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mikumikustudio/libgdx-mikumikustudio.git
12 years ago[fixed] TextButtonTest #buttons.
badlogicgames [Tue, 10 Jan 2012 01:00:56 +0000 (01:00 +0000)]
[fixed] TextButtonTest #buttons.

12 years ago[added] TextureBindTest. Seems like binding textures in GLES 2 takes a lot longer...
badlogicgames [Tue, 10 Jan 2012 01:00:20 +0000 (01:00 +0000)]
[added] TextureBindTest. Seems like binding textures in GLES 2 takes a lot longer than in GLES 1.x. Wtf.

12 years ago[fixed] ShaderProgram uses ObjectInMap now, no more boxed primitives.
badlogicgames [Mon, 9 Jan 2012 23:19:56 +0000 (23:19 +0000)]
[fixed] ShaderProgram uses ObjectInMap now, no more boxed primitives.

12 years ago[whoops #2] also killed Table for a minute there :p
badlogicgames [Mon, 9 Jan 2012 22:25:34 +0000 (22:25 +0000)]
[whoops #2] also killed Table for a minute there :p

12 years ago[whoops] killed stage's group rendering for a minute :D
badlogicgames [Mon, 9 Jan 2012 22:21:35 +0000 (22:21 +0000)]
[whoops] killed stage's group rendering for a minute :D

12 years ago[updated] natives
badlogicgames [Mon, 9 Jan 2012 22:14:39 +0000 (22:14 +0000)]
[updated] natives

12 years ago[fixed] box2d World.cpp had a local ref to the World class. Global ref now, however...
badlogicgames [Mon, 9 Jan 2012 22:03:37 +0000 (22:03 +0000)]
[fixed] box2d World.cpp had a local ref to the World class. Global ref now, however we leak that one which should be a none issue.

12 years ago[fixed] EGL_BAD_ALLOC according to the findings by Makush on the forums. Can't reprod...
badlogicgames [Mon, 9 Jan 2012 16:45:27 +0000 (16:45 +0000)]
[fixed] EGL_BAD_ALLOC according to the findings by Makush on the forums. Can't reproduce the issue, so i don't know if it fixes anything.

12 years ago[added] -lm, dunno why home build worked without it.
badlogicgames [Mon, 9 Jan 2012 01:50:19 +0000 (01:50 +0000)]
[added] -lm, dunno why home build worked without it.

12 years ago[fixed] build script excludes win32home build
badlogicgames [Mon, 9 Jan 2012 01:47:24 +0000 (01:47 +0000)]
[fixed] build script excludes win32home build

12 years ago[added] gdx-tokamak wrapper skeleton
badlogicgames [Mon, 9 Jan 2012 01:34:40 +0000 (01:34 +0000)]
[added] gdx-tokamak wrapper skeleton

12 years ago[fixed] natives, one last time...
badlogicgames [Sun, 8 Jan 2012 23:34:03 +0000 (23:34 +0000)]
[fixed] natives, one last time...

12 years ago[fixed] arm mpg123
badlogicgames [Sun, 8 Jan 2012 23:04:20 +0000 (23:04 +0000)]
[fixed] arm mpg123

12 years ago[fixed] natives.
badlogicgames [Sun, 8 Jan 2012 22:47:36 +0000 (22:47 +0000)]
[fixed] natives.

12 years ago[fixed] minor fix in Mpg123Test
badlogicgames [Sun, 8 Jan 2012 22:23:11 +0000 (22:23 +0000)]
[fixed] minor fix in Mpg123Test

12 years ago[added] new test mp3 and oggs
badlogicgames [Sun, 8 Jan 2012 22:08:31 +0000 (22:08 +0000)]
[added] new test mp3 and oggs
[changed] Mpg123Test now same as VorbisTest.

12 years ago[updated] mac natives for gdx-audio
badlogicgames [Sun, 8 Jan 2012 22:02:54 +0000 (22:02 +0000)]
[updated] mac natives for gdx-audio

12 years ago[fixed] mpg123 index.h needed unistd.h
badlogicgames [Sun, 8 Jan 2012 21:57:12 +0000 (21:57 +0000)]
[fixed] mpg123 index.h needed unistd.h

12 years ago[fixed] mpg123 build :)
badlogicgames [Sun, 8 Jan 2012 12:34:28 +0000 (12:34 +0000)]
[fixed] mpg123 build :)

12 years ago(no commit message)
badlogicgames [Sun, 8 Jan 2012 11:54:28 +0000 (11:54 +0000)]

12 years ago(no commit message)
badlogicgames [Sun, 8 Jan 2012 11:52:26 +0000 (11:52 +0000)]

12 years ago(no commit message)
badlogicgames [Sun, 8 Jan 2012 11:49:35 +0000 (11:49 +0000)]

12 years ago(no commit message)
badlogicgames [Sun, 8 Jan 2012 11:47:16 +0000 (11:47 +0000)]

12 years ago(no commit message)
badlogicgames [Sun, 8 Jan 2012 11:46:38 +0000 (11:46 +0000)]

12 years ago(no commit message)
badlogicgames [Sun, 8 Jan 2012 11:45:32 +0000 (11:45 +0000)]

12 years ago[added]modified libmpg123
badlogicgames [Sun, 8 Jan 2012 11:43:07 +0000 (11:43 +0000)]
[added]modified libmpg123

12 years ago(no commit message)
badlogicgames [Sun, 8 Jan 2012 11:34:47 +0000 (11:34 +0000)]

12 years agoTexture, fixed filter on reload.
nathan.sweet [Sun, 8 Jan 2012 11:12:06 +0000 (11:12 +0000)]
Texture, fixed filter on reload.

12 years ago[added] mpg123, winblows only for now.
badlogicgames [Sun, 8 Jan 2012 11:05:04 +0000 (11:05 +0000)]
[added] mpg123, winblows only for now.

12 years ago[moved] mpg123 dir to old-mpg123
badlogicgames [Sun, 8 Jan 2012 01:52:02 +0000 (01:52 +0000)]
[moved] mpg123 dir to old-mpg123

12 years ago[fixed] gdx-audio on mac :D
badlogicgames [Sun, 8 Jan 2012 01:34:07 +0000 (01:34 +0000)]
[fixed] gdx-audio on mac :D

12 years ago[fixed] kissfft seems to work now
badlogicgames [Sun, 8 Jan 2012 01:12:02 +0000 (01:12 +0000)]
[fixed] kissfft seems to work now
[updated] all the natives...

12 years ago[added] max texture units enum to GL20
badlogicgames [Sun, 8 Jan 2012 01:09:06 +0000 (01:09 +0000)]
[added] max texture units enum to GL20

12 years ago[fixed] kissfft works on winblows/lunix again (same output as Java FFT). let's see...
badlogicgames [Sun, 8 Jan 2012 00:43:05 +0000 (00:43 +0000)]
[fixed] kissfft works on winblows/lunix again (same output as Java FFT). let's see what the freaking mac says.

12 years ago[added] hashCode and equals to Vector2, even though it's a fantastically stupid idea :D
badlogicgames [Sun, 8 Jan 2012 00:16:55 +0000 (00:16 +0000)]
[added] hashCode and equals to Vector2, even though it's a fantastically stupid idea :D

12 years ago[added] epsilon equals methods to vectors.
badlogicgames [Sun, 8 Jan 2012 00:14:57 +0000 (00:14 +0000)]
[added] epsilon equals methods to vectors.

12 years ago[fixed] chip8 dependencies.
badlogicgames [Sat, 7 Jan 2012 22:26:28 +0000 (22:26 +0000)]
[fixed] chip8 dependencies.

12 years ago[updated] ALL THE NATIVES :D
badlogicgames [Sat, 7 Jan 2012 16:08:26 +0000 (16:08 +0000)]
[updated] ALL THE NATIVES :D

12 years agomac natives for gdx-audio, VorbisDecoder doesn't work, no idea why...
badlogicgames [Sat, 7 Jan 2012 15:44:12 +0000 (15:44 +0000)]
mac natives for gdx-audio, VorbisDecoder doesn't work, no idea why...

12 years agomac natives
badlogicgames [Sat, 7 Jan 2012 15:42:49 +0000 (15:42 +0000)]
mac natives

12 years agomore mac gdx-audio stuff...
badlogicgames [Sat, 7 Jan 2012 15:22:22 +0000 (15:22 +0000)]
more mac gdx-audio stuff...

12 years agofixed audio build on mac, no output from vorbis, hm...
badlogicgames [Sat, 7 Jan 2012 15:21:18 +0000 (15:21 +0000)]
fixed audio build on mac, no output from vorbis, hm...

12 years agofixed ios backend dependencies and gdx-audio build for mac
badlogicgames [Sat, 7 Jan 2012 15:14:23 +0000 (15:14 +0000)]
fixed ios backend dependencies and gdx-audio build for mac

12 years ago[changed] opening code body with /*MANUAL will allow user to perform her own JNI...
badlogicgames [Sat, 7 Jan 2012 15:03:35 +0000 (15:03 +0000)]
[changed] opening code body with /*MANUAL will allow user to perform her own JNI setup in NativeCodeGenerator.
[fixed] issue 651, bug in code generator.

12 years ago[fixed] issue 646, Texture#invalidateAllTextures sets filters and wrap properly when...
badlogicgames [Sat, 7 Jan 2012 13:56:41 +0000 (13:56 +0000)]
[fixed] issue 646, Texture#invalidateAllTextures sets filters and wrap properly when using AssetManager.

12 years ago[fixed] issue 643, added GL_TEXTURE_MAX_ANISOTROPY_EXT etc. to GLCommon. See http...
badlogicgames [Sat, 7 Jan 2012 13:52:39 +0000 (13:52 +0000)]
[fixed] issue 643, added GL_TEXTURE_MAX_ANISOTROPY_EXT etc. to GLCommon. See steinsoft.net/index.php?site=Programming/Code%20Snippets/OpenGL/anisotropicfiltering on how to use it.

12 years ago[fixed] issue 650, type in Intersector#distanceLinepoint
badlogicgames [Sat, 7 Jan 2012 13:41:01 +0000 (13:41 +0000)]
[fixed] issue 650, type in Intersector#distanceLinepoint

12 years agough ios
badlogicgames [Fri, 6 Jan 2012 17:40:38 +0000 (17:40 +0000)]
ugh ios

12 years agoupdated mac natives to stbtruetype
badlogicgames [Thu, 5 Jan 2012 13:50:19 +0000 (13:50 +0000)]
updated mac natives to stbtruetype

12 years agoupdated mac natives
badlogicgames [Thu, 5 Jan 2012 13:48:59 +0000 (13:48 +0000)]
updated mac natives

12 years agotried to fix kissfft, failed misserably :D
badlogicgames [Thu, 5 Jan 2012 00:42:36 +0000 (00:42 +0000)]
tried to fix kissfft, failed misserably :D

12 years agoAndroidAudioRecorder, better exception.
nathan.sweet [Wed, 4 Jan 2012 16:47:26 +0000 (16:47 +0000)]
AndroidAudioRecorder, better exception.
LwjglGraphics, fixed resizable window.
ShapeRenderer, fixed circles, added flush().
GestureDetector, added pinch method.
MathUtils, short clamp.
Vector2, added dst2(float,float), made tmp public.
Slider, now centered vertically, added isDragging().
CircularBuffer, added.

12 years ago[fixed] import in SharedLibraryLoader.
badlogicgames [Wed, 4 Jan 2012 01:29:21 +0000 (01:29 +0000)]
[fixed] import in SharedLibraryLoader.

12 years ago[removed] ThresholdFunction, DFT
badlogicgames [Tue, 3 Jan 2012 23:35:01 +0000 (23:35 +0000)]
[removed] ThresholdFunction, DFT
[fixed] AudioTools initializes shared lib in static block.
[fixed] KissFFT intializes shared lib in constructor.

12 years ago[added] WavDecoder
badlogicgames [Tue, 3 Jan 2012 23:31:00 +0000 (23:31 +0000)]
[added] WavDecoder
[changed] Decoder interface to use short[] instead of ShortBuffer.
[fixed] decoders use new Decoder interface now.

12 years ago[added] WavTest
badlogicgames [Tue, 3 Jan 2012 23:29:34 +0000 (23:29 +0000)]
[added] WavTest
[fixed] Vorbis and SoundTouch tests to use new Decoder interface.

12 years ago[fixed] Audio#newAudioRecoder -> newAudioRecorder...
badlogicgames [Tue, 3 Jan 2012 19:42:36 +0000 (19:42 +0000)]
[fixed] Audio#newAudioRecoder -> newAudioRecorder...

12 years ago[fixed] Manifold took World, for whatever reason
badlogicgames [Tue, 3 Jan 2012 19:05:18 +0000 (19:05 +0000)]
[fixed] Manifold took World, for whatever reason

12 years ago[fixed] tiny bug in NativeCodeGenerator#generate
badlogicgames [Tue, 3 Jan 2012 16:37:42 +0000 (16:37 +0000)]
[fixed] tiny bug in NativeCodeGenerator#generate

12 years ago[added] minimal javadocs to ParticleEffect.
badlogicgames [Tue, 3 Jan 2012 14:13:37 +0000 (14:13 +0000)]
[added] minimal javadocs to ParticleEffect.

12 years ago[updated] gdx-audio natives
badlogicgames [Tue, 3 Jan 2012 13:19:56 +0000 (13:19 +0000)]
[updated] gdx-audio natives

12 years ago[ignored] gdx-audio/obj
badlogicgames [Tue, 3 Jan 2012 13:18:01 +0000 (13:18 +0000)]
[ignored] gdx-audio/obj

12 years ago[added] SoundTouchTest, demonstrating use of SoundTouch API
badlogicgames [Tue, 3 Jan 2012 13:16:07 +0000 (13:16 +0000)]
[added] SoundTouchTest, demonstrating use of SoundTouch API

12 years ago[added] SoundTouchTest
badlogicgames [Tue, 3 Jan 2012 13:09:49 +0000 (13:09 +0000)]
[added] SoundTouchTest
[fixed] SoundTouch fully operational

12 years ago[fixed] stb truetype natives for android
badlogicgames [Tue, 3 Jan 2012 12:07:23 +0000 (12:07 +0000)]
[fixed] stb truetype natives for android

12 years ago[fixed] stb truetype build.
badlogicgames [Tue, 3 Jan 2012 11:50:51 +0000 (11:50 +0000)]
[fixed] stb truetype build.

12 years ago[fixed] update.sh script
badlogicgames [Tue, 3 Jan 2012 11:36:50 +0000 (11:36 +0000)]
[fixed] update.sh script

12 years ago[fixed] test natives
badlogicgames [Tue, 3 Jan 2012 11:33:07 +0000 (11:33 +0000)]
[fixed] test natives

12 years ago[fixed] gdx audio natives
badlogicgames [Tue, 3 Jan 2012 11:31:04 +0000 (11:31 +0000)]
[fixed] gdx audio natives

12 years ago[fixed] stb truetype natives
badlogicgames [Tue, 3 Jan 2012 11:28:05 +0000 (11:28 +0000)]
[fixed] stb truetype natives

12 years ago[updated] natives.
badlogicgames [Tue, 3 Jan 2012 11:16:53 +0000 (11:16 +0000)]
[updated] natives.

12 years ago[fixed] lwjgl resizable wasn't handled properly, had to set gl viewport and adjust...
badlogicgames [Tue, 3 Jan 2012 11:04:34 +0000 (11:04 +0000)]
[fixed] lwjgl resizable wasn't handled properly, had to set gl viewport and adjust touch y by new height. Thanks Christoph!

12 years ago[fixed] MD5 skinning native code (without normals support...)
badlogicgames [Tue, 3 Jan 2012 10:52:54 +0000 (10:52 +0000)]
[fixed] MD5 skinning native code (without normals support...)

12 years ago[fixed] MD5Jni skinning code.
badlogicgames [Tue, 3 Jan 2012 10:37:47 +0000 (10:37 +0000)]
[fixed] MD5Jni skinning code.

12 years ago[fixed] natives
badlogicgames [Tue, 3 Jan 2012 09:08:59 +0000 (09:08 +0000)]
[fixed] natives

12 years ago[fixed] natives
badlogicgames [Tue, 3 Jan 2012 09:06:57 +0000 (09:06 +0000)]
[fixed] natives

12 years ago[fixed] issues 638/636
badlogicgames [Tue, 3 Jan 2012 09:04:14 +0000 (09:04 +0000)]
[fixed] issues 638/636

12 years agomac natives, fingers crossed.
badlogicgames [Mon, 2 Jan 2012 19:11:07 +0000 (19:11 +0000)]
mac natives, fingers crossed.

12 years agomoar natives...
badlogicgames [Mon, 2 Jan 2012 19:00:16 +0000 (19:00 +0000)]
moar natives...

12 years ago(no commit message)
badlogicgames [Mon, 2 Jan 2012 18:45:04 +0000 (18:45 +0000)]

12 years ago[renamed] libs-new to libs -> jnigen
badlogicgames [Mon, 2 Jan 2012 18:33:25 +0000 (18:33 +0000)]
[renamed] libs-new to libs -> jnigen

12 years ago(no commit message)
badlogicgames [Mon, 2 Jan 2012 18:31:49 +0000 (18:31 +0000)]

12 years agogahh tree conflict
badlogicgames [Mon, 2 Jan 2012 18:30:14 +0000 (18:30 +0000)]
gahh tree conflict

12 years ago(no commit message)
badlogicgames [Mon, 2 Jan 2012 18:27:53 +0000 (18:27 +0000)]

12 years ago[removed] old libs/ directory in preparation for new jnigen natives.
badlogicgames [Mon, 2 Jan 2012 18:22:10 +0000 (18:22 +0000)]
[removed] old libs/ directory in preparation for new jnigen natives.

12 years ago[removed] all jni folder in preparation for moving to new jnigen natives
badlogicgames [Mon, 2 Jan 2012 18:20:57 +0000 (18:20 +0000)]
[removed] all jni folder in preparation for moving to new jnigen natives

12 years ago[fixed] one last thing for win64, stupid precision loss...
badlogicgames [Mon, 2 Jan 2012 18:15:27 +0000 (18:15 +0000)]
[fixed] one last thing for win64, stupid precision loss...

12 years ago[fixed] box2d includes, case sensitivity strikes again :D
badlogicgames [Mon, 2 Jan 2012 18:07:09 +0000 (18:07 +0000)]
[fixed] box2d includes, case sensitivity strikes again :D

12 years ago[fixed] box2d includes
badlogicgames [Mon, 2 Jan 2012 17:56:13 +0000 (17:56 +0000)]
[fixed] box2d includes
[fixed] GdxBuild
[added] first batch of build files and generated C/C++ code for all platforms for gdx core.

12 years agostaging new jnigen native code...
badlogicgames [Mon, 2 Jan 2012 17:37:37 +0000 (17:37 +0000)]
staging new jnigen native code...

12 years ago[fixed] ported box2d to jnigen. Hurray :D
badlogicgames [Mon, 2 Jan 2012 16:30:15 +0000 (16:30 +0000)]
[fixed] ported box2d to jnigen. Hurray :D

12 years ago[fixed] native code generator and java method parser bozos.
badlogicgames [Mon, 2 Jan 2012 16:28:45 +0000 (16:28 +0000)]
[fixed] native code generator and java method parser bozos.

12 years ago(no commit message)
badlogicgames [Mon, 2 Jan 2012 14:35:11 +0000 (14:35 +0000)]

12 years ago(no commit message)
badlogicgames [Sun, 1 Jan 2012 05:48:13 +0000 (05:48 +0000)]

12 years ago(no commit message)
badlogicgames [Sun, 1 Jan 2012 05:45:47 +0000 (05:45 +0000)]

12 years ago[added] SharedLibraryLoader to Gdx utils. No need for dependency on jnigen.
badlogicgames [Sun, 1 Jan 2012 05:13:19 +0000 (05:13 +0000)]
[added] SharedLibraryLoader to Gdx utils. No need for dependency on jnigen.

12 years agonatives for stb truetype
badlogicgames [Sun, 1 Jan 2012 05:09:39 +0000 (05:09 +0000)]
natives for stb truetype

12 years agonatives for gdx-audio
badlogicgames [Sun, 1 Jan 2012 05:07:18 +0000 (05:07 +0000)]
natives for gdx-audio

12 years ago(no commit message)
badlogicgames [Sun, 1 Jan 2012 04:43:42 +0000 (04:43 +0000)]

12 years ago(no commit message)
badlogicgames [Sun, 1 Jan 2012 04:40:16 +0000 (04:40 +0000)]