am
dc8ac1db: DO NOT MERGE Fix GL_BLEND problem. glBindAttribLocation() will only work after a shader has been linked; This was working previously due to the way the nvidia driver work when using blending (it generates another shader).
* commit '
dc8ac1db6f8a14dbac0eb104ecfc18292f6e9a03':
DO NOT MERGE Fix GL_BLEND problem. glBindAttribLocation() will only work after a shader has been linked; This was working previously due to the way the nvidia driver work when using blending (it generates another shader).