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badlogicgames [Mon, 11 Jun 2012 00:48:38 +0000 (00:48 +0000)]
cached method id for getting buffer position. will still be a tad slow, but meh
badlogicgames [Mon, 11 Jun 2012 00:24:39 +0000 (00:24 +0000)]
fixed MemberWrapper#invokeJni so we can call Java methods from JNI...
badlogicgames [Sun, 10 Jun 2012 16:40:43 +0000 (16:40 +0000)]
[fixed] issue 879, child actions weren't returned to pools in Actor#clearactions
badlogicgames [Sat, 9 Jun 2012 01:19:19 +0000 (01:19 +0000)]
giving up for today, can|t seem to invoke instance methods from native side, meaning i can't get the position of a buffer
badlogicgames [Fri, 8 Jun 2012 23:56:07 +0000 (23:56 +0000)]
gles 2.0 is working, need to fix up getting the position of a direct buffer in iosgles20.cpp, otherwise vertex arrays won't work. This is still a bit to easy, something must be wrong
badlogicgames [Fri, 8 Jun 2012 22:44:26 +0000 (22:44 +0000)]
added gles 2 jni wrapper
badlogicgames [Fri, 8 Jun 2012 15:41:54 +0000 (15:41 +0000)]
testing external and internal files on ios
badlogicgames [Fri, 8 Jun 2012 15:39:02 +0000 (15:39 +0000)]
[fixed] local file dir...
badlogicgames [Fri, 8 Jun 2012 15:36:51 +0000 (15:36 +0000)]
[fixed] sandboxing for files on ios should be good now.
badlogicgames [Fri, 8 Jun 2012 15:30:45 +0000 (15:30 +0000)]
[added] files to IOSApplication
badlogicgames [Fri, 8 Jun 2012 15:29:33 +0000 (15:29 +0000)]
[added] non-final implementation of files for ios. need to figure out sandbox.
badlogicgames [Fri, 8 Jun 2012 14:50:08 +0000 (14:50 +0000)]
some ios file system testing
ariel.coppes@gmail.com [Fri, 8 Jun 2012 14:46:13 +0000 (14:46 +0000)]
fixed issue869 by changing BitmapFont.computeVisibleGlyphs() method to use a float width instead an int width, now the three render cases (label, bitmapfont and bitmapfontcache) seem to behave correctly
badlogicgames [Fri, 8 Jun 2012 13:28:32 +0000 (13:28 +0000)]
more natives...
badlogicgames [Fri, 8 Jun 2012 13:25:31 +0000 (13:25 +0000)]
added natives
badlogicgames [Thu, 7 Jun 2012 10:15:56 +0000 (10:15 +0000)]
[fixed] issue 746, all composite actions call finish() on their children only when their own finished method is called. This means that the finish() method of a child action of sequence/parallel will not be called immediately after the call to completed() but rather when the parent compisite action's finish() is called.
badlogicgames [Thu, 7 Jun 2012 09:52:10 +0000 (09:52 +0000)]
[fixed] issue 870, 873, SkinLoader looked up png on internal storage instead of using resolver.
aurelien.ribon [Tue, 5 Jun 2012 16:46:16 +0000 (16:46 +0000)]
[added] Support for 0.9.4 in definition of libgdx for the setup-ui.
aurelien.ribon [Tue, 5 Jun 2012 13:03:10 +0000 (13:03 +0000)]
[texturepacker-gui][added] Support for LuminanceAlpha and Intensity params for Pixmap
aurelien.ribon [Tue, 5 Jun 2012 12:27:13 +0000 (12:27 +0000)]
Added gdx-texturepacker-gui to extensions folder. Current version is 3.0.0. Comes with an ant build script.
ariel.coppes@gmail.com [Mon, 4 Jun 2012 23:56:59 +0000 (23:56 +0000)]
fixed issue831 by creating an atlas region with inverted width/height when region.rotate is true
ariel.coppes@gmail.com [Mon, 4 Jun 2012 23:20:51 +0000 (23:20 +0000)]
fixed issue868 by changing the BitmapFontCache to use the font.usesIntegerPositions() in its constructor
badlogicgames [Sun, 3 Jun 2012 22:37:05 +0000 (22:37 +0000)]
included native build in ant script
badlogicgames [Sun, 3 Jun 2012 22:32:15 +0000 (22:32 +0000)]
added native build for ios
sterwill@tinfig.com [Sun, 3 Jun 2012 21:49:00 +0000 (21:49 +0000)]
Updated gdx-bullet TODO.txt to reflect current state of code.
badlogicgames [Sun, 3 Jun 2012 15:40:51 +0000 (15:40 +0000)]
[changed] version 0.9.5
badlogicgames [Sat, 2 Jun 2012 23:35:18 +0000 (23:35 +0000)]
removed unnecessary files
badlogicgames [Sat, 2 Jun 2012 23:33:58 +0000 (23:33 +0000)]
more ios stuff, giving up for today.
badlogicgames [Sat, 2 Jun 2012 21:24:53 +0000 (21:24 +0000)]
more ios stuff
badlogicgames [Sat, 2 Jun 2012 16:25:38 +0000 (16:25 +0000)]
added prebuild step...
badlogicgames [Sat, 2 Jun 2012 16:21:46 +0000 (16:21 +0000)]
[fixed] emitting debug symbols
badlogicgames [Sat, 2 Jun 2012 15:57:10 +0000 (15:57 +0000)]
more ios goodness, see README. Almost done with setting up the dev environment. Just need to add natives/JNI.
badlogicgames [Sat, 2 Jun 2012 15:47:02 +0000 (15:47 +0000)]
badlogicgames [Sat, 2 Jun 2012 15:45:22 +0000 (15:45 +0000)]
badlogicgames [Sat, 2 Jun 2012 15:41:45 +0000 (15:41 +0000)]
killed setup.sh
badlogicgames [Sat, 2 Jun 2012 15:38:04 +0000 (15:38 +0000)]
[added] build scripts
badlogicgames [Sat, 2 Jun 2012 14:35:39 +0000 (14:35 +0000)]
fixed ikvm runtime
badlogicgames [Sat, 2 Jun 2012 14:05:21 +0000 (14:05 +0000)]
[ignored] bin/ gah
badlogicgames [Sat, 2 Jun 2012 14:04:47 +0000 (14:04 +0000)]
[ignored] mono/bin and obj
[removed] scripts/ for now.
badlogicgames [Sat, 2 Jun 2012 14:03:10 +0000 (14:03 +0000)]
[added] mono (test) project
badlogicgames [Sat, 2 Jun 2012 13:50:04 +0000 (13:50 +0000)]
badlogicgames [Sat, 2 Jun 2012 13:35:53 +0000 (13:35 +0000)]
[added] ikvm binaries for convenience... yes i suck.
badlogicgames [Sat, 2 Jun 2012 13:31:21 +0000 (13:31 +0000)]
more ios stuff
badlogicgames [Sat, 2 Jun 2012 13:01:34 +0000 (13:01 +0000)]
badlogicgames [Sat, 2 Jun 2012 12:34:25 +0000 (12:34 +0000)]
badlogicgames [Sat, 2 Jun 2012 09:01:06 +0000 (09:01 +0000)]
[changed] TexturePacker now supports Jpeg as output, thanks megasoft78!
ariel.coppes@gmail.com [Thu, 31 May 2012 19:30:54 +0000 (19:30 +0000)]
fixed bug in LwjglApplication when resizing the application after a setDisplayMode() call, resize flag was true forever so infinite app.resize(width, height) were called
nathan.sweet [Wed, 30 May 2012 00:38:01 +0000 (00:38 +0000)]
Relaxed Json collection serialization requirements.
nathan.sweet [Tue, 29 May 2012 21:17:34 +0000 (21:17 +0000)]
Fixed silly long conversion for map keys.
aurelien.ribon [Tue, 29 May 2012 16:58:42 +0000 (16:58 +0000)]
[gdx-setup-ui][added] version 2.0.1 to config.txt,
[gdx-setup-ui][changed] url to test the version; it was set to the svn config.txt, I changed it to the nightlies config.txt so users won't be notified of a new version before it is compiled by the build server
aurelien.ribon [Tue, 29 May 2012 16:54:04 +0000 (16:54 +0000)]
[gdx-setup-ui][fixed] Added 'screenSize' in the generated Android manifest configChanged option,
[gdx-setup-ui][version] Version 2.0.1
badlogicgames [Mon, 28 May 2012 11:14:34 +0000 (11:14 +0000)]
[fixed] Input javadocs.
badlogicgames [Mon, 28 May 2012 10:57:45 +0000 (10:57 +0000)]
[fixed] GestureDetector javadocs.
badlogicgames [Sat, 26 May 2012 10:09:17 +0000 (10:09 +0000)]
[fixed] issue 856, unused var in SkinPacker.
badlogicgames [Fri, 25 May 2012 19:07:00 +0000 (19:07 +0000)]
[fixed] AndroidFileHandle had coded commented to check the existance of an internal directory. Wut?
badlogicgames [Thu, 24 May 2012 10:52:51 +0000 (10:52 +0000)]
[fixed] the longstanding audio exception issue. (859)
ariel.coppes@gmail.com [Mon, 21 May 2012 17:18:01 +0000 (17:18 +0000)]
fixed issue 852, added a new field named ignoreBlankImages (true by default) to TexturePacker.Settings class to specify if empty regions should be added or not to the texture pack for blank images, the idea is to return an empty image instead null in squeeze() method in that case
aurelien.ribon [Sun, 20 May 2012 11:09:30 +0000 (11:09 +0000)]
[gdx-setup-ui][added] Definition entry for library 'bodyeditorloader'
badlogicgames [Sun, 20 May 2012 00:41:09 +0000 (00:41 +0000)]
super awesome performance increase, using chars instead of strings. WHAT THE FUCK AM I DOING HERE.
badlogicgames [Sun, 20 May 2012 00:33:46 +0000 (00:33 +0000)]
and the medal for ultra stupidity 2012 goes to ... drum roll ... badlogic!
badlogicgames [Sat, 19 May 2012 13:46:04 +0000 (13:46 +0000)]
[fixed] issue 663, all FileHandle related methods will return forward slashes on all platforms.
badlogicgames [Sat, 19 May 2012 13:40:35 +0000 (13:40 +0000)]
[fixed] issue 757, BitmapFont#getXXXBounds has overloaded methods to supply your own TextBounds object.
badlogicgames [Sat, 19 May 2012 12:51:31 +0000 (12:51 +0000)]
[fixed] issue 851, setting custom shader on SpritBatch in between begin/end didn't bind the new shader.
badlogicgames [Sat, 19 May 2012 12:37:26 +0000 (12:37 +0000)]
[fixed] issue 847, audio wasn't disposed in LwjglCanvas.
aurelien.ribon [Sat, 19 May 2012 09:02:14 +0000 (09:02 +0000)]
[added] gdx-setup-ui: error message when config file cannot be retrieved
aurelien.ribon [Sat, 19 May 2012 08:54:25 +0000 (08:54 +0000)]
[added] gdx-setup-ui: complete support for third-party libraries (tons of changes)!
[added] gdx-setup-ui: hint for new version availability
aurelien.ribon [Fri, 18 May 2012 15:18:41 +0000 (15:18 +0000)]
[added] config file to gdx-setup-ui, for test purpose
badlogicgames [Fri, 18 May 2012 09:43:33 +0000 (09:43 +0000)]
[added] libgdx.txt for setup ui, testing deploy to nightly server.
badlogicgames [Fri, 18 May 2012 09:39:38 +0000 (09:39 +0000)]
[added] config folder, contents will be copied to nightlies server for Obli.
aurelien.ribon [Tue, 15 May 2012 09:51:54 +0000 (09:51 +0000)]
! fixed the html project not working in release mode,
! fixed the android project having issues with icons,
! fixed the possible infinite loop with package/class name fields,
+ added a png asset to generated projects to showcase asset sharing,
* removed the check icon when library definition is successfully downloaded
email.nex.software@gmail.com [Mon, 14 May 2012 15:50:10 +0000 (15:50 +0000)]
[fixed] issue 659. Must now call flush() on AndroidPreferences to persist changes.
email.nex.software@gmail.com [Mon, 14 May 2012 14:15:03 +0000 (14:15 +0000)]
[added] update command to GdxSetup. Can be used to update the libraries of a GdxSetup created project set.
badlogicgames [Sat, 12 May 2012 23:12:34 +0000 (23:12 +0000)]
[fixed] GwtMusic and SMSound, looping works as expected now.
badlogicgames [Sat, 12 May 2012 22:07:58 +0000 (22:07 +0000)]
[ignoring] gdx-backends-gwt target.
badlogicgames [Sat, 12 May 2012 22:06:57 +0000 (22:06 +0000)]
[fixed] added new FileHandle methods to GWT emu.
badlogicgames [Sat, 12 May 2012 22:03:50 +0000 (22:03 +0000)]
[added] GwtFileHandle#pathWithoutExtension.
badlogicgames [Sat, 12 May 2012 21:52:39 +0000 (21:52 +0000)]
[added] FileHandle#pathWithoutExtension(), returns dir/dir2/file for dir/dir2/file.png
badlogicgames [Sat, 12 May 2012 21:52:03 +0000 (21:52 +0000)]
[fixed] issue 776, SkinLoader didn't cope with directory nesting for texture files.
badlogicgames [Sat, 12 May 2012 21:39:23 +0000 (21:39 +0000)]
[changed] LocalLwjglTest contains code for testing issue 815, EarClippingTriangulator has a problem.
badlogicgames [Sat, 12 May 2012 21:17:49 +0000 (21:17 +0000)]
[fixed] issue 830, TextField will replace selected contents with clipboard contents in case of a paste event. Thanks longri!
badlogicgames [Sat, 12 May 2012 21:12:46 +0000 (21:12 +0000)]
[fixed] issue 832, CameraGroupStrategy is now a Disposable as it might create a shader when GLSL 2.0 is used.
badlogicgames [Sat, 12 May 2012 21:10:06 +0000 (21:10 +0000)]
[fixed] issue 836, encoding for java build in build-template.xml set to utf-8, thanks tescott.
badlogicgames [Sat, 12 May 2012 21:08:04 +0000 (21:08 +0000)]
[fixed] issue 840, TextField#copy/paste are now public.
badlogicgames [Sat, 12 May 2012 21:04:40 +0000 (21:04 +0000)]
[ixed] issue 841, cpu usage for non-continuous rendering in Lwjgl backend. Thanks seraph!
badlogicgames [Fri, 11 May 2012 23:52:42 +0000 (23:52 +0000)]
[added] new Sound#play/loop methods that set all attributes (pan, volume, pitch) at once.
badlogicgames [Wed, 9 May 2012 13:50:46 +0000 (13:50 +0000)]
[fixed] GWT AssetManager emu has finishLoading now.
email.nex.software@gmail.com [Mon, 7 May 2012 20:54:55 +0000 (20:54 +0000)]
[fixed] setup and setup-ui were corrupting png files due to being treated as text files (in order to apply the template).
seraphim6x7@gmail.com [Mon, 7 May 2012 19:17:57 +0000 (19:17 +0000)]
[fixed] issue 822: simplified statement to calculate interpolated alpha value
seraphim6x7@gmail.com [Mon, 7 May 2012 19:10:48 +0000 (19:10 +0000)]
[fixed] issue 827: Utility methods for Camera and OrthographicCamera
seraphim6x7@gmail.com [Mon, 7 May 2012 18:57:49 +0000 (18:57 +0000)]
[fixed] Issue #823, added Color.tmp() and Color.cpy()
email.nex.software@gmail.com [Mon, 7 May 2012 14:02:20 +0000 (14:02 +0000)]
[fixed] icons were causing launchers to crash due to corrupt files.
kalle.hamalainen85@gmail.com [Sat, 5 May 2012 22:59:33 +0000 (22:59 +0000)]
Vertex based exponential fog added as material. Some alpha channel optimizations on shaders.
ariel.coppes@gmail.com [Thu, 3 May 2012 19:43:37 +0000 (19:43 +0000)]
changed Box2dDebugRenderer to avoid rendering the fixtures of an inactive body if drawInactiveBodies is false before the fixtures loop
ariel.coppes@gmail.com [Wed, 2 May 2012 02:30:22 +0000 (02:30 +0000)]
fixed texture packer to use relative paths as crc keys for the folders when storing and reading the childCount in case incrementalFilePath specified
ariel.coppes@gmail.com [Wed, 2 May 2012 01:14:33 +0000 (01:14 +0000)]
fixed texture packer to check in the crcs map using the relative path as the key instead the absolute when incrementalFilePath option is being used. Not only when adding objects to the map but also to get them
badlogicgames [Mon, 30 Apr 2012 10:45:32 +0000 (10:45 +0000)]
[fixed] setting globals correctly.
badlogicgames [Mon, 30 Apr 2012 10:25:38 +0000 (10:25 +0000)]
[changed] SwingLwjglTest simplified, just instantiates a few tests. Load times are a bit meh it seems.
badlogicgames [Mon, 30 Apr 2012 10:15:48 +0000 (10:15 +0000)]
[fixed] LwjglAWTCanvas input.
badlogicgames [Mon, 30 Apr 2012 09:54:52 +0000 (09:54 +0000)]
[changed] tiny few things in LwjglAWTCanvas concerning globals.
badlogicgames [Mon, 30 Apr 2012 09:27:10 +0000 (09:27 +0000)]
[added] LwjglAWTCanvas, thanks Viridia