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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[added] Layout class so scene2d actors can support being laid out.
nathan.sweet [Sun, 10 Apr 2011 01:00:47 +0000 (01:00 +0000)]
[added] Layout class so scene2d actors can support being laid out.
[changed] Label to support multiline and wrapped text.

13 years ago[fixed] bug in JavaSoundAudioDevice.write(float[]). Silly binary | instead of &
badlogicgames [Sat, 9 Apr 2011 20:37:13 +0000 (20:37 +0000)]
[fixed] bug in JavaSoundAudioDevice.write(float[]). Silly binary | instead of &

13 years ago[fixed] Color.toIntBits() so it returns int instead of float
eric.spitz2000@gmail.com [Sat, 9 Apr 2011 06:14:33 +0000 (06:14 +0000)]
[fixed] Color.toIntBits() so it returns int instead of float

13 years ago[changed] Eclipse formatter on/off tags to @on/@off.
nathan.sweet [Thu, 7 Apr 2011 21:49:22 +0000 (21:49 +0000)]
[changed] Eclipse formatter on/off tags to @on/@off.
[added] isFlipped() to BitmapFont.
[added] getFont() to BitmapFontCache.
[changed] Label to draw the text inside the Label when using y-up coords.

13 years ago[added] Label respects boolean touchable.
nathan.sweet [Thu, 7 Apr 2011 20:26:15 +0000 (20:26 +0000)]
[added] Label respects boolean touchable.

13 years ago[removed] one the checks I added in EarClippingTriangulator; seems to break things...
eric.spitz2000@gmail.com [Wed, 6 Apr 2011 20:31:44 +0000 (20:31 +0000)]
[removed] one the checks I added in EarClippingTriangulator; seems to break things in certain cases

13 years ago[updated] minor performance enhancement for EarClippingTriangulator
eric.spitz2000@gmail.com [Wed, 6 Apr 2011 17:19:22 +0000 (17:19 +0000)]
[updated] minor performance enhancement for EarClippingTriangulator

13 years ago[fixed] Rare floating point imprecision error in EarClippingTriangulator.
eric.spitz2000@gmail.com [Wed, 6 Apr 2011 17:11:45 +0000 (17:11 +0000)]
[fixed] Rare floating point imprecision error in EarClippingTriangulator.
[added] A few optimizations to EarClippingTriangulator - see source comments for details.

13 years ago[added] debug output to Box2DTest
badlogicgames [Tue, 5 Apr 2011 14:50:14 +0000 (14:50 +0000)]
[added] debug output to Box2DTest

13 years ago[fixed] super jumper didn't check for SD-card availabilty.
badlogicgames [Tue, 5 Apr 2011 14:30:03 +0000 (14:30 +0000)]
[fixed] super jumper didn't check for SD-card availabilty.

13 years ago[fixed] new ObjLoader had wrong package name.
badlogicgames [Tue, 5 Apr 2011 14:08:38 +0000 (14:08 +0000)]
[fixed] new ObjLoader had wrong package name.

13 years ago[update] added support for n-gons in ObjLoader - not optimized but still functional.
eric.spitz2000@gmail.com [Mon, 4 Apr 2011 06:40:35 +0000 (06:40 +0000)]
[update] added support for n-gons in ObjLoader - not optimized but still functional.

13 years ago[added] latest model loader progress - DO NOT USE!
eric.spitz2000@gmail.com [Mon, 4 Apr 2011 05:01:53 +0000 (05:01 +0000)]
[added] latest model loader progress - DO NOT USE!

13 years ago[fixed] Bug with scene2d actors using texture region size, which may be negative.
nathan.sweet [Sun, 3 Apr 2011 01:49:53 +0000 (01:49 +0000)]
[fixed] Bug with scene2d actors using texture region size, which may be negative.

13 years ago[added] CLA
badlogicgames [Sat, 2 Apr 2011 14:37:13 +0000 (14:37 +0000)]
[added] CLA

13 years ago[changed] linux 32-bit build now uses sse instead of sse2
badlogicgames [Sat, 2 Apr 2011 13:42:56 +0000 (13:42 +0000)]
[changed] linux 32-bit build now uses sse instead of sse2

13 years ago[added] java-only build target "all", default target or root ant script.
badlogicgames [Sat, 2 Apr 2011 12:20:25 +0000 (12:20 +0000)]
[added] java-only build target "all", default target or root ant script.

13 years ago[added] arm binaries (for real)
badlogicgames [Sat, 2 Apr 2011 12:17:12 +0000 (12:17 +0000)]
[added] arm binaries (for real)

13 years ago[added] armeabi binaries
badlogicgames [Sat, 2 Apr 2011 12:16:31 +0000 (12:16 +0000)]
[added] armeabi binaries

13 years agoFIRST OF APRIL! reverse-merged my awesome deletion massacre...
badlogicgames [Thu, 31 Mar 2011 22:50:42 +0000 (22:50 +0000)]
FIRST OF APRIL! reverse-merged my awesome deletion massacre...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:45:54 +0000 (22:45 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:45:36 +0000 (22:45 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:45:16 +0000 (22:45 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:44:05 +0000 (22:44 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:43:49 +0000 (22:43 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:43:33 +0000 (22:43 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:43:06 +0000 (22:43 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:42:27 +0000 (22:42 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:41:32 +0000 (22:41 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:39:26 +0000 (22:39 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:39:05 +0000 (22:39 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:35:43 +0000 (22:35 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:35:18 +0000 (22:35 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:34:55 +0000 (22:34 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:34:16 +0000 (22:34 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:33:21 +0000 (22:33 +0000)]
[removed] settings...

13 years ago[fixed] moar ant script fixes
badlogicgames [Thu, 31 Mar 2011 22:17:05 +0000 (22:17 +0000)]
[fixed] moar ant script fixes

13 years ago[fixed] ant script
badlogicgames [Thu, 31 Mar 2011 22:07:29 +0000 (22:07 +0000)]
[fixed] ant script

13 years ago[updated] Xml parser.
nathan.sweet [Wed, 30 Mar 2011 23:50:38 +0000 (23:50 +0000)]
[updated] Xml parser.

13 years ago[added] Lightweight XML parser.
nathan.sweet [Wed, 30 Mar 2011 22:51:58 +0000 (22:51 +0000)]
[added] Lightweight XML parser.

13 years ago[added] latest model loader progress. DO NOT USE!
badlogicgames [Wed, 30 Mar 2011 20:51:39 +0000 (20:51 +0000)]
[added] latest model loader progress. DO NOT USE!

13 years ago[fixed] formatting
badlogicgames [Tue, 29 Mar 2011 23:50:30 +0000 (23:50 +0000)]
[fixed] formatting

13 years ago[added] KinematicBodyTest...
badlogicgames [Tue, 29 Mar 2011 23:47:26 +0000 (23:47 +0000)]
[added] KinematicBodyTest...

13 years ago[changed] made Animation.frameDuration public.
badlogicgames [Mon, 28 Mar 2011 21:51:00 +0000 (21:51 +0000)]
[changed] made Animation.frameDuration public.

13 years ago(no commit message)
badlogicgames [Mon, 28 Mar 2011 14:42:45 +0000 (14:42 +0000)]

13 years ago(no commit message)
badlogicgames [Mon, 28 Mar 2011 14:42:17 +0000 (14:42 +0000)]

13 years ago[added] Key code for forward delete, fixed stuff using "del" which is actually backspace.
nathan.sweet [Mon, 28 Mar 2011 08:59:44 +0000 (08:59 +0000)]
[added] Key code for forward delete, fixed stuff using "del" which is actually backspace.
[fixed] TWL Layout eating all events.

13 years ago[fixed] EdgeDetectionTest
badlogicgames [Mon, 28 Mar 2011 08:32:46 +0000 (08:32 +0000)]
[fixed] EdgeDetectionTest

13 years ago[added] EdgeDetectionTest. Runs as expected on Android...
badlogicgames [Mon, 28 Mar 2011 08:03:20 +0000 (08:03 +0000)]
[added] EdgeDetectionTest. Runs as expected on Android...

13 years ago[fixed] Javadoc typo.
nathan.sweet [Mon, 28 Mar 2011 07:36:19 +0000 (07:36 +0000)]
[fixed] Javadoc typo.

13 years ago[added] Ability to disable vsync with LWJGL.
nathan.sweet [Mon, 28 Mar 2011 07:33:32 +0000 (07:33 +0000)]
[added] Ability to disable vsync with LWJGL.
[fixed] Non-looping music (OpenAL).
[fixed] WAV file reading (OpenAL).
[fixed] Default ant target.
[fixed] Moved setEnforcePotImages to Texture, so it can actually be disabled.

13 years ago[added] custom ShaderProgram support to SpriteBatch
badlogicgames [Sun, 27 Mar 2011 22:28:56 +0000 (22:28 +0000)]
[added] custom ShaderProgram support to SpriteBatch
[added] EdgeDetectionTest (also tests custom shader for SpriteBatch).

13 years ago[fixed] awesomium tests
badlogicgames [Sun, 27 Mar 2011 21:43:19 +0000 (21:43 +0000)]
[fixed] awesomium tests

13 years ago[added] installLocation to gdx-tests-android manifest file.
badlogicgames [Sun, 27 Mar 2011 21:28:28 +0000 (21:28 +0000)]
[added] installLocation to gdx-tests-android manifest file.

13 years ago[added] new constructor to Texture, you can now specify the Pixmap.Format you want...
badlogicgames [Sat, 26 Mar 2011 23:59:16 +0000 (23:59 +0000)]
[added] new constructor to Texture, you can now specify the Pixmap.Format you want the Texture to have. Conversion will happen on the fly (constructs a temporary Pixmap, so it might add a little overhead during loading).
[added] test for new Texture constructor.

13 years ago[fixed] Array constructor didn't use ordered parameter. Nate, please double check...
badlogicgames [Sat, 26 Mar 2011 23:22:15 +0000 (23:22 +0000)]
[fixed] Array constructor didn't use ordered parameter. Nate, please double check this.

13 years ago[added] support for disabling automatic loading of gdx natives (GdxNativesLodaer...
badlogicgames [Sat, 26 Mar 2011 11:17:01 +0000 (11:17 +0000)]
[added] support for disabling automatic loading of gdx natives (GdxNativesLodaer.disableNativesLoading...)
[fixed] TextureRegion.split() was borked.

13 years ago[added] support for custom native loading...
badlogicgames [Sat, 26 Mar 2011 10:41:06 +0000 (10:41 +0000)]
[added] support for custom native loading...

13 years ago[fixed] MoveBy... again! :D
badlogicgames [Sat, 26 Mar 2011 10:40:08 +0000 (10:40 +0000)]
[fixed] MoveBy... again! :D

13 years ago[fixed] getCol and getRow bounds checks
dfraska [Tue, 22 Mar 2011 22:55:31 +0000 (22:55 +0000)]
[fixed] getCol and getRow bounds checks

13 years ago[added] immediate mode renderer blending test.
badlogicgames [Fri, 18 Mar 2011 14:39:31 +0000 (14:39 +0000)]
[added] immediate mode renderer blending test.

13 years ago[fixed] Version
badlogicgames [Thu, 17 Mar 2011 20:33:18 +0000 (20:33 +0000)]
[fixed] Version

13 years ago[changed] packaging sources with nightlies/releases for backends. Cause ruben01 said so!
badlogicgames [Thu, 17 Mar 2011 19:09:11 +0000 (19:09 +0000)]
[changed] packaging sources with nightlies/releases for backends. Cause ruben01 said so!

13 years ago[fixed] Javadoc warnings.
nathan.sweet [Thu, 17 Mar 2011 04:56:14 +0000 (04:56 +0000)]
[fixed] Javadoc warnings.

13 years ago[updated] All projects to use project specific Eclipse compiler settings. There shoul...
nathan.sweet [Thu, 17 Mar 2011 04:55:09 +0000 (04:55 +0000)]
[updated] All projects to use project specific Eclipse compiler settings. There should be no warnings for any project.

13 years ago[added] Better exception for bad OpenGL drivers (LWJGL).
nathan.sweet [Thu, 17 Mar 2011 02:38:10 +0000 (02:38 +0000)]
[added] Better exception for bad OpenGL drivers (LWJGL).
[added] A couple zero arg constructors for actors.
[changed] Actors to allow null names.
[changed] Label to use BitmapFontCache, fixed bounds, added setText method.
[added] BitmapFont ctor for default font, flipped.
[added] getNumVertices to ImmediateModeRenderer, so you can know if it needs to be flushed.

13 years ago[fixed] Correctly copying emitter name in copy constructor (and actually updating...
moritzpost@gmail.com [Wed, 16 Mar 2011 22:58:55 +0000 (22:58 +0000)]
[fixed] Correctly copying emitter name in copy constructor (and actually updating the commit message)

13 years agoCreated lucid logo for main menu.
moritzpost@gmail.com [Wed, 16 Mar 2011 22:54:05 +0000 (22:54 +0000)]
Created lucid logo for main menu.

13 years ago[fixed] AndroidApplication...
badlogicgames [Wed, 16 Mar 2011 16:29:16 +0000 (16:29 +0000)]
[fixed] AndroidApplication...

13 years ago[fixed] android audio wasn't nullified correctly...
badlogicgames [Wed, 16 Mar 2011 15:55:28 +0000 (15:55 +0000)]
[fixed] android audio wasn't nullified correctly...

13 years ago[added] model-loaders extension. WIP, do not USE!
badlogicgames [Tue, 15 Mar 2011 22:48:07 +0000 (22:48 +0000)]
[added] model-loaders extension. WIP, do not USE!

13 years ago[fixed] (sort of) race condition when calling AndroidAudio.dispose().
badlogicgames [Tue, 15 Mar 2011 00:23:33 +0000 (00:23 +0000)]
[fixed] (sort of) race condition when calling AndroidAudio.dispose().

13 years ago[added] Remove action
badlogicgames [Mon, 14 Mar 2011 21:11:41 +0000 (21:11 +0000)]
[added] Remove action
[changed] Matrix4 and Quaternion have a couple of new methods for the 3D stuff

13 years ago[added] ParticleEffect#findEmitter.
nathan.sweet [Sun, 13 Mar 2011 19:00:51 +0000 (19:00 +0000)]
[added] ParticleEffect#findEmitter.

13 years ago[fixed] ray/bounds intersection which previously interpreted the ray as a segment.
badlogicgames [Sun, 13 Mar 2011 17:24:12 +0000 (17:24 +0000)]
[fixed] ray/bounds intersection which previously interpreted the ray as a segment.

13 years ago[fixed] shitty AnimationAction.copy() shit i broke last morning...
badlogicgames [Sun, 13 Mar 2011 01:01:40 +0000 (01:01 +0000)]
[fixed] shitty AnimationAction.copy() shit i broke last morning...

13 years ago[updated] OpenAL classes to use the word "source" rather than "stream" where appropriate.
nathan.sweet [Sat, 12 Mar 2011 19:16:59 +0000 (19:16 +0000)]
[updated] OpenAL classes to use the word "source" rather than "stream" where appropriate.

13 years ago[fixed] Disposing a sound while playing.
nathan.sweet [Sat, 12 Mar 2011 19:13:30 +0000 (19:13 +0000)]
[fixed] Disposing a sound while playing.

13 years ago[fixed] warnings
badlogicgames [Sat, 12 Mar 2011 11:26:32 +0000 (11:26 +0000)]
[fixed] warnings
[added] ShaderProgram.strictUniformCheck for debugging. Doesn't crap out on uniform check anymore if you remove a uniform temporarily from your code (or the compiler decides to do that...)
[added] GL_VERTEX_PROGRAM_POINT_SIZE, so that people can use the point sprite size in the shaders on the desktop. No need for that in real OpenGL ES 2.0 backends (Android, Angle)

13 years ago[fixed] AnimationActions now copy their interpolator also in a call to copy(). Has...
badlogicgames [Sat, 12 Mar 2011 11:21:26 +0000 (11:21 +0000)]
[fixed] AnimationActions now copy their interpolator also in a call to copy(). Has to be implemented manually in each AnimationAction.copy() method, but so be it.

13 years ago[fixed] Sequence.copy(). Why did that finish the actions?
badlogicgames [Sat, 12 Mar 2011 11:00:29 +0000 (11:00 +0000)]
[fixed] Sequence.copy(). Why did that finish the actions?

13 years ago[added] bach's action
badlogicgames [Sat, 12 Mar 2011 10:26:02 +0000 (10:26 +0000)]
[added] bach's action

13 years ago[fixed] temporary fix for an issue with AndroidMusic.dispose(). Needs more investigation.
badlogicgames [Fri, 11 Mar 2011 14:35:59 +0000 (14:35 +0000)]
[fixed] temporary fix for an issue with AndroidMusic.dispose(). Needs more investigation.

13 years ago[changed] ObjLoader has overloaded methods now so that you can flip the damn v textur...
badlogicgames [Thu, 10 Mar 2011 22:43:35 +0000 (22:43 +0000)]
[changed] ObjLoader has overloaded methods now so that you can flip the damn v texture coordinate.

13 years ago[fixed] default constructor of Sprite didn't set the color. Sprite was black (alpha...
badlogicgames [Thu, 10 Mar 2011 18:30:55 +0000 (18:30 +0000)]
[fixed] default constructor of Sprite didn't set the color. Sprite was black (alpha=0 as well...)

13 years ago[fixed] non-power of two constraint in Texture. Again...
badlogicgames [Thu, 10 Mar 2011 18:24:02 +0000 (18:24 +0000)]
[fixed] non-power of two constraint in Texture. Again...

13 years ago[added] Put back Sound#stop().
nathan.sweet [Wed, 9 Mar 2011 22:50:55 +0000 (22:50 +0000)]
[added] Put back Sound#stop().
[fixed] For OpenAL, now properly disconnect the Sound buffer from the stream before deleting the buffer.

13 years ago[removed] Sound#stop(). To support this the desktop would have to keep track of the...
nathan.sweet [Wed, 9 Mar 2011 21:19:49 +0000 (21:19 +0000)]
[removed] Sound#stop(). To support this the desktop would have to keep track of the streams used for a sound, which is not currently done.
[fixed] OpenALSound#dispose().

13 years ago[added] major, minor GL version fields to desktop backend graphics classes.
nathan.sweet [Wed, 9 Mar 2011 21:14:23 +0000 (21:14 +0000)]
[added] major, minor GL version fields to desktop backend graphics classes.
[fixed] If < GL 1.2 on desktop, use GL_CLAMP instead of GL_CLAMP_TO_EDGE.
[added] exclude .svn for superjumper source dir.
[added] superjumper bin to SVN ignore.

13 years ago[removed] superjumper bin dir.
nathan.sweet [Wed, 9 Mar 2011 21:12:24 +0000 (21:12 +0000)]
[removed] superjumper bin dir.

13 years ago[fixed] bug in Sequence, needs to copy before finishing the child actions, AutoResetP...
badlogicgames [Wed, 9 Mar 2011 19:04:14 +0000 (19:04 +0000)]
[fixed] bug in Sequence, needs to copy before finishing the child actions, AutoResetPool will clear any child actions of a Parallel within the Sequence...

13 years ago[fixed] Particle editor.
nathan.sweet [Tue, 8 Mar 2011 08:45:30 +0000 (08:45 +0000)]
[fixed] Particle editor.
[fixed] Warnings.

13 years ago[added] Copy constructor to ParticleEffect.
nathan.sweet [Mon, 7 Mar 2011 23:33:34 +0000 (23:33 +0000)]
[added] Copy constructor to ParticleEffect.

13 years ago[fixed] Copying a particle emitter with multiple colors.
nathan.sweet [Mon, 7 Mar 2011 23:28:49 +0000 (23:28 +0000)]
[fixed] Copying a particle emitter with multiple colors.

13 years ago[nothing really] FramebufferToTextureTest, non-functional due to general suckiness...
badlogicgames [Mon, 7 Mar 2011 23:25:22 +0000 (23:25 +0000)]
[nothing really] FramebufferToTextureTest, non-functional due to general suckiness of Qualcomm...

13 years ago[fuckyou] Qualcomm sucks... Added Texture.getFramebufferToTexture() using glCopyTextu...
badlogicgames [Mon, 7 Mar 2011 23:14:35 +0000 (23:14 +0000)]
[fuckyou] Qualcomm sucks... Added Texture.getFramebufferToTexture() using glCopyTexture which is fucked on Qualcomm it seems. The other option is stupid and way to slow...

13 years ago[changed] Mesh.visible is gone. Does not belong in there. Moved to KeyframedModel
badlogicgames [Mon, 7 Mar 2011 21:45:42 +0000 (21:45 +0000)]
[changed] Mesh.visible is gone. Does not belong in there. Moved to KeyframedModel

13 years ago[fixed] Matrix3.vals is now public
badlogicgames [Mon, 7 Mar 2011 10:33:17 +0000 (10:33 +0000)]
[fixed] Matrix3.vals is now public

13 years ago[fixed] Line emission with no width.
nathan.sweet [Mon, 7 Mar 2011 00:43:25 +0000 (00:43 +0000)]
[fixed] Line emission with no width.

13 years ago[fixed] StageTest
badlogicgames [Sun, 6 Mar 2011 05:26:29 +0000 (05:26 +0000)]
[fixed] StageTest