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Deskull [Tue, 25 Sep 2018 11:19:44 +0000 (20:19 +0900)]
#37353 軽傷の治癒の効果をcure_light_wounds()にまとめる。
Integrate some effects to cure_light_wounds().
Deskull [Tue, 25 Sep 2018 10:56:59 +0000 (19:56 +0900)]
[Refactor] #37353 プロジェクトファイル位置修正。
Refactor file position in vcxproj.filters.
Deskull [Tue, 25 Sep 2018 10:53:32 +0000 (19:53 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Tue, 25 Sep 2018 10:33:38 +0000 (19:33 +0900)]
#37353 [Fix] Typo修正。
Fix typo.
Deskull [Tue, 25 Sep 2018 10:27:57 +0000 (19:27 +0900)]
#37353 士気高揚の効果をheroism()にまとめる。
Integrate effect of heroism to heroism().
Deskull [Mon, 24 Sep 2018 06:58:25 +0000 (15:58 +0900)]
[Refactor] #37353 生命の薬の効果をlife_stream()に分離。
Separate effect of Potion of Life to life_stream().
Deskull [Mon, 24 Sep 2018 06:36:11 +0000 (15:36 +0900)]
[Feature] #38635 FF_* 4種定義のみ追加。
Add four FF_* only definition.
Deskull [Mon, 24 Sep 2018 06:07:15 +0000 (15:07 +0900)]
[Fix] #38205 待機後死亡ダンプから町名が消えるバグを修正。
Fix town name erasing in waited score.
Deskull [Mon, 24 Sep 2018 04:28:41 +0000 (13:28 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Mon, 24 Sep 2018 04:15:19 +0000 (13:15 +0900)]
[Refactor] #37353 object2~trap間整理。 / Refactor between object2 and trap.
Deskull [Mon, 24 Sep 2018 03:59:24 +0000 (12:59 +0900)]
[Refactor] #37353 型の置換。
Type replacement.
Deskull [Mon, 24 Sep 2018 03:10:56 +0000 (12:10 +0900)]
* [Refactor] #37353 型の置換。
Type replacement.
Deskull [Mon, 24 Sep 2018 02:28:56 +0000 (11:28 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Mon, 24 Sep 2018 02:05:30 +0000 (11:05 +0900)]
[Refactor] #37353 アイテム条件処理を object-hook.c/h へ分離。
Separate item hook functions to object-hook.c/h.
Deskull [Mon, 24 Sep 2018 00:41:41 +0000 (09:41 +0900)]
[Refactor] #37353 モンスター条件処理を monster1.c と birth.c から monster-hook.c/h へ分離。
Separate monster hook functions from monster1.c and birth.c to monster-hook.c/h.
Deskull [Sun, 23 Sep 2018 11:07:38 +0000 (20:07 +0900)]
[Refactor] #37353 プレイヤーの初期生い立ち情報を birth.c から history.c/h へ分離。
Separate array of player's default history from birth.c to history.c/h.
Deskull [Sun, 23 Sep 2018 10:32:08 +0000 (19:32 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Sat, 22 Sep 2018 10:17:07 +0000 (19:17 +0900)]
Merge branch 'master' of git.sourceforge.jp:/gitroot/hengband/hengband
Deskull [Sat, 22 Sep 2018 10:15:14 +0000 (19:15 +0900)]
#37907 [Fix] ものまね時の光の剣のダメージが0になる不具合を修正。 / Fix damage 0 when imitator uses PHY_SPEAR.
Habu [Fri, 21 Sep 2018 14:00:41 +0000 (23:00 +0900)]
[fix]鍛冶師で武器/防具の強化ができない問題を修正
Warning潰しで配列を初期化するようにした事で、以前からあった潜在的バグが表面化した。
初期化するようにする前のコードでは、ループのスコープで宣言した未初期化変数は、
前回のループの内容を保持している事を前提としたコードになっていたが、
当然ながらC言語の仕様にそのような保証は無く、たまたま正常に動いていたに過ぎない。
変数宣言をループの外に出すことで正常に動作するように修正。
Deskull [Fri, 21 Sep 2018 10:35:25 +0000 (19:35 +0900)]
[Refactor] #37353 射撃処理を cmd1.c から shoot.c へ分離。
Separate shoot process from cmd1.c to shoot.c.
Deskull [Fri, 21 Sep 2018 10:27:54 +0000 (19:27 +0900)]
[Refactor] #37353 cmd1~melee1間整理。 / Refactor between cmd1 and melee1.
Deskull [Thu, 20 Sep 2018 23:00:09 +0000 (08:00 +0900)]
[Refactor] #37353 cmd1.cのメッセージ整理。 Refactor messages of cmd1.c.
Deskull [Thu, 20 Sep 2018 22:52:51 +0000 (07:52 +0900)]
[Refactor] #37353 externs~generate間整理。 / Refactor between externs and ganerate.
Deskull [Thu, 20 Sep 2018 15:58:20 +0000 (00:58 +0900)]
[Refactor] #37353 cmd1~melee1間整理。 / Refactor between cmd1 and melee1.
deskull [Thu, 20 Sep 2018 13:54:15 +0000 (06:54 -0700)]
[Refactor] #37353 src/Makefile.amを修正。
Fix src/Makefile.am.
Deskull [Wed, 19 Sep 2018 12:33:58 +0000 (21:33 +0900)]
[Refactor] #37353 cmd4~gameoption間整理。 / Refactor between cmd4 and gameoption.
Deskull [Tue, 18 Sep 2018 11:14:17 +0000 (20:14 +0900)]
[Fix] #33232 cheat_sight保存実装。
Implement cheat_sight saving.
Deskull [Tue, 18 Sep 2018 11:05:50 +0000 (20:05 +0900)]
[Fix] #33232 ガラス壁スターライトの修正完了。
Fix spreading of starlight on glass wall.
Deskull [Mon, 17 Sep 2018 22:41:26 +0000 (07:41 +0900)]
[Fix] #33232 射線(Projectable)と視界(LoS)フラグ表示チートオプションを追加。
Add cheat_sight option.
Deskull [Mon, 17 Sep 2018 07:28:47 +0000 (16:28 +0900)]
[Refactor] #37353 チートオプション整理。
Refactor cheat option.
Deskull [Mon, 17 Sep 2018 07:14:06 +0000 (16:14 +0900)]
[Fix] #33232 scatter()仮拡張 / Add feature to scatter() temporarily.
Deskull [Sun, 16 Sep 2018 12:41:08 +0000 (21:41 +0900)]
[Refactor] #37353 未コミットファイル追加。 orz
Add non-committed files :(.
Deskull [Sun, 16 Sep 2018 12:38:30 +0000 (21:38 +0900)]
[Refactor] #37353 ソースファイル改名。
Rename generate.c to floor-generate.h, floors.c to floor-save.c.
Deskull [Sun, 16 Sep 2018 12:24:47 +0000 (21:24 +0900)]
[Refactor] #37353 rooms, grid, generate間のドア処理整理。 / Refactor between door process of rooms, grid, and generate.
Deskull [Sun, 16 Sep 2018 12:03:29 +0000 (21:03 +0900)]
[Refactor] #37353 floors.cのメッセージ整理。 Refactor floors.c.
Deskull [Sun, 16 Sep 2018 11:29:40 +0000 (20:29 +0900)]
[Refactor] #37353 room~room-vault間整理。 / Refactor between room and room-vault.
Deskull [Sun, 16 Sep 2018 00:00:06 +0000 (09:00 +0900)]
#37353 フラクタル型部屋生成処理を rooms.c から rooms-fractal.c/h へ分離。
Separate generation of fractal room from rooms.c to rooms-fractal.c/h.
Deskull [Sat, 15 Sep 2018 09:43:26 +0000 (18:43 +0900)]
[Fix] Fix typo.
Deskull [Sat, 15 Sep 2018 09:40:19 +0000 (18:40 +0900)]
[Fix] ウィザードモード出力の余計な仮条件を削除。 / Delete careless temp argument of wizard-mode output.
Deskull [Sat, 15 Sep 2018 09:36:45 +0000 (18:36 +0900)]
[Feature] #37285 モンスター1件追加。 / Add a monster.
Deskull [Sat, 15 Sep 2018 08:17:36 +0000 (17:17 +0900)]
#37353 特殊部屋生成処理を rooms.c から rooms-special.c/h へ分離。
Separate generation of special room from rooms.c to rooms-special.c/h.
Deskull [Sat, 15 Sep 2018 08:05:54 +0000 (17:05 +0900)]
#37353 トラップ部屋生成処理を rooms.c から rooms-trap.c/h へ分離。
Separate generation of trap room from rooms.c to rooms-trap.c/h.
Deskull [Sat, 15 Sep 2018 07:51:41 +0000 (16:51 +0900)]
[Refactor] #37353 地下都市生成処理を rooms.c から rooms-city.c/h へ分離。
Separate generation of underground city from rooms.c to rooms-city.c/h.
Deskull [Sat, 15 Sep 2018 07:26:53 +0000 (16:26 +0900)]
[Refactor] #37353 realm-hex~cmd-spell間整理。 / Refactor between realm-hex and cmd-spell.
Deskull [Sat, 15 Sep 2018 07:14:09 +0000 (16:14 +0900)]
#37353 剣術領域処理を cmd-spell.c から realm-hissatsu.c/h へ分離。
Separate hissatsu realm process from cmd-spell.c to realm-hissatsu.c/h.
Deskull [Sat, 15 Sep 2018 07:05:57 +0000 (16:05 +0900)]
#37353 歌領域処理を cmd-spell.c から realm-song.c/h へ分離。
Separate song realm process from cmd-spell.c to realm-song.c/h.
Deskull [Fri, 14 Sep 2018 15:25:03 +0000 (00:25 +0900)]
[Feature] #37285 追加モンスターのフラグ修正。 / Adjust flag of a added monster.
Deskull [Thu, 13 Sep 2018 23:05:44 +0000 (08:05 +0900)]
[Refactor] #37353 破邪領域処理を cmd-spell.c から realm-crusade.c/h へ分離。
Separate crusade realm process from cmd-spell.c to realm-crusade.c/h.
Deskull [Thu, 13 Sep 2018 12:40:57 +0000 (21:40 +0900)]
[Feature] #37285 モンスター1件追加。 / Add a monster.
Deskull [Thu, 13 Sep 2018 11:44:30 +0000 (20:44 +0900)]
[Refactor] #37353 悪魔領域処理を cmd-spell.c から realm-daemon.c/h へ分離。
Separate daemon realm process from cmd-spell.c to realm-daemon.c/h.
Deskull [Thu, 13 Sep 2018 11:36:34 +0000 (20:36 +0900)]
[Refactor] #37353 匠領域処理を cmd-spell.c から realm-craft.c/h へ分離。
Separate craft realm process from cmd-spell.c to realm-craft.c/h.
Deskull [Thu, 13 Sep 2018 11:27:07 +0000 (20:27 +0900)]
[Refactor] #37353 トランプ領域処理を cmd-spell.c から realm-trump.c/h へ分離。
Separate trump realm process from cmd-spell.c to realm-trump.c/h.
Deskull [Thu, 13 Sep 2018 11:16:43 +0000 (20:16 +0900)]
[Refactor] #37353 暗黒領域処理を cmd-spell.c から realm-death.c/h へ分離。
Separate death realm process from cmd-spell.c to realm-death.c/h.
Deskull [Thu, 13 Sep 2018 11:09:47 +0000 (20:09 +0900)]
[Refactor] #37353 自然領域処理を cmd-spell.c から realm-nature.c/h へ分離。
Separate nature realm process from cmd-spell.c to realm-nature.c/h.
Deskull [Thu, 13 Sep 2018 11:03:26 +0000 (20:03 +0900)]
[Refactor] #37353 仙術領域処理を cmd-spell.c から realm-sorcery.c/h へ分離。
Separate life realm process from cmd-spell.c to realm-sorcery.c/h.
Deskull [Wed, 12 Sep 2018 14:54:07 +0000 (23:54 +0900)]
[Refactor] #37353 生命領域処理を cmd-spell.c から realm-life.c/h へ分離。
Separate life realm process from cmd-spell.c to realm-life.c/h.
Deskull [Wed, 12 Sep 2018 14:45:30 +0000 (23:45 +0900)]
[Refactor] #37353 カオス領域処理を cmd-spell.c から realm-chaos.c/h へ分離。
Separate chaos realm process from cmd-spell.c to realm-chaos.c/h.
Deskull [Wed, 12 Sep 2018 13:28:34 +0000 (22:28 +0900)]
[Refactor] #37353 秘術領域処理を cmd-spell.c から realm-arcane.c/h へ分離。
Separate arcane process from cmd-spell.c to realm-arcane.c/h.
Deskull [Wed, 12 Sep 2018 11:24:08 +0000 (20:24 +0900)]
[Refactor] #37353 hex.cをrealm-hex.cに改名。
Rename hex.c to realm-hex.c.
Deskull [Wed, 12 Sep 2018 11:03:52 +0000 (20:03 +0900)]
[Feature] #37285 モンスター1件追加。 / Add a monster.
Deskull [Tue, 11 Sep 2018 22:34:16 +0000 (07:34 +0900)]
[Refactor] #37353 rooms~rooms-noraml間整理。 / Refactor between rooms and rooms-normal.
Deskull [Tue, 11 Sep 2018 13:05:05 +0000 (22:05 +0900)]
[Refactor] #37353 vault部屋生成処理を rooms.c から rooms-vault.c/h へ分離。
Separate generation vault rooms from rooms.c to rooms-vault.c/h.
Deskull [Tue, 11 Sep 2018 12:51:28 +0000 (21:51 +0900)]
* [Refactor] #37353 pit/nest部屋生成処理を rooms.c から rooms-pitnest.c/h へ分離。
Separate generation pit/nest rooms from rooms.c to rooms-pitnest.c/h.
Deskull [Tue, 11 Sep 2018 12:13:11 +0000 (21:13 +0900)]
[Refactor] #37353 ファイル名修正。
Rename files.
Deskull [Tue, 11 Sep 2018 11:32:41 +0000 (20:32 +0900)]
[Refactor] #37353 cmd3.c を cmd-item.c に改名して、ヘッダ分離。
Rename cmd3.c to cmd-item.c and separate header file.
Deskull [Tue, 11 Sep 2018 11:15:42 +0000 (20:15 +0900)]
[Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。
Separate pet control from cmd4.c to cmd-pet.c/h.
Deskull [Mon, 10 Sep 2018 12:05:54 +0000 (21:05 +0900)]
[Refactor] #37353 gain_level_reward()のメッセージ整理。 / Refactor messages of gain_level_reward().
Deskull [Mon, 10 Sep 2018 11:36:45 +0000 (20:36 +0900)]
[Refactor] fire_ball() から fire_breath() へのリファクタリング漏れ修正。 / Refactor non-renamed fire_ball() to fire_breath().
Deskull [Mon, 10 Sep 2018 11:23:34 +0000 (20:23 +0900)]
[Fix] #37353 fire_breath()の返り値指定ミス修正。 / Fix fire_breath().
Deskull [Mon, 10 Sep 2018 11:21:19 +0000 (20:21 +0900)]
[Refactor] #37353 一般的な部屋生成処理を rooms.c から rooms-normal.c/h へ分離。
Separate generation normal rooms from rooms.c to rooms-normal.c/h.
Deskull [Mon, 10 Sep 2018 10:51:29 +0000 (19:51 +0900)]
[Refactor] #37353 トラップ処理を cmd1.c から trap.c/h へ分離。
Separate player's summoning from cmd1.c to trap.c/h.
Deskull [Sun, 9 Sep 2018 05:13:28 +0000 (14:13 +0900)]
[Refactor] #37353 プレイヤーの召喚処理を cmd-spell.c から spells-summon.c/h へ分離。
Separate player's summoning from cmd-spell.c to spells-summon.c/h.
Deskull [Sun, 9 Sep 2018 04:53:59 +0000 (13:53 +0900)]
[Refactor] #37353 cmd-spell~spells2間整理。 / Refactor between cmd-spell and spells2.
Deskull [Sun, 9 Sep 2018 04:18:49 +0000 (13:18 +0900)]
[Refactor] #37353 do_cmd_throw()を整理。 / Refactor do_cmd_throw().
Deskull [Sun, 9 Sep 2018 04:07:26 +0000 (13:07 +0900)]
[Refactor] #37353 箱の開閉とトラップ処理を chest.c/h に分離。 / Separate processes of chest's open and trap to chest.c/h.
Deskull [Sun, 9 Sep 2018 03:41:42 +0000 (12:41 +0900)]
[Refactor] #37353 do-spell.cをcmd-spell.cに改名。 / Rename do-spell.c to cmd-spell.c.
Deskull [Sun, 9 Sep 2018 03:30:24 +0000 (12:30 +0900)]
[Refactor] #37353 cmd5/spells2間整理。 / Refactor between cmd5 and spells2.
Deskull [Sun, 9 Sep 2018 02:23:27 +0000 (11:23 +0900)]
[Feature] #37285 モンスター種族特性に「天使」を追加。 / Add trait of monster race, 'Angel'.
Deskull [Sat, 8 Sep 2018 23:53:59 +0000 (08:53 +0900)]
[Refactor] #37353 ゲームオプション定義を gameoption.c/h へ整理。 / Move definition of game options in game to gameoption.c/h.
Deskull [Sat, 8 Sep 2018 15:31:27 +0000 (00:31 +0900)]
[Refactor] #37353 コンバットの階段昇降メッセージを整理しつつ英文追加。 / Refactor and add English messages of 'combat' player.
Deskull [Sat, 8 Sep 2018 15:22:18 +0000 (00:22 +0900)]
[Refactor] #37353 ゲームバランス定数を gamevalue.h へ整理。 / Move constant value in game to gamevalue.h.
Deskull [Sat, 8 Sep 2018 13:00:33 +0000 (22:00 +0900)]
[Refactor] #37353 ゲームバランス定数を gamevalue.h に分離。 / Separate game adjustment value to gamevalue.h.
Deskull [Sat, 8 Sep 2018 12:38:13 +0000 (21:38 +0900)]
[Refactor] #37353 artifact/cmd-activate間整理。 / Refactor between artifact and cmd-activate.
Deskull [Sat, 8 Sep 2018 11:31:13 +0000 (20:31 +0900)]
[Refactor] #37353 cmd6.cをcmd-magiceat.cに改名しつつ整理。 / Refactor to rename cmd6.c to cmd-magiceat.c.
Deskull [Sat, 8 Sep 2018 10:34:50 +0000 (19:34 +0900)]
[Refactor] #37353 プレイヤーのロッド使用処理を cmd-zaprod.c/h に分離。 / Separate player's 'zap rod' command to cmd-zaprod.c/h.
Deskull [Sat, 8 Sep 2018 10:19:05 +0000 (19:19 +0900)]
[Refactor] #37353 プレイヤーの魔法棒使用処理を cmd-zapwand.c/h に分離。 / Separate player's 'zap wand' command to cmd-zapwand.c/h.
Deskull [Fri, 7 Sep 2018 15:00:08 +0000 (00:00 +0900)]
[Refactor] #37353 プレイヤーの杖使用処理を cmd-usestaff.c/h に分離。 / Separate player's use staff command to cmd-usestaff.c/h.
Deskull [Fri, 7 Sep 2018 14:31:38 +0000 (23:31 +0900)]
[Refactor] #37353 プレイヤーの読むコマンドを cmd-read.c/h に分離。 / Separate player's read command to cmd-read.c/h.
Deskull [Fri, 7 Sep 2018 13:11:28 +0000 (22:11 +0900)]
[Refactor] #37353 プレイヤーのアイテム発動処理を cmd-activate.c/h に分離。文字コードミス修正。 / Separate player's activate command to cmd-activate.c/h. Fix text encoding.
Deskull [Fri, 7 Sep 2018 12:18:18 +0000 (21:18 +0900)]
* [Refactor] #37353 プレイヤーの飲む処理を cmd-quaff.c/h に分離。 / Separate player's quaff command to cmd-quaff.c/h.
Deskull [Fri, 7 Sep 2018 11:57:15 +0000 (20:57 +0900)]
Merge branch 'master' of git.sourceforge.jp:/gitroot/hengband/hengband
Deskull [Fri, 7 Sep 2018 11:54:16 +0000 (20:54 +0900)]
[Refactor] #37353 プレイヤーの食事処理を cmd-eat.c/h に分離。 / Separate player's eat command to cmd-eat.c/h.
Deskull [Fri, 7 Sep 2018 11:54:16 +0000 (20:54 +0900)]
[Refactor] #37353 プレイヤーの食事処理を cmd-eat.c/h に分離。 / Separate player's eat command to cmd-eat.c/h.
Deskull [Thu, 6 Sep 2018 22:57:06 +0000 (07:57 +0900)]
[Refactor] #37353 自己分析処理を selfinfo.c/h に分離。 / Separate self knoledge spells to selfinfo.c/h.
Deskull [Thu, 6 Sep 2018 14:45:49 +0000 (23:45 +0900)]
[Refactor] VC++プロジェクトファイルのfilter追加。 / Add vcxproj.filters.
Deskull [Thu, 6 Sep 2018 11:51:14 +0000 (20:51 +0900)]
[Refactor] SM_* ビット定義のコメント修正。 / Fix comments of SM_* bit flags definition.
Deskull [Thu, 6 Sep 2018 11:41:31 +0000 (20:41 +0900)]
[Refactor] CAVE_* ビット定義のコメント追加。 / Add comments of CAVE_* bit flags definition.
Deskull [Wed, 5 Sep 2018 22:47:23 +0000 (07:47 +0900)]
[Refactor] PM_* ビット定義のコメント追加。 / Add comments of TARGET_* bit flags definition.
Deskull [Wed, 5 Sep 2018 12:06:55 +0000 (21:06 +0900)]
[Refactor] TARGET_*のコメント整理。 / Refactor comments of TARGET_*.