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Robert Ellison [Fri, 8 May 2009 20:40:38 +0000 (14:40 -0600)]
i965: fix segfault on low memory conditions
When out of memory (in at least one case, triggered by a longrunning
memory leak), this code will segfault and crash. By checking for the
out-of-memory condition, the system can continue, and will report
the out-of-memory error later, a much preferable outcome.
(cherry picked from commit
44a4abfd4f8695809eaec07df8eeb191d6e017d7)
Ian Romanick [Wed, 3 Jun 2009 16:49:05 +0000 (17:49 +0100)]
Fast path when rebinding the same texture in single context environment
If there is no shared context, there is no purpose in rebinding the same
texture. In some artificial tests this improves performance 10% - 30%.
(cherry picked from commit
7f8000db8bd45bb95bda4a4f8535c49b8ef74254)
Eric Anholt [Tue, 2 Jun 2009 13:53:40 +0000 (06:53 -0700)]
i915: Don't put VBOs in graphics memory unless required for an operation.
This saves doing swtnl from uncached memory, which is painful. Improves
clutter test-text performance by 10% since it started using VBOs.
(cherry picked from commit
a945e203d4fe254593bc0c5c5d6caca45e65f9f7)
Eric Anholt [Wed, 27 May 2009 03:45:29 +0000 (20:45 -0700)]
i915: Fall back on NPOT textured metaops on 830-class.
(cherry picked from commit
8ec6e036792decf5149a209e51cb5e93ccc5c754)
Eric Anholt [Wed, 27 May 2009 02:48:08 +0000 (19:48 -0700)]
i915: Restore the Viewport and DepthRange functions on 8xx.
Fixes failed viewport updates on glxgears (and other apps) resize since
e41780fedc2c1f22b43118da30a0103fa68b769f.
Bug #20473.
(cherry picked from commit
0e83e8f51af07a3066519f169f07d9afbf23252e)
Eric Anholt [Wed, 20 May 2009 22:59:07 +0000 (15:59 -0700)]
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
Noticed while debugging a weird 1D FBO testcase that left its existing
viewport and projection matrix in place when switching drawbuffers. Didn't
fix the testcase, though.
(cherry picked from commit
3a521d84ecc646fcc65fa3fe7c5f1fdbdebe8bc2)
Eric Anholt [Sat, 16 May 2009 00:32:21 +0000 (17:32 -0700)]
intel: Don't complain on falling back from PBO fastpaths.
Instead, stash the debug info under the handy debug flag.
Bug #20053
(cherry picked from commit
22690482e692cb5ed2f84d3e69545c09292e3484)
Eric Anholt [Fri, 15 May 2009 23:24:59 +0000 (16:24 -0700)]
mesa: Mark FBOs with compressed color attachments as FBO-incomplete.
Both EXT_fbo and ARB_fbo agree on this. Fixes a segfault in the metaops
mipmap generation in Intel for SGIS_generate_mipmap of S3TC textures in
Regnum Online.
Bug #21654.
(cherry picked from commit
0307e609aa3e707eeb40051bd664d36f2340ba9b)
Eric Anholt [Fri, 15 May 2009 19:32:51 +0000 (12:32 -0700)]
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.
bug #21608 for Radeon
(cherry picked from commit
4c6f82989983eecc0b3b724716cb3bcb675664c5)
Eric Anholt [Fri, 15 May 2009 18:41:42 +0000 (11:41 -0700)]
i915: Only use the new 945 cube layout for compressed textures.
The docs actually explain this, but not in a terribly clear manner.
This nearly fixes the piglit cubemap testcase, except that something's
going wrong with the nearest filtering at 2x2 sizes in the testcase.
Looks good by visual inspection, though.
Bug #21692
(cherry picked from commit
5c5a46884899ea25cdf25545d6ab3d9a74eafa3a)
Eric Anholt [Thu, 14 May 2009 17:56:32 +0000 (10:56 -0700)]
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
I don't have a testcase for this, but it seems clearly wrong.
(cherry picked from commit
dc657f3929fbe03275b3fae4ef84f02e74b51114)
Eric Anholt [Thu, 14 May 2009 16:49:45 +0000 (09:49 -0700)]
i965: Fix register allocation of GLSL fp inputs.
Before, if the VP output something that is in the attributes coming into
the WM but which isn't used by the WM, then WM would end up reading subsequent
varyings from the wrong places. This was visible with a GLSL demo
using gl_PointSize in the VS and a varying in the WM, as point size is in
the VUE but not used by the WM. There is now a regression test in piglit,
glsl-unused-varying.
(cherry picked from commit
0f5113deed91611ecdda6596542530b1849bb161)
Eric Anholt [Thu, 14 May 2009 02:08:17 +0000 (19:08 -0700)]
intel: Use FRONT_AND_BACK for StencilOp as well.
(cherry picked from commit
64980125c76b05501a6fe7fe20fe52438f459129)
Eric Anholt [Thu, 14 May 2009 01:18:29 +0000 (18:18 -0700)]
intel: Use GL_FRONT_AND_BACK for stencil clearing.
This comes from a radeon-rewrite fallback fix, but may also fix stencil
clear failure when the polygon winding mode is flipped.
(cherry picked from commit
d866abeffc7e4a29736fa35fb8ac09c3a28a44d6)
Eric Anholt [Sun, 10 May 2009 17:08:32 +0000 (10:08 -0700)]
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
(cherry picked from commit
d4a42b0ce6455d03be70aa56aacd779be193aca4)
Eric Anholt [Sun, 10 May 2009 16:45:43 +0000 (09:45 -0700)]
intel: Map write-only buffer objects through the GTT when possible.
This looks to be a win of a few percent in cairogears with new vbo code,
thanks to not polluting caches.
(cherry picked from commit
aa422b262509bc0763a50f63a51a1730139ea52f)
Brian Paul [Wed, 17 Jun 2009 14:35:55 +0000 (08:35 -0600)]
mesa: rework viewport/scissor initialization code
The first time a context is bound to a drawable, the viewport and scissor
bounds are initialized to the buffer's size. This is actually a bit tricky.
A new _mesa_check_init_viewport() function is called in several places
to check if the viewport has been initialized. We also use a new
ctx->ViewportInitialized flag instead of the overloaded
ctx->FirstTimeCurrent flag.
Brian Paul [Wed, 17 Jun 2009 14:34:24 +0000 (08:34 -0600)]
mesa: added null ptr check in Fake_glXCreatePixmap()
Fixes segfault in progs/xdemos/glxgears_pixmap.c
Brian Paul [Wed, 17 Jun 2009 14:33:39 +0000 (08:33 -0600)]
st/glx: added null ptr check in Fake_glXCreatePixmap()
Fixes segfault in progs/xdemos/glxgears_pixmap.c
José Fonseca [Wed, 17 Jun 2009 14:24:06 +0000 (15:24 +0100)]
Revert "scons: Debug build by default."
Per Brian's request.
This reverts commit
25f0c33bb3509958a532bdd72b3945c1d5d1cad5.
José Fonseca [Wed, 17 Jun 2009 14:22:47 +0000 (15:22 +0100)]
progs/wgl: Fix shreadtex_mt too.
José Fonseca [Wed, 17 Jun 2009 14:22:32 +0000 (15:22 +0100)]
progs/wgl: Tweak the initialization wait in wglthreads.
There was still a non-zero probability for wglShareLists of failing.
José Fonseca [Wed, 17 Jun 2009 13:48:25 +0000 (14:48 +0100)]
progs/wgl: Get wglShareLists working in wglthreads.
wglShareLists is a little picky -- it seems to check if it has exclusive
access to a lock, and fails if it doesn't.
This allows the texture to be shared with all windows.
José Fonseca [Wed, 17 Jun 2009 09:14:32 +0000 (10:14 +0100)]
scons: Debug build by default.
Match what autotools and other build systems do by default.
Brian Paul [Wed, 17 Jun 2009 13:58:35 +0000 (07:58 -0600)]
GLX: attempt to fix glean makeCurrent test cases.
Two parts to this:
One we don't keep pointers to possibly freed memory anymore once we unbind the
drawables from the context. Brian I need to figure out what the comment
you made there, can we get a glean/piglit test so we can fix it properly?
If the new gc is the same as the oldGC, we call the unbind even though
we just bound it in that function. doh.
(cherry picked from master, commit
77506dac8e81e9548a7e9680ce367175fe5747af)
José Fonseca [Wed, 17 Jun 2009 09:12:11 +0000 (10:12 +0100)]
docs: Document building with SCons.
José Fonseca [Tue, 16 Jun 2009 20:30:59 +0000 (21:30 +0100)]
wgl: Factor out some repetitive code into inline functions.
José Fonseca [Tue, 16 Jun 2009 18:49:38 +0000 (19:49 +0100)]
progs/wgl: Allow resizing wglthreads' windows.
Brian Paul [Wed, 17 Jun 2009 00:19:45 +0000 (18:19 -0600)]
i965: fix bugs in projective texture coordinates
For the TXP instruction we check if the texcoord is really a 4-component
atttibute which requires the divide by W step. This check involved the
projtex_mask field. However, the projtex_mask field was being miscalculated
because of some confusion between vertex program outputs and fragment
program inputs.
1. Rework the size_masks calculation so we correctly set bits corresponding
to fragment program input attributes.
2. Rename projtex_mask to proj_attrib_mask since we're interested in more
than just texcoords (generic varying vars too).
3. Simply the indexing of the size_masks and proj_attrib_mask fields.
4. The tracker::active[] array was mis-dimensioned. Use MAX_PROGRAM_TEMPS
instead of a magic number.
5. Update comments, add new assertions.
With these changes the Lightsmark demo/benchmark renders correctly, until
we eventually hit a GPU lockup...
Brian Paul [Tue, 16 Jun 2009 21:41:49 +0000 (15:41 -0600)]
softpipe: fix out of bounds quad rasterization bug
For some triangles we can generate quads which lie just outside the
surface bounds. Just check the quad's mask before trying to emit/process
the quad.
Fixes failed assertion in Lightsmark.
Brian Paul [Tue, 16 Jun 2009 15:34:35 +0000 (09:34 -0600)]
mesa: fix incorrect viewport clamping in _mesa_set_viewport()
A 0 by 0 viewport size is legal. Don't clamp against lower bound of one.
The error checking earlier in the function prevents negative values.
Brian Paul [Tue, 16 Jun 2009 14:45:06 +0000 (08:45 -0600)]
mesa: fix REMAINDER() macro
The results were incorrect for some negative values of A.
See bug 21872.
José Fonseca [Tue, 16 Jun 2009 12:05:25 +0000 (13:05 +0100)]
gallium: Avoid atomic ops / locking when src is dst.
José Fonseca [Tue, 16 Jun 2009 11:34:29 +0000 (12:34 +0100)]
progs/wgl: Quit after displaying usage for -h option.
José Fonseca [Tue, 16 Jun 2009 11:29:14 +0000 (12:29 +0100)]
progs/wgl: Use appropriate types to silence msvc warnings.
José Fonseca [Tue, 16 Jun 2009 11:28:26 +0000 (12:28 +0100)]
progs/wgl: Fix assertion failure in wglthreads' texture creation.
Shuang He [Mon, 15 Jun 2009 22:19:30 +0000 (16:19 -0600)]
intel: Release fb backing regions in intelDestroyBuffer()
Fixes memory leak when destroying framebuffers.
José Fonseca [Mon, 15 Jun 2009 18:22:35 +0000 (19:22 +0100)]
python/tests: Add is_depth_stencil_format utility function.
José Fonseca [Mon, 15 Jun 2009 18:21:58 +0000 (19:21 +0100)]
python/tests: Cleanup texture_sample.
José Fonseca [Mon, 15 Jun 2009 18:20:25 +0000 (19:20 +0100)]
mesa: Always return a value.
José Fonseca [Mon, 15 Jun 2009 18:20:05 +0000 (19:20 +0100)]
mesa: Use appropriate float/integer types.
José Fonseca [Mon, 15 Jun 2009 18:19:29 +0000 (19:19 +0100)]
mesa: Use type modifier for float constants.
José Fonseca [Mon, 15 Jun 2009 18:17:07 +0000 (19:17 +0100)]
mesa: Use integer type with appropriate sign.
José Fonseca [Mon, 15 Jun 2009 18:04:04 +0000 (19:04 +0100)]
rtasm: Use 32bit constant.
As we're only using 32bit bitmasks.
José Fonseca [Mon, 15 Jun 2009 17:57:45 +0000 (18:57 +0100)]
gallium: Ensure assert macro is defined before being used in p_thread.h
José Fonseca [Mon, 15 Jun 2009 17:42:13 +0000 (18:42 +0100)]
softpipe: Fix softpipe_is_texture_referenced.
Render results are only visible when the render cache is flushed.
softpipe_is_texture_referenced must reflect that or transfers to/from the
textures bound in the framebuffer won't be proceeded of the necessary
flush, causing transfer data to be outdated/clobbered.
This fixes conform drawpix test with softpipe.
José Fonseca [Mon, 15 Jun 2009 14:40:10 +0000 (15:40 +0100)]
progs/tests: Use opaque colors.
Transparency is not relevant for this example, and leads to distraction
due to different results in alpha visuals, when capturing images to disk.
Thomas Hellstrom [Wed, 10 Jun 2009 22:54:06 +0000 (00:54 +0200)]
dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth- and stencil renderbuffers.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
Thomas Hellstrom [Mon, 15 Jun 2009 09:20:31 +0000 (11:20 +0200)]
gallium: Fix segfault and valgrind error introduced with commit
3f2e006b759705abd7c409d30f9aeb1f2a75b83f
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
Brian Paul [Thu, 11 Jun 2009 21:50:47 +0000 (15:50 -0600)]
demos: update fbotexture.c to use EXT or ARB functions exclusively
When the -arb option is specified we use GL_ARB_framebuffer_object intead
of GL_EXT_framebuffer_object.
For some vendors' OpenGL it's important to call the ARB entrypoints
instead of the EXT entrypoints to get correct behaviour. Use some
function pointer tricks to do this (instead of GLEW).
Brian Paul [Thu, 11 Jun 2009 21:50:32 +0000 (15:50 -0600)]
util: additional function pointers
Jakob Bornecrantz [Thu, 11 Jun 2009 18:26:55 +0000 (19:26 +0100)]
mesa: Enable uploads of only depth to z24s8 textures
Brian Paul [Thu, 11 Jun 2009 20:55:25 +0000 (14:55 -0600)]
mesa: rework vertex shader output / fragment shader input attribute matching
Before, if a vertex shader's outputs didn't exactly match a fragment
shader's inputs we could wind up with invalid TGSI shader declarations.
For example:
Before patch:
DCL OUT[0], POSITION
DCL OUT[1], COLOR[1]
DCL OUT[2], GENERIC[0]
DCL OUT[3], GENERIC[0] <- note duplicate [0]
DCL OUT[4], GENERIC[2]
After patch:
DCL OUT[0], POSITION
DCL OUT[1], COLOR[1]
DCL OUT[2], GENERIC[0]
DCL OUT[3], GENERIC[1]
DCL OUT[4], GENERIC[2]
Brian Paul [Thu, 11 Jun 2009 20:55:14 +0000 (14:55 -0600)]
mesa: add default function for ctx->Driver.CheckQuery() hook
José Fonseca [Thu, 11 Jun 2009 19:46:07 +0000 (20:46 +0100)]
python/retrace: Show the contents of the depth/stencil and surfaces before/after transfers.
José Fonseca [Thu, 11 Jun 2009 18:24:48 +0000 (19:24 +0100)]
python/retrace: Interpret is_texture_referenced/is_buffer_referenced.
José Fonseca [Thu, 11 Jun 2009 18:05:46 +0000 (19:05 +0100)]
wgl: Fix prototype.
José Fonseca [Thu, 11 Jun 2009 17:53:47 +0000 (18:53 +0100)]
mesa: Use new pf_is_depth_and_stencil inline.
José Fonseca [Thu, 11 Jun 2009 17:53:23 +0000 (18:53 +0100)]
gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.
José Fonseca [Thu, 11 Jun 2009 17:52:17 +0000 (18:52 +0100)]
mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.
José Fonseca [Thu, 11 Jun 2009 17:50:36 +0000 (18:50 +0100)]
mesa: Remove dead code.
Brian Paul [Thu, 11 Jun 2009 16:40:19 +0000 (10:40 -0600)]
st/mesa: fix typo s/BFC0/BFC1/
Brian Paul [Wed, 10 Jun 2009 19:00:35 +0000 (13:00 -0600)]
vbo: fix assertion, #define IMM_BUFFER_NAME
This was sometimes seen when Glean exited upon test failure when using
Gallium.
José Fonseca [Thu, 11 Jun 2009 15:21:00 +0000 (16:21 +0100)]
python/tests: Test sampling from a depth texture.
Jakob Bornecrantz [Thu, 11 Jun 2009 14:37:53 +0000 (15:37 +0100)]
mesa: Only do read write when we don't have a depth value to write
José Fonseca [Thu, 11 Jun 2009 12:19:34 +0000 (13:19 +0100)]
progs: Port fp programs to GLEW.
José Fonseca [Thu, 11 Jun 2009 11:23:09 +0000 (12:23 +0100)]
mesa: Take the format from the right structure.
José Fonseca [Thu, 11 Jun 2009 10:47:20 +0000 (11:47 +0100)]
meas: Use a read/write transfer when writing stencil component, but not touching the depth component.
José Fonseca [Wed, 10 Jun 2009 20:29:25 +0000 (21:29 +0100)]
mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.
Actually, after spotting this problem, I realized this is unreachable
code. However don't bother to enable this fast path now, given the normal
path is working just fine.
José Fonseca [Wed, 10 Jun 2009 20:25:54 +0000 (21:25 +0100)]
mesa: Fix typo in bitmask.
José Fonseca [Wed, 10 Jun 2009 18:58:54 +0000 (19:58 +0100)]
mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.
Reversed component order.
This fixes glean depthStencil test failures for PIPE_FORMAT_Z24S8_UNORM
visuals.
Brian Paul [Wed, 10 Jun 2009 18:22:36 +0000 (12:22 -0600)]
glsl: fix warnings, update comments, s/TRUE/GL_TRUE/
(cherry picked from master, commit
7fdd64ab29576e607434fb8c82ddfa61e8ea6aa8)
Brian Paul [Wed, 10 Jun 2009 18:21:56 +0000 (12:21 -0600)]
glsl: Handle continuation characters in preprocessor.
(cherry picked from master, commit
cc22620e4b11425997f3bc1fc70f4c88cec22d2e)
Brian Paul [Wed, 10 Jun 2009 15:18:22 +0000 (09:18 -0600)]
swrast: fix state validation bug for changing program constants
Add _NEW_PROGRAM_CONSTANTS to _SWRAST_NEW_DERIVED.
This makes sure that we update the fragment shader's constants when state
vars (such as point size) changes.
Fixes the progs/glsl/points.c demo.
Brian Paul [Wed, 10 Jun 2009 14:39:58 +0000 (08:39 -0600)]
glsl: Fix symbol replacement handling in preprocessor.
(cherry picked from master, commit
d9617deb008b75f4a605a30408aeb1948139c33e)
Brian Paul [Wed, 10 Jun 2009 14:39:10 +0000 (08:39 -0600)]
mesa: disable texture unit error check in _mesa_MatrixMode()
See comments for details.
Brian Paul [Tue, 9 Jun 2009 17:56:12 +0000 (11:56 -0600)]
docs: document GLSL preprocessor fixes
José Fonseca [Wed, 10 Jun 2009 14:39:47 +0000 (15:39 +0100)]
util: Single precision constants.
José Fonseca [Wed, 10 Jun 2009 14:39:34 +0000 (15:39 +0100)]
mesa: Single precision constants.
José Fonseca [Wed, 10 Jun 2009 14:39:02 +0000 (15:39 +0100)]
mesa: Pure software accum buffer.
The existing implementation was already implemented on software, but relied
on the pipe driver to always support the R16G16B16A16_SNORM format. This
patch eliminates that, without prejudice against a future hardware-only
implementation.
It also avoids some of the short <-> float conversions, and only does a read
transfer of the color buffer on GL_RETURN if absolutely necessary.
José Fonseca [Wed, 10 Jun 2009 14:31:12 +0000 (15:31 +0100)]
gallium: Shorthand functions for computing stride and sizes for a rect.
Keith Whitwell [Tue, 9 Jun 2009 17:32:18 +0000 (18:32 +0100)]
mesa/st: fix tracking of mapped buffer ranges
In st_bufferobj_map_range(), set obj->Offset consistently with its
usage elsewhere.
Keith Whitwell [Tue, 9 Jun 2009 15:35:55 +0000 (16:35 +0100)]
stw: ignore swapbuffer requests on singlebuffer
Return TRUE in this case. Returning FALSE seems to result in
mis-rendering -- possibly opengl32.dll is trying to compensate by
doing a software blit??
Brian Paul [Tue, 9 Jun 2009 15:14:38 +0000 (09:14 -0600)]
glsl: Expand nested preprocessor macros.
(cherry picked from master, commit
ef8caec29ae73bb2bbeb48f0578d839ef29348cd)
Brian Paul [Mon, 8 Jun 2009 22:11:17 +0000 (16:11 -0600)]
st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertion
Jon TURNEY [Mon, 8 Jun 2009 15:02:18 +0000 (16:02 +0100)]
Cygwin build fixes
Fix mklib to deal with NOPREFIX and use --enable-auto-image-base for cygwin
Teach configure.ac some basic facts about cygwin
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Brian Paul [Mon, 8 Jun 2009 19:53:33 +0000 (13:53 -0600)]
glsl: Fix preprocessor define argument parsing for dead sections.
(cherry picked from master, commit
19a54d9f1055c366fd77026dd67007a8d5921f58)
Jakob Bornecrantz [Mon, 8 Jun 2009 14:46:06 +0000 (16:46 +0200)]
pipebuffer: Silence out of heap space debug print
Brian Paul [Mon, 8 Jun 2009 16:44:48 +0000 (10:44 -0600)]
st/mesa: remove invalid assertion
It's legal for ARB_vertex_program programs to not write to result.position.
The results are undefined in that case. This assertion was causing us to
abort/exit though.
José Fonseca [Mon, 8 Jun 2009 15:29:46 +0000 (16:29 +0100)]
mesa: Use matching signedness for the counter as upper bound.
José Fonseca [Mon, 8 Jun 2009 15:27:59 +0000 (16:27 +0100)]
mesa: Allocate tokens from the heap.
The recent increase ST_MAX_SHADER_TOKENS to 8K causes stack overflows on
windows.
Failure to allocate is not being propagated to the caller. This is not
a regression since the previous _mesa_malloc result wasn't being
checked as well. Unfortunately it is not easy to fix, as the callers of
these functions do not have failure propagation mechanism either, and
so on. So leaving a just fixme note for now.
Brian Paul [Mon, 8 Jun 2009 15:52:31 +0000 (09:52 -0600)]
mesa: better error message for invalid texture unit index
Brian Paul [Mon, 8 Jun 2009 15:42:04 +0000 (09:42 -0600)]
mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256
Also, MAX_NV_VERTEX_PROGRAM_PARAMS should be 96, not 128 (or 256).
Keith Whitwell [Mon, 8 Jun 2009 15:11:29 +0000 (16:11 +0100)]
mesa/vbo: drop all references to vbo on destroy
We were adding references to the input arrays, but failing to drop
them on destruction. This could lead to a 64kb buffer being leaked
each context destruction.
Brian Paul [Mon, 8 Jun 2009 13:25:24 +0000 (07:25 -0600)]
mesa: EXT_vertex_array_bgra fixes
1) Pass the correct format when calling update_array in
_mesa_VertexAttribPointerARB.
2) glVertexAttribPointerNV accepts GL_BGRA format too.
3) raise INVALID_VALUE error when format is BGRA and normalized is
false in glVertexAttribPointerARB
(cherry picked from commit
4adb190a162c5ed0684a8616331344caadba4010)
Jakob Bornecrantz [Mon, 8 Jun 2009 12:34:16 +0000 (14:34 +0200)]
stw: If stfb not set don't call into mesa
Jakob Bornecrantz [Wed, 3 Jun 2009 14:33:56 +0000 (16:33 +0200)]
progs/tests: Add some scissor tests
José Fonseca [Thu, 4 Jun 2009 17:34:02 +0000 (10:34 -0700)]
Revert "scons: Less aggressive optimizations for MSVC 64bit compiler."
This reverts commit
fc7f92478286041a018ac4e72d2ccedeea7c0eca.
Brian Paul [Fri, 5 Jun 2009 23:16:47 +0000 (17:16 -0600)]
mesa: bump version to 7.5-rc3
Dan Nicholson [Fri, 5 Jun 2009 02:42:08 +0000 (19:42 -0700)]
osmesa: Link with -ldl for dlopen code
Now that the dlopen wrappers are built into libmesa.a, we need to link
standalone libOSMesa with libdl to resolve dlopen and friends on
platforms that need it.
(cherry picked from commit
4795dd5950d4dcd7c8d421c8fb4851c193297ba1)