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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[fixed] loading jawt.dll on Windows before anything else in JoglNativesLoader now...
badlogicgames [Thu, 2 Dec 2010 23:14:49 +0000 (23:14 +0000)]
[fixed] loading jawt.dll on Windows before anything else in JoglNativesLoader now. Crossing fingers :p (tested on Windows 7)

13 years ago[added] lwjgl-natives.jar to nightlies. Damn it. Thanks Cylab
badlogicgames [Thu, 2 Dec 2010 23:12:02 +0000 (23:12 +0000)]
[added] lwjgl-natives.jar to nightlies. Damn it. Thanks Cylab

13 years ago[changed] small improvement to Sprite, now with 4 multiplications less in case of...
badlogicgames [Thu, 2 Dec 2010 03:00:55 +0000 (03:00 +0000)]
[changed] small improvement to Sprite, now with 4 multiplications less in case of rotation...

13 years ago[added] AtomicQueue by Matthias
badlogicgames [Thu, 2 Dec 2010 03:00:22 +0000 (03:00 +0000)]
[added] AtomicQueue by Matthias

13 years ago[added] a few changes to LifeCycleTest and MultiTouchTest, cosmetics & fps output
badlogicgames [Thu, 2 Dec 2010 02:23:41 +0000 (02:23 +0000)]
[added] a few changes to LifeCycleTest and MultiTouchTest, cosmetics & fps output

13 years ago[fixed] busy wait in AndroidGraphics.pause()/destroy() magically transformed to somet...
badlogicgames [Thu, 2 Dec 2010 02:06:29 +0000 (02:06 +0000)]
[fixed] busy wait in AndroidGraphics.pause()/destroy() magically transformed to something sane! (thanks Nate).

13 years ago[fixed] LwjglTexture mipmap quality.
nathan.sweet [Thu, 2 Dec 2010 01:57:33 +0000 (01:57 +0000)]
[fixed] LwjglTexture mipmap quality.

13 years ago[fixed] some changes to AndroidGraphics.destroy(). Also fixed order of applistener...
badlogicgames [Wed, 1 Dec 2010 23:17:24 +0000 (23:17 +0000)]
[fixed] some changes to AndroidGraphics.destroy(). Also fixed order of applistener.resume()/render()/pause()/destroy() which is vital to how we do state synching with the UI thread now.

13 years ago[fixed] synch block in onDrawFrame was way to big. Minimized it down to the minimum...
badlogicgames [Wed, 1 Dec 2010 23:08:30 +0000 (23:08 +0000)]
[fixed] synch block in onDrawFrame was way to big. Minimized it down to the minimum. More code but chances that the onPause() event will catch the pause state change are a lot higher (waiting time for thread closing is much smaller).

13 years ago[changed] javadoc CSS.
nathan.sweet [Wed, 1 Dec 2010 07:29:50 +0000 (07:29 +0000)]
[changed] javadoc CSS.

13 years ago[added] missing natives to vector pinball
badlogicgames [Tue, 30 Nov 2010 22:29:06 +0000 (22:29 +0000)]
[added] missing natives to vector pinball

13 years ago[added] Vector pinball port to demos/. Thanks Brian!
badlogicgames [Tue, 30 Nov 2010 22:20:08 +0000 (22:20 +0000)]
[added] Vector pinball port to demos/. Thanks Brian!

13 years ago[changed] improved ImmediateModeRenderer by a factor of four by using BufferUtils...
badlogicgames [Mon, 29 Nov 2010 23:49:53 +0000 (23:49 +0000)]
[changed] improved ImmediateModeRenderer by a factor of four by using BufferUtils.copy()...

13 years ago[fixed] LwjglTexture image loading problem (the buffer was getting expanded different...
nathan.sweet [Mon, 29 Nov 2010 02:53:26 +0000 (02:53 +0000)]
[fixed] LwjglTexture image loading problem (the buffer was getting expanded differently in two places).

13 years ago[added] BitmapFont constructor that takes just a BMFont file. Which image file to...
nathan.sweet [Mon, 29 Nov 2010 02:17:14 +0000 (02:17 +0000)]
[added] BitmapFont constructor that takes just a BMFont file. Which image file to load is read from the BMFont file.

13 years ago[changed] BitmapFont to provide ascent.
nathan.sweet [Mon, 29 Nov 2010 01:39:20 +0000 (01:39 +0000)]
[changed] BitmapFont to provide ascent.
[fixed] TWL font's now render in the correct position.

13 years ago[fixed] BitmapFont's wrapped text works much better now.
nathan.sweet [Mon, 29 Nov 2010 01:10:34 +0000 (01:10 +0000)]
[fixed] BitmapFont's wrapped text works much better now.

13 years ago[updated] ant build script for distribution
badlogicgames [Sun, 28 Nov 2010 19:01:11 +0000 (19:01 +0000)]
[updated] ant build script for distribution
[updated] native libs
[updated] demo libs

13 years ago[fixed] more fun with hudson ant script
badlogicgames [Sun, 28 Nov 2010 19:00:05 +0000 (19:00 +0000)]
[fixed] more fun with hudson ant script

13 years ago[fixed] hudson nightlies now include twl and lwjgl
badlogicgames [Sun, 28 Nov 2010 18:57:05 +0000 (18:57 +0000)]
[fixed] hudson nightlies now include twl and lwjgl

13 years ago[added] 64-bit natives for linux to demos
badlogicgames [Sun, 28 Nov 2010 18:54:43 +0000 (18:54 +0000)]
[added] 64-bit natives for linux to demos

13 years ago[fixed] gdx-invaders
badlogicgames [Sun, 28 Nov 2010 18:51:22 +0000 (18:51 +0000)]
[fixed] gdx-invaders
[updated] libs for all demos

13 years ago[fixed] hudson ant script, copies androidgl20.so to armeabi-v7a as well now
badlogicgames [Sun, 28 Nov 2010 15:16:37 +0000 (15:16 +0000)]
[fixed] hudson ant script, copies androidgl20.so to armeabi-v7a as well now

13 years ago[removed] Mpg123Decoder from android build
badlogicgames [Sun, 28 Nov 2010 15:10:58 +0000 (15:10 +0000)]
[removed] Mpg123Decoder from android build

13 years ago[fixed] Color.toFloatBits() methods. Will half the precision of the alpha channel...
badlogicgames [Sun, 28 Nov 2010 14:27:23 +0000 (14:27 +0000)]
[fixed] Color.toFloatBits() methods. Will half the precision of the alpha channel of 32-bit rgba colors. Nothing i can do about it. Problem is that Java only has a single canonical NaN value. Using Float.intBitsToFloat() will convert any signaling NaN to that canonical value, transforming colors like 0xfeaaeb3c to 0xfeeaeb3c. The fix just masks the 32-bit int via 0xfeffffff before it is passed ot Color.toFloatBits() effectively making it impossible to return canonical NaNs. This of course means that the least significant bit of the alpha component is always 0, so you only have 128 alpha values really :p. Darn Java. Darn FPUs.

13 years ago[fixed] TWL libs.
nathan.sweet [Sun, 28 Nov 2010 03:47:03 +0000 (03:47 +0000)]
[fixed] TWL libs.

13 years ago[updated] libgdx-64.so
badlogicgames [Sun, 28 Nov 2010 02:13:00 +0000 (02:13 +0000)]
[updated] libgdx-64.so

13 years ago[updated] libgdx-64.so
badlogicgames [Sun, 28 Nov 2010 02:12:35 +0000 (02:12 +0000)]
[updated] libgdx-64.so

13 years ago[removed] Mpg123 building from Android.mk
badlogicgames [Sun, 28 Nov 2010 01:44:15 +0000 (01:44 +0000)]
[removed] Mpg123 building from Android.mk

13 years ago[removed] libmpg123 support for the time being.
badlogicgames [Sun, 28 Nov 2010 01:42:08 +0000 (01:42 +0000)]
[removed] libmpg123 support for the time being.

13 years ago[removed] mpg123 support for the time being. more trouble than it's worth.
badlogicgames [Sun, 28 Nov 2010 01:04:39 +0000 (01:04 +0000)]
[removed] mpg123 support for the time being. more trouble than it's worth.

13 years ago[added] lwjgl and twl extension to ant script. awaiting changes by nate so we use...
badlogicgames [Sun, 28 Nov 2010 00:22:17 +0000 (00:22 +0000)]
[added] lwjgl and twl extension to ant script. awaiting changes by nate so we use a single twl.jar on android and desktop
[fixed] adding androidgl20.so to armeabi-v7a too now.
[fixed] README updated slightly.

13 years ago[fixed] lwgjl natives will not be loaded from classpath in case the app is run via...
badlogicgames [Sun, 28 Nov 2010 00:18:50 +0000 (00:18 +0000)]
[fixed] lwgjl natives will not be loaded from classpath in case the app is run via jnlp or as an applet

13 years ago[fixed] license headers in extensions projects
badlogicgames [Sat, 27 Nov 2010 16:22:16 +0000 (16:22 +0000)]
[fixed] license headers in extensions projects
[added] license files for code & content in extensions projects

13 years ago[added] license file to core
badlogicgames [Sat, 27 Nov 2010 16:16:19 +0000 (16:16 +0000)]
[added] license file to core

13 years ago[fixed] demo license headers and content license.
badlogicgames [Sat, 27 Nov 2010 16:14:32 +0000 (16:14 +0000)]
[fixed] demo license headers and content license.

13 years ago[added] CC license to backend test projects
badlogicgames [Sat, 27 Nov 2010 16:04:19 +0000 (16:04 +0000)]
[added] CC license to backend test projects

13 years ago[fixed] license headers in test projects
badlogicgames [Sat, 27 Nov 2010 15:53:06 +0000 (15:53 +0000)]
[fixed] license headers in test projects

13 years ago[added] apache 2 license file to backends
badlogicgames [Sat, 27 Nov 2010 15:42:49 +0000 (15:42 +0000)]
[added] apache 2 license file to backends

13 years ago[fixed] license headers in lwjgl backend
badlogicgames [Sat, 27 Nov 2010 15:40:56 +0000 (15:40 +0000)]
[fixed] license headers in lwjgl backend

13 years ago[fixed] license headers for jogl backend
badlogicgames [Sat, 27 Nov 2010 15:38:49 +0000 (15:38 +0000)]
[fixed] license headers for jogl backend

13 years ago[fixed] license headers in android backend
badlogicgames [Sat, 27 Nov 2010 15:35:33 +0000 (15:35 +0000)]
[fixed] license headers in android backend

13 years ago[fixed] license headers everywhere
badlogicgames [Sat, 27 Nov 2010 13:40:02 +0000 (13:40 +0000)]
[fixed] license headers everywhere
[fixed] all scene2d classes have public or protected members/methods. No more private as those are meant to be overwritten/derived from.

13 years ago[changed] ParticleEditor, moved text display.
nathan.sweet [Sat, 27 Nov 2010 10:56:24 +0000 (10:56 +0000)]
[changed] ParticleEditor, moved text display.

13 years ago[added] Bag and array classes for int, long, float.
nathan.sweet [Sat, 27 Nov 2010 10:47:15 +0000 (10:47 +0000)]
[added] Bag and array classes for int, long, float.
[changed] Hash map classes for int, long.

13 years ago[fixed] Demos broken by some API changes.
nathan.sweet [Sat, 27 Nov 2010 09:06:21 +0000 (09:06 +0000)]
[fixed] Demos broken by some API changes.

13 years ago[removed] Mario's aids.
nathan.sweet [Sat, 27 Nov 2010 08:32:31 +0000 (08:32 +0000)]
[removed] Mario's aids.

13 years ago[changed] More BitmapFont refactoring. It is getting very nice now!
nathan.sweet [Sat, 27 Nov 2010 02:51:19 +0000 (02:51 +0000)]
[changed] More BitmapFont refactoring. It is getting very nice now!

13 years ago[changed] BitmapFont to use cap height as origin rather than baseline. Named methods...
nathan.sweet [Fri, 26 Nov 2010 07:46:33 +0000 (07:46 +0000)]
[changed] BitmapFont to use cap height as origin rather than baseline. Named methods better. Added method to get text bounds.
[added] BitmapFontAlignmentTest.

13 years ago(no commit message)
nathan.sweet [Thu, 25 Nov 2010 08:39:21 +0000 (08:39 +0000)]

13 years ago[change] Core build script to include LWJGL backend.
nathan.sweet [Thu, 25 Nov 2010 02:40:31 +0000 (02:40 +0000)]
[change] Core build script to include LWJGL backend.
[added] Build script to make extension JARs.

13 years ago[added] setEforcePotImages to LwjglGraphics so it can be turned of when using the...
nathan.sweet [Thu, 25 Nov 2010 01:09:44 +0000 (01:09 +0000)]
[added] setEforcePotImages to LwjglGraphics so it can be turned of when using the ParticleEditor. The particle editor uses loose, probably non-POT images that are loaded from a SpriteSheet in game code.

13 years ago[changed] SpriteBatch, slightly relaxed size restrictions on redefining a cache.
nathan.sweet [Wed, 24 Nov 2010 23:35:05 +0000 (23:35 +0000)]
[changed] SpriteBatch, slightly relaxed size restrictions on redefining a cache.

13 years ago[changed] SpriteCache to support not using indexed geometry.
nathan.sweet [Wed, 24 Nov 2010 23:18:55 +0000 (23:18 +0000)]
[changed] SpriteCache to support not using indexed geometry.
[added] toString to Color.

13 years ago[fixed] SpriteCache using the wrong vertex count.
nathan.sweet [Wed, 24 Nov 2010 08:38:56 +0000 (08:38 +0000)]
[fixed] SpriteCache using the wrong vertex count.

13 years ago[fixed] Clear screen for SpriteCacheOffsetTest.
nathan.sweet [Wed, 24 Nov 2010 06:54:54 +0000 (06:54 +0000)]
[fixed] Clear screen for SpriteCacheOffsetTest.

13 years ago[added] SpriteCacheOffsetTest.
nathan.sweet [Wed, 24 Nov 2010 05:42:36 +0000 (05:42 +0000)]
[added] SpriteCacheOffsetTest.

13 years ago[fixed] draw(handle, offset, length) in SpriteCache.
nathan.sweet [Tue, 23 Nov 2010 18:15:11 +0000 (18:15 +0000)]
[fixed] draw(handle, offset, length) in SpriteCache.

13 years ago[added] draw(handle, offset, length) to SpriteCache.
nathan.sweet [Tue, 23 Nov 2010 17:45:11 +0000 (17:45 +0000)]
[added] draw(handle, offset, length) to SpriteCache.

13 years ago[fixed] Using BitmapFont with Sprite.
nathan.sweet [Tue, 23 Nov 2010 08:45:39 +0000 (08:45 +0000)]
[fixed] Using BitmapFont with Sprite.
[added] Ability to redefine a cache with SpriteCache.

13 years ago[re-added] .trn methods to add translation component to matrix. Very useful, please...
davedx [Mon, 22 Nov 2010 11:24:01 +0000 (11:24 +0000)]
[re-added] .trn methods to add translation component to matrix. Very useful, please don't remove! :)

13 years ago[changed] BitmapFont to be backed by a Sprite and not a Texture, so packed fonts...
nathan.sweet [Mon, 22 Nov 2010 02:55:20 +0000 (02:55 +0000)]
[changed] BitmapFont to be backed by a Sprite and not a Texture, so packed fonts are possible.
[changed] Eclipse project source dirs to exclude **/.svn/*.
[fixed] SpriteSheetTest.

13 years ago[fixed] SpriteSheet flipping for rotated packed images.
nathan.sweet [Sun, 21 Nov 2010 11:41:38 +0000 (11:41 +0000)]
[fixed] SpriteSheet flipping for rotated packed images.

13 years ago[fixed] SpriteSheet/SpriteSheetPacker bugs.
nathan.sweet [Sun, 21 Nov 2010 06:27:17 +0000 (06:27 +0000)]
[fixed] SpriteSheet/SpriteSheetPacker bugs.
[changed] ParticleEmitter to take Sprite rather than Texture.
[added] Sprite copy constructor.
[fixed] Sprite scale bug.

13 years ago[added] Application.getJavaHeap()/getNativeHeap().
badlogicgames [Sat, 20 Nov 2010 13:22:41 +0000 (13:22 +0000)]
[added] Application.getJavaHeap()/getNativeHeap().

13 years ago[updated] mesh test to test indexed rendering.
badlogicgames [Sat, 20 Nov 2010 01:17:53 +0000 (01:17 +0000)]
[updated] mesh test to test indexed rendering.

13 years ago[fixed] bug in Mesh, affected indexed rendering with offsetting. doh.
badlogicgames [Sat, 20 Nov 2010 01:02:34 +0000 (01:02 +0000)]
[fixed] bug in Mesh, affected indexed rendering with offsetting. doh.

13 years agoAdded scene3d folder (test commit really)
davedx [Fri, 19 Nov 2010 15:09:11 +0000 (15:09 +0000)]
Added scene3d folder (test commit really)

13 years ago[fixed] readme, as reported in issue 64
badlogicgames [Fri, 19 Nov 2010 01:50:02 +0000 (01:50 +0000)]
[fixed] readme, as reported in issue 64

13 years ago[fixed] issue 67, javadoc of Pool class.
badlogicgames [Fri, 19 Nov 2010 01:32:47 +0000 (01:32 +0000)]
[fixed] issue 67, javadoc of Pool class.

13 years ago[change] minor internal change: SpriteBatch#renderMesh, private -> protected
christoph.widulle [Fri, 19 Nov 2010 01:16:28 +0000 (01:16 +0000)]
[change] minor internal change: SpriteBatch#renderMesh, private -> protected

13 years ago[change] added final when useful
christoph.widulle [Fri, 19 Nov 2010 01:16:00 +0000 (01:16 +0000)]
[change] added final when useful

13 years ago[changed] SpriteSheetPacker to support texture filters, settings, default filtering...
nathan.sweet [Thu, 18 Nov 2010 23:21:06 +0000 (23:21 +0000)]
[changed] SpriteSheetPacker to support texture filters, settings, default filtering and format.

13 years ago[added] Command line args to SpriteSheetPacker.
nathan.sweet [Thu, 18 Nov 2010 11:21:23 +0000 (11:21 +0000)]
[added] Command line args to SpriteSheetPacker.

13 years ago[added] get/setUserData() to Fixture
badlogicgames [Thu, 18 Nov 2010 11:04:12 +0000 (11:04 +0000)]
[added] get/setUserData() to Fixture

13 years ago[added] Sprite#rotate90.
nathan.sweet [Thu, 18 Nov 2010 10:43:39 +0000 (10:43 +0000)]
[added] Sprite#rotate90.
[changed] Added checks to avoid math in Sprite#getVertices.
[added] Ability for SpriteSheetPacker/SpriteSheet to rotate images to fit. Added rotated image to SpriteSheetTest.
[changed] SpriteSheetPacker file format.
[fixed] PartileEmitter image loading.

13 years ago[fixed] Removed input synchronization.
nathan.sweet [Thu, 18 Nov 2010 07:36:52 +0000 (07:36 +0000)]
[fixed] Removed input synchronization.
[fixed] Files bugs, added more tests.

13 years ago[added] Mesh.forceVBO for benchmarking to force VBO creation in SpriteBatch etc.
badlogicgames [Thu, 18 Nov 2010 03:47:42 +0000 (03:47 +0000)]
[added] Mesh.forceVBO for benchmarking to force VBO creation in SpriteBatch etc.
[added] SpriteBatch.maxSpritesInBatch, keeps track of the maximum number of sprites rendered in one batch so far. Useful to figure out the optimal size of the SpriteBatch (and maybe the number of buffers as well)

13 years ago1000th COMMIT! FIRST! LOLZ! ROFLCOPTER!
badlogicgames [Thu, 18 Nov 2010 03:09:08 +0000 (03:09 +0000)]
1000th COMMIT! FIRST! LOLZ! ROFLCOPTER!

13 years ago[added] "unnecessary" synchronize blocks in touch handlers.
badlogicgames [Thu, 18 Nov 2010 03:02:32 +0000 (03:02 +0000)]
[added] "unnecessary" synchronize blocks in touch handlers.

13 years ago[added] SpriteBatch can do n-buffering now for low sprites/batch ratios.
badlogicgames [Thu, 18 Nov 2010 02:39:43 +0000 (02:39 +0000)]
[added] SpriteBatch can do n-buffering now for low sprites/batch ratios.

13 years ago[fix] getScreenToWorldX and getScreenToWorldY return wrong translation if screensize...
christoph.widulle [Thu, 18 Nov 2010 02:22:44 +0000 (02:22 +0000)]
[fix] getScreenToWorldX and getScreenToWorldY return wrong translation if screensize != viewport

13 years ago[changed] added VBO SpriteBatch. Uses VA otherwise.
badlogicgames [Wed, 17 Nov 2010 22:55:47 +0000 (22:55 +0000)]
[changed] added VBO SpriteBatch. Uses VA otherwise.

13 years ago[added] SpritePerformanceTest
badlogicgames [Wed, 17 Nov 2010 22:38:15 +0000 (22:38 +0000)]
[added] SpritePerformanceTest

13 years agoChanged internal for the desktop to look in the classpath if not found on the filesys...
nathan.sweet [Wed, 17 Nov 2010 22:10:40 +0000 (22:10 +0000)]
Changed internal for the desktop to look in the classpath if not found on the filesystem. This enables JWS and applets.

13 years ago[removed] ImageIO from PixmapBlendingTest
badlogicgames [Wed, 17 Nov 2010 13:14:56 +0000 (13:14 +0000)]
[removed] ImageIO from PixmapBlendingTest

13 years ago[renamed] PixmapBlendingTest
badlogicgames [Wed, 17 Nov 2010 13:12:57 +0000 (13:12 +0000)]
[renamed] PixmapBlendingTest

13 years ago[fixed] JoglPixmap compositing now works like LwjglCompositing...
badlogicgames [Wed, 17 Nov 2010 13:10:58 +0000 (13:10 +0000)]
[fixed] JoglPixmap compositing now works like LwjglCompositing...
[added] PixmapBlendingTest

13 years ago[added] FileHandle.FileType.Classpath so that Internal is not overloaded.
nathan.sweet [Wed, 17 Nov 2010 11:05:29 +0000 (11:05 +0000)]
[added] FileHandle.FileType.Classpath so that Internal is not overloaded.
[fixed] A bunch of file related bugs.

13 years ago[fixed] rtm file handling.
badlogicgames [Wed, 17 Nov 2010 09:44:27 +0000 (09:44 +0000)]
[fixed] rtm file handling.

13 years ago[fixed] minor javadoc update.
badlogicgames [Wed, 17 Nov 2010 09:38:43 +0000 (09:38 +0000)]
[fixed] minor javadoc update.

13 years ago[added] SpriteSheetPacker, SpriteSheet, and SpriteSheetTest.
nathan.sweet [Wed, 17 Nov 2010 06:28:53 +0000 (06:28 +0000)]
[added] SpriteSheetPacker, SpriteSheet, and SpriteSheetTest.

13 years ago[changed] Forgot to update JOGL with the files changes.
nathan.sweet [Wed, 17 Nov 2010 05:55:19 +0000 (05:55 +0000)]
[changed] Forgot to update JOGL with the files changes.

13 years ago[changed] Everything about files!
nathan.sweet [Wed, 17 Nov 2010 05:41:46 +0000 (05:41 +0000)]
[changed] Everything about files!
[changed] BitmapFontTest back to using y-up coords. There is a BitmapFontFlippedTest for a reason!

13 years ago[fixed] AndroidFileHandle http://www.badlogicgames.com/forum/viewtopic.php?f=11&t...
badlogicgames [Tue, 16 Nov 2010 15:53:48 +0000 (15:53 +0000)]
[fixed] AndroidFileHandle badlogicgames.com/forum/viewtopic.php?f=11&t=113&p=613#p613
[added] Files.getExternalStoragePath() and Files.isExternalStoragetPathAvailable()
[added] FilesTest

13 years ago[removed] Unnecessary synchronize blocks in touch handlers.
nathan.sweet [Tue, 16 Nov 2010 11:21:48 +0000 (11:21 +0000)]
[removed] Unnecessary synchronize blocks in touch handlers.

13 years ago[fixed] if InputProcessor sets Input.setInputProcessor(null) in one of the InputProce...
badlogicgames [Tue, 16 Nov 2010 10:58:48 +0000 (10:58 +0000)]
[fixed] if InputProcessor sets Input.setInputProcessor(null) in one of the InputProcessor methods we get a nullpointer exception. Thanks Lefthand!

13 years ago[applied] patch from issue 63, adds actor swapping support. Thanks a bunch Lefthand!
badlogicgames [Tue, 16 Nov 2010 10:53:48 +0000 (10:53 +0000)]
[applied] patch from issue 63, adds actor swapping support. Thanks a bunch Lefthand!

13 years ago[removed] Unnecessary synchronize blocks in touch handlers.
nathan.sweet [Tue, 16 Nov 2010 03:00:59 +0000 (03:00 +0000)]
[removed] Unnecessary synchronize blocks in touch handlers.
[changed] SpriteBatch handles to int, simplified the class, added javadocs.

13 years ago[fixed] warning in Application.
badlogicgames [Mon, 15 Nov 2010 21:36:01 +0000 (21:36 +0000)]
[fixed] warning in Application.