:16:14 +0000 (17:16 -0700)]
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2

3 years agoRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type."
deskull [Sun, 4 Oct 2020 14:21:09 +0000 (23:21 +0900)]
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type."

This reverts commit a85b96ce5136a180f579ad93d6f4d450d219543e.

3 years ago[Fix] モンスター調整に関するr_info.txtのみrevert.
deskull [Sun, 4 Oct 2020 14:15:16 +0000 (23:15 +0900)]
[Fix] モンスター調整に関するr_info.txtのみrevert.

This reverts commit a85b96ce5136a180f579ad93d6f4d450d219543e.

3 years agoMerge remote-tracking branch 'remotes/origin/For3.0.0-Change-Weird-Telepathy-Spec...
deskull [Sun, 4 Oct 2020 13:39:13 +0000 (22:39 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Change-Weird-Telepathy-Spec' into For2.2.2-Refactoring

3 years ago[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正. / Fixed refactoring mistake in...
deskull [Sun, 4 Oct 2020 10:42:53 +0000 (19:42 +0900)]
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正. / Fixed refactoring mistake in calc_nuke_damage_rate().

3 years agoMerge remote-tracking branch 'remotes/origin/For3.0.0-Fix-Linux' into For2.2.2-Refact...
deskull [Sun, 4 Oct 2020 09:45:44 +0000 (18:45 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Fix-Linux' into For2.2.2-Refactoring

3 years agoAligned misaligned indent.
Eric Branlund [Sat, 3 Oct 2020 00:44:12 +0000 (17:44 -0700)]
Aligned misaligned indent.

3 years agoRemoved extraneous semicolon.
Eric Branlund [Wed, 30 Sep 2020 07:02:02 +0000 (00:02 -0700)]
Removed extraneous semicolon.

3 years agoCorrected two misspellings in comments. Added an article in a comment for clarity.
Eric Branlund [Wed, 30 Sep 2020 06:49:59 +0000 (23:49 -0700)]
Corrected two misspellings in comments. Added an article in a comment for clarity.

3 years agoDon't bother to call term_activate() in drawRect() since the contents of Term are...
Eric Branlund [Wed, 30 Sep 2020 02:09:06 +0000 (19:09 -0700)]
Don't bother to call term_activate() in drawRect() since the contents of Term are not used.  Was observed to prevent a crash at start up in Angband 4.2.1 on Mac OS X 10.12.6.

3 years agoInclude system/angband-version.h to pick up VERSION_NAME. Avoids compiler errors...
Eric Branlund [Wed, 30 Sep 2020 02:07:13 +0000 (19:07 -0700)]
Include system/angband-version.h to pick up VERSION_NAME.  Avoids compiler errors due to a previous change.

3 years agoMoved some commented out code and adjusted the comment to match up with what's in...
Eric Branlund [Tue, 29 Sep 2020 06:48:35 +0000 (23:48 -0700)]
Moved some commented out code and adjusted the comment to match up with what's in Angband.

3 years agoChanged to use VERSION_NAME rather than Hengband in a log message.
Eric Branlund [Tue, 29 Sep 2020 01:29:53 +0000 (18:29 -0700)]
Changed to use VERSION_NAME rather than Hengband in a log message.

3 years agoUse VERSION_NAME rather than Hengband when setting name of the directory with the...
Eric Branlund [Tue, 29 Sep 2020 01:23:36 +0000 (18:23 -0700)]
Use VERSION_NAME rather than Hengband when setting name of the directory with the user's files.

3 years agoChanged some whitespace to better match Angband's Mac OS X front end.
Eric Branlund [Tue, 29 Sep 2020 01:15:29 +0000 (18:15 -0700)]
Changed some whitespace to better match Angband's Mac OS X front end.

3 years agoRemoved synthesize statements that are redundant with the property declarations.
Eric Branlund [Mon, 28 Sep 2020 22:12:57 +0000 (15:12 -0700)]
Removed synthesize statements that are redundant with the property declarations.

3 years agoMoved comment so that it makes more sense.
Eric Branlund [Mon, 28 Sep 2020 21:07:52 +0000 (14:07 -0700)]
Moved comment so that it makes more sense.

3 years ago[Refactor] #40742 Separated process_game_turn() from play_game()
Hourier [Tue, 22 Sep 2020 09:12:36 +0000 (18:12 +0900)]
[Refactor] #40742 Separated process_game_turn() from play_game()

3 years ago[Refactor] #40742 Separated decide_arena_death() from play_game()
Hourier [Tue, 22 Sep 2020 09:10:56 +0000 (18:10 +0900)]
[Refactor] #40742 Separated decide_arena_death() from play_game()

3 years ago[Refactor] #40742 Separated init_riding_pet() from play_game()
Hourier [Tue, 22 Sep 2020 09:08:32 +0000 (18:08 +0900)]
[Refactor] #40742 Separated init_riding_pet() from play_game()

3 years ago[Refactor] #40742 Separated init_io() from play_game()
Hourier [Tue, 22 Sep 2020 09:06:47 +0000 (18:06 +0900)]
[Refactor] #40742 Separated init_io() from play_game()

3 years ago[Refactor] #40742 Separated generate_world() from play_game()
Hourier [Tue, 22 Sep 2020 09:04:06 +0000 (18:04 +0900)]
[Refactor] #40742 Separated generate_world() from play_game()

3 years ago[Refactor] #40742 Separated change_floor_if_error() from play_game()
Hourier [Tue, 22 Sep 2020 09:02:04 +0000 (18:02 +0900)]
[Refactor] #40742 Separated change_floor_if_error() from play_game()

3 years ago[Refactor] #40742 Separated generate_wilderness() from play_game()
Hourier [Tue, 22 Sep 2020 08:59:27 +0000 (17:59 +0900)]
[Refactor] #40742 Separated generate_wilderness() from play_game()

3 years ago[Refactor] #40742 Separated set_wizard_mode_by_argument() from play_game()
Hourier [Tue, 22 Sep 2020 02:20:00 +0000 (11:20 +0900)]
[Refactor] #40742 Separated set_wizard_mode_by_argument() from play_game()

3 years ago[Refactor] #40742 Separated reset_world_info() from play_game()
Hourier [Tue, 22 Sep 2020 02:17:22 +0000 (11:17 +0900)]
[Refactor] #40742 Separated reset_world_info() from play_game()

3 years agoMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2
Eric Branlund [Tue, 22 Sep 2020 01:25:40 +0000 (18:25 -0700)]
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2

3 years agoUpdate the instructions about rebuilding the nib file for Xcode 12.
Eric Branlund [Tue, 22 Sep 2020 00:25:44 +0000 (17:25 -0700)]
Update the instructions about rebuilding the nib file for Xcode 12.

3 years agoCorrected an incorrect verb tense and made some wording changes in teh comments about...
Eric Branlund [Tue, 22 Sep 2020 00:23:10 +0000 (17:23 -0700)]
Corrected an incorrect verb tense and made some wording changes in teh comments about how to rebuild the nib file.

3 years agoIn the comments about rebuilding the nib file, corrected the paths given for MainMenu...
Eric Branlund [Tue, 22 Sep 2020 00:21:02 +0000 (17:21 -0700)]
In the comments about rebuilding the nib file, corrected the paths given for MainMenu.xib and MainMenu.nib in the source directories.

3 years agoMoved loadPrefs(), initWindows(), and linkTermData() from the application delegate...
Eric Branlund [Tue, 22 Sep 2020 01:20:51 +0000 (18:20 -0700)]
Moved loadPrefs(), initWindows(), and linkTermData() from the application delegate to file-level static functions:  that's where they were in the past and they weren't gaining anything by being in the delegate.

3 years ago[Refactor] #40742 Reshaped monster-move.c and monster-processor.c
Hourier [Tue, 22 Sep 2020 01:20:09 +0000 (10:20 +0900)]
[Refactor] #40742 Reshaped monster-move.c and monster-processor.c

3 years agoRearranged whitespace in some comments.
Eric Branlund [Tue, 22 Sep 2020 01:02:48 +0000 (18:02 -0700)]
Rearranged whitespace in some comments.

3 years agoGroup Term_mbcs_cocoa() with the other Term_* functions.
Eric Branlund [Mon, 21 Sep 2020 21:07:07 +0000 (14:07 -0700)]
Group Term_mbcs_cocoa() with the other Term_* functions.

3 years ago[Refactor] #40756 blind_spell_effect_messages を仮定義. / Firstly define blind_spell_effe...
deskull [Mon, 21 Sep 2020 16:31:50 +0000 (01:31 +0900)]
[Refactor] #40756 blind_spell_effect_messages を仮定義. / Firstly define blind_spell_effect_messages().

3 years ago[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type.
deskull [Mon, 21 Sep 2020 16:14:24 +0000 (01:14 +0900)]
[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type.

3 years ago[Refactor] #40514 不要インクルード削除. / Delete unused include.
deskull [Mon, 21 Sep 2020 16:04:59 +0000 (01:04 +0900)]
[Refactor] #40514 不要インクルード削除. / Delete unused include.

3 years ago[Refactor] #40514 effect_player_*() 関数を全て effect-player-resist-hurt.c/h へ移動. / Move...
deskull [Mon, 21 Sep 2020 15:49:29 +0000 (00:49 +0900)]
[Refactor] #40514 effect_player_*() 関数を全て effect-player-resist-hurt.c/h へ移動. / Move all effect_player_*() to effect-player-resist-hurt.c/h.

3 years ago[Refactor] #40514 calc_deathray_damage_rate() を実装し effect_player_death_ray() を移動...
deskull [Mon, 21 Sep 2020 15:37:17 +0000 (00:37 +0900)]
[Refactor] #40514 calc_deathray_damage_rate() を実装し effect_player_death_ray() を移動. / Implement calc_deathray_damage_rate() and move effect_player_death_ray().

3 years ago[Refactor] #40742 Separated init_world_floor_info() and restore_world_floor_info...
Hourier [Mon, 21 Sep 2020 13:50:29 +0000 (22:50 +0900)]
[Refactor] #40742 Separated init_world_floor_info() and restore_world_floor_info() from play_game()

3 years ago[Refactor] #40742 Separated init_random_seed() from play_game()
Hourier [Mon, 21 Sep 2020 13:40:38 +0000 (22:40 +0900)]
[Refactor] #40742 Separated init_random_seed() from play_game()

3 years ago[Refactor] #40742 Separated restore_windows() from play_game()
Hourier [Mon, 21 Sep 2020 13:31:37 +0000 (22:31 +0900)]
[Refactor] #40742 Separated restore_windows() from play_game()

3 years ago[Refactor] #40742 Reshaped game-play.c
Hourier [Mon, 21 Sep 2020 13:29:03 +0000 (22:29 +0900)]
[Refactor] #40742 Reshaped game-play.c

3 years ago[Refactor] #40742 Renmaed chuukei.c/h (video relaying) to record-play-movie.c/h
Hourier [Mon, 21 Sep 2020 13:23:53 +0000 (22:23 +0900)]
[Refactor] #40742 Renmaed chuukei.c/h (video relaying) to record-play-movie.c/h

3 years ago[Refactor] #40742 Removed global vairable browsing_movie
Hourier [Mon, 21 Sep 2020 13:21:11 +0000 (22:21 +0900)]
[Refactor] #40742 Removed global vairable browsing_movie

3 years ago[Refactor] #40742 Reshaped CHUUKEI related codes automatically
Hourier [Mon, 21 Sep 2020 13:03:52 +0000 (22:03 +0900)]
[Refactor] #40742 Reshaped CHUUKEI related codes automatically

3 years ago[Refactor] #40742 Removed CHUUKEI preprocessor because it's no longer unused
Hourier [Mon, 21 Sep 2020 13:01:54 +0000 (22:01 +0900)]
[Refactor] #40742 Removed CHUUKEI preprocessor because it's no longer unused

3 years ago[Feature] #3250 hdns氏のjdefend.txt加筆反映。 / Add description jdefend.txt by hdns.
deskull [Sun, 20 Sep 2020 14:57:10 +0000 (23:57 +0900)]
[Feature] #3250 hdns氏のjdefend.txt加筆反映。 / Add description jdefend.txt by hdns.

3 years agoWasn't considering the full GLYPH_COUNT glyphs in updateGlyphInfo() (regression intro...
Eric Branlund [Sun, 20 Sep 2020 01:24:18 +0000 (18:24 -0700)]
Wasn't considering the full GLYPH_COUNT glyphs in updateGlyphInfo() (regression introduced with the change to dynamically allocate working space). Fixed.

3 years agoPut in place a workaround for compiling on Linux: unset si_ptr which is conflicting...
Eric Branlund [Fri, 18 Sep 2020 23:59:12 +0000 (16:59 -0700)]
Put in place a workaround for compiling on Linux:  unset si_ptr which is conflicting with Hengband.

3 years agoSince gettimeofday() is called when not on Windows even if CHUUKEI is not set, make...
Eric Branlund [Fri, 18 Sep 2020 23:06:51 +0000 (16:06 -0700)]
Since gettimeofday() is called when not on Windows even if CHUUKEI is not set, make an effort to pick up the prototype.

3 years agoIncluded util/string-processor.h for angband_strcpy()'s prototype.
Eric Branlund [Fri, 18 Sep 2020 23:05:23 +0000 (16:05 -0700)]
Included util/string-processor.h for angband_strcpy()'s prototype.

3 years agoMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2
Eric Branlund [Fri, 18 Sep 2020 21:57:41 +0000 (14:57 -0700)]
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2

3 years ago[Refactor] #40514 calc_gravity_damage_rate() 実装. / Implement calc_gravity_damage_rate().
deskull [Fri, 18 Sep 2020 16:02:24 +0000 (01:02 +0900)]
[Refactor] #40514 calc_gravity_damage_rate() 実装. / Implement calc_gravity_damage_rate().

3 years ago[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_time_damage_rate().
deskull [Thu, 17 Sep 2020 15:05:28 +0000 (00:05 +0900)]
[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_time_damage_rate().

3 years ago[Feature] #3250 hdns氏のjattack.txt加筆反映。 / Add description jattack.txt by hdns.
deskull [Tue, 15 Sep 2020 14:36:37 +0000 (23:36 +0900)]
[Feature] #3250 hdns氏のjattack.txt加筆反映。 / Add description jattack.txt by hdns.

3 years ago[Feature] #3250 hdns氏のjbirth.txt加筆反映。 / Add description jbirth.txt by hdns.
deskull [Tue, 15 Sep 2020 12:43:08 +0000 (21:43 +0900)]
[Feature] #3250 hdns氏のjbirth.txt加筆反映。 / Add description jbirth.txt by hdns.

3 years agoInclude core/disturbance.h to pick up declaration for disturb().
Eric Branlund [Wed, 22 Jul 2020 20:45:10 +0000 (13:45 -0700)]
Include core/disturbance.h to pick up declaration for disturb().

3 years agoRestored cleanup of terminals in hook_quit().
Eric Branlund [Sun, 13 Sep 2020 23:45:54 +0000 (16:45 -0700)]
Restored cleanup of terminals in hook_quit().

3 years agoMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2
Eric Branlund [Sun, 13 Sep 2020 21:28:31 +0000 (14:28 -0700)]
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refactoring-Cocoa2

3 years ago[Refactor] #40734 Separated update_clear_monster() from update_monster()
Hourier [Sun, 13 Sep 2020 13:31:28 +0000 (22:31 +0900)]
[Refactor] #40734 Separated update_clear_monster() from update_monster()

3 years ago[Refactor] #40734 Separated update_visible_monsters() from update_monster()
Hourier [Sun, 13 Sep 2020 13:19:03 +0000 (22:19 +0900)]
[Refactor] #40734 Separated update_visible_monsters() from update_monster()

3 years ago[Refactor] #40734 Separated update_monsters_visibility() from update_monster()
Hourier [Sun, 13 Sep 2020 13:15:48 +0000 (22:15 +0900)]
[Refactor] #40734 Separated update_monsters_visibility() from update_monster()

3 years ago[Refactor] #40734 Separated decide_sight_invisible_monsters() from update_monster()
Hourier [Sun, 13 Sep 2020 13:10:35 +0000 (22:10 +0900)]
[Refactor] #40734 Separated decide_sight_invisible_monsters() from update_monster()

3 years ago[Refactor] #40734 Separated check_invisible() from update_monster()
Hourier [Sun, 13 Sep 2020 12:42:24 +0000 (21:42 +0900)]
[Refactor] #40734 Separated check_invisible() from update_monster()

3 years ago[Refactor] #40734 Separated check_cold_blood() from update_monster()
Hourier [Sun, 13 Sep 2020 11:58:38 +0000 (20:58 +0900)]
[Refactor] #40734 Separated check_cold_blood() from update_monster()

3 years ago[Refactor] #40734 Separated update_specific_race_telepathy() from update_monster()
Hourier [Sun, 13 Sep 2020 11:53:19 +0000 (20:53 +0900)]
[Refactor] #40734 Separated update_specific_race_telepathy() from update_monster()

3 years ago[Refactor] #40734 Separated update_weird_telepathy() from update_telepathy_sight()
Hourier [Sun, 13 Sep 2020 11:52:09 +0000 (20:52 +0900)]
[Refactor] #40734 Separated update_weird_telepathy() from update_telepathy_sight()

3 years ago[Refactor] #40734 Separated update_telepathy_sight() from update_monster()
Hourier [Sun, 13 Sep 2020 11:43:52 +0000 (20:43 +0900)]
[Refactor] #40734 Separated update_telepathy_sight() from update_monster()

3 years ago[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add description jdungeon.txt by hdns.
deskull [Sun, 13 Sep 2020 12:29:32 +0000 (21:29 +0900)]
[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add description jdungeon.txt by hdns.

3 years ago[Refactor] #40514 calc_time_damage_rate() 実装. / Implement calc_time_damage_rate().
deskull [Sun, 13 Sep 2020 12:16:23 +0000 (21:16 +0900)]
[Refactor] #40514 calc_time_damage_rate() 実装. / Implement calc_time_damage_rate().

3 years ago[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号ではなく確率でテレパシーに引っかけるようにした (プレーヤーの行...
Hourier [Sun, 13 Sep 2020 11:34:55 +0000 (20:34 +0900)]
[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号ではなく確率でテレパシーに引っかけるようにした (プレーヤーの行動1回につき1/10) / Changed the possibility of telepathically detecting monsters with the WEIRD_MIND flag to use the probability instead of the monster number on the floor (1/10 per player action)

3 years agoMerge remote-tracking branch 'remotes/origin/For3.0.0-Term-Fix' into For2.2.2-Refactoring
deskull [Sun, 13 Sep 2020 11:20:20 +0000 (20:20 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Term-Fix' into For2.2.2-Refactoring

3 years ago[Refactor] #40514 calc_rocket_damage_rate() 実装. / Implement calc_rocket_damage_rate().
deskull [Sun, 13 Sep 2020 11:17:24 +0000 (20:17 +0900)]
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Implement calc_rocket_damage_rate().

3 years ago[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implement calc_nexus_damage_rate().
deskull [Sun, 13 Sep 2020 11:08:42 +0000 (20:08 +0900)]
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implement calc_nexus_damage_rate().

3 years ago[Refactor] #40514 calc_disenchant_damage_rate() 実装. / Implement calc_disenchant_damag...
deskull [Sun, 13 Sep 2020 11:03:57 +0000 (20:03 +0900)]
[Refactor] #40514 calc_disenchant_damage_rate() 実装. / Implement calc_disenchant_damage_rate().

3 years ago[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implement calc_chaos_damage_rate().
deskull [Sun, 13 Sep 2020 10:58:34 +0000 (19:58 +0900)]
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implement calc_chaos_damage_rate().