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Hourier [Sat, 23 May 2020 12:47:23 +0000 (21:47 +0900)]
[Refactor] #40416 Separated monster-attack-player.c/h from melee.c/h
Hourier [Sat, 23 May 2020 12:04:45 +0000 (21:04 +0900)]
[Refactor] #37353 Moved inclusion of angband.h from *.c to *.h in feature and geometry
Hourier [Sat, 23 May 2020 12:03:07 +0000 (21:03 +0900)]
[Fix] #40416 Added header inclusion to player-attack.h
Hourier [Sat, 23 May 2020 11:59:48 +0000 (20:59 +0900)]
[Refactor] #40416 Reshaped cmd-attack.c
Hourier [Sat, 23 May 2020 11:58:09 +0000 (20:58 +0900)]
[Refactor] #40416 Separated cmd-attack.c/h from melee.c
Hourier [Sat, 23 May 2020 11:35:40 +0000 (20:35 +0900)]
[Refactor] #40416 Separated attack-chaos-effect.c/h from player-attack.c
Hourier [Sat, 23 May 2020 11:30:43 +0000 (20:30 +0900)]
[Refactor] #40416 Separated cause_earthquake() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 11:24:10 +0000 (20:24 +0900)]
[Refactor] #40416 Separated apply_actual_attack() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 11:14:56 +0000 (20:14 +0900)]
[Refactor] #40416 Separated change_monster_stat() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 11:04:43 +0000 (20:04 +0900)]
[Refactor] #40416 Separated attack_golden_hammer() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 11:01:22 +0000 (20:01 +0900)]
[Refactor] #40416 Separated attack_polymorph() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 10:56:08 +0000 (19:56 +0900)]
[Refactor] #40416 Separated attack_teleport_away() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 10:49:40 +0000 (19:49 +0900)]
[Refactor] #40416 Separated judge_tereprt_resistance() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 10:44:08 +0000 (19:44 +0900)]
[Refactor] #40416 Separated attack_confuse() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 10:41:12 +0000 (19:41 +0900)]
[Refactor] #40416 Moved mineuchi() from player-attack.c to racial-samurai.c/h
Hourier [Sat, 23 May 2020 10:39:42 +0000 (19:39 +0900)]
[Refactor] #40416 Separated vorpal-weapon.c/h from player-attack.c
Hourier [Sat, 23 May 2020 10:34:54 +0000 (19:34 +0900)]
[Refactor] #40416 Moved decide_blood_sucking() from player-attack.c to blood-sucking-processor.c/h
Hourier [Sat, 23 May 2020 10:32:26 +0000 (19:32 +0900)]
[Refactor] #40416 Separated blood-sucking-processor.c/h from player-attack.c
Hourier [Sat, 23 May 2020 10:24:19 +0000 (19:24 +0900)]
[Refactor] #40416 Separated process_drain() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 10:17:22 +0000 (19:17 +0900)]
[Refactor] #40416 Separated drain_result() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 10:07:24 +0000 (19:07 +0900)]
[Refactor] #40416 Separated drain_muramasa() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 09:25:15 +0000 (18:25 +0900)]
[Refactor] #40416 Separated calc_drain() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 09:23:17 +0000 (18:23 +0900)]
[Refactor] #40416 Separated check_fear_death() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 09:06:10 +0000 (18:06 +0900)]
[Refactor] #40416 Moved critical_attack() from player-attack. to attack-criticality.c/h
Hourier [Sat, 23 May 2020 09:04:36 +0000 (18:04 +0900)]
[Refactor] #40416 Separated critical_attack() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 09:00:52 +0000 (18:00 +0900)]
[Refactor] #40416 Oh yeah! Ninja! Ninja's fatal assasination is tremendously fantastic!!
Hourier [Sat, 23 May 2020 08:47:14 +0000 (17:47 +0900)]
[Refactor] #40416 Incorporated g_ptr int o player_attack_type
Hourier [Sat, 23 May 2020 08:24:31 +0000 (17:24 +0900)]
[Refactor] #40416 Separated mineuchi() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 08:17:40 +0000 (17:17 +0900)]
[Refactor] #40416 Separated apply_damage_negative_effect() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 08:07:32 +0000 (17:07 +0900)]
[Refactor] #40416 Separated apply_damage_bonus() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 08:00:37 +0000 (17:00 +0900)]
[Refactor] #40416 Separated calc_attack_damage() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 07:53:27 +0000 (16:53 +0900)]
[Fix] #40416 Removed invalid reverse in get_attack_exp()
Hourier [Sat, 23 May 2020 07:50:59 +0000 (16:50 +0900)]
[Refactor] #40416 Edited .clang-format (characters per line from unlimited to 160) and reshaped player-attack.c
Hourier [Sat, 23 May 2020 07:45:43 +0000 (16:45 +0900)]
[Refactor] #40416 Separated process_weapon_attack() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 07:32:23 +0000 (16:32 +0900)]
[Refactor] #40416 Renamed racial-monk-attack.c/h to monk-attack.c/h
Hourier [Sat, 23 May 2020 07:30:15 +0000 (16:30 +0900)]
[Refacotr] #40416 Separated surprise-attack.f/h from player-attack.c
Hourier [Sat, 23 May 2020 07:25:27 +0000 (16:25 +0900)]
[Refactor] #40416 Separated print_chainsword_noise() from process_vorpal_attack()
Hourier [Sat, 23 May 2020 07:08:59 +0000 (16:08 +0900)]
[Refactor] #40416 Separated process_vorpal_attack() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 07:02:21 +0000 (16:02 +0900)]
[Fix] #40416 Resolved typo
Hourier [Sat, 23 May 2020 07:01:35 +0000 (16:01 +0900)]
[Refactor] #40416 Separated print_vorpal_message() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 06:52:42 +0000 (15:52 +0900)]
[Refactor] #40416 Reshaped exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 06:50:09 +0000 (15:50 +0900)]
[Refactor] #40416 Separated calc_surprise_attack_damage() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:44:46 +0000 (13:44 +0900)]
[Refactor] #40416 Incorporated drain_result int player_attack_type
Hourier [Sat, 23 May 2020 04:41:41 +0000 (13:41 +0900)]
[Refactor] #40416 Separated racial-monk-attack.c/h from player-attack.c
Hourier [Sat, 23 May 2020 04:34:42 +0000 (13:34 +0900)]
[Refactor] #40416 Separated process_monk_attack() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:31:28 +0000 (13:31 +0900)]
[Refactor] #40416 Separated print_stun_effect() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:25:41 +0000 (13:25 +0900)]
[Refactor] #40416 Separated process_attack_vital_spot() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:17:11 +0000 (13:17 +0900)]
[Refactor] Separated calc_monk_attack_weight() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:06:47 +0000 (13:06 +0900)]
[Refactor] #40416 **Genocide** directly reference to p_ptr in P_PTR_KI (Separated racial-force-trainer.c/h from player-status.h)
Hourier [Sat, 23 May 2020 03:52:54 +0000 (12:52 +0900)]
[Fix] Added missing header
Hourier [Sat, 23 May 2020 02:54:50 +0000 (11:54 +0900)]
[Refactor] #40416 Separated process_monk_additional_effect() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 02:39:06 +0000 (11:39 +0900)]
[Refactor] #40416 Reshaped select_blow()
Hourier [Sat, 23 May 2020 02:35:00 +0000 (11:35 +0900)]
[WIP] [Refactor] #40416 Separated select_blow() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 02:25:44 +0000 (11:25 +0900)]
[Refactor] #40416 Separated calc_stun_resistance() and calc_max_blow_selection_times() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 01:55:00 +0000 (10:55 +0900)]
[Refactor] #40416 Separated decide_blood_sucking() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 01:44:36 +0000 (10:44 +0900)]
[Refactor] #40416 Incorporated chaos_effect into player_attack_type()
Hourier [Sat, 23 May 2020 01:40:58 +0000 (10:40 +0900)]
[Refactor] #40416 Changed int to enum at chaos_effect
Hourier [Sat, 23 May 2020 01:32:00 +0000 (10:32 +0900)]
[Refactor] #40416 Moved process_attack_hit() from player-attack.c to attack-accuracy.c/h
Hourier [Sat, 23 May 2020 01:29:16 +0000 (10:29 +0900)]
[Refactor] #40416 Moved calc_attack_quality() from player-attack.c to racial-samurai.c/h
Hourier [Sat, 23 May 2020 01:26:06 +0000 (10:26 +0900)]
[Refactor] #40416 Separated select_chaotic_effect() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 01:17:44 +0000 (10:17 +0900)]
[Refactor] #40416 Separated print_suprise_attack() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:43:32 +0000 (00:43 +0900)]
[Refactor] #40416 Added Doxygen comments for calc_attack_quality()
Hourier [Fri, 22 May 2020 15:36:58 +0000 (00:36 +0900)]
[Refactor] #40416 Separated process_attack_hit() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:31:54 +0000 (00:31 +0900)]
[Refactor] #40416 Separated death-scythe.c/h from player-attack.c
Hourier [Fri, 22 May 2020 15:25:16 +0000 (00:25 +0900)]
[Refactor] #40416 Separated player-attack-util.h from player-attack.c
Hourier [Fri, 22 May 2020 15:19:58 +0000 (00:19 +0900)]
[Refactor] #40416 Incorporated m_name into player_attack_type
Hourier [Fri, 22 May 2020 15:17:15 +0000 (00:17 +0900)]
[Refactor] #40416 Separated process_death_scythe_reflection() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:12:07 +0000 (00:12 +0900)]
[Refactor] #40415 Separated death_scythe_reflection_critial_hit() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:08:16 +0000 (00:08 +0900)]
[Refactor] #40416 Separated compensate_death_scythe_reflection_magnificant() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:00:14 +0000 (00:00 +0900)]
[Refactor] #40416 Separated calc_death_scythe_reflection_magnificant() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 14:57:18 +0000 (23:57 +0900)]
[Refactor] #40416 Removed unused braces
Hourier [Fri, 22 May 2020 14:56:47 +0000 (23:56 +0900)]
[Refactor] #40416 Separated calc_death_scythe_reflection_magnificant_mimic_none() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 14:39:18 +0000 (23:39 +0900)]
[Refactor] #40416 Separated decide_attack_hit() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 14:27:37 +0000 (23:27 +0900)]
[Refactor] #40416 Renamed k to attack_damage and incorporated it into player_attack_type
Hourier [Fri, 22 May 2020 14:25:31 +0000 (23:25 +0900)]
[Refactor] #40416 Separated calc_num_blow() from greph exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 14:17:18 +0000 (23:17 +0900)]
[Refactor] #40416 Incorporated num_blow into player_attack_type
Hourier [Fri, 22 May 2020 14:11:23 +0000 (23:11 +0900)]
[Refactor] #40416 Separated calc_attack_quality() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 13:56:18 +0000 (22:56 +0900)]
[Refactor] #40416 Renamed attack_check_bare_knuckle() to get_attack_exp() and separated get_weapon_exp() from it
Hourier [Fri, 22 May 2020 13:51:41 +0000 (22:51 +0900)]
[Refactor] #40416 Separated get_bare_knuckle_exp() from attack_check_bare_knuckle()
Hourier [Fri, 22 May 2020 13:43:22 +0000 (22:43 +0900)]
[Refactor] #40416 Reshaped attack_check_bare_knuckle()
Hourier [Fri, 22 May 2020 13:40:19 +0000 (22:40 +0900)]
[Refactor] #40416 Separated attack_check_bare_knuckle() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 12:28:39 +0000 (21:28 +0900)]
[Refactor] #40416 Separated process_suprise_attack() from attack_classify()
Hourier [Fri, 22 May 2020 12:26:18 +0000 (21:26 +0900)]
[Refactor] #40416 Separated attack_classify() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 12:12:58 +0000 (21:12 +0900)]
[Refactor] #40416 Unified declerations of variables into player_attack_type partially
Hourier [Fri, 22 May 2020 12:01:15 +0000 (21:01 +0900)]
[Refactor] #40416 Made player_attack_type struct to prepare to divide exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 11:33:32 +0000 (20:33 +0900)]
[Refactor] #40416 Separated player-attack.c/h from melee.c
Hourier [Fri, 22 May 2020 11:21:13 +0000 (20:21 +0900)]
[Refactor] #40416 Moved calc_attack_damage_with_slay() from melee.c/h to slaying.c/h
Hourier [Fri, 22 May 2020 11:15:34 +0000 (20:15 +0900)]
[Refactor] #40416 Separated racial-mirror-c/h from player-damage.h
Hourier [Fri, 22 May 2020 11:09:07 +0000 (20:09 +0900)]
[Refactor] #40416 Separated inventory-damage.c/h from player-damage.c/h
Hourier [Fri, 22 May 2020 10:48:57 +0000 (19:48 +0900)]
[Refactor] #40416 Separated touch_zap_player() from melee.c to player-damage.c/h
Hourier [Fri, 22 May 2020 10:39:36 +0000 (19:39 +0900)]
[Refactor] #40416 Moved calc_monster_critical() from melee.c to attack-criticality.c/h
Hourier [Fri, 22 May 2020 10:33:00 +0000 (19:33 +0900)]
[Refactor] #40416 Changed function names check_hit() and check_hit2()
Hourier [Fri, 22 May 2020 10:29:14 +0000 (19:29 +0900)]
[Refactor] #40416 Moved check_hit() and check_hit2() from melee.c to attack-accuracy.c/h
Hourier [Fri, 22 May 2020 10:27:01 +0000 (19:27 +0900)]
[Refactor] #40416 Separated attack-criticality.c/h from melee.c/h
Hourier [Fri, 22 May 2020 09:25:24 +0000 (18:25 +0900)]
[Fix] 日記に異常な文字列が保存される事象を修正 / Resolved the issue that abnormal strings are saved in the diary
Hourier [Fri, 22 May 2020 08:22:15 +0000 (17:22 +0900)]
[Fix] モンスターの思い出で護衛の構成が正しく表示されない事象を修正 / Resolved the issue that the contents of escorts didn't display correctly in recalls of monster
Hourier [Thu, 21 May 2020 13:56:32 +0000 (22:56 +0900)]
[Refactor] #40416 Renamed tot_dam_aux_snipe() to calc_snipe_damage_with_slay()
Hourier [Thu, 21 May 2020 13:56:00 +0000 (22:56 +0900)]
[Refactor] #40416 Renamed tot_dam_aux_shot() to calc_shot_damage_with_slay()
Hourier [Thu, 21 May 2020 13:55:26 +0000 (22:55 +0900)]
[Refactor] #40416 Renamed tot_dam_aux() to calc_attack_damage_with_slay()
Hourier [Thu, 21 May 2020 13:15:25 +0000 (22:15 +0900)]
[Refactor] #40416 乱れ雪月花その他に付いていたif文のカッコを削除 / Removed braces surrounding if-conditions in HISSATSU <<TRANSIENTLY SCATTERING LIGHT-SNOW!!>>...no, <<MIDARE SETSU-GETSU-KA!!>> and other functions