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13 years ago(no commit message)
nathan.sweet [Sun, 6 Feb 2011 13:21:49 +0000 (13:21 +0000)]

13 years ago[fixed] Pixmap set default color to 1,1,1,1. wtf...
badlogicgames [Sun, 6 Feb 2011 13:08:17 +0000 (13:08 +0000)]
[fixed] Pixmap set default color to 1,1,1,1. wtf...

13 years ago[fixed] TextureData wasn't managed.
badlogicgames [Sun, 6 Feb 2011 13:05:47 +0000 (13:05 +0000)]
[fixed] TextureData wasn't managed.

13 years ago[updated] metagun input. still not there. no time for now.
badlogicgames [Sun, 6 Feb 2011 12:53:25 +0000 (12:53 +0000)]
[updated] metagun input. still not there. no time for now.

13 years ago[fixed] listener wasn't cleared when fetching an action from the pool.
badlogicgames [Sat, 5 Feb 2011 21:47:22 +0000 (21:47 +0000)]
[fixed] listener wasn't cleared when fetching an action from the pool.

13 years ago[fixed] hudson build script now includes debugging info in nightly jars.
badlogicgames [Sat, 5 Feb 2011 12:06:08 +0000 (12:06 +0000)]
[fixed] hudson build script now includes debugging info in nightly jars.

13 years ago[fixed] Parallel.copy() had a bug. Didn't allocate a Parallel.finished array properly.
badlogicgames [Sat, 5 Feb 2011 12:02:49 +0000 (12:02 +0000)]
[fixed] Parallel.copy() had a bug. Didn't allocate a Parallel.finished array properly.

13 years ago[updated] moar binaries!
badlogicgames [Sat, 5 Feb 2011 11:44:57 +0000 (11:44 +0000)]
[updated] moar binaries!

13 years ago[added] PixmapTest
badlogicgames [Sat, 5 Feb 2011 11:41:56 +0000 (11:41 +0000)]
[added] PixmapTest
[updated] natives. as always the mac natives have to wait...

13 years ago[added] bitmap clear by default
badlogicgames [Sat, 5 Feb 2011 11:24:24 +0000 (11:24 +0000)]
[added] bitmap clear by default
[fixed] pitch in gdx2d pixmap set_pixel/get_pixel was wrong o_O

13 years ago[fixed] Exception handling.
nathan.sweet [Sat, 5 Feb 2011 05:00:04 +0000 (05:00 +0000)]
[fixed] Exception handling.

13 years ago[changed] metagun final version
badlogicgames [Sat, 5 Feb 2011 00:19:42 +0000 (00:19 +0000)]
[changed] metagun final version

13 years ago[fixed] 1.5/1.6 fuck up. had a reference to an awt class. me stupid.
badlogicgames [Fri, 4 Feb 2011 23:59:34 +0000 (23:59 +0000)]
[fixed] 1.5/1.6 fuck up. had a reference to an awt class. me stupid.

13 years ago[changed] metagun mostly done.
badlogicgames [Fri, 4 Feb 2011 23:48:19 +0000 (23:48 +0000)]
[changed] metagun mostly done.

13 years ago[changed] moah fixes to metagun works on android now as well :p
badlogicgames [Fri, 4 Feb 2011 22:49:20 +0000 (22:49 +0000)]
[changed] moah fixes to metagun works on android now as well :p

13 years ago[changed] metagun is working :p
badlogicgames [Fri, 4 Feb 2011 21:38:06 +0000 (21:38 +0000)]
[changed] metagun is working :p

13 years ago[changed] small change to metagun Screen.
badlogicgames [Fri, 4 Feb 2011 16:27:38 +0000 (16:27 +0000)]
[changed] small change to metagun Screen.

13 years ago[added] metagun hackadihack. not operational at the moment. more to come...
badlogicgames [Fri, 4 Feb 2011 16:19:07 +0000 (16:19 +0000)]
[added] metagun hackadihack. not operational at the moment. more to come...

13 years ago[updated] todo list
badlogicgames@gmail.com [Fri, 4 Feb 2011 14:01:16 +0000 (14:01 +0000)]
[updated] todo list

13 years ago[fixed] issue 108. Group.getGroups() will return an unordered list of Groups though!
badlogicgames [Thu, 3 Feb 2011 14:43:49 +0000 (14:43 +0000)]
[fixed] issue 108. Group.getGroups() will return an unordered list of Groups though!

13 years ago[added] getters to JoglApplication for the JFrame and the GLCanvas.
badlogicgames [Thu, 3 Feb 2011 14:26:22 +0000 (14:26 +0000)]
[added] getters to JoglApplication for the JFrame and the GLCanvas.

13 years ago[fixed] Errors when streamID == -1.
nathan.sweet [Mon, 31 Jan 2011 07:11:42 +0000 (07:11 +0000)]
[fixed] Errors when streamID == -1.

13 years ago(no commit message)
nathan.sweet [Mon, 31 Jan 2011 07:01:49 +0000 (07:01 +0000)]

13 years ago[changed] lifecycletest
badlogicgames [Fri, 28 Jan 2011 15:36:54 +0000 (15:36 +0000)]
[changed] lifecycletest

13 years ago[fixed] issue 105, added cancled() method to TextInputListener
badlogicgames [Fri, 28 Jan 2011 15:03:37 +0000 (15:03 +0000)]
[fixed] issue 105, added cancled() method to TextInputListener
[fixed] if mipmap is specified in Texture constructors then min filter will get set to TextureFilter.MipMap automatically.
[fixed] some issues in rtm-android and gdx-invaders

13 years ago[fixed] superjumper assets loading.
badlogicgames [Fri, 28 Jan 2011 10:54:01 +0000 (10:54 +0000)]
[fixed] superjumper assets loading.

13 years ago[updated] natives and jars
badlogicgames [Fri, 28 Jan 2011 10:49:02 +0000 (10:49 +0000)]
[updated] natives and jars

13 years ago[removed] all XXXPixmap and XXXTexture classes
badlogicgames [Fri, 28 Jan 2011 10:17:19 +0000 (10:17 +0000)]
[removed] all XXXPixmap and XXXTexture classes
[removed] Graphics.newTexture() and Graphics.newPixmap() methods.
[changed] Texture is now a class useable on all platforms, same goes for Pixmap.java
[changed] all Texture and Pixmap related code in core classes, backends and tests.

13 years ago[Fixed] Memory leak in KeyframedModel.dispose()
davedx@gmail.com [Thu, 27 Jan 2011 12:27:21 +0000 (12:27 +0000)]
[Fixed] Memory leak in KeyframedModel.dispose()
[Changed] WrapMode for animators with additional 'SingleFrame' mode to only play 1 frame of animation then stop. This is to get models out of bind pose into a 'frozen idle' with very little performance cost.
[Changed] Added binary serialization of MD5Animation and MD5Model; intended for asset compiling usage.
[Fixed] Memory leak with TextureDict not disposing textures correctly when unloadAll() called.

13 years agomac binaries updated
badlogicgames [Wed, 26 Jan 2011 23:55:12 +0000 (23:55 +0000)]
mac binaries updated

13 years ago[fixed] GdxInvaders and Bouncy. Bouncy wasn't up to date. Works flawlessly though...
badlogicgames [Wed, 26 Jan 2011 19:58:31 +0000 (19:58 +0000)]
[fixed] GdxInvaders and Bouncy. Bouncy wasn't up to date. Works flawlessly though with latest nightlies.
[todo] figure out why music playback stops after a couple of seconds, only on my shitty netbook.

13 years ago[added] update.sh, script to update all jars and natives in the test and demo project...
badlogicgames [Wed, 26 Jan 2011 19:46:27 +0000 (19:46 +0000)]
[added] update.sh, script to update all jars and natives in the test and demo projects. fetches the latest nightly build to do so.
[updated] all jars and natives of the test and demo projects :)

13 years ago[fixed] clipping for lines and rectangles and circles.
badlogicgames [Wed, 26 Jan 2011 17:22:22 +0000 (17:22 +0000)]
[fixed] clipping for lines and rectangles and circles.
[changed] Gdx2DTest is a little bit more extensive now.

13 years ago(no commit message)
badlogicgames [Wed, 26 Jan 2011 17:21:11 +0000 (17:21 +0000)]

13 years ago[Fixed] gl.glViewport not being called in onSurfaceChanged
davedx@gmail.com [Wed, 26 Jan 2011 16:10:06 +0000 (16:10 +0000)]
[Fixed] gl.glViewport not being called in onSurfaceChanged

13 years ago[finished] gdx2d crap. Needs a little more testing, but it works for the first releas...
badlogicgames [Wed, 26 Jan 2011 14:04:03 +0000 (14:04 +0000)]
[finished] gdx2d crap. Needs a little more testing, but it works for the first release. Let the bug reports come our way...

13 years ago[fixed] WAV header parsing.
nathan.sweet [Wed, 26 Jan 2011 11:22:51 +0000 (11:22 +0000)]
[fixed] WAV header parsing.
[fixed] OpenAL music/sound dispose().

13 years ago[changed] gdx2d_blitter works now. only same size splits. it's the dumbest implementa...
badlogicgames [Tue, 25 Jan 2011 17:38:58 +0000 (17:38 +0000)]
[changed] gdx2d_blitter works now. only same size splits. it's the dumbest implementation possible, but it's concise :p

13 years ago[fixed] blending for pixel, line and other drawing methods of Gdx2DPixmap. Circle...
badlogicgames [Tue, 25 Jan 2011 15:40:28 +0000 (15:40 +0000)]
[fixed] blending for pixel, line and other drawing methods of Gdx2DPixmap. Circle is still bollocks, probably going to get rid of it anyways. Slow blitter for equally sized rectangles implemented. Not working yet :p

13 years ago[updated] todo
badlogicgames [Tue, 25 Jan 2011 10:59:59 +0000 (10:59 +0000)]
[updated] todo

13 years ago[added] a couple of new key codes
badlogicgames [Tue, 25 Jan 2011 10:56:24 +0000 (10:56 +0000)]
[added] a couple of new key codes
[fixed] angle input backend

13 years ago[removed] unnecessary import and comment from TiledLoader
dfraska [Tue, 25 Jan 2011 00:48:10 +0000 (00:48 +0000)]
[removed] unnecessary import and comment from TiledLoader

13 years ago[fixed] Tiled map loading in Android < 2.1
dfraska [Tue, 25 Jan 2011 00:39:18 +0000 (00:39 +0000)]
[fixed] Tiled map loading in Android < 2.1
[fixed] Loading of maps without blended tiles

13 years ago[fixed] OpenALSound.setup() threw non multiple of 4 buffers at alBufferData. Shit...
badlogicgames [Mon, 24 Jan 2011 23:49:12 +0000 (23:49 +0000)]
[fixed] OpenALSound.setup() threw non multiple of 4 buffers at alBufferData. Shit happens.

13 years ago[added] duplicates of Dave's wav file. Oh god, we need to come up with a nice solutio...
badlogicgames [Mon, 24 Jan 2011 22:25:11 +0000 (22:25 +0000)]
[added] duplicates of Dave's wav file. Oh god, we need to come up with a nice solution for this shit some day.

13 years ago[added] Dave's wav file
badlogicgames [Mon, 24 Jan 2011 22:23:44 +0000 (22:23 +0000)]
[added] Dave's wav file

13 years ago[added] Dave's wav file that has a mighty problem in OpenAL
badlogicgames [Mon, 24 Jan 2011 22:23:16 +0000 (22:23 +0000)]
[added] Dave's wav file that has a mighty problem in OpenAL

13 years ago[changed] all members of Stage are protected now by request. If we break compatibilit...
badlogicgames [Mon, 24 Jan 2011 19:27:39 +0000 (19:27 +0000)]
[changed] all members of Stage are protected now by request. If we break compatibility don't cry :)

13 years ago[changed] Gdx2DTest changed to use rgba8888 for most tests. Fix up rest of the class...
badlogicgames [Mon, 24 Jan 2011 19:22:34 +0000 (19:22 +0000)]
[changed] Gdx2DTest changed to use rgba8888 for most tests. Fix up rest of the class to do the same.

13 years ago[changed] gdx2d is now expecting rgba8888 in all methods. Not done yet, to_RGBA8888...
badlogicgames [Mon, 24 Jan 2011 19:22:00 +0000 (19:22 +0000)]
[changed] gdx2d is now expecting rgba8888 in all methods. Not done yet, to_RGBA8888 for rgb565 is borked (same for rgba4444). Also, need to add functionality to other gdx2d_xxx methods as well. For now only clear, set_pixel and get_pixel work that way. yay

13 years ago[updated] shared lib. middle mouse button handling was wrong
badlogicgames [Mon, 24 Jan 2011 15:09:03 +0000 (15:09 +0000)]
[updated] shared lib. middle mouse button handling was wrong

13 years ago[updated] shared lib. middle mouse button handling was wrong
badlogicgames [Mon, 24 Jan 2011 15:08:46 +0000 (15:08 +0000)]
[updated] shared lib. middle mouse button handling was wrong

13 years ago[changed] fullscreen in AngleDebugStarter
badlogicgames [Mon, 24 Jan 2011 14:10:16 +0000 (14:10 +0000)]
[changed] fullscreen in AngleDebugStarter

13 years ago[changed] just some minor changes to SimpleVertexShader
badlogicgames [Mon, 24 Jan 2011 14:09:51 +0000 (14:09 +0000)]
[changed] just some minor changes to SimpleVertexShader

13 years ago[added] new angle.jar
badlogicgames [Mon, 24 Jan 2011 14:09:24 +0000 (14:09 +0000)]
[added] new angle.jar

13 years ago[updated] angle.jar to latest angle revision
badlogicgames [Mon, 24 Jan 2011 14:09:04 +0000 (14:09 +0000)]
[updated] angle.jar to latest angle revision

13 years ago[fixed] Mono MP3 playback on desktop.
nathan.sweet [Mon, 24 Jan 2011 00:03:42 +0000 (00:03 +0000)]
[fixed] Mono MP3 playback on desktop.

13 years ago[added] super jumper libgdx port. Mp3 not working. NAAAATTEEEE, RESCUE US!
badlogicgames [Sun, 23 Jan 2011 16:07:23 +0000 (16:07 +0000)]
[added] super jumper libgdx port. Mp3 not working. NAAAATTEEEE, RESCUE US!

13 years ago[fixed] GdxNativesLoader was borked on win64. Thanks MasterBozo!
badlogicgames [Sun, 23 Jan 2011 14:13:56 +0000 (14:13 +0000)]
[fixed] GdxNativesLoader was borked on win64. Thanks MasterBozo!

13 years ago[fixed] When native loader is unable to extract natives because they are in use.
nathan.sweet [Fri, 21 Jan 2011 22:21:33 +0000 (22:21 +0000)]
[fixed] When native loader is unable to extract natives because they are in use.

13 years ago[changed] build script.
badlogicgames [Fri, 21 Jan 2011 21:36:55 +0000 (21:36 +0000)]
[changed] build script.

13 years ago(no commit message)
badlogicgames [Fri, 21 Jan 2011 21:35:49 +0000 (21:35 +0000)]

13 years ago[fixed] Sequence did something stupid when used in Repeat or Forever. Fixed with...
badlogicgames [Fri, 21 Jan 2011 21:14:59 +0000 (21:14 +0000)]
[fixed] Sequence did something stupid when used in Repeat or Forever. Fixed with a little trick. CompletionListener will only be invoked once on sub-actions though. I guess that's ok. Thanks to Thomas (issue 98)
[added] ActionTest to test out scene2d stuff easier :p

13 years ago[removed] one item of the todo list :p
badlogicgames [Fri, 21 Jan 2011 20:33:23 +0000 (20:33 +0000)]
[removed] one item of the todo list :p

13 years ago[changed] GdxNativesLoader uses CRC32 to calculate natives directory in tmp folder...
badlogicgames [Fri, 21 Jan 2011 19:50:47 +0000 (19:50 +0000)]
[changed] GdxNativesLoader uses CRC32 to calculate natives directory in tmp folder. Falls back to version, won't be used in that case though. Yay...

13 years agoBetter exception handling for an error extracting natives from classpath.
nathan.sweet [Fri, 21 Jan 2011 09:04:00 +0000 (09:04 +0000)]
Better exception handling for an error extracting natives from classpath.

13 years agoRefactored native loading. You may hate it.
nathan.sweet [Fri, 21 Jan 2011 03:37:34 +0000 (03:37 +0000)]
Refactored native loading. You may hate it.

13 years ago[updated] binaries
badlogicgames [Wed, 19 Jan 2011 11:26:29 +0000 (11:26 +0000)]
[updated] binaries

13 years ago[fixed] JoglNativesLoader. NAAAAAATTTEEE!!!!11!!1One :p If we ever update the lwjgl...
badlogicgames [Wed, 19 Jan 2011 11:19:40 +0000 (11:19 +0000)]
[fixed] JoglNativesLoader. NAAAAAATTTEEE!!!!11!!1One :p If we ever update the lwjgl binaries to the latest version we need to fix this again. Stupid lwjgl will bork out on 32-bit VMs if you preload the shared lib. I hate lwjgl.

13 years ago[fixed] project dependencies for helloworld and invaders
badlogicgames [Tue, 18 Jan 2011 12:59:50 +0000 (12:59 +0000)]
[fixed] project dependencies for helloworld and invaders

13 years ago[updated] demos one more time
badlogicgames [Tue, 18 Jan 2011 12:57:54 +0000 (12:57 +0000)]
[updated] demos one more time

13 years ago[fixed] missing AL.destroy() in OpenALAudio.dispose()
badlogicgames [Tue, 18 Jan 2011 12:43:25 +0000 (12:43 +0000)]
[fixed] missing AL.destroy() in OpenALAudio.dispose()

13 years ago[ignored] tiled-preprocessor/bin
badlogicgames [Tue, 18 Jan 2011 12:39:27 +0000 (12:39 +0000)]
[ignored] tiled-preprocessor/bin

13 years ago[fixed] some eclipse project dependencies
badlogicgames [Tue, 18 Jan 2011 12:36:59 +0000 (12:36 +0000)]
[fixed] some eclipse project dependencies

13 years ago[fixed] build.xml now also builds natives again
badlogicgames [Tue, 18 Jan 2011 12:36:18 +0000 (12:36 +0000)]
[fixed] build.xml now also builds natives again
[updated] jars and shared libs in demo projects

13 years ago[updated] natives
badlogicgames [Tue, 18 Jan 2011 12:22:52 +0000 (12:22 +0000)]
[updated] natives
[changed] build-scripts just a tiny little bit

13 years ago[fixed] dependecy of gdx-awesomium-tests to gdx-natives
badlogicgames [Tue, 18 Jan 2011 11:57:43 +0000 (11:57 +0000)]
[fixed] dependecy of gdx-awesomium-tests to gdx-natives

13 years ago[updated] Build script to handle gdx-openal.
nathan.sweet [Tue, 18 Jan 2011 09:44:51 +0000 (09:44 +0000)]
[updated] Build script to handle gdx-openal.

13 years agobackend->backends part duex, svn wins
nathan.sweet [Tue, 18 Jan 2011 09:36:50 +0000 (09:36 +0000)]
backend->backends part duex, svn wins

13 years agobackend->backends
nathan.sweet [Tue, 18 Jan 2011 09:35:38 +0000 (09:35 +0000)]
backend->backends

13 years ago[renamed] baglogic -> badlogic. I'm an idiot.
nathan.sweet [Tue, 18 Jan 2011 09:32:05 +0000 (09:32 +0000)]
[renamed] baglogic -> badlogic. I'm an idiot.

13 years ago[fixed] JoglInput.isTouched() returned bogus values.
badlogicgames [Tue, 18 Jan 2011 09:00:21 +0000 (09:00 +0000)]
[fixed] JoglInput.isTouched() returned bogus values.

13 years agoJOGL backend now uses gdx-openal. This means the JOGL beackend requires LWJGL for...
nathan.sweet [Tue, 18 Jan 2011 08:35:04 +0000 (08:35 +0000)]
JOGL backend now uses gdx-openal. This means the JOGL beackend requires LWJGL for OpenAL.

13 years agoLWJGL backend now uses gdx-openal.
nathan.sweet [Tue, 18 Jan 2011 07:56:02 +0000 (07:56 +0000)]
LWJGL backend now uses gdx-openal.

13 years ago[fixed] Vector3.crs() was bollocks. THanks niuzb
badlogicgames [Mon, 17 Jan 2011 06:10:43 +0000 (06:10 +0000)]
[fixed] Vector3.crs() was bollocks. THanks niuzb

13 years ago[changed] README to reflect the gdx-xxx-backend-natives.jar files.
nathan.sweet [Mon, 17 Jan 2011 03:12:55 +0000 (03:12 +0000)]
[changed] README to reflect the gdx-xxx-backend-natives.jar files.

13 years ago[renamed] jogl-natives.jar to gdx-backend-jogl-natives.jar. Same for LWJGL.
nathan.sweet [Mon, 17 Jan 2011 03:01:00 +0000 (03:01 +0000)]
[renamed] jogl-natives.jar to gdx-backend-jogl-natives.jar. Same for LWJGL.

13 years ago[fixed] TileSets with margins and spacing
dfraska [Mon, 17 Jan 2011 00:00:15 +0000 (00:00 +0000)]
[fixed] TileSets with margins and spacing
[fixed] getRow and getCol in TiledMapRenderer made public

13 years ago[changed] minor changes in jogl test starters.
badlogicgames [Sun, 16 Jan 2011 20:15:44 +0000 (20:15 +0000)]
[changed] minor changes in jogl test starters.

13 years ago[changed] SpritePerformanceTest2 a little
badlogicgames [Sun, 16 Jan 2011 20:15:15 +0000 (20:15 +0000)]
[changed] SpritePerformanceTest2 a little

13 years agonew natives from hudson...
badlogicgames [Sun, 16 Jan 2011 20:14:24 +0000 (20:14 +0000)]
new natives from hudson...

13 years ago[removed] glViewport call in SpriteBatcher. We should even remove more state changes...
badlogicgames [Sun, 16 Jan 2011 20:08:22 +0000 (20:08 +0000)]
[removed] glViewport call in SpriteBatcher. We should even remove more state changes imo.

13 years ago(no commit message)
nathan.sweet [Sun, 16 Jan 2011 14:54:10 +0000 (14:54 +0000)]

13 years ago[renamed] gdx/natives to gdx/libs because of course the NDK puts libs in libs. I...
nathan.sweet [Sun, 16 Jan 2011 14:48:00 +0000 (14:48 +0000)]
[renamed] gdx/natives to gdx/libs because of course the NDK puts libs in libs. I'm a bit slow sometimes!

13 years ago[added] JOGL and LWJGL native JARs to dist.
nathan.sweet [Sun, 16 Jan 2011 14:29:04 +0000 (14:29 +0000)]
[added] JOGL and LWJGL native JARs to dist.
[added] Missing linux natives.

13 years agoFinished my awesome build system re-org. Did my best to put things in order. If you...
nathan.sweet [Sun, 16 Jan 2011 14:15:43 +0000 (14:15 +0000)]
Finished my awesome build system re-org. Did my best to put things in order. If you hate it, revert.

* Moved gdx-natives.jar to gdx/natives. Backends that need it reference it from there.
* Fixed gdx-openal, was missing jorbis.jar.
* Consolidated gdx/libs and gdx/natives.

13 years ago[renamed] gdx-openal/lib to libs.
nathan.sweet [Sun, 16 Jan 2011 13:26:29 +0000 (13:26 +0000)]
[renamed] gdx-openal/lib to libs.

13 years agoRemove backend natives from backend JARs.
nathan.sweet [Sun, 16 Jan 2011 09:17:27 +0000 (09:17 +0000)]
Remove backend natives from backend JARs.

13 years agoBuild system and dependency juggling:
nathan.sweet [Sun, 16 Jan 2011 00:37:58 +0000 (00:37 +0000)]
Build system and dependency juggling:

* Moved build.xml from the "gdx" project to root, overwritting old build.xml.

* Changed dist dir zip file name to: libgdx-${version}.zip

* Default version is hardcoded at 0.81. Changed Hudson to pass: -Dversion=nightly

* Introduced "package" target that does jars and collects files for the dist dir. This allows me to run "ant compile package" to rebuild libgdx without rebuilding natives.

* Changes dist to depend on "compile,compile-natives,package,docs".

* At this point, Hudson build should be identical to what it was before, but with the flexibility I wanted for my build and with half as many build scripts.

* Deleted the "dependencies" project and gave each backend a libs dir with the libs that project needs to build. A couple duplicate JARs are worth the simplicity. Eclipse projects and build files updated. Build files might be simplified by just pulling all JARs in libs, but I can't be bothered.

* Moved the "windows", "mac", etc dirs under the "gdx" project to "gdx/natives/windows", etc. It's maybe a little wierd to check these in when gdx-natives.jar is probably enough?

* Changed the location of gdx-natives.jar to "gdx/libs". Updated build files and Eclipse projects. gdx project depends on this JAR, all projects depending on gdx automatically get it.

Hope this works on Hudson... :p

13 years agoPlaying with build stuff.
nathan.sweet [Sun, 16 Jan 2011 00:02:43 +0000 (00:02 +0000)]
Playing with build stuff.