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eric.spitz2000@gmail.com [Fri, 20 May 2011 19:23:32 +0000 (19:23 +0000)]
[Removed] FrameBuffer methods from Texture. Improved versions are available in ScreenUtils
badlogicgames [Fri, 20 May 2011 14:36:09 +0000 (14:36 +0000)]
[added] interface design for ModelRenderer and ModelInstances. Yay?
badlogicgames [Fri, 20 May 2011 09:19:05 +0000 (09:19 +0000)]
[fixed] IAOB in Sequence. Reason was that currAction could go over actions.size() without a check, e.g. act is called after the Sequence is already finished. silly me...
eric.spitz2000@gmail.com [Thu, 19 May 2011 18:43:04 +0000 (18:43 +0000)]
[Moved] ObjLoader in extensions to .g3d.loaders.wavefront to avoid conflicts with ObjLoader in core
badlogicgames [Wed, 18 May 2011 21:53:15 +0000 (21:53 +0000)]
[updated] natives and libraries
badlogicgames [Wed, 18 May 2011 21:43:27 +0000 (21:43 +0000)]
[updated] libs/natives in gdx-helloworld
badlogicgames [Wed, 18 May 2011 21:24:32 +0000 (21:24 +0000)]
[changed] version to major.minor.foobar
badlogicgames [Wed, 18 May 2011 21:10:27 +0000 (21:10 +0000)]
[added] MultiTouchActorTest, to test the multitouch... on actors... like Buttons! XD
badlogicgames [Wed, 18 May 2011 21:08:34 +0000 (21:08 +0000)]
[fixed] Button mulittouch behaviour. I'm so smart...
badlogicgames [Wed, 18 May 2011 20:27:46 +0000 (20:27 +0000)]
[fixed] issue whatever, OnActionCompletedListener fixed, some leaks to be expected. enjoy...
eric.spitz2000@gmail.com [Wed, 18 May 2011 19:22:05 +0000 (19:22 +0000)]
[Replaced] DAE file
eric.spitz2000@gmail.com [Wed, 18 May 2011 19:13:10 +0000 (19:13 +0000)]
[Added] DAE asset
badlogicgames [Wed, 18 May 2011 17:46:33 +0000 (17:46 +0000)]
[fixed] issue 251 in TiledLoader. Thanks Sofox!
eric.spitz2000@gmail.com [Tue, 17 May 2011 20:17:37 +0000 (20:17 +0000)]
[Revert] Previous change to setSprite method.
eric.spitz2000@gmail.com [Tue, 17 May 2011 17:21:59 +0000 (17:21 +0000)]
[Changed] Moved Material classes to com.badlogic.gdx.graphics.g3d.materials, to avoid conflicts between core and extensions
badlogicgames [Mon, 16 May 2011 21:19:48 +0000 (21:19 +0000)]
[changed] synching only on Input instance. Still shit...
badlogicgames [Mon, 16 May 2011 21:16:25 +0000 (21:16 +0000)]
[changed] initial realId array is zero length.
badlogicgames [Mon, 16 May 2011 21:02:20 +0000 (21:02 +0000)]
[fixed] this shit groups.google.com/group/android-developers/browse_thread/thread/
8b14591ead5608a0#
WARNING it's tested but i have to go through ALL my devices to greenlight this.
badlogicgames [Mon, 16 May 2011 20:27:40 +0000 (20:27 +0000)]
mac binaries reverted
badlogicgames [Mon, 16 May 2011 20:23:29 +0000 (20:23 +0000)]
[revered] b2Settings linearVelocityThreshold...
badlogicgames [Mon, 16 May 2011 20:21:20 +0000 (20:21 +0000)]
mac binaries...
badlogicgames [Mon, 16 May 2011 20:14:23 +0000 (20:14 +0000)]
[temporary] b2d velocityThreshold to 0.0f for t4ils
badlogicgames [Mon, 16 May 2011 18:57:58 +0000 (18:57 +0000)]
[changed] AndroidInput touchx/y/etc arrays resized to 40 elements. Temporary fix for xperia. still strange.
dfraska [Mon, 16 May 2011 02:05:56 +0000 (02:05 +0000)]
[removed] unused import
badlogicgames [Mon, 16 May 2011 00:50:43 +0000 (00:50 +0000)]
[added] some Collada models
[added] preliminary Collada stuff. For now we only load geometries (<triangles>/<polylist>). Got to write Faces.getMesh() tomorrow, easy peasy. Also "deindexes" the indices and triangulates polylists for übercomfort.
badlogicgames [Mon, 16 May 2011 00:48:23 +0000 (00:48 +0000)]
[fixed] bozo in Xml$Element#getChildrenByName.
eric.spitz2000@gmail.com [Sun, 15 May 2011 02:07:23 +0000 (02:07 +0000)]
[Fixed] ParticleEmitter.setSprite method. Current implementation prematurely breaks from the particle.setTexture loop after reaching a null particle value.
badlogicgames [Sun, 15 May 2011 00:40:46 +0000 (00:40 +0000)]
[changed] AndroidGraphics.pause() won't synch on pause if listener is currently not running.
badlogicgames [Sun, 15 May 2011 00:32:26 +0000 (00:32 +0000)]
[changed] ApplicationListener.create() is now called in Renderer.onSurfaceChanged on Android. Let's see how that works out. Reason: Xoom and other HC devices have that funky bar at the bottom which munches away some pixels. Gdx.graphics.getHeight()/getWidth() are initially set to the display's width & height, which is incorrect on those devices. Problem is that Renderer.onSurfaceCreated() is called before the GLSurfaceView is laid out so we had to fetch the dimensions from somewhere else (display metrics...). Bummer.
[changed] couple of tests just for fun
[added] .dae models
[added] StillModel & StillSubMesh for static models. Can't use static -> Java keyword...
badlogicgames [Sat, 14 May 2011 21:10:16 +0000 (21:10 +0000)]
[fixed] TileAtlas used String.isEmpty.
badlogicgames [Sat, 14 May 2011 20:53:43 +0000 (20:53 +0000)]
[fixed] Delay called listener twice. Wtf...
nathan.sweet [Sat, 14 May 2011 14:02:33 +0000 (14:02 +0000)]
[added] Actor scaling to Label and Button.
nathan.sweet [Sat, 14 May 2011 13:46:15 +0000 (13:46 +0000)]
[fixed] Issue 239: font bounds should be float, not int.
badlogicgames [Sat, 14 May 2011 11:59:14 +0000 (11:59 +0000)]
[fixed] issue 243, AudioTools.convertToShort() was wrong.
nathan.sweet [Fri, 13 May 2011 04:20:13 +0000 (04:20 +0000)]
[added] Min size to LwjglCanvas.
[added] Control keys to LwjglInput.
[change] TexturePacker so incremental is not on by default (reverts previous accidental checkin).
[change] TexturePacker, process throws a RuntimeException.
[added] Input.Keys: CENTER, UP, DOWN, LEFT, RIGHT. Left DPAD_* alone.
[added] Layout#invalidate() for proper layout caching when using scene2d for GUIs.
dfraska [Fri, 13 May 2011 01:32:53 +0000 (01:32 +0000)]
[fixed] TileMapPacker and TileAtlas now properly follow relative directory paths
dfraska [Thu, 12 May 2011 23:26:09 +0000 (23:26 +0000)]
[fixed] TileMapRenderer now properly handles maps without the blended tiles attribute
badlogicgames [Wed, 11 May 2011 21:12:35 +0000 (21:12 +0000)]
[added] new resources from kernle
badlogicgames [Wed, 11 May 2011 21:10:04 +0000 (21:10 +0000)]
[changed] TextureDataTest now uses a Pixmap, old code left in, commented.
badlogicgames [Mon, 9 May 2011 07:32:36 +0000 (07:32 +0000)]
[fixed] removed sysout in camera. my brain...
badlogicgames [Sun, 8 May 2011 21:19:30 +0000 (21:19 +0000)]
[fixed] null pointer check in Element convenience methods.
badlogicgames [Sun, 8 May 2011 21:14:18 +0000 (21:14 +0000)]
[added] some convenience methods to Xml.Element.
badlogicgames [Sat, 7 May 2011 21:59:42 +0000 (21:59 +0000)]
[added] Circle class...
[added] Methods for Circle/Rectangle overlap testing to Intersector.
badlogicgames [Sat, 7 May 2011 20:58:55 +0000 (20:58 +0000)]
[fixed] Gdx.glu wasn't set in Jogl backend
[fixed] Camera has unproject/project methods that allow specification of viewport. See PickingTest.
badlogicgames [Thu, 5 May 2011 22:37:35 +0000 (22:37 +0000)]
[fixed] Lwjgl now also handles the escape key. BECAUSE I CAN!
[fixed] cosmetics
[added] Rectangle has a convenience method...
nathan.sweet [Mon, 2 May 2011 20:15:34 +0000 (20:15 +0000)]
[fixed] Util arrays addAll.
badlogicgames [Sun, 1 May 2011 11:45:18 +0000 (11:45 +0000)]
[added] minor additions to rect and vec2.
dfraska [Sat, 30 Apr 2011 16:04:51 +0000 (16:04 +0000)]
[added] TiledLoader and TiledObject now gather the gid from objects (to support tile objects). TileMapRenderer will not render these objects.
dfraska [Sat, 30 Apr 2011 15:31:54 +0000 (15:31 +0000)]
[fixed] TileMapRenderer was culling incorrectly
badlogicgames [Fri, 29 Apr 2011 21:26:59 +0000 (21:26 +0000)]
and one more commit for the cronjob
badlogicgames [Fri, 29 Apr 2011 21:25:00 +0000 (21:25 +0000)]
another test commit for the git mirror...
badlogicgames [Fri, 29 Apr 2011 13:41:05 +0000 (13:41 +0000)]
test commit for git cron job
badlogicgames [Fri, 29 Apr 2011 13:39:44 +0000 (13:39 +0000)]
badlogicgames [Fri, 29 Apr 2011 12:53:00 +0000 (12:53 +0000)]
badlogicgames [Fri, 29 Apr 2011 12:52:32 +0000 (12:52 +0000)]
[added] TextureDownloadTest, yay?
badlogicgames [Fri, 29 Apr 2011 12:16:41 +0000 (12:16 +0000)]
badlogicgames [Fri, 29 Apr 2011 12:16:05 +0000 (12:16 +0000)]
[removed] c++ nature from gdx project. ant files baby...
dfraska [Wed, 27 Apr 2011 23:08:35 +0000 (23:08 +0000)]
[fixed] TiledMapRenderer now correctly handles layer lists
badlogicgames [Wed, 27 Apr 2011 19:32:43 +0000 (19:32 +0000)]
[added] regression to ActionTest
badlogicgames [Wed, 27 Apr 2011 19:30:32 +0000 (19:30 +0000)]
[changed] Sequence, sort of reverted. No fucking idea.
badlogicgames [Wed, 27 Apr 2011 18:46:33 +0000 (18:46 +0000)]
[changed] Keys.KEYCODE_XXX changed to Keys.XXX. Keys.KEYCODE_1 etc. is Keys.NUM_1 now. That's all that changed. Enjoy, complain to Nate!
badlogicgames [Wed, 27 Apr 2011 17:49:08 +0000 (17:49 +0000)]
[fixed] type and subsequent bug in Stage.
dfraska [Tue, 26 Apr 2011 22:37:57 +0000 (22:37 +0000)]
[fixed] TileMapRenderer much more accurately calculates maximum sprite cache size
badlogicgames [Tue, 26 Apr 2011 20:22:34 +0000 (20:22 +0000)]
[removed] todo
[added] dummy README
badlogicgames [Mon, 25 Apr 2011 21:38:07 +0000 (21:38 +0000)]
FUUU SVN
badlogicgames [Mon, 25 Apr 2011 21:22:43 +0000 (21:22 +0000)]
[changed] all loader packages to g3d.loaders
badlogicgames [Mon, 25 Apr 2011 21:13:18 +0000 (21:13 +0000)]
[fixed] SkeletalAnimation and KEyframedAnimation derrive from Animation.
badlogicgames [Mon, 25 Apr 2011 21:08:04 +0000 (21:08 +0000)]
[removed] Animation.frameDuration, due to SkeletalModel having different frame durations per bone/track/animation.
badlogicgames [Mon, 25 Apr 2011 21:04:12 +0000 (21:04 +0000)]
[added] Animation class
[changed] added Model.render(ShaderProgram shader) etc.
badlogicgames [Mon, 25 Apr 2011 18:05:57 +0000 (18:05 +0000)]
[added] copy constructor for TextBounds.
badlogicgames [Sun, 24 Apr 2011 22:30:38 +0000 (22:30 +0000)]
[added] TODO for model-loaders project
[added] Model, AnimatedModel and SubMesh interfaces to be able to work with KeyframedModel & SkeletalModel transparently
[fixed] MD2Loader :D
[fixed] MD2Viewer
badlogicgames [Sun, 24 Apr 2011 21:49:08 +0000 (21:49 +0000)]
[renamed] md2old -> md2
badlogicgames [Sun, 24 Apr 2011 21:48:19 +0000 (21:48 +0000)]
[fixed] MD2Loader, replacing it with the one i had for the android game-dev tutorial.
badlogicgames [Sun, 24 Apr 2011 21:39:34 +0000 (21:39 +0000)]
[fixed] LittleEndianInputStream was completely fluxored...
badlogicgames [Sun, 24 Apr 2011 20:08:55 +0000 (20:08 +0000)]
[changed] Stage now uses a camera internally! See Stage.getCamera()/setCamera().
badlogicgames [Sun, 24 Apr 2011 20:02:02 +0000 (20:02 +0000)]
[fixed] small bug in Sequence. Gah, this is never going to end...
badlogicgames [Sun, 24 Apr 2011 15:54:57 +0000 (15:54 +0000)]
[updated] natives, mac build etc.
badlogicgames [Sun, 24 Apr 2011 15:35:26 +0000 (15:35 +0000)]
[changed] removed some AndroidApplication.initialize() methods and replaced them with variants that take an AndroidApplicationConfiguration. It's nice i like...
badlogicgames [Sun, 24 Apr 2011 14:02:51 +0000 (14:02 +0000)]
[fixed] fat binary for mac osx
badlogicgames [Sun, 24 Apr 2011 13:32:56 +0000 (13:32 +0000)]
[fixed] macos binaries
badlogicgames [Sun, 24 Apr 2011 13:28:58 +0000 (13:28 +0000)]
[fixed] Box2DTest used old Contact.GetWorldManifold() -> CI server fail, i lose the intratubes :(
nathan.sweet [Sun, 24 Apr 2011 08:20:01 +0000 (08:20 +0000)]
[updated] Hiero4.
nathan.sweet [Sun, 24 Apr 2011 07:03:57 +0000 (07:03 +0000)]
[fixed] Mario's mess!
badlogicgames [Sun, 24 Apr 2011 00:24:57 +0000 (00:24 +0000)]
[changed] Contact.GetWorldManifold() - > getWorldManifold()
badlogicgames [Sat, 23 Apr 2011 16:02:42 +0000 (16:02 +0000)]
[changed] ActionResetingPool is public now.
dfraska [Sat, 23 Apr 2011 13:12:05 +0000 (13:12 +0000)]
[fixed] TileMapRenderer now ignores null tiles, which should only be fully transparent anyways (the packer ignored them).
[changed] javadoc in TiledMapPacker
[moved] directory of processor output (because I wanted to)
badlogicgames [Fri, 22 Apr 2011 20:19:16 +0000 (20:19 +0000)]
[added] keycode Keys.KEYCODE_BACKSPACE, alias to KEYCODE_DEL (blame android)
badlogicgames [Wed, 20 Apr 2011 22:58:08 +0000 (22:58 +0000)]
[fixed] KEYCODE_PAGE_UP & DOWN for Jogl. LWJGL doesn't expose that keycode it seems ?!
badlogicgames [Wed, 20 Apr 2011 22:54:24 +0000 (22:54 +0000)]
[added] new Android 2.3 keycodes. Won't work on the desktop for obvious reasons. Page up & page down work though.
badlogicgames [Wed, 20 Apr 2011 22:45:03 +0000 (22:45 +0000)]
[fixed] added Application.log(tag, message, exception). Not so fancy on desktop but who cares :D
badlogicgames [Wed, 20 Apr 2011 22:26:27 +0000 (22:26 +0000)]
[fixed] Audio.newAudioDevice() allows you to specify the sampling rate now.
badlogicgames [Wed, 20 Apr 2011 22:13:09 +0000 (22:13 +0000)]
[fixed] seriously, i have no idea what i just fixed. See issue 224 on the tracker :D
badlogicgames [Wed, 20 Apr 2011 22:07:44 +0000 (22:07 +0000)]
[fixed] tiny bug in JavaSoundAudioDevice, short -> byte
[fixed] BitmapFont was dividing by 2 in some places, using fp math. That will fuck up rendering due to texture filters taking effect.
badlogicgames [Tue, 19 Apr 2011 17:23:34 +0000 (17:23 +0000)]
[fixed] LwjglGL10.glGetIntegerv(). Sort of. Using those query methods on Android will blow.
nathan.sweet [Tue, 19 Apr 2011 01:14:09 +0000 (01:14 +0000)]
[fixed] Nothing to see here...
badlogicgames [Mon, 18 Apr 2011 19:48:21 +0000 (19:48 +0000)]
[fixed] AndroidInput, again. Cause i'm an idiot...
badlogicgames [Mon, 18 Apr 2011 18:48:53 +0000 (18:48 +0000)]
[fixed] isPeripheralAvailable() was a little bugged...
eric.spitz2000@gmail.com [Mon, 18 Apr 2011 15:51:34 +0000 (15:51 +0000)]
[fixed] import statements and JavaDoc descriptions for ScreenUtils and ScreenCaptureTest
badlogicgames [Mon, 18 Apr 2011 10:10:34 +0000 (10:10 +0000)]
[added] AudioDevice.getLatency(), should add the same for AudioRecorder at some point... Just stubs on the desktop.
eric.spitz2000@gmail.com [Mon, 18 Apr 2011 07:03:02 +0000 (07:03 +0000)]
[added] ScreenUtils class with helper methods to get default framebuffer contents
[added] ScreenCaptureTest to test ScreenUtils.getFrameBufferTexture()