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Call setLocalMatrix before setShader. do not merge
authorLeon Scroggins III <scroggo@google.com>
Wed, 9 Jul 2014 18:54:31 +0000 (14:54 -0400)
committerLeon Scroggins <scroggo@google.com>
Tue, 15 Jul 2014 13:57:27 +0000 (13:57 +0000)
commita883e90f6e733c8510b0264d2a2faf9da64a2c16
treed0442d8319917b395935e7117afcbeefdeb8c44e
parent7f61cdf0066d963d1b076a2800147fd9c093f1a6
Call setLocalMatrix before setShader. do not merge

Now that setLocalMatrix does not modify associated Paints, we need
to call it before assigning the Shader to the Paint.

BUG:14315916
Change-Id: I6778a35eff36515e18c53a979dd69d8aecd1401d
(cherry picked from commit ce3b2ee2c6512a0eac9dbd54641a196baa68ba3f)
src/com/android/gallery3d/filtershow/imageshow/ImageShow.java