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nathan.sweet [Sat, 6 Aug 2011 08:48:28 +0000 (08:48 +0000)]
[added] XmlBuilder.
badlogicgames [Fri, 5 Aug 2011 21:01:21 +0000 (21:01 +0000)]
[added] Decal.setRotation() from dir and up vector. Have to be orthonormal and normalized. Great for billboarding :)
badlogicgames [Fri, 5 Aug 2011 20:36:45 +0000 (20:36 +0000)]
[changed] DecalBatch is now more material friendly by removing materials from the equation. Yes, seriously :p See usecase in SimpleDecalTest. Couldn't sort transparent objects by distance otherwise, leading to artifacts.
[added] CameraGroupStrategy, groups by opaque/transparent DecalMaterial, then sorts the opaque group my material and the transparent group by distance to the camera.
[fixed] bug in SpriteBatch constructor, wrong vertex attribute name.
zortness@gmail.com [Fri, 5 Aug 2011 19:13:19 +0000 (19:13 +0000)]
issue 275, in progress, update to latest TWL completed, no solution for the cursors as of yet
nathan.sweet [Fri, 5 Aug 2011 18:19:05 +0000 (18:19 +0000)]
[fixed] Group origin that I f'ed up.
badlogicgames [Fri, 5 Aug 2011 01:27:50 +0000 (01:27 +0000)]
[added] DecalBatch :D
badlogicgames [Fri, 5 Aug 2011 00:44:51 +0000 (00:44 +0000)]
[added] iso contructor for OrthographicCamera
nathan.sweet [Thu, 4 Aug 2011 23:51:39 +0000 (23:51 +0000)]
[updated] Group, more efficient.
[added] trn() methods to Matrix3.
badlogicgames [Thu, 4 Aug 2011 05:53:31 +0000 (05:53 +0000)]
[fixed] issue 371, thanks Kurt!
badlogicgames [Wed, 3 Aug 2011 17:28:01 +0000 (17:28 +0000)]
[fixed] Actor.visable -> Actor.visible
[fixed] Removed iterating over children with fancy for loop syntax.
danieruru@gmail.com [Wed, 3 Aug 2011 16:04:21 +0000 (16:04 +0000)]
Add a visible field to Actor (defaults to true) and make Group skip drawing children that aren't visible.
badlogicgames [Tue, 2 Aug 2011 19:27:52 +0000 (19:27 +0000)]
[changed] everything in Actor is now public. enjoy
badlogicgames [Tue, 2 Aug 2011 19:11:01 +0000 (19:11 +0000)]
[fixed] tests due to Actor input method visibility changes.
danieruru@gmail.com [Tue, 2 Aug 2011 18:34:04 +0000 (18:34 +0000)]
Gives FlickScrollPane over scrolling and mostly working "fling" scrolling. touchUp and touchDown have been made public so that the scroll pane can catch all the events until it's decided that the user intended to touch the child and not scroll/fling and then calls touchDown touchUp on the child to simulate a click on the child.
aurelien.ribon@gmail.com [Tue, 2 Aug 2011 11:07:53 +0000 (11:07 +0000)]
[added] Box2D-Editor sources,
[added] Box2D-Editor-test data,
[added] FixtureAtlas sources,
[added] FixtureAtlas-test sources and data
[fixed] typo in CONTRIBUTORS
badlogicgames [Tue, 2 Aug 2011 06:02:54 +0000 (06:02 +0000)]
badlogicgames [Tue, 2 Aug 2011 05:58:08 +0000 (05:58 +0000)]
[fixed] NATE'S SHIT
badlogicgames [Tue, 2 Aug 2011 05:55:24 +0000 (05:55 +0000)]
[fixed] ordering issue in AndroidAudio.
tamasjano@gmail.com [Mon, 1 Aug 2011 16:50:03 +0000 (16:50 +0000)]
macos natives
nathan.sweet [Mon, 1 Aug 2011 06:57:13 +0000 (06:57 +0000)]
[updated] Better AndroidFileHandle#length.
[added] BufferUtils#clear.
[added] FileHandle#readBytes.
[changed] Pixmap to use FileHandle#readBytes.
[changed] EmptyNinePatch, but maybe it should just be deleted.
nathan.sweet [Sun, 31 Jul 2011 18:24:45 +0000 (18:24 +0000)]
[fixed] Windows native builds, removed extra slash.
[added] JNIEXPORT to export gdx2d functions in a cross platform manner.
[changed] Gdx2DPixmap to use a 1024 initial buffer when reading image bytes rather than 32.
[added] NinePatch convenience constructors.
[added] SpriteBatch monster method to rotate texture coords.
[updated] ETC1 so synthetic methods aren't needed.
[added] InputMultiplexer convenience constructor.
[updated] MathUtils, better nextPowerOfTwo.
[updated] TextField to center text better vertically.
[added] Array convenience constructor and toArray method.
eric.spitz2000@gmail.com [Sun, 31 Jul 2011 02:57:51 +0000 (02:57 +0000)]
[added] Graphics.getDensity(), which returns a display density scaling factor; based on android.util.DisplayMetrics.density.
zortness [Sat, 30 Jul 2011 02:33:47 +0000 (02:33 +0000)]
Added some explicit visibility modifiers to the classes in renderer/ so their properties can be properly used in the TWL xml config files. Also cleaned up the tests a little.
badlogicgames [Fri, 29 Jul 2011 23:04:54 +0000 (23:04 +0000)]
[fixed] wtf, sysout in GdxNativesLoader
badlogicgames [Fri, 29 Jul 2011 23:01:47 +0000 (23:01 +0000)]
[fixed] binaries in SVN, sigh...
tamasjano@gmail.com [Fri, 29 Jul 2011 21:43:26 +0000 (21:43 +0000)]
mac natives
badlogicgames [Fri, 29 Jul 2011 16:25:03 +0000 (16:25 +0000)]
[added] Gdx2DPixmap(byte[] encodedData, ...) so you can load stuff from a byte array.
[added] Pixmap constructor that allows you to specify encoded image data (same as above).
badlogicgames [Thu, 28 Jul 2011 13:49:31 +0000 (13:49 +0000)]
[fixed] bug in IndexBufferObjectSubData, thanks Eric.
badlogicgames [Thu, 28 Jul 2011 13:47:06 +0000 (13:47 +0000)]
[fixed] bug in IndexBufferObject. Thanks Eric.
email.nex.software@gmail.com [Wed, 27 Jul 2011 14:35:36 +0000 (14:35 +0000)]
[added] movable flag to Window to allow a window to be statically positioned
badlogicgames [Tue, 26 Jul 2011 17:28:14 +0000 (17:28 +0000)]
[fixed] tiny bozo in Image, used slow path all the time.
badlogicgames [Mon, 25 Jul 2011 09:13:15 +0000 (09:13 +0000)]
[fixed] docs for PolygonShape.Thanks tescott.
badlogicgames [Sun, 24 Jul 2011 16:14:26 +0000 (16:14 +0000)]
[changed] added support to specify root panel and log textarea for gwt backend. more stuff needed, but should suffice for now.
[changed] better logging :p
badlogicgames [Sun, 24 Jul 2011 15:50:58 +0000 (15:50 +0000)]
[added] GwtApplication stuff. the log methods are far from optimal, should allow user to define where things go (e.g. Surface3D and log label).
badlogicgames [Sun, 24 Jul 2011 15:49:52 +0000 (15:49 +0000)]
[added] GwtApplication method implementations, almost there (NOT) :p
[added] gdx.gwt.xml file defining which classes of the core library get included in a gwt project. we keep it minimal at the moment.
[added] couple of new enumerations to application
[added] couple of new enumerations to graphics
[added] NumberUtils for all the funky float to int bits methods. Needed so i can create an emulation in GWT
[fixed] all classes now use NumberUtils if needed.
[added] BufferUtils and Matrix native methods have JSNI stubs now. Will probably create an emulation class for the GWT backend anyways, so that was pointless...
[fixed] TileAtlas used StringTokenizer.hasMoreelements, not supported by GWT RT lib.
badlogicgames [Sun, 24 Jul 2011 15:32:41 +0000 (15:32 +0000)]
[fixed] ignored & deleted stuff...
badlogicgames [Sun, 24 Jul 2011 15:30:05 +0000 (15:30 +0000)]
[added] beginning of a GWT libgdx backend. Lots of stuff to do...
dfraska@gmail.com [Sat, 23 Jul 2011 17:35:21 +0000 (17:35 +0000)]
Applied patch from issue 352 (not including build.xml changes)
Fixed issue 359 - incorrect tile y-axis alignment due to fix in issue 281
nathan.sweet [Fri, 22 Jul 2011 22:03:07 +0000 (22:03 +0000)]
[updated] Think I got the scrollpane layout right...
nathan.sweet [Fri, 22 Jul 2011 20:08:49 +0000 (20:08 +0000)]
[fixed] FileHandle#list(String suffix).
nathan.sweet [Fri, 22 Jul 2011 19:30:36 +0000 (19:30 +0000)]
[fixed] FlickScrollPane scrolling.
[fixed] TableLayout pref sizing.
nathan.sweet [Fri, 22 Jul 2011 18:53:38 +0000 (18:53 +0000)]
[fxied] Finally got FlickScrollPaneTest working.
nathan.sweet [Fri, 22 Jul 2011 18:41:48 +0000 (18:41 +0000)]
[renamed] FlickLayoutTest.
nathan.sweet [Fri, 22 Jul 2011 18:33:48 +0000 (18:33 +0000)]
[updated] Reverted ScrollPane changes.
[added] FlickScrollPane and test.
[added] toString to Rectangle.
nathan.sweet [Fri, 22 Jul 2011 16:28:45 +0000 (16:28 +0000)]
[added] FileHandle#list(String suffix).
[fixed] Button spacing to be consistent above and button text.
nathan.sweet [Fri, 22 Jul 2011 16:27:17 +0000 (16:27 +0000)]
[changed] ScrollPane layout, always set pref size on Layout instances, even tables.
[added] ScrollPane#touchScroll.
[added] EmptyNinePatch.
nathan.sweet [Fri, 22 Jul 2011 02:56:46 +0000 (02:56 +0000)]
[fixed] Xml ragel file was out of date. Added getAttribute method with default value.
nathan.sweet [Fri, 22 Jul 2011 02:54:57 +0000 (02:54 +0000)]
[fixed] Default font to not look terrible.
nathan.sweet [Fri, 22 Jul 2011 02:53:46 +0000 (02:53 +0000)]
[fixed] TableLayout borders.
nathan.sweet [Thu, 21 Jul 2011 04:20:02 +0000 (04:20 +0000)]
[fixed] Incorrect offsetY from bottom of original image to non-whitespace portion of image.
nathan.sweet [Thu, 21 Jul 2011 04:10:22 +0000 (04:10 +0000)]
nathan.sweet [Thu, 21 Jul 2011 03:44:15 +0000 (03:44 +0000)]
[added] Separate draw and update methods for ParticleEmitter and ParticleEffect.
nathan.sweet [Thu, 21 Jul 2011 03:03:04 +0000 (03:03 +0000)]
[added] Filename flag to not strip whitespace.
nathan.sweet [Thu, 21 Jul 2011 02:56:59 +0000 (02:56 +0000)]
[fixed] Bug where not all texture filter combos were seen.
tamasjano@gmail.com [Thu, 21 Jul 2011 00:16:08 +0000 (00:16 +0000)]
mac natives
badlogicgames [Thu, 21 Jul 2011 00:10:36 +0000 (00:10 +0000)]
[fixed] binaries for my C pointer arithmetic fuck up. Sorry Mac lovers, no love for you, can't build for Mac OS X atm :/
badlogicgames [Wed, 20 Jul 2011 23:51:31 +0000 (23:51 +0000)]
[fixed] empty Image actor constructor will set region to null. (issue 355).
badlogicgames [Wed, 20 Jul 2011 23:50:27 +0000 (23:50 +0000)]
[fixed] issue 356, Input.setCatchMenuKey() added.
badlogicgames [Wed, 20 Jul 2011 23:43:28 +0000 (23:43 +0000)]
[fixed] the most embarassing 5 character wide C failure i've ever written in my life :/ (issue 354) thanks Alex.
badlogicgames [Wed, 20 Jul 2011 22:37:30 +0000 (22:37 +0000)]
[changed] javadocs of sprite to better describe the function of the origin. thanks razlepol!
andgeno@googlemail.com [Tue, 19 Jul 2011 23:43:16 +0000 (23:43 +0000)]
The viewport was not set correctly for screen sizes smaller than the stage size and activated aspect ratio
badlogicgames [Tue, 19 Jul 2011 12:06:32 +0000 (12:06 +0000)]
[fixed] Issue 353, CellProperties.pad was fluxored. Thanks patjdor!
tamasjano@gmail.com [Tue, 19 Jul 2011 10:02:39 +0000 (10:02 +0000)]
mac natives
badlogicgames [Tue, 19 Jul 2011 00:39:14 +0000 (00:39 +0000)]
[added] Wolfensteintest. enjoy
badlogicgames [Sun, 17 Jul 2011 12:00:05 +0000 (12:00 +0000)]
[updated] binaries, mac is missing :D
badlogicgames [Sun, 17 Jul 2011 11:47:22 +0000 (11:47 +0000)]
[updated] binaries.
nathan.sweet [Sat, 16 Jul 2011 20:23:20 +0000 (20:23 +0000)]
[changed] LwjglFileHandle constructors to public.
nathan.sweet [Sat, 16 Jul 2011 20:22:07 +0000 (20:22 +0000)]
[changed] LwjglFiles and LwjglFileHandle to public, as they are useful for command line tools, without starting up all of libgdx.
badlogicgames [Sat, 16 Jul 2011 13:37:49 +0000 (13:37 +0000)]
[added] ETC1 and native code from the ASOP.
[changed] added to worst possible method to BufferUtils. DO NOT USE OR ELSE!
badlogicgames [Sat, 16 Jul 2011 13:08:48 +0000 (13:08 +0000)]
[fixed] issue 348, thanks thomas!
badlogicgames [Fri, 15 Jul 2011 21:37:59 +0000 (21:37 +0000)]
[changed] gdx-tests-android build target is 3.1 now
TamasJano@gmail.com [Fri, 15 Jul 2011 18:46:13 +0000 (18:46 +0000)]
inv() implementation verified and tested before inclusion. Code taken from the issue tracker.
email.nex.software@gmail.com [Fri, 15 Jul 2011 18:42:28 +0000 (18:42 +0000)]
At Line 154, store the original length of tmp. We need the original pre-normalized length of tmp to check u against in Line 158. Otherwise, we are always checking u against a length of 1.
badlogicgames [Fri, 15 Jul 2011 16:53:19 +0000 (16:53 +0000)]
[fixed] Stage docs.
badlogicgames [Fri, 15 Jul 2011 10:55:43 +0000 (10:55 +0000)]
[fixed] reference of AndroidMultiTouchHandler in AndroidInput doesn't work well with Proguard.
eric.spitz2000@gmail.com [Thu, 14 Jul 2011 18:37:15 +0000 (18:37 +0000)]
[Added] Polygon class. Still a work in progress - use at your own risk!
badlogicgames [Thu, 14 Jul 2011 18:15:38 +0000 (18:15 +0000)]
[i suck]
badlogicgames [Thu, 14 Jul 2011 17:17:16 +0000 (17:17 +0000)]
[added] etc1 from ASOP. not sure if we should use the pkm container format.
badlogicgames [Wed, 13 Jul 2011 21:20:13 +0000 (21:20 +0000)]
[fixed] an itsy bitsy tiny bit of issue 346, the rest is not fixable.
badlogicgames [Wed, 13 Jul 2011 21:06:26 +0000 (21:06 +0000)]
[added] doc to World#getContactList(), indicating that indexing on the returned list is O(1).
badlogicgames [Wed, 13 Jul 2011 21:02:26 +0000 (21:02 +0000)]
[fixed] issue 342, thanks christof!
badlogicgames [Wed, 13 Jul 2011 20:54:17 +0000 (20:54 +0000)]
[added] very simple ParallaxTest...
badlogicgames [Wed, 13 Jul 2011 20:53:25 +0000 (20:53 +0000)]
[fixed] issue 341 and 345, thanks to andgeno and christof!
badlogicgames [Sun, 10 Jul 2011 00:18:08 +0000 (00:18 +0000)]
[fixed] issue 338, thanks Christof Krueger!
badlogicgames [Sat, 9 Jul 2011 13:03:11 +0000 (13:03 +0000)]
[added] runtime exception in case GLES 1.x is used and a non-square texture is set to be generated with mipmaps.
badlogicgames [Fri, 8 Jul 2011 23:41:56 +0000 (23:41 +0000)]
[added] LwjglApplicationConfiguration.forceExit. When true, Sytem.exit(-1) is called on app tear-down. Needed for webstarts on some flavors of OS X it seems.
badlogicgames [Fri, 8 Jul 2011 23:16:35 +0000 (23:16 +0000)]
[fixed] LwjglApplication.exit() will set running = false (in the future, with a Runnable).
badlogicgames [Fri, 8 Jul 2011 23:15:17 +0000 (23:15 +0000)]
[fixed] LwjglApplication now uses post-poned close as well when close icon/alt + f4 is invoked. Thanks Ruben and Arielsan.
badlogicgames [Fri, 8 Jul 2011 22:53:37 +0000 (22:53 +0000)]
[changed] Frustum.planePoints is public now. Use at your own risk.
badlogicgames [Fri, 8 Jul 2011 22:53:02 +0000 (22:53 +0000)]
[added] FrustumTest, showing that our Frustum code actually works :p
badlogicgames [Fri, 8 Jul 2011 00:19:35 +0000 (00:19 +0000)]
[added] (very, extremely, fake) InverseKinematicsTest
badlogicgames [Thu, 7 Jul 2011 21:10:38 +0000 (21:10 +0000)]
[removed] debug output in LwjglApplication...
badlogicgames [Thu, 7 Jul 2011 19:17:51 +0000 (19:17 +0000)]
[fixed] issue 337, slider didn't cope well with negative values...
badlogicgames [Thu, 7 Jul 2011 18:19:11 +0000 (18:19 +0000)]
[fixed] Version in build.xml, bumped to 0.9.2
badlogicgames [Thu, 7 Jul 2011 18:14:55 +0000 (18:14 +0000)]
[added] Input.F1 - Input.F12 and support for that in the desktop backends.
badlogicgames [Thu, 7 Jul 2011 18:03:35 +0000 (18:03 +0000)]
[changed] World is final now. Otherwise you get nasty JNI problems if you extend it.
badlogicgames [Thu, 7 Jul 2011 18:00:51 +0000 (18:00 +0000)]
[added] MipMapTest, requires GLES 2.0, shows you different effects of mipmap filters.
[added] Texture.setUseHardwareMipMap() to enable/disable hardware mip map generation when available.
badlogicgames [Thu, 7 Jul 2011 16:37:21 +0000 (16:37 +0000)]
[changed] using hardware mipmap generation now if supported, speeds up loading.
badlogicgames [Thu, 7 Jul 2011 15:49:00 +0000 (15:49 +0000)]
[added] Graphics.hasExtensions() to check for GL extensions.
badlogicgames [Thu, 7 Jul 2011 15:28:58 +0000 (15:28 +0000)]
[added] Obli :)