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Deskull [Sat, 5 Jan 2019 08:17:30 +0000 (17:17 +0900)]
[Feature] #37285 Hourier 氏のモンスターパッチ適用。 / Apply patch for r_info.txt by Hourier.
Deskull [Sat, 5 Jan 2019 03:34:56 +0000 (12:34 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sat, 5 Jan 2019 03:22:59 +0000 (12:22 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sat, 5 Jan 2019 03:18:46 +0000 (12:18 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sat, 5 Jan 2019 03:14:58 +0000 (12:14 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sat, 5 Jan 2019 03:02:00 +0000 (12:02 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sat, 5 Jan 2019 02:53:35 +0000 (11:53 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Sat, 5 Jan 2019 02:49:18 +0000 (11:49 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sat, 5 Jan 2019 02:44:30 +0000 (11:44 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sat, 5 Jan 2019 02:30:45 +0000 (11:30 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Fri, 4 Jan 2019 11:37:22 +0000 (20:37 +0900)]
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
Deskull [Fri, 4 Jan 2019 10:56:50 +0000 (19:56 +0900)]
[Feature] #37285 モンスター一件追加。 / Add a monster.
Deskull [Fri, 4 Jan 2019 10:43:24 +0000 (19:43 +0900)]
[Refactor] #37353 summon_specific() が可能な限りグローバル変数 summon_kin_type にアクセスしないように修正。 / Refactor that summon_specific() doesn't access summon_kin_type, a global variable as possible.
Deskull [Fri, 4 Jan 2019 04:02:28 +0000 (13:02 +0900)]
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add a symbol select argument to summon_specific().
Deskull [Fri, 4 Jan 2019 03:07:02 +0000 (12:07 +0900)]
[Refactor] #37353 summon_kin_player() を spells-summon.c へ移動。 / Separate summon_kin_player() to spells-summon.c.
Deskull [Fri, 4 Jan 2019 02:51:29 +0000 (11:51 +0900)]
[Refactor] #37353 xtra1.c から world.c を分離。 / Separate world.c from xtra1.c.
Deskull [Fri, 4 Jan 2019 02:16:54 +0000 (11:16 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Fri, 4 Jan 2019 02:11:42 +0000 (11:11 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Fri, 4 Jan 2019 02:08:37 +0000 (11:08 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Fri, 4 Jan 2019 02:05:25 +0000 (11:05 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Fri, 4 Jan 2019 01:59:27 +0000 (10:59 +0900)]
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic number from naming string array.
Deskull [Fri, 4 Jan 2019 01:33:42 +0000 (10:33 +0900)]
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
Deskull [Thu, 3 Jan 2019 14:08:17 +0000 (23:08 +0900)]
[Fix] #38836 VS2017プロジェクトファイル整理。 / Update project file for VS2017.
Deskull [Thu, 3 Jan 2019 04:38:20 +0000 (13:38 +0900)]
[Fix] #38836 VS2015プロジェクトファイル整理。 / Update project file for VS2015.
Deskull [Thu, 3 Jan 2019 03:03:27 +0000 (12:03 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Thu, 3 Jan 2019 02:40:36 +0000 (11:40 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Thu, 3 Jan 2019 02:29:06 +0000 (11:29 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Thu, 3 Jan 2019 02:16:31 +0000 (11:16 +0900)]
[Refactor] #37353 型の置換と警告修正。 / Type replacement and fix warning.
Deskull [Thu, 3 Jan 2019 01:55:47 +0000 (10:55 +0900)]
[Refactor] #37353 型の置換による警告修正。 / Fix warning with type replacement.
Deskull [Thu, 3 Jan 2019 01:41:26 +0000 (10:41 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Thu, 3 Jan 2019 00:12:53 +0000 (09:12 +0900)]
[Fix] #37353 メッセージ整理。前回のtypo修正。 / Refactor messages and fix previous typo.
Deskull [Thu, 3 Jan 2019 00:03:46 +0000 (09:03 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 2 Jan 2019 23:53:46 +0000 (08:53 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Wed, 2 Jan 2019 05:25:01 +0000 (14:25 +0900)]
[Feature] #38635 v_info3件追加。 / Add 3 fixed rooms.
Deskull [Wed, 2 Jan 2019 04:53:25 +0000 (13:53 +0900)]
[Refactor] #38824 グローバル変数 item_tester_full を処理 (完了) / Refactor item_tester_full, a global variable (complete).
前コミットは誤植。 / prev commit is misprint.
Deskull [Wed, 2 Jan 2019 04:37:10 +0000 (13:37 +0900)]
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理 (まだ未完成) / Refactor item_tester_no_ryoute, a global variable (incomplete).
Deskull [Wed, 2 Jan 2019 04:11:27 +0000 (13:11 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Wed, 2 Jan 2019 04:07:14 +0000 (13:07 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Wed, 2 Jan 2019 04:01:16 +0000 (13:01 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 2 Jan 2019 03:30:32 +0000 (12:30 +0900)]
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理。 / Refactor item_tester_no_ryoute, a global variable.
Deskull [Wed, 2 Jan 2019 03:01:38 +0000 (12:01 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Wed, 2 Jan 2019 02:21:17 +0000 (11:21 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Wed, 2 Jan 2019 01:23:40 +0000 (10:23 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Tue, 1 Jan 2019 06:38:17 +0000 (15:38 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Tue, 1 Jan 2019 06:31:12 +0000 (15:31 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Tue, 1 Jan 2019 00:41:58 +0000 (09:41 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Tue, 1 Jan 2019 00:00:46 +0000 (09:00 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Mon, 31 Dec 2018 23:53:19 +0000 (08:53 +0900)]
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
Deskull [Mon, 31 Dec 2018 00:11:05 +0000 (09:11 +0900)]
[Feature] #37285 Hourier氏のコボルド系モンスター11種追加。 / Add 11 kobold monsters by Hourier.
Deskull [Sun, 30 Dec 2018 23:42:28 +0000 (08:42 +0900)]
[Refactor] #37353 ソース整理。 / Refactor sources.
Deskull [Sun, 30 Dec 2018 23:36:02 +0000 (08:36 +0900)]
[Refactor] #37353 project_hack() を project_all_los()に改名。 / Refactor project_hack() to project_all_los().
Deskull [Sun, 30 Dec 2018 23:27:12 +0000 (08:27 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sun, 30 Dec 2018 23:04:50 +0000 (08:04 +0900)]
[Fix] #38827 調査時、速度表示のアンダーフローを一時的に修正。 / Fix underflow calculation for probing temporarily.
Deskull [Sun, 30 Dec 2018 22:47:20 +0000 (07:47 +0900)]
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
Deskull [Sun, 30 Dec 2018 08:00:07 +0000 (17:00 +0900)]
[Feature] #38635 v_info3件追加。 / Add 3 fixed rooms.
Deskull [Sun, 30 Dec 2018 06:45:48 +0000 (15:45 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Sun, 30 Dec 2018 06:30:23 +0000 (15:30 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sun, 30 Dec 2018 06:27:15 +0000 (15:27 +0900)]
[Refactor] #38824 グローバル変数 select_the_force を処理。 / Refactor select_the_force, a global variable.
Deskull [Sun, 30 Dec 2018 05:30:58 +0000 (14:30 +0900)]
[Refactor] #38824 cmd5.c の get_item() を choose_object() に置換。 / Replace from get_item() to choose_object() in cmd5..
Deskull [Sun, 30 Dec 2018 04:48:45 +0000 (13:48 +0900)]
[Refactor] #38824 bldg.c と cmd2.c の get_item() を choose_object() に置換中。 / Replace from get_item() to choose_object() in bldg.c and cmd2.c.
Deskull [Sun, 30 Dec 2018 04:30:53 +0000 (13:30 +0900)]
[Refactor] #38824 choose_object()の修正とget_item()の置換。 / Fix choose_object() and replace from get_item().
Deskull [Sat, 29 Dec 2018 10:14:23 +0000 (19:14 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Sat, 29 Dec 2018 10:12:14 +0000 (19:12 +0900)]
[Refactor] #38824 choose_object()拡張。 / expand choose_object().
Deskull [Sat, 29 Dec 2018 09:44:41 +0000 (18:44 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sat, 29 Dec 2018 05:12:31 +0000 (14:12 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sat, 29 Dec 2018 05:05:47 +0000 (14:05 +0900)]
[Feature] #38635 固定部屋の番号付け修正(16->17) / Fix ID of fixed room (16 to 17)
Deskull [Sat, 29 Dec 2018 04:57:51 +0000 (13:57 +0900)]
[Feature] #38635 v_info2件追加(+デバッグ設定差し戻し)/ Add 2 fixed rooms. (and remand debug room table...)
Deskull [Fri, 28 Dec 2018 14:43:10 +0000 (23:43 +0900)]
[Fix] コミットし忘れ修正。
Deskull [Fri, 28 Dec 2018 07:00:06 +0000 (16:00 +0900)]
[Fix] #38813 get_mon_num() の階層アンダーフロー回避と player_outfit() が pval=0 の死体を生成しない仕様にした。 / Avoid depth underflow in get_mon_num(). player_outfit doesn't generate pval 0 corpses.
Deskull [Fri, 28 Dec 2018 06:34:01 +0000 (15:34 +0900)]
[Refactor] #37353 monster_hook_human() を monsterrace-hook.c に移動。 / Move monster_hook_human() to monsterrace-hook.c.
Deskull [Fri, 28 Dec 2018 06:30:02 +0000 (15:30 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Fri, 28 Dec 2018 03:21:55 +0000 (12:21 +0900)]
[Feature] #38813 デバッグのために暫定ウィザードコマンド実装。 / Implement temporary wizard command for debug.
Deskull [Fri, 28 Dec 2018 00:03:11 +0000 (09:03 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Thu, 27 Dec 2018 23:51:19 +0000 (08:51 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Thu, 27 Dec 2018 23:31:29 +0000 (08:31 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Thu, 27 Dec 2018 23:26:11 +0000 (08:26 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Thu, 27 Dec 2018 13:25:43 +0000 (22:25 +0900)]
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
Deskull [Wed, 26 Dec 2018 23:19:50 +0000 (08:19 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Wed, 26 Dec 2018 23:12:21 +0000 (08:12 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Wed, 26 Dec 2018 23:07:48 +0000 (08:07 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Wed, 26 Dec 2018 23:02:47 +0000 (08:02 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Wed, 26 Dec 2018 14:39:47 +0000 (23:39 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 26 Dec 2018 14:29:35 +0000 (23:29 +0900)]
[Fix] #38509 「ドラゴン皮の靴」をドラゴン・ブーツに修正。 / Fix Japanese translation of 'dragon boots'.
Deskull [Wed, 26 Dec 2018 14:26:48 +0000 (23:26 +0900)]
[Fix] #38509 「バシリスク」→「バジリスク」に統一。 / Unify Japanese translation of 'basilisk'.
Deskull [Wed, 26 Dec 2018 14:17:09 +0000 (23:17 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 26 Dec 2018 04:21:47 +0000 (13:21 +0900)]
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
Deskull [Tue, 25 Dec 2018 13:22:24 +0000 (22:22 +0900)]
[Feature] #38635 新地形追加に伴うmonster_can_cross_terrain()更新。 / Update monster_can_cross_terrain() with new features.
Deskull [Tue, 25 Dec 2018 13:11:34 +0000 (22:11 +0900)]
[Fix] #38635 v_info.txt修正。 / Fix v_info.txt.
Deskull [Tue, 25 Dec 2018 12:18:44 +0000 (21:18 +0900)]
[Feature] #38635 Vault用地形定義を追加。 / Implement new vault features.
Deskull [Tue, 25 Dec 2018 04:10:38 +0000 (13:10 +0900)]
[Fix] #38635 川生成時バグを修正。 / Fix a bug of river creation.
Deskull [Mon, 24 Dec 2018 14:00:34 +0000 (23:00 +0900)]
[Feature] #38635 酸の川と毒の川実装。 / Implement acid and poisonous river.
Deskull [Mon, 24 Dec 2018 13:37:02 +0000 (22:37 +0900)]
[Feature] #38635 d_info.txt向けの新フラグ4種追加 / Add 4 flags for d_info.txt.
Deskull [Mon, 24 Dec 2018 13:23:42 +0000 (22:23 +0900)]
[Feature] #38635 f_info.txtの修正と共に、変数上の登録追加。 / Fix f_info.txt and add entry to global variables.
Deskull [Sun, 23 Dec 2018 10:33:24 +0000 (19:33 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sun, 23 Dec 2018 10:21:53 +0000 (19:21 +0900)]
[Refactor] #37481 test_hit_norm()の命中計算時にhit_chance()を呼び出すよう整理。 / Refactor that test_hit_norm() call hit_chance() for calculation.
Deskull [Sun, 23 Dec 2018 10:00:18 +0000 (19:00 +0900)]
[Fix] #37481 hit_chance()をtest_hit_norm()に合わせるよう修正。 / Fix hit_chance() to fit test_hit_norm().
Deskull [Sun, 23 Dec 2018 09:25:52 +0000 (18:25 +0900)]
[Refactor] #37481 test_hit_norm()の引数整理。 / Refactor arguments of test_hit_norm().
Deskull [Sun, 23 Dec 2018 08:54:13 +0000 (17:54 +0900)]
[Refactor] #37481 melee.hを定義。 \ Add melee.h.
Deskull [Sun, 23 Dec 2018 07:53:47 +0000 (16:53 +0900)]
[Refactor] #37481 hit_chance()をmelee1.cに移動。 \ Move hit_change() to melee1.c.
Deskull [Sun, 23 Dec 2018 07:39:36 +0000 (16:39 +0900)]
[Fix] #37856 process_monster()で、時間経過自爆したモンスターの処理を中断するよう修正。 / Fix that time bomb monster's process on process_monster().