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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[Removed] FrameBuffer methods from Texture. Improved versions are available in Screen...
eric.spitz2000@gmail.com [Fri, 20 May 2011 19:23:32 +0000 (19:23 +0000)]
[Removed] FrameBuffer methods from Texture. Improved versions are available in ScreenUtils

13 years ago[added] interface design for ModelRenderer and ModelInstances. Yay?
badlogicgames [Fri, 20 May 2011 14:36:09 +0000 (14:36 +0000)]
[added] interface design for ModelRenderer and ModelInstances. Yay?

13 years ago[fixed] IAOB in Sequence. Reason was that currAction could go over actions.size(...
badlogicgames [Fri, 20 May 2011 09:19:05 +0000 (09:19 +0000)]
[fixed] IAOB in Sequence. Reason was that currAction could go over actions.size() without a check, e.g. act is called after the Sequence is already finished. silly me...

13 years ago[Moved] ObjLoader in extensions to .g3d.loaders.wavefront to avoid conflicts with...
eric.spitz2000@gmail.com [Thu, 19 May 2011 18:43:04 +0000 (18:43 +0000)]
[Moved] ObjLoader in extensions to .g3d.loaders.wavefront to avoid conflicts with ObjLoader in core

13 years ago[updated] natives and libraries
badlogicgames [Wed, 18 May 2011 21:53:15 +0000 (21:53 +0000)]
[updated] natives and libraries

13 years ago[updated] libs/natives in gdx-helloworld
badlogicgames [Wed, 18 May 2011 21:43:27 +0000 (21:43 +0000)]
[updated] libs/natives in gdx-helloworld

13 years ago[changed] version to major.minor.foobar
badlogicgames [Wed, 18 May 2011 21:24:32 +0000 (21:24 +0000)]
[changed] version to major.minor.foobar

13 years ago[added] MultiTouchActorTest, to test the multitouch... on actors... like Buttons! XD
badlogicgames [Wed, 18 May 2011 21:10:27 +0000 (21:10 +0000)]
[added] MultiTouchActorTest, to test the multitouch... on actors... like Buttons! XD

13 years ago[fixed] Button mulittouch behaviour. I'm so smart...
badlogicgames [Wed, 18 May 2011 21:08:34 +0000 (21:08 +0000)]
[fixed] Button mulittouch behaviour. I'm so smart...

13 years ago[fixed] issue whatever, OnActionCompletedListener fixed, some leaks to be expected...
badlogicgames [Wed, 18 May 2011 20:27:46 +0000 (20:27 +0000)]
[fixed] issue whatever, OnActionCompletedListener fixed, some leaks to be expected. enjoy...

13 years ago[Replaced] DAE file
eric.spitz2000@gmail.com [Wed, 18 May 2011 19:22:05 +0000 (19:22 +0000)]
[Replaced] DAE file

13 years ago[Added] DAE asset
eric.spitz2000@gmail.com [Wed, 18 May 2011 19:13:10 +0000 (19:13 +0000)]
[Added] DAE asset

13 years ago[fixed] issue 251 in TiledLoader. Thanks Sofox!
badlogicgames [Wed, 18 May 2011 17:46:33 +0000 (17:46 +0000)]
[fixed] issue 251 in TiledLoader. Thanks Sofox!

13 years ago[Revert] Previous change to setSprite method.
eric.spitz2000@gmail.com [Tue, 17 May 2011 20:17:37 +0000 (20:17 +0000)]
[Revert] Previous change to setSprite method.

13 years ago[Changed] Moved Material classes to com.badlogic.gdx.graphics.g3d.materials, to avoid...
eric.spitz2000@gmail.com [Tue, 17 May 2011 17:21:59 +0000 (17:21 +0000)]
[Changed] Moved Material classes to com.badlogic.gdx.graphics.g3d.materials, to avoid conflicts between core and extensions

13 years ago[changed] synching only on Input instance. Still shit...
badlogicgames [Mon, 16 May 2011 21:19:48 +0000 (21:19 +0000)]
[changed] synching only on Input instance. Still shit...

13 years ago[changed] initial realId array is zero length.
badlogicgames [Mon, 16 May 2011 21:16:25 +0000 (21:16 +0000)]
[changed] initial realId array is zero length.

13 years ago[fixed] this shit http://groups.google.com/group/android-developers/browse_thread...
badlogicgames [Mon, 16 May 2011 21:02:20 +0000 (21:02 +0000)]
[fixed] this shit groups.google.com/group/android-developers/browse_thread/thread/8b14591ead5608a0#

WARNING it's tested but i have to go through ALL my devices to greenlight this.

13 years agomac binaries reverted
badlogicgames [Mon, 16 May 2011 20:27:40 +0000 (20:27 +0000)]
mac binaries reverted

13 years ago[revered] b2Settings linearVelocityThreshold...
badlogicgames [Mon, 16 May 2011 20:23:29 +0000 (20:23 +0000)]
[revered] b2Settings linearVelocityThreshold...

13 years agomac binaries...
badlogicgames [Mon, 16 May 2011 20:21:20 +0000 (20:21 +0000)]
mac binaries...

13 years ago[temporary] b2d velocityThreshold to 0.0f for t4ils
badlogicgames [Mon, 16 May 2011 20:14:23 +0000 (20:14 +0000)]
[temporary] b2d velocityThreshold to 0.0f for t4ils

13 years ago[changed] AndroidInput touchx/y/etc arrays resized to 40 elements. Temporary fix...
badlogicgames [Mon, 16 May 2011 18:57:58 +0000 (18:57 +0000)]
[changed] AndroidInput touchx/y/etc arrays resized to 40 elements. Temporary fix for xperia. still strange.

13 years ago[removed] unused import
dfraska [Mon, 16 May 2011 02:05:56 +0000 (02:05 +0000)]
[removed] unused import

13 years ago[added] some Collada models
badlogicgames [Mon, 16 May 2011 00:50:43 +0000 (00:50 +0000)]
[added] some Collada models
[added] preliminary Collada stuff. For now we only load geometries (<triangles>/<polylist>). Got to write Faces.getMesh() tomorrow, easy peasy. Also "deindexes" the indices and triangulates polylists for übercomfort.

13 years ago[fixed] bozo in Xml$Element#getChildrenByName.
badlogicgames [Mon, 16 May 2011 00:48:23 +0000 (00:48 +0000)]
[fixed] bozo in Xml$Element#getChildrenByName.

13 years ago[Fixed] ParticleEmitter.setSprite method. Current implementation prematurely breaks...
eric.spitz2000@gmail.com [Sun, 15 May 2011 02:07:23 +0000 (02:07 +0000)]
[Fixed] ParticleEmitter.setSprite method. Current implementation prematurely breaks from the particle.setTexture loop after reaching a null particle value.

13 years ago[changed] AndroidGraphics.pause() won't synch on pause if listener is currently not...
badlogicgames [Sun, 15 May 2011 00:40:46 +0000 (00:40 +0000)]
[changed] AndroidGraphics.pause() won't synch on pause if listener is currently not running.

13 years ago[changed] ApplicationListener.create() is now called in Renderer.onSurfaceChanged...
badlogicgames [Sun, 15 May 2011 00:32:26 +0000 (00:32 +0000)]
[changed] ApplicationListener.create() is now called in Renderer.onSurfaceChanged on Android. Let's see how that works out. Reason: Xoom and other HC devices have that funky bar at the bottom which munches away some pixels. Gdx.graphics.getHeight()/getWidth() are initially set to the display's width & height, which is incorrect on those devices. Problem is that Renderer.onSurfaceCreated() is called before the GLSurfaceView is laid out so we had to fetch the dimensions from somewhere else (display metrics...). Bummer.

[changed] couple of tests just for fun
[added] .dae models
[added] StillModel & StillSubMesh for static models. Can't use static -> Java keyword...

13 years ago[fixed] TileAtlas used String.isEmpty.
badlogicgames [Sat, 14 May 2011 21:10:16 +0000 (21:10 +0000)]
[fixed] TileAtlas used String.isEmpty.

13 years ago[fixed] Delay called listener twice. Wtf...
badlogicgames [Sat, 14 May 2011 20:53:43 +0000 (20:53 +0000)]
[fixed] Delay called listener twice. Wtf...

13 years ago[added] Actor scaling to Label and Button.
nathan.sweet [Sat, 14 May 2011 14:02:33 +0000 (14:02 +0000)]
[added] Actor scaling to Label and Button.

13 years ago[fixed] Issue 239: font bounds should be float, not int.
nathan.sweet [Sat, 14 May 2011 13:46:15 +0000 (13:46 +0000)]
[fixed] Issue 239: font bounds should be float, not int.

13 years ago[fixed] issue 243, AudioTools.convertToShort() was wrong.
badlogicgames [Sat, 14 May 2011 11:59:14 +0000 (11:59 +0000)]
[fixed] issue 243, AudioTools.convertToShort() was wrong.

13 years ago[added] Min size to LwjglCanvas.
nathan.sweet [Fri, 13 May 2011 04:20:13 +0000 (04:20 +0000)]
[added] Min size to LwjglCanvas.
[added] Control keys to LwjglInput.
[change] TexturePacker so incremental is not on by default (reverts previous accidental checkin).
[change] TexturePacker, process throws a RuntimeException.
[added] Input.Keys: CENTER, UP, DOWN, LEFT, RIGHT. Left DPAD_* alone.
[added] Layout#invalidate() for proper layout caching when using scene2d for GUIs.

13 years ago[fixed] TileMapPacker and TileAtlas now properly follow relative directory paths
dfraska [Fri, 13 May 2011 01:32:53 +0000 (01:32 +0000)]
[fixed] TileMapPacker and TileAtlas now properly follow relative directory paths

13 years ago[fixed] TileMapRenderer now properly handles maps without the blended tiles attribute
dfraska [Thu, 12 May 2011 23:26:09 +0000 (23:26 +0000)]
[fixed] TileMapRenderer now properly handles maps without the blended tiles attribute

13 years ago[added] new resources from kernle
badlogicgames [Wed, 11 May 2011 21:12:35 +0000 (21:12 +0000)]
[added] new resources from kernle

13 years ago[changed] TextureDataTest now uses a Pixmap, old code left in, commented.
badlogicgames [Wed, 11 May 2011 21:10:04 +0000 (21:10 +0000)]
[changed] TextureDataTest now uses a Pixmap, old code left in, commented.

13 years ago[fixed] removed sysout in camera. my brain...
badlogicgames [Mon, 9 May 2011 07:32:36 +0000 (07:32 +0000)]
[fixed] removed sysout in camera. my brain...

13 years ago[fixed] null pointer check in Element convenience methods.
badlogicgames [Sun, 8 May 2011 21:19:30 +0000 (21:19 +0000)]
[fixed] null pointer check in Element convenience methods.

13 years ago[added] some convenience methods to Xml.Element.
badlogicgames [Sun, 8 May 2011 21:14:18 +0000 (21:14 +0000)]
[added] some convenience methods to Xml.Element.

13 years ago[added] Circle class...
badlogicgames [Sat, 7 May 2011 21:59:42 +0000 (21:59 +0000)]
[added] Circle class...
[added] Methods for Circle/Rectangle overlap testing to Intersector.

13 years ago[fixed] Gdx.glu wasn't set in Jogl backend
badlogicgames [Sat, 7 May 2011 20:58:55 +0000 (20:58 +0000)]
[fixed] Gdx.glu wasn't set in Jogl backend
[fixed] Camera has unproject/project methods that allow specification of viewport. See PickingTest.

13 years ago[fixed] Lwjgl now also handles the escape key. BECAUSE I CAN!
badlogicgames [Thu, 5 May 2011 22:37:35 +0000 (22:37 +0000)]
[fixed] Lwjgl now also handles the escape key. BECAUSE I CAN!
[fixed] cosmetics
[added] Rectangle has a convenience method...

13 years ago[fixed] Util arrays addAll.
nathan.sweet [Mon, 2 May 2011 20:15:34 +0000 (20:15 +0000)]
[fixed] Util arrays addAll.

13 years ago[added] minor additions to rect and vec2.
badlogicgames [Sun, 1 May 2011 11:45:18 +0000 (11:45 +0000)]
[added] minor additions to rect and vec2.

13 years ago[added] TiledLoader and TiledObject now gather the gid from objects (to support tile...
dfraska [Sat, 30 Apr 2011 16:04:51 +0000 (16:04 +0000)]
[added] TiledLoader and TiledObject now gather the gid from objects (to support tile objects). TileMapRenderer will not render these objects.

13 years ago[fixed] TileMapRenderer was culling incorrectly
dfraska [Sat, 30 Apr 2011 15:31:54 +0000 (15:31 +0000)]
[fixed] TileMapRenderer was culling incorrectly

13 years agoand one more commit for the cronjob
badlogicgames [Fri, 29 Apr 2011 21:26:59 +0000 (21:26 +0000)]
and one more commit for the cronjob

13 years agoanother test commit for the git mirror...
badlogicgames [Fri, 29 Apr 2011 21:25:00 +0000 (21:25 +0000)]
another test commit for the git mirror...

13 years agotest commit for git cron job
badlogicgames [Fri, 29 Apr 2011 13:41:05 +0000 (13:41 +0000)]
test commit for git cron job

13 years ago(no commit message)
badlogicgames [Fri, 29 Apr 2011 13:39:44 +0000 (13:39 +0000)]

13 years ago(no commit message)
badlogicgames [Fri, 29 Apr 2011 12:53:00 +0000 (12:53 +0000)]

13 years ago[added] TextureDownloadTest, yay?
badlogicgames [Fri, 29 Apr 2011 12:52:32 +0000 (12:52 +0000)]
[added] TextureDownloadTest, yay?

13 years ago(no commit message)
badlogicgames [Fri, 29 Apr 2011 12:16:41 +0000 (12:16 +0000)]

13 years ago[removed] c++ nature from gdx project. ant files baby...
badlogicgames [Fri, 29 Apr 2011 12:16:05 +0000 (12:16 +0000)]
[removed] c++ nature from gdx project. ant files baby...

13 years ago[fixed] TiledMapRenderer now correctly handles layer lists
dfraska [Wed, 27 Apr 2011 23:08:35 +0000 (23:08 +0000)]
[fixed] TiledMapRenderer now correctly handles layer lists

13 years ago[added] regression to ActionTest
badlogicgames [Wed, 27 Apr 2011 19:32:43 +0000 (19:32 +0000)]
[added] regression to ActionTest

13 years ago[changed] Sequence, sort of reverted. No fucking idea.
badlogicgames [Wed, 27 Apr 2011 19:30:32 +0000 (19:30 +0000)]
[changed] Sequence, sort of reverted. No fucking idea.

13 years ago[changed] Keys.KEYCODE_XXX changed to Keys.XXX. Keys.KEYCODE_1 etc. is Keys.NUM_1...
badlogicgames [Wed, 27 Apr 2011 18:46:33 +0000 (18:46 +0000)]
[changed] Keys.KEYCODE_XXX changed to Keys.XXX. Keys.KEYCODE_1 etc. is Keys.NUM_1 now. That's all that changed. Enjoy, complain to Nate!

13 years ago[fixed] type and subsequent bug in Stage.
badlogicgames [Wed, 27 Apr 2011 17:49:08 +0000 (17:49 +0000)]
[fixed] type and subsequent bug in Stage.

13 years ago[fixed] TileMapRenderer much more accurately calculates maximum sprite cache size
dfraska [Tue, 26 Apr 2011 22:37:57 +0000 (22:37 +0000)]
[fixed] TileMapRenderer much more accurately calculates maximum sprite cache size

13 years ago[removed] todo
badlogicgames [Tue, 26 Apr 2011 20:22:34 +0000 (20:22 +0000)]
[removed] todo
[added] dummy README

13 years agoFUUU SVN
badlogicgames [Mon, 25 Apr 2011 21:38:07 +0000 (21:38 +0000)]
FUUU SVN

13 years ago[changed] all loader packages to g3d.loaders
badlogicgames [Mon, 25 Apr 2011 21:22:43 +0000 (21:22 +0000)]
[changed] all loader packages to g3d.loaders

13 years ago[fixed] SkeletalAnimation and KEyframedAnimation derrive from Animation.
badlogicgames [Mon, 25 Apr 2011 21:13:18 +0000 (21:13 +0000)]
[fixed] SkeletalAnimation and KEyframedAnimation derrive from Animation.

13 years ago[removed] Animation.frameDuration, due to SkeletalModel having different frame durati...
badlogicgames [Mon, 25 Apr 2011 21:08:04 +0000 (21:08 +0000)]
[removed] Animation.frameDuration, due to SkeletalModel having different frame durations per bone/track/animation.

13 years ago[added] Animation class
badlogicgames [Mon, 25 Apr 2011 21:04:12 +0000 (21:04 +0000)]
[added] Animation class
[changed] added Model.render(ShaderProgram shader) etc.

13 years ago[added] copy constructor for TextBounds.
badlogicgames [Mon, 25 Apr 2011 18:05:57 +0000 (18:05 +0000)]
[added] copy constructor for TextBounds.

13 years ago[added] TODO for model-loaders project
badlogicgames [Sun, 24 Apr 2011 22:30:38 +0000 (22:30 +0000)]
[added] TODO for model-loaders project
[added] Model, AnimatedModel and SubMesh interfaces to be able to work with KeyframedModel & SkeletalModel transparently
[fixed] MD2Loader :D
[fixed] MD2Viewer

13 years ago[renamed] md2old -> md2
badlogicgames [Sun, 24 Apr 2011 21:49:08 +0000 (21:49 +0000)]
[renamed] md2old -> md2

13 years ago[fixed] MD2Loader, replacing it with the one i had for the android game-dev tutorial.
badlogicgames [Sun, 24 Apr 2011 21:48:19 +0000 (21:48 +0000)]
[fixed] MD2Loader, replacing it with the one i had for the android game-dev tutorial.

13 years ago[fixed] LittleEndianInputStream was completely fluxored...
badlogicgames [Sun, 24 Apr 2011 21:39:34 +0000 (21:39 +0000)]
[fixed] LittleEndianInputStream was completely fluxored...

13 years ago[changed] Stage now uses a camera internally! See Stage.getCamera()/setCamera().
badlogicgames [Sun, 24 Apr 2011 20:08:55 +0000 (20:08 +0000)]
[changed] Stage now uses a camera internally! See Stage.getCamera()/setCamera().

13 years ago[fixed] small bug in Sequence. Gah, this is never going to end...
badlogicgames [Sun, 24 Apr 2011 20:02:02 +0000 (20:02 +0000)]
[fixed] small bug in Sequence. Gah, this is never going to end...

13 years ago[updated] natives, mac build etc.
badlogicgames [Sun, 24 Apr 2011 15:54:57 +0000 (15:54 +0000)]
[updated] natives, mac build etc.

13 years ago[changed] removed some AndroidApplication.initialize() methods and replaced them...
badlogicgames [Sun, 24 Apr 2011 15:35:26 +0000 (15:35 +0000)]
[changed] removed some AndroidApplication.initialize() methods and replaced them with variants that take an AndroidApplicationConfiguration. It's nice i like...

13 years ago[fixed] fat binary for mac osx
badlogicgames [Sun, 24 Apr 2011 14:02:51 +0000 (14:02 +0000)]
[fixed] fat binary for mac osx

13 years ago[fixed] macos binaries
badlogicgames [Sun, 24 Apr 2011 13:32:56 +0000 (13:32 +0000)]
[fixed] macos binaries

13 years ago[fixed] Box2DTest used old Contact.GetWorldManifold() -> CI server fail, i lose the...
badlogicgames [Sun, 24 Apr 2011 13:28:58 +0000 (13:28 +0000)]
[fixed] Box2DTest used old Contact.GetWorldManifold() -> CI server fail, i lose the intratubes :(

13 years ago[updated] Hiero4.
nathan.sweet [Sun, 24 Apr 2011 08:20:01 +0000 (08:20 +0000)]
[updated] Hiero4.

13 years ago[fixed] Mario's mess!
nathan.sweet [Sun, 24 Apr 2011 07:03:57 +0000 (07:03 +0000)]
[fixed] Mario's mess!

13 years ago[changed] Contact.GetWorldManifold() - > getWorldManifold()
badlogicgames [Sun, 24 Apr 2011 00:24:57 +0000 (00:24 +0000)]
[changed] Contact.GetWorldManifold() - > getWorldManifold()

13 years ago[changed] ActionResetingPool is public now.
badlogicgames [Sat, 23 Apr 2011 16:02:42 +0000 (16:02 +0000)]
[changed] ActionResetingPool is public now.

13 years ago[fixed] TileMapRenderer now ignores null tiles, which should only be fully transparen...
dfraska [Sat, 23 Apr 2011 13:12:05 +0000 (13:12 +0000)]
[fixed] TileMapRenderer now ignores null tiles, which should only be fully transparent anyways (the packer ignored them).
[changed] javadoc in TiledMapPacker
[moved] directory of processor output (because I wanted to)

13 years ago[added] keycode Keys.KEYCODE_BACKSPACE, alias to KEYCODE_DEL (blame android)
badlogicgames [Fri, 22 Apr 2011 20:19:16 +0000 (20:19 +0000)]
[added] keycode Keys.KEYCODE_BACKSPACE, alias to KEYCODE_DEL (blame android)

13 years ago[fixed] KEYCODE_PAGE_UP & DOWN for Jogl. LWJGL doesn't expose that keycode it seems ?!
badlogicgames [Wed, 20 Apr 2011 22:58:08 +0000 (22:58 +0000)]
[fixed] KEYCODE_PAGE_UP & DOWN for Jogl. LWJGL doesn't expose that keycode it seems ?!

13 years ago[added] new Android 2.3 keycodes. Won't work on the desktop for obvious reasons....
badlogicgames [Wed, 20 Apr 2011 22:54:24 +0000 (22:54 +0000)]
[added] new Android 2.3 keycodes. Won't work on the desktop for obvious reasons. Page up & page down work though.

13 years ago[fixed] added Application.log(tag, message, exception). Not so fancy on desktop but...
badlogicgames [Wed, 20 Apr 2011 22:45:03 +0000 (22:45 +0000)]
[fixed] added Application.log(tag, message, exception). Not so fancy on desktop but who cares :D

13 years ago[fixed] Audio.newAudioDevice() allows you to specify the sampling rate now.
badlogicgames [Wed, 20 Apr 2011 22:26:27 +0000 (22:26 +0000)]
[fixed] Audio.newAudioDevice() allows you to specify the sampling rate now.

13 years ago[fixed] seriously, i have no idea what i just fixed. See issue 224 on the tracker :D
badlogicgames [Wed, 20 Apr 2011 22:13:09 +0000 (22:13 +0000)]
[fixed] seriously, i have no idea what i just fixed. See issue 224 on the tracker :D

13 years ago[fixed] tiny bug in JavaSoundAudioDevice, short -> byte
badlogicgames [Wed, 20 Apr 2011 22:07:44 +0000 (22:07 +0000)]
[fixed] tiny bug in JavaSoundAudioDevice, short -> byte
[fixed] BitmapFont was dividing by 2 in some places, using fp math. That will fuck up rendering due to texture filters taking effect.

13 years ago[fixed] LwjglGL10.glGetIntegerv(). Sort of. Using those query methods on Android...
badlogicgames [Tue, 19 Apr 2011 17:23:34 +0000 (17:23 +0000)]
[fixed] LwjglGL10.glGetIntegerv(). Sort of. Using those query methods on Android will blow.

13 years ago[fixed] Nothing to see here...
nathan.sweet [Tue, 19 Apr 2011 01:14:09 +0000 (01:14 +0000)]
[fixed] Nothing to see here...

13 years ago[fixed] AndroidInput, again. Cause i'm an idiot...
badlogicgames [Mon, 18 Apr 2011 19:48:21 +0000 (19:48 +0000)]
[fixed] AndroidInput, again. Cause i'm an idiot...

13 years ago[fixed] isPeripheralAvailable() was a little bugged...
badlogicgames [Mon, 18 Apr 2011 18:48:53 +0000 (18:48 +0000)]
[fixed] isPeripheralAvailable() was a little bugged...

13 years ago[fixed] import statements and JavaDoc descriptions for ScreenUtils and ScreenCaptureTest
eric.spitz2000@gmail.com [Mon, 18 Apr 2011 15:51:34 +0000 (15:51 +0000)]
[fixed] import statements and JavaDoc descriptions for ScreenUtils and ScreenCaptureTest

13 years ago[added] AudioDevice.getLatency(), should add the same for AudioRecorder at some point...
badlogicgames [Mon, 18 Apr 2011 10:10:34 +0000 (10:10 +0000)]
[added] AudioDevice.getLatency(), should add the same for AudioRecorder at some point... Just stubs on the desktop.

13 years ago[added] ScreenUtils class with helper methods to get default framebuffer contents
eric.spitz2000@gmail.com [Mon, 18 Apr 2011 07:03:02 +0000 (07:03 +0000)]
[added] ScreenUtils class with helper methods to get default framebuffer contents
[added] ScreenCaptureTest to test ScreenUtils.getFrameBufferTexture()