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sparky4 [Fri, 24 Mar 2017 15:06:13 +0000 (10:06 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Fri, 24 Mar 2017 14:46:49 +0000 (09:46 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Fri, 24 Mar 2017 14:38:06 +0000 (09:38 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Thu, 23 Mar 2017 21:46:02 +0000 (16:46 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^; [NEW IMPROVED 16_IN_1.C ADDED AND IN TESTING PROCESS]
sparky4 [Thu, 23 Mar 2017 18:44:19 +0000 (13:44 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^; [NEW IMPROVED 16_IN_1.C ADDED AND IN TESTING PROCESS]
sparky4 [Thu, 23 Mar 2017 18:11:26 +0000 (13:11 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^; [working on inntest.exe again ][global var breaking so i should make a work around
sparky4 [Thu, 23 Mar 2017 17:07:44 +0000 (12:07 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^; [working on inntest.exe again]
sparky4 [Thu, 23 Mar 2017 16:46:13 +0000 (11:46 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^;
sparky4 [Thu, 23 Mar 2017 16:41:45 +0000 (11:41 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^;
sparky4 [Wed, 22 Mar 2017 17:07:14 +0000 (12:07 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Wed, 22 Mar 2017 16:24:12 +0000 (11:24 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here[script file cleanup and i tweaked it]
sparky4 [Wed, 22 Mar 2017 16:00:16 +0000 (11:00 -0500)]
seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here[script file cleanup]
sparky4 [Wed, 22 Mar 2017 15:35:15 +0000 (10:35 -0500)]
seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here[script file cleanup]
sparky4 [Wed, 22 Mar 2017 14:39:19 +0000 (09:39 -0500)]
seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here
sparky4 [Tue, 21 Mar 2017 15:35:57 +0000 (10:35 -0500)]
seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here
sparky4 [Mon, 20 Mar 2017 16:17:41 +0000 (11:17 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ]
sparky4 [Mon, 20 Mar 2017 14:27:48 +0000 (09:27 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ]
sparky4 [Thu, 16 Mar 2017 16:37:50 +0000 (11:37 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ]
sparky4 [Wed, 15 Mar 2017 15:40:10 +0000 (10:40 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] modified the compile flags slightly
sparky4 [Wed, 15 Mar 2017 01:07:21 +0000 (20:07 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] i hope you rest in pepperoni free(vrl_line_offsets); i cri ebrytiem[cleaned up the #define shit i used] shrank stack a bit
sparky4 [Tue, 14 Mar 2017 23:51:23 +0000 (18:51 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] i hope you rest in pepperoni free(vrl_line_offsets); i cri ebrytiem[cleaned up the #define shit i used]
sparky4 [Tue, 14 Mar 2017 22:29:50 +0000 (17:29 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] i hope you rest in pepperoni free(vrl_line_offsets); i cri ebrytiem[cleaned up the #define shit i used]
sparky4 [Tue, 14 Mar 2017 22:24:34 +0000 (17:24 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] i hope you rest in pepperoni free(vrl_line_offsets); i cri ebrytiem
sparky4 [Mon, 13 Mar 2017 20:09:32 +0000 (15:09 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager data.zip i think now correctly uploads and downlolad
sparky4 [Mon, 13 Mar 2017 19:52:13 +0000 (14:52 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager added a test of the script thingy
sparky4 [Mon, 13 Mar 2017 19:38:23 +0000 (14:38 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager added a test of the script thingy
sparky4 [Mon, 13 Mar 2017 18:38:43 +0000 (13:38 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager
sparky4 [Mon, 13 Mar 2017 17:49:37 +0000 (12:49 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager
sparky4 [Mon, 13 Mar 2017 17:48:47 +0000 (12:48 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager
sparky4 [Mon, 13 Mar 2017 17:35:53 +0000 (12:35 -0500)]
why that 8 is up there?
sparky4 [Mon, 13 Mar 2017 17:31:04 +0000 (12:31 -0500)]
how is this still broken?
sparky4 [Mon, 13 Mar 2017 17:21:22 +0000 (12:21 -0500)]
wtf is that 8 doing?
sparky4 [Mon, 13 Mar 2017 17:15:18 +0000 (12:15 -0500)]
still broken
sparky4 [Mon, 13 Mar 2017 17:09:10 +0000 (12:09 -0500)]
still broken
sparky4 [Mon, 13 Mar 2017 17:01:05 +0000 (12:01 -0500)]
broken
sparky4 [Mon, 13 Mar 2017 16:32:04 +0000 (11:32 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] did some cleanings ans such also there is a glitch i see wwww
sparky4 [Mon, 13 Mar 2017 16:00:03 +0000 (11:00 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] did some cleanings ans such
sparky4 [Mon, 13 Mar 2017 14:23:36 +0000 (09:23 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ]
sparky4 [Sat, 11 Mar 2017 19:17:51 +0000 (13:17 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][going to work on more on 16_in.c] [added data.zip to the www testing distribution for testing wwww
sparky4 [Fri, 10 Mar 2017 21:31:50 +0000 (15:31 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c] i also cleaned the o_flags a good bit
sparky4 [Fri, 10 Mar 2017 20:21:12 +0000 (14:21 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 20:18:47 +0000 (14:18 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 20:14:27 +0000 (14:14 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 20:06:49 +0000 (14:06 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 20:00:18 +0000 (14:00 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 17:11:10 +0000 (11:11 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 16:39:42 +0000 (10:39 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 16:24:48 +0000 (10:24 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 15:57:00 +0000 (09:57 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Thu, 9 Mar 2017 16:35:02 +0000 (10:35 -0600)]
meeeee
sparky4 [Wed, 8 Mar 2017 15:48:23 +0000 (09:48 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww]
sparky4 [Wed, 8 Mar 2017 15:26:16 +0000 (09:26 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww
sparky4 [Wed, 8 Mar 2017 15:04:33 +0000 (09:04 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine
sparky4 [Sat, 4 Mar 2017 23:40:39 +0000 (17:40 -0600)]
pmnextframe readded ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine
sparky4 [Thu, 2 Mar 2017 01:39:32 +0000 (19:39 -0600)]
meh ca needs huge amounts of work and i should remember what needs to be done soon w
sparky4 [Thu, 2 Mar 2017 01:18:44 +0000 (19:18 -0600)]
meh ca needs huge amounts of work
sparky4 [Wed, 1 Mar 2017 03:27:15 +0000 (21:27 -0600)]
NULL pageframe detection added for EMM386 memory manager failing to assign one and removed duplicate code
sparky4 [Wed, 1 Mar 2017 02:49:17 +0000 (20:49 -0600)]
NULL pageframe detection added for EMM386 memory manager failing to assign one
sparky4 [Tue, 28 Feb 2017 22:58:00 +0000 (16:58 -0600)]
wwww debugging EMS on 386+
sparky4 [Tue, 28 Feb 2017 22:10:17 +0000 (16:10 -0600)]
added back the don't hog all ems stuff
sparky4 [Tue, 28 Feb 2017 03:18:05 +0000 (21:18 -0600)]
====++++==== undid the reversion back at
b6af468f5932336434d2fd956a30af42b58c20bf unknown stability bug on lappy4
sparky4 [Tue, 28 Feb 2017 02:37:11 +0000 (20:37 -0600)]
====----==== reverted undid what i did today ====
sparky4 [Tue, 28 Feb 2017 00:43:31 +0000 (18:43 -0600)]
hmm where else is PM used... added PM_NextFrame ohh also readded led light control pm_nextframe commented out
sparky4 [Mon, 27 Feb 2017 23:20:50 +0000 (17:20 -0600)]
hmm where else is PM used... added PM_NextFrame ohh also readded led light control
sparky4 [Mon, 27 Feb 2017 22:48:34 +0000 (16:48 -0600)]
hmm where else is PM used... added PM_NextFrame
sparky4 [Mon, 27 Feb 2017 22:25:27 +0000 (16:25 -0600)]
hmm where else is PM used...
sparky4 [Mon, 27 Feb 2017 21:45:13 +0000 (15:45 -0600)]
shapetest ported and i have no idea what it dose
sparky4 [Wed, 22 Feb 2017 21:56:11 +0000 (15:56 -0600)]
==== bcexmm.exe works again! yay! ==== wwww
sparky4 [Wed, 22 Feb 2017 17:28:54 +0000 (11:28 -0600)]
wwww what did i change?
sparky4 [Wed, 22 Feb 2017 16:24:11 +0000 (10:24 -0600)]
wwww bleh
sparky4 [Wed, 22 Feb 2017 13:56:40 +0000 (07:56 -0600)]
wwww bleh
sparky4 [Wed, 22 Feb 2017 13:30:53 +0000 (07:30 -0600)]
wwww bleh
sparky4 [Tue, 21 Feb 2017 21:50:33 +0000 (15:50 -0600)]
not going to work on it until wednesday
sparky4 [Tue, 21 Feb 2017 21:10:11 +0000 (15:10 -0600)]
going to look into why it is doing fuckery
sparky4 [Tue, 21 Feb 2017 20:05:53 +0000 (14:05 -0600)]
working again. wtf is going on!? added the log
sparky4 [Tue, 21 Feb 2017 20:03:41 +0000 (14:03 -0600)]
working again. wtf is going on!?
sparky4 [Tue, 21 Feb 2017 20:00:44 +0000 (14:00 -0600)]
broken bcexmm broken
sparky4 [Tue, 21 Feb 2017 18:20:37 +0000 (12:20 -0600)]
meh
sparky4 [Mon, 20 Feb 2017 14:58:28 +0000 (08:58 -0600)]
16_ca need to be used more ok i am going to work on owwolf3d for the cache manager and memory manager and usage of page manager in code and how it handles files and stuff but for now i need to study for school finals
sparky4 [Mon, 20 Feb 2017 14:54:26 +0000 (08:54 -0600)]
16_ca need to be used more
sparky4 [Mon, 20 Feb 2017 13:38:34 +0000 (07:38 -0600)]
cleaned some junk w
sparky4 [Sun, 19 Feb 2017 22:05:53 +0000 (16:05 -0600)]
wwww update spir.zip
sparky4 [Fri, 17 Feb 2017 21:58:13 +0000 (15:58 -0600)]
cannot work on this much more i gotta do school project and final
sparky4 [Fri, 17 Feb 2017 15:50:21 +0000 (09:50 -0600)]
cannot work on this much more i gotta do school project and final
sparky4 [Fri, 17 Feb 2017 15:14:27 +0000 (09:14 -0600)]
enti->spri is now enti.spri
sparky4 [Fri, 17 Feb 2017 15:04:16 +0000 (09:04 -0600)]
enti->spri is now enti.spri
sparky4 [Fri, 17 Feb 2017 14:50:11 +0000 (08:50 -0600)]
palette is now arrays
sparky4 [Thu, 16 Feb 2017 19:15:28 +0000 (13:15 -0600)]
i need to migrate to the memory manager stuff sometime
sparky4 [Thu, 16 Feb 2017 18:47:53 +0000 (12:47 -0600)]
i need to migrate to the memory manager stuff sometime
sparky4 [Thu, 16 Feb 2017 18:38:57 +0000 (12:38 -0600)]
i need to migrate to the memory manager stuff sometime
sparky4 [Thu, 16 Feb 2017 02:11:11 +0000 (20:11 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, checker should work now!! and made map edge detection a function!====
sparky4 [Thu, 16 Feb 2017 01:40:10 +0000 (19:40 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, checker should work now!!====
sparky4 [Thu, 16 Feb 2017 00:49:27 +0000 (18:49 -0600)]
== taking break still not working ==
sparky4 [Wed, 15 Feb 2017 23:47:39 +0000 (17:47 -0600)]
== code at
e0b1c7a and data to
588e089 == added a joke in maptest
sparky4 [Wed, 15 Feb 2017 23:35:53 +0000 (17:35 -0600)]
== code at
e0b1c7a and data to
588e089 ==
sparky4 [Wed, 15 Feb 2017 22:42:34 +0000 (16:42 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, checker did not work unknown reason why it draws junk====
sparky4 [Wed, 15 Feb 2017 22:04:47 +0000 (16:04 -0600)]
====
sparky4 [Wed, 15 Feb 2017 21:58:09 +0000 (15:58 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, i added a checker so it will not draw junk====
sparky4 [Wed, 15 Feb 2017 21:36:32 +0000 (15:36 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, i added a checker so it will not draw junk====
sparky4 [Wed, 15 Feb 2017 21:21:18 +0000 (15:21 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets====