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drm/mm: optimize rb_hole_addr rbtree search
authorNirmoy Das <nirmoy.das@amd.com>
Mon, 4 May 2020 15:40:35 +0000 (17:40 +0200)
committerChristian König <christian.koenig@amd.com>
Tue, 5 May 2020 11:39:38 +0000 (13:39 +0200)
commit0cdea4455acd350a7f62406478e3d6d1f764cef9
treec456be712b0d624b392089daf181c4eb8065db18
parentb7301fd812a3b103df422826c830dc9a979b2908
drm/mm: optimize rb_hole_addr rbtree search

Userspace can severely fragment rb_hole_addr rbtree by manipulating
alignment while allocating buffers. Fragmented rb_hole_addr rbtree
would result in large delays while allocating buffer object for a
userspace application. It takes long time to find suitable hole
because if we fail to find a suitable hole in the first attempt
then we look for neighbouring nodes using rb_prev()/rb_next().
Traversing rbtree using rb_prev()/rb_next() can take really long
time if the tree is fragmented.

This patch improves searches in fragmented rb_hole_addr rbtree by
modifying it to an augmented rbtree which will store an extra field
in drm_mm_node, subtree_max_hole. Each drm_mm_node now stores maximum
hole size for its subtree in drm_mm_node->subtree_max_hole. Using
drm_mm_node->subtree_max_hole, it is possible to eliminate a complete
subtree if that subtree is unable to serve a request hence reducing
number of rb_prev()/rb_next() used.

With this patch applied, 1 million bo allocs on amdgpu took ~8 sec,
compared to 50k bo allocs which took 28 sec without it.

partial test code:
int test_fragmentation(void)
{

int i = 0;
        uint32_t  minor_version;
        uint32_t  major_version;

        struct amdgpu_bo_alloc_request request = {};
        amdgpu_bo_handle vram_handle[MAX_ALLOC] = {};
        amdgpu_device_handle device_handle;

        request.alloc_size = 4096;
        request.phys_alignment = 8192;
        request.preferred_heap = AMDGPU_GEM_DOMAIN_VRAM;

        int fd = open("/dev/dri/card0", O_RDWR | O_CLOEXEC);
        amdgpu_device_initialize(fd, &major_version,  &minor_version,
 &device_handle);

        for (i = 0; i < MAX_ALLOC; i++) {
                amdgpu_bo_alloc(device_handle, &request, &vram_handle[i]);
        }

        for (i = 0; i < MAX_ALLOC; i++)
                amdgpu_bo_free(vram_handle[i]);

        return 0;
}

v2:
Use RB_DECLARE_CALLBACKS_MAX to maintain subtree_max_hole
v3:
insert_hole_addr() should be static a function
fix return value of next_hole_high_addr()/next_hole_low_addr()
Reported-by: kbuild test robot <lkp@intel.com>
v4:
Fix commit message.

Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Christian König <christian.koenig@amd.com>
Link: https://patchwork.freedesktop.org/patch/364341/
Signed-off-by: Christian König <christian.koenig@amd.com>
drivers/gpu/drm/drm_mm.c
include/drm/drm_mm.h