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deskull [Sat, 21 Sep 2019 09:08:02 +0000 (18:08 +0900)]
[Refactor] #38997 in_bounds2() に floor_type * 引数を追加. / Add floor_type * argument to in_bounds2().
deskull [Sat, 21 Sep 2019 09:00:22 +0000 (18:00 +0900)]
[Refactor] #38997 process_world_aux_hp_and_sp() 変数参照再整理. / Fix reference in process_world_aux_hp_and_sp().
deskull [Sat, 21 Sep 2019 08:58:17 +0000 (17:58 +0900)]
[Refactor] #38997 move_player() 内の変数参照再整理. / Fix reference in move_player().
deskull [Sat, 21 Sep 2019 08:53:34 +0000 (17:53 +0900)]
[Refactor] #38997 add_cave_info() に floor_type * 引数を追加. / Add floor_type * argument to add_cave_info().
deskull [Sat, 21 Sep 2019 04:06:41 +0000 (13:06 +0900)]
[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_solid_bold().
deskull [Sat, 21 Sep 2019 04:04:44 +0000 (13:04 +0900)]
[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_outer_bold().
deskull [Sat, 21 Sep 2019 04:00:57 +0000 (13:00 +0900)]
[Refactor] #38997 is_inner_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_inner_bold().
deskull [Sat, 21 Sep 2019 03:25:14 +0000 (12:25 +0900)]
[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_extra_bold().
deskull [Sat, 21 Sep 2019 03:21:46 +0000 (12:21 +0900)]
[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_floor_bold().
deskull [Sat, 21 Sep 2019 03:10:36 +0000 (12:10 +0900)]
[Refactor] #38997 place_rubble() に floor_type * 引数を追加. / Add floor_type * argument to place_rubble().
deskull [Sat, 21 Sep 2019 03:06:31 +0000 (12:06 +0900)]
[Refactor] #38844 max_d_idx を world_type 構造体に加える. / Move max_d_idx to world_type structure.
deskull [Sat, 21 Sep 2019 02:42:53 +0000 (11:42 +0900)]
[Refactor] #38844 current_floor_ptr を player_type 構造体に加え, max_o_idx, max_m_idx を world_type 構造体へ移動. / Add current_floor_ptr to player_type structure. Move max_o_idx and max_m_idx to world_type structure.
deskull [Thu, 19 Sep 2019 12:39:51 +0000 (21:39 +0900)]
[Refactor] #37353 player_can_see_bold() の定義を geometry.c へ移動。 / Move definition player_can_see_bold() to geometry.c.
deskull [Thu, 19 Sep 2019 12:07:28 +0000 (21:07 +0900)]
[Refactor] #38997 alloc_object() に floor_type * 引数を追加. / Add floor_type * argument to alloc_object().
deskull [Thu, 19 Sep 2019 12:03:39 +0000 (21:03 +0900)]
[Refactor] #38997 in_bound() に floor_type * 引数を追加. / Add floor_type * argument to in_bound().
deskull [Thu, 19 Sep 2019 11:49:45 +0000 (20:49 +0900)]
[Refactor] #38997 forget_lite() に floor_type * 引数を追加. / Add floor_type * argument to forget_lite().
deskull [Thu, 19 Sep 2019 11:44:22 +0000 (20:44 +0900)]
[Refactor] #38997 gen_caverns_and_lakes() に floor_type * 引数を追加. / Add floor_type * argument to gen_caverns_and_lakes().
deskull [Thu, 19 Sep 2019 03:50:25 +0000 (12:50 +0900)]
[Refactor] #38997 set_cave_feat() に floor_type * 引数を追加. / Add floor_type * argument to set_cave_feat().
deskull [Thu, 19 Sep 2019 00:44:56 +0000 (09:44 +0900)]
[Refactor] #38997 build_battle() に floor_type * 引数を追加. / Add floor_type * argument to build_battle().
deskull [Thu, 19 Sep 2019 00:42:32 +0000 (09:42 +0900)]
[Refactor] #38997 build_arena() に floor_type * 引数を追加. / Add floor_type * argument to build_arena().
deskull [Thu, 19 Sep 2019 00:26:46 +0000 (09:26 +0900)]
[Refactor] #38997 generate_fixed_floor() に floor_type * 引数を追加. / Add floor_type * argument to generate_fixed_floor().
deskull [Thu, 19 Sep 2019 00:24:17 +0000 (09:24 +0900)]
[Refactor] #38997 hack_isnt_wall() に floor_type * 引数を追加. / Add floor_type * argument to hack_isnt_wall().
deskull [Thu, 19 Sep 2019 00:20:52 +0000 (09:20 +0900)]
[Refactor] #38997 update_view() に floor_type * 引数を追加. / Add floor_type * argument to update_view().
deskull [Mon, 16 Sep 2019 03:46:46 +0000 (12:46 +0900)]
[Refactor] #38997 leave_floor() に player_type * 引数を追加. / Add player_type * argument to leave_floor().
deskull [Mon, 16 Sep 2019 03:37:12 +0000 (12:37 +0900)]
[Refactor] #38997 update_view() に player_type * 引数を追加. / Add player_type * argument to update_view().
deskull [Mon, 16 Sep 2019 01:31:27 +0000 (10:31 +0900)]
[Refactor] #38997 display_player_middle() に player_type * 引数を追加. / Add player_type * argument to display_player_middle().
deskull [Mon, 16 Sep 2019 01:08:46 +0000 (10:08 +0900)]
[Refactor] #38997 process_command() に player_type * 引数を追加. / Add player_type * argument to process_command().
deskull [Mon, 16 Sep 2019 01:04:51 +0000 (10:04 +0900)]
[Refactor] #37353 mon_lite_hack() コメント追加. / Add comment to mon_lite_hack().
deskull [Mon, 16 Sep 2019 00:57:04 +0000 (09:57 +0900)]
[Refactor] #38997 display_spell_list() の参照整理 / Refactor references in display_spell_list().
deskull [Mon, 16 Sep 2019 00:51:52 +0000 (09:51 +0900)]
[Refactor] #38997 curse_weapon_object() の参照整理 / Refactor references in curse_weapon_object().
deskull [Mon, 16 Sep 2019 00:42:49 +0000 (09:42 +0900)]
[Refactor] #38997 perilous_secrets() の参照整理 / Refactor references in perilous_secrets().
deskull [Mon, 16 Sep 2019 00:35:24 +0000 (09:35 +0900)]
[Refactor] #38997 fire_crimson() に player_type * 引数を追加. / Add player_type * argument to fire_crimson().
deskull [Mon, 16 Sep 2019 00:22:34 +0000 (09:22 +0900)]
[Refactor] #38997 store_process_command() に player_type * 引数を追加. / Add player_type * argument to store_process_command().
deskull [Mon, 16 Sep 2019 00:15:18 +0000 (09:15 +0900)]
[Refactor] #38997 update_dungeon_feeling() に player_type * 引数を追加. / Add player_type * argument to update_dungeon_feeling().
deskull [Mon, 16 Sep 2019 00:08:19 +0000 (09:08 +0900)]
[Refactor] #38997 import_magic_device() に player_type * 引数を追加. / Add player_type * argument to import_magic_device().
deskull [Mon, 16 Sep 2019 00:02:51 +0000 (09:02 +0900)]
[Refactor] #38997 pattern_effect() に player_type * 引数を追加. / Add player_type * argument to pattern_effect().
deskull [Sun, 15 Sep 2019 23:59:13 +0000 (08:59 +0900)]
[Refactor] #38997 tim_player_flags() に player_type * 引数を追加. / Add player_type * argument to tim_player_flags().
deskull [Sun, 15 Sep 2019 23:52:51 +0000 (08:52 +0900)]
[Refactor] #38997 display_player_stat_info() に player_type * 引数を追加. / Add player_type * argument to display_player_stat_info().
deskull [Sun, 15 Sep 2019 12:44:37 +0000 (21:44 +0900)]
[Refactor] #38997 do_cmd_refill_torch() に player_type * 引数を追加. / Add player_type * argument to do_cmd_refill_torch().
deskull [Sun, 15 Sep 2019 12:23:23 +0000 (21:23 +0900)]
[Refactor] #38997 sense_inventory1() に player_type * 引数を追加. / Add player_type * argument to sense_inventory1().
deskull [Sun, 15 Sep 2019 12:21:17 +0000 (21:21 +0900)]
[Refactor] #38997 sense_inventory2() に player_type * 引数を追加. / Add player_type * argument to sense_inventory2().
deskull [Sun, 15 Sep 2019 03:59:23 +0000 (12:59 +0900)]
[Refactor] #38997 do_cmd_travel() に player_type * 引数を追加. / Add player_type * argument to do_cmd_travel().
deskull [Sun, 15 Sep 2019 03:55:41 +0000 (12:55 +0900)]
[Refactor] #38997 select_floor_music() に player_type * 引数を追加. / Add player_type * argument to select_floor_music().
deskull [Sun, 15 Sep 2019 03:04:19 +0000 (12:04 +0900)]
[Refactor] #38997 place_pet() に player_type * 引数を追加. / Add player_type * argument to place_pet()
deskull [Sat, 14 Sep 2019 07:57:50 +0000 (16:57 +0900)]
[Refactor] #38997 cave_gen() に dungeon_type * 引数を追加. / Add dungeon_type * argument to cave_gen().
deskull [Sat, 14 Sep 2019 07:41:34 +0000 (16:41 +0900)]
[Refactor] #38997 gen_caverns_and_lakes() に dungeon_type * 引数を追加. / Add dungeon_type * argument to gen_caverns_and_lakes().
deskull [Sat, 14 Sep 2019 07:19:59 +0000 (16:19 +0900)]
[Refactor] #38997 update_local_illumination() に player_type * 引数を追加. / Add player_type * argument to update_local_illumination().
deskull [Sat, 14 Sep 2019 06:55:16 +0000 (15:55 +0900)]
[Refactor] #38997 test_hit_fire() に player_type * 引数を追加. / Add player_type * argument to test_hit_fire().
deskull [Sat, 14 Sep 2019 06:18:46 +0000 (15:18 +0900)]
[Fix] #39577 鍛冶師の英語メッセージ不足を修正. / Fix English message mistake at Smith command.
deskull [Fri, 13 Sep 2019 10:24:50 +0000 (19:24 +0900)]
[Fix] #39571 REF_ITEM()の不等号指定ミス修正. / Fix inequality in REF_ITEM().
deskull [Fri, 13 Sep 2019 00:11:02 +0000 (09:11 +0900)]
[Refactor] #38997 fill_treasure() に floor_type * 引数を追加. / Add floor_type * argument to fill_treasure().
deskull [Fri, 13 Sep 2019 00:04:45 +0000 (09:04 +0900)]
[Refactor] #38997 generate_random_floor() に floor_type * 引数を追加. / Add floor_type * argument to generate_random_floor().
deskull [Thu, 12 Sep 2019 23:55:07 +0000 (08:55 +0900)]
[Refactor] #38997 hit_trap() に player_type * 引数を追加. / Add player_type * argument to hit_trap().
deskull [Thu, 12 Sep 2019 23:49:05 +0000 (08:49 +0900)]
[Refactor] #38997 critical_norm() に player_type * 引数を追加. / Add player_type * argument to critical_norm().
deskull [Thu, 12 Sep 2019 14:46:34 +0000 (23:46 +0900)]
[Refactor] #38997 cure_critical_wounds() に player_type * 引数を追加. / Add player_type * argument to cure_critical_wounds().
deskull [Thu, 12 Sep 2019 10:41:57 +0000 (19:41 +0900)]
[Refactor] #38997 cure_serious_wounds() に player_type * 引数を追加. / Add player_type * argument to cure_serious_wounds().
deskull [Thu, 12 Sep 2019 10:19:37 +0000 (19:19 +0900)]
[Refactor] #38997 cure_light_wounds() に player_type * 引数を追加. / Add player_type * argument to cure_light_wounds().
deskull [Thu, 12 Sep 2019 10:14:51 +0000 (19:14 +0900)]
[Refactor] #38997 berserk() に player_type * 引数を追加. / Add player_type * argument to berserk().
deskull [Thu, 12 Sep 2019 10:11:59 +0000 (19:11 +0900)]
[Refactor] #38997 heroism() に player_type * 引数を追加. / Add player_type * argument to heroism().
deskull [Thu, 12 Sep 2019 10:09:26 +0000 (19:09 +0900)]
[Refactor] #38997 do_cmd_debug() に player_type * 引数を追加. / Add player_type * argument to do_cmd_debug().
deskull [Tue, 10 Sep 2019 16:32:08 +0000 (01:32 +0900)]
[Fix] #39563 ゲームシステム表現上の巨人/ジャイアント表記を巨人に統一. / Unified Japanese expression of "giant".
deskull [Tue, 10 Sep 2019 16:17:21 +0000 (01:17 +0900)]
[Fix] #39533 能力値が元に戻った際に表示する英語版メッセージの表現がおかしいと指摘を受けて修正. / Fix English stat increase messages use "less".
deskull [Tue, 10 Sep 2019 16:13:09 +0000 (01:13 +0900)]
[Fix] #39505 英語版のレベルアップ能力上昇選択時にキー表示が誤っていたのを修正. / Apply patch for English mistake.
deskull [Sun, 8 Sep 2019 16:13:58 +0000 (01:13 +0900)]
[Refactor] #38997 update_lite() に player_type * 引数を追加. / Add player_type * argument to update_lite().
deskull [Sun, 8 Sep 2019 16:05:02 +0000 (01:05 +0900)]
[Refactor] #38997 critical_shot() に player_type * 引数を追加. / Add player_type * argument to critical_shot().
deskull [Sun, 8 Sep 2019 15:46:54 +0000 (00:46 +0900)]
[Refactor] #38997 mult_hissatsu() に player_type * 引数を追加. / Add player_type * argument to mult_hissatsu().
deskull [Sat, 7 Sep 2019 14:59:19 +0000 (23:59 +0900)]
[Refactor] #38997 regen_magic() に player_type * 引数を追加. / Add player_type * argument to regen_magic()
deskull [Sat, 7 Sep 2019 09:48:11 +0000 (18:48 +0900)]
[Refactor] #38997 create_ammo() に player_type * 引数を追加. / Add player_type * argument to create_ammo()
deskull [Sat, 7 Sep 2019 09:30:16 +0000 (18:30 +0900)]
[Refactor] #38997 process_world_aux_digestion() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_digestion()
deskull [Sat, 7 Sep 2019 09:23:14 +0000 (18:23 +0900)]
[Refactor] #38997 process_world_aux_movement() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_movement()
deskull [Sat, 7 Sep 2019 09:18:37 +0000 (18:18 +0900)]
[Refactor] #38997 regenmana() に player_type * 引数を追加. / Add player_type * argument to regenmana()
deskull [Fri, 6 Sep 2019 12:36:53 +0000 (21:36 +0900)]
[Refactor] #38997 notice_lite_change() に player_type * 引数を追加. / Add player_type * argument to notice_lite_change()
deskull [Fri, 6 Sep 2019 12:21:34 +0000 (21:21 +0900)]
[Refactor] #38997 process_world_aux_recharge() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_recharge().
deskull [Fri, 6 Sep 2019 12:16:53 +0000 (21:16 +0900)]
[Refactor] #38997 process_world_aux_curse() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_curse()
deskull [Fri, 6 Sep 2019 12:09:13 +0000 (21:09 +0900)]
[Refactor] #38997 process_world_aux_light() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_light().
deskull [Fri, 6 Sep 2019 12:05:35 +0000 (21:05 +0900)]
[Refactor] #38997 process_world_aux_mutation() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_mutation().
deskull [Wed, 4 Sep 2019 14:55:54 +0000 (23:55 +0900)]
[Refactor] #38997 process_world_aux_timeout() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_timeout().
deskull [Wed, 4 Sep 2019 14:51:43 +0000 (23:51 +0900)]
[Refactor] #38997 process_world_aux_hp_and_sp() に player_type * 引数を追加. / Add player_type * argument to process_world_aux_hp_and_sp().
deskull [Wed, 4 Sep 2019 01:49:23 +0000 (10:49 +0900)]
[Refactor] #38997 exe_fire() に player_type * 引数を追加. / Add player_type * argument to exe_fire().
deskull [Wed, 4 Sep 2019 01:42:20 +0000 (10:42 +0900)]
[Refactor] #38997 make_attack_normal() に player_type * 引数を追加. / Add player_type * argument to make_attack_normal().
deskull [Wed, 4 Sep 2019 01:36:02 +0000 (10:36 +0900)]
[Refactor] #38997 cmd-activate.c, cmd-basic.c, cmd-quaff.c 内の引数参照整理. / Refactoring arguments in cmd-activate.c, cmd-basic.c, cmd-quaff.c.
deskull [Tue, 3 Sep 2019 11:02:25 +0000 (20:02 +0900)]
[Refactor] #38997 player-effects.c 内の引数参照整理. / Refactoring arguments in player-effects.c.
deskull [Tue, 3 Sep 2019 11:00:02 +0000 (20:00 +0900)]
[Refactor] #38997 wiz_reroll_item() に player_type * 引数を追加. / Add player_type * argument to wiz_reroll_item().
deskull [Tue, 3 Sep 2019 10:53:48 +0000 (19:53 +0900)]
[Refactor] #38997 py_attack() に player_type * 引数を追加. / Add player_type * argument to py_attack().
deskull [Sun, 1 Sep 2019 15:50:21 +0000 (00:50 +0900)]
[Refactor] #38997 do_cmd_wiz_reset_class() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_reset_class().
deskull [Sun, 1 Sep 2019 15:45:16 +0000 (00:45 +0900)]
[Refactor] #38997 do_cmd_wiz_create_feature() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_create_feature().
deskull [Sun, 1 Sep 2019 15:41:41 +0000 (00:41 +0900)]
[Refactor] #38997 do_cmd_wiz_blue_mage() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_blue_mage().
deskull [Sun, 1 Sep 2019 15:39:13 +0000 (00:39 +0900)]
[Refactor] #38997 change_realm2() に player_type * 引数を追加. / Add player_type * argument to change_realm2().
deskull [Sun, 1 Sep 2019 12:46:57 +0000 (21:46 +0900)]
[Refactor] #38997 do_cmd_browse() に player_type * 引数を追加. / Add player_type * argument to do_cmd_browse().
deskull [Sun, 1 Sep 2019 12:41:31 +0000 (21:41 +0900)]
[Refactor] #38997 tot_dam_aux() に player_type * 引数を追加. / Add player_type * argument to tot_dam_aux().
deskull [Sun, 1 Sep 2019 12:34:57 +0000 (21:34 +0900)]
[Refactor] #38997 use_mane() に player_type * 引数を追加. / Add player_type * argument to use_mane().
deskull [Sun, 1 Sep 2019 12:31:35 +0000 (21:31 +0900)]
[Refactor] #38997 py_attack_aux() に player_type * 引数を追加. / Add player_type * argument to py_attack_aux().
deskull [Sun, 1 Sep 2019 12:24:45 +0000 (21:24 +0900)]
[Refactor] #38997 do_cmd_snipe() に player_type * 引数を追加. / Add player_type * argument to do_cmd_snipe().
deskull [Sun, 1 Sep 2019 12:22:02 +0000 (21:22 +0900)]
[Refactor] #38997 do_cmd_snipe_browse() に player_type * 引数を追加. / Add player_type * argument to do_cmd_snipe_browse().
deskull [Sun, 1 Sep 2019 12:17:53 +0000 (21:17 +0900)]
[Refactor] #38997 get_snipe_power() に player_type * 引数を追加. / Add player_type * argument to get_snipe_power().
deskull [Sun, 1 Sep 2019 12:09:40 +0000 (21:09 +0900)]
[Refactor] #38997 display_snipe_list() に player_type * 引数を追加. / Add player_type * argument to display_snipe_list().
deskull [Sun, 1 Sep 2019 12:05:34 +0000 (21:05 +0900)]
[Refactor] #38997 wiz_lite() に player_type * 引数を追加. / Add player_type * argument to wiz_lite().
deskull [Sun, 1 Sep 2019 10:37:42 +0000 (19:37 +0900)]
[Refactor] #38997 get_mane_power() に player_type * 引数を追加. / Add player_type * argument to get_mane_power().
deskull [Sat, 31 Aug 2019 15:17:07 +0000 (00:17 +0900)]
[Fix] #38997 Fix English version trouble by refactoring.
deskull [Sat, 31 Aug 2019 10:59:01 +0000 (19:59 +0900)]
[Fix] #39492 Applied patch for fix English version.