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deskull [Thu, 20 Jun 2019 14:40:13 +0000 (23:40 +0900)]
[Refactor] #38997 hp_player() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 14:31:15 +0000 (23:31 +0900)]
[Refactor] #38997 inc_stat(), do_res_stat() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 14:27:10 +0000 (23:27 +0900)]
[Refactor] #38997 dec_stat() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 14:23:31 +0000 (23:23 +0900)]
[Refactor] #38997 res_stat() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 14:20:00 +0000 (23:20 +0900)]
[Refactor] #38997 do_dec_stat() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 12:39:04 +0000 (21:39 +0900)]
[Refactor] #39321 do_cmd_open_chest() を exe_open_chest() に改名.
deskull [Thu, 20 Jun 2019 12:32:44 +0000 (21:32 +0900)]
[Refactor] #38997 do_cmd_open_chest() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 12:27:49 +0000 (21:27 +0900)]
[Refactor] #39076 do_cmd_open() 内の冗長なコメントを削除.
deskull [Thu, 20 Jun 2019 12:19:56 +0000 (21:19 +0900)]
[Refactor] #38997 do_cmd_open() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 12:16:52 +0000 (21:16 +0900)]
[Refactor] #38997 search() に player_type * 引数を追加.
deskull [Wed, 19 Jun 2019 15:19:22 +0000 (00:19 +0900)]
[Refactor] #38997 do_cmd_search() に player_type * 引数を追加.
deskull [Wed, 19 Jun 2019 15:14:33 +0000 (00:14 +0900)]
[Refactor] #38997 do_cmd_go_down() に player_type * 引数を追加.
deskull [Wed, 19 Jun 2019 15:03:20 +0000 (00:03 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Cancel the command */)
deskull [Wed, 19 Jun 2019 14:53:49 +0000 (23:53 +0900)]
[Refactor] #37353 mention_use(), describe_use() を player-inventory.c/h へ移動.
deskull [Wed, 19 Jun 2019 14:42:26 +0000 (23:42 +0900)]
[Refactor] #37353 create_arfifact() を become_random_artifact() に改名.
deskull [Tue, 18 Jun 2019 14:31:14 +0000 (23:31 +0900)]
[Refactor] #37353 brand_weapon() を spells-object.c/h へ移動.
deskull [Tue, 18 Jun 2019 14:26:28 +0000 (23:26 +0900)]
[Refactor] #37353 enchant() と enchant_spell() を spells-object.c/h へ移動.
deskull [Tue, 18 Jun 2019 14:14:16 +0000 (23:14 +0900)]
[Refactor] #37353 create_ammo() の混乱,盲目状態制限を整理.
deskull [Mon, 17 Jun 2019 14:44:01 +0000 (23:44 +0900)]
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_arena から phase_out に改名。 (効果としては MtG の同名の効果に近いと判断。今後別の応用を考える)
deskull [Mon, 17 Jun 2019 14:27:36 +0000 (23:27 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* hack */ や show_file() 内)
deskull [Mon, 17 Jun 2019 14:11:03 +0000 (23:11 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Build the filename */)
deskull [Mon, 17 Jun 2019 14:07:18 +0000 (23:07 +0900)]
[Refactor] #39076 path_build() の関数コメント追加。
deskull [Mon, 17 Jun 2019 13:46:46 +0000 (22:46 +0900)]
[Refactor] #39076 core.c 中の冗長なコメントを削除.
deskull [Sun, 16 Jun 2019 15:27:25 +0000 (00:27 +0900)]
[Refactor] #38997 do_cmd_go_up() に player_type * 引数を対象として追加.
deskull [Sun, 16 Jun 2019 15:23:55 +0000 (00:23 +0900)]
[Refactor] #38997 confirm_leave_level() に player_type * 引数を対象として追加.
deskull [Sun, 16 Jun 2019 15:20:00 +0000 (00:20 +0900)]
[Refactor] #38997 count_chests() に player_type * 引数を対象として追加.
deskull [Sun, 16 Jun 2019 15:16:20 +0000 (00:16 +0900)]
[Refactor] #38997 do_cmd_activate() に player_type * 引数を使用者として追加.
deskull [Sat, 15 Jun 2019 18:19:09 +0000 (03:19 +0900)]
[Refactor] #39077 IDX型を各々正しい型へ置換.
deskull [Sat, 15 Jun 2019 10:35:46 +0000 (19:35 +0900)]
Merge branch '#39321' into For2.2.2-Refactoring
deskull [Sat, 15 Jun 2019 10:27:46 +0000 (19:27 +0900)]
Merge branch '#39076' into For2.2.2-Refactoring
deskull [Sat, 15 Jun 2019 09:21:23 +0000 (18:21 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Extract the item level */)
deskull [Sat, 15 Jun 2019 09:14:49 +0000 (18:14 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Extract a race */)
deskull [Sat, 15 Jun 2019 09:13:28 +0000 (18:13 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Recall */)
deskull [Sat, 15 Jun 2019 09:08:21 +0000 (18:08 +0900)]
[Refactor] #39076 do_cmd_use() 関数内のコメントとついでにクロージャも削除.
deskull [Sat, 15 Jun 2019 09:01:35 +0000 (18:01 +0900)]
[Refactor] #39321 do_cmd_read_aux() を exe_read() に改名.
deskull [Sat, 15 Jun 2019 08:59:05 +0000 (17:59 +0900)]
[Refactor] #39321 do_cmd_quaff_potion_aux() を exe_quaff_potion(), do_cmd_use_staff_aux() を exe_use_staff(), do_cmd_zap_rod_aux() を exe_zap_rod_staff(), do_cmd_aim_wand_aux() を exe_aim_wand() に改名.
deskull [Sat, 15 Jun 2019 08:34:54 +0000 (17:34 +0900)]
[Refactor] #39321 do_cmd_eat_food_aux() を exe_eat_food() に改名.
deskull [Sat, 15 Jun 2019 08:28:14 +0000 (17:28 +0900)]
[Refactor] #39321 do_cmd_activate_aux() を exe_activate() に改名.
deskull [Sat, 15 Jun 2019 08:16:21 +0000 (17:16 +0900)]
[Refactor] #38997 do_cmd_activate_aux() に player_type * 引数を使用者として追加.
deskull [Sat, 15 Jun 2019 08:03:56 +0000 (17:03 +0900)]
[Refactor] #38997 IS_WIZARD_CLASS マクロに player_type の引数を追加.
deskull [Sat, 15 Jun 2019 07:57:46 +0000 (16:57 +0900)]
[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
deskull [Sat, 15 Jun 2019 07:35:02 +0000 (16:35 +0900)]
[Refactor] #39068 item_tester_tval を要さないケースの整理.
deskull [Sat, 15 Jun 2019 07:26:04 +0000 (16:26 +0900)]
[Refactor] #39068 エンバグを修正しつつ,add_essence() の item_tester_tval グローバル参照をローカル引数に収める.
deskull [Sat, 15 Jun 2019 04:25:02 +0000 (13:25 +0900)]
[Fix] #39076 can_get_item() のコメント修正.
deskull [Sat, 15 Jun 2019 04:09:09 +0000 (13:09 +0900)]
[Refactor] #39068 choose_object() の item_tester_tval グローバル参照をローカル引数に収める.(一部バグを起こしている可能性があるので要テスト)
deskull [Sat, 15 Jun 2019 01:16:37 +0000 (10:16 +0900)]
[Refactor] #39068 display_inven(), display_equip() の item_tester_tval グローバル参照をローカル引数に収める.
deskull [Sat, 15 Jun 2019 01:07:34 +0000 (10:07 +0900)]
[Refactor] #39068 get_item() の item_tester_tval グローバル参照をローカル引数に収める.
deskull [Sat, 15 Jun 2019 00:56:00 +0000 (09:56 +0900)]
[Refactor] #39068 show_inven(), show_equip() の item_tester_tval グローバル参照をローカル引数に収める.
deskull [Sat, 15 Jun 2019 00:47:31 +0000 (09:47 +0900)]
[Refactor] #39068 can_get_item() の item_tester_tval グローバル参照をローカル引数に収める.
deskull [Sat, 15 Jun 2019 00:36:24 +0000 (09:36 +0900)]
[Refactor] #39068 get_item_floor() の item_tester_tval グローバル参照をローカル引数に収める.
deskull [Sat, 15 Jun 2019 00:29:48 +0000 (09:29 +0900)]
[Refactor] #39068 prepare_label_string() の item_tester_tval グローバル参照をローカル引数に収める.
deskull [Sat, 15 Jun 2019 00:16:53 +0000 (09:16 +0900)]
[Refactor] #39068 get_tag() の item_tester_tval グローバル参照をローカル引数に収める。
deskull [Fri, 14 Jun 2019 12:59:52 +0000 (21:59 +0900)]
[Refactor] #39068 item_tester_okay() の item_tester_tval グローバル参照をローカル引数に収める。
deskull [Fri, 14 Jun 2019 12:42:44 +0000 (21:42 +0900)]
[Refactor] #39076 check_hit(), check_hit2() 内のコメント整理.
deskull [Fri, 14 Jun 2019 12:36:07 +0000 (21:36 +0900)]
[Refactor] #37353 モンスター間の打撃処理を melee1.c / melee.h へ移動.
deskull [Thu, 13 Jun 2019 16:50:58 +0000 (01:50 +0900)]
[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
deskull [Thu, 13 Jun 2019 16:10:18 +0000 (01:10 +0900)]
[Refactor] #37353 ダンジョンに関する処理を dungeon.c へ移動.
deskull [Thu, 13 Jun 2019 16:01:50 +0000 (01:01 +0900)]
[Refactor] #39077 型の置換.
deskull [Thu, 13 Jun 2019 14:58:06 +0000 (23:58 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Track a new monster */)
deskull [Thu, 13 Jun 2019 14:50:13 +0000 (23:50 +0900)]
[Refactor] #37353 player-inventory.c に display_inven() を移動.
deskull [Thu, 13 Jun 2019 14:48:13 +0000 (23:48 +0900)]
[Refactor] #37353 object1.c から player-inventory.c にアイテムを拾う処理などを移動.
deskull [Thu, 13 Jun 2019 14:40:47 +0000 (23:40 +0900)]
[Refactor] #37353 object1.c/object.h から player-inventory.c/h を分離.
deskull [Thu, 13 Jun 2019 13:48:44 +0000 (22:48 +0900)]
[Refactor] #37353 do_cmd_kaji() の作業制限処理を整理.
deskull [Thu, 13 Jun 2019 13:46:52 +0000 (22:46 +0900)]
[Fix] #37353 cmd_limit_blind() のメッセージを(分かりづらいかもしれないが)汎用化.
deskull [Thu, 13 Jun 2019 13:44:20 +0000 (22:44 +0900)]
[Fix] #37353 メッセージ言語分岐のミス修正.
deskull [Thu, 13 Jun 2019 13:40:49 +0000 (22:40 +0900)]
[Refactor] #39076 object_type 内要素のコメント整理.
deskull [Thu, 13 Jun 2019 13:25:49 +0000 (22:25 +0900)]
[Refactor] #37353 place_random_stairs() 周りを整理.一か所しか使われず簡単化にあまりなっていないマクロを削除し,ついでに関連のコメントのミスを整理したり,冗長なものも削除.
deskull [Thu, 13 Jun 2019 13:16:40 +0000 (22:16 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Init the wilderness */)
deskull [Wed, 12 Jun 2019 14:44:09 +0000 (23:44 +0900)]
[Refactor] #38844 change_floor_mode を player_type 構造体に取り込む.
deskull [Wed, 12 Jun 2019 14:29:18 +0000 (23:29 +0900)]
[Refactor] #39068 leave_floor() の change_floor_mode グローバル参照をローカル引数に収める。
deskull [Wed, 12 Jun 2019 13:32:59 +0000 (22:32 +0900)]
[Refactor] #39068 change_floor() の change_floor_mode グローバル参照をローカル引数に収める。
deskull [Wed, 12 Jun 2019 13:22:02 +0000 (22:22 +0900)]
[Refactor] #39068 locate_connected_stairs() の change_floor_mode グローバル参照をローカル引数に収める。
deskull [Wed, 12 Jun 2019 13:15:14 +0000 (22:15 +0900)]
[Refactor] #37353 CFM_* 定義を prepare_change_floor_mode() 付近に移動。
deskull [Wed, 12 Jun 2019 13:02:07 +0000 (22:02 +0900)]
[Refactor] #37353 MONSTER_FLOW_DEPTH を grid.c に移動してコメント付加。
deskull [Wed, 12 Jun 2019 12:44:58 +0000 (21:44 +0900)]
[fix] #39077 price_item() の型と帰り値コメントを修正.
deskull [Wed, 12 Jun 2019 12:32:32 +0000 (21:32 +0900)]
[fix] #37353 余分なファイルの残骸を削除.
deskull [Wed, 12 Jun 2019 12:31:32 +0000 (21:31 +0900)]
[Refactor] #37353 gameoption.c/h を cmd-gameoption.c/h に改名.その際にLNK4042の原因を知り修正.
deskull [Wed, 12 Jun 2019 11:49:38 +0000 (20:49 +0900)]
[Refactor] #37353 cmd-dump.c/h に交じっていたオプション処理を gameoption.c/h へ移動.
deskull [Wed, 12 Jun 2019 11:28:53 +0000 (20:28 +0900)]
[Refactor] #37353 english.c/h を作成して plural_aux() を分離.
deskull [Tue, 11 Jun 2019 23:50:51 +0000 (08:50 +0900)]
[Refactor] #39076 discover_hidden_things() のコメント整理.
deskull [Tue, 11 Jun 2019 23:47:34 +0000 (08:47 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Extract monster name ...)
deskull [Tue, 11 Jun 2019 23:42:36 +0000 (08:42 +0900)]
[Refactor] #37353 earthquake_aux() と earthquake() を統合.
deskull [Tue, 11 Jun 2019 23:33:02 +0000 (08:33 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Extract the location */)
deskull [Tue, 11 Jun 2019 23:30:49 +0000 (08:30 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Skip illegal grids */)
deskull [Tue, 11 Jun 2019 23:15:54 +0000 (08:15 +0900)]
[Fix] #39076 disclose_grid() の説明が逆だったので修正.
deskull [Tue, 11 Jun 2019 23:11:41 +0000 (08:11 +0900)]
[Refactor] #39076 冗長なコメントを削除(/* Obtain a local object */)
deskull [Tue, 11 Jun 2019 23:06:34 +0000 (08:06 +0900)]
[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER() マクロに置換。
deskull [Tue, 11 Jun 2019 22:55:32 +0000 (07:55 +0900)]
[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_VALID() マクロに置換。
deskull [Tue, 11 Jun 2019 22:39:04 +0000 (07:39 +0900)]
[Refactor] #37353 z-config.h を h-config.h へ合流.
deskull [Tue, 11 Jun 2019 13:34:52 +0000 (22:34 +0900)]
[Refactor] #39076 コメント削除.
deskull [Tue, 11 Jun 2019 13:26:09 +0000 (22:26 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
deskull [Tue, 11 Jun 2019 13:23:37 +0000 (22:23 +0900)]
[Refactor] #37353 do_cmd_change_name() を do_cmd_player_status() に改名.
deskull [Tue, 11 Jun 2019 13:03:39 +0000 (22:03 +0900)]
[Refactor] #37353 ASCII マクロを util.h へ移動.
deskull [Tue, 11 Jun 2019 12:45:29 +0000 (21:45 +0900)]
[Refactor] #37353 fd_seek(), fd_lock() 向けマクロ定義を util.h へ移動.
deskull [Tue, 11 Jun 2019 11:33:54 +0000 (20:33 +0900)]
[Refactor] #37353 Makefile.am に削除したファイルを反映.
deskull [Tue, 11 Jun 2019 11:30:45 +0000 (20:30 +0900)]
[Refactor] #37353 externs.h と variable.c を削除。
deskull [Tue, 11 Jun 2019 11:17:51 +0000 (20:17 +0900)]
[Refactor] #37353 repair_monsters, repair_objects を core.c/h へ移動.
deskull [Tue, 11 Jun 2019 11:13:28 +0000 (20:13 +0900)]
[Refactor] #37353 tables.c を削除.
deskull [Tue, 11 Jun 2019 10:44:47 +0000 (19:44 +0900)]
[Refactor] #37353 プレイヤーの基本能力値による各修正テーブルを player-status.c/h へ移動.
deskull [Mon, 10 Jun 2019 14:40:37 +0000 (23:40 +0900)]
[Refactor] #37353 p_ptr, p_body を player-status.c/h へ移動.