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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[updated] to latest lwjgl nightlies, delta and mouse coord clipping in lwjgl backend...
badlogicgames [Fri, 24 Jun 2011 22:43:37 +0000 (22:43 +0000)]
[updated] to latest lwjgl nightlies, delta and mouse coord clipping in lwjgl backend now work as expected :D Thanks MatthiasM!

13 years ago[fixed] use 16-bit rgb for textures in qbob! Super mega hyper performance boost on...
badlogicgames [Fri, 24 Jun 2011 22:29:26 +0000 (22:29 +0000)]
[fixed] use 16-bit rgb for textures in qbob! Super mega hyper performance boost on Tegra platform. Doesn't like 24-bit textures one bit it seems...

13 years ago[added] Input.getDeltaX()/getDeltaY() and consorts to get the delta mouse/touch movem...
badlogicgames [Fri, 24 Jun 2011 22:28:15 +0000 (22:28 +0000)]
[added] Input.getDeltaX()/getDeltaY() and consorts to get the delta mouse/touch movement. Has a problem in the lwjgl backend due to a bug. Have to update to the lwgjl nightlies (will do so in a bit)
[added] Input.setCursorCatched(), to catch and hide the mouse cursor. Does not entirely work with the Jogl backend as catching the mouse cursor within the window is impossible to do perfectly with Robot. High mouse speeds will let the cursor escape eventually. Works fine with Lwjgl though.
[added] Input.setCursorLocation(), in case you need to position the mouse cursor at a specific point within the window :)

13 years ago[fixed] issue 310, depth buffer flag was ignored.
badlogicgames [Fri, 24 Jun 2011 13:50:02 +0000 (13:50 +0000)]
[fixed] issue 310, depth buffer flag was ignored.

13 years ago[fixed] Body.destroyFixture() puts fixture back in pool as well...
badlogicgames [Fri, 24 Jun 2011 10:49:15 +0000 (10:49 +0000)]
[fixed] Body.destroyFixture() puts fixture back in pool as well...

13 years ago[fixed] Bodies and Fixtures are pooled now. I'm afraid i can't pool joints, jointedge...
badlogicgames [Fri, 24 Jun 2011 10:48:06 +0000 (10:48 +0000)]
[fixed] Bodies and Fixtures are pooled now. I'm afraid i can't pool joints, jointedges and shapes.

13 years ago[fixed] issue 304, segment/circle intersection. Thanks TheDannyMo!
badlogicgames [Fri, 24 Jun 2011 10:14:43 +0000 (10:14 +0000)]
[fixed] issue 304, segment/circle intersection. Thanks TheDannyMo!

13 years ago[fixed] issue 307, typo
badlogicgames [Fri, 24 Jun 2011 09:22:56 +0000 (09:22 +0000)]
[fixed] issue 307, typo

13 years ago[fixed] accelerometer orientation on native "landscape" devices. Using Display.getOri...
badlogicgames [Thu, 23 Jun 2011 21:46:52 +0000 (21:46 +0000)]
[fixed] accelerometer orientation on native "landscape" devices. Using Display.getOrientation() for now out of laziness. Will multiplex based on version at some point in the future...
[added] AccelerometerTest
[added] Input.getNativeOrientation and Input.getRotation, the former returns an enum (Orientation.Landscape/Portrait) the later an angle in degrees (0, 90, 180, 270), indicating the deviation from the native orientation.
[removed] useless, lockless input classes for android. i have to update them every time, but we'll never switch to them...
[fixed] typo in Camera documentation

13 years ago[fixed] accelerometer orientation on native "landscape" devices. Using Display.getOri...
badlogicgames [Thu, 23 Jun 2011 21:37:02 +0000 (21:37 +0000)]
[fixed] accelerometer orientation on native "landscape" devices. Using Display.getOrientation() for now out of laziness. Will multiplex based on version at some point in the future...
[added] AccelerometerTest
[added] Input.getNativeOrientation and Input.getRotation, the former returns an enum (Orientation.Landscape/Portrait) the later an angle in degrees (0, 90, 180, 270), indicating the deviation from the native orientation.

13 years ago[fixed] tiny bug in PIckingTest, set glViewport wrong.
badlogicgames [Thu, 23 Jun 2011 20:28:49 +0000 (20:28 +0000)]
[fixed] tiny bug in PIckingTest, set glViewport wrong.

13 years ago[changed] android tests use stencil by default now.
badlogicgames [Thu, 23 Jun 2011 16:08:20 +0000 (16:08 +0000)]
[changed] android tests use stencil by default now.

13 years ago[moar stuff]
badlogicgames [Thu, 23 Jun 2011 16:08:03 +0000 (16:08 +0000)]
[moar stuff]

13 years ago[changed] default stencil is 0 bits in all backends.
badlogicgames [Thu, 23 Jun 2011 15:53:39 +0000 (15:53 +0000)]
[changed] default stencil is 0 bits in all backends.
[changed] added rgba, depth, stencil support for android backend. woot :)

13 years ago[fixed] getDisplayModes returns one and only fullscreen mode on Android now :)
badlogicgames [Thu, 23 Jun 2011 15:18:15 +0000 (15:18 +0000)]
[fixed] getDisplayModes returns one and only fullscreen mode  on Android now :)

13 years ago[changed] numSamples -> samples for MSAA
badlogicgames [Thu, 23 Jun 2011 15:12:53 +0000 (15:12 +0000)]
[changed] numSamples -> samples for MSAA

13 years ago[added] A ton of new methods to Graphics for switching the display mode, fullscreen...
badlogicgames [Thu, 23 Jun 2011 15:09:01 +0000 (15:09 +0000)]
[added] A ton of new methods to Graphics for switching the display mode, fullscreen support, querying the active buffer format (color, depth, stencil, samples), enabling vsync etc.
[added] JoglApplicationConfiguration and LwjglApplicationConfiguration. Yay :)
[added] FullscreenTest

13 years ago[fixed] concurrentmodification exception in AndroidAudio.dispose(). Cause you shall...
badlogicgames [Wed, 22 Jun 2011 23:30:58 +0000 (23:30 +0000)]
[fixed] concurrentmodification exception in AndroidAudio.dispose(). Cause you shall not remove stuff from a list while you use an iterator of that list. I'm stupid...

13 years ago[changed] softkeyboard is now created in UI thread. Doesn't affect anything though...
badlogicgames [Tue, 21 Jun 2011 18:54:34 +0000 (18:54 +0000)]
[changed] softkeyboard is now created in UI thread. Doesn't affect anything though, since we do that via a service which is thread safe it seems. Can't go wrong with a Handler though :)

13 years ago[added] OnscreenKeyboardTest
badlogicgames [Tue, 21 Jun 2011 17:16:01 +0000 (17:16 +0000)]
[added] OnscreenKeyboardTest

13 years ago(no commit message)
badlogicgames [Tue, 21 Jun 2011 00:30:48 +0000 (00:30 +0000)]

13 years ago(no commit message)
badlogicgames [Tue, 21 Jun 2011 00:30:29 +0000 (00:30 +0000)]

13 years ago[added] Keys.BUTTON_CIRCLE for the Xperia Play circle button. Sony, you so awesome...
badlogicgames [Tue, 21 Jun 2011 00:10:58 +0000 (00:10 +0000)]
[added] Keys.BUTTON_CIRCLE for the Xperia Play circle button. Sony, you so awesome...
[changed] AndroidInput will translate BACK + alt to BUTTON_CIRCLE on Xperia play.

13 years ago[changed] MusicTest allows to specify number of simultanious streams.
badlogicgames [Mon, 20 Jun 2011 22:10:38 +0000 (22:10 +0000)]
[changed] MusicTest allows to specify number of simultanious streams.

13 years ago[fixed] issue 302. Thanks to dwneonstar!
badlogicgames [Mon, 20 Jun 2011 21:50:56 +0000 (21:50 +0000)]
[fixed] issue 302. Thanks to dwneonstar!

13 years ago[fixed] some minor stuff
badlogicgames [Mon, 20 Jun 2011 19:22:25 +0000 (19:22 +0000)]
[fixed] some minor stuff

13 years ago[fixed] minor keyboard stuff in jogl.
badlogicgames [Mon, 20 Jun 2011 14:47:53 +0000 (14:47 +0000)]
[fixed] minor keyboard stuff in jogl.

13 years ago[fixed] some of the issues described in issue 300. Sadly, lwjgl reports Keyboard...
badlogicgames [Mon, 20 Jun 2011 14:39:08 +0000 (14:39 +0000)]
[fixed] some of the issues described in issue 300. Sadly, lwjgl reports Keyboard.EQUALS for the "+" key on german keyboards. Nothing i can do about it :/

13 years ago[fixed] part of issue 301, Mp3, Ogg and Wav now preload in the constructor (== call...
badlogicgames [Mon, 20 Jun 2011 14:02:22 +0000 (14:02 +0000)]
[fixed] part of issue 301, Mp3, Ogg and Wav now preload in the constructor (== call to OpenALAudio.newMusic()).
[todo] have audio update on separate thread. possible thread contention.

13 years ago[added] licence header to new test...
badlogicgames [Sat, 18 Jun 2011 22:36:05 +0000 (22:36 +0000)]
[added] licence header to new test...

13 years ago[added] FastTextReadingTest, loading 178k words, line separated from a ~1MB file...
badlogicgames [Sat, 18 Jun 2011 22:35:15 +0000 (22:35 +0000)]
[added] FastTextReadingTest, loading 178k words, line separated from a ~1MB file. ~3.2 seconds on Nexus One and HTC Desire with Gingerbread. Could be faster, but for most practical purposes that suffices...

13 years ago[fixed] major bozo in Group, didn't pass through touch down events to focused Actor...
badlogicgames [Sat, 18 Jun 2011 12:12:44 +0000 (12:12 +0000)]
[fixed] major bozo in Group, didn't pass through touch down events to focused Actor. wtf.

13 years ago[updated] a ton of natives...
badlogicgames [Sat, 18 Jun 2011 10:44:23 +0000 (10:44 +0000)]
[updated] a ton of natives...

13 years ago[added] g3d versions of model. damn they load fast :p
badlogicgames [Sat, 18 Jun 2011 00:10:45 +0000 (00:10 +0000)]
[added] g3d versions of model. damn they load fast :p

13 years ago[changed] ModelLoader in core API is now called ModelLoaderOld. Why? Cause it screwed...
badlogicgames [Fri, 17 Jun 2011 22:42:51 +0000 (22:42 +0000)]
[changed] ModelLoader in core API is now called ModelLoaderOld. Why? Cause it screwed with things in the extension...
[added] new methods to Camera
[added] new methods to Texture (get wrap & filter)
[finished] QPRE :D

13 years ago[fixed] drawChild() in Group needed a flush, otherwise scissor stuff is broken in UI.
badlogicgames [Fri, 17 Jun 2011 14:04:12 +0000 (14:04 +0000)]
[fixed] drawChild() in Group needed a flush, otherwise scissor stuff is broken in UI.

13 years ago[fixed] vector pinball Field needed to implement pre/post solve.
badlogicgames [Fri, 17 Jun 2011 12:48:15 +0000 (12:48 +0000)]
[fixed] vector pinball Field needed to implement pre/post solve.

13 years ago[changed] IsoCamTest, just a bit to fit the tutorial on the blog.
badlogicgames [Thu, 16 Jun 2011 23:44:08 +0000 (23:44 +0000)]
[changed] IsoCamTest, just a bit to fit the tutorial on the blog.

13 years ago[changed] IsoCamTest is now a fully working isometric tile rendering example with...
badlogicgames [Thu, 16 Jun 2011 22:33:56 +0000 (22:33 +0000)]
[changed] IsoCamTest is now a fully working isometric tile rendering example with camera drag. tiles are asumed to be 1x1 units in size. The spritebatch used to render is using a rotation matrix so everything is rendered in the x/z plane instead of the usual x/y plane. the camera itself is located above the x/z plane, looking down, left, along the negative z-axis for a 45 degree iso effect.

13 years ago[added] more fun to 3D loader api :)
badlogicgames [Thu, 16 Jun 2011 17:38:48 +0000 (17:38 +0000)]
[added] more fun to 3D loader api :)

13 years ago[added] ModelLoader inteface, plus sub-interfaces like StillModelLoader, KeyframedMod...
badlogicgames [Thu, 16 Jun 2011 17:33:34 +0000 (17:33 +0000)]
[added] ModelLoader inteface, plus sub-interfaces like StillModelLoader, KeyframedModelLoader and SkeletonModelLoader
[added] ModelLoaderHints and MD2LoaderHints. Allows to generically pass on loading hints like flipV etc. to a specific loader.
[changed] all loaders (except the Ogre one) implement the interfaces now
[added] ModelLoaderRegistry, allows to register one or more loaders based on file extension. Makes loading models a bit easier.

13 years ago[updated] Version is 0.9.2 now.
badlogicgames [Thu, 16 Jun 2011 16:45:54 +0000 (16:45 +0000)]
[updated] Version is 0.9.2 now.

13 years ago[changed] made box2d velocity threshold configureable, see World.setVelocityThreshold...
badlogicgames [Thu, 16 Jun 2011 16:45:01 +0000 (16:45 +0000)]
[changed] made box2d velocity threshold configureable, see World.setVelocityThreshold()/getVelocityThreshold().

13 years agofixed mac natives
badlogicgames [Thu, 16 Jun 2011 16:29:03 +0000 (16:29 +0000)]
fixed mac natives

13 years ago[changed] made box2d velocity threshold configureable, see World.setVelocityThreshold...
badlogicgames [Thu, 16 Jun 2011 16:25:27 +0000 (16:25 +0000)]
[changed] made box2d velocity threshold configureable, see World.setVelocityThreshold()/getVelocityThreshold().

13 years ago[added] ExitTest
badlogicgames [Wed, 15 Jun 2011 19:16:37 +0000 (19:16 +0000)]
[added] ExitTest

13 years ago[added] Application.exit(). This will close the application some time in the future...
badlogicgames [Wed, 15 Jun 2011 19:11:53 +0000 (19:11 +0000)]
[added] Application.exit(). This will close the application some time in the future, invoking the full pause/dispose cycle.

13 years ago[added] debug renderer to Box2DTest.
badlogicgames [Wed, 15 Jun 2011 19:01:46 +0000 (19:01 +0000)]
[added] debug renderer to Box2DTest.

13 years ago[fixed] issue 287, typo in TextInputListener.
badlogicgames [Wed, 15 Jun 2011 18:33:43 +0000 (18:33 +0000)]
[fixed] issue 287, typo in TextInputListener.

13 years ago[updated] all binaries from ci server.
badlogicgames [Wed, 15 Jun 2011 17:44:11 +0000 (17:44 +0000)]
[updated] all binaries from ci server.

13 years agomac natives...
badlogicgames [Wed, 15 Jun 2011 17:31:29 +0000 (17:31 +0000)]
mac natives...

13 years ago[fixed] mac build script, last try before i make things explode
badlogicgames [Wed, 15 Jun 2011 17:29:40 +0000 (17:29 +0000)]
[fixed] mac build script, last try before i make things explode

13 years ago[fixed] mac build script, linker options still had ppc enabled.
badlogicgames [Wed, 15 Jun 2011 17:26:28 +0000 (17:26 +0000)]
[fixed] mac build script, linker options still had ppc enabled.

13 years ago[changed] mac build is now x86/x64 only. I'm sorry, no more ppc support in latest...
badlogicgames [Wed, 15 Jun 2011 17:23:59 +0000 (17:23 +0000)]
[changed] mac build is now x86/x64 only. I'm sorry, no more ppc support in latest xcode it seems. Fuck all about that.

13 years ago[added] post/pre solve stuff to Box2DTest. Major log output ahead :D
badlogicgames [Wed, 15 Jun 2011 17:15:44 +0000 (17:15 +0000)]
[added] post/pre solve stuff to Box2DTest. Major log output ahead :D

13 years ago[added] box2d post/pre solve. Gotta compile for mac...
badlogicgames [Wed, 15 Jun 2011 17:13:57 +0000 (17:13 +0000)]
[added] box2d post/pre solve. Gotta compile for mac...

13 years ago[oh god i'm dumb] forgot to commit AndroidInput...
badlogicgames [Wed, 15 Jun 2011 14:30:21 +0000 (14:30 +0000)]
[oh god i'm dumb] forgot to commit AndroidInput...

13 years ago[fixed] multitouch pointer id remapping
badlogicgames [Wed, 15 Jun 2011 08:12:12 +0000 (08:12 +0000)]
[fixed] multitouch pointer id remapping

13 years ago[fixed] TiledLoader couldn't correctly load multi-layer xml maps
dfraska@gmail.com [Wed, 15 Jun 2011 01:36:13 +0000 (01:36 +0000)]
[fixed] TiledLoader couldn't correctly load multi-layer xml maps

13 years ago[fixed] TileMapRenderer offset had changed
dfraska@gmail.com [Wed, 15 Jun 2011 01:09:51 +0000 (01:09 +0000)]
[fixed] TileMapRenderer offset had changed

13 years ago[added] BitmapFont.computeGlyphAdvancesAndPositions() (what a mouth full...) and...
badlogicgames [Tue, 14 Jun 2011 23:47:14 +0000 (23:47 +0000)]
[added] BitmapFont.computeGlyphAdvancesAndPositions() (what a mouth full...) and BitmapFont.containsCharacter(). Needed for easy implementation of UI text field :D

[added] TextField to QBOB ui prototype. Not done yet, clipping and scrolling is missing.

13 years ago[added] Actor.keyDown/Up/Touched/scrolled plus implementation in Group.
badlogicgames [Tue, 14 Jun 2011 21:59:50 +0000 (21:59 +0000)]
[added] Actor.keyDown/Up/Touched/scrolled plus implementation in Group.
[added] Group.keyboardFocus() and scrollFocus(). May the fsm have mercy on us.

13 years ago[fixed] typo. how did that get in there?
badlogicgames [Tue, 14 Jun 2011 19:58:30 +0000 (19:58 +0000)]
[fixed] typo. how did that get in there?

13 years ago[fixed] Circle contains. Thanks bullsquared!
badlogicgames [Tue, 14 Jun 2011 09:09:37 +0000 (09:09 +0000)]
[fixed] Circle contains. Thanks bullsquared!

13 years ago[changed] split up Group.draw() into several methods. Needed for UI stuff, also a...
badlogicgames [Mon, 13 Jun 2011 23:13:28 +0000 (23:13 +0000)]
[changed] split up Group.draw() into several methods. Needed for UI stuff, also a little cleaner now.

13 years ago(no commit message)
badlogicgames [Sun, 12 Jun 2011 16:29:45 +0000 (16:29 +0000)]

13 years ago[added] some blender files to test the blender exporter for still models. Works like...
badlogicgames [Sun, 12 Jun 2011 16:27:44 +0000 (16:27 +0000)]
[added] some blender files to test the blender exporter for still models. Works like a charme :D
[added] tons of new widgets for the qbob scene2d ui stuff. to be released as a libgdx extension. :D

13 years ago[fixed] TileMapRenderer was incorrectly placing tiles with transparency
dfraska@gmail.com [Sat, 11 Jun 2011 14:51:33 +0000 (14:51 +0000)]
[fixed] TileMapRenderer was incorrectly placing tiles with transparency

13 years ago[reverted] Group, cause i was out of my mind...
badlogicgames [Fri, 10 Jun 2011 14:45:01 +0000 (14:45 +0000)]
[reverted] Group, cause i was out of my mind...

13 years ago[fixed] issue 289, thx Mihail!
badlogicgames [Fri, 10 Jun 2011 13:22:19 +0000 (13:22 +0000)]
[fixed] issue 289, thx Mihail!

13 years ago[fixed] descent is calculated over all glyphs in BitmapFont.
badlogicgames [Fri, 10 Jun 2011 08:47:44 +0000 (08:47 +0000)]
[fixed] descent is calculated over all glyphs in BitmapFont.

13 years ago[fixed] FastImage sets color of sprite as well now. Thanks Mihail.
badlogicgames [Thu, 9 Jun 2011 21:17:58 +0000 (21:17 +0000)]
[fixed] FastImage sets color of sprite as well now. Thanks Mihail.

13 years ago[changed] BitmapFont supports Hiero 4 output as well now.
badlogicgames [Thu, 9 Jun 2011 15:32:31 +0000 (15:32 +0000)]
[changed] BitmapFont supports Hiero 4 output as well now.

13 years ago[added] boy.g3dt and StillModel modificatoins
badlogicgames [Thu, 9 Jun 2011 08:17:49 +0000 (08:17 +0000)]
[added] boy.g3dt and StillModel modificatoins

13 years ago[added] Actove.touchMoved, uses a base implementation so that API doesn't break.
badlogicgames [Wed, 8 Jun 2011 22:23:08 +0000 (22:23 +0000)]
[added] Actove.touchMoved, uses a base implementation so that API doesn't break.

13 years ago[fixed] ShaderProgram.setUniformMatrix, thx toronto :)
badlogicgames [Wed, 8 Jun 2011 22:14:18 +0000 (22:14 +0000)]
[fixed] ShaderProgram.setUniformMatrix, thx toronto :)

13 years ago[added] BitmapFont.getDescent() to end this madness!
badlogicgames [Wed, 8 Jun 2011 20:05:07 +0000 (20:05 +0000)]
[added] BitmapFont.getDescent() to end this madness!

13 years ago[added] nine patches, skin class + xml format etc.
badlogicgames [Wed, 8 Jun 2011 19:17:28 +0000 (19:17 +0000)]
[added] nine patches, skin class + xml format etc.

13 years ago[renamed] new Xml.Element attribute getters...
badlogicgames [Wed, 8 Jun 2011 18:40:30 +0000 (18:40 +0000)]
[renamed] new Xml.Element attribute getters...

13 years ago[added] more attribute getters to Xml.
badlogicgames [Wed, 8 Jun 2011 18:38:34 +0000 (18:38 +0000)]
[added] more attribute getters to Xml.

13 years agofinal commit for the night. sleep...
badlogicgames [Mon, 6 Jun 2011 00:17:44 +0000 (00:17 +0000)]
final commit for the night. sleep...

13 years ago[added] g3dt Softimage exporters
badlogicgames [Sun, 5 Jun 2011 23:58:16 +0000 (23:58 +0000)]
[added] g3dt Softimage exporters

13 years ago[added] G3dtLoader for still models.
badlogicgames [Sun, 5 Jun 2011 23:56:21 +0000 (23:56 +0000)]
[added] G3dtLoader for still models.
[added] stuff...

13 years ago[added] g3dt-still schema
badlogicgames [Sun, 5 Jun 2011 23:54:35 +0000 (23:54 +0000)]
[added] g3dt-still schema

13 years ago[added] G3dtLoader for still models.
badlogicgames [Sun, 5 Jun 2011 23:52:51 +0000 (23:52 +0000)]
[added] G3dtLoader for still models.
[added] stuff...

13 years ago[fixed] LinearGroup takes float as argument for width/height.
badlogicgames [Sun, 5 Jun 2011 22:26:20 +0000 (22:26 +0000)]
[fixed] LinearGroup takes float as argument for width/height.
[added] MEsh.scale(), use with care! it's bollocks! seriously!

13 years ago[added] some component based methods to Body. Not done yet.
badlogicgames [Sun, 5 Jun 2011 00:38:47 +0000 (00:38 +0000)]
[added] some component based methods to Body. Not done yet.

13 years ago[added] boy to QbobViewer :D looks amazing.
badlogicgames [Sat, 4 Jun 2011 16:29:25 +0000 (16:29 +0000)]
[added] boy to QbobViewer :D looks amazing.
[added] log method to AndroidMultiTouchHandler for those special times...

13 years ago[fixed] lots of stuff in the 3D API
badlogicgames [Sat, 4 Jun 2011 15:05:43 +0000 (15:05 +0000)]
[fixed] lots of stuff in the 3D API
[changed] removed some assets from model-loader project(s).

13 years ago[fixed] MD2 loader
badlogicgames [Sat, 4 Jun 2011 14:19:00 +0000 (14:19 +0000)]
[fixed] MD2 loader

13 years ago[added] texture packer to build
badlogicgames [Sat, 4 Jun 2011 13:56:17 +0000 (13:56 +0000)]
[added] texture packer to build

13 years ago[changed] MORE ACTORS IN CULLING TEST!
badlogicgames [Sat, 4 Jun 2011 12:50:18 +0000 (12:50 +0000)]
[changed] MORE ACTORS IN CULLING TEST!

13 years ago[added] Simple stage culling test with a lot of assumptions.
badlogicgames [Sat, 4 Jun 2011 12:06:28 +0000 (12:06 +0000)]
[added] Simple stage culling test with a lot of assumptions.

13 years ago[fixed] updated check in FastImage. Bollocks.
badlogicgames [Sat, 4 Jun 2011 10:42:46 +0000 (10:42 +0000)]
[fixed] updated check in FastImage. Bollocks.

13 years ago[added] parent alpha to fastimage.
badlogicgames [Sat, 4 Jun 2011 10:41:14 +0000 (10:41 +0000)]
[added] parent alpha to fastimage.

13 years ago[changed] safeguard in onPause, erase realId of AndroidInput. The MOtorola Jordan...
badlogicgames [Fri, 3 Jun 2011 17:20:03 +0000 (17:20 +0000)]
[changed] safeguard in onPause, erase realId of AndroidInput. The MOtorola Jordan has quite some problems it seems. Works fine on all other kinds of phones...
[changed] upped the realId size in AndroidInput for good measure.

13 years ago[fixed] MouseJoint is rendered in Box2DDebugRenderer now.
badlogicgames [Fri, 3 Jun 2011 16:32:19 +0000 (16:32 +0000)]
[fixed] MouseJoint is rendered in Box2DDebugRenderer now.

13 years ago[changed] lightmaps for android version.
badlogicgames [Thu, 2 Jun 2011 22:10:46 +0000 (22:10 +0000)]
[changed] lightmaps for android version.

13 years ago[changed] latest iteration of the lightmaps
badlogicgames [Thu, 2 Jun 2011 21:43:06 +0000 (21:43 +0000)]
[changed] latest iteration of the lightmaps

13 years ago[added] new lightmaps!
badlogicgames [Thu, 2 Jun 2011 21:25:56 +0000 (21:25 +0000)]
[added] new lightmaps!