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12 years agominor stuff
badlogicgames [Thu, 8 Mar 2012 01:38:24 +0000 (01:38 +0000)]
minor stuff

12 years agoFlickScrollPane: issue 710, emptySpaceOnlyScroll fixed.
nathan.sweet [Wed, 7 Mar 2012 16:08:30 +0000 (16:08 +0000)]
FlickScrollPane: issue 710, emptySpaceOnlyScroll fixed.

12 years ago[fixed] issue 685, access to internal file directory. See blog post http://www.badlog...
badlogicgames [Wed, 7 Mar 2012 14:48:51 +0000 (14:48 +0000)]
[fixed] issue 685, access to internal file directory. See blog post badlogicgames.com/wordpress/?p=2305 Thanks Nex!

12 years ago[fixed] issue 685, configurable buffer size and buffer count for OpenALAudioDevice...
badlogicgames [Wed, 7 Mar 2012 14:25:39 +0000 (14:25 +0000)]
[fixed] issue 685, configurable buffer size and buffer count for OpenALAudioDevice. Set the parameters in LwjglApplicationConfiguration or JoglApplicationConfiguration.

12 years ago[fixed] KeyFramedModelViewer referenced wrong file.
badlogicgames [Wed, 7 Mar 2012 12:55:40 +0000 (12:55 +0000)]
[fixed] KeyFramedModelViewer referenced wrong file.

12 years ago[fixed] issue 725, OpenAL backend switches to passthrough if no audio device is avail...
badlogicgames [Wed, 7 Mar 2012 12:47:37 +0000 (12:47 +0000)]
[fixed] issue 725, OpenAL backend switches to passthrough if no audio device is available.

12 years ago[fixed] Issue 735, inconsitencies in Quaternion.
badlogicgames [Wed, 7 Mar 2012 12:31:18 +0000 (12:31 +0000)]
[fixed] Issue 735, inconsitencies in Quaternion.

12 years ago[fixed] issue 737, Vector3 and Vector2#Zero
badlogicgames [Wed, 7 Mar 2012 12:27:36 +0000 (12:27 +0000)]
[fixed] issue 737, Vector3 and Vector2#Zero

12 years ago[fixed] Issue 736, Matrix4#scl() improvements.
badlogicgames [Wed, 7 Mar 2012 12:25:49 +0000 (12:25 +0000)]
[fixed] Issue 736, Matrix4#scl() improvements.
[added] Matrix3#scl
[changed] Matrix3#vals -> Matrix3#val

12 years ago[fixed] Issue 745, LwjglGL10.glTexEnvf was wrong.
badlogicgames [Wed, 7 Mar 2012 11:55:02 +0000 (11:55 +0000)]
[fixed] Issue 745, LwjglGL10.glTexEnvf was wrong.

12 years ago[fixed] issue 743
badlogicgames [Wed, 7 Mar 2012 11:44:02 +0000 (11:44 +0000)]
[fixed] issue 743

12 years ago[renamed] PixmapAtlas to PixmapPacker-
badlogicgames [Tue, 6 Mar 2012 20:18:03 +0000 (20:18 +0000)]
[renamed] PixmapAtlas to PixmapPacker-

12 years ago[updated] gdx-freetype PixmapPacker renaming.
badlogicgames [Tue, 6 Mar 2012 20:10:06 +0000 (20:10 +0000)]
[updated] gdx-freetype PixmapPacker renaming.

12 years agoAssetManager: better logging of assets being unloaded.
nathan.sweet [Tue, 6 Mar 2012 19:32:33 +0000 (19:32 +0000)]
AssetManager: better logging of assets being unloaded.
BitmapFont, BitmapFontCache: Fixed text wrapping with very long words that don't fit.
FlickScrollPane: layout widget when FSP is laid out.

12 years ago[updated] natives.
badlogicgames [Tue, 6 Mar 2012 02:40:33 +0000 (02:40 +0000)]
[updated] natives.

12 years ago[added] freetype bin/ to ignore list...
badlogicgames [Tue, 6 Mar 2012 02:22:59 +0000 (02:22 +0000)]
[added] freetype bin/ to ignore list...

12 years ago[fixed] native lib update script
badlogicgames [Tue, 6 Mar 2012 02:20:52 +0000 (02:20 +0000)]
[fixed] native lib update script

12 years ago[added] gdx-freetype to build, hurray....
badlogicgames [Tue, 6 Mar 2012 02:18:10 +0000 (02:18 +0000)]
[added] gdx-freetype to build, hurray....
[changed] BitmapFontData and Glyph are now fully public, needed for freetype support.
[added] PixmapAtlas class for generating texture atlases on the fly.
[added] FreeTypeTest, demonstrating how to use the little sucker

12 years ago[added] FreeTypeFontGenerator, works like Hiero without effects, can be used at runti...
badlogicgames [Tue, 6 Mar 2012 02:14:26 +0000 (02:14 +0000)]
[added] FreeTypeFontGenerator, works like Hiero without effects, can be used at runtime to generate BitmapFonts on the fly.
[removed] Kerning class, no longer needed.

12 years ago[fixed] issue 404. Tileset source images cannot have underscores in name because...
email.nex.software@gmail.com [Mon, 5 Mar 2012 19:49:18 +0000 (19:49 +0000)]
[fixed] issue 404. Tileset source images cannot have underscores in name because they have
special meaning to TexturePacker.

12 years ago[fixed] Tileset source images cannot have underscores in name because they have speci...
email.nex.software@gmail.com [Mon, 5 Mar 2012 19:45:43 +0000 (19:45 +0000)]
[fixed] Tileset source images cannot have underscores in name because they have special meaning to TexturePacker. Related to issue 404.

12 years ago[fixed] issue 734, added convenience methods to ShaderProgram
badlogicgames [Mon, 5 Mar 2012 15:52:30 +0000 (15:52 +0000)]
[fixed] issue 734, added convenience methods to ShaderProgram

12 years ago[fixed] more additions to FreeType wrapper, complete now, can get all metrics i need...
badlogicgames [Mon, 5 Mar 2012 04:06:37 +0000 (04:06 +0000)]
[fixed] more additions to FreeType wrapper, complete now, can get all metrics i need and easily generate Pixmap instances from Glyphs.

12 years ago[added] triangle splitting to Intersector, base for cutting up meshes into grid cells...
badlogicgames [Mon, 5 Mar 2012 00:45:45 +0000 (00:45 +0000)]
[added] triangle splitting to Intersector, base for cutting up meshes into grid cells for culling
[added] static methods to VertexAttribute to make creating the default ones easier.
[added] helper method to Matrix3, so we can set a Matrix4 and just get the base axis for a shader.

12 years ago[added] kerning to gdx-freetype
badlogicgames [Mon, 5 Mar 2012 00:43:47 +0000 (00:43 +0000)]
[added] kerning to gdx-freetype

12 years ago[added] more freetype stuff, kerning doesn't return anything, gah.
badlogicgames [Sat, 3 Mar 2012 16:22:58 +0000 (16:22 +0000)]
[added] more freetype stuff, kerning doesn't return anything, gah.

12 years ago[added] more freetype wrapping.
badlogicgames [Sat, 3 Mar 2012 16:06:27 +0000 (16:06 +0000)]
[added] more freetype wrapping.

12 years ago[added] missing AndroidManifest.xml
badlogicgames [Sat, 3 Mar 2012 13:33:10 +0000 (13:33 +0000)]
[added] missing AndroidManifest.xml

12 years ago[fixed] List debug output...
badlogicgames [Sat, 3 Mar 2012 13:32:33 +0000 (13:32 +0000)]
[fixed] List debug output...
[changed] SelectBox has spacing
[fixed] AndroidInput#getTextInput has cancel button  now.

12 years ago[added] binaries for all platforms except mac
badlogicgames [Sat, 3 Mar 2012 13:30:34 +0000 (13:30 +0000)]
[added] binaries for all platforms except mac

12 years ago[added] build scripts for all platforms
badlogicgames [Sat, 3 Mar 2012 12:59:13 +0000 (12:59 +0000)]
[added] build scripts for all platforms

12 years ago[added] initial build of freetype on winblows.
badlogicgames [Sat, 3 Mar 2012 12:54:08 +0000 (12:54 +0000)]
[added] initial build of freetype on winblows.

12 years ago[added] freetype skeleton, on to compiling it for all platfroms...
badlogicgames [Sat, 3 Mar 2012 12:02:43 +0000 (12:02 +0000)]
[added] freetype skeleton, on to compiling it for all platfroms...

12 years ago[fixed] Frustum#sphereInFrustumWidthoutNearFar did actually check against near far.
badlogicgames [Sat, 3 Mar 2012 11:34:21 +0000 (11:34 +0000)]
[fixed] Frustum#sphereInFrustumWidthoutNearFar did actually check against near far.

12 years ago[fixed] issue 733, copy constructor of Sprite had a few issues.
badlogicgames [Sat, 3 Mar 2012 11:33:09 +0000 (11:33 +0000)]
[fixed] issue 733, copy constructor of Sprite had a few issues.

12 years agoTextField, updates to use displayed text for glyph positions rather than actual text...
nathan.sweet [Fri, 2 Mar 2012 23:39:55 +0000 (23:39 +0000)]
TextField, updates to use displayed text for glyph positions rather than actual text, enables cursor for password mode to work right. This stomped ariel.coppes@gmail.com changes which seemed to attempt to do the same thing, but were causing crashes in our app. Please let me know if I caused problems here and I'll fix it, no need to waste your time trying to fix my fix. :)

12 years agolight manager now assume that instance transform the center point to world space.
kalle.hamalainen85@gmail.com [Wed, 29 Feb 2012 00:07:27 +0000 (00:07 +0000)]
light manager now assume that instance transform the center point to world space.

12 years agofixed nasty assert bug if len < small value, cleaned and documented.
kalle.hamalainen85@gmail.com [Tue, 28 Feb 2012 23:20:14 +0000 (23:20 +0000)]
fixed nasty assert bug if len < small value, cleaned and documented.

12 years ago[fixed] Jpeg#read is synchronized.
badlogicgames [Tue, 28 Feb 2012 17:06:40 +0000 (17:06 +0000)]
[fixed] Jpeg#read is synchronized.

12 years ago[fixed] issue 701, polyline support for tilemaps.
badlogicgames [Tue, 28 Feb 2012 16:48:06 +0000 (16:48 +0000)]
[fixed] issue 701, polyline support for tilemaps.

12 years ago[fixed] issue 729, added Graphics#getRawDeltaTime
badlogicgames [Tue, 28 Feb 2012 16:36:20 +0000 (16:36 +0000)]
[fixed] issue 729, added Graphics#getRawDeltaTime

12 years ago[fixed] issue 686, culling in List was wrong.
badlogicgames [Tue, 28 Feb 2012 16:27:32 +0000 (16:27 +0000)]
[fixed] issue 686, culling in List was wrong.

12 years ago[fixed] issue 669, Delay has second static method that does not take an action.
badlogicgames [Tue, 28 Feb 2012 16:10:07 +0000 (16:10 +0000)]
[fixed] issue 669, Delay has second static method that does not take an action.

12 years ago[fixed] LwjglApp wasn't calling ApplicationListener#resize when Graphics#setDisplayMo...
badlogicgames [Tue, 28 Feb 2012 16:05:42 +0000 (16:05 +0000)]
[fixed] LwjglApp wasn't calling ApplicationListener#resize when Graphics#setDisplayMode was called
[fixed] issue 714, exception in Lwjgl GLU implementation.

12 years ago[changed] TextButton#getText returns a CharSequence
badlogicgames [Tue, 28 Feb 2012 15:59:03 +0000 (15:59 +0000)]
[changed] TextButton#getText returns a CharSequence

12 years ago[fixed] issue 702, Label works with CharSequence instead of String.
badlogicgames [Tue, 28 Feb 2012 15:56:25 +0000 (15:56 +0000)]
[fixed] issue 702, Label works with CharSequence instead of String.

12 years ago[fixed] issue 720, obj loader generates indexed geometry on demand.
badlogicgames [Tue, 28 Feb 2012 15:54:21 +0000 (15:54 +0000)]
[fixed] issue 720, obj loader generates indexed geometry on demand.

12 years ago[fixed] issue 708, BitmapFont lineheight wasn't scaled when calling BitmapFont#setSca...
badlogicgames [Tue, 28 Feb 2012 15:52:15 +0000 (15:52 +0000)]
[fixed] issue 708, BitmapFont lineheight wasn't scaled when calling BitmapFont#setScale().

12 years ago[fixed] issue 723, info logs
badlogicgames [Tue, 28 Feb 2012 15:50:32 +0000 (15:50 +0000)]
[fixed] issue 723, info logs

12 years ago[fixed] issue 724, added animationDuration to Animation.
badlogicgames [Tue, 28 Feb 2012 15:47:43 +0000 (15:47 +0000)]
[fixed] issue 724, added animationDuration to Animation.

12 years ago[fixed] issue 728, Array#addAll had a bug.
badlogicgames [Tue, 28 Feb 2012 15:39:57 +0000 (15:39 +0000)]
[fixed] issue 728, Array#addAll had a bug.

12 years ago[added] spacing to SelectBoxStyle.
badlogicgames [Tue, 28 Feb 2012 00:48:34 +0000 (00:48 +0000)]
[added] spacing to SelectBoxStyle.

12 years ago(no commit message)
kalle.hamalainen85@gmail.com [Tue, 28 Feb 2012 00:04:48 +0000 (00:04 +0000)]

12 years agoAdded support for directional light for both shader models. First directional ligth...
kalle.hamalainen85@gmail.com [Tue, 28 Feb 2012 00:04:11 +0000 (00:04 +0000)]
Added support for directional light for both shader models. First directional ligth is practionally free so it would be good to limit number of directional lights to 1.

12 years agoHalf-implemented gdxVoidPointer.i, but not enabled.
sterwill@tinfig.com [Mon, 27 Feb 2012 22:38:57 +0000 (22:38 +0000)]
Half-implemented gdxVoidPointer.i, but not enabled.
Removed some extra methods from btTransform.i that weren't saving the caller anything because we were reusing return objects anyway.

12 years agovertex path light added.
kalle.hamalainen85@gmail.com [Mon, 27 Feb 2012 17:31:24 +0000 (17:31 +0000)]
vertex path light added.

12 years agoResolutionFileResolver, changed to use only width and never choose assets larger...
nathan.sweet [Mon, 27 Feb 2012 15:54:49 +0000 (15:54 +0000)]
ResolutionFileResolver, changed to use only width and never choose assets larger than screen size.

12 years agosmall optimizations.
kalle.hamalainen85@gmail.com [Mon, 27 Feb 2012 00:08:12 +0000 (00:08 +0000)]
small optimizations.

12 years ago[fixed] assets folder link in model-loaders
badlogicgames [Sun, 26 Feb 2012 23:27:23 +0000 (23:27 +0000)]
[fixed] assets folder link in model-loaders

12 years ago[added] models
badlogicgames [Sun, 26 Feb 2012 23:24:18 +0000 (23:24 +0000)]
[added] models

12 years ago[removed] data from model-loaders
badlogicgames [Sun, 26 Feb 2012 23:22:21 +0000 (23:22 +0000)]
[removed] data from model-loaders

12 years ago[cleaned] model-loaders assets
badlogicgames [Sun, 26 Feb 2012 23:19:10 +0000 (23:19 +0000)]
[cleaned] model-loaders assets

12 years ago[removed] data from model-loaders-android
badlogicgames [Sun, 26 Feb 2012 22:29:39 +0000 (22:29 +0000)]
[removed] data from model-loaders-android

12 years ago[removed] data in model-loaders.
badlogicgames [Sun, 26 Feb 2012 22:29:08 +0000 (22:29 +0000)]
[removed] data in model-loaders.

12 years agoshader refactoring. better naming, cleaner ordering, huge optimizations(10%)
kalle.hamalainen85@gmail.com [Sun, 26 Feb 2012 19:30:36 +0000 (19:30 +0000)]
shader refactoring. better naming, cleaner ordering, huge optimizations(10%)

12 years ago+10-15% performance improvements to light shaders. Testing with specular maps.
kalle.hamalainen85@gmail.com [Sun, 26 Feb 2012 17:49:59 +0000 (17:49 +0000)]
+10-15% performance improvements to light shaders. Testing with specular maps.
Quality fixes.
Clamp errors fixed.

12 years agoissue-711: extracted method named computeGlyphAdvancesAndPositions(font, text) and...
ariel.coppes@gmail.com [Sun, 26 Feb 2012 13:00:24 +0000 (13:00 +0000)]
issue-711: extracted method named computeGlyphAdvancesAndPositions(font, text) and changed each time we call font.font.computeGlyphAdvancesAndPositions to call that method, inside that method if the TextField is not in password mode then it does the current logic, otherwise it creates a string of the same length but using only the passwordCharacter and then calculates glyph advances and positions using that string

12 years agosmall improvements.
kalle.hamalainen85@gmail.com [Sun, 26 Feb 2012 01:23:53 +0000 (01:23 +0000)]
small improvements.

12 years ago(no commit message)
kalle.hamalainen85@gmail.com [Sun, 26 Feb 2012 00:13:14 +0000 (00:13 +0000)]

12 years ago(no commit message)
kalle.hamalainen85@gmail.com [Sun, 26 Feb 2012 00:13:05 +0000 (00:13 +0000)]

12 years agoadded ambient light support, renamed shaders to .glsl
kalle.hamalainen85@gmail.com [Sat, 25 Feb 2012 21:16:34 +0000 (21:16 +0000)]
added ambient light support, renamed shaders to .glsl
Moved all light calculations to lightmanager.
added another instance of model to StillModelViewerGL20 to visualize light system.

12 years agoadded rotation just to demostrating the model matrix functionality.
kalle.hamalainen85@gmail.com [Sat, 25 Feb 2012 12:04:54 +0000 (12:04 +0000)]
added rotation just to demostrating the model matrix functionality.

12 years agoRebuilt gdx-bullet natives with _DBT_NO_PROFILE (disabled profiling).
sterwill@tinfig.com [Sat, 25 Feb 2012 01:52:20 +0000 (01:52 +0000)]
Rebuilt gdx-bullet natives with _DBT_NO_PROFILE (disabled profiling).

12 years agoAdded LightManager and wip modelRendererGL20 implementation.
kalle.hamalainen85@gmail.com [Sat, 25 Feb 2012 00:10:35 +0000 (00:10 +0000)]
Added LightManager and wip modelRendererGL20 implementation.
See StillModelViewer to test these both.
LightManager search N number of closest lights per model.

12 years ago[added] new constuctor for ShaderProgram, taking FileHandles
badlogicgames [Fri, 24 Feb 2012 19:01:54 +0000 (19:01 +0000)]
[added] new constuctor for ShaderProgram, taking FileHandles
[fixed] log is now filled if linking of program doesn't work.

12 years ago(no commit message)
badlogicgames [Fri, 24 Feb 2012 18:33:48 +0000 (18:33 +0000)]

12 years ago[modified] additions by Kalle_h a tiny little bit.
badlogicgames [Fri, 24 Feb 2012 15:34:23 +0000 (15:34 +0000)]
[modified] additions by Kalle_h a tiny little bit.

12 years ago(no commit message)
badlogicgames [Thu, 23 Feb 2012 23:23:41 +0000 (23:23 +0000)]

12 years agoupdating the light, range instead of intensity will work better
kalle.hamalainen85@gmail.com [Thu, 23 Feb 2012 21:34:57 +0000 (21:34 +0000)]
updating the light, range instead of intensity will work better

12 years agoinitial light package. WIP
kalle.hamalainen85@gmail.com [Thu, 23 Feb 2012 18:22:25 +0000 (18:22 +0000)]
initial light package. WIP

12 years agoinitial commit for experimental package. hybridLight demo demostrate god of light...
kalle.hamalainen85@gmail.com [Thu, 23 Feb 2012 17:58:34 +0000 (17:58 +0000)]
initial commit for experimental package. hybridLight demo demostrate god of light types of lighting scheme. TODO: change models to stillModels and get tex uv mapped models with normals. TODO2: add modelToWorld and normalsToWorld matrices to shaders. add support to direction lights and investigate how to add spotlight support.

12 years ago(no commit message)
kalle.hamalainen85@gmail.com [Thu, 23 Feb 2012 16:18:01 +0000 (16:18 +0000)]

12 years agoTest shader, test viewer and small plan how to start with modelRenderer batcher
kalle.hamalainen85@gmail.com [Thu, 23 Feb 2012 15:43:02 +0000 (15:43 +0000)]
Test shader, test viewer and small plan how to start with modelRenderer batcher

12 years agodefault #render implementations for gles2.0
kalle.hamalainen85@gmail.com [Thu, 23 Feb 2012 15:40:48 +0000 (15:40 +0000)]
default #render implementations for gles2.0

12 years agoLwjglFrame, minor improvements.
nathan.sweet [Wed, 22 Feb 2012 16:43:01 +0000 (16:43 +0000)]
LwjglFrame, minor improvements.

12 years ago[fixed] Matrix3#inv allocated float array.
badlogicgames [Tue, 21 Feb 2012 22:59:43 +0000 (22:59 +0000)]
[fixed] Matrix3#inv allocated float array.

12 years ago[fixed] SelectBox didn't behave correctly.
badlogicgames [Tue, 21 Feb 2012 17:53:29 +0000 (17:53 +0000)]
[fixed] SelectBox didn't behave correctly.

12 years ago[fixed] native loading in Jpeg
badlogicgames [Tue, 21 Feb 2012 02:54:37 +0000 (02:54 +0000)]
[fixed] native loading in Jpeg

12 years ago[fixed] stuff in gdx-image
badlogicgames [Tue, 21 Feb 2012 02:20:04 +0000 (02:20 +0000)]
[fixed] stuff in gdx-image

12 years ago[added] ttf font factory test. Thanks to Allan!
badlogicgames [Tue, 21 Feb 2012 02:11:26 +0000 (02:11 +0000)]
[added] ttf font factory test. Thanks to Allan!

12 years ago[added] TrueTypeFontFactory by Allan, thanks a bunch. Needs some testing before used...
badlogicgames [Tue, 21 Feb 2012 02:11:04 +0000 (02:11 +0000)]
[added] TrueTypeFontFactory by Allan, thanks a bunch. Needs some testing before used by the public :)

12 years ago[added] documentatino to Jpeg.
badlogicgames [Tue, 21 Feb 2012 01:58:46 +0000 (01:58 +0000)]
[added] documentatino to Jpeg.

12 years ago[added] gdx-image to build.
badlogicgames [Tue, 21 Feb 2012 01:56:53 +0000 (01:56 +0000)]
[added] gdx-image to build.

12 years ago[added] GestureDetector#reset.
badlogicgames [Tue, 21 Feb 2012 01:55:27 +0000 (01:55 +0000)]
[added] GestureDetector#reset.
[added] public constructor to Gdx2DPixmap that takes data from the native side of things.
[added] JpegTest, using gdx-image.

12 years ago[added] Jpeg loading to gdx-image.
badlogicgames [Tue, 21 Feb 2012 01:53:30 +0000 (01:53 +0000)]
[added] Jpeg loading to gdx-image.

12 years ago[fixed] normals where multiplied by 70 in MD2Loader, omaha said that explodes, so...
badlogicgames [Mon, 20 Feb 2012 23:05:47 +0000 (23:05 +0000)]
[fixed] normals where multiplied by 70 in MD2Loader, omaha said that explodes, so i removed it :D

12 years agoAdded passwordCharacter field to TextField by default with the value of the TextField...
ariel.coppes@gmail.com [Mon, 20 Feb 2012 18:42:14 +0000 (18:42 +0000)]
Added passwordCharacter field to TextField by default with the value of the TextField.BULLET constant, and a setPasswordCharacter(char) to be able to configure the desired password character for the TextField. Added a TextField with passwordMode enabled in the UITest to show how it works

12 years agoResolutionFileResolver, added public choose method.
nathan.sweet [Mon, 20 Feb 2012 16:57:15 +0000 (16:57 +0000)]
ResolutionFileResolver, added public choose method.

12 years agoDelete one more local ref when releasing pooled objects.
sterwill@tinfig.com [Mon, 20 Feb 2012 04:23:29 +0000 (04:23 +0000)]
Delete one more local ref when releasing pooled objects.

12 years agoFixed SWIG director bugs on Android by upgrading to SWIG SVN (~2.0.5) and carefully...
sterwill@tinfig.com [Mon, 20 Feb 2012 00:40:24 +0000 (00:40 +0000)]
Fixed SWIG director bugs on Android by upgrading to SWIG SVN (~2.0.5) and carefully deleting local references in native code.