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Hourier [Thu, 28 May 2020 08:57:30 +0000 (17:57 +0900)]
[Refactor] #40399 Separated tval-types.h from object.h
Hourier [Wed, 27 May 2020 12:56:05 +0000 (21:56 +0900)]
[Refactor] #37285 コボルド他のモンスターパラメータを調整した / Adjusted monsters' parameters such as kobolds
Hourier [Wed, 27 May 2020 12:38:36 +0000 (21:38 +0900)]
[Refactor] #40399 Changed HAVE_LITE_FLAG() and HAVE_DARK_FLAG() from macro function to normal function and moved them from object.h to object-flavor.c/h
Hourier [Wed, 27 May 2020 12:23:03 +0000 (21:23 +0900)]
[Refactor] #40399 Moved SV_BOOK_MIN_GOOD from object.h to object-kind-hook.c
Hourier [Wed, 27 May 2020 12:15:53 +0000 (21:15 +0900)]
[Refactor] #40399 Separated tr-types.h from object.h
Hourier [Wed, 27 May 2020 11:47:01 +0000 (20:47 +0900)]
[Refactor] #40416 monster-attack-player.c において1行ごとに挟まれていたコメントを削除 / Removed many comments per 1 line in monster-attack-player.c
Hourier [Wed, 27 May 2020 11:46:17 +0000 (20:46 +0900)]
[Refactor] Changed function name from rakuba() to process_fall_off_horse()
Hourier [Wed, 27 May 2020 11:31:46 +0000 (20:31 +0900)]
[Refactor] #40416 Reshaped mon_take_hit_mon()
Hourier [Wed, 27 May 2020 11:30:27 +0000 (20:30 +0900)]
[Refactor] #40416 Separated fall_off_horse_by_melee() from mon_take_hit_mon()
Hourier [Wed, 27 May 2020 11:27:20 +0000 (20:27 +0900)]
[Refactor] #40416 Separated cancel_fear_by_pain() from mon_take_hit_mon()
Hourier [Wed, 27 May 2020 11:10:15 +0000 (20:10 +0900)]
[Refactor] #40416 Separated make_monster_fear() from mon_take_hit_mon()
Hourier [Sun, 24 May 2020 11:26:49 +0000 (20:26 +0900)]
[Refactor] #40416 check_monster_hp() from mon_take_hit_mon()
Hourier [Sun, 24 May 2020 06:45:11 +0000 (15:45 +0900)]
[Fix] 「異なる銘のアイテムをまとめる」「異なる割引表示のアイテムをまとめる」が毎回リセットされる事象を修正 / Resolved the issue that 'Merge inscriptions when stacking' and 'Merge discounts when stacking' options resets always
Hourier [Sun, 24 May 2020 06:34:54 +0000 (15:34 +0900)]
[Fix] store.c の整形ミスを修正 / Resolved mistakes in store.c
Hourier [Sun, 24 May 2020 03:48:03 +0000 (12:48 +0900)]
[Refactor] #40416 Rehsaped mon_take_hit_mon()
Hourier [Sun, 24 May 2020 03:45:38 +0000 (12:45 +0900)]
[Refactor] #37353 Changed definitions to enum
Hourier [Sun, 24 May 2020 03:20:02 +0000 (12:20 +0900)]
[Refactor] #40416 Separated print_monster_dead_by_monster() from mon_take_hit_mon()
Hourier [Sun, 24 May 2020 03:11:11 +0000 (12:11 +0900)]
[Refactor] #40416 Separated prepare_redraw() from mon_take_hit_mon()
Hourier [Sun, 24 May 2020 03:09:10 +0000 (12:09 +0900)]
[Refcator] #40416 Incorporated known into mam_pp_type
Hourier [Sun, 24 May 2020 03:07:48 +0000 (12:07 +0900)]
[Refactor] #40416 Separated process_all_resistances() from mon_take_hit_mon()
Hourier [Sun, 24 May 2020 02:38:50 +0000 (11:38 +0900)]
[Refactor] #40416 Separated process_invulnerability() from mon_take_hit_mon()
Hourier [Sun, 24 May 2020 02:34:18 +0000 (11:34 +0900)]
[Refactor] #40416 Made mam_pp_type struct
Hourier [Sun, 24 May 2020 02:25:45 +0000 (11:25 +0900)]
[Refactor] Added comments in effect-monster-oldies.c
Hourier [Sun, 24 May 2020 02:25:25 +0000 (11:25 +0900)]
[Refactor] #40416 Reshaped melee-postprocess.c/h
Hourier [Sat, 23 May 2020 14:13:17 +0000 (23:13 +0900)]
[Refactor] #40413 Changed vcxproj.filters; moved util.c/h from core/ to util/
Hourier [Sat, 23 May 2020 14:10:47 +0000 (23:10 +0900)]
[Refactor] #37353 Renmaed monsterrace-hook.c/h to monster-race-hook.c/h
Hourier [Sat, 23 May 2020 13:20:10 +0000 (22:20 +0900)]
[Refactor] #40416 Renamed melee.c/h to melee-postprocess.c/h
Hourier [Sat, 23 May 2020 13:14:20 +0000 (22:14 +0900)]
[Refactor] #40416 Separated monster-attack-monster.c/h from melee.c/h
Hourier [Sat, 23 May 2020 12:47:23 +0000 (21:47 +0900)]
[Refactor] #40416 Separated monster-attack-player.c/h from melee.c/h
Hourier [Sat, 23 May 2020 12:04:45 +0000 (21:04 +0900)]
[Refactor] #37353 Moved inclusion of angband.h from *.c to *.h in feature and geometry
Hourier [Sat, 23 May 2020 12:03:07 +0000 (21:03 +0900)]
[Fix] #40416 Added header inclusion to player-attack.h
Hourier [Sat, 23 May 2020 11:59:48 +0000 (20:59 +0900)]
[Refactor] #40416 Reshaped cmd-attack.c
Hourier [Sat, 23 May 2020 11:58:09 +0000 (20:58 +0900)]
[Refactor] #40416 Separated cmd-attack.c/h from melee.c
Hourier [Sat, 23 May 2020 11:35:40 +0000 (20:35 +0900)]
[Refactor] #40416 Separated attack-chaos-effect.c/h from player-attack.c
Hourier [Sat, 23 May 2020 11:30:43 +0000 (20:30 +0900)]
[Refactor] #40416 Separated cause_earthquake() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 11:24:10 +0000 (20:24 +0900)]
[Refactor] #40416 Separated apply_actual_attack() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 11:14:56 +0000 (20:14 +0900)]
[Refactor] #40416 Separated change_monster_stat() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 11:04:43 +0000 (20:04 +0900)]
[Refactor] #40416 Separated attack_golden_hammer() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 11:01:22 +0000 (20:01 +0900)]
[Refactor] #40416 Separated attack_polymorph() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 10:56:08 +0000 (19:56 +0900)]
[Refactor] #40416 Separated attack_teleport_away() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 10:49:40 +0000 (19:49 +0900)]
[Refactor] #40416 Separated judge_tereprt_resistance() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 10:44:08 +0000 (19:44 +0900)]
[Refactor] #40416 Separated attack_confuse() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 10:41:12 +0000 (19:41 +0900)]
[Refactor] #40416 Moved mineuchi() from player-attack.c to racial-samurai.c/h
Hourier [Sat, 23 May 2020 10:39:42 +0000 (19:39 +0900)]
[Refactor] #40416 Separated vorpal-weapon.c/h from player-attack.c
Hourier [Sat, 23 May 2020 10:34:54 +0000 (19:34 +0900)]
[Refactor] #40416 Moved decide_blood_sucking() from player-attack.c to blood-sucking-processor.c/h
Hourier [Sat, 23 May 2020 10:32:26 +0000 (19:32 +0900)]
[Refactor] #40416 Separated blood-sucking-processor.c/h from player-attack.c
Hourier [Sat, 23 May 2020 10:24:19 +0000 (19:24 +0900)]
[Refactor] #40416 Separated process_drain() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 10:17:22 +0000 (19:17 +0900)]
[Refactor] #40416 Separated drain_result() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 10:07:24 +0000 (19:07 +0900)]
[Refactor] #40416 Separated drain_muramasa() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 09:25:15 +0000 (18:25 +0900)]
[Refactor] #40416 Separated calc_drain() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 09:23:17 +0000 (18:23 +0900)]
[Refactor] #40416 Separated check_fear_death() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 09:06:10 +0000 (18:06 +0900)]
[Refactor] #40416 Moved critical_attack() from player-attack. to attack-criticality.c/h
Hourier [Sat, 23 May 2020 09:04:36 +0000 (18:04 +0900)]
[Refactor] #40416 Separated critical_attack() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 09:00:52 +0000 (18:00 +0900)]
[Refactor] #40416 Oh yeah! Ninja! Ninja's fatal assasination is tremendously fantastic!!
Hourier [Sat, 23 May 2020 08:47:14 +0000 (17:47 +0900)]
[Refactor] #40416 Incorporated g_ptr int o player_attack_type
Hourier [Sat, 23 May 2020 08:24:31 +0000 (17:24 +0900)]
[Refactor] #40416 Separated mineuchi() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 08:17:40 +0000 (17:17 +0900)]
[Refactor] #40416 Separated apply_damage_negative_effect() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 08:07:32 +0000 (17:07 +0900)]
[Refactor] #40416 Separated apply_damage_bonus() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 08:00:37 +0000 (17:00 +0900)]
[Refactor] #40416 Separated calc_attack_damage() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 07:53:27 +0000 (16:53 +0900)]
[Fix] #40416 Removed invalid reverse in get_attack_exp()
Hourier [Sat, 23 May 2020 07:50:59 +0000 (16:50 +0900)]
[Refactor] #40416 Edited .clang-format (characters per line from unlimited to 160) and reshaped player-attack.c
Hourier [Sat, 23 May 2020 07:45:43 +0000 (16:45 +0900)]
[Refactor] #40416 Separated process_weapon_attack() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 07:32:23 +0000 (16:32 +0900)]
[Refactor] #40416 Renamed racial-monk-attack.c/h to monk-attack.c/h
Hourier [Sat, 23 May 2020 07:30:15 +0000 (16:30 +0900)]
[Refacotr] #40416 Separated surprise-attack.f/h from player-attack.c
Hourier [Sat, 23 May 2020 07:25:27 +0000 (16:25 +0900)]
[Refactor] #40416 Separated print_chainsword_noise() from process_vorpal_attack()
Hourier [Sat, 23 May 2020 07:08:59 +0000 (16:08 +0900)]
[Refactor] #40416 Separated process_vorpal_attack() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 07:02:21 +0000 (16:02 +0900)]
[Fix] #40416 Resolved typo
Hourier [Sat, 23 May 2020 07:01:35 +0000 (16:01 +0900)]
[Refactor] #40416 Separated print_vorpal_message() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 06:52:42 +0000 (15:52 +0900)]
[Refactor] #40416 Reshaped exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 06:50:09 +0000 (15:50 +0900)]
[Refactor] #40416 Separated calc_surprise_attack_damage() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:44:46 +0000 (13:44 +0900)]
[Refactor] #40416 Incorporated drain_result int player_attack_type
Hourier [Sat, 23 May 2020 04:41:41 +0000 (13:41 +0900)]
[Refactor] #40416 Separated racial-monk-attack.c/h from player-attack.c
Hourier [Sat, 23 May 2020 04:34:42 +0000 (13:34 +0900)]
[Refactor] #40416 Separated process_monk_attack() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:31:28 +0000 (13:31 +0900)]
[Refactor] #40416 Separated print_stun_effect() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:25:41 +0000 (13:25 +0900)]
[Refactor] #40416 Separated process_attack_vital_spot() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:17:11 +0000 (13:17 +0900)]
[Refactor] Separated calc_monk_attack_weight() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:06:47 +0000 (13:06 +0900)]
[Refactor] #40416 **Genocide** directly reference to p_ptr in P_PTR_KI (Separated racial-force-trainer.c/h from player-status.h)
Hourier [Sat, 23 May 2020 03:52:54 +0000 (12:52 +0900)]
[Fix] Added missing header
Hourier [Sat, 23 May 2020 02:54:50 +0000 (11:54 +0900)]
[Refactor] #40416 Separated process_monk_additional_effect() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 02:39:06 +0000 (11:39 +0900)]
[Refactor] #40416 Reshaped select_blow()
Hourier [Sat, 23 May 2020 02:35:00 +0000 (11:35 +0900)]
[WIP] [Refactor] #40416 Separated select_blow() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 02:25:44 +0000 (11:25 +0900)]
[Refactor] #40416 Separated calc_stun_resistance() and calc_max_blow_selection_times() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 01:55:00 +0000 (10:55 +0900)]
[Refactor] #40416 Separated decide_blood_sucking() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 01:44:36 +0000 (10:44 +0900)]
[Refactor] #40416 Incorporated chaos_effect into player_attack_type()
Hourier [Sat, 23 May 2020 01:40:58 +0000 (10:40 +0900)]
[Refactor] #40416 Changed int to enum at chaos_effect
Hourier [Sat, 23 May 2020 01:32:00 +0000 (10:32 +0900)]
[Refactor] #40416 Moved process_attack_hit() from player-attack.c to attack-accuracy.c/h
Hourier [Sat, 23 May 2020 01:29:16 +0000 (10:29 +0900)]
[Refactor] #40416 Moved calc_attack_quality() from player-attack.c to racial-samurai.c/h
Hourier [Sat, 23 May 2020 01:26:06 +0000 (10:26 +0900)]
[Refactor] #40416 Separated select_chaotic_effect() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 01:17:44 +0000 (10:17 +0900)]
[Refactor] #40416 Separated print_suprise_attack() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:43:32 +0000 (00:43 +0900)]
[Refactor] #40416 Added Doxygen comments for calc_attack_quality()
Hourier [Fri, 22 May 2020 15:36:58 +0000 (00:36 +0900)]
[Refactor] #40416 Separated process_attack_hit() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:31:54 +0000 (00:31 +0900)]
[Refactor] #40416 Separated death-scythe.c/h from player-attack.c
Hourier [Fri, 22 May 2020 15:25:16 +0000 (00:25 +0900)]
[Refactor] #40416 Separated player-attack-util.h from player-attack.c
Hourier [Fri, 22 May 2020 15:19:58 +0000 (00:19 +0900)]
[Refactor] #40416 Incorporated m_name into player_attack_type
Hourier [Fri, 22 May 2020 15:17:15 +0000 (00:17 +0900)]
[Refactor] #40416 Separated process_death_scythe_reflection() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:12:07 +0000 (00:12 +0900)]
[Refactor] #40415 Separated death_scythe_reflection_critial_hit() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:08:16 +0000 (00:08 +0900)]
[Refactor] #40416 Separated compensate_death_scythe_reflection_magnificant() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:00:14 +0000 (00:00 +0900)]
[Refactor] #40416 Separated calc_death_scythe_reflection_magnificant() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 14:57:18 +0000 (23:57 +0900)]
[Refactor] #40416 Removed unused braces
Hourier [Fri, 22 May 2020 14:56:47 +0000 (23:56 +0900)]
[Refactor] #40416 Separated calc_death_scythe_reflection_magnificant_mimic_none() from exe_player_attack_to_monster()