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Implement the EGL_KHR_fence_sync in libagl
authorJesse Hall <jessehall@google.com>
Tue, 22 May 2012 17:42:56 +0000 (10:42 -0700)
committerJesse Hall <jessehall@google.com>
Tue, 22 May 2012 19:11:41 +0000 (12:11 -0700)
commit83e7c8c431ec8b578b6f778811837632e3798768
tree1ec253df56f8a5b3956e4eaebf9b629249a6cf27
parentcc2b1560e87369676a2d13f17bd1ff4021a91819
Implement the EGL_KHR_fence_sync in libagl

Implementing this in libagl allows us to start using it for
SurfaceTexture in emulator builds, which is necessary to avoid
corruption in the Browser when using the host-accelerated GL path.

Bug: 6515813
Change-Id: Icafba8687cb5d010d8d42b3866b298d2be984fc9
opengl/libagl/egl.cpp
opengl/libagl/state.cpp