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9 years agoi965: Prevent coordinate overflow in intel_emit_linear_blit
Chris Wilson [Sat, 6 Jun 2015 08:33:33 +0000 (09:33 +0100)]
i965: Prevent coordinate overflow in intel_emit_linear_blit

Fixes regression from
commit 8c17d53823c77ac1c56b0548e4e54f69a33285f1
Author: Kenneth Graunke <kenneth@whitecape.org>
Date:   Wed Apr 15 03:04:33 2015 -0700

    i965: Make intel_emit_linear_blit handle Gen8+ alignment restrictions.

which adjusted the coordinates to be relative to the nearest cacheline.
However, this then offsets the coordinates by up to 63 and this may then
cause them to overflow the BLT limits. For the well aligned large
transfer case, we can use 32bpp pixels and so reduce the coordinates by
4 (versus the current 8bpp pixels). We also have to be more careful
doing the last line just in case it may exceed the coordinate limit.

Reported-and-tested-by: kaillasse91@hotmail.fr
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90734
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: Anuj Phogat <anuj.phogat@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit d38a5601068ae1d923efece8f28757777f4474e4)

9 years agor600g: fix calculation for gpr allocation
Dave Airlie [Tue, 1 Sep 2015 02:29:58 +0000 (12:29 +1000)]
r600g: fix calculation for gpr allocation

I've been chasing a geom shader hang on rv635 since I wrote
r600 geom code, and finally I hacked some values from fglrx
in and I could run texelfetch without failures.

This is totally my fault as well, maths fail 101.

This makes geom shaders on r600 not fail heavily.

Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0de53ccc8cbee0f63ba25c9e72664b3cbd31be54)

9 years agor600/sb: update last_cf for finalize if.
Dave Airlie [Mon, 31 Aug 2015 04:22:23 +0000 (14:22 +1000)]
r600/sb: update last_cf for finalize if.

As Glenn did for finalize_loop we need to update_cf when we
add a POP at the end of a shader.

I think this fixes one of the earlier shader going off end
of memory problems we've stopped.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3063913f77cd2db1a263cb824a5c8c3dcc1a51a0)

9 years agoegl: scons: fix the haiku build, do not build the dri2 backend
Alexander von Gluck IV [Wed, 19 Aug 2015 01:47:59 +0000 (20:47 -0500)]
egl: scons: fix the haiku build, do not build the dri2 backend

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 5abbd1caccf4653ac1a8760de68d8ed101c814d8)
Fixes: 78674631a2d(egl: remove the non-haiku scons build)

9 years agofreedreno/a4xx: formats update
Rob Clark [Sat, 15 Aug 2015 15:57:22 +0000 (11:57 -0400)]
freedreno/a4xx: formats update

Fixes glamor, which wants to use R8 integer textures.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 000e225360c020e8b3de142c4c898baad321d242)

9 years agofreedreno: update generated headers
Rob Clark [Mon, 24 Aug 2015 16:58:08 +0000 (12:58 -0400)]
freedreno: update generated headers

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit afb6c24a207fe7b9917644b940e4c5d1870c5c92)

9 years agor600: move prim convert from geom shader to function.
Dave Airlie [Sun, 30 Aug 2015 10:40:31 +0000 (20:40 +1000)]
r600: move prim convert from geom shader to function.

This should avoid C++ fail including this header.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 03b7ec877843cd622717b01c1047e08baf34facf)
Fixes: 69418831756 (r600: port si_conv_prim_to_gs_out from radeonsi)
Nominated-by: Marek Olšák <marek.olsak@amd.com>
9 years agoUpdate version to 11.0.0-rc2
Emil Velikov [Mon, 31 Aug 2015 12:40:19 +0000 (13:40 +0100)]
Update version to 11.0.0-rc2

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agogallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets
Marek Olšák [Sun, 23 Aug 2015 10:57:09 +0000 (12:57 +0200)]
gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 437cb1e3f482570447501526927df4d80c845bf5)

9 years agofreedreno/a3xx: add basic clip plane support
Ilia Mirkin [Tue, 25 Aug 2015 03:31:00 +0000 (23:31 -0400)]
freedreno/a3xx: add basic clip plane support

The hardware is capable of dealing with GL1-style user clip planes.
No clip vertex, no clip distances. Fixes a number of ucp tests, as well
as neverball.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 58e24b4761ec8c348bf6825c2355a6e047599306)

9 years agor600: port si_conv_prim_to_gs_out from radeonsi
Dave Airlie [Fri, 28 Aug 2015 00:46:10 +0000 (10:46 +1000)]
r600: port si_conv_prim_to_gs_out from radeonsi

This code was broken by the tess merge, and I totally missed it
until now. I'm not sure this fixes anything but it stops the assert.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6941883175612ae602a8745945153ba064f53a7a)

9 years agogallium/util: fix debug_get_flags_option on 32-bit
Dave Airlie [Thu, 27 Aug 2015 23:57:04 +0000 (09:57 +1000)]
gallium/util: fix debug_get_flags_option on 32-bit

On 32-bit we need to use PRIu64 flags for printfs,
otherwise this segfaults in R600_DEBUG=help otherwise.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8d6d0cc17d945317f44328a7761801e6781dc3fc)

9 years agomesa: add missing queries for ARB_direct_state_access
Daniel Scharrer [Fri, 28 Aug 2015 09:45:35 +0000 (11:45 +0200)]
mesa: add missing queries for ARB_direct_state_access

This adds index queries (glGet*i_v) for GL_TEXTURE_BINDING_* and
GL_SAMPLER_BINDING, as well as textue queries
(glGetTex{,ture}Parameter*) for GL_TEXTURE_TARGET.

CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
(cherry picked from commit 5aaaaebf22c920745d577c49e463d23b90ba5ea8)

9 years agor600g/sb: Don't crash on empty if jump target
Glenn Kennard [Thu, 27 Aug 2015 17:04:17 +0000 (19:04 +0200)]
r600g/sb: Don't crash on empty if jump target

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 608c7b4a63d5818f7ae0b3d48496b02cf8458d9b)

9 years agor600g/sb: Don't read junk after EOP
Glenn Kennard [Thu, 27 Aug 2015 17:04:16 +0000 (19:04 +0200)]
r600g/sb: Don't read junk after EOP

Shaders that contain instruction data after an instruction with EOP could end
up parsing that as an instruction, leading to various crashes and asserts in
SB as it gets very confused if it sees for instance a loop start instruction
jumping off to some random point.

Add a couple of asserts, and print EOP bit if set in old asm printer.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a830225adbb77073272961df409885cca6b861ee)

9 years agor600g/sb: Handle undef in read port tracker
Glenn Kennard [Thu, 27 Aug 2015 17:04:15 +0000 (19:04 +0200)]
r600g/sb: Handle undef in read port tracker

e8e443 missed adding check for undef values also in
unreserve function, leading to an assert triggering.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 36f1999a87258603b6720d55e6020d5d24c215c9)

9 years agomesa: only copy the requested teximage faces
Ilia Mirkin [Thu, 27 Aug 2015 19:28:24 +0000 (15:28 -0400)]
mesa: only copy the requested teximage faces

Cube maps are special in that they have separate teximages for each
face. We handled that by copying the data to them separately, but in
case zoffset != 0 or depth != 6 we would read off the end of the client
array or modify the wrong images.

zoffset/depth have already been verified by the time the code gets to
this stage, so no need to double-check.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2259b111003f2e8c55cae42677ec45345fb1b6e3)

9 years agoi965/fs: Split VGRFs after lowering pull constants
Jason Ekstrand [Wed, 19 Aug 2015 21:29:53 +0000 (14:29 -0700)]
i965/fs: Split VGRFs after lowering pull constants

The split_virtual_grfs code doesn't properly rewrite reladdr so we need to
make sure that any uniform indirects are lowered away first.

This fixes the glsl-fs-uniform-indexed-by-swizzled-vec4.shader_test in piglit

Cc: "10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit fee0c5af11dd0995de96e7053377d425a66d03a0)

Conflicts:
src/mesa/drivers/dri/i965/brw_fs.cpp

9 years agomesa: create multisample fallback textures like normal textures
Marek Olšák [Sun, 23 Aug 2015 22:22:37 +0000 (00:22 +0200)]
mesa: create multisample fallback textures like normal textures

This works if drivers upsample on upload (like all radeon ones do).
The alternative is an unexpected GL error from anything calling
_mesa_update_state and possibly other issues.

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f432ae899fb81468778dbeb17ac7615da3ed5c0d)

9 years agomesa/texgetimage: fix missing stencil check
Dave Airlie [Sun, 23 Aug 2015 23:52:12 +0000 (09:52 +1000)]
mesa/texgetimage: fix missing stencil check

GetTexImage can read to stencil8 but only from
a stencil or depthstencil textures.

This fixes a bunch of failures in CTS
GL33-CTS.gtf32.GL3Tests.packed_pixels

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c1452983b44cc8ee238b8c7e2cfca1105c707487)

9 years agomesa: enable texture stencil8 for multisample
Dave Airlie [Wed, 29 Jul 2015 08:09:44 +0000 (18:09 +1000)]
mesa: enable texture stencil8 for multisample

This fixes GL45-CTS.gtf44.GL31Tests.texture_stencil8.texture_stencil8_gl44
from the ogl conform suite.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 529acab22a3e21e0ed0c5243675aec6c0ee27e8f)

9 years agoi965: Always re-emit the pipeline select during invariant state emission
Chris Wilson [Sun, 23 Aug 2015 08:24:57 +0000 (09:24 +0100)]
i965: Always re-emit the pipeline select during invariant state emission

On the older platforms where we don't have logical contexts preserving
state across batches, we emit the invariant state setup on every batch
using the brw_invariant_state atom. This includes the pipeline selection
which is cached with the introduction of

commit 0e0e23ef537c9add672ff322f34e129a07edc55e
Author: Jordan Justen <jordan.l.justen@intel.com>
Date:   Wed Apr 22 11:43:50 2015 -0700

    i965/state: Emit pipeline select when changing pipelines

However, we do not reset the cache between batches on context-less
platforms resulting in us not setting the pipeline selection and can
cause GPU hangs if a media pipelined was loaded in the meantime (e.g.
mixing mplayer/gstreamer using libva and gnome-shell). A simple solution
is to just forcibly re-emit the pipeline select along with the invariant
state and reset the cache at that point.

Reported-and-tested-by: Tomasz C. <tomaszc@o2.pl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91254
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4e5752e2b78243a71766538f62ca0a80488047a7)

9 years agoRevert "radeon/winsys: increase the IB size for VM"
Marek Olšák [Sun, 23 Aug 2015 16:57:44 +0000 (18:57 +0200)]
Revert "radeon/winsys: increase the IB size for VM"

This reverts commit 567394112d904096abff1d994ab952f475dfb444.

It regressed performance. It looks like smaller IBs are better, because
the GPU goes idle quicker and there is less waiting for buffers and fences.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a83c36b5c0c64c717ced76db89bab900006648aa)

9 years agonv50: fix 2d engine blits for 64- and 128-bit formats
Ilia Mirkin [Sun, 23 Aug 2015 07:11:09 +0000 (03:11 -0400)]
nv50: fix 2d engine blits for 64- and 128-bit formats

This fixes bin/ext_framebuffer_multisample-formats all_samples

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e18c29b03105567cf20bc235ce23cf08986cc537)

9 years agonv50: account for the int RT0 rule for alpha-to-one/cov
Ilia Mirkin [Sun, 23 Aug 2015 06:56:45 +0000 (02:56 -0400)]
nv50: account for the int RT0 rule for alpha-to-one/cov

Same as commit 1af0641db but for nvc0. If an integer texture is
bound to RT0, don't do alpha-to-one or alpha-to-coverage.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a6ad49cbbd599aec054d0a3163fff5ad724f2b18)

9 years agomesa/arb_gpu_shader_fp64: add support for glGetUniformdv
Dave Airlie [Mon, 27 Jul 2015 03:13:49 +0000 (13:13 +1000)]
mesa/arb_gpu_shader_fp64: add support for glGetUniformdv

This was missed when I did fp64, I've sent a piglit test to cover
the case as well.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 45971fd0df1cbfc400f89f2e8df206625b40d65f)

9 years agonv50,nvc0: disable depth bounds test on blit
Ilia Mirkin [Sun, 23 Aug 2015 03:59:50 +0000 (23:59 -0400)]
nv50,nvc0: disable depth bounds test on blit

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit abbf05cfc2bea0787bcf710ef984d73ee8ba8f9e)

9 years agoi965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used
Neil Roberts [Thu, 20 Aug 2015 01:55:44 +0000 (18:55 -0700)]
i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used

When the edge flag element is enabled then the elements are slightly
reordered so that the edge flag is always the last one. This was
confusing the code to upload the 3DSTATE_VF_INSTANCING state because
that is uploaded with a separate loop which has an instruction for
each element. The indices used in these instructions weren't taking
into account the reordering so the state would be incorrect.

v2: Use nr_elements instead of brw->vb.nr_enabled so that it will cope
    when gl_VertexID is used.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91292
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 3a1ab2348050fd32f41553b9febfd9972b5761aa)

9 years agoi965: Swap the order of the vertex ID and edge flag attributes
Neil Roberts [Mon, 13 Jul 2015 17:01:14 +0000 (18:01 +0100)]
i965: Swap the order of the vertex ID and edge flag attributes

The edge flag data on Gen6+ is passed through the fixed function hardware as
an extra attribute. According to the PRM it must be the last valid
VERTEX_ELEMENT structure. However if the vertex ID is also used then another
extra element is added to source the VID. This made it so the vertex ID is in
the wrong register in the vertex shader and the edge attribute is no longer in
the last element.

v2: Also implement for BDW+

v3 [by Ben]: Remove 10.5 tag. Too late.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84677
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit fb02b4ec482762ccf2a9fedf24fe6f50787932a9)

9 years agor600g: Fix assert in tgsi_cmp
Glenn Kennard [Sat, 22 Aug 2015 23:01:31 +0000 (01:01 +0200)]
r600g: Fix assert in tgsi_cmp

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=91726

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@gmail.com>
(cherry picked from commit 50932268aad0cc21511f370793e77c76e038bd06)

9 years agoUpdate version to 11.0.0-rc1
Emil Velikov [Sat, 22 Aug 2015 10:55:47 +0000 (11:55 +0100)]
Update version to 11.0.0-rc1

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoRevert SHA1 additions.
Matt Turner [Sat, 28 Feb 2015 20:12:22 +0000 (12:12 -0800)]
Revert SHA1 additions.

The shader-cache isn't finished, so the configure checks are a bit
premature and will only stand to confuse users of Mesa 11.0.

This is a squash of the follow four reverts:

   Revert "Rename sha1.c and sha1.h to mesa-sha1.c and mesa-sha1.h"
   Revert "configure: Add machinery for --enable-shader-cache (and --disable-shader-cache)"
   Revert "sha1: Fix gcry_md_hd_t typo."
   Revert "mesa: Add mesa SHA-1 functions"

Reviewed-by: Carl Worth <cworth@cworth.org>
9 years agoegl/wayland: define set_cloexec_or_close only when mkostemp is not present
Boyan Ding [Fri, 21 Aug 2015 13:44:36 +0000 (21:44 +0800)]
egl/wayland: define set_cloexec_or_close only when mkostemp is not present

Fixes a compiler warning of defined but not used function when
HAVE_MKOSTEMP is defined.

Fixes: eb3e2562a4b(configure.ac: check for mkostemp())
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
9 years agomapi: ship ARB_tessellation_shader.xml
Emil Velikov [Sat, 22 Aug 2015 11:58:03 +0000 (12:58 +0100)]
mapi: ship ARB_tessellation_shader.xml

Fixes: e2b59a39cbb(mapi: add ARB_tessellation_shader)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agonouveau: add codegen/unordered_set.h to the tarball
Emil Velikov [Sat, 22 Aug 2015 11:15:27 +0000 (12:15 +0100)]
nouveau: add codegen/unordered_set.h to the tarball

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agowinsys/sw/kms-dri: don't attempt to bundle the sconscript
Emil Velikov [Fri, 21 Aug 2015 01:01:42 +0000 (02:01 +0100)]
winsys/sw/kms-dri: don't attempt to bundle the sconscript

The build/file was removed with an earlier commit while the EXTRA_DIST
was forgotten.

Fixes: 66d77cd71c6 (scons: don't build the kms-dri winsys)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agowinsys/amdgpu: automake: remove missing headers
Emil Velikov [Thu, 20 Aug 2015 21:55:49 +0000 (22:55 +0100)]
winsys/amdgpu: automake: remove missing headers

The files are not referenced in any other place in whole of
mesa. They are likely remnants of the early development stage.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoautomake: build all drivers but vc4 during distcheck
Emil Velikov [Thu, 20 Aug 2015 21:52:49 +0000 (22:52 +0100)]
automake: build all drivers but vc4 during distcheck

vc4 conflicts with ilo, when build on x86 as it's build for emulation
purposes. In that mode a i965-like symbol is exported by vc4, which
conflicts with the ilo one in the gallium-dri megadriver.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoandroid: enable amdgpu winsys in radeonsi driver
Mauro Rossi [Tue, 18 Aug 2015 09:53:32 +0000 (11:53 +0200)]
android: enable amdgpu winsys in radeonsi driver

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoandroid: fix cflags and includes for amdgpu winsys
Mauro Rossi [Tue, 18 Aug 2015 09:53:31 +0000 (11:53 +0200)]
android: fix cflags and includes for amdgpu winsys

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agodocs: add news item and link release notes for 10.6.5
Emil Velikov [Sat, 22 Aug 2015 10:04:11 +0000 (11:04 +0100)]
docs: add news item and link release notes for 10.6.5

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agodocs: add sha256 checksums for 10.6.5
Emil Velikov [Sat, 22 Aug 2015 10:00:47 +0000 (11:00 +0100)]
docs: add sha256 checksums for 10.6.5

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit fa34225167396008e75e93f23696666caba8a7bf)

9 years agodocs: add release notes for 10.6.5
Emil Velikov [Sat, 22 Aug 2015 09:20:54 +0000 (10:20 +0100)]
docs: add release notes for 10.6.5

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit a43b3dd99bd4c114d0f3e90f4fd4792164fe7539)

9 years agoi965: Move control flush into pipelined conditional render
Chris Wilson [Fri, 21 Aug 2015 14:28:22 +0000 (15:28 +0100)]
i965: Move control flush into pipelined conditional render

The nv_conditional_render piglits were sporadically failing. Moving
the control flush from the write and placing it just before the read
was sufficient to make the piglits pass a 1000/1000 times. The bspec
says that the flush enable bit "waits until all previous writes of
immediate data from post sync circles are complete before executing the
next command" - the operative word being previous!

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90691
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Neil Roberts <neil@linux.intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agovc4: Actually allow math results to allocate into r4.
Eric Anholt [Fri, 21 Aug 2015 17:57:24 +0000 (10:57 -0700)]
vc4: Actually allow math results to allocate into r4.

I switched us to tracking whether the results *could* go to r4, but then
didn't make a separate register class for the class bits that included r4.
Switch the "any" class to actually be "any", and name the "any but r4"
class more appropriately.

total instructions in shared programs: 96798 -> 94680 (-2.19%)
instructions in affected programs:     62736 -> 60618 (-3.38%)

9 years agovc4: Fold the 16-bit integer pack into the instructions generating it.
Eric Anholt [Fri, 21 Aug 2015 07:08:13 +0000 (00:08 -0700)]
vc4: Fold the 16-bit integer pack into the instructions generating it.

total instructions in shared programs: 97580 -> 96798 (-0.80%)
instructions in affected programs:     52826 -> 52044 (-1.48%)

9 years agovc4: Reuse QPU dumping for packing bits in QIR.
Eric Anholt [Fri, 21 Aug 2015 07:04:36 +0000 (00:04 -0700)]
vc4: Reuse QPU dumping for packing bits in QIR.

9 years agovc4: Make _dest variants of qir ALU helpers to provide an explicit dest.
Eric Anholt [Wed, 19 Aug 2015 03:26:05 +0000 (20:26 -0700)]
vc4: Make _dest variants of qir ALU helpers to provide an explicit dest.

9 years agovc4: Use the SSA defs list for figuring out eligible MOVs for copy prop.
Eric Anholt [Fri, 21 Aug 2015 16:22:32 +0000 (09:22 -0700)]
vc4: Use the SSA defs list for figuring out eligible MOVs for copy prop.

I thought I'd converted this over previously.  It was copy propagating
MOVs badly with the new destination packing flags.

9 years agost/nine: Always use user constant buffers
Krzysztof Sobiecki [Thu, 20 Aug 2015 21:19:30 +0000 (23:19 +0200)]
st/nine: Always use user constant buffers

We had several reports of users hitting bugs
with the other path to upload constants,
and switching to the user constant buffer
path solves the bugs.

User constant buffers are expected to be slower
for Nvidia cards, so ideally this patch should be
reverted when the path is fixed.

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Krzysztof Sobiecki <sobkas@gmail.com>
9 years agost/nine: Silent warning in nine_ff
Axel Davy [Sun, 16 Aug 2015 11:11:50 +0000 (13:11 +0200)]
st/nine: Silent warning in nine_ff

release build was complaining

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Silent warning in sm1_declusage_to_tgsi
Axel Davy [Sun, 16 Aug 2015 11:11:27 +0000 (13:11 +0200)]
st/nine: Silent warning in sm1_declusage_to_tgsi

release build was complaining

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Silent warning in NineCubeTexture9_ctor
Axel Davy [Sun, 16 Aug 2015 10:58:41 +0000 (12:58 +0200)]
st/nine: Silent warning in NineCubeTexture9_ctor

The compiler was complaining the value may be uninitialised
when it is used (which is wrong). Initialize to NULL to silent
the warning.

9 years agost/nine: Silent warning in update_vertex_buffer
Axel Davy [Sun, 16 Aug 2015 10:57:40 +0000 (12:57 +0200)]
st/nine: Silent warning in update_vertex_buffer

There was an unused variable

9 years agost/nine: Catch setting the same shader
Axel Davy [Sun, 9 Aug 2015 17:06:01 +0000 (19:06 +0200)]
st/nine: Catch setting the same shader

This is quite rare that an app does set again
the same shaders, but it isn't an expensive check
either.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Avoid Constant upload when there is no change
Axel Davy [Sun, 9 Aug 2015 17:02:02 +0000 (19:02 +0200)]
st/nine: Avoid Constant upload when there is no change

It is very common for d3d9 apps to set again the constants
they need before every draw call, even if nothing changed.

Since we are mostly gpu bound, it is better to check
for change, and upload constants again (and thus use
gpu bandwith) only if the constants changed.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Fix the number of texture stages
Axel Davy [Sat, 25 Jul 2015 15:54:26 +0000 (17:54 +0200)]
st/nine: Fix the number of texture stages

The number of texture stages is 8.

'tex_stage' array was too big, and thus
the checks with 'Elements(state->ff.tex_stage)' were passing,
causing some invalid API calls to pass, and crash because of
out of bounds write since bumpmap_vars was just the correct size.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Use CSO cache for sampler views
Axel Davy [Thu, 14 May 2015 17:24:57 +0000 (19:24 +0200)]
st/nine: Use CSO cache for sampler views

The CSO cache unbinds views that are not needed anymore,
which we don't do.
It checks for change before committing the views.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Calculate dummy sampler state only once
Axel Davy [Thu, 14 May 2015 17:10:41 +0000 (19:10 +0200)]
st/nine: Calculate dummy sampler state only once

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Better check shader constant limits
Axel Davy [Thu, 14 May 2015 13:42:50 +0000 (15:42 +0200)]
st/nine: Better check shader constant limits

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Remove NINED3DRS_ZBIASSCALE
Axel Davy [Thu, 13 Aug 2015 17:24:02 +0000 (19:24 +0200)]
st/nine: Remove NINED3DRS_ZBIASSCALE

It wasn't giving the expected result.

This fixes some object being transparents
in games like FEAR.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Implement special DOTPRODUCT3 behaviour
Axel Davy [Sat, 16 May 2015 22:22:33 +0000 (00:22 +0200)]
st/nine: Implement special DOTPRODUCT3 behaviour

Taken from wine tests

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Implement ff vertex data passthrough
Axel Davy [Sat, 16 May 2015 10:14:54 +0000 (12:14 +0200)]
st/nine: Implement ff vertex data passthrough

Fixes Wine tests

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Change nine_state_update order
Axel Davy [Fri, 15 May 2015 23:24:29 +0000 (01:24 +0200)]
st/nine: Change nine_state_update order

nine_update_state called every draw call.

This patch attemps to change the order
of the checks to have better control flow

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Programmable ps D3DTTSS_PROJECTED support
Axel Davy [Wed, 13 May 2015 23:27:33 +0000 (01:27 +0200)]
st/nine: Programmable ps D3DTTSS_PROJECTED support

The implementation used Wine tests for conformance

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Complete ff texture transform implementation
Axel Davy [Tue, 12 May 2015 21:49:54 +0000 (23:49 +0200)]
st/nine: Complete ff texture transform implementation

Wine tests were used to get it right.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Change a few advertised caps
Axel Davy [Sat, 15 Aug 2015 20:52:19 +0000 (22:52 +0200)]
st/nine: Change a few advertised caps

There were flags all sm3 cards do advertise,
and we weren't.
Some games can trigger buggy rendering path
if the caps are not what they expect.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Advertise Fog flags
Axel Davy [Fri, 8 May 2015 17:50:15 +0000 (19:50 +0200)]
st/nine: Advertise Fog flags

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Revert to userbuf path when needed
Axel Davy [Sun, 16 Aug 2015 12:59:52 +0000 (14:59 +0200)]
st/nine: Revert to userbuf path when needed

Automatically switch to userbuf path when
we would need to upload fog or bumpmat
constants

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Finish Fog implementation
Axel Davy [Tue, 12 May 2015 19:56:04 +0000 (21:56 +0200)]
st/nine: Finish Fog implementation

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Rework shader states
Axel Davy [Mon, 11 May 2015 19:32:57 +0000 (21:32 +0200)]
st/nine: Rework shader states

Separate state setting and commit
Changes how the shader key is computed

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Remove some useless variables
Axel Davy [Sun, 10 May 2015 09:42:25 +0000 (11:42 +0200)]
st/nine: Remove some useless variables

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
9 years agost/nine: Fix nine_ff_ps_key padding
Axel Davy [Sun, 10 May 2015 10:01:10 +0000 (12:01 +0200)]
st/nine: Fix nine_ff_ps_key padding

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Begin programmable shader fog support
Axel Davy [Fri, 8 May 2015 17:48:45 +0000 (19:48 +0200)]
st/nine: Begin programmable shader fog support

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Fix fixed function fog support
Axel Davy [Fri, 8 May 2015 17:26:20 +0000 (19:26 +0200)]
st/nine: Fix fixed function fog support

Previous code had only a subcase of fog working right.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Rework ff constant buffers
Axel Davy [Tue, 24 Mar 2015 10:06:22 +0000 (11:06 +0100)]
st/nine: Rework ff constant buffers

Always use a user constant buffer for ff.
It means we have to:
. commit the user constant buffer for ff when we use it
. commit back the non-ff constant buffer when we stop using it

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Rework constant buffer state handling
Axel Davy [Tue, 24 Mar 2015 09:47:35 +0000 (10:47 +0100)]
st/nine: Rework constant buffer state handling

We have two paths:
. One that uses a fixed constant buffer, and updates it when needed
. One that uses a user constant buffer, and uploads it when needed.

This patch separates the preparation of the constant buffer
and the commit.

It also removes NineDevice9_RestoreNonCSOState, which was
used to restore all states. Instead the commit of the constant
buffer is moved to nine_state, and the other field settings
moved to other functions where more appropriate.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Rework blend states
Axel Davy [Tue, 24 Mar 2015 09:10:25 +0000 (10:10 +0100)]
st/nine: Rework blend states

Separate state preparation and state commit

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Improve fallback when driver doesn't support user buffers.
Axel Davy [Sat, 3 Jan 2015 10:36:09 +0000 (11:36 +0100)]
st/nine: Improve fallback when driver doesn't support user buffers.

For now the path updated is only used by Amd drivers, but a later
patch will make it used by all drivers. Some drivers like llvmpipe
doesn't support the uploading of constants from user buffers, so improve
the path to work for all drivers

Inspired from the gl state tracker.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Avoid useless updates in SetSamplerState
Axel Davy [Sun, 15 Feb 2015 15:22:43 +0000 (16:22 +0100)]
st/nine: Avoid useless updates in SetSamplerState

Check for redundant settings

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
9 years agost/nine: Rework rasterizer states
Axel Davy [Tue, 24 Mar 2015 09:16:59 +0000 (10:16 +0100)]
st/nine: Rework rasterizer states

Separate state preparation and state commit

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Reorder DSA state settings
Axel Davy [Fri, 15 May 2015 21:52:09 +0000 (23:52 +0200)]
st/nine: Reorder DSA state settings

Separate state preparation and state commit

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Reorder nine_state.
Axel Davy [Tue, 24 Mar 2015 08:35:18 +0000 (09:35 +0100)]
st/nine: Reorder nine_state.

Instead of mixing state preparation (filling pipe_****)
and state commit (pipe->set_*****),
begin doing so in two separate functions.

This will allow to implement efficient Stateblocks,
and eventually lead to optimisation where the complete
pipe_*** structure is only partially updated.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Remove group_mask argument from nine_update_state
Axel Davy [Sun, 15 Feb 2015 08:19:16 +0000 (09:19 +0100)]
st/nine: Remove group_mask argument from nine_update_state

It was only used to discriminate update framebuffer vs update
everything. Instead use two functions.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Implement TEXBEM,TEXBEML and BEM
Tiziano Bacocco [Fri, 30 Jan 2015 19:10:38 +0000 (20:10 +0100)]
st/nine: Implement TEXBEM,TEXBEML and BEM

Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
9 years agost/nine: Fix use of uninitialized values
Patrick Rudolph [Sun, 17 May 2015 10:46:42 +0000 (12:46 +0200)]
st/nine: Fix use of uninitialized values

Set all values to 0 after allocation. Found using valgrind.

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
9 years agost/nine: Prevent possible crash
Patrick Rudolph [Sat, 16 May 2015 17:47:00 +0000 (19:47 +0200)]
st/nine: Prevent possible crash

In case NineBaseTexture9_ctor returns an error
This->surfaces[l] might be NULL.

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
9 years agost/nine: Return correct error codes in NineDevice9_Reset
Patrick Rudolph [Tue, 19 May 2015 18:18:29 +0000 (20:18 +0200)]
st/nine: Return correct error codes in NineDevice9_Reset

Allow more than two errors, and return D3DERR_INVALIDCALL
for failed display resolution changes.

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
9 years agost/nine: Fail on D3DUSAGE_DYNAMIC for D3DPOOL_SCRATCH textures
Patrick Rudolph [Wed, 13 May 2015 17:51:30 +0000 (19:51 +0200)]
st/nine: Fail on D3DUSAGE_DYNAMIC for D3DPOOL_SCRATCH textures

Texture with pool D3DPOOL_SCRATCH and D3DPOOL_MANAGED
cannot be used with flag D3DUSAGE_DYNAMIC.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
9 years agost/nine: Fix Lock Checks for Compressed textures
Axel Davy [Thu, 14 May 2015 15:22:26 +0000 (17:22 +0200)]
st/nine: Fix Lock Checks for Compressed textures

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Impose restrictions on DXTN texture sizes
Axel Davy [Thu, 14 May 2015 15:01:40 +0000 (17:01 +0200)]
st/nine: Impose restrictions on DXTN texture sizes

This is the expected behaviour.

Fixes wine tests.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
9 years agost/nine: Return NULL pointer in lock error cases
Patrick Rudolph [Wed, 13 May 2015 17:43:04 +0000 (19:43 +0200)]
st/nine: Return NULL pointer in lock error cases

Tests showed, that in case of errors, the pBits pointer is set to NULL.
The pBits field isn't set to NULL in case of an already locked object.

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
9 years agost/nine: Fix resource SetPriority/GetPriority
Patrick Rudolph [Wed, 13 May 2015 05:19:11 +0000 (07:19 +0200)]
st/nine: Fix resource SetPriority/GetPriority

Return 0 for non MANAGED textures and surfaces.
Fixes failing wine d3d9 tests device.c test_resource_priority.

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
9 years agost/nine: Clean GetPrivateData
Patrick Rudolph [Tue, 12 May 2015 18:28:17 +0000 (20:28 +0200)]
st/nine: Clean GetPrivateData

Move the assert to return error codes in the correct order.
Always set the pSizeOfData to the required buffer size.
Fixes failing wine test device.c test_private_data()

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
9 years agost/nine: Allow lock coordinates outside range
Patrick Rudolph [Mon, 20 Apr 2015 17:26:55 +0000 (19:26 +0200)]
st/nine: Allow lock coordinates outside range

This fixes wine test device.c test_lockrect_invalid()

Mimic WindowsXp behaviour and allow negative values in the rectangle passed.
Add comment to point out behaviour used.

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
9 years agost/nine: Fix GenerateMipSubLevels potential crash
Patrick Rudolph [Tue, 12 May 2015 18:07:09 +0000 (20:07 +0200)]
st/nine: Fix GenerateMipSubLevels potential crash

For the case of D3DPOOL_MANAGED textures, This->base.resource can be NULL
at the start of the function. In This case, UploadSelf will take care
of the defining. Assign resource after the UploadSelf call
to prevent NULL pointer exception.

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
9 years agost/nine: Fix FillColor Flag check
Axel Davy [Sat, 16 May 2015 16:40:02 +0000 (18:40 +0200)]
st/nine: Fix FillColor Flag check

IT is better check if the surface was created with RT flag,
instead of checking capability (llvmpipe was complaining)

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Fix StretchRect checks
Axel Davy [Thu, 7 May 2015 23:29:35 +0000 (01:29 +0200)]
st/nine: Fix StretchRect checks

Fixes Wine tests

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Implement EvictManagedResources
Axel Davy [Fri, 8 May 2015 14:54:53 +0000 (16:54 +0200)]
st/nine: Implement EvictManagedResources

EvictManagedResources is used by apps to free
the gpu memory of MANAGED textures (which have
a cpu memory backing)

Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Track managed textures
Axel Davy [Wed, 6 May 2015 22:03:21 +0000 (00:03 +0200)]
st/nine: Track managed textures

Signed-off-by: Axel Davy <axel.davy@ens.fr>