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nathan.sweet [Mon, 28 Mar 2011 07:33:32 +0000 (07:33 +0000)]
[added] Ability to disable vsync with LWJGL.
[fixed] Non-looping music (OpenAL).
[fixed] WAV file reading (OpenAL).
[fixed] Default ant target.
[fixed] Moved setEnforcePotImages to Texture, so it can actually be disabled.
badlogicgames [Sun, 27 Mar 2011 22:28:56 +0000 (22:28 +0000)]
[added] custom ShaderProgram support to SpriteBatch
[added] EdgeDetectionTest (also tests custom shader for SpriteBatch).
badlogicgames [Sun, 27 Mar 2011 21:43:19 +0000 (21:43 +0000)]
[fixed] awesomium tests
badlogicgames [Sun, 27 Mar 2011 21:28:28 +0000 (21:28 +0000)]
[added] installLocation to gdx-tests-android manifest file.
badlogicgames [Sat, 26 Mar 2011 23:59:16 +0000 (23:59 +0000)]
[added] new constructor to Texture, you can now specify the Pixmap.Format you want the Texture to have. Conversion will happen on the fly (constructs a temporary Pixmap, so it might add a little overhead during loading).
[added] test for new Texture constructor.
badlogicgames [Sat, 26 Mar 2011 23:22:15 +0000 (23:22 +0000)]
[fixed] Array constructor didn't use ordered parameter. Nate, please double check this.
badlogicgames [Sat, 26 Mar 2011 11:17:01 +0000 (11:17 +0000)]
[added] support for disabling automatic loading of gdx natives (GdxNativesLodaer.disableNativesLoading...)
[fixed] TextureRegion.split() was borked.
badlogicgames [Sat, 26 Mar 2011 10:41:06 +0000 (10:41 +0000)]
[added] support for custom native loading...
badlogicgames [Sat, 26 Mar 2011 10:40:08 +0000 (10:40 +0000)]
[fixed] MoveBy... again! :D
dfraska [Tue, 22 Mar 2011 22:55:31 +0000 (22:55 +0000)]
[fixed] getCol and getRow bounds checks
badlogicgames [Fri, 18 Mar 2011 14:39:31 +0000 (14:39 +0000)]
[added] immediate mode renderer blending test.
badlogicgames [Thu, 17 Mar 2011 20:33:18 +0000 (20:33 +0000)]
[fixed] Version
badlogicgames [Thu, 17 Mar 2011 19:09:11 +0000 (19:09 +0000)]
[changed] packaging sources with nightlies/releases for backends. Cause ruben01 said so!
nathan.sweet [Thu, 17 Mar 2011 04:56:14 +0000 (04:56 +0000)]
[fixed] Javadoc warnings.
nathan.sweet [Thu, 17 Mar 2011 04:55:09 +0000 (04:55 +0000)]
[updated] All projects to use project specific Eclipse compiler settings. There should be no warnings for any project.
nathan.sweet [Thu, 17 Mar 2011 02:38:10 +0000 (02:38 +0000)]
[added] Better exception for bad OpenGL drivers (LWJGL).
[added] A couple zero arg constructors for actors.
[changed] Actors to allow null names.
[changed] Label to use BitmapFontCache, fixed bounds, added setText method.
[added] BitmapFont ctor for default font, flipped.
[added] getNumVertices to ImmediateModeRenderer, so you can know if it needs to be flushed.
moritzpost@gmail.com [Wed, 16 Mar 2011 22:58:55 +0000 (22:58 +0000)]
[fixed] Correctly copying emitter name in copy constructor (and actually updating the commit message)
moritzpost@gmail.com [Wed, 16 Mar 2011 22:54:05 +0000 (22:54 +0000)]
Created lucid logo for main menu.
badlogicgames [Wed, 16 Mar 2011 16:29:16 +0000 (16:29 +0000)]
[fixed] AndroidApplication...
badlogicgames [Wed, 16 Mar 2011 15:55:28 +0000 (15:55 +0000)]
[fixed] android audio wasn't nullified correctly...
badlogicgames [Tue, 15 Mar 2011 22:48:07 +0000 (22:48 +0000)]
[added] model-loaders extension. WIP, do not USE!
badlogicgames [Tue, 15 Mar 2011 00:23:33 +0000 (00:23 +0000)]
[fixed] (sort of) race condition when calling AndroidAudio.dispose().
badlogicgames [Mon, 14 Mar 2011 21:11:41 +0000 (21:11 +0000)]
[added] Remove action
[changed] Matrix4 and Quaternion have a couple of new methods for the 3D stuff
nathan.sweet [Sun, 13 Mar 2011 19:00:51 +0000 (19:00 +0000)]
[added] ParticleEffect#findEmitter.
badlogicgames [Sun, 13 Mar 2011 17:24:12 +0000 (17:24 +0000)]
[fixed] ray/bounds intersection which previously interpreted the ray as a segment.
badlogicgames [Sun, 13 Mar 2011 01:01:40 +0000 (01:01 +0000)]
[fixed] shitty AnimationAction.copy() shit i broke last morning...
nathan.sweet [Sat, 12 Mar 2011 19:16:59 +0000 (19:16 +0000)]
[updated] OpenAL classes to use the word "source" rather than "stream" where appropriate.
nathan.sweet [Sat, 12 Mar 2011 19:13:30 +0000 (19:13 +0000)]
[fixed] Disposing a sound while playing.
badlogicgames [Sat, 12 Mar 2011 11:26:32 +0000 (11:26 +0000)]
[fixed] warnings
[added] ShaderProgram.strictUniformCheck for debugging. Doesn't crap out on uniform check anymore if you remove a uniform temporarily from your code (or the compiler decides to do that...)
[added] GL_VERTEX_PROGRAM_POINT_SIZE, so that people can use the point sprite size in the shaders on the desktop. No need for that in real OpenGL ES 2.0 backends (Android, Angle)
badlogicgames [Sat, 12 Mar 2011 11:21:26 +0000 (11:21 +0000)]
[fixed] AnimationActions now copy their interpolator also in a call to copy(). Has to be implemented manually in each AnimationAction.copy() method, but so be it.
badlogicgames [Sat, 12 Mar 2011 11:00:29 +0000 (11:00 +0000)]
[fixed] Sequence.copy(). Why did that finish the actions?
badlogicgames [Sat, 12 Mar 2011 10:26:02 +0000 (10:26 +0000)]
[added] bach's action
badlogicgames [Fri, 11 Mar 2011 14:35:59 +0000 (14:35 +0000)]
[fixed] temporary fix for an issue with AndroidMusic.dispose(). Needs more investigation.
badlogicgames [Thu, 10 Mar 2011 22:43:35 +0000 (22:43 +0000)]
[changed] ObjLoader has overloaded methods now so that you can flip the damn v texture coordinate.
badlogicgames [Thu, 10 Mar 2011 18:30:55 +0000 (18:30 +0000)]
[fixed] default constructor of Sprite didn't set the color. Sprite was black (alpha=0 as well...)
badlogicgames [Thu, 10 Mar 2011 18:24:02 +0000 (18:24 +0000)]
[fixed] non-power of two constraint in Texture. Again...
nathan.sweet [Wed, 9 Mar 2011 22:50:55 +0000 (22:50 +0000)]
[added] Put back Sound#stop().
[fixed] For OpenAL, now properly disconnect the Sound buffer from the stream before deleting the buffer.
nathan.sweet [Wed, 9 Mar 2011 21:19:49 +0000 (21:19 +0000)]
[removed] Sound#stop(). To support this the desktop would have to keep track of the streams used for a sound, which is not currently done.
[fixed] OpenALSound#dispose().
nathan.sweet [Wed, 9 Mar 2011 21:14:23 +0000 (21:14 +0000)]
[added] major, minor GL version fields to desktop backend graphics classes.
[fixed] If < GL 1.2 on desktop, use GL_CLAMP instead of GL_CLAMP_TO_EDGE.
[added] exclude .svn for superjumper source dir.
[added] superjumper bin to SVN ignore.
nathan.sweet [Wed, 9 Mar 2011 21:12:24 +0000 (21:12 +0000)]
[removed] superjumper bin dir.
badlogicgames [Wed, 9 Mar 2011 19:04:14 +0000 (19:04 +0000)]
[fixed] bug in Sequence, needs to copy before finishing the child actions, AutoResetPool will clear any child actions of a Parallel within the Sequence...
nathan.sweet [Tue, 8 Mar 2011 08:45:30 +0000 (08:45 +0000)]
[fixed] Particle editor.
[fixed] Warnings.
nathan.sweet [Mon, 7 Mar 2011 23:33:34 +0000 (23:33 +0000)]
[added] Copy constructor to ParticleEffect.
nathan.sweet [Mon, 7 Mar 2011 23:28:49 +0000 (23:28 +0000)]
[fixed] Copying a particle emitter with multiple colors.
badlogicgames [Mon, 7 Mar 2011 23:25:22 +0000 (23:25 +0000)]
[nothing really] FramebufferToTextureTest, non-functional due to general suckiness of Qualcomm...
badlogicgames [Mon, 7 Mar 2011 23:14:35 +0000 (23:14 +0000)]
[fuckyou] Qualcomm sucks... Added Texture.getFramebufferToTexture() using glCopyTexture which is fucked on Qualcomm it seems. The other option is stupid and way to slow...
badlogicgames [Mon, 7 Mar 2011 21:45:42 +0000 (21:45 +0000)]
[changed] Mesh.visible is gone. Does not belong in there. Moved to KeyframedModel
badlogicgames [Mon, 7 Mar 2011 10:33:17 +0000 (10:33 +0000)]
[fixed] Matrix3.vals is now public
nathan.sweet [Mon, 7 Mar 2011 00:43:25 +0000 (00:43 +0000)]
[fixed] Line emission with no width.
badlogicgames [Sun, 6 Mar 2011 05:26:29 +0000 (05:26 +0000)]
[fixed] StageTest
badlogicgames [Sat, 5 Mar 2011 16:51:14 +0000 (16:51 +0000)]
[removed] Vector3.dist2() by popular request...
badlogicgames [Sat, 5 Mar 2011 03:31:32 +0000 (03:31 +0000)]
[fixed] synch issue for AndroidMusic. Me stupid...
badlogicgames [Sat, 5 Mar 2011 02:32:32 +0000 (02:32 +0000)]
cosmetics
badlogicgames [Sat, 5 Mar 2011 01:38:03 +0000 (01:38 +0000)]
[fixed] order of shutdown in AndroidApplication
[todo] wtf is wrong with SensorManager$SensorThread?
nathan.sweet [Sat, 5 Mar 2011 00:19:35 +0000 (00:19 +0000)]
[fixed] TexturePacker failing if incremental is true and no pack file exists.
badlogicgames [Fri, 4 Mar 2011 18:37:10 +0000 (18:37 +0000)]
[changed] sensor listener is now unregistered on finish.
[changed] AndroidMusic instances are now disposed on finish.
nathan.sweet [Thu, 3 Mar 2011 20:08:29 +0000 (20:08 +0000)]
[fixed] I'm an idiot.
nathan.sweet [Wed, 2 Mar 2011 23:04:03 +0000 (23:04 +0000)]
[added] NPE check to Pool.free.
badlogicgames [Wed, 2 Mar 2011 11:55:15 +0000 (11:55 +0000)]
[Fixed] vector2.angle(). wow i'm silly...
badlogicgames [Tue, 1 Mar 2011 19:54:20 +0000 (19:54 +0000)]
[added] Pixmap.setColor(Color color)
badlogicgames [Tue, 1 Mar 2011 18:56:40 +0000 (18:56 +0000)]
[added] test to PixmapTest. Can't reproduce issue 162 (code seems fine as well on Java and C side).
badlogicgames [Mon, 28 Feb 2011 23:20:15 +0000 (23:20 +0000)]
[removed] mipmapping from stage performance test :p
badlogicgames [Mon, 28 Feb 2011 23:16:16 +0000 (23:16 +0000)]
[added] StagePerformanceTest.
badlogicgames [Mon, 28 Feb 2011 22:19:21 +0000 (22:19 +0000)]
[added] StagePerformanceTest
badlogicgames [Mon, 28 Feb 2011 01:04:42 +0000 (01:04 +0000)]
[added] assets for multitexture test
badlogicgames [Mon, 28 Feb 2011 01:00:59 +0000 (01:00 +0000)]
[changed] meshmultitexturetest uses proper images now. yay?
nathan.sweet [Sun, 27 Feb 2011 23:58:59 +0000 (23:58 +0000)]
[added] Javadoc to FileHandle.
badlogicgames [Sun, 27 Feb 2011 22:21:48 +0000 (22:21 +0000)]
[updated] box2dtest now uses textures and spritebatch for rendering the boxes...
badlogicgames [Sun, 27 Feb 2011 22:00:19 +0000 (22:00 +0000)]
[fixed] Matrix4.set(Quaternion)
badlogicgames [Sun, 27 Feb 2011 15:11:07 +0000 (15:11 +0000)]
[added] market screens and logo for gdx-remote
badlogicgames [Sun, 27 Feb 2011 15:10:30 +0000 (15:10 +0000)]
[fixed] gdxremote
[fixed] helloworld
RELEASE 0.9! Tagged!
badlogicgames [Sun, 27 Feb 2011 13:33:57 +0000 (13:33 +0000)]
[updated] binaries all over the place :p
[updated] build.xml, removed the unnecessary cruft.
badlogicgames [Sun, 27 Feb 2011 13:25:07 +0000 (13:25 +0000)]
[changed] update.sh now only pushes jars to helloworld. for the other demos only the android natives are pushed
badlogicgames [Sun, 27 Feb 2011 13:22:16 +0000 (13:22 +0000)]
[fixed] silly bug i just introduced in gdx-invaders renderer... silly me...
badlogicgames [Sun, 27 Feb 2011 13:18:48 +0000 (13:18 +0000)]
[changed] gdx-invaders and vector pinball don't have their own libs folders anymore. uses direct project dependencies to libgdx. that's standard for all demos now (except hello world)
badlogicgames [Sun, 27 Feb 2011 12:54:57 +0000 (12:54 +0000)]
[added] missing methods of Quaternion from Vevusio
[added] Vevusio to authors/license of quaternion
[added] TExture.getFormat(), returning the format of the texture based on the image data it was created from. Will be RGBA8888 for TextureData based images.
badlogicgames [Sun, 27 Feb 2011 12:36:31 +0000 (12:36 +0000)]
updated mac natives
badlogicgames [Sun, 27 Feb 2011 00:21:10 +0000 (00:21 +0000)]
[fixed] All warnings in core (except utils package. NATE! :p).
badlogicgames [Sun, 27 Feb 2011 00:14:51 +0000 (00:14 +0000)]
[fixed] version
badlogicgames [Sun, 27 Feb 2011 00:12:41 +0000 (00:12 +0000)]
[added] MusicTest
[added] asset for MusicTest
[changed] some mucking with test classes...
badlogicgames [Sun, 27 Feb 2011 00:08:59 +0000 (00:08 +0000)]
[fixed] small thing in AndroidMusic. According to MediaPlayer docs you are not supposed to call seekto if the MediaPlayer isn't prepared...
badlogicgames [Sat, 26 Feb 2011 20:32:28 +0000 (20:32 +0000)]
[fixed] RotateBy, end condition was wrong. Rotation delta was set, not start rotation + delta...
badlogicgames [Sat, 26 Feb 2011 20:20:25 +0000 (20:20 +0000)]
[fixed] moveby
badlogicgames [Sat, 26 Feb 2011 20:00:11 +0000 (20:00 +0000)]
[changed] ActionTest to show missbehaviour of actions
badlogicgames [Sat, 26 Feb 2011 19:50:24 +0000 (19:50 +0000)]
[added] RemoteTest (yay, totally forgot about that...)
[fixed] KEYCODE_DPAD_CENTER for numpad 5 in Jogl/LWJGL
nathan.sweet [Sat, 26 Feb 2011 11:38:57 +0000 (11:38 +0000)]
[fixed] TimSort classes. Thanks Vevusio for the test!
nathan.sweet [Sat, 26 Feb 2011 11:18:05 +0000 (11:18 +0000)]
[fixed] LWJGL key repeat. For reals.
badlogicgames [Sat, 26 Feb 2011 07:10:43 +0000 (07:10 +0000)]
[fixed] GdxRemote uses SharedPreferences now.
badlogicgames [Sat, 26 Feb 2011 06:50:32 +0000 (06:50 +0000)]
[added] .so files...
nathan.sweet [Sat, 26 Feb 2011 06:41:14 +0000 (06:41 +0000)]
[fixed] AndroidMusic. Sort of.
badlogicgames [Sat, 26 Feb 2011 06:41:08 +0000 (06:41 +0000)]
[fixed] removed cast to LwjglInput...
nathan.sweet [Sat, 26 Feb 2011 06:38:57 +0000 (06:38 +0000)]
badlogicgames [Sat, 26 Feb 2011 06:34:57 +0000 (06:34 +0000)]
[ingored] bin/gen of gdx-remote
badlogicgames [Sat, 26 Feb 2011 06:33:36 +0000 (06:33 +0000)]
[added] gdx-remote app.
[todo] put apk on Google Code...
badlogicgames [Sat, 26 Feb 2011 06:32:19 +0000 (06:32 +0000)]
[added] RemoteInput and RemoteSender so that we can have an Android device control a desktop app and vice versa :p
nathan.sweet [Sat, 26 Feb 2011 06:10:26 +0000 (06:10 +0000)]
[fixed] ImmediateModeRenderer that I broke long ago.
[fixed] LWJGL firing repeat for keyDown.
badlogicgames [Sat, 26 Feb 2011 02:58:22 +0000 (02:58 +0000)]
[fixed] warning in Graphics.
Dave, there's an unused variable called 'p' in KeyframedModel. Can we remove that? Is not using it maybe a bug?
badlogicgames [Sat, 26 Feb 2011 02:56:31 +0000 (02:56 +0000)]
[added] Application.postRunnable(), will run a Runnable on the main loop thread.
badlogicgames [Fri, 25 Feb 2011 22:47:04 +0000 (22:47 +0000)]
[fixed] Bouncy (Vector Pinball).
badlogicgames [Fri, 25 Feb 2011 22:41:59 +0000 (22:41 +0000)]
[updated] binaries, except for OSX
[fixed] update.sh didn't update the OSX binaries