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deskull [Tue, 30 Jul 2019 14:50:15 +0000 (23:50 +0900)]
[Refactor] #38997 do_cmd_bunshou() に player_type * 引数を追加.
deskull [Tue, 30 Jul 2019 14:46:28 +0000 (23:46 +0900)]
[Refactor] #39321 do_cmd_disp_nikki() を display_diary() に改名.
deskull [Tue, 30 Jul 2019 14:44:39 +0000 (23:44 +0900)]
[Refactor] #38997 do_cmd_disp_nikki() に player_type * 引数を追加.
deskull [Tue, 30 Jul 2019 14:40:08 +0000 (23:40 +0900)]
[Refactor] #38997 display_player(), do_cmd_player_status() に player_type * 引数を追加.
deskull [Mon, 29 Jul 2019 10:55:45 +0000 (19:55 +0900)]
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diary() に改名.
deskull [Mon, 29 Jul 2019 10:48:09 +0000 (19:48 +0900)]
[Refactor] #38997 do_cmd_write_nikki() に player_type * 引数を追加.
deskull [Mon, 29 Jul 2019 10:31:32 +0000 (19:31 +0900)]
[Refactor] #38997 get_spike() に player_type * 引数を追加.
deskull [Mon, 29 Jul 2019 10:21:18 +0000 (19:21 +0900)]
[Refactor] #38997 do_cmd_alter() に player_type * 引数を追加.
deskull [Mon, 29 Jul 2019 09:51:39 +0000 (18:51 +0900)]
[Refactor] #38997 do_cmd_suicide() に player_type * 引数を追加.
deskull [Mon, 29 Jul 2019 09:47:44 +0000 (18:47 +0900)]
[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
deskull [Fri, 26 Jul 2019 11:16:24 +0000 (20:16 +0900)]
[Refactor] #39321 do_cmd_disarm_chest() を exe_disarm_chest() に改名.
deskull [Fri, 26 Jul 2019 11:13:45 +0000 (20:13 +0900)]
[Refactor] #38997 do_cmd_disarm_chest() に player_type * 引数を追加.
deskull [Fri, 26 Jul 2019 11:10:02 +0000 (20:10 +0900)]
[Refactor] #39321 do_cmd_close_aux() を exe_close() に改名.
deskull [Fri, 26 Jul 2019 11:07:30 +0000 (20:07 +0900)]
[Refactor] #38997 do_cmd_close_aux() に player_type * 引数を追加.
deskull [Tue, 23 Jul 2019 01:08:32 +0000 (10:08 +0900)]
[Refactor] #39321 do_cmd_disarm_aux() を exe_disarm() に改名.
deskull [Tue, 23 Jul 2019 01:05:29 +0000 (10:05 +0900)]
[Refactor] #38997 do_cmd_disarm_aux() に player_type * 引数を追加.
deskull [Tue, 23 Jul 2019 00:53:26 +0000 (09:53 +0900)]
[Refactor] #38997 do_cmd_stay() に player_type * 引数を追加.
deskull [Tue, 23 Jul 2019 00:48:01 +0000 (09:48 +0900)]
[Refactor] #38997 do_cmd_walk() に player_type * 引数を追加.
deskull [Tue, 23 Jul 2019 00:42:10 +0000 (09:42 +0900)]
[Refactor] #38997 do_cmd_fire() に player_type * 引数を追加.
deskull [Mon, 22 Jul 2019 14:51:53 +0000 (23:51 +0900)]
[Refactor] #38997 do_cmd_rest() に player_type * 引数を追加.
deskull [Mon, 22 Jul 2019 14:49:33 +0000 (23:49 +0900)]
[Refactor] #38997 do_cmd_run() に player_type * 引数を追加.
deskull [Mon, 22 Jul 2019 14:46:55 +0000 (23:46 +0900)]
[Refactor] #38997 do_cmd_bash_aux() に player_type * 引数を追加.
deskull [Mon, 22 Jul 2019 14:42:08 +0000 (23:42 +0900)]
[Refactor] #39077 型の置換.
deskull [Mon, 22 Jul 2019 14:39:27 +0000 (23:39 +0900)]
[Refactor] #38997 do_cmd_bash() に player_type * 引数を追加.
deskull [Thu, 18 Jul 2019 12:17:38 +0000 (21:17 +0900)]
[Fix] #39410 player_type に収めた change_floor_mode の初期化漏れを修正.
deskull [Thu, 18 Jul 2019 02:46:44 +0000 (11:46 +0900)]
[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
deskull [Thu, 18 Jul 2019 02:43:18 +0000 (11:43 +0900)]
[Refactor] #38997 player_move_effect() に player_type * 引数を追加.
deskull [Thu, 18 Jul 2019 02:36:14 +0000 (11:36 +0900)]
[Refactor] #38997 trap_can_be_ignored() に player_type * 引数を追加.
deskull [Thu, 18 Jul 2019 02:33:18 +0000 (11:33 +0900)]
[Refactor] #38997 player_move() に player_type * 引数を追加.
deskull [Wed, 17 Jul 2019 15:43:44 +0000 (00:43 +0900)]
[Refactor] #38997 easy_open_door() に player_type * 引数を追加.
deskull [Wed, 17 Jul 2019 15:40:34 +0000 (00:40 +0900)]
[Refactor] #39321 do_cmd_open_aux() を exe_open() に改名.
deskull [Wed, 17 Jul 2019 15:39:05 +0000 (00:39 +0900)]
[Refactor] #38997 do_cmd_open_aux() に player_type * 引数を追加.
deskull [Wed, 17 Jul 2019 15:37:01 +0000 (00:37 +0900)]
[Refactor] #38997 count_dt() に player_type * 引数を追加.
deskull [Wed, 17 Jul 2019 15:20:16 +0000 (00:20 +0900)]
[Fix] #39106 BGM再生周りの処理を大きく修正.同チケットの指摘事項は一応全て対応確認したつもり.
deskull [Tue, 16 Jul 2019 13:56:34 +0000 (22:56 +0900)]
[Fix] #38869 cave_gen() 中の add_river() 引数に未定義値が代入される不具合を修正.
deskull [Tue, 16 Jul 2019 11:33:14 +0000 (20:33 +0900)]
[Refactor] #38997 do_cmd_disarm() に player_type * 引数を追加.
deskull [Tue, 16 Jul 2019 11:28:52 +0000 (20:28 +0900)]
[Refactor] #39321 do_cmd_tunnel_aux() を exe_tunnel() に改名.
deskull [Tue, 16 Jul 2019 11:26:53 +0000 (20:26 +0900)]
[Refactor] #38997 do_cmd_tunnel_aux() に player_type * 引数を追加.
deskull [Tue, 16 Jul 2019 03:42:31 +0000 (12:42 +0900)]
[Refactor] #38997 do_cmd_tunnel() に player_type * 引数を追加.
deskull [Tue, 16 Jul 2019 03:38:18 +0000 (12:38 +0900)]
[Refactor] #38997 do_cmd_spike() に player_type * 引数を追加.
deskull [Tue, 16 Jul 2019 03:33:42 +0000 (12:33 +0900)]
[Refactor] #38997 一部 set_action() の引数修正. do_cmd_close() に player_type * 引数を追加.
deskull [Tue, 16 Jul 2019 00:48:00 +0000 (09:48 +0900)]
[Refactor] #39076 冗長なコメントを削除 ('/* Open the file* /' '/* Access the "file" */')
deskull [Tue, 16 Jul 2019 00:44:23 +0000 (09:44 +0900)]
[Refactor] #39076 冗長なコメントを削除 ('/* Open */' '/* Shut */')
deskull [Mon, 15 Jul 2019 15:00:05 +0000 (00:00 +0900)]
[Refactor] #38997 music_singing() に player_type * 引数を追加.
deskull [Mon, 15 Jul 2019 14:57:47 +0000 (23:57 +0900)]
[Refactor] #38997 hex_spelling_any() に player_type * 引数を追加.
deskull [Mon, 15 Jul 2019 14:55:04 +0000 (23:55 +0900)]
[Refactor] #38997 music_singing_any() に player_type * 引数を追加.
deskull [Mon, 15 Jul 2019 14:51:46 +0000 (23:51 +0900)]
[Refactor] #38997 activate_dragon_breath() に player_type * 引数を追加.
deskull [Mon, 15 Jul 2019 14:44:16 +0000 (23:44 +0900)]
[Refactor] #38997 activate_artifact() に player_type * 引数を追加.
deskull [Sun, 14 Jul 2019 03:34:33 +0000 (12:34 +0900)]
[Refactor] #37353 breakage_chance() の整理.
deskull [Sun, 14 Jul 2019 03:26:15 +0000 (12:26 +0900)]
[Refactor] #39076 object_desc() 一部の冗長なコメントを削除.
deskull [Sun, 14 Jul 2019 03:19:39 +0000 (12:19 +0900)]
[Refactor] #37353 item_tester_okay() を object-hook.h へ移動.
deskull [Sun, 14 Jul 2019 03:16:01 +0000 (12:16 +0900)]
[Refactor] #39076 冗長なコメントを削除 ('Toggle')
deskull [Sun, 14 Jul 2019 03:10:43 +0000 (12:10 +0900)]
[Refactor] #38997 toggle_inven_equip() に player_type * 引数を追加.
deskull [Sat, 13 Jul 2019 13:23:40 +0000 (22:23 +0900)]
[Refactor] #38997 player-effects.c 内の変数参照修正.
deskull [Sat, 13 Jul 2019 13:21:43 +0000 (22:21 +0900)]
[Refactor] #38997 player-status.c 内の変数参照修正.
deskull [Sat, 13 Jul 2019 11:03:38 +0000 (20:03 +0900)]
[Refactor] #38997 calc_score() に player_type * 引数を追加.
deskull [Sat, 13 Jul 2019 10:57:48 +0000 (19:57 +0900)]
[Refactor] #38997 calc_alignment() に player_type * 引数を追加.
deskull [Sat, 13 Jul 2019 10:49:42 +0000 (19:49 +0900)]
[Modify] #37285 モンスターに某新作の弦ちゃん追加.
deskull [Sat, 13 Jul 2019 10:09:32 +0000 (19:09 +0900)]
[Modify] #38790 性格チャージマンの誤認基準を一般にューマノイド系モンスターが多いと思われるシンボル(hkoptuyAHOPTUVY)に限定する(Vの星の精などは交じるが)
deskull [Sat, 13 Jul 2019 04:18:06 +0000 (13:18 +0900)]
[Fix] #38997 ソース文字列置換処理に伴うゲームテキスト表示のミスを修正.
deskull [Sat, 13 Jul 2019 04:02:23 +0000 (13:02 +0900)]
[Refactor] #38997 calc_bonuses() に player_type * 引数を追加.
deskull [Sat, 13 Jul 2019 03:58:04 +0000 (12:58 +0900)]
[Refactor] #38997 is_heavy_shoot() に player_type * 引数を追加.
deskull [Sat, 13 Jul 2019 03:55:21 +0000 (12:55 +0900)]
[Refactor] #38997 sanity_blast() に player_type * 引数を追加.
deskull [Thu, 11 Jul 2019 15:06:45 +0000 (00:06 +0900)]
[Refactor] #38997 check_experience() に player_type * 引数を追加.
deskull [Thu, 11 Jul 2019 15:00:41 +0000 (00:00 +0900)]
[Refactor] #38997 wreck_the_pattern() に player_type * 引数を追加.
deskull [Thu, 11 Jul 2019 14:57:16 +0000 (23:57 +0900)]
[Refactor] #38997 player_place() に player_type * 引数を追加.
deskull [Thu, 11 Jul 2019 14:53:04 +0000 (23:53 +0900)]
[Refactor] #38997 your_alignment() に player_type * 引数を追加.
deskull [Thu, 11 Jul 2019 14:48:54 +0000 (23:48 +0900)]
[Refactor] #38997 calc_num_fire() に player_type * 引数を追加.
deskull [Wed, 10 Jul 2019 03:33:11 +0000 (12:33 +0900)]
[Refactor] #38997 weight_limit() に player_type * 引数を追加.
deskull [Wed, 10 Jul 2019 03:30:33 +0000 (12:30 +0900)]
[Refactor] #38997 has_melee_weapon() に player_type * 引数を追加.
deskull [Wed, 10 Jul 2019 03:28:00 +0000 (12:28 +0900)]
[Refactor] #38997 empty_hands() に player_type * 引数を追加.
deskull [Wed, 10 Jul 2019 03:25:27 +0000 (12:25 +0900)]
[Refactor] #38997 player_has_no_spellbooks() に player_type * 引数を追加.
deskull [Wed, 10 Jul 2019 03:22:26 +0000 (12:22 +0900)]
[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
deskull [Tue, 9 Jul 2019 15:04:04 +0000 (00:04 +0900)]
[Refactor] #38997 calc_torch() に player_type * 引数を追加.
deskull [Tue, 9 Jul 2019 15:02:07 +0000 (00:02 +0900)]
[Refactor] #38997 calc_spells() に player_type * 引数を追加.
deskull [Tue, 9 Jul 2019 14:59:32 +0000 (23:59 +0900)]
[Refactor] #38997 calc_mana() に player_type * 引数を追加.
deskull [Tue, 9 Jul 2019 14:57:50 +0000 (23:57 +0900)]
[Refactor] #38997 calc_hitpoints() に player_type * 引数を追加.
deskull [Tue, 9 Jul 2019 14:41:11 +0000 (23:41 +0900)]
[Refactor] #37353 所持品,装備品表示処理関数を整理.
deskull [Mon, 8 Jul 2019 14:00:14 +0000 (23:00 +0900)]
[Refactor] #38997 mention_use() に player_type * 引数を追加.
deskull [Mon, 8 Jul 2019 13:57:47 +0000 (22:57 +0900)]
[Refactor] #37353 mention_use() を整理.
deskull [Mon, 8 Jul 2019 13:55:06 +0000 (22:55 +0900)]
[Refactor] #37353 label_to_equip(), label_to_inven() を整理.
deskull [Mon, 8 Jul 2019 13:46:28 +0000 (22:46 +0900)]
[Refactor] #38997 CHECK_MULTISHADOW() マクロに player_type * 引数を追加.
deskull [Mon, 8 Jul 2019 13:39:33 +0000 (22:39 +0900)]
[Refactor] #38997 take_hit() に player_type * 引数を追加.
deskull [Mon, 8 Jul 2019 13:35:21 +0000 (22:35 +0900)]
[Refactor] #37353 オブジェクトの破損判定関数を player-damage.c/h から object-broken.c/h へ移動.
deskull [Mon, 8 Jul 2019 03:45:49 +0000 (12:45 +0900)]
[Refactor] #38997 acid_minus_ac() に player_type * 引数を追加.
deskull [Mon, 8 Jul 2019 03:42:45 +0000 (12:42 +0900)]
[Refactor] #38997 mutation.c 内の変数参照修正.
deskull [Mon, 8 Jul 2019 03:40:06 +0000 (12:40 +0900)]
[Refactor] #38997 birth_put_stats() に player_type * 引数を追加.
deskull [Mon, 8 Jul 2019 03:20:43 +0000 (12:20 +0900)]
[Refactor] #38997 add_outfit() に player_type * 引数を追加.
deskull [Mon, 8 Jul 2019 03:17:04 +0000 (12:17 +0900)]
[Refactor] #38997 get_player_race() に player_type * 引数を追加.
deskull [Mon, 8 Jul 2019 03:14:56 +0000 (12:14 +0900)]
[Refactor] #38997 wield_all() に player_type * 引数を追加.
deskull [Sun, 7 Jul 2019 15:25:16 +0000 (00:25 +0900)]
[Refactor] #38997 get_player_class() に player_type * 引数を追加.
deskull [Sun, 7 Jul 2019 15:22:54 +0000 (00:22 +0900)]
[Refactor] #38997 do_cmd_histpref() に player_type * 引数を追加.
deskull [Sun, 7 Jul 2019 15:20:25 +0000 (00:20 +0900)]
[Refactor] #38997 player_birth_aux() 内の引数指定整理.
deskull [Sat, 6 Jul 2019 02:41:13 +0000 (11:41 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Clear */)
deskull [Sat, 6 Jul 2019 02:36:23 +0000 (11:36 +0900)]
[Refactor] #38997 init_turn() に player_type * 引数を追加.
deskull [Sat, 6 Jul 2019 02:33:12 +0000 (11:33 +0900)]
[Refactor] #38997 get_player_seikaku() に player_type * 引数を追加.
deskull [Sat, 6 Jul 2019 02:28:52 +0000 (11:28 +0900)]
[Refactor] #39076 player_ahw() 周りの冗長なコメントを削除.
deskull [Sat, 6 Jul 2019 02:26:21 +0000 (11:26 +0900)]
[Refactor] #38997 player_ahw() に player_type * 引数を追加.
deskull [Sat, 6 Jul 2019 02:23:30 +0000 (11:23 +0900)]
[Refactor] #38997 init_dungeon_quests() に player_type * 引数を追加.
deskull [Sat, 6 Jul 2019 02:20:44 +0000 (11:20 +0900)]
[Refactor] #38997 edit_history() に player_type * 引数を追加.