OSDN Git Service
Brian [Thu, 21 Dec 2006 16:40:08 +0000 (09:40 -0700)]
checkpoint: more basic math rewritting
Brian [Thu, 21 Dec 2006 01:04:59 +0000 (18:04 -0700)]
checkpoint: re-org assignment operator functions
Brian [Thu, 21 Dec 2006 00:56:29 +0000 (17:56 -0700)]
added glUniformMatrix2/3fv_func
Brian [Thu, 21 Dec 2006 00:55:42 +0000 (17:55 -0700)]
checkpoint: more basic math operator re-org
Brian [Thu, 21 Dec 2006 00:43:56 +0000 (17:43 -0700)]
Checkpoing: re-organization of basic arithmetic functions.
Brian [Thu, 21 Dec 2006 00:19:45 +0000 (17:19 -0700)]
handle PROGRAM_UNIFORM, fix a _mesa_problem() call
Brian [Thu, 21 Dec 2006 00:19:16 +0000 (17:19 -0700)]
Uniform matrix support.
Implement _mesa_uniform_matrix()
Support for program parameters/uniforms with more than 4 elements.
Store 4x4 matrices in column-major order in registers.
Update mat mul built-in functions accordingly.
Brian [Thu, 21 Dec 2006 00:17:38 +0000 (17:17 -0700)]
added _mesa_print_parameter_list()
Brian [Wed, 20 Dec 2006 19:41:59 +0000 (12:41 -0700)]
New IR_COND node for evaluating conditional expressions (for if/while/for).
Brian [Wed, 20 Dec 2006 16:57:56 +0000 (09:57 -0700)]
use cast wrappers for sanity checking
Brian [Wed, 20 Dec 2006 16:56:44 +0000 (09:56 -0700)]
code re-org
Brian [Wed, 20 Dec 2006 16:31:07 +0000 (09:31 -0700)]
Minor clean-ups, reformatting, comment changes.
Brian [Wed, 20 Dec 2006 16:27:42 +0000 (09:27 -0700)]
Fix shader object reference counting and hash table deallocation.
Brian [Wed, 20 Dec 2006 01:46:56 +0000 (18:46 -0700)]
Clean-up and re-org of the main GLSL object types.
Use the gl_shader struct as it should be.
Renamed gl_linked_program to gl_shader_program.
Store both shaders and programs in the same hash table and use the Type field
to distinguish them.
Brian [Wed, 20 Dec 2006 01:02:41 +0000 (18:02 -0700)]
Overhaul of GLSL API functions, dispatching, etc.
Brian [Wed, 20 Dec 2006 01:02:03 +0000 (18:02 -0700)]
Overhaul of GLSL API functions, dispatching, etc.
Brian [Wed, 20 Dec 2006 00:59:32 +0000 (17:59 -0700)]
Massive re-org of GLSL-related API functions.
Added new GLSL functions to struct dd_function_table.
main/shaders.c calls GLSL functions through the dd_function_table.
shader/shader_api.c implements the API functions.
Other assorted changes, fixes everywhere else.
Brian [Tue, 19 Dec 2006 16:52:07 +0000 (09:52 -0700)]
check for null Parameters ptr in _mesa_clone_program()
Brian [Tue, 19 Dec 2006 15:59:51 +0000 (08:59 -0700)]
lots of clean-up and re-org
Brian [Tue, 19 Dec 2006 15:59:36 +0000 (08:59 -0700)]
additional error checking
Brian [Tue, 19 Dec 2006 15:59:19 +0000 (08:59 -0700)]
new error msg
Brian [Tue, 19 Dec 2006 15:58:56 +0000 (08:58 -0700)]
rewrite +=, -= etc for floats
Brian [Tue, 19 Dec 2006 00:54:58 +0000 (17:54 -0700)]
Implement array indexing of simple vec2/3/4 types. A bit of a hack for now...
Brian [Mon, 18 Dec 2006 23:22:27 +0000 (16:22 -0700)]
Added instruction counter to catch infinite loops (temporary).
Brian [Mon, 18 Dec 2006 23:21:58 +0000 (16:21 -0700)]
Check for inst->CondUpdate, print .C suffix.
Brian [Mon, 18 Dec 2006 21:45:26 +0000 (14:45 -0700)]
Generate IR code for for/while loops, break and continue statements.
Brian [Mon, 18 Dec 2006 17:05:24 +0000 (10:05 -0700)]
Implement if-conditionals and while loops, added temporary resolve-branches function in linker.
Brian [Mon, 18 Dec 2006 15:28:54 +0000 (08:28 -0700)]
GLSL API functions.
Brian [Mon, 18 Dec 2006 15:28:06 +0000 (08:28 -0700)]
Use _mesa_free_linked_program_data()
Brian [Mon, 18 Dec 2006 15:25:23 +0000 (08:25 -0700)]
comments
Brian [Sat, 16 Dec 2006 19:52:55 +0000 (12:52 -0700)]
fix comment, handle NOP
Brian [Sat, 16 Dec 2006 19:52:19 +0000 (12:52 -0700)]
Initial code for conditional constructs.
Brian [Sat, 16 Dec 2006 19:51:34 +0000 (12:51 -0700)]
print BRA instructions
Brian [Sat, 16 Dec 2006 19:51:12 +0000 (12:51 -0700)]
added cases for BRA, NOP
Brian [Sat, 16 Dec 2006 19:50:51 +0000 (12:50 -0700)]
cases for NOP, BRA
Brian [Sat, 16 Dec 2006 00:05:53 +0000 (17:05 -0700)]
start implementing relational operators
Brian [Fri, 15 Dec 2006 23:47:42 +0000 (16:47 -0700)]
start rewriting the matrix/vector functions
Brian [Fri, 15 Dec 2006 22:37:32 +0000 (15:37 -0700)]
added assertion to catch use of too many temporaries
Brian [Fri, 15 Dec 2006 22:36:29 +0000 (15:36 -0700)]
fix double-printing of comment info
Brian [Fri, 15 Dec 2006 22:36:09 +0000 (15:36 -0700)]
code movement
Brian [Fri, 15 Dec 2006 22:35:57 +0000 (15:35 -0700)]
Lots of assorted changes.
Implement assignment/move for types larger than 4 floats.
Fix codegen bug for "return expr" in inlined functions.
More clean-up of storage allocation code (slang_resolve_storage).
Brian [Fri, 15 Dec 2006 22:32:11 +0000 (15:32 -0700)]
redo mat4 addition, mat4 constructor from vec4s
Brian [Fri, 15 Dec 2006 17:10:23 +0000 (10:10 -0700)]
vertex/fragment program field changes
Brian [Fri, 15 Dec 2006 17:10:01 +0000 (10:10 -0700)]
varying var changes
Brian [Fri, 15 Dec 2006 17:09:49 +0000 (10:09 -0700)]
varying var changes
Brian [Fri, 15 Dec 2006 17:09:33 +0000 (10:09 -0700)]
varying changes
Brian [Fri, 15 Dec 2006 17:09:12 +0000 (10:09 -0700)]
updated includes
Brian [Fri, 15 Dec 2006 17:08:59 +0000 (10:08 -0700)]
updated includes
Brian [Fri, 15 Dec 2006 17:08:24 +0000 (10:08 -0700)]
use MAX_VARYING
Brian [Fri, 15 Dec 2006 17:08:15 +0000 (10:08 -0700)]
use MAX_VARYING
Brian [Fri, 15 Dec 2006 17:08:02 +0000 (10:08 -0700)]
more debug output
Brian [Fri, 15 Dec 2006 17:07:26 +0000 (10:07 -0700)]
Lots of assorted changes for new GLSL compiler backend.
New datatypes, constants, variables.
Brian [Fri, 15 Dec 2006 16:31:14 +0000 (09:31 -0700)]
Use extfuncs.h helper. Added command line options for loading
vertex/fragment shaders from files.
Brian [Fri, 15 Dec 2006 16:30:31 +0000 (09:30 -0700)]
simple extension function wrangler
Brian [Fri, 15 Dec 2006 15:55:49 +0000 (08:55 -0700)]
change/add/rm several filenames
Brian [Fri, 15 Dec 2006 15:50:02 +0000 (08:50 -0700)]
Renamed s_nvfragprog.[ch] to s_fragprog.[ch]
Brian [Fri, 15 Dec 2006 15:49:27 +0000 (08:49 -0700)]
Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to prog_instruction.h
Brian [Thu, 14 Dec 2006 22:54:01 +0000 (15:54 -0700)]
remove unneeded includes
Brian [Thu, 14 Dec 2006 22:53:49 +0000 (15:53 -0700)]
remove unneeded includes
Brian [Thu, 14 Dec 2006 22:50:34 +0000 (15:50 -0700)]
remove unneded includes
Brian [Thu, 14 Dec 2006 22:49:09 +0000 (15:49 -0700)]
remove some unneeded includes
Brian [Thu, 14 Dec 2006 22:47:54 +0000 (15:47 -0700)]
include prog_print.h
Brian [Thu, 14 Dec 2006 22:47:34 +0000 (15:47 -0700)]
Remove some moved extern decls.
Brian [Thu, 14 Dec 2006 22:47:08 +0000 (15:47 -0700)]
Move some code from prog_print.c to prog_instruction.c
Brian [Thu, 14 Dec 2006 22:14:14 +0000 (15:14 -0700)]
Renamed from s_nvfragprog.[ch]
Brian [Thu, 14 Dec 2006 22:13:06 +0000 (15:13 -0700)]
Updated includes.
Brian [Thu, 14 Dec 2006 22:03:33 +0000 (15:03 -0700)]
chmod a-x
Brian [Thu, 14 Dec 2006 22:03:04 +0000 (15:03 -0700)]
Updated includes.
Brian [Thu, 14 Dec 2006 22:02:37 +0000 (15:02 -0700)]
Updated includes.
Brian [Thu, 14 Dec 2006 22:02:19 +0000 (15:02 -0700)]
Updated #includes after splitting program.h
Brian [Thu, 14 Dec 2006 22:01:28 +0000 (15:01 -0700)]
Move many functions into new files.
Brian [Thu, 14 Dec 2006 22:01:06 +0000 (15:01 -0700)]
Split the program.[ch] files into several new files.
Brian [Thu, 14 Dec 2006 20:59:53 +0000 (13:59 -0700)]
Modify _mesa_strdup() so it handles NULL correctly.
Brian [Thu, 14 Dec 2006 20:59:25 +0000 (13:59 -0700)]
Updates for new linker (merged varying/uniform vars).
Brian [Thu, 14 Dec 2006 20:58:57 +0000 (13:58 -0700)]
Assorted fix-ups for the new linker.
Disable some of the excessive debug output.
Brian [Thu, 14 Dec 2006 20:58:32 +0000 (13:58 -0700)]
The new linker actually does a few things right now:
The varying vars used by the vertex and fragment shader are merged so they
agree.
Similarly, uniforms are merged (along with constants, etc).
The vertex/fragment program instructions are then cloned and rewritten
with the newly resolved uniform/varying locations.
Brian [Thu, 14 Dec 2006 20:56:58 +0000 (13:56 -0700)]
New functions for cloning programs and parameter lists.
Brian [Thu, 14 Dec 2006 16:51:54 +0000 (09:51 -0700)]
Remove include of s_arbshader.h
Brian [Thu, 14 Dec 2006 02:20:45 +0000 (19:20 -0700)]
Remove unneeded -I directories (3Dlabs headers).
Brian [Wed, 13 Dec 2006 22:38:07 +0000 (15:38 -0700)]
Obsolete.
Brian [Wed, 13 Dec 2006 22:36:26 +0000 (15:36 -0700)]
Remove unused 3Dlabs code.
Brian [Wed, 13 Dec 2006 22:36:00 +0000 (15:36 -0700)]
Remove unused 3Dlabs code.
Brian [Wed, 13 Dec 2006 22:34:10 +0000 (15:34 -0700)]
Checkpoint GLSL compiler work. Add new sources, remove obsolete.
Brian [Wed, 13 Dec 2006 22:33:41 +0000 (15:33 -0700)]
Obsolete.
Brian [Wed, 13 Dec 2006 22:33:09 +0000 (15:33 -0700)]
Not needed.
Brian [Wed, 13 Dec 2006 22:06:28 +0000 (15:06 -0700)]
Retire old GLSL shader code.
Brian [Wed, 13 Dec 2006 22:05:23 +0000 (15:05 -0700)]
Checkpoint for GLSL compiler changes.
In brief:
Check for enabled fragment program by looking at ctx->FragmentProgram._Current.
New code for varying variables.
Brian [Wed, 13 Dec 2006 21:58:13 +0000 (14:58 -0700)]
Checkpoint work for new GLSL compiler back-end.
Among changes:
Remove ctx->FragmentProgram._Active
Remove _UseTexEnvProgram
Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields.
Remove/disable old GLSL interpreter code.
Brian [Wed, 13 Dec 2006 21:54:47 +0000 (14:54 -0700)]
Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.
Brian [Wed, 13 Dec 2006 21:49:41 +0000 (14:49 -0700)]
Rewrite/simplify most built-in functions to use updated set of __asm instructions.
Brian [Wed, 13 Dec 2006 21:48:36 +0000 (14:48 -0700)]
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instructions.
George Sapountzis [Thu, 7 Dec 2006 16:01:13 +0000 (18:01 +0200)]
Bug 7260: mach64 texture memory mng cleanup
mach64 uses its own set of texture memory management routines which are buggy,
running a second DRI client kills the first one. This patch ports mach64 code
to the stock dri texture managment code.
George Sapountzis [Thu, 7 Dec 2006 15:56:47 +0000 (17:56 +0200)]
Bug 7861: mach64 with render acceleration should restore texture state
RENDER acceleration uses texturing, thus when RENDER acceleration is enabled,
the mach64 DRI driver should restore texture state when acquiring the DRI lock.
George Sapountzis [Thu, 7 Dec 2006 15:53:59 +0000 (17:53 +0200)]
Bug 7790: Polygons incorrectly clipped by mach64 driver
un-break strict-aliasing rules
Michel Dänzer [Mon, 11 Dec 2006 16:45:06 +0000 (17:45 +0100)]
minstall: Pass correct destination file path to $RM regardless of source path.
Michel Dänzer [Mon, 11 Dec 2006 16:36:35 +0000 (17:36 +0100)]
minstall: Always remove destination file before (re-)creating it.
This avoids issues with overwriting files that are being used.
Eric Anholt [Sun, 10 Dec 2006 06:35:07 +0000 (22:35 -0800)]
i965: Fix a crash with wine by not allocating >1MB on the stack.
Xiang, Haihao [Fri, 8 Dec 2006 09:05:14 +0000 (17:05 +0800)]
fix bug#9237
Xiang, Haihao [Fri, 8 Dec 2006 09:00:59 +0000 (17:00 +0800)]
fix bug#9045
Michel Dänzer [Thu, 7 Dec 2006 10:03:48 +0000 (11:03 +0100)]
i915tex: Recalculate viewport related hardware state in intelWindowMoved().
This fixes vertically displaced rendering with some apps like Google Earth.
Simplify other parts of the function somewhat.