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4 years ago[Refactor] #38997 compact_monsters_aux() にplayer_type * 引数追加 / Added player_type...
Hourier [Fri, 17 Jan 2020 15:59:38 +0000 (00:59 +0900)]
[Refactor] #38997 compact_monsters_aux() にplayer_type * 引数追加 / Added player_type * argument to  compact_monsters_aux()

4 years agoReplaced "equipments" with "equipment" in explanations.
Eric Branlund [Sun, 20 Oct 2019 16:48:11 +0000 (09:48 -0700)]
Replaced "equipments" with "equipment" in explanations.

4 years agoReplaced is + gerund with direct active verb in message to be more consise and idiomatic.
Eric Branlund [Sun, 20 Oct 2019 16:47:07 +0000 (09:47 -0700)]
Replaced is + gerund with direct active verb in message to be more consise and idiomatic.

4 years agoIn descriptions but not keywords, replaced "armors" with "armor".
Eric Branlund [Sun, 20 Oct 2019 16:45:25 +0000 (09:45 -0700)]
In descriptions but not keywords, replaced "armors" with "armor".

4 years agoUse "such as" rather than "such like" for more idiomatic English.
Eric Branlund [Sun, 20 Oct 2019 16:43:04 +0000 (09:43 -0700)]
Use "such as" rather than "such like" for more idiomatic English.

4 years agoCorrected typos in English autopick header.
Eric Branlund [Sun, 20 Oct 2019 16:33:56 +0000 (09:33 -0700)]
Corrected typos in English autopick header.

4 years agoAdjusted more places where only the masculine pronoun was used in class descriptions...
Eric Branlund [Sat, 19 Oct 2019 05:36:39 +0000 (22:36 -0700)]
Adjusted more places where only the masculine pronoun was used in class descriptions to use both the masculine and feminine forms.

4 years agoAdded missing verb in English description of beastmasters.
Eric Branlund [Sat, 19 Oct 2019 05:35:45 +0000 (22:35 -0700)]
Added missing verb in English description of beastmasters.

4 years agoIn English description of the rogue, put a comma before the gerund phrase describing...
Eric Branlund [Sat, 19 Oct 2019 05:33:43 +0000 (22:33 -0700)]
In English description of the rogue, put a comma before the gerund phrase describing the benefits of stealth and remove the comma within that phrase since only two benefits are mentioned.

4 years agoModified English description of rogue to use "very stealthy" rather than "a high...
Eric Branlund [Sat, 19 Oct 2019 05:31:37 +0000 (22:31 -0700)]
Modified English description of rogue to use "very stealthy" rather than "a high stealth".

4 years agoCorrected English description of priest for subject/verb agreement.
Eric Branlund [Sat, 19 Oct 2019 05:28:37 +0000 (22:28 -0700)]
Corrected English description of priest for subject/verb agreement.

4 years agoFor more idiomatic English, replaced "the several" with "several".
Eric Branlund [Sat, 19 Oct 2019 05:27:17 +0000 (22:27 -0700)]
For more idiomatic English, replaced "the several" with "several".

4 years ago[Refactor] #38997 is_friendly_idx() の引数修正 / Fixed argument of is_friendly_idx()
Hourier [Fri, 17 Jan 2020 15:48:26 +0000 (00:48 +0900)]
[Refactor] #38997 is_friendly_idx() の引数修正 / Fixed argument of is_friendly_idx()

4 years ago[Refactor] #38997 is_friendly_idx() を普通の関数に展開し、player_type * 引数を追加 / Changed macro...
Hourier [Fri, 17 Jan 2020 15:46:51 +0000 (00:46 +0900)]
[Refactor] #38997 is_friendly_idx() を普通の関数に展開し、player_type * 引数を追加 / Changed macro function is_friendly_idx() to normal function and added player_type * argument

4 years ago[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable references
Hourier [Fri, 17 Jan 2020 15:41:49 +0000 (00:41 +0900)]
[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable references
in monster2.c

4 years ago[Refactor] #38997 place_monster*()、alloc_*()、set_pet()、multiply_monster()、summon_...
Hourier [Fri, 17 Jan 2020 15:37:20 +0000 (00:37 +0900)]
[Refactor] #38997 place_monster*()、alloc_*()、set_pet()、multiply_monster()、summon_*()、build_type13() にplayer_type * 引数を追加 / Added player_type * argument to place_monster*(), alloc_*(), set_pet(), multiply_monster(), summon_*(), build_type13()

4 years ago[Refactor] #38997 map_info() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Thu, 16 Jan 2020 14:08:10 +0000 (23:08 +0900)]
[Refactor] #38997 map_info() にplayer_type * 引数を追加 / Added player_type * argument to map_info()

4 years ago[Refactor] #38997 darkened_grid() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Thu, 16 Jan 2020 13:59:29 +0000 (22:59 +0900)]
[Refactor] #38997 darkened_grid() にplayer_type * 引数を追加 / Added player_type * argument to darkened_grid()

4 years ago[Refactor] #38997 inkey_from_menu() にplayer_type * 引数を追加 / Added player_type * argume...
Hourier [Thu, 16 Jan 2020 13:38:06 +0000 (22:38 +0900)]
[Refactor] #38997 inkey_from_menu() にplayer_type * 引数を追加 / Added player_type * argument to inkey_from_menu()

4 years ago[Refactor] #38997 anger_monster() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Thu, 16 Jan 2020 13:35:28 +0000 (22:35 +0900)]
[Refactor] #38997 anger_monster() にplayer_type * 引数を追加 / Added player_type * argument to anger_monster()

4 years ago[Refactor] #38997 delete_monster_idx() にplayer_type 構造体を追加する予定のため、関数マクロ place_*(...
Hourier [Thu, 16 Jan 2020 13:30:03 +0000 (22:30 +0900)]
[Refactor] #38997 delete_monster_idx() にplayer_type 構造体を追加する予定のため、関数マクロ place_*() を普通の関数に展開し、使われていないものを削除 / Changed macro functions place_*() to normal functions in order to add player_type * argument to delete_monster_idx() and removed unused some functions

4 years ago[Refactor] #38997 request_command() にplayer_type * 引数を追加 / Added player_type * argume...
Hourier [Thu, 16 Jan 2020 12:45:39 +0000 (21:45 +0900)]
[Refactor] #38997 request_command() にplayer_type * 引数を追加 / Added player_type * argument to request_command()

4 years ago[Refactor] #38997 get_monster_hook2() にplayer_type * 引数を追加 / Added player_type *...
Hourier [Thu, 16 Jan 2020 12:39:03 +0000 (21:39 +0900)]
[Refactor] #38997 get_monster_hook2() にplayer_type * 引数を追加 / Added player_type * argument to get_monster_hook2()

4 years ago[Refactor] #38997 get_monster_hook() にplayer_type * 引数を追加 / Added player_type * argum...
Hourier [Thu, 16 Jan 2020 12:35:16 +0000 (21:35 +0900)]
[Refactor] #38997 get_monster_hook() にplayer_type * 引数を追加 / Added player_type * argument to get_monster_hook()

4 years ago[Refactor] #38997 screen_roff()、display_roff()、output_monster_spoiler() にplayer_type...
Hourier [Wed, 15 Jan 2020 14:34:10 +0000 (23:34 +0900)]
[Refactor] #38997 screen_roff()、display_roff()、output_monster_spoiler() にplayer_type * 引数を追加 / Added player_type * argument to screen_roff(), display_roff() and output_monster_spoiler()

4 years ago[Refactor] #38997 monster_death()にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Wed, 15 Jan 2020 14:23:22 +0000 (23:23 +0900)]
[Refactor] #38997 monster_death()にplayer_type * 引数を追加 / Added player_type * argument to monster_death()

4 years ago[Refactor] #38997 リファクタリング用のコメントを追加 / Added comment for refactoring
Hourier [Wed, 15 Jan 2020 13:56:58 +0000 (22:56 +0900)]
[Refactor] #38997 リファクタリング用のコメントを追加 / Added comment for refactoring

4 years ago[Refactor] #38997 item_tester_okay() とcheck_book_realm()にplayer_type * 引数を追加 / Added...
Hourier [Wed, 15 Jan 2020 13:30:54 +0000 (22:30 +0900)]
[Refactor] #38997 item_tester_okay() とcheck_book_realm()にplayer_type * 引数を追加 / Added player_type * argument to check_book_realm()

4 years ago[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Wed, 15 Jan 2020 13:21:53 +0000 (22:21 +0900)]
[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加 / Added player_type * argument to reset_visuals()

4 years ago[Refactor] #37353 object-broken.c の整形 / Reshaped object-broken.c
Hourier [Wed, 15 Jan 2020 13:17:08 +0000 (22:17 +0900)]
[Refactor] #37353 object-broken.c の整形 / Reshaped object-broken.c

4 years ago[Refactor] #38997 breakage_chance() にplayer_type * 引数を追加 / Added player_type * argume...
Hourier [Wed, 15 Jan 2020 13:10:38 +0000 (22:10 +0900)]
[Refactor] #38997 breakage_chance() にplayer_type * 引数を追加 / Added player_type * argument to breakage_chance()

4 years ago[Refactor] #38997 potion_smash_effect() にplayer_type * 引数を追加 / Added player_type...
Hourier [Wed, 15 Jan 2020 13:03:59 +0000 (22:03 +0900)]
[Refactor] #38997 potion_smash_effect() にplayer_type * 引数を追加 / Added player_type * argument to potion_smash_effect()

4 years ago[Refactor] #37353 player-status.c の整形 / Reshaped player-status.c
Hourier [Wed, 15 Jan 2020 12:53:35 +0000 (21:53 +0900)]
[Refactor] #37353 player-status.c の整形 / Reshaped player-status.c

4 years ago[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し、player_type * 引数を追加 / Changed...
Hourier [Wed, 15 Jan 2020 11:56:18 +0000 (20:56 +0900)]
[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し、player_type * 引数を追加 / Changed macro funtion hex_speliing to normal function and added player_type * argument

4 years agoCorrected typo: "breaths" (plural noun) rather than "breathes" (singular verb).
Eric Branlund [Sat, 19 Oct 2019 05:22:17 +0000 (22:22 -0700)]
Corrected typo: "breaths" (plural noun) rather than "breathes" (singular verb).

4 years agoSlightly reworded to avoid using "armors".
Eric Branlund [Sat, 19 Oct 2019 04:38:56 +0000 (21:38 -0700)]
Slightly reworded to avoid using "armors".

4 years agoSome English class descriptions used pronouns of both genders and some just used...
Eric Branlund [Sat, 19 Oct 2019 04:16:02 +0000 (21:16 -0700)]
Some English class descriptions used pronouns of both genders and some just used the masculine forms.  Modified the ones that used only the masculine forms to use both with some rewording to avoid extra "him or her" or "he or she" expressions.

4 years agoReworded third sentence in the English description of beastmasters to be more idiomatic.
Eric Branlund [Sat, 19 Oct 2019 04:13:00 +0000 (21:13 -0700)]
Reworded third sentence in the English description of beastmasters to be more idiomatic.

4 years agoFor more idiomatic English, replaced "the several" with "several".
Eric Branlund [Sat, 19 Oct 2019 02:36:59 +0000 (19:36 -0700)]
For more idiomatic English, replaced "the several" with "several".

4 years agoCaptialized "munchkin" to be consistent with the other personalities.
Eric Branlund [Sat, 19 Oct 2019 02:35:48 +0000 (19:35 -0700)]
Captialized "munchkin" to be consistent with the other personalities.

4 years agoThe English description of the "Nimble" personality wasn't clear; trying this as...
Eric Branlund [Sat, 19 Oct 2019 02:34:23 +0000 (19:34 -0700)]
The English description of the "Nimble" personality wasn't clear; trying this as an alternative.

4 years agoFor more idiomatic English, added article in priest description.
Eric Branlund [Sat, 19 Oct 2019 02:32:23 +0000 (19:32 -0700)]
For more idiomatic English, added article in priest description.

4 years agoAdded missing verg for fighting ability with edged weapons in the English description...
Eric Branlund [Sat, 19 Oct 2019 02:29:46 +0000 (19:29 -0700)]
Added missing verg for fighting ability with edged weapons in the English description of the priest class.

4 years agoCorrected priest description for subject/verb agreement.
Eric Branlund [Sat, 19 Oct 2019 02:28:46 +0000 (19:28 -0700)]
Corrected priest description for subject/verb agreement.

4 years agoMade "spell" plural in English description of beastmasters.
Eric Branlund [Sat, 19 Oct 2019 02:24:17 +0000 (19:24 -0700)]
Made "spell" plural in English description of beastmasters.

4 years agoReworded English description of rangers' proficiency with ranged weapons to be more...
Eric Branlund [Sat, 19 Oct 2019 02:22:08 +0000 (19:22 -0700)]
Reworded English description of rangers' proficiency with ranged weapons to be more idiomatic.

4 years agoMade "weapon" plural for more idiomatic English description for force-trainers.
Eric Branlund [Sat, 19 Oct 2019 02:20:26 +0000 (19:20 -0700)]
Made "weapon" plural for more idiomatic English description for force-trainers.

4 years agoReplaced "armors" with "armor" for more idiomatic English description of ninjas.
Eric Branlund [Sat, 19 Oct 2019 02:19:08 +0000 (19:19 -0700)]
Replaced "armors" with "armor" for more idiomatic English description of ninjas.

4 years agoFor more idiomatic English, replaced "armors" with "armor" and "equipments" with...
Eric Branlund [Sat, 19 Oct 2019 02:15:32 +0000 (19:15 -0700)]
For more idiomatic English, replaced "armors" with "armor" and "equipments" with "equipment" in the description of weaponsmiths.  Similarly, replaced "each equipment" with "each item".

4 years agoChanged description of tourists for subject/verb agreement.
Eric Branlund [Sat, 19 Oct 2019 02:13:38 +0000 (19:13 -0700)]
Changed description of tourists for subject/verb agreement.

4 years agoRemoved extraneous quotation mark from description of beastmen.
Eric Branlund [Sat, 19 Oct 2019 01:40:57 +0000 (18:40 -0700)]
Removed extraneous quotation mark from description of beastmen.

4 years agoIn description of half-giants, set off introductory phrase with commas.
Eric Branlund [Sat, 19 Oct 2019 01:39:57 +0000 (18:39 -0700)]
In description of half-giants, set off introductory phrase with commas.

4 years agoRemoved some commas where only two expressions were joined by a conjunction.
Eric Branlund [Sat, 19 Oct 2019 01:37:55 +0000 (18:37 -0700)]
Removed some commas where only two expressions were joined by a conjunction.

4 years agoFor clarity, split the second sentence into two in the description of amberites.
Eric Branlund [Sat, 19 Oct 2019 01:35:35 +0000 (18:35 -0700)]
For clarity, split the second sentence into two in the description of amberites.

4 years agoChanged "huge" to "great" in description for half-giants since the latter seems a...
Eric Branlund [Sat, 19 Oct 2019 01:32:35 +0000 (18:32 -0700)]
Changed "huge" to "great" in description for half-giants since the latter seems a better modifier for "strength".

4 years agoAdded apostrophe for possessive in the description for half-giants.
Eric Branlund [Sat, 19 Oct 2019 01:31:16 +0000 (18:31 -0700)]
Added apostrophe for possessive in the description for half-giants.

4 years agoReworded English description of half-trolls for the part about warriors having slow...
Eric Branlund [Sat, 19 Oct 2019 01:29:26 +0000 (18:29 -0700)]
Reworded English description of half-trolls for the part about warriors having slow digestion at higher levels.

4 years agoiDropped article for "miserable stealth" for more idiomatic English.
Eric Branlund [Sat, 19 Oct 2019 01:27:07 +0000 (18:27 -0700)]
iDropped article for "miserable stealth" for more idiomatic English.

4 years agoReworded description of how preference files are updated (mainly for subject/verb...
Eric Branlund [Sat, 19 Oct 2019 00:55:56 +0000 (17:55 -0700)]
Reworded description of how preference files are updated (mainly for subject/verb agreement).

4 years agoTo be more idiomatic, reworded the description of auto_more.
Eric Branlund [Sat, 19 Oct 2019 00:51:24 +0000 (17:51 -0700)]
To be more idiomatic, reworded the description of auto_more.

4 years agoReworded ironman_nightmare description for clarity.
Eric Branlund [Sat, 19 Oct 2019 00:49:14 +0000 (17:49 -0700)]
Reworded ironman_nightmare description for clarity.

4 years agoRemoved extraneous "most".
Eric Branlund [Sat, 19 Oct 2019 00:48:29 +0000 (17:48 -0700)]
Removed extraneous "most".

4 years agoCorrected typo: from Google Translate's rendering of the Japanese, "bring" was likel...
Eric Branlund [Sat, 19 Oct 2019 00:47:17 +0000 (17:47 -0700)]
Corrected typo:  from Google Translate's rendering of the Japanese, "bring" was likely intended to be "boring".

4 years agoInserted indefinite article in front of "Cheater" to be more idiomatic.
Eric Branlund [Sat, 19 Oct 2019 00:46:23 +0000 (17:46 -0700)]
Inserted indefinite article in front of "Cheater" to be more idiomatic.

4 years agoTo be more idiomatic, inserted definite article.
Eric Branlund [Sat, 19 Oct 2019 00:45:04 +0000 (17:45 -0700)]
To be more idiomatic, inserted definite article.

4 years agoSince armor is usually used without a plural form, reworded to avoid the use of ...
Eric Branlund [Sat, 19 Oct 2019 00:22:37 +0000 (17:22 -0700)]
Since armor is usually used without a plural form, reworded to avoid the use of "armors".

4 years agoSince "armor" is usually used without a plural form, changed the descriptions to...
Eric Branlund [Sat, 19 Oct 2019 00:17:15 +0000 (17:17 -0700)]
Since "armor" is usually used without a plural form, changed the descriptions to avoid the use of "armors".  It is still used as a keyword since that is coded in autopick.c and in preference files.

4 years agoReworded introductory paragraph about artifacts and ego items for clarity and to...
Eric Branlund [Sat, 19 Oct 2019 00:10:13 +0000 (17:10 -0700)]
Reworded introductory paragraph about artifacts and ego items for clarity and to avoid using "armors" since "armor" is usually not distinguished by a plural form.  Changed other places where "armors" was used.

4 years agoRewrote the description of the hex realm to combine what Google Translate has for...
Eric Branlund [Fri, 18 Oct 2019 23:37:37 +0000 (16:37 -0700)]
Rewrote the description of the hex realm to combine what Google Translate has for the Japanese version and what I put in for it in birth.c.

4 years agoDropped unnecessary hyphen in "transformation".
Eric Branlund [Fri, 18 Oct 2019 23:24:18 +0000 (16:24 -0700)]
Dropped unnecessary hyphen in "transformation".

4 years agoTo be more idiomatic, reworded third sentence in description of life magic.
Eric Branlund [Fri, 18 Oct 2019 23:20:26 +0000 (16:20 -0700)]
To be more idiomatic, reworded third sentence in description of life magic.

4 years agoCorrected subject/verb agreement in description of life magic.
Eric Branlund [Fri, 18 Oct 2019 23:18:59 +0000 (16:18 -0700)]
Corrected subject/verb agreement in description of life magic.

4 years agoFor clarity, reworded description of changing the second realm of magic mid-game.
Eric Branlund [Fri, 18 Oct 2019 23:15:47 +0000 (16:15 -0700)]
For clarity, reworded description of changing the second realm of magic mid-game.

4 years agoAdded period.
Eric Branlund [Fri, 18 Oct 2019 22:57:37 +0000 (15:57 -0700)]
Added period.

4 years agoCorrected typo: "cur" instead of "cut".
Eric Branlund [Fri, 18 Oct 2019 22:52:43 +0000 (15:52 -0700)]
Corrected typo:  "cur" instead of "cut".

4 years agoAdded missing conjunction and removed a "you" since the object for both verbs is...
Eric Branlund [Fri, 18 Oct 2019 22:17:39 +0000 (15:17 -0700)]
Added missing conjunction and removed a "you" since the object for both verbs is the same.

4 years agoCorrected typo: "it" instead of "hit".
Eric Branlund [Fri, 18 Oct 2019 22:15:17 +0000 (15:15 -0700)]
Corrected typo: "it" instead of "hit".

4 years agoChanged "Activate an artifact" to "Activate equipped item" to match change in command...
Eric Branlund [Fri, 18 Oct 2019 22:06:54 +0000 (15:06 -0700)]
Changed "Activate an artifact" to "Activate equipped item" to match change in command.txt.

4 years agoChanged "Activate an equipment" to "Activate equipped item" to be more idiomatic...
Eric Branlund [Fri, 18 Oct 2019 21:54:45 +0000 (14:54 -0700)]
Changed "Activate an equipment" to "Activate equipped item" to be more idiomatic.  Use the same expression for the activate command in the Roguelike keyset.

4 years agoChanged "paying" to "playing" since that matches what Google Translate returns for...
Eric Branlund [Fri, 18 Oct 2019 21:43:10 +0000 (14:43 -0700)]
Changed "paying" to "playing" since that matches what Google Translate returns for the Japanese version.

4 years agoChanged to use plural possesive for the halls associated with different professions.
Eric Branlund [Fri, 18 Oct 2019 21:39:37 +0000 (14:39 -0700)]
Changed to use plural possesive for the halls associated with different professions.

4 years agoCorrected spelling mistake: "Gilds" to "Guilds".
Eric Branlund [Fri, 18 Oct 2019 21:38:43 +0000 (14:38 -0700)]
Corrected spelling mistake:  "Gilds" to "Guilds".

4 years agoFor clarity changed wording of black market description.
Eric Branlund [Fri, 18 Oct 2019 21:37:38 +0000 (14:37 -0700)]
For clarity changed wording of black market description.

4 years agoRemoved unnecessary "are".
Eric Branlund [Fri, 18 Oct 2019 21:24:28 +0000 (14:24 -0700)]
Removed unnecessary "are".

4 years agoTo be more idiomatic, reworded introductory clause for the description of quick start...
Eric Branlund [Fri, 18 Oct 2019 21:22:08 +0000 (14:22 -0700)]
To be more idiomatic, reworded introductory clause for the description of quick start and added an article.

4 years agoFor clarity, sLightly reworded and reordered the section on editing the character...
Eric Branlund [Fri, 18 Oct 2019 21:17:37 +0000 (14:17 -0700)]
For clarity, sLightly reworded and reordered the section on editing the character's background information.

4 years agoCorrected typo: "roll playing" to "role playing".
Eric Branlund [Fri, 18 Oct 2019 20:43:52 +0000 (13:43 -0700)]
Corrected typo:  "roll playing" to "role playing".

4 years agoTo be more idiomatic, altered the description of the effects of bolt and ball spells...
Eric Branlund [Fri, 18 Oct 2019 20:34:26 +0000 (13:34 -0700)]
To be more idiomatic, altered the description of the effects of bolt and ball spells on creatures in walls.

4 years agoModified section on monk attacks for subject/verb/object agreement.
Eric Branlund [Fri, 18 Oct 2019 20:12:24 +0000 (13:12 -0700)]
Modified section on monk attacks for subject/verb/object agreement.

4 years agoInserted missing adjective in description for ammunition of wounding.
Eric Branlund [Fri, 18 Oct 2019 19:57:19 +0000 (12:57 -0700)]
Inserted missing adjective in description for ammunition of wounding.

4 years agoModified for subject/verb agreement in bolt/ball spell effects on creatures in walls.
Eric Branlund [Fri, 18 Oct 2019 19:46:13 +0000 (12:46 -0700)]
Modified for subject/verb agreement in bolt/ball spell effects on creatures in walls.

4 years ago[Refactor] #39887 turn_real() とprevent_turn_overflow() にplayer_type * 引数を追加 / Added...
Hourier [Tue, 14 Jan 2020 14:39:35 +0000 (23:39 +0900)]
[Refactor] #39887 turn_real() とprevent_turn_overflow() にplayer_type * 引数を追加 / Added player_type * argument to turn_real() and prevent_turn_overflow()

4 years ago[Refactor] #38997 core.c からp_ptrを除去 / Removed reference to p_ptr
Hourier [Tue, 14 Jan 2020 14:27:36 +0000 (23:27 +0900)]
[Refactor] #38997 core.c からp_ptrを除去 / Removed reference to p_ptr
from core.c

4 years agoplayer_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved prototype decleration from...
Hourier [Tue, 14 Jan 2020 14:08:07 +0000 (23:08 +0900)]
player_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved prototype decleration from object.h to player-inventory.h

4 years ago[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_* to DIARY_*
Hourier [Tue, 14 Jan 2020 13:52:45 +0000 (22:52 +0900)]
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_* to DIARY_*

4 years ago[Refactor] #37353 PET_RYOUTE を PET_TWO_HANDS に改名 / Changed PET_RYOUTE to PET_TWO_HANDS
Hourier [Mon, 13 Jan 2020 16:05:34 +0000 (01:05 +0900)]
[Refactor] #37353 PET_RYOUTE を PET_TWO_HANDS に改名 / Changed PET_RYOUTE to PET_TWO_HANDS

4 years ago[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when English build.
deskull [Mon, 13 Jan 2020 15:41:54 +0000 (00:41 +0900)]
[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when English build.

4 years agoMerge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2...
deskull [Mon, 13 Jan 2020 15:21:35 +0000 (00:21 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring

4 years agoMade slight changes to second sentence in the English description for the demon realm...
Eric Branlund [Fri, 18 Oct 2019 16:39:04 +0000 (09:39 -0700)]
Made slight changes to second sentence in the English description for the demon realm:  capitalize the first word, inserted an article, and dropped a comma since there were only two expressions being joined.

4 years agoIn English description of half-giants, set off introductory phrase with commas.
Eric Branlund [Fri, 18 Oct 2019 16:37:52 +0000 (09:37 -0700)]
In English description of half-giants, set off introductory phrase with commas.