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Hourier [Sat, 26 Sep 2020 02:31:25 +0000 (11:31 +0900)]
[Refactor] #37285 Reshaped effect-monster-resist-hurt.c and monster-summonc.
Hourier [Sat, 26 Sep 2020 02:18:14 +0000 (11:18 +0900)]
[Implement] #37285 Adjusted some monsters
Hourier [Fri, 25 Sep 2020 14:49:17 +0000 (23:49 +0900)]
[Refactor] #37285 ゾンビの特殊召喚を実装 / Added special summon of zombies
Hourier [Fri, 25 Sep 2020 14:20:51 +0000 (23:20 +0900)]
[Implement] #37285 ドラゴンの特殊召喚を実装 / Added special summon for dragons
Hourier [Fri, 25 Sep 2020 12:27:27 +0000 (21:27 +0900)]
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted summonning monsters of new uniques
Hourier [Fri, 25 Sep 2020 11:17:45 +0000 (20:17 +0900)]
[Refactor] #37285 Reshaped summonning monster functions
Hourier [Fri, 25 Sep 2020 11:03:24 +0000 (20:03 +0900)]
[Refactor] #37285 Separated decide_summon_kin_caster() from spell_RF6_S_KIN()
Hourier [Fri, 25 Sep 2020 10:53:14 +0000 (19:53 +0900)]
[Implement] #37285 リッチを少し強化 / Strengthed liches a little
Hourier [Fri, 25 Sep 2020 10:53:04 +0000 (19:53 +0900)]
[Implement] #37285 アリーナ登場モンスターとモンスター強度を調整 / Adjusted arena monsters
Hourier [Fri, 25 Sep 2020 10:30:22 +0000 (19:30 +0900)]
[Implement] #37285 Cとjをいくつか追加 / Added monsters symboled by 'C' and 'j'
Hourier [Thu, 24 Sep 2020 13:24:50 +0000 (22:24 +0900)]
[Implement] #37285 cとFをいくつか追加 / Added monsters symboled by 'c' and 'F'
Hourier [Thu, 24 Sep 2020 12:12:38 +0000 (21:12 +0900)]
[Implement] #37285 hをいくつか追加 / Added snow elves symboled by 'h' (continue)
Hourier [Tue, 22 Sep 2020 13:02:36 +0000 (22:02 +0900)]
[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilation with multiple processes) option on VS2019
Hourier [Tue, 22 Sep 2020 10:25:48 +0000 (19:25 +0900)]
[Implement] #37285 Expanded buffer size of monsters' name
Hourier [Fri, 18 Sep 2020 13:01:32 +0000 (22:01 +0900)]
[Implement] #37285 hをいくつか追加 / Added some snow elved symboled by 'h'
Hourier [Mon, 14 Sep 2020 14:15:33 +0000 (23:15 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
Hourier [Mon, 14 Sep 2020 13:44:22 +0000 (22:44 +0900)]
[Implement] #37285 zユニークを追加 / Added unique zombie
Hourier [Mon, 14 Sep 2020 12:15:28 +0000 (21:15 +0900)]
[Implement] #37285 zをいくつか追加 / Added some zombies
deskull [Sun, 13 Sep 2020 12:29:32 +0000 (21:29 +0900)]
[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add description jdungeon.txt by hdns.
deskull [Sun, 13 Sep 2020 12:16:23 +0000 (21:16 +0900)]
[Refactor] #40514 calc_time_damage_rate() 実装. / Implement calc_time_damage_rate().
deskull [Sun, 13 Sep 2020 11:20:20 +0000 (20:20 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Term-Fix' into For2.2.2-Refactoring
deskull [Sun, 13 Sep 2020 11:17:24 +0000 (20:17 +0900)]
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Implement calc_rocket_damage_rate().
deskull [Sun, 13 Sep 2020 11:08:42 +0000 (20:08 +0900)]
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implement calc_nexus_damage_rate().
deskull [Sun, 13 Sep 2020 11:03:57 +0000 (20:03 +0900)]
[Refactor] #40514 calc_disenchant_damage_rate() 実装. / Implement calc_disenchant_damage_rate().
deskull [Sun, 13 Sep 2020 10:58:34 +0000 (19:58 +0900)]
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implement calc_chaos_damage_rate().
deskull [Sun, 13 Sep 2020 10:54:44 +0000 (19:54 +0900)]
[Refactor] #40514 calc_conf_damage_rate() 実装. / Implement calc_conf_damage_rate().
deskull [Sun, 13 Sep 2020 10:44:09 +0000 (19:44 +0900)]
[Refactor] #40514 calc_sound_damage_rate() 実装. / Implement calc_sound_damage_rate().
deskull [Sun, 13 Sep 2020 10:37:12 +0000 (19:37 +0900)]
[Refactor] #40514 calc_shards_damage_rate() 実装. / Implement calc_shards_damage_rate().
deskull [Sun, 13 Sep 2020 10:22:56 +0000 (19:22 +0900)]
[Refactor] #40514 calc_nether_damage_rate() 実装. / Implement calc_nether_fire_damage_rate().
deskull [Sun, 13 Sep 2020 09:58:43 +0000 (18:58 +0900)]
[Refactor] #40514 calc_hell_fire_damage_rate() 実装. / Implement calc_hell_fire_damage_rate().
deskull [Sun, 13 Sep 2020 09:52:33 +0000 (18:52 +0900)]
[Refactor] #40514 calc_holy_fire_damage_rate() 実装. / Implement calc_holy_fire_damage_rate().
Hourier [Sun, 13 Sep 2020 05:48:01 +0000 (14:48 +0900)]
[Refactor] #40585 Moved term_nuke() from main.c to z-term.c/h
deskull [Sun, 13 Sep 2020 02:00:07 +0000 (11:00 +0900)]
[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映. / Reflect immunity processing to calc_acid_damage_rate().
deskull [Sun, 13 Sep 2020 01:51:56 +0000 (10:51 +0900)]
[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW description and judgment.
deskull [Sun, 13 Sep 2020 01:46:40 +0000 (10:46 +0900)]
[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映. / Reflect has_invlun_arrow() in the judgment.
deskull [Sun, 13 Sep 2020 01:37:10 +0000 (10:37 +0900)]
[Refactor] #40514 calc_nuke_damage_rate() 実装. / Implement calc_nuke_damage_rate().
deskull [Sun, 13 Sep 2020 01:25:57 +0000 (10:25 +0900)]
[Refactor] #40662 NO_AC の記述を screen_object() に追加. / Add NO_AC description to screen_object().
deskull [Sun, 13 Sep 2020 01:20:33 +0000 (10:20 +0900)]
[Refactor] #40662 INVULN_ARROW の記述を screen_object() に追加. / Add INVLUN_ARROW description to screen_object().
deskull [Sun, 13 Sep 2020 01:15:22 +0000 (10:15 +0900)]
[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS 返り値持ちに仕様変更. / has_invlun_arrow() was changed specifications to return BIT_FLAGS value.
deskull [Sun, 13 Sep 2020 01:14:38 +0000 (10:14 +0900)]
[Refactor] #40662 INVULN_ARROW をアイテムフラグに追加. / Add INVULN_ARROW item flag.
deskull [Sun, 13 Sep 2020 01:03:02 +0000 (10:03 +0900)]
[Fix] #40514 毒耐性計算ミス修正. / Fix poison resistance calculation.
deskull [Sun, 13 Sep 2020 01:01:25 +0000 (10:01 +0900)]
[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映. / Reflect immunity processing to calc_elec_damage_rate().
deskull [Sat, 12 Sep 2020 17:22:20 +0000 (02:22 +0900)]
[Refactor] #40514 calc_dark_damage_rate() 実装. / Implement calc_dark_damage_rate().
deskull [Sat, 12 Sep 2020 17:13:01 +0000 (02:13 +0900)]
[Refactor] #40514 calc_pois_damage_rate() 実装. / Implement calc_pois_damage_rate().
deskull [Sat, 12 Sep 2020 16:59:01 +0000 (01:59 +0900)]
[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_lite_rate() to calc_lite_damage_rate() to reflect resistance processing.
deskull [Sat, 12 Sep 2020 16:50:23 +0000 (01:50 +0900)]
[Refactor] #40514 randrate() と rate_calc_type_mode 列挙体実装. / Implement randrate() and rate_calc_type_mode.
deskull [Sat, 12 Sep 2020 16:25:40 +0000 (01:25 +0900)]
[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_cold_rate() to calc_cold_damage_rate() to reflect resistance processing.
deskull [Sat, 12 Sep 2020 16:20:54 +0000 (01:20 +0900)]
[Fix] #40514 閃光耐性計算ミス修正. / Fix lite resistance calculation.
deskull [Sat, 12 Sep 2020 16:17:46 +0000 (01:17 +0900)]
[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_fire_rate() to calc_fire_damage_rate() to reflect resistance processing.
deskull [Sat, 12 Sep 2020 16:13:32 +0000 (01:13 +0900)]
[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_elec_rate() to calc_elec_damage_rate() to reflect resistance processing.
deskull [Sat, 12 Sep 2020 16:09:34 +0000 (01:09 +0900)]
[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_acid_rate() to calc_acid_damage_rate() to reflect resistance processing.
Hourier [Sat, 12 Sep 2020 13:54:15 +0000 (22:54 +0900)]
[Implement] #37285 吸血鬼ユニークなどを追加 / Added unique vampire and some monsters
Hourier [Sat, 12 Sep 2020 13:53:29 +0000 (22:53 +0900)]
[Implement] #37285 大バジリスクとドローレムの出現率を調整 / Adjusted the spawn possibility of greater basilisk and drolem
deskull [Sat, 12 Sep 2020 13:50:49 +0000 (22:50 +0900)]
[Feature] #3250 hdns氏にペット周りの仕様について1.0.1から変更されている部分を加筆していただいたので反映。 /
Added the part changed from 1.0.1 about the specifications around pets (Thanks to hdns!)
Hourier [Fri, 11 Sep 2020 15:46:03 +0000 (00:46 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
deskull [Wed, 9 Sep 2020 17:04:05 +0000 (02:04 +0900)]
[Refactor] #40514 player-status-flags.c/h から player-status-resist.c/h を分離. / Separate player-status-resist.c/h from player-status-flags.c/h.
deskull [Wed, 9 Sep 2020 16:22:32 +0000 (01:22 +0900)]
[Fix] term_putstr_v() を z-term.c に移動. / Move term_putstr_v() to z-term.c.
deskull [Wed, 9 Sep 2020 16:15:52 +0000 (01:15 +0900)]
[Fix] #40514 calc_vuln_*_rate() の参照ミス修正. / Fix reference of calc_vuln_*_rate().
Hourier [Tue, 8 Sep 2020 10:56:38 +0000 (19:56 +0900)]
[Implement] 一部Dの調整 / Adjusted some ancient dragons
Hourier [Tue, 8 Sep 2020 09:07:34 +0000 (18:07 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
Eric Branlund [Tue, 25 Aug 2020 15:03:07 +0000 (08:03 -0700)]
Corrected typo in the English desription of Rhan-Tegoth. Put spaces at the beginning of the lines rather than the end to satisfy git.
Eric Branlund [Tue, 25 Aug 2020 14:58:50 +0000 (07:58 -0700)]
For clarity, reworded the second sentence of the English description for the Styx ogre.
Eric Branlund [Tue, 25 Aug 2020 14:53:10 +0000 (07:53 -0700)]
Corrected typo in the English description of the Hatchet of Elmi.
deskull [Mon, 7 Sep 2020 16:26:12 +0000 (01:26 +0900)]
Merge remote-tracking branch 'remotes/hengband-osx/For2.2.2-Refactoring-Makefile-am-2020Sep6' into For2.2.2-Refactoring
Eric Branlund [Sun, 6 Sep 2020 16:50:09 +0000 (09:50 -0700)]
Included spell/summon-types.h to avoid incomplete type errors with clang or gcc.
Eric Branlund [Sat, 22 Aug 2020 00:40:45 +0000 (17:40 -0700)]
Include object/tval-types.h to avoid an incomplete type error from clang 11.0.3 for tval_type. Can reverse the addition of that header in market/arena-info-table.h since it is now included in building-type-definition.h.
Eric Branlund [Sat, 22 Aug 2020 00:28:30 +0000 (17:28 -0700)]
Included additional headers to avoid incomplete type errors with clang 11.0.3 for arena_type and its components.
Eric Branlund [Sat, 22 Aug 2020 00:21:36 +0000 (17:21 -0700)]
Included spell/summon-types.h to avoid compiler error (incomplete type for summon_type) with clang 11.0.3.
Eric Branlund [Sat, 22 Aug 2020 00:31:07 +0000 (17:31 -0700)]
Replaced main/initialization-error-messages-table.{c,h} with main/init-error-messages-table.{c,h} in the list of source files.
Eric Branlund [Thu, 20 Aug 2020 20:47:27 +0000 (13:47 -0700)]
Added escape for newline to avoid truncation of the list of source files.
Eric Branlund [Wed, 19 Aug 2020 19:21:15 +0000 (12:21 -0700)]
Added object-activation/activation-util.{c,h} to the list of source files.
Hourier [Sun, 6 Sep 2020 14:54:52 +0000 (23:54 +0900)]
[Implements] #37285 ドラゴンユニーク各種追加 / Added unique dragons and Dragons
deskull [Sun, 6 Sep 2020 12:09:45 +0000 (21:09 +0900)]
[Refactor] #40514 calc_vuln_lite_rate() を適用. / Apply calc_vuln_lite_rate().
deskull [Sun, 6 Sep 2020 11:55:05 +0000 (20:55 +0900)]
[Refactor] #40514 calc_vuln_lite_rate() を実装. / Implement calc_vuln_lite_rate().
deskull [Sun, 6 Sep 2020 11:36:34 +0000 (20:36 +0900)]
[Refactor] #40514 is_immune_dark()を実装. / Implement is_immune_dark().
deskull [Sun, 6 Sep 2020 06:08:28 +0000 (15:08 +0900)]
[Fix] #40514 is_vuln_lite()を修正. / Fix is_vuln_lite().
deskull [Sun, 6 Sep 2020 05:57:18 +0000 (14:57 +0900)]
[Refactor] #40514 calc_vuln_cold_rate() を適用. / Apply calc_vuln_cold_rate().
deskull [Sun, 6 Sep 2020 05:55:02 +0000 (14:55 +0900)]
[Refactor] #40514 calc_vuln_cold_rate() を実装. / Implement calc_vuln_cold_rate().
deskull [Sun, 6 Sep 2020 05:50:55 +0000 (14:50 +0900)]
[Refactor] #40514 calc_vuln_fire_rate() を適用. / Apply calc_vuln_fire_rate().
deskull [Sun, 6 Sep 2020 05:47:31 +0000 (14:47 +0900)]
[Refactor] #40514 calc_vuln_fire_rate() を実装. / Implement calc_vuln_fire_rate().
deskull [Sun, 6 Sep 2020 05:42:25 +0000 (14:42 +0900)]
[Refactor] #40514 calc_vuln_elec_rate() を適用. / Apply calc_vuln_elec_rate().
deskull [Sun, 6 Sep 2020 05:38:57 +0000 (14:38 +0900)]
[Refactor] #40514 calc_vuln_elec_rate() を実装. / Implement calc_vuln_elec_rate().
deskull [Sun, 6 Sep 2020 05:32:47 +0000 (14:32 +0900)]
[Refactor] #40514 calc_vuln_acid_rate() を適用. / Apply calc_vuln_acid_rate().
deskull [Sun, 6 Sep 2020 05:27:30 +0000 (14:27 +0900)]
[Refactor] #40514 calc_vuln_acid_rate を実装. / Implement calc_vuln_acid_rate().
deskull [Sun, 6 Sep 2020 04:15:55 +0000 (13:15 +0900)]
[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix bit flags calculation error in player-status-flags.c.
deskull [Sun, 6 Sep 2020 02:42:17 +0000 (11:42 +0900)]
[Refactor] #40514 reset_tim_flags()内の不要二重耐性処理を削除. / Delete reset process of double resistance in reset_tim_flags().
deskull [Sun, 6 Sep 2020 02:25:05 +0000 (11:25 +0900)]
[Refactor] #40514 is_vuln_lite()を実装. / Implement is_vuln_lite().
deskull [Sun, 6 Sep 2020 02:22:10 +0000 (11:22 +0900)]
[Refactor] #40514 is_vuln_cold()を実装. / Implement is_vuln_cold().
deskull [Sun, 6 Sep 2020 02:20:42 +0000 (11:20 +0900)]
[Refactor] #40514 is_vuln_fire()を実装. / Implement is_vuln_fire().
deskull [Sun, 6 Sep 2020 02:17:59 +0000 (11:17 +0900)]
[Refactor] #40514 is_vuln_elec()を実装. / Implement is_vuln_elec().
deskull [Sun, 6 Sep 2020 02:14:39 +0000 (11:14 +0900)]
[Refactor] #40514 is_vuln_acid()を実装. / Implement is_vuln_acid().
deskull [Sun, 6 Sep 2020 01:42:58 +0000 (10:42 +0900)]
[Refactor] #40709 Merge status-reseter.c/h into status/buff-settet.c/h.
deskull [Sun, 6 Sep 2020 01:19:59 +0000 (10:19 +0900)]
[Refactor] #40709 Move set_mimic(), set_shero(), set_wraith_form(), set_tsuyoshi() to status/buff-setter.c/h.
deskull [Sun, 6 Sep 2020 00:55:30 +0000 (09:55 +0900)]
[Refactor] #40514 cheat_death() を wizard/wizard-special-process.c へ移動. / Move cheat_death() to wizard/wizard-special-process.c.
deskull [Sun, 6 Sep 2020 00:31:12 +0000 (09:31 +0900)]
[Refactor] #40514 has_good_luck()を修正. / Fix has_good_luck().
Hourier [Sat, 5 Sep 2020 02:51:49 +0000 (11:51 +0900)]
[Implement] 轟音Dを調整 / Adjusted an ancient sound dragon
Hourier [Thu, 3 Sep 2020 13:22:31 +0000 (22:22 +0900)]
[Fix] #37285 古代クリスタルDの色を調整 / Adjusted the color of Ancient Crystal Dragon
Hourier [Thu, 3 Sep 2020 13:12:54 +0000 (22:12 +0900)]
[Implement] #37285 地獄Dと破片Dを調整 / Adjusted ancient dragons of nether and shards
deskull [Wed, 2 Sep 2020 17:37:16 +0000 (02:37 +0900)]
[Refactor] #40514 is_oppose_fire() に悪魔変化とバルログの常時二重耐性判定を反映. / constant double resistance of Mimic Demon and Balrog is reflected in is_oppose_fire().
deskull [Wed, 2 Sep 2020 17:32:17 +0000 (02:32 +0900)]
[Refactor] #40514 is_oppose_pois() に忍者の常時二重耐性判定を反映. / Ninja's constant double resistance is reflected in is_oppose_pois().