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Marek Olšák [Mon, 18 May 2015 10:49:10 +0000 (12:49 +0200)]
st/mesa: set default tessellation levels
Ilia Mirkin [Sun, 7 Sep 2014 22:36:06 +0000 (18:36 -0400)]
st/mesa: add barrier support
Ilia Mirkin [Tue, 22 Jul 2014 00:45:29 +0000 (20:45 -0400)]
st/mesa: disable copy propagation for tessellation shaders
This can't work due to shared inputs and outputs and barriers.
Ilia Mirkin [Mon, 21 Jul 2014 22:49:40 +0000 (18:49 -0400)]
st/mesa: set vertices_per_patch when drawing
Ilia Mirkin [Sun, 13 Jul 2014 19:02:53 +0000 (15:02 -0400)]
st/mesa: add 2d indexing support to outputs
Marek Olšák [Sun, 22 Feb 2015 19:47:31 +0000 (20:47 +0100)]
st/mesa: handle tessellation 2D varyings correctly
Ilia Mirkin [Sun, 13 Jul 2014 00:09:06 +0000 (20:09 -0400)]
st/mesa: lower gl_TessLevel from float[] to vecn
Ilia Mirkin [Sat, 12 Jul 2014 21:28:24 +0000 (17:28 -0400)]
st/mesa: query shader CAPs for tessellation
The MaxTessPatchComponents query added by Marek.
Ilia Mirkin [Sat, 12 Jul 2014 21:15:51 +0000 (17:15 -0400)]
st/mesa: add texture updates for tessellation programs
Ilia Mirkin [Sat, 12 Jul 2014 21:10:59 +0000 (17:10 -0400)]
st/mesa: handle constbufs/ubos for tessellation shaders
Marek Olšák [Sun, 22 Feb 2015 19:44:39 +0000 (20:44 +0100)]
st/mesa: add conversion for tessellation shaders
Based on code from Ilia Mirkin <imirkin@alum.mit.edu>.
Ilia Mirkin [Sat, 12 Jul 2014 02:11:21 +0000 (22:11 -0400)]
st/mesa: add tessellation shader states
additional fixes by Marek
Marek Olšák [Tue, 16 Jun 2015 11:07:04 +0000 (13:07 +0200)]
mesa: implement GL_IS_PER_PATCH
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Sat, 13 Jun 2015 11:50:12 +0000 (13:50 +0200)]
glsl: use separate varying slots for patch varyings
The idea is to allow 32 normal varyings and 32 patch varyings,
a total of 64. Previously, only a total of 32 was allowed.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Sat, 16 May 2015 19:12:54 +0000 (21:12 +0200)]
glsl: fix locations of 2-dimensional varyings without varying packing (v2)
v2: renamed producer/consumer_type -> producer/consumer_stage
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Fri, 3 Oct 2014 22:13:42 +0000 (00:13 +0200)]
glsl: don't demote tess control shader outputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Fri, 3 Oct 2014 22:15:33 +0000 (00:15 +0200)]
glsl: disable varying packing between tessellation shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Tue, 16 Jun 2015 00:43:55 +0000 (02:43 +0200)]
glsl: allow indexing of gl_out with a non-const if length isn't known
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Fri, 12 Sep 2014 09:27:26 +0000 (21:27 +1200)]
glsl: allow redeclaration of TCS gl_out[]
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Sun, 7 Sep 2014 09:42:50 +0000 (21:42 +1200)]
glsl: validate restrictions on use of barrier()
With the exception of always-taken switch cases (which are
indistinguishable from straight line code in our IR), this
disallows use of the builtin barrier() function in all the
places it may not appear.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Sun, 14 Jun 2015 18:14:22 +0000 (20:14 +0200)]
glsl: allow barrier() in tessellation control shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Tue, 9 Sep 2014 07:25:02 +0000 (19:25 +1200)]
glsl: analyze TES usage of gl_ClipDistance
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Sun, 7 Sep 2014 06:19:15 +0000 (18:19 +1200)]
glsl: push vertex count determination down one level
We have the prog here, so we don't need the caller to work this out for
us.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ilia Mirkin [Tue, 22 Jul 2014 01:59:37 +0000 (21:59 -0400)]
glsl: pass shader stage to lower_output_reads and handle tess control
Tessellation control outputs can be read in directly without first
having been written. Accessing these will require some special logic
anyways, so just let them through.
V2: Never lower tess control output reads, whether patch or not -- both
can be read back by other threads.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Mon, 1 Sep 2014 08:48:09 +0000 (20:48 +1200)]
glsl: properly size unsized arrays in tess stages
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Sun, 31 Aug 2014 07:35:46 +0000 (19:35 +1200)]
glsl: restrict indexing for writes to TCS outputs to gl_InvocationID
Marek: handle ir_swizzle
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Sun, 17 Aug 2014 10:37:16 +0000 (22:37 +1200)]
glsl: add builtin constants for ARB_tessellation_shader
Limits from other extensions added by Marek.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Sun, 24 Aug 2014 04:46:40 +0000 (16:46 +1200)]
glsl: allow nonconst indexing of arrays where we can work out an implicit size
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Mon, 18 Aug 2014 09:51:46 +0000 (21:51 +1200)]
glsl: relax unsized input/output block arrays for TCS/TES
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Mon, 15 Jun 2015 23:32:28 +0000 (01:32 +0200)]
glsl: add the tessellation extension to the list for the "layout" qualifier
This is technically not needed, but it makes the compiler return a better
error message if tessellation is used with GLSL < 1.50.
Instead of:
error: syntax error, unexpected NEW_IDENTIFIER, expecting $end
It returns:
error: #version 150 layout qualifier `triangles' used
And the tessellation spec says:
OpenGL 3.2 and GLSL 1.50 are required.
So it makes perfect sense.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Thu, 28 May 2015 21:24:08 +0000 (23:24 +0200)]
glsl: don't lower variable indexing on non-patch tessellation inputs/outputs
There is no way to lower them, because the array sizes are unknown
at compile time.
Based on a patch from: Fabian Bieler <fabianbieler@fastmail.fm>
v2: add comments
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fabian Bieler [Thu, 20 Mar 2014 21:34:42 +0000 (22:34 +0100)]
glsl: make stand-alone compiler work with tessellation shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fabian Bieler [Thu, 20 Mar 2014 21:37:37 +0000 (22:37 +0100)]
glsl: add "in" or "out" prefix to name when flattening interface blocks
This is to prevent a name conflict in tessellation shaders built-in interface
blocks.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fabian Bieler [Mon, 10 Mar 2014 16:55:36 +0000 (17:55 +0100)]
glsl: lower gl_TessLevel* from float[n] to vecn.
Similar to gl_ClipDistance -> gl_ClipDistanceMESA
v2: - renamed is_mesa_var to lowered_builtin_array_variable
- moved LowerTessLevel into gl_constants
- cosmetic changes in lower_tess_level.cpp
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fabian Bieler [Thu, 20 Mar 2014 21:33:05 +0000 (22:33 +0100)]
glsl: make lower_clip_distance work with tessellation shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Chris Forbes [Sun, 21 Sep 2014 01:33:14 +0000 (13:33 +1200)]
glsl: allow linking of tessellation shaders.
Marek: require a tess eval shader if a tess control shader is present
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fabian Bieler [Wed, 5 Mar 2014 12:43:17 +0000 (13:43 +0100)]
glsl: add the patch in/out qualifier (v2)
v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fabian Bieler [Thu, 20 Mar 2014 21:41:40 +0000 (22:41 +0100)]
glsl: add tessellation shader defines and built-in variables.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fabian Bieler [Thu, 20 Mar 2014 21:44:43 +0000 (22:44 +0100)]
glsl: add tessellation shader parsing support (v2)
v2: Fixed things that Ken suggested.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Thu, 28 May 2015 20:08:55 +0000 (22:08 +0200)]
mesa: don't allow drawing with tess ctrl shader and without tess eval shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Wed, 22 Apr 2015 21:05:34 +0000 (23:05 +0200)]
mesa: handle tessellation shaders in use_shader_program
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Sat, 13 Jun 2015 23:21:02 +0000 (01:21 +0200)]
mesa: add program interface queries for tessellation shaders
Based on a patch by Chris Forbes <chrisf@ijw.co.nz>.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fabian Bieler [Fri, 7 Mar 2014 09:39:39 +0000 (10:39 +0100)]
mesa: add misc tessellation shader stuff
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fabian Bieler [Fri, 7 Mar 2014 09:39:18 +0000 (10:39 +0100)]
mesa: add tessellation shader getters (v3)
Tessellation dependencies added by Marek.
v2: require tessellation in addition to atomics/images for some glGet queries
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Sat, 13 Jun 2015 21:06:06 +0000 (23:06 +0200)]
mesa: allow setting of patch parameters.
Based on a patch from Fabian Bieler <fabianbieler@fastmail.fm>.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Sun, 21 Sep 2014 00:08:22 +0000 (12:08 +1200)]
mesa: require VS if TCS or TES is present in pipeline
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Sat, 20 Sep 2014 23:16:06 +0000 (11:16 +1200)]
mesa: allow tess stages in glUseProgramStages
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fabian Bieler [Fri, 7 Mar 2014 09:33:54 +0000 (10:33 +0100)]
mesa: support tess stages in glGetProgramPipelineiv
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Sat, 13 Jun 2015 20:26:56 +0000 (22:26 +0200)]
mesa: take tessellation into account when validating GS input primitive mode
I've reported the bug in the Khronos bugzilla.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Sun, 21 Sep 2014 00:37:47 +0000 (12:37 +1200)]
mesa: allow drawing of patch primitives
Cosmetic changes and fixes by Marek.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Thu, 28 May 2015 17:11:07 +0000 (19:11 +0200)]
mesa: add _mesa_has_tessellation
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fabian Bieler [Mon, 10 Mar 2014 10:58:37 +0000 (11:58 +0100)]
mesa: add misc tessellation shader support
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fabian Bieler [Fri, 7 Mar 2014 09:28:03 +0000 (10:28 +0100)]
mesa: add tessellation shader init functions.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Sun, 21 Sep 2014 00:41:07 +0000 (12:41 +1200)]
mesa: add tessellation shader state and limits
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fabian Bieler [Fri, 7 Mar 2014 09:19:09 +0000 (10:19 +0100)]
mesa: add tessellation shader enums
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fabian Bieler [Fri, 7 Mar 2014 09:13:16 +0000 (10:13 +0100)]
mesa: add tessellation shader structs
Marek: remove unused members, cleanup
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fabian Bieler [Fri, 7 Mar 2014 08:59:11 +0000 (09:59 +0100)]
mapi: add ARB_tessellation_shader
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Tue, 16 Jun 2015 20:13:34 +0000 (22:13 +0200)]
drirc: drop support for Heaven 3.0, fixes tessellation in 4.0
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Thu, 16 Jul 2015 13:27:34 +0000 (15:27 +0200)]
winsys/radeon: implement buffer_unmap
This has been a no-op due to performance concerns. From now on, drivers
should decide when they don't want to unmap, not the winsys.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 16 Jul 2015 12:54:50 +0000 (14:54 +0200)]
gallium/radeon: remove buffer_unmap calls that can potentially decrease perf
buffer_unmap is currently a no-op on radeon and done correctly on amdgpu.
I plan to fix it for radeon, but before that, all occurences of buffer_unmap
that can negatively affect performance in the future must be removed.
There are 2 reasons for removing buffer_unmap calls:
- There is a likelihood that buffer_map will be called again, so we don't
want to unmap yet.
- The buffer is being released, which automatically unmaps it.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 16 Jul 2015 12:42:38 +0000 (14:42 +0200)]
radeonsi: remove switch statement in si_create_context
and make si_init_config static
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 16 Jul 2015 11:17:14 +0000 (13:17 +0200)]
radeonsi: don't change pipe_resource in resource_copy_region
Copied from r600g. pipe_resource can be shared by multiple threads, so we
shouldn't change it.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Fri, 10 Jul 2015 21:35:55 +0000 (23:35 +0200)]
radeonsi: upload shader rodata after updating scratch relocations
Cc: 10.5 10.6 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Fri, 10 Jul 2015 21:29:04 +0000 (23:29 +0200)]
radeonsi: remove redundant parameter in si_shader_binary_read
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sun, 5 Jul 2015 14:57:58 +0000 (16:57 +0200)]
cso: eliminate some sampler function wrappers
Marek Olšák [Sun, 12 Jul 2015 14:12:59 +0000 (16:12 +0200)]
gallium/tests: use cso_set_samplers
Marek Olšák [Sun, 12 Jul 2015 13:52:44 +0000 (15:52 +0200)]
gallium/util: use cso_set_samplers
Marek Olšák [Sun, 5 Jul 2015 14:54:44 +0000 (16:54 +0200)]
st/mesa: use cso_set_samplers
Marek Olšák [Sun, 5 Jul 2015 14:34:59 +0000 (16:34 +0200)]
cso: remove clip state handling
There is no need for this.
v2: handle redundant clip state changes in st/mesa
Marek Olšák [Sun, 5 Jul 2015 14:32:49 +0000 (16:32 +0200)]
cso: only allow saving and restoring fragment sampler states
Marek Olšák [Sun, 5 Jul 2015 14:10:54 +0000 (16:10 +0200)]
cso: drop inefficient checking for redundant sampler state changes
Drivers can do this better, because they can skip redundant state changes
at per-slot granularity.
Marek Olšák [Sun, 5 Jul 2015 13:53:10 +0000 (15:53 +0200)]
cso: only allow saving and restoring fragment sampler views
Not needed for other shader stages.
Marek Olšák [Sat, 4 Jul 2015 11:18:11 +0000 (13:18 +0200)]
gallium/util: improve dump functions
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sat, 4 Jul 2015 11:17:07 +0000 (13:17 +0200)]
tgsi: allow dumping to a file directly
Marek Olšák [Thu, 16 Jul 2015 15:14:07 +0000 (17:14 +0200)]
st/mesa: don't call st_validate_state in BlitFramebuffer
None of the draw states are used here.
This fixes a crash in piglit: ext_framebuffer_blit/blit-early
Calling st_manager_validate_framebuffers is the minimum requirement here.
Cc: mesa-stable@lists.freedesktop.org
Marek Olšák [Wed, 29 Apr 2015 15:57:46 +0000 (17:57 +0200)]
docs/relnotes: document new EGL extensions and EGL 1.5
Anatoli Antonovitch [Wed, 10 Jun 2015 12:47:03 +0000 (14:47 +0200)]
st/dri: enable 3D textures and sRGB colorspace for EGL
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Marek Olšák [Wed, 10 Jun 2015 12:45:58 +0000 (14:45 +0200)]
egl,dri_interface: use DRI2rendererQueryExtension to enable 3D textures & sRGB
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Marek Olšák [Wed, 10 Jun 2015 00:49:29 +0000 (02:49 +0200)]
egl: implement EGL_KHR_gl_colorspace (v2)
v2: add missing "break"
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Marek Olšák [Tue, 9 Jun 2015 23:49:36 +0000 (01:49 +0200)]
st/dri: expose sRGB visuals (v2)
v2: The fix for the darkness in Ubuntu Unity is in the hunk
with the 4-line comment.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Dylan Baker [Thu, 2 Jul 2015 17:25:41 +0000 (10:25 -0700)]
glapi: fix argument parsing in glX_proto_recv.py
One of the plugins I use with vim "helpfully" added an underscore to the
front of mode for kicks.
Obviously this isn't a feature used very often because it's been broken
since
d986cb7c70db (since May 20th), and no one has noticed.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Emil Velikov [Tue, 21 Jul 2015 14:34:19 +0000 (15:34 +0100)]
egl: android: remove DRM_GRALLOC_TOP hack
Now that the drm_gralloc module exports the correct includes we can get
rid of this hack.
Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Varad Gautam <varadgautam@gmail.com>
Emil Velikov [Mon, 13 Jul 2015 23:28:46 +0000 (00:28 +0100)]
egl: remove old makefile.sources
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Mon, 13 Jul 2015 23:28:10 +0000 (00:28 +0100)]
android: rework the EGL build
See previous two commits for details.
v2: Don't forget git mv, bring back DRM_GRALLOC_TOP. Spotted by Varad.
Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Tested-by: Varad Gautam <varadgautam@gmail.com>
Emil Velikov [Tue, 14 Jul 2015 01:04:30 +0000 (02:04 +0100)]
scons: rework the EGL build
The scons equivalent of the previous commit - just fold the almost
identical driver + main Sconscripts.
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Tue, 14 Jul 2015 00:58:33 +0000 (01:58 +0100)]
automake: rework the EGL build
Simplify things by merging the two makefiles. This way we can combine
the duplicated HAVE_PLATFORM_ checks, and build the library without
having a separate static library.
v2: use $() when referencing variables, use correct define (Matt)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Tue, 30 Jun 2015 21:43:50 +0000 (22:43 +0100)]
gbm: do not build intermittent libgbm_dri static library
The only user of it (libgbm.la) immediately links it. Just build it
directly into the library.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Mon, 13 Jul 2015 21:35:25 +0000 (22:35 +0100)]
egl: automake: remove unused HAVE_XCB_DRI2 define
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Tue, 14 Jul 2015 00:58:12 +0000 (01:58 +0100)]
egl: remove unused _EGL_DRIVER_SEARCH_DIR define
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Mon, 13 Jul 2015 21:16:11 +0000 (22:16 +0100)]
egl/haiku: remove unused DEFAULT_DRIVER_DIR define
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Tue, 14 Jul 2015 00:57:23 +0000 (01:57 +0100)]
egl: remove final Windows specific workaround
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Mon, 13 Jul 2015 23:19:54 +0000 (00:19 +0100)]
egl: remove custom string functions
Support for Windows has been removed for a while now, and virtually
every POSIX compliant system provides strcasecmp, strdup and snprintf.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Mon, 13 Jul 2015 22:36:19 +0000 (23:36 +0100)]
egl: remove _EGL_PLATFORM_WINDOWS enum
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Mon, 13 Jul 2015 21:05:46 +0000 (22:05 +0100)]
egl: remove final references of platform_null
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Mon, 13 Jul 2015 21:20:38 +0000 (22:20 +0100)]
egl: remove flatten HAVE_SHARED_GLAPI
It is simply not possible to use the dri backend without shared glapi,
as the alternative provider (libGL) is not always present. We have fixed
the build for a while now, so we can rip this out.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Tue, 14 Jul 2015 00:52:51 +0000 (01:52 +0100)]
egl: remove the non-haiku scons build
It has been broken since 2011 with commit
c98ea26e16b(egl: Make
egl_dri2 and egl_glx built-in drivers.). When the backends got merged
into the main library each entry point was guarded by a
_EGL_BUILT_IN_DRIVER_* define.
As the define was missing, the linker kindly removed the whole of the
dri2 backend, thus we did not notice any errors due to the unresolved
link to xcb and friends.
Cc: Chia-I Wu <olv@lunarg.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Emil Velikov [Mon, 13 Jul 2015 20:12:01 +0000 (21:12 +0100)]
dri/common: remove unused drm_version variable
As of last commit the only user of it (radeon/r200) no longer uses it.
As such let's remove it and cleanup the nasty hacks that we had in place
to support this.
v2: Leave LIBDRM_CFLAGS around.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Emil Velikov [Thu, 9 Jul 2015 17:06:14 +0000 (18:06 +0100)]
radeon,r200: allow hyperz for radeon DRM module v2
The original code only half considered hyperz as an option. As per
previous commit "major != 2 cannot occur" we can simply things, and
allow users to set the option if they choose to do so.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Emil Velikov [Thu, 9 Jul 2015 16:34:30 +0000 (17:34 +0100)]
radeon,r200: remove support for UMS radeon DRM module
As mentioned by Michel Dänzer
"FWIW though, any code which is specific to radeon DRM major version 1
can be removed, because that's the UMS major version."
and Marek Olšák
"major != 2" can't occur. You don't have to check the major version at
all and you can just assume it's always 2."
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Emil Velikov [Thu, 9 Jul 2015 16:29:57 +0000 (17:29 +0100)]
radeon,r200: remove unused variable texmicrotile
Dead since at least 2009 with commit
ccf7814a315(radeon: major cleanups
removing old dead codepaths.)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>