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gen7 depth surface: calculate depth (array size) for depth surface
authorJordan Justen <jordan.l.justen@intel.com>
Tue, 9 Jul 2013 22:16:35 +0000 (15:16 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Sun, 4 Aug 2013 18:52:37 +0000 (11:52 -0700)
commitbc1acaa4269f027b1b64a640f93df7a5c408cc17
tree427c485159bcbd769dc405c87e31319dfd073e46
parent171e633294baa29a2dfcf889764b6c7409cdc1ff
gen7 depth surface: calculate depth (array size) for depth surface

This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.

Note: Cube maps are treated as 2D arrays with 6 times as
many array elements as the cube map array would have.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/mesa/drivers/dri/i965/gen7_blorp.cpp
src/mesa/drivers/dri/i965/gen7_misc_state.c