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sparky4 [Thu, 2 Aug 2018 15:57:28 +0000 (10:57 -0500)]
what did i do last\? isn't there a thingy i should look over\? wwww
sparky4 [Thu, 12 Jul 2018 18:35:02 +0000 (13:35 -0500)]
eh i am too tired to experiment with this wwww
sparky4 [Thu, 12 Jul 2018 14:37:24 +0000 (09:37 -0500)]
fdos debug thingy (16/fd-dbg.c) added for a farcoreleft verification wwww
sparky4 [Fri, 22 Jun 2018 16:33:39 +0000 (11:33 -0500)]
last time i will start wolf3d core port after exam on thursday
sparky4 [Fri, 22 Jun 2018 02:27:50 +0000 (21:27 -0500)]
removed linked list stuff of the palette. it is slow. also added more derived bianary stuff
sparky4 [Tue, 19 Jun 2018 15:36:56 +0000 (10:36 -0500)]
removed some junk
sparky4 [Thu, 14 Jun 2018 14:39:19 +0000 (09:39 -0500)]
worked abit on the type_to_bianary functions
sparky4 [Tue, 12 Jun 2018 18:52:29 +0000 (13:52 -0500)]
added regestry dump function and added it to ps.exe for testing reason
sparky4 [Tue, 5 Jun 2018 17:50:41 +0000 (12:50 -0500)]
added regestry example to 16 for dumping of stuff wwww
sparky4 [Tue, 8 May 2018 13:57:37 +0000 (08:57 -0500)]
added more ems xms junk to the 16/ dir for reference
sparky4 [Tue, 24 Apr 2018 22:18:23 +0000 (17:18 -0500)]
I am not dead\! just extreamly busy\! i added things for me todo for when i get more free time from these MATH FUCKING BASED CLASSES OF FUCKING TRANSFORMERS AND RANDOM UNCERTAINTY\!111
sparky4 [Wed, 14 Mar 2018 16:27:08 +0000 (11:27 -0500)]
updated the copyleft wwww i am not deAD! i just been 2 busy last 6 monthes
sparky4 [Mon, 26 Feb 2018 03:34:03 +0000 (21:34 -0600)]
chikyuu img added~
sparky4 [Fri, 1 Dec 2017 20:14:54 +0000 (14:14 -0600)]
i need help with understanding how 16_rf.c works wwww
sparky4 [Wed, 29 Nov 2017 21:17:49 +0000 (15:17 -0600)]
i did some minor things including commenting out some joy stick timing stuff and trying to reprep tile scroll stuff again. although i NEED to look at id_rf.c
sparky4 [Sat, 11 Nov 2017 22:36:43 +0000 (16:36 -0600)]
made iq=(*i)-q
sparky4 [Sat, 11 Nov 2017 21:53:35 +0000 (15:53 -0600)]
made iq=(*i)-q
sparky4 [Fri, 10 Nov 2017 17:38:28 +0000 (11:38 -0600)]
paltest nolonger stack overflows
sparky4 [Thu, 9 Nov 2017 18:46:58 +0000 (12:46 -0600)]
i did a butt load of tweaking to the paltest code and i did verious fixes here and there. paltest needs serious work. I need to study the code i wrote and i also NEED to comment it wwww
sparky4 [Mon, 6 Nov 2017 18:31:44 +0000 (12:31 -0600)]
notime
sparky4 [Fri, 3 Nov 2017 21:42:02 +0000 (16:42 -0500)]
notime
sparky4 [Fri, 3 Nov 2017 19:57:39 +0000 (14:57 -0500)]
notime
sparky4 [Wed, 25 Oct 2017 20:16:40 +0000 (15:16 -0500)]
corepal variable added and i need to find out how to get the joystick input correct and working correctly. it also tends to not work in 2 directions in slow xt speed.. timer? wwww also palette manipulation and showmem function (tweaking in watcom and porting to work with in borland c)
sparky4 [Fri, 13 Oct 2017 16:28:56 +0000 (11:28 -0500)]
having the palette in the game code may help. also i added wolf3d's palette for examaning reasons w i am STILL far too busy to code again. there is also borland c showmem stuff and joystick testing and palett manipulation stuff i needd to do but no time]
sparky4 [Fri, 6 Oct 2017 18:15:39 +0000 (13:15 -0500)]
intro screen stuff added from wolf 3d. i am far too busy to code again. there is also borland c showmem stuff and joystick testing and palett manipulation stuff i needd to do but no time
sparky4 [Fri, 29 Sep 2017 19:04:51 +0000 (14:04 -0500)]
MOUSE WORKS NOW! i should continue on the other stuff in p16 such as showmemory function and palett manipulation stuff
sparky4 [Mon, 25 Sep 2017 15:55:28 +0000 (10:55 -0500)]
unable to code for the next 2 weeks
sparky4 [Fri, 22 Sep 2017 23:38:12 +0000 (18:38 -0500)]
tired i will work on joy stick stuff later
sparky4 [Fri, 15 Sep 2017 17:38:59 +0000 (12:38 -0500)]
no idea how to get sdtest to play music. i got math homework and work work to do 1st
sparky4 [Thu, 14 Sep 2017 23:06:59 +0000 (18:06 -0500)]
hmmm unstable code everywhere\!
sparky4 [Thu, 14 Sep 2017 17:21:15 +0000 (12:21 -0500)]
i want to test it before i mess with the variable pushing to gvar
sparky4 [Thu, 14 Sep 2017 16:42:06 +0000 (11:42 -0500)]
ok wolf3d sound stuff and catacomb 3d sound stuff compiles BOTH UNTESTED\! going to test this sometime soon
sparky4 [Thu, 14 Sep 2017 15:31:49 +0000 (10:31 -0500)]
porting and tweaking sd more i added a cuted code file and a xxdiff friendlyer version of catacomb 3d's sd C file ^^
sparky4 [Thu, 14 Sep 2017 15:07:21 +0000 (10:07 -0500)]
porting and tweaking sd more i added a cuted code file and a xxdiff friendlyer version of catacomb 3d's sd C file ^^
sparky4 [Wed, 13 Sep 2017 20:26:00 +0000 (15:26 -0500)]
id_sd.c ported and is able to compile. it needs it;s variables to be project 16 complient (gvar and such). NEWLY PORTED CODE UNTESTED\! my plan is to have the pc speaker play digital stuff (for much much later\! like 2nd game or later) and to play simple sounds~ STILL untested
sparky4 [Wed, 13 Sep 2017 19:29:59 +0000 (14:29 -0500)]
id_sd.c ported and is able to compile. it needs it;s variables to be project 16 complient (gvar and such). NEWLY PORTED CODE UNTESTED\! my plan is to have the pc speaker play digital stuff (for much much later\! like 2nd game or later) and to play simple sounds~
sparky4 [Wed, 13 Sep 2017 15:53:03 +0000 (10:53 -0500)]
catacomb3d and wolf3d base for sound with project 16's port of id_sd.c
sparky4 [Mon, 11 Sep 2017 18:47:18 +0000 (13:47 -0500)]
16_sd official port started. but class and work in the way
Jonathan Campbell [Fri, 8 Sep 2017 20:17:35 +0000 (13:17 -0700)]
explain what currently has no effect. sparky4 may have future plans
here.
Jonathan Campbell [Fri, 8 Sep 2017 20:15:07 +0000 (13:15 -0700)]
more
Jonathan Campbell [Fri, 8 Sep 2017 20:07:59 +0000 (13:07 -0700)]
adapt for Jon's system
Jonathan Campbell [Fri, 8 Sep 2017 20:05:06 +0000 (13:05 -0700)]
okay sparky let's get down to what's making your build environment screw
up with doslib
Jonathan Campbell [Fri, 8 Sep 2017 19:59:38 +0000 (12:59 -0700)]
update doslib
sparky4 [Fri, 8 Sep 2017 18:30:07 +0000 (13:30 -0500)]
i am too damn tired\! and i will not have anytime at all to even work on 16_sd and id_sd merge. Calculus ][ is the reason why\! >.<
sparky4 [Wed, 6 Sep 2017 21:23:37 +0000 (16:23 -0500)]
due to issues with compiling open watcom2 and compiling with it i will be using 1.9 until it is fixed. this commit only has 1 moved line in the makefile wwww
sparky4 [Fri, 1 Sep 2017 03:07:42 +0000 (22:07 -0500)]
added dosbox dro improved recording diff
sparky4 [Fri, 1 Sep 2017 01:18:09 +0000 (20:18 -0500)]
testing vgmtest.exe on compy4 soon
sparky4 [Fri, 1 Sep 2017 01:10:34 +0000 (20:10 -0500)]
worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac] i added vgmtools repo for vgm stuff\! ah i cleaned up this computer's repo of deleted junk\!
sparky4 [Fri, 1 Sep 2017 01:02:37 +0000 (20:02 -0500)]
worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac] i added vgmtools repo for vgm stuff\! ah i cleaned up this computer's repo of deleted junk\!
sparky4 [Fri, 1 Sep 2017 00:55:58 +0000 (19:55 -0500)]
worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac] i added vgmtools repo for vgm stuff!
sparky4 [Thu, 31 Aug 2017 21:18:45 +0000 (16:18 -0500)]
worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac
sparky4 [Wed, 30 Aug 2017 22:26:00 +0000 (17:26 -0500)]
added dro2imf to .gitignore
sparky4 [Wed, 30 Aug 2017 22:24:58 +0000 (17:24 -0500)]
Merge branch 'master' of github.com:sparky4/16
sparky4 [Wed, 30 Aug 2017 22:24:14 +0000 (17:24 -0500)]
added dro2imf to .gitignore
sparky4 [Wed, 30 Aug 2017 22:15:37 +0000 (17:15 -0500)]
test
sparky4 [Mon, 28 Aug 2017 19:23:30 +0000 (14:23 -0500)]
old repos added back
sparky4 [Mon, 28 Aug 2017 18:15:42 +0000 (13:15 -0500)]
added stuff like repo call of dro2imf and imfplay actually uses the memory manager properly! Due to this I am thinking of using imf for music wwww
sparky4 [Fri, 25 Aug 2017 20:28:52 +0000 (15:28 -0500)]
i did some clean up to the sound stuff. if there is a way to generate imf files i need to know
sparky4 [Fri, 25 Aug 2017 19:11:36 +0000 (14:11 -0500)]
imfplay works now~
sparky4 [Sat, 19 Aug 2017 00:43:36 +0000 (19:43 -0500)]
imfplay and vgmtest are both broken ><. but bcexmmtest.exe works!
sparky4 [Sat, 19 Aug 2017 00:05:06 +0000 (19:05 -0500)]
i do not know 100% wat i have done but i plan on getting the borland c stuff and IMFPLAY to work againh
sparky4 [Fri, 18 Aug 2017 21:39:10 +0000 (16:39 -0500)]
i do not know 100% wat i have done but i plan on getting the borland c stuff and IMFPLAY to work againh
sparky4 [Fri, 18 Aug 2017 03:43:32 +0000 (22:43 -0500)]
the original file combo on the exmmtest.exe seems to crash the XT. it never crashes on other files i tested..
sparky4 [Thu, 17 Aug 2017 21:57:15 +0000 (16:57 -0500)]
ok the print buffer stuff should work better now in exmmtest.exe
sparky4 [Wed, 16 Aug 2017 21:24:21 +0000 (16:24 -0500)]
the scanshowinfo part of show memory text prints do not match the text file's text prints.. I gotta get the merged somehow
sparky4 [Tue, 15 Aug 2017 18:20:10 +0000 (13:20 -0500)]
the memory management stuff is not working on the XT. and it is odd in xcroll.exe
sparky4 [Fri, 4 Aug 2017 17:17:49 +0000 (12:17 -0500)]
some commiting to repositories is broken i need to see which one it is. this explains the duplicate commits i did with one change.. dang it\! wwww
sparky4 [Fri, 4 Aug 2017 17:13:47 +0000 (12:13 -0500)]
some commiting to repositories is broken i need to see which one it is. this explains the duplicate commits i did with one change
sparky4 [Fri, 4 Aug 2017 16:00:09 +0000 (11:00 -0500)]
ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt
sparky4 [Fri, 4 Aug 2017 15:43:26 +0000 (10:43 -0500)]
ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt
sparky4 [Fri, 4 Aug 2017 14:55:58 +0000 (09:55 -0500)]
ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt
sparky4 [Fri, 4 Aug 2017 14:36:51 +0000 (09:36 -0500)]
ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt
sparky4 [Fri, 4 Aug 2017 14:35:24 +0000 (09:35 -0500)]
ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt
sparky4 [Fri, 4 Aug 2017 14:27:27 +0000 (09:27 -0500)]
ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt
sparky4 [Wed, 12 Jul 2017 00:40:15 +0000 (19:40 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] eh i got an english (write paper) class i am taking so this will be last thing for some time
sparky4 [Wed, 12 Jul 2017 00:36:04 +0000 (19:36 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] eh i got an english (write paper) class i am taking so this will be last thing for some time
sparky4 [Wed, 12 Jul 2017 00:30:18 +0000 (19:30 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] eh i got an english (write paper) class i am taking so this will be last thing for some time
sparky4 [Wed, 12 Jul 2017 00:27:13 +0000 (19:27 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] eh i got an english (write paper) class i am taking so this will be last thing for some time
sparky4 [Fri, 7 Jul 2017 20:32:57 +0000 (15:32 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] ok i fised up what i have done
sparky4 [Fri, 7 Jul 2017 20:16:54 +0000 (15:16 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] i did some small things here and there. and shrinked the stack. and fixed some little warnings... showmemory works better wwww i did some tweakings w
sparky4 [Fri, 7 Jul 2017 18:32:51 +0000 (13:32 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] i did some small things here and there. and shrinked the stack. and fixed some little warnings... showmemory works better wwww
sparky4 [Thu, 6 Jul 2017 22:54:53 +0000 (17:54 -0500)]
seeing what was changed...
sparky4 [Thu, 6 Jul 2017 18:03:22 +0000 (13:03 -0500)]
before showmem workings
sparky4 [Sat, 1 Jul 2017 00:16:30 +0000 (19:16 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] i did some small things here and there. and shrinked the stack. and fixed some little warnings... i may move to model medium like wolf3d
sparky4 [Thu, 29 Jun 2017 23:14:40 +0000 (18:14 -0500)]
====REPO AND DEBUG WORK==== i need to make it work with wd again....
sparky4 [Thu, 29 Jun 2017 19:19:56 +0000 (14:19 -0500)]
==== REPO AND DEBUG WORK==== I did many things to the repo and adding ability to debug code again wwww i forgot to not delete dro2vgm
sparky4 [Thu, 29 Jun 2017 19:15:24 +0000 (14:15 -0500)]
==== REPO AND DEBUG WORK==== I did many things to the repo and adding ability to debug code again wwww
sparky4 [Wed, 28 Jun 2017 17:10:19 +0000 (12:10 -0500)]
issue fixed stak was simply too small...
sparky4 [Wed, 28 Jun 2017 16:46:00 +0000 (11:46 -0500)]
ls *.SMP wsample xcroll.exe == EXPLOSION! ... odd...
sparky4 [Wed, 28 Jun 2017 16:30:31 +0000 (11:30 -0500)]
added some stuff i got tired of adding w and some more and thats it for that i will actually work on the palette system sometime soon
sparky4 [Wed, 28 Jun 2017 15:53:46 +0000 (10:53 -0500)]
added some stuff i got tired of adding w and some more and thats it for that i will actually work on the palette system sometime soon
sparky4 [Wed, 28 Jun 2017 15:32:53 +0000 (10:32 -0500)]
added some stuff i got tired of adding w
sparky4 [Wed, 28 Jun 2017 15:14:59 +0000 (10:14 -0500)]
added paltest.exe| vidtest is now just vidtest
sparky4 [Tue, 27 Jun 2017 20:31:10 +0000 (15:31 -0500)]
reverted compleately because i need to dissscuss this with the other devs of p16
sparky4 [Tue, 27 Jun 2017 20:00:27 +0000 (15:00 -0500)]
Revert "showmemorydetail is working i added a little hax wwww"
This reverts commit
9b8c16293d423306cbaeedeb2e433192a6a2f566.
modified: src/lib/16_mm.c
modified: src/lib/doslib (untracked content)
0croll.exe
0tesuto.exe
0tesuto.lnk
16.exe
16.lnk
1croll.exe
DLD.BAT
DLDV.BAT
awoo.sh
bakapi.exe
bakapi.lnk
boop.sh
btget.bat
cutetest.bat
dld.sh
dldv.sh
exmmtest.exe
exmmtest.lnk
fcsp2.bat
imfplay.exe
imfplay.lnk
inputest.exe
inputest.lnk
l4get.bat
maptest.exe
maptest.lnk
sparky4 [Tue, 27 Jun 2017 19:59:06 +0000 (14:59 -0500)]
EXPERIMENTAL STILL
sparky4 [Tue, 27 Jun 2017 19:13:31 +0000 (14:13 -0500)]
EXPERIMENTAL BROKEN BUILD please refer to older commit
sparky4 [Fri, 23 Jun 2017 23:10:08 +0000 (18:10 -0500)]
showmemorydetail is working i added a little hax wwww
sparky4 [Fri, 23 Jun 2017 22:34:39 +0000 (17:34 -0500)]
showmemorydetail is not working how i want it to .... hmmmm
sparky4 [Thu, 22 Jun 2017 23:51:07 +0000 (18:51 -0500)]
openwatcom farcoreleft is back to static value....