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12 years agocached method id for getting buffer position. will still be a tad slow, but meh
badlogicgames [Mon, 11 Jun 2012 00:48:38 +0000 (00:48 +0000)]
cached method id for getting buffer position. will still be a tad slow, but meh

12 years agofixed MemberWrapper#invokeJni so we can call Java methods from JNI...
badlogicgames [Mon, 11 Jun 2012 00:24:39 +0000 (00:24 +0000)]
fixed MemberWrapper#invokeJni so we can call Java methods from JNI...

12 years ago[fixed] issue 879, child actions weren't returned to pools in Actor#clearactions
badlogicgames [Sun, 10 Jun 2012 16:40:43 +0000 (16:40 +0000)]
[fixed] issue 879, child actions weren't returned to pools in Actor#clearactions

12 years agogiving up for today, can|t seem to invoke instance methods from native side, meaning...
badlogicgames [Sat, 9 Jun 2012 01:19:19 +0000 (01:19 +0000)]
giving up for today, can|t seem to invoke instance methods from native side, meaning i can't get the position of a buffer

12 years agogles 2.0 is working, need to fix up getting the position of a direct buffer in iosgle...
badlogicgames [Fri, 8 Jun 2012 23:56:07 +0000 (23:56 +0000)]
gles 2.0 is working, need to fix up getting the position of a direct buffer in iosgles20.cpp, otherwise vertex arrays won't work. This is still a bit to easy, something must be wrong

12 years agoadded gles 2 jni wrapper
badlogicgames [Fri, 8 Jun 2012 22:44:26 +0000 (22:44 +0000)]
added gles 2 jni wrapper

12 years agotesting external and internal files on ios
badlogicgames [Fri, 8 Jun 2012 15:41:54 +0000 (15:41 +0000)]
testing external and internal files on ios

12 years ago[fixed] local file dir...
badlogicgames [Fri, 8 Jun 2012 15:39:02 +0000 (15:39 +0000)]
[fixed] local file dir...

12 years ago[fixed] sandboxing for files on ios should be good now.
badlogicgames [Fri, 8 Jun 2012 15:36:51 +0000 (15:36 +0000)]
[fixed] sandboxing for files on ios should be good now.

12 years ago[added] files to IOSApplication
badlogicgames [Fri, 8 Jun 2012 15:30:45 +0000 (15:30 +0000)]
[added] files to IOSApplication

12 years ago[added] non-final implementation of files for ios. need to figure out sandbox.
badlogicgames [Fri, 8 Jun 2012 15:29:33 +0000 (15:29 +0000)]
[added] non-final implementation of files for ios. need to figure out sandbox.

12 years agosome ios file system testing
badlogicgames [Fri, 8 Jun 2012 14:50:08 +0000 (14:50 +0000)]
some ios file system testing

12 years agofixed issue869 by changing BitmapFont.computeVisibleGlyphs() method to use a float...
ariel.coppes@gmail.com [Fri, 8 Jun 2012 14:46:13 +0000 (14:46 +0000)]
fixed issue869 by changing BitmapFont.computeVisibleGlyphs() method to use a float width instead an int width, now the three render cases (label, bitmapfont and bitmapfontcache) seem to behave correctly

12 years agomore natives...
badlogicgames [Fri, 8 Jun 2012 13:28:32 +0000 (13:28 +0000)]
more natives...

12 years agoadded natives
badlogicgames [Fri, 8 Jun 2012 13:25:31 +0000 (13:25 +0000)]
added natives

12 years ago[fixed] issue 746, all composite actions call finish() on their children only when...
badlogicgames [Thu, 7 Jun 2012 10:15:56 +0000 (10:15 +0000)]
[fixed] issue 746, all composite actions call finish() on their children only when their own finished method is called. This means that the finish() method of a child action of sequence/parallel will not be called immediately after the call to completed() but rather when the parent compisite action's finish() is called.

12 years ago[fixed] issue 870, 873, SkinLoader looked up png on internal storage instead of using...
badlogicgames [Thu, 7 Jun 2012 09:52:10 +0000 (09:52 +0000)]
[fixed] issue 870, 873, SkinLoader looked up png on internal storage instead of using resolver.

12 years ago[added] Support for 0.9.4 in definition of libgdx for the setup-ui.
aurelien.ribon [Tue, 5 Jun 2012 16:46:16 +0000 (16:46 +0000)]
[added] Support for 0.9.4 in definition of libgdx for the setup-ui.

12 years ago[texturepacker-gui][added] Support for LuminanceAlpha and Intensity params for Pixmap
aurelien.ribon [Tue, 5 Jun 2012 13:03:10 +0000 (13:03 +0000)]
[texturepacker-gui][added] Support for LuminanceAlpha and Intensity params for Pixmap

12 years agoAdded gdx-texturepacker-gui to extensions folder. Current version is 3.0.0. Comes...
aurelien.ribon [Tue, 5 Jun 2012 12:27:13 +0000 (12:27 +0000)]
Added gdx-texturepacker-gui to extensions folder. Current version is 3.0.0. Comes with an ant build script.

12 years agofixed issue831 by creating an atlas region with inverted width/height when region...
ariel.coppes@gmail.com [Mon, 4 Jun 2012 23:56:59 +0000 (23:56 +0000)]
fixed issue831 by creating an atlas region with inverted width/height when region.rotate is true

12 years agofixed issue868 by changing the BitmapFontCache to use the font.usesIntegerPositions...
ariel.coppes@gmail.com [Mon, 4 Jun 2012 23:20:51 +0000 (23:20 +0000)]
fixed issue868 by changing the BitmapFontCache to use the font.usesIntegerPositions() in its constructor

12 years agoincluded native build in ant script
badlogicgames [Sun, 3 Jun 2012 22:37:05 +0000 (22:37 +0000)]
included native build in ant script

12 years agoadded native build for ios
badlogicgames [Sun, 3 Jun 2012 22:32:15 +0000 (22:32 +0000)]
added native build for ios

12 years agoUpdated gdx-bullet TODO.txt to reflect current state of code.
sterwill@tinfig.com [Sun, 3 Jun 2012 21:49:00 +0000 (21:49 +0000)]
Updated gdx-bullet TODO.txt to reflect current state of code.

12 years ago[changed] version 0.9.5
badlogicgames [Sun, 3 Jun 2012 15:40:51 +0000 (15:40 +0000)]
[changed] version 0.9.5

12 years agoremoved unnecessary files
badlogicgames [Sat, 2 Jun 2012 23:35:18 +0000 (23:35 +0000)]
removed unnecessary files

12 years agomore ios stuff, giving up for today.
badlogicgames [Sat, 2 Jun 2012 23:33:58 +0000 (23:33 +0000)]
more ios stuff, giving up for today.

12 years agomore ios stuff
badlogicgames [Sat, 2 Jun 2012 21:24:53 +0000 (21:24 +0000)]
more ios stuff

12 years agoadded prebuild step...
badlogicgames [Sat, 2 Jun 2012 16:25:38 +0000 (16:25 +0000)]
added prebuild step...

12 years ago[fixed] emitting debug symbols
badlogicgames [Sat, 2 Jun 2012 16:21:46 +0000 (16:21 +0000)]
[fixed] emitting debug symbols

12 years agomore ios goodness, see README. Almost done with setting up the dev environment. Just...
badlogicgames [Sat, 2 Jun 2012 15:57:10 +0000 (15:57 +0000)]
more ios goodness, see README. Almost done with setting up the dev environment. Just need to add natives/JNI.

12 years ago(no commit message)
badlogicgames [Sat, 2 Jun 2012 15:47:02 +0000 (15:47 +0000)]

12 years ago(no commit message)
badlogicgames [Sat, 2 Jun 2012 15:45:22 +0000 (15:45 +0000)]

12 years agokilled setup.sh
badlogicgames [Sat, 2 Jun 2012 15:41:45 +0000 (15:41 +0000)]
killed setup.sh

12 years ago[added] build scripts
badlogicgames [Sat, 2 Jun 2012 15:38:04 +0000 (15:38 +0000)]
[added] build scripts

12 years agofixed ikvm runtime
badlogicgames [Sat, 2 Jun 2012 14:35:39 +0000 (14:35 +0000)]
fixed ikvm runtime

12 years ago[ignored] bin/ gah
badlogicgames [Sat, 2 Jun 2012 14:05:21 +0000 (14:05 +0000)]
[ignored] bin/ gah

12 years ago[ignored] mono/bin and obj
badlogicgames [Sat, 2 Jun 2012 14:04:47 +0000 (14:04 +0000)]
[ignored] mono/bin and obj
[removed] scripts/ for now.

12 years ago[added] mono (test) project
badlogicgames [Sat, 2 Jun 2012 14:03:10 +0000 (14:03 +0000)]
[added] mono (test) project

12 years ago(no commit message)
badlogicgames [Sat, 2 Jun 2012 13:50:04 +0000 (13:50 +0000)]

12 years ago[added] ikvm binaries for convenience... yes i suck.
badlogicgames [Sat, 2 Jun 2012 13:35:53 +0000 (13:35 +0000)]
[added] ikvm binaries for convenience... yes i suck.

12 years agomore ios stuff
badlogicgames [Sat, 2 Jun 2012 13:31:21 +0000 (13:31 +0000)]
more ios stuff

12 years ago(no commit message)
badlogicgames [Sat, 2 Jun 2012 13:01:34 +0000 (13:01 +0000)]

12 years ago(no commit message)
badlogicgames [Sat, 2 Jun 2012 12:34:25 +0000 (12:34 +0000)]

12 years ago[changed] TexturePacker now supports Jpeg as output, thanks megasoft78!
badlogicgames [Sat, 2 Jun 2012 09:01:06 +0000 (09:01 +0000)]
[changed] TexturePacker now supports Jpeg as output, thanks megasoft78!

12 years agofixed bug in LwjglApplication when resizing the application after a setDisplayMode...
ariel.coppes@gmail.com [Thu, 31 May 2012 19:30:54 +0000 (19:30 +0000)]
fixed bug in LwjglApplication when resizing the application after a setDisplayMode() call, resize flag was true forever so infinite app.resize(width, height) were called

12 years agoRelaxed Json collection serialization requirements.
nathan.sweet [Wed, 30 May 2012 00:38:01 +0000 (00:38 +0000)]
Relaxed Json collection serialization requirements.

12 years agoFixed silly long conversion for map keys.
nathan.sweet [Tue, 29 May 2012 21:17:34 +0000 (21:17 +0000)]
Fixed silly long conversion for map keys.

12 years ago[gdx-setup-ui][added] version 2.0.1 to config.txt,
aurelien.ribon [Tue, 29 May 2012 16:58:42 +0000 (16:58 +0000)]
[gdx-setup-ui][added] version 2.0.1 to config.txt,
[gdx-setup-ui][changed] url to test the version; it was set to the svn config.txt, I changed it to the nightlies config.txt so users won't be notified of a new version before it is compiled by the build server

12 years ago[gdx-setup-ui][fixed] Added 'screenSize' in the generated Android manifest configChan...
aurelien.ribon [Tue, 29 May 2012 16:54:04 +0000 (16:54 +0000)]
[gdx-setup-ui][fixed] Added 'screenSize' in the generated Android manifest configChanged option,
[gdx-setup-ui][version] Version 2.0.1

12 years ago[fixed] Input javadocs.
badlogicgames [Mon, 28 May 2012 11:14:34 +0000 (11:14 +0000)]
[fixed] Input javadocs.

12 years ago[fixed] GestureDetector javadocs.
badlogicgames [Mon, 28 May 2012 10:57:45 +0000 (10:57 +0000)]
[fixed] GestureDetector javadocs.

12 years ago[fixed] issue 856, unused var in SkinPacker.
badlogicgames [Sat, 26 May 2012 10:09:17 +0000 (10:09 +0000)]
[fixed] issue 856, unused var in SkinPacker.

12 years ago[fixed] AndroidFileHandle had coded commented to check the existance of an internal...
badlogicgames [Fri, 25 May 2012 19:07:00 +0000 (19:07 +0000)]
[fixed] AndroidFileHandle had coded commented to check the existance of an internal directory. Wut?

12 years ago[fixed] the longstanding audio exception issue. (859)
badlogicgames [Thu, 24 May 2012 10:52:51 +0000 (10:52 +0000)]
[fixed] the longstanding audio exception issue. (859)

12 years agofixed issue 852, added a new field named ignoreBlankImages (true by default) to Textu...
ariel.coppes@gmail.com [Mon, 21 May 2012 17:18:01 +0000 (17:18 +0000)]
fixed issue 852, added a new field named ignoreBlankImages (true by default) to TexturePacker.Settings class to specify if empty regions should be added or not to the texture pack for blank images, the idea is to return an empty image instead null in squeeze() method in that case

12 years ago[gdx-setup-ui][added] Definition entry for library 'bodyeditorloader'
aurelien.ribon [Sun, 20 May 2012 11:09:30 +0000 (11:09 +0000)]
[gdx-setup-ui][added] Definition entry for library 'bodyeditorloader'

12 years agosuper awesome performance increase, using chars instead of strings. WHAT THE FUCK...
badlogicgames [Sun, 20 May 2012 00:41:09 +0000 (00:41 +0000)]
super awesome performance increase, using chars instead of strings. WHAT THE FUCK AM I DOING HERE.

12 years agoand the medal for ultra stupidity 2012 goes to ... drum roll ... badlogic!
badlogicgames [Sun, 20 May 2012 00:33:46 +0000 (00:33 +0000)]
and the medal for ultra stupidity 2012 goes to ... drum roll ... badlogic!

12 years ago[fixed] issue 663, all FileHandle related methods will return forward slashes on...
badlogicgames [Sat, 19 May 2012 13:46:04 +0000 (13:46 +0000)]
[fixed] issue 663, all FileHandle related methods will return forward slashes on all platforms.

12 years ago[fixed] issue 757, BitmapFont#getXXXBounds has overloaded methods to supply your...
badlogicgames [Sat, 19 May 2012 13:40:35 +0000 (13:40 +0000)]
[fixed] issue 757, BitmapFont#getXXXBounds has overloaded methods to supply your own TextBounds object.

12 years ago[fixed] issue 851, setting custom shader on SpritBatch in between begin/end didn...
badlogicgames [Sat, 19 May 2012 12:51:31 +0000 (12:51 +0000)]
[fixed] issue 851, setting custom shader on SpritBatch in between begin/end didn't bind the new shader.

12 years ago[fixed] issue 847, audio wasn't disposed in LwjglCanvas.
badlogicgames [Sat, 19 May 2012 12:37:26 +0000 (12:37 +0000)]
[fixed] issue 847, audio wasn't disposed in LwjglCanvas.

12 years ago[added] gdx-setup-ui: error message when config file cannot be retrieved
aurelien.ribon [Sat, 19 May 2012 09:02:14 +0000 (09:02 +0000)]
[added] gdx-setup-ui: error message when config file cannot be retrieved

12 years ago[added] gdx-setup-ui: complete support for third-party libraries (tons of changes)!
aurelien.ribon [Sat, 19 May 2012 08:54:25 +0000 (08:54 +0000)]
[added] gdx-setup-ui: complete support for third-party libraries (tons of changes)!
[added] gdx-setup-ui: hint for new version availability

12 years ago[added] config file to gdx-setup-ui, for test purpose
aurelien.ribon [Fri, 18 May 2012 15:18:41 +0000 (15:18 +0000)]
[added] config file to gdx-setup-ui, for test purpose

12 years ago[added] libgdx.txt for setup ui, testing deploy to nightly server.
badlogicgames [Fri, 18 May 2012 09:43:33 +0000 (09:43 +0000)]
[added] libgdx.txt for setup ui, testing deploy to nightly server.

12 years ago[added] config folder, contents will be copied to nightlies server for Obli.
badlogicgames [Fri, 18 May 2012 09:39:38 +0000 (09:39 +0000)]
[added] config folder, contents will be copied to nightlies server for Obli.

12 years ago! fixed the html project not working in release mode,
aurelien.ribon [Tue, 15 May 2012 09:51:54 +0000 (09:51 +0000)]
! fixed the html project not working in release mode,
! fixed the android project having issues with icons,
! fixed the possible infinite loop with package/class name fields,
+ added a png asset to generated projects to showcase asset sharing,
* removed the check icon when library definition is successfully downloaded

12 years ago[fixed] issue 659. Must now call flush() on AndroidPreferences to persist changes.
email.nex.software@gmail.com [Mon, 14 May 2012 15:50:10 +0000 (15:50 +0000)]
[fixed] issue 659. Must now call flush() on AndroidPreferences to persist changes.

12 years ago[added] update command to GdxSetup. Can be used to update the libraries of a GdxSetup...
email.nex.software@gmail.com [Mon, 14 May 2012 14:15:03 +0000 (14:15 +0000)]
[added] update command to GdxSetup. Can be used to update the libraries of a GdxSetup created project set.

12 years ago[fixed] GwtMusic and SMSound, looping works as expected now.
badlogicgames [Sat, 12 May 2012 23:12:34 +0000 (23:12 +0000)]
[fixed] GwtMusic and SMSound, looping works as expected now.

12 years ago[ignoring] gdx-backends-gwt target.
badlogicgames [Sat, 12 May 2012 22:07:58 +0000 (22:07 +0000)]
[ignoring] gdx-backends-gwt target.

12 years ago[fixed] added new FileHandle methods to GWT emu.
badlogicgames [Sat, 12 May 2012 22:06:57 +0000 (22:06 +0000)]
[fixed] added new FileHandle methods to GWT emu.

12 years ago[added] GwtFileHandle#pathWithoutExtension.
badlogicgames [Sat, 12 May 2012 22:03:50 +0000 (22:03 +0000)]
[added] GwtFileHandle#pathWithoutExtension.

12 years ago[added] FileHandle#pathWithoutExtension(), returns dir/dir2/file for dir/dir2/file.png
badlogicgames [Sat, 12 May 2012 21:52:39 +0000 (21:52 +0000)]
[added] FileHandle#pathWithoutExtension(), returns dir/dir2/file for dir/dir2/file.png

12 years ago[fixed] issue 776, SkinLoader didn't cope with directory nesting for texture files.
badlogicgames [Sat, 12 May 2012 21:52:03 +0000 (21:52 +0000)]
[fixed] issue 776, SkinLoader didn't cope with directory nesting for texture files.

12 years ago[changed] LocalLwjglTest contains code for testing issue 815, EarClippingTriangulator...
badlogicgames [Sat, 12 May 2012 21:39:23 +0000 (21:39 +0000)]
[changed] LocalLwjglTest contains code for testing issue 815, EarClippingTriangulator has a problem.

12 years ago[fixed] issue 830, TextField will replace selected contents with clipboard contents...
badlogicgames [Sat, 12 May 2012 21:17:49 +0000 (21:17 +0000)]
[fixed] issue 830, TextField will replace selected contents with clipboard contents in case of a paste event. Thanks longri!

12 years ago[fixed] issue 832, CameraGroupStrategy is now a Disposable as it might create a shade...
badlogicgames [Sat, 12 May 2012 21:12:46 +0000 (21:12 +0000)]
[fixed] issue 832, CameraGroupStrategy is now a Disposable as it might create a shader when GLSL 2.0 is used.

12 years ago[fixed] issue 836, encoding for java build in build-template.xml set to utf-8, thanks...
badlogicgames [Sat, 12 May 2012 21:10:06 +0000 (21:10 +0000)]
[fixed] issue 836, encoding for java build in build-template.xml set to utf-8, thanks tescott.

12 years ago[fixed] issue 840, TextField#copy/paste are now public.
badlogicgames [Sat, 12 May 2012 21:08:04 +0000 (21:08 +0000)]
[fixed] issue 840, TextField#copy/paste are now public.

12 years ago[ixed] issue 841, cpu usage for non-continuous rendering in Lwjgl backend. Thanks...
badlogicgames [Sat, 12 May 2012 21:04:40 +0000 (21:04 +0000)]
[ixed] issue 841, cpu usage for non-continuous rendering in Lwjgl backend. Thanks seraph!

12 years ago[added] new Sound#play/loop methods that set all attributes (pan, volume, pitch)...
badlogicgames [Fri, 11 May 2012 23:52:42 +0000 (23:52 +0000)]
[added] new Sound#play/loop methods that set all attributes (pan, volume, pitch) at once.

12 years ago[fixed] GWT AssetManager emu has finishLoading now.
badlogicgames [Wed, 9 May 2012 13:50:46 +0000 (13:50 +0000)]
[fixed] GWT AssetManager emu has finishLoading now.

12 years ago[fixed] setup and setup-ui were corrupting png files due to being treated as text...
email.nex.software@gmail.com [Mon, 7 May 2012 20:54:55 +0000 (20:54 +0000)]
[fixed] setup and setup-ui were corrupting png files due to being treated as text files (in order to apply the template).

12 years ago[fixed] issue 822: simplified statement to calculate interpolated alpha value
seraphim6x7@gmail.com [Mon, 7 May 2012 19:17:57 +0000 (19:17 +0000)]
[fixed] issue 822: simplified statement to calculate interpolated alpha value

12 years ago[fixed] issue 827: Utility methods for Camera and OrthographicCamera
seraphim6x7@gmail.com [Mon, 7 May 2012 19:10:48 +0000 (19:10 +0000)]
[fixed] issue 827: Utility methods for Camera and OrthographicCamera

12 years ago[fixed] Issue #823, added Color.tmp() and Color.cpy()
seraphim6x7@gmail.com [Mon, 7 May 2012 18:57:49 +0000 (18:57 +0000)]
[fixed] Issue #823, added Color.tmp() and Color.cpy()

12 years ago[fixed] icons were causing launchers to crash due to corrupt files.
email.nex.software@gmail.com [Mon, 7 May 2012 14:02:20 +0000 (14:02 +0000)]
[fixed] icons were causing launchers to crash due to corrupt files.

12 years agoVertex based exponential fog added as material. Some alpha channel optimizations...
kalle.hamalainen85@gmail.com [Sat, 5 May 2012 22:59:33 +0000 (22:59 +0000)]
Vertex based exponential fog added as material. Some alpha channel optimizations on shaders.

12 years agochanged Box2dDebugRenderer to avoid rendering the fixtures of an inactive body if...
ariel.coppes@gmail.com [Thu, 3 May 2012 19:43:37 +0000 (19:43 +0000)]
changed Box2dDebugRenderer to avoid rendering the fixtures of an inactive body if drawInactiveBodies is false before the fixtures loop

12 years agofixed texture packer to use relative paths as crc keys for the folders when storing...
ariel.coppes@gmail.com [Wed, 2 May 2012 02:30:22 +0000 (02:30 +0000)]
fixed texture packer to use relative paths as crc keys for the folders when storing and reading the childCount in case incrementalFilePath specified

12 years agofixed texture packer to check in the crcs map using the relative path as the key...
ariel.coppes@gmail.com [Wed, 2 May 2012 01:14:33 +0000 (01:14 +0000)]
fixed texture packer to check in the crcs map using the relative path as the key instead the absolute when incrementalFilePath option is being used. Not only when adding objects to the map but also to get them

12 years ago[fixed] setting globals correctly.
badlogicgames [Mon, 30 Apr 2012 10:45:32 +0000 (10:45 +0000)]
[fixed] setting globals correctly.

12 years ago[changed] SwingLwjglTest simplified, just instantiates a few tests. Load times are...
badlogicgames [Mon, 30 Apr 2012 10:25:38 +0000 (10:25 +0000)]
[changed] SwingLwjglTest simplified, just instantiates a few tests. Load times are a bit meh it seems.

12 years ago[fixed] LwjglAWTCanvas input.
badlogicgames [Mon, 30 Apr 2012 10:15:48 +0000 (10:15 +0000)]
[fixed] LwjglAWTCanvas input.

12 years ago[changed] tiny few things in LwjglAWTCanvas concerning globals.
badlogicgames [Mon, 30 Apr 2012 09:54:52 +0000 (09:54 +0000)]
[changed] tiny few things in LwjglAWTCanvas concerning globals.

12 years ago[added] LwjglAWTCanvas, thanks Viridia
badlogicgames [Mon, 30 Apr 2012 09:27:10 +0000 (09:27 +0000)]
[added] LwjglAWTCanvas, thanks Viridia