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mikumikustudio/libgdx-mikumikustudio.git
12 years ago[removed] gwt-voices, to be replaced with soundmanager2 which seems to be working...
badlogicgames [Thu, 22 Mar 2012 12:55:03 +0000 (12:55 +0000)]
[removed] gwt-voices, to be replaced with soundmanager2 which seems to be working better.

12 years ago[fixed] build.xml now actually builds gwt jars...
badlogicgames [Thu, 22 Mar 2012 00:06:37 +0000 (00:06 +0000)]
[fixed] build.xml now actually builds gwt jars...

12 years ago[fixed] production mode uses straight typed arrays in direct buffer implementations...
badlogicgames [Thu, 22 Mar 2012 00:04:35 +0000 (00:04 +0000)]
[fixed] production mode uses straight typed arrays in direct buffer implementations. what a pain in the ass.

12 years agoSmall cleaning
kalle.hamalainen85@gmail.com [Wed, 21 Mar 2012 23:46:47 +0000 (23:46 +0000)]
Small cleaning

12 years ago(no commit message)
badlogicgames [Wed, 21 Mar 2012 23:43:02 +0000 (23:43 +0000)]

12 years ago[fixed] buffer copy returns subbuffer in GWTGL20. typed arrays are indeed weird.
badlogicgames [Wed, 21 Mar 2012 22:08:08 +0000 (22:08 +0000)]
[fixed] buffer copy returns subbuffer in GWTGL20. typed arrays are indeed weird.

12 years ago[oh god] needed to add the gwt dev and user libs to SVN. :/
badlogicgames [Wed, 21 Mar 2012 20:08:48 +0000 (20:08 +0000)]
[oh god] needed to add the gwt dev and user libs to SVN. :/
[fixed] build scripts to build gwt backend. That took like 5 minutes. Hurray build system :D

12 years ago[fixed] formatting of Texture emu class.
badlogicgames [Wed, 21 Mar 2012 16:00:35 +0000 (16:00 +0000)]
[fixed] formatting of Texture emu class.

12 years ago[fixed] Fixture emu used jbox2d class, ugh :/
badlogicgames [Wed, 21 Mar 2012 15:53:42 +0000 (15:53 +0000)]
[fixed] Fixture emu used jbox2d class, ugh :/

12 years ago[fixed] Texture emu class is disposable.
badlogicgames [Wed, 21 Mar 2012 15:51:57 +0000 (15:51 +0000)]
[fixed] Texture emu class is disposable.

12 years ago[fixed] gdx module referenced tablelayout module using all lower-case, assplodes...
badlogicgames [Wed, 21 Mar 2012 15:48:36 +0000 (15:48 +0000)]
[fixed] gdx module referenced tablelayout module using all lower-case, assplodes on the lunix.

12 years ago[fixed] bug in ant script generator omitted mac from pack natives task
badlogicgames [Wed, 21 Mar 2012 15:03:08 +0000 (15:03 +0000)]
[fixed] bug in ant script generator omitted mac from pack natives task

12 years ago[reverted] change in FileHandle, ContextClassLoader does not work :/
badlogicgames [Wed, 21 Mar 2012 15:02:36 +0000 (15:02 +0000)]
[reverted] change in FileHandle, ContextClassLoader does not work :/

12 years ago[updated] gdx-image natives jar
badlogicgames [Wed, 21 Mar 2012 14:44:11 +0000 (14:44 +0000)]
[updated] gdx-image natives jar

12 years ago[updated] gdx-image macosx natives
badlogicgames [Wed, 21 Mar 2012 14:42:54 +0000 (14:42 +0000)]
[updated] gdx-image macosx natives

12 years agodeleted target in ios backend
badlogicgames [Wed, 21 Mar 2012 14:35:10 +0000 (14:35 +0000)]
deleted target in ios backend

12 years ago[updated] mac natives
badlogicgames [Wed, 21 Mar 2012 14:20:06 +0000 (14:20 +0000)]
[updated] mac natives

12 years ago[fixed] tablelayout external, mea culpa...
badlogicgames [Wed, 21 Mar 2012 14:12:57 +0000 (14:12 +0000)]
[fixed] tablelayout external, mea culpa...

12 years ago(no commit message)
badlogicgames [Wed, 21 Mar 2012 14:06:35 +0000 (14:06 +0000)]

12 years ago[fixed] issue 758, FileHandle should use the ContextClassLoader to resolve classpath...
badlogicgames [Wed, 21 Mar 2012 13:57:32 +0000 (13:57 +0000)]
[fixed] issue 758, FileHandle should use the ContextClassLoader to resolve classpath files.

12 years ago[updated] to lwjgl 2.8.3
badlogicgames [Wed, 21 Mar 2012 13:47:08 +0000 (13:47 +0000)]
[updated] to lwjgl 2.8.3

12 years ago[fixed] added Disposable to GWT reflection. That should be it.
badlogicgames [Wed, 21 Mar 2012 13:00:43 +0000 (13:00 +0000)]
[fixed] added Disposable to GWT reflection. That should be it.

12 years ago[added] GwtTestWrapper, so we can see all ze tests at once...
badlogicgames [Wed, 21 Mar 2012 12:28:30 +0000 (12:28 +0000)]
[added] GwtTestWrapper, so we can see all ze tests at once...
[fixed] a few more tests in terms of GLES 2.0/1.0 problems.

12 years ago[fixed] proper disposing of resources in tests runnable in GWT backend.
badlogicgames [Wed, 21 Mar 2012 11:14:19 +0000 (11:14 +0000)]
[fixed] proper disposing of resources in tests runnable in GWT backend.

12 years ago[added] rest of tests to GWT tests project, except native and GL ES 1.0 tests.
badlogicgames [Wed, 21 Mar 2012 10:18:01 +0000 (10:18 +0000)]
[added] rest of tests to GWT tests project, except native and GL ES 1.0 tests.

12 years ago[removed] Mesh#refCount, must have been there for ages :p
badlogicgames [Wed, 21 Mar 2012 08:59:48 +0000 (08:59 +0000)]
[removed] Mesh#refCount, must have been there for ages :p

12 years agoSVN: Changed svn:externals for TableLayout. Was causing problems since the esotericso...
nathan.sweet [Wed, 21 Mar 2012 01:59:12 +0000 (01:59 +0000)]
SVN: Changed svn:externals for TableLayout. Was causing problems since the esotericsoftware directory is now version for the GWT XML crap.

12 years agoCleaning, bug fixes. planning. reducing. Transparency stuff more and its like done.
kalle.hamalainen85@gmail.com [Tue, 20 Mar 2012 22:33:10 +0000 (22:33 +0000)]
Cleaning, bug fixes. planning. reducing. Transparency stuff more and its like done.

12 years ago(no commit message)
badlogicgames [Tue, 20 Mar 2012 19:59:59 +0000 (19:59 +0000)]

12 years ago[added] gwtref, idiotic, more than suboptimal solution for partial reflection in GWT
badlogicgames [Tue, 20 Mar 2012 19:58:47 +0000 (19:58 +0000)]
[added] gwtref, idiotic, more than suboptimal solution for partial reflection in GWT
[fixed] Json and UI stuff works in GWT backend.

12 years agoInitial commit for shader bank, shader/material batcher.
kalle.hamalainen85@gmail.com [Tue, 20 Mar 2012 00:14:53 +0000 (00:14 +0000)]
Initial commit for shader bank, shader/material batcher.

12 years ago[fixed] issues in Gdx2dPixmap, thanks again to Nimbly Games!
badlogicgames [Mon, 19 Mar 2012 17:21:36 +0000 (17:21 +0000)]
[fixed] issues in Gdx2dPixmap, thanks again to Nimbly Games!

12 years ago[added] README to vectorpinball html5 version.
badlogicgames [Mon, 19 Mar 2012 05:35:42 +0000 (05:35 +0000)]
[added] README to vectorpinball html5 version.

12 years ago[fixed] Gdx2DPixmap#load(byte[] bytes, int offset, int len) had a pretty sever bug...
badlogicgames [Mon, 19 Mar 2012 05:32:04 +0000 (05:32 +0000)]
[fixed] Gdx2DPixmap#load(byte[] bytes, int offset, int len) had a pretty sever bug...

12 years agoAdded Material TextureAtributes.
kalle.hamalainen85@gmail.com [Sun, 18 Mar 2012 23:58:26 +0000 (23:58 +0000)]
Added Material TextureAtributes.
All shader flags are now name+Flag and uniform use just name.
ShaderBank next.

12 years ago[ignored] gwtcache and war/ dir in vectorpinball html5 starter.
badlogicgames [Sun, 18 Mar 2012 15:48:37 +0000 (15:48 +0000)]
[ignored] gwtcache and war/ dir in vectorpinball html5 starter.

12 years ago[added] vector pinball html5 starter.
badlogicgames [Sun, 18 Mar 2012 15:47:25 +0000 (15:47 +0000)]
[added] vector pinball html5 starter.
[fixed] removed reflection in vector pinball, made it GLES 2.0 compatible (still runs in GLES 1 on Android).
[added] StringReader/Writer to GWT backend.

12 years agoSome wraplights specular fixes on shader. need to work with atributes and shader...
kalle.hamalainen85@gmail.com [Sun, 18 Mar 2012 15:21:09 +0000 (15:21 +0000)]
Some wraplights specular fixes on shader. need to work with atributes and shader flags more but plan should be quite clear now.

12 years ago[added] box2d emulation via jbox2d. seems to work splendidly. Box2DDebugRenderer...
badlogicgames [Sun, 18 Mar 2012 14:45:36 +0000 (14:45 +0000)]
[added] box2d emulation via jbox2d. seems to work splendidly. Box2DDebugRenderer is a bit meh in GWT.

12 years ago[fixed] almost done with jbox2d port to GWT backend. Wasn't that much work actually...
badlogicgames [Sat, 17 Mar 2012 13:54:10 +0000 (13:54 +0000)]
[fixed] almost done with jbox2d port to GWT backend. Wasn't that much work actually...
[added] more docs to assets/ package classes.

12 years ago(no commit message)
kalle.hamalainen85@gmail.com [Fri, 16 Mar 2012 22:09:45 +0000 (22:09 +0000)]

12 years agolights were too far.
kalle.hamalainen85@gmail.com [Fri, 16 Mar 2012 22:08:36 +0000 (22:08 +0000)]
lights were too far.

12 years agoshader improving, minor bug fixes, better organization.
kalle.hamalainen85@gmail.com [Fri, 16 Mar 2012 22:06:15 +0000 (22:06 +0000)]
shader improving, minor bug fixes, better organization.

12 years ago[added] jbox2d, ported so it compiles with GWT. Main changes were merely getting...
badlogicgames [Fri, 16 Mar 2012 18:41:58 +0000 (18:41 +0000)]
[added] jbox2d, ported so it compiles with GWT. Main changes were merely getting rid of StrictMath, fixing Float.intToFloatBits, and "unreflectifying" the pooling package. Now some poor schmock has to write an API compatible thin wrapper, hurray :D

12 years agoWrap light bug fix and huge performance imporovement.
kalle.hamalainen85@gmail.com [Fri, 16 Mar 2012 18:13:46 +0000 (18:13 +0000)]
Wrap light bug fix and huge performance imporovement.

12 years ago[fixed] FreeTypeFontGenerator had wrong encoding ...
badlogicgames [Fri, 16 Mar 2012 17:43:32 +0000 (17:43 +0000)]
[fixed] FreeTypeFontGenerator had wrong encoding ...

12 years ago[fancified] loading bar, still fugly as hell. i am but a programmer...
badlogicgames [Fri, 16 Mar 2012 16:53:50 +0000 (16:53 +0000)]
[fancified] loading bar, still fugly as hell. i am but a programmer...

12 years ago[fixed] Forcing Eclipse to use UTF-8 encoding for FreeTypeFontGenerator due to the...
email.nex.software@gmail.com [Fri, 16 Mar 2012 14:34:06 +0000 (14:34 +0000)]
[fixed] Forcing Eclipse to use UTF-8 encoding for FreeTypeFontGenerator due to the DEFAULT_CHARS including unicode characters.

12 years ago[fixed] all the tests and demos compile with -strict on gwt backend.
badlogicgames [Fri, 16 Mar 2012 14:14:03 +0000 (14:14 +0000)]
[fixed] all the tests and demos compile with -strict on gwt backend.

12 years ago[fixed] GwtGL20 didn't deallocate texture ids
badlogicgames [Fri, 16 Mar 2012 14:12:40 +0000 (14:12 +0000)]
[fixed] GwtGL20 didn't deallocate texture ids
[fixed] GwtGraphics reports ppi/ppc/density
[fixed] Everything should use TimeUtils#nanoTime/millies instead of System.nanoTime for greater portability.
[fixed] AssetManager fully functional :D
[fixed] added missing methods to Pixmap emu class
[fixed] added missing methods to Texture emu class
[added] ParticleEffect emu class
[fixed] ShaderProgram emu class now handles setting uniforms correctly...
[fixed] Matrix4 emu class now emulates all original Matrix4 methods
[added] ArrayMap, SerializationException to emu package
[changed] All the tests are fixed up. Made a list of tests in GwtTestStarter that work. This excludes any tests using box2d, scene2d or OpenGL ES 1.0.
[fixed] other classes so we can have more complete gwt backend support.

12 years agoShaderFactory implementation, builds shader with added #ifdef flags based on material...
kalle.hamalainen85@gmail.com [Thu, 15 Mar 2012 21:48:08 +0000 (21:48 +0000)]
ShaderFactory implementation, builds shader with added #ifdef flags based on material. Still need to create ShaderManager for those.
All Color materials supported in both shader paths.

HybridLightTest use prototypeRendererGL20 now.

12 years ago[added] binary stuff...
badlogicgames [Thu, 15 Mar 2012 17:04:40 +0000 (17:04 +0000)]
[added] binary stuff...

12 years ago[added] binary file support to GWT backend. It won't be the fastest, but at least...
badlogicgames [Thu, 15 Mar 2012 16:52:36 +0000 (16:52 +0000)]
[added] binary file support to GWT backend. It won't be the fastest, but at least it's compatible.

12 years ago[fixed] Default constructor to use parameter order from previous revision (I also...
email.nex.software@gmail.com [Thu, 15 Mar 2012 16:27:43 +0000 (16:27 +0000)]
[fixed] Default constructor to use parameter order from previous revision (I also totally referred to the parameters by the wrong name in that last revision, oops)

12 years ago[fixed] Constructor had parameters for bufferSampleCount and bufferSampleSize swapped...
email.nex.software@gmail.com [Thu, 15 Mar 2012 16:21:55 +0000 (16:21 +0000)]
[fixed] Constructor had parameters for bufferSampleCount and bufferSampleSize swapped (in relation to the order the backends were sending parameters).

12 years ago[added] fullscreen support, now with proper resizing in firefox as well...
badlogicgames [Thu, 15 Mar 2012 15:35:46 +0000 (15:35 +0000)]
[added] fullscreen support, now with proper resizing in firefox as well...

12 years ago[added] minor touch ups to gdx invaders, e.g. fullscreen support on gwt backend.
badlogicgames [Thu, 15 Mar 2012 15:35:26 +0000 (15:35 +0000)]
[added] minor touch ups to gdx invaders, e.g. fullscreen support on gwt backend.

12 years ago[added] Fullscreen support for gwt backend :D
badlogicgames [Thu, 15 Mar 2012 15:10:43 +0000 (15:10 +0000)]
[added] Fullscreen support for gwt backend :D

12 years ago[changed] center aligned div for super jumper :p
badlogicgames [Thu, 15 Mar 2012 09:47:07 +0000 (09:47 +0000)]
[changed] center aligned div for super jumper :p

12 years ago[fixed] keyboard focus in gwt backend. Canvas starts out with focus, loses focus...
badlogicgames [Thu, 15 Mar 2012 09:43:41 +0000 (09:43 +0000)]
[fixed] keyboard focus in gwt backend. Canvas starts out with focus, loses focus if user clicks outside of it. Divs work as well now.

12 years ago[fixed] keyboard focus in gwt backend. Canvas starts out with focus, loses focus...
badlogicgames [Thu, 15 Mar 2012 09:43:16 +0000 (09:43 +0000)]
[fixed] keyboard focus in gwt backend. Canvas starts out with focus, loses focus if user clicks outside of it. Divs work as well now.

12 years ago[fixed] no idea really.
badlogicgames [Thu, 15 Mar 2012 08:50:12 +0000 (08:50 +0000)]
[fixed] no idea really.

12 years ago[fixed] double touch down issue
badlogicgames [Thu, 15 Mar 2012 08:33:06 +0000 (08:33 +0000)]
[fixed] double touch down issue

12 years ago[fixed] FPSLogger as per issue "do not know #"
badlogicgames [Thu, 15 Mar 2012 07:54:47 +0000 (07:54 +0000)]
[fixed] FPSLogger as per issue "do not know #"
[added] emu classes for InterruptedException and Thread#sleep()
[fixed] emu ShaderProgram in GWT backend. JS typed arrays are horrible, unless your data array is the exact size as a preallocated typed array, you have to create a new typed array all the fucking time. Unless i missed something.

12 years ago[ignored] stuff
badlogicgames [Thu, 15 Mar 2012 07:51:04 +0000 (07:51 +0000)]
[ignored] stuff

12 years ago[added] GL ES 2.0 renderer for gdx-invaders
badlogicgames [Thu, 15 Mar 2012 07:48:59 +0000 (07:48 +0000)]
[added] GL ES 2.0 renderer for gdx-invaders
[added] html5 starter for gdx-invaders.

12 years agoSlow progress with prototype renderer.
kalle.hamalainen85@gmail.com [Wed, 14 Mar 2012 21:01:57 +0000 (21:01 +0000)]
Slow progress with prototype renderer.
Default implementetion of still model instance.

Animated models support.

Initial work with #ifdef shader code. Its gonna be one bad ass shader.

12 years ago[fixed] default progress bar is a tad bit less fugly...
badlogicgames [Wed, 14 Mar 2012 15:52:48 +0000 (15:52 +0000)]
[fixed] default progress bar is a tad bit less fugly...

12 years ago40% faster and 100% uglier sphereInFrustum checks.
kalle.hamalainen85@gmail.com [Wed, 14 Mar 2012 15:43:13 +0000 (15:43 +0000)]
40% faster and 100% uglier sphereInFrustum checks.

12 years ago[fixed] less fugly colors for default loading bar...
badlogicgames [Wed, 14 Mar 2012 15:12:18 +0000 (15:12 +0000)]
[fixed] less fugly colors for default loading bar...

12 years ago[ignored] more stuff...
badlogicgames [Wed, 14 Mar 2012 14:48:07 +0000 (14:48 +0000)]
[ignored] more stuff...

12 years ago[fixed] gwt-voices.swf in superjumper-html
badlogicgames [Wed, 14 Mar 2012 10:52:10 +0000 (10:52 +0000)]
[fixed] gwt-voices.swf in superjumper-html

12 years ago[added] rudimentary sound support. add gwt-voices.swf to the folder containing assets...
badlogicgames [Wed, 14 Mar 2012 10:51:42 +0000 (10:51 +0000)]
[added] rudimentary sound support. add gwt-voices.swf to the folder containing assets.txt, see superjumper-html/war. Experimental/incomplete.

12 years ago[added] rudimentary sound support. add gwt-voices.swf to the folder containing assets...
badlogicgames [Wed, 14 Mar 2012 10:50:44 +0000 (10:50 +0000)]
[added] rudimentary sound support. add gwt-voices.swf to the folder containing assets.txt, see superjumper-html/war. Experimental/incomplete.

12 years ago[changed] minor fixes to cuboc/super jumper. seems like keyboard events don't get...
badlogicgames [Wed, 14 Mar 2012 10:35:52 +0000 (10:35 +0000)]
[changed] minor fixes to cuboc/super jumper. seems like keyboard events don't get piped through if you embed in a div. gahh.

12 years ago[changed] superjumper.html shows how to embed the game anywhere in the site.
badlogicgames [Wed, 14 Mar 2012 09:05:44 +0000 (09:05 +0000)]
[changed] superjumper.html shows how to embed the game anywhere in the site.

12 years ago[fixed] GWT backend allows you to specify a <div id="embed-your.gwt.module.name.Here...
badlogicgames [Wed, 14 Mar 2012 09:04:27 +0000 (09:04 +0000)]
[fixed] GWT backend allows you to specify a <div id="embed-your.gwt.module.name.Here"> so you can include the game anywhere in your site. Falls back to either the Panel given in GwtApplicationConfiguration or adding to <body> tag directly.

12 years ago[fixed] base url construction in GWT preloader. We can't do cross-site embedding...
badlogicgames [Wed, 14 Mar 2012 06:44:41 +0000 (06:44 +0000)]
[fixed] base url construction in GWT preloader. We can't do cross-site embedding it seems, but you can include your game in any page on the same domain with a relative path to the nocache.js file.

12 years ago[added] GwtPreferences fully implemented. Remember to flush if you want to persist...
badlogicgames [Wed, 14 Mar 2012 05:54:40 +0000 (05:54 +0000)]
[added] GwtPreferences fully implemented. Remember to flush if you want to persist your changes.

12 years ago[added] BlendingTest to cuboc demo.
badlogicgames [Wed, 14 Mar 2012 04:19:46 +0000 (04:19 +0000)]
[added] BlendingTest to cuboc demo.

12 years ago[fixed] wegbl context disables alpha and premultiplied alpha by default, pixel store...
badlogicgames [Wed, 14 Mar 2012 04:17:38 +0000 (04:17 +0000)]
[fixed] wegbl context disables alpha and premultiplied alpha by default, pixel store sets UNPACK_PREMULTILPIED_ALPHA_WEBGL to false as well.

12 years ago[oh god forgot to write a commit message] minor changes...
badlogicgames [Tue, 13 Mar 2012 18:09:06 +0000 (18:09 +0000)]
[oh god forgot to write a commit message] minor changes...

12 years ago(no commit message)
badlogicgames [Tue, 13 Mar 2012 18:07:42 +0000 (18:07 +0000)]

12 years ago[fixed] set the log level *after* creating the Application
seraphim6x7@gmail.com [Tue, 13 Mar 2012 16:37:59 +0000 (16:37 +0000)]
[fixed] set the log level *after* creating the Application

12 years agoignored stuff
badlogicgames [Tue, 13 Mar 2012 15:33:16 +0000 (15:33 +0000)]
ignored stuff

12 years ago(no commit message)
badlogicgames [Tue, 13 Mar 2012 15:27:26 +0000 (15:27 +0000)]

12 years ago[added] cuboc-html project. works on my machine in all browsers, doesn't on others...
badlogicgames [Tue, 13 Mar 2012 15:26:20 +0000 (15:26 +0000)]
[added] cuboc-html project. works on my machine in all browsers, doesn't on others. hurray.

12 years agocleaned comments and added @Override annotations
seraphim6x7@gmail.com [Tue, 13 Mar 2012 14:57:08 +0000 (14:57 +0000)]
cleaned comments and added @Override annotations

12 years ago[changed] Set the log level to debug for the Cubocy demo
seraphim6x7@gmail.com [Tue, 13 Mar 2012 14:25:29 +0000 (14:25 +0000)]
[changed] Set the log level to debug for the Cubocy demo

12 years ago[changed] comment: error message -> debug message
seraphim6x7@gmail.com [Tue, 13 Mar 2012 14:23:41 +0000 (14:23 +0000)]
[changed] comment: error message -> debug message

12 years agoAdjusted comments, changed printlns to debug statements
seraphim6x7@gmail.com [Tue, 13 Mar 2012 14:22:04 +0000 (14:22 +0000)]
Adjusted comments, changed printlns to debug statements

12 years agoUse GLCommon where possible
seraphim6x7@gmail.com [Tue, 13 Mar 2012 14:05:40 +0000 (14:05 +0000)]
Use GLCommon where possible

12 years ago#present(float) -> #draw(float) to make it similar to GdxInvaders
seraphim6x7@gmail.com [Tue, 13 Mar 2012 13:58:35 +0000 (13:58 +0000)]
#present(float) -> #draw(float) to make it similar to GdxInvaders

12 years agoIssue 652: GdxInvaders uses standard Screen and Game classes
seraphim6x7@gmail.com [Tue, 13 Mar 2012 13:53:31 +0000 (13:53 +0000)]
Issue 652: GdxInvaders uses standard Screen and Game classes

12 years ago[changed] cuboc is gles 2.0 now.
badlogicgames [Tue, 13 Mar 2012 01:56:32 +0000 (01:56 +0000)]
[changed] cuboc is gles 2.0 now.

12 years ago[fixed] some stuff in cuboc
badlogicgames [Tue, 13 Mar 2012 01:54:57 +0000 (01:54 +0000)]
[fixed] some stuff in cuboc

12 years ago[fixed] wrong glEnable(GL_TEXTURE_2D) calls in various classes. Do not use with GL...
badlogicgames [Tue, 13 Mar 2012 01:54:29 +0000 (01:54 +0000)]
[fixed] wrong glEnable(GL_TEXTURE_2D) calls in various classes. Do not use with GL ES 2.0 :p

12 years ago[fixed] one more gwt fix for today...
badlogicgames [Tue, 13 Mar 2012 00:24:09 +0000 (00:24 +0000)]
[fixed] one more gwt fix for today...

12 years ago[fixed] added output in case webgl is not supported.
badlogicgames [Tue, 13 Mar 2012 00:20:43 +0000 (00:20 +0000)]
[fixed] added output in case webgl is not supported.

12 years ago[added] stupid loading bar for Gwt backend :p
badlogicgames [Tue, 13 Mar 2012 00:16:09 +0000 (00:16 +0000)]
[added] stupid loading bar for Gwt backend :p