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badlogicgames [Sun, 8 Jan 2012 11:54:28 +0000 (11:54 +0000)]
badlogicgames [Sun, 8 Jan 2012 11:52:26 +0000 (11:52 +0000)]
badlogicgames [Sun, 8 Jan 2012 11:49:35 +0000 (11:49 +0000)]
badlogicgames [Sun, 8 Jan 2012 11:47:16 +0000 (11:47 +0000)]
badlogicgames [Sun, 8 Jan 2012 11:46:38 +0000 (11:46 +0000)]
badlogicgames [Sun, 8 Jan 2012 11:45:32 +0000 (11:45 +0000)]
badlogicgames [Sun, 8 Jan 2012 11:43:07 +0000 (11:43 +0000)]
[added]modified libmpg123
badlogicgames [Sun, 8 Jan 2012 11:34:47 +0000 (11:34 +0000)]
nathan.sweet [Sun, 8 Jan 2012 11:12:06 +0000 (11:12 +0000)]
Texture, fixed filter on reload.
badlogicgames [Sun, 8 Jan 2012 11:05:04 +0000 (11:05 +0000)]
[added] mpg123, winblows only for now.
badlogicgames [Sun, 8 Jan 2012 01:52:02 +0000 (01:52 +0000)]
[moved] mpg123 dir to old-mpg123
badlogicgames [Sun, 8 Jan 2012 01:34:07 +0000 (01:34 +0000)]
[fixed] gdx-audio on mac :D
badlogicgames [Sun, 8 Jan 2012 01:12:02 +0000 (01:12 +0000)]
[fixed] kissfft seems to work now
[updated] all the natives...
badlogicgames [Sun, 8 Jan 2012 01:09:06 +0000 (01:09 +0000)]
[added] max texture units enum to GL20
badlogicgames [Sun, 8 Jan 2012 00:43:05 +0000 (00:43 +0000)]
[fixed] kissfft works on winblows/lunix again (same output as Java FFT). let's see what the freaking mac says.
badlogicgames [Sun, 8 Jan 2012 00:16:55 +0000 (00:16 +0000)]
[added] hashCode and equals to Vector2, even though it's a fantastically stupid idea :D
badlogicgames [Sun, 8 Jan 2012 00:14:57 +0000 (00:14 +0000)]
[added] epsilon equals methods to vectors.
badlogicgames [Sat, 7 Jan 2012 22:26:28 +0000 (22:26 +0000)]
[fixed] chip8 dependencies.
badlogicgames [Sat, 7 Jan 2012 16:08:26 +0000 (16:08 +0000)]
[updated] ALL THE NATIVES :D
badlogicgames [Sat, 7 Jan 2012 15:44:12 +0000 (15:44 +0000)]
mac natives for gdx-audio, VorbisDecoder doesn't work, no idea why...
badlogicgames [Sat, 7 Jan 2012 15:42:49 +0000 (15:42 +0000)]
mac natives
badlogicgames [Sat, 7 Jan 2012 15:22:22 +0000 (15:22 +0000)]
more mac gdx-audio stuff...
badlogicgames [Sat, 7 Jan 2012 15:21:18 +0000 (15:21 +0000)]
fixed audio build on mac, no output from vorbis, hm...
badlogicgames [Sat, 7 Jan 2012 15:14:23 +0000 (15:14 +0000)]
fixed ios backend dependencies and gdx-audio build for mac
badlogicgames [Sat, 7 Jan 2012 15:03:35 +0000 (15:03 +0000)]
[changed] opening code body with /*MANUAL will allow user to perform her own JNI setup in NativeCodeGenerator.
[fixed] issue 651, bug in code generator.
badlogicgames [Sat, 7 Jan 2012 13:56:41 +0000 (13:56 +0000)]
[fixed] issue 646, Texture#invalidateAllTextures sets filters and wrap properly when using AssetManager.
badlogicgames [Sat, 7 Jan 2012 13:52:39 +0000 (13:52 +0000)]
[fixed] issue 643, added GL_TEXTURE_MAX_ANISOTROPY_EXT etc. to GLCommon. See steinsoft.net/index.php?site=Programming/Code%20Snippets/OpenGL/anisotropicfiltering on how to use it.
badlogicgames [Sat, 7 Jan 2012 13:41:01 +0000 (13:41 +0000)]
[fixed] issue 650, type in Intersector#distanceLinepoint
badlogicgames [Fri, 6 Jan 2012 17:40:38 +0000 (17:40 +0000)]
ugh ios
badlogicgames [Thu, 5 Jan 2012 13:50:19 +0000 (13:50 +0000)]
updated mac natives to stbtruetype
badlogicgames [Thu, 5 Jan 2012 13:48:59 +0000 (13:48 +0000)]
updated mac natives
badlogicgames [Thu, 5 Jan 2012 00:42:36 +0000 (00:42 +0000)]
tried to fix kissfft, failed misserably :D
nathan.sweet [Wed, 4 Jan 2012 16:47:26 +0000 (16:47 +0000)]
AndroidAudioRecorder, better exception.
LwjglGraphics, fixed resizable window.
ShapeRenderer, fixed circles, added flush().
GestureDetector, added pinch method.
MathUtils, short clamp.
Vector2, added dst2(float,float), made tmp public.
Slider, now centered vertically, added isDragging().
CircularBuffer, added.
badlogicgames [Wed, 4 Jan 2012 01:29:21 +0000 (01:29 +0000)]
[fixed] import in SharedLibraryLoader.
badlogicgames [Tue, 3 Jan 2012 23:35:01 +0000 (23:35 +0000)]
[removed] ThresholdFunction, DFT
[fixed] AudioTools initializes shared lib in static block.
[fixed] KissFFT intializes shared lib in constructor.
badlogicgames [Tue, 3 Jan 2012 23:31:00 +0000 (23:31 +0000)]
[added] WavDecoder
[changed] Decoder interface to use short[] instead of ShortBuffer.
[fixed] decoders use new Decoder interface now.
badlogicgames [Tue, 3 Jan 2012 23:29:34 +0000 (23:29 +0000)]
[added] WavTest
[fixed] Vorbis and SoundTouch tests to use new Decoder interface.
badlogicgames [Tue, 3 Jan 2012 19:42:36 +0000 (19:42 +0000)]
[fixed] Audio#newAudioRecoder -> newAudioRecorder...
badlogicgames [Tue, 3 Jan 2012 19:05:18 +0000 (19:05 +0000)]
[fixed] Manifold took World, for whatever reason
badlogicgames [Tue, 3 Jan 2012 16:37:42 +0000 (16:37 +0000)]
[fixed] tiny bug in NativeCodeGenerator#generate
badlogicgames [Tue, 3 Jan 2012 14:13:37 +0000 (14:13 +0000)]
[added] minimal javadocs to ParticleEffect.
badlogicgames [Tue, 3 Jan 2012 13:19:56 +0000 (13:19 +0000)]
[updated] gdx-audio natives
badlogicgames [Tue, 3 Jan 2012 13:18:01 +0000 (13:18 +0000)]
[ignored] gdx-audio/obj
badlogicgames [Tue, 3 Jan 2012 13:16:07 +0000 (13:16 +0000)]
[added] SoundTouchTest, demonstrating use of SoundTouch API
badlogicgames [Tue, 3 Jan 2012 13:09:49 +0000 (13:09 +0000)]
[added] SoundTouchTest
[fixed] SoundTouch fully operational
badlogicgames [Tue, 3 Jan 2012 12:07:23 +0000 (12:07 +0000)]
[fixed] stb truetype natives for android
badlogicgames [Tue, 3 Jan 2012 11:50:51 +0000 (11:50 +0000)]
[fixed] stb truetype build.
badlogicgames [Tue, 3 Jan 2012 11:36:50 +0000 (11:36 +0000)]
[fixed] update.sh script
badlogicgames [Tue, 3 Jan 2012 11:33:07 +0000 (11:33 +0000)]
[fixed] test natives
badlogicgames [Tue, 3 Jan 2012 11:31:04 +0000 (11:31 +0000)]
[fixed] gdx audio natives
badlogicgames [Tue, 3 Jan 2012 11:28:05 +0000 (11:28 +0000)]
[fixed] stb truetype natives
badlogicgames [Tue, 3 Jan 2012 11:16:53 +0000 (11:16 +0000)]
[updated] natives.
badlogicgames [Tue, 3 Jan 2012 11:04:34 +0000 (11:04 +0000)]
[fixed] lwjgl resizable wasn't handled properly, had to set gl viewport and adjust touch y by new height. Thanks Christoph!
badlogicgames [Tue, 3 Jan 2012 10:52:54 +0000 (10:52 +0000)]
[fixed] MD5 skinning native code (without normals support...)
badlogicgames [Tue, 3 Jan 2012 10:37:47 +0000 (10:37 +0000)]
[fixed] MD5Jni skinning code.
badlogicgames [Tue, 3 Jan 2012 09:08:59 +0000 (09:08 +0000)]
[fixed] natives
badlogicgames [Tue, 3 Jan 2012 09:06:57 +0000 (09:06 +0000)]
[fixed] natives
badlogicgames [Tue, 3 Jan 2012 09:04:14 +0000 (09:04 +0000)]
[fixed] issues 638/636
badlogicgames [Mon, 2 Jan 2012 19:11:07 +0000 (19:11 +0000)]
mac natives, fingers crossed.
badlogicgames [Mon, 2 Jan 2012 19:00:16 +0000 (19:00 +0000)]
moar natives...
badlogicgames [Mon, 2 Jan 2012 18:45:04 +0000 (18:45 +0000)]
badlogicgames [Mon, 2 Jan 2012 18:33:25 +0000 (18:33 +0000)]
[renamed] libs-new to libs -> jnigen
badlogicgames [Mon, 2 Jan 2012 18:31:49 +0000 (18:31 +0000)]
badlogicgames [Mon, 2 Jan 2012 18:30:14 +0000 (18:30 +0000)]
gahh tree conflict
badlogicgames [Mon, 2 Jan 2012 18:27:53 +0000 (18:27 +0000)]
badlogicgames [Mon, 2 Jan 2012 18:22:10 +0000 (18:22 +0000)]
[removed] old libs/ directory in preparation for new jnigen natives.
badlogicgames [Mon, 2 Jan 2012 18:20:57 +0000 (18:20 +0000)]
[removed] all jni folder in preparation for moving to new jnigen natives
badlogicgames [Mon, 2 Jan 2012 18:15:27 +0000 (18:15 +0000)]
[fixed] one last thing for win64, stupid precision loss...
badlogicgames [Mon, 2 Jan 2012 18:07:09 +0000 (18:07 +0000)]
[fixed] box2d includes, case sensitivity strikes again :D
badlogicgames [Mon, 2 Jan 2012 17:56:13 +0000 (17:56 +0000)]
[fixed] box2d includes
[fixed] GdxBuild
[added] first batch of build files and generated C/C++ code for all platforms for gdx core.
badlogicgames [Mon, 2 Jan 2012 17:37:37 +0000 (17:37 +0000)]
staging new jnigen native code...
badlogicgames [Mon, 2 Jan 2012 16:30:15 +0000 (16:30 +0000)]
[fixed] ported box2d to jnigen. Hurray :D
badlogicgames [Mon, 2 Jan 2012 16:28:45 +0000 (16:28 +0000)]
[fixed] native code generator and java method parser bozos.
badlogicgames [Mon, 2 Jan 2012 14:35:11 +0000 (14:35 +0000)]
badlogicgames [Sun, 1 Jan 2012 05:48:13 +0000 (05:48 +0000)]
badlogicgames [Sun, 1 Jan 2012 05:45:47 +0000 (05:45 +0000)]
badlogicgames [Sun, 1 Jan 2012 05:13:19 +0000 (05:13 +0000)]
[added] SharedLibraryLoader to Gdx utils. No need for dependency on jnigen.
badlogicgames [Sun, 1 Jan 2012 05:09:39 +0000 (05:09 +0000)]
natives for stb truetype
badlogicgames [Sun, 1 Jan 2012 05:07:18 +0000 (05:07 +0000)]
natives for gdx-audio
badlogicgames [Sun, 1 Jan 2012 04:43:42 +0000 (04:43 +0000)]
badlogicgames [Sun, 1 Jan 2012 04:40:16 +0000 (04:40 +0000)]
badlogicgames [Sun, 1 Jan 2012 04:27:57 +0000 (04:27 +0000)]
badlogicgames [Sun, 1 Jan 2012 04:13:37 +0000 (04:13 +0000)]
badlogicgames [Sun, 1 Jan 2012 04:10:51 +0000 (04:10 +0000)]
badlogicgames [Sun, 1 Jan 2012 02:08:55 +0000 (02:08 +0000)]
badlogicgames [Sun, 1 Jan 2012 02:02:46 +0000 (02:02 +0000)]
badlogicgames [Sun, 1 Jan 2012 01:59:12 +0000 (01:59 +0000)]
badlogicgames [Sun, 1 Jan 2012 01:56:24 +0000 (01:56 +0000)]
badlogicgames [Sun, 1 Jan 2012 01:54:39 +0000 (01:54 +0000)]
badlogicgames [Sun, 1 Jan 2012 01:45:42 +0000 (01:45 +0000)]
badlogicgames [Sun, 1 Jan 2012 01:45:23 +0000 (01:45 +0000)]
badlogicgames [Sun, 1 Jan 2012 01:44:17 +0000 (01:44 +0000)]
badlogicgames [Sun, 1 Jan 2012 01:41:54 +0000 (01:41 +0000)]
badlogicgames [Sun, 1 Jan 2012 01:38:07 +0000 (01:38 +0000)]
badlogicgames [Sun, 1 Jan 2012 01:37:58 +0000 (01:37 +0000)]
badlogicgames [Sun, 1 Jan 2012 01:28:28 +0000 (01:28 +0000)]
[fixed] more gdx-audio build stuff.
badlogicgames [Sun, 1 Jan 2012 01:17:32 +0000 (01:17 +0000)]
[fixed] gcc flags for gdx-audio
badlogicgames [Sun, 1 Jan 2012 01:16:14 +0000 (01:16 +0000)]
[added] patched file.
badlogicgames [Sun, 1 Jan 2012 01:15:10 +0000 (01:15 +0000)]
[added] precompile task that copies our STTYpes.h to soundtouch include directory. Should work on all platforms.
badlogicgames [Sun, 1 Jan 2012 01:08:49 +0000 (01:08 +0000)]
[fixed] gdx-audio includes soundtouch now, fixed up errors
[removed] NativeFFT class.