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nathan.sweet [Wed, 5 Jan 2011 05:03:07 +0000 (05:03 +0000)]
FML
badlogicgames [Tue, 4 Jan 2011 23:55:45 +0000 (23:55 +0000)]
badlogicgames [Tue, 4 Jan 2011 23:54:05 +0000 (23:54 +0000)]
[added] todo list
badlogicgames [Tue, 4 Jan 2011 23:35:03 +0000 (23:35 +0000)]
[fixed] Awesomium GLTest.
badlogicgames [Tue, 4 Jan 2011 23:34:19 +0000 (23:34 +0000)]
[fixed] LwjglNativesLoader works on mac as well now.
davedx@gmail.com [Tue, 4 Jan 2011 17:41:56 +0000 (17:41 +0000)]
[Changed] Added tagged joints. Will post blog explaining it
nathan.sweet [Tue, 4 Jan 2011 08:51:37 +0000 (08:51 +0000)]
[changed] Utils collections refactoring. Again. Sorry. It is better. Bag is gone, Array has boolean ordered in its constructor.
badlogicgames [Tue, 4 Jan 2011 06:25:16 +0000 (06:25 +0000)]
[fixed] WindowedTest. Christoph please test your shit! Also add license headers! And document it!
badlogicgames [Tue, 4 Jan 2011 06:24:22 +0000 (06:24 +0000)]
[added] new test for atlas to jogl tests project
badlogicgames [Tue, 4 Jan 2011 06:23:36 +0000 (06:23 +0000)]
[added] initial test for gdx2d stuff. might blow up.
badlogicgames [Tue, 4 Jan 2011 06:22:34 +0000 (06:22 +0000)]
[fixed] jre setup of gdx-audio
nathan.sweet [Mon, 3 Jan 2011 12:14:00 +0000 (12:14 +0000)]
nathan.sweet [Mon, 3 Jan 2011 12:06:09 +0000 (12:06 +0000)]
[changed] Utils collections upgrade. Array/bag code reuse. Cuckoo hash maps.
badlogicgames [Sun, 2 Jan 2011 21:16:10 +0000 (21:16 +0000)]
[changed] modified path in hudson build script
badlogicgames [Sun, 2 Jan 2011 02:28:54 +0000 (02:28 +0000)]
[fixed] const char* in Gdx2DPixmap
badlogicgames [Sun, 2 Jan 2011 02:27:02 +0000 (02:27 +0000)]
[fixed] const char* in Gdx2DPixmap
christoph.widulle [Fri, 31 Dec 2010 04:08:42 +0000 (04:08 +0000)]
[added] ResolutionStrategy
christoph.widulle [Thu, 30 Dec 2010 21:10:31 +0000 (21:10 +0000)]
[change] minor improvement
badlogicgames [Thu, 30 Dec 2010 13:27:27 +0000 (13:27 +0000)]
[added] Gdx2DPixmap, don't use this yet, it's a WIP.
[fixed] #####libgdx.so issue on Android.
nathan.sweet [Mon, 27 Dec 2010 11:52:36 +0000 (11:52 +0000)]
[added] TWL Layout method to eat events.
[added] Ability to set max size on Bag and Array pools.
[removed] Pool. Replaced all Pool usage with BagPool (which doesn't do a memory copy when items are returned to the pool as Pool's use of ArrayList did).
[changed] TextureAtlas, renamed methods to findRegion and createSprite to better reflect the operation cost.
[removed] IntHashMap and LongHashMap.
[added] ObjectMap, IdentityMap, IntMap, and LongMap. These use open addressing with linear probing to avoid allocation of entry nodes on put. See JGO thread for performance. Changes HashMap usage to ObjectMap.
[removed] LocklessThreadQueue. Replaced by AtomicQueue.
nathan.sweet [Sat, 25 Dec 2010 21:10:09 +0000 (21:10 +0000)]
Javadoc.
nathan.sweet [Sat, 25 Dec 2010 10:55:53 +0000 (10:55 +0000)]
[added] SVN ignore bin dir.
nathan.sweet [Sat, 25 Dec 2010 10:54:09 +0000 (10:54 +0000)]
[added] OpenAL based audio backend. Has in-memory and streaming. Missing recording.
nathan.sweet [Fri, 24 Dec 2010 09:14:18 +0000 (09:14 +0000)]
[changed] LwjglTexture. Loading images is horribly inefficient, but at least premultiplies like the other backends. It is all going away with Mario's new stuff anyway!
nathan.sweet [Thu, 23 Dec 2010 23:47:24 +0000 (23:47 +0000)]
[changed] TexturePacker default settings to nearest min/mag filters.
[added] Sort class for sorting arrays of objects.
badlogicgames [Thu, 23 Dec 2010 11:54:39 +0000 (11:54 +0000)]
[added] missing resources for lwjgl tests
badlogicgames [Thu, 23 Dec 2010 11:53:02 +0000 (11:53 +0000)]
[added] FilterPerformanceTest and AtlasIssueTest (being a non-issue...)
davedx@gmail.com [Thu, 23 Dec 2010 09:51:12 +0000 (09:51 +0000)]
[fixed] indexing bug with animation controller and single-frame animations
badlogicgames [Wed, 22 Dec 2010 23:32:58 +0000 (23:32 +0000)]
[added] ship model and texture from forums badlogicgames.com/forum/viewtopic.php?f=11&t=254
badlogicgames [Wed, 22 Dec 2010 15:07:32 +0000 (15:07 +0000)]
[updated] binaries in SVN
badlogicgames [Wed, 22 Dec 2010 14:45:49 +0000 (14:45 +0000)]
[added] RayCastCallback
badlogicgames [Wed, 22 Dec 2010 14:44:27 +0000 (14:44 +0000)]
[fixed] Issue 39
[added] patch by HexWave to include raycasting in the box2d wrapper.
badlogicgames [Wed, 22 Dec 2010 13:53:11 +0000 (13:53 +0000)]
[fixed] issue 81
nathan.sweet [Wed, 22 Dec 2010 01:08:30 +0000 (01:08 +0000)]
[fixed] Sprite region bug.
[added] MathUtils round.
[fixed] BitmapFont parse NPE.
[added] SpriteBatch for TWL can be given.
[fixed] TexturePacker when images don't fit based on maxWidth/maxHeight.
[changed] BitmapFont to get color from SpriteBatch using package private field.
badlogicgames [Tue, 21 Dec 2010 13:24:19 +0000 (13:24 +0000)]
[fixed] rounding issues in MathUtils.ceil(). Thanks BurningHand!
badlogicgames [Tue, 21 Dec 2010 01:39:57 +0000 (01:39 +0000)]
[added] Awesomium extension. Yay...
badlogicgames [Tue, 21 Dec 2010 01:24:17 +0000 (01:24 +0000)]
[added] backspace key is now registered in jogl as well...
nathan.sweet [Sun, 19 Dec 2010 11:13:32 +0000 (11:13 +0000)]
[fixed] IntArray insert.
nathan.sweet [Sun, 19 Dec 2010 10:18:45 +0000 (10:18 +0000)]
[changed] TWL, ignored non-zero touches. Fixed keyboard events.
nathan.sweet [Sun, 19 Dec 2010 10:16:55 +0000 (10:16 +0000)]
[changed] TWL, ignored pointer.
nathan.sweet [Sun, 19 Dec 2010 10:12:47 +0000 (10:12 +0000)]
[fixed] TWL event consumption.
[added] Iterable to utils collections.
nathan.sweet [Sun, 19 Dec 2010 09:56:29 +0000 (09:56 +0000)]
badlogicgames [Sat, 18 Dec 2010 14:56:12 +0000 (14:56 +0000)]
[fixed] issue 81
nathan.sweet [Sat, 18 Dec 2010 08:32:15 +0000 (08:32 +0000)]
[fixed] Utils collections crashed after a resize due to cheese dick optimizations.
badlogicgames [Fri, 17 Dec 2010 23:47:49 +0000 (23:47 +0000)]
fuck it ,last try going to bed ..
badlogicgames [Fri, 17 Dec 2010 23:46:24 +0000 (23:46 +0000)]
cool Hudson, you actually think nothing has changed in SVN?
badlogicgames [Fri, 17 Dec 2010 23:36:48 +0000 (23:36 +0000)]
sick and tired of it.
badlogicgames [Fri, 17 Dec 2010 22:52:10 +0000 (22:52 +0000)]
and another fix in the fucking build script for hudson...
badlogicgames [Fri, 17 Dec 2010 22:45:45 +0000 (22:45 +0000)]
and another fix...
badlogicgames [Fri, 17 Dec 2010 22:42:23 +0000 (22:42 +0000)]
[fixed] stb_image.c had a typedef that was incompatible with Android types.h.
nathan.sweet [Fri, 17 Dec 2010 21:52:22 +0000 (21:52 +0000)]
[fixed] Javadoc.
badlogicgames [Fri, 17 Dec 2010 20:34:12 +0000 (20:34 +0000)]
wtf...
badlogicgames [Fri, 17 Dec 2010 19:15:25 +0000 (19:15 +0000)]
[fixed] Gdx2DPixmap, jlong not long stupid...
badlogicgames [Fri, 17 Dec 2010 16:42:54 +0000 (16:42 +0000)]
[changed] improved stubs. JNI bridge complete. All that's left is implementing the draw and fill functions in gdx2d.c. Yay, i guess...
badlogicgames [Fri, 17 Dec 2010 15:53:15 +0000 (15:53 +0000)]
[added] stubs for gdx2d pixmap backend. let's get rid of all the texture shit so far...
badlogicgames [Fri, 17 Dec 2010 13:48:49 +0000 (13:48 +0000)]
[đixed] classpath of jogl tests.
badlogicgames [Fri, 17 Dec 2010 13:41:09 +0000 (13:41 +0000)]
badlogicgames [Fri, 17 Dec 2010 13:14:13 +0000 (13:14 +0000)]
[changed] new shiny gdx-natives, automatically build
badlogicgames [Fri, 17 Dec 2010 13:13:43 +0000 (13:13 +0000)]
[changed] new shiny cross compiled windows natives. weehhh
badlogicgames [Fri, 17 Dec 2010 13:12:54 +0000 (13:12 +0000)]
[deleted] out.txt, wtf?
badlogicgames [Fri, 17 Dec 2010 13:12:29 +0000 (13:12 +0000)]
[added] android build file and master build file
badlogicgames [Fri, 17 Dec 2010 13:11:56 +0000 (13:11 +0000)]
[added] linux jni headers
badlogicgames [Fri, 17 Dec 2010 12:34:52 +0000 (12:34 +0000)]
badlogicgames [Fri, 17 Dec 2010 12:32:44 +0000 (12:32 +0000)]
[added] README for jni directory
badlogicgames [Fri, 17 Dec 2010 12:17:11 +0000 (12:17 +0000)]
[changed] cross compiled win64 binary :) NO MORE FREAKING CDT!
badlogicgames [Fri, 17 Dec 2010 11:38:47 +0000 (11:38 +0000)]
[fixed] gluegen-rt 64-bit native has a proper dependency to mscvr80.dll now. the old 1.0b6 release was totally broken on Win64. FU Jogl...
badlogicgames [Fri, 17 Dec 2010 10:16:33 +0000 (10:16 +0000)]
[changed] first patch of cross compiled binaries, let's see whether that crap works.
badlogicgames [Thu, 16 Dec 2010 17:52:58 +0000 (17:52 +0000)]
hm
badlogicgames [Thu, 16 Dec 2010 17:49:29 +0000 (17:49 +0000)]
removed shit
badlogicgames [Thu, 16 Dec 2010 15:33:46 +0000 (15:33 +0000)]
[added] win32 jni headers
badlogicgames [Thu, 16 Dec 2010 15:32:27 +0000 (15:32 +0000)]
[added] jni headers, need to add win32 headers as well so we can do cross compilation on lunix.
badlogicgames [Thu, 16 Dec 2010 15:22:25 +0000 (15:22 +0000)]
[fixed] build scripts for lunix now both work on 32 and 64-bit Lunix flavors. Just install gcc and g++ multilib and all is well. Next up: building shit on/for mac
badlogicgames [Thu, 16 Dec 2010 13:52:52 +0000 (13:52 +0000)]
[fixed] build scripts for linux 32/64
nathan.sweet [Thu, 16 Dec 2010 09:13:08 +0000 (09:13 +0000)]
[fixed] gdx-twl from BitmapFont changes.
nathan.sweet [Thu, 16 Dec 2010 07:08:17 +0000 (07:08 +0000)]
[added] TexturePacker, duplicate border pixels in padding.
nathan.sweet [Thu, 16 Dec 2010 06:16:43 +0000 (06:16 +0000)]
[fixed] TWL to never eat dragged events (otherwise it eats them for any drag over a TWL widget, even if the drag is uninteresting to TWL).
[added] setScale to BitmapFont and BitmapFontCache.
[added] Scaling to BitmapFont tests.
badlogicgames [Wed, 15 Dec 2010 22:19:31 +0000 (22:19 +0000)]
[fixed] stupid me, stupid stupid me...
davedx@gmail.com [Wed, 15 Dec 2010 19:35:10 +0000 (19:35 +0000)]
Fixed MD5Test :)
davedx@gmail.com [Wed, 15 Dec 2010 19:34:35 +0000 (19:34 +0000)]
[fixed] bug with MD5Loader when not allocating normals - was still trying to read them in from the file - doh...
badlogicgames [Wed, 15 Dec 2010 18:59:19 +0000 (18:59 +0000)]
["fixed"] MD5Test compiles again but to doesn't work anymore :( will figure it out.
badlogicgames [Wed, 15 Dec 2010 18:57:31 +0000 (18:57 +0000)]
["fixed"] MD5Test compiles again but to doesn't work anymore :( will figure it out.
badlogicgames [Wed, 15 Dec 2010 17:14:05 +0000 (17:14 +0000)]
[added] build-lin64.xml
badlogicgames [Wed, 15 Dec 2010 17:13:45 +0000 (17:13 +0000)]
davedx@gmail.com [Wed, 15 Dec 2010 16:52:58 +0000 (16:52 +0000)]
[changed] new constructors for Mesh, VertexArray and VertexBufferObject to accept VertexAttributes in addition to VertexAttribute...
[added] reference counted textures and a texture dictionary to manage and reference count textures.
[added] Utils with a helper method to store floats in an array for OpenGL calls.
[added] normal allocation and interpolation to the MD5 classes (experimental).
[added] keyframed animation baking (sampling) from MD5Animations.
[added] keyframed animation model and animation controller.
[added] abstract classes animations and animation controllers can derive from.
badlogicgames [Wed, 15 Dec 2010 16:17:00 +0000 (16:17 +0000)]
[added] lin32 native build file (ant script, all hail...)
badlogicgames [Wed, 15 Dec 2010 15:57:59 +0000 (15:57 +0000)]
[fixed] texture loading in angle backend. we really need to unify all the texture shit. It drives me batshit crazy.
[added] Pixmap.drawPixel(), cause we like things to be slow...
badlogicgames [Wed, 15 Dec 2010 13:59:22 +0000 (13:59 +0000)]
[fixed] shutdown bug in es-utils native code.
badlogicgames [Wed, 15 Dec 2010 13:36:54 +0000 (13:36 +0000)]
[updated] angle natives.
nathan.sweet [Wed, 15 Dec 2010 04:31:24 +0000 (04:31 +0000)]
[changed] Formatter code, again.
[changed] Removed autogenerated TODOs.
[changed] Organized imports.
[changed] Removed my email address from @author tags (it is in the copyright header).
[changed] Object utils collections to support both == and equals element comparisons.
[changed] New projects to exclude .svn folders from Eclipse and ignore bin dirs.
badlogicgames [Tue, 14 Dec 2010 15:47:10 +0000 (15:47 +0000)]
[fixed] issue 76, OpenGL ES 2.0 allows non-power of two textures. Got to figure out the situation for mip maps (need to be squares on at least PowerVR in 1.x).
badlogicgames [Tue, 14 Dec 2010 15:39:02 +0000 (15:39 +0000)]
[fixed] issue 75, bug in Matrix4.setOrtho2D(), ignored x/y...
badlogicgames [Tue, 14 Dec 2010 15:35:06 +0000 (15:35 +0000)]
[ignore] mofo #2
badlogicgames [Tue, 14 Dec 2010 15:34:29 +0000 (15:34 +0000)]
[ignore] mofo!
davedx@gmail.com [Tue, 14 Dec 2010 12:17:29 +0000 (12:17 +0000)]
[fixed] imageFile wasn't loading as it contained enclosing double quotes. Tweaked the substring to remove them.
nathan.sweet [Tue, 14 Dec 2010 06:58:41 +0000 (06:58 +0000)]
[fixed] shrink() for utils collections.
[added] Iterator for Object-based utils collections.
nathan.sweet [Tue, 14 Dec 2010 06:17:25 +0000 (06:17 +0000)]
[added] Support for utils collections to use a typed backing array.
nathan.sweet [Tue, 14 Dec 2010 05:30:31 +0000 (05:30 +0000)]
[added] sort methods to utils collections.
nathan.sweet [Tue, 14 Dec 2010 04:54:38 +0000 (04:54 +0000)]
[changed] FileHandle: The path no longer has to exist to create a FileHandle for internal and classpath. Previously this was done because these file types are readonly, so it is not useful to have a path to something that doesn't exist. However, Android has no way to check if a path to a directory on the classpath exists.
[changed] FileHandle: The underlying path that is stored no longer contains implementation details. Eg, an external path of "moo/cow" is stored as-is and no longer has the external storage directory prepended.
nathan.sweet [Tue, 14 Dec 2010 03:50:35 +0000 (03:50 +0000)]
[fixed] SpriteCache unbind.
nathan.sweet [Tue, 14 Dec 2010 01:45:04 +0000 (01:45 +0000)]
[changed] Small improvements to existing primitive collections.
[added] Array, ArrayPool, Bag, and BagPool collections.