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DO NOT MERGE Fix GL_BLEND problem.
authorNicolas Roard <nicolas@android.com>
Fri, 11 Feb 2011 19:38:49 +0000 (11:38 -0800)
committerShimeng (Simon) Wang <swang@google.com>
Sat, 19 Feb 2011 02:00:01 +0000 (18:00 -0800)
commitdc8ac1db6f8a14dbac0eb104ecfc18292f6e9a03
tree037c77522417e8c7dcf155dad576e68422aa5a78
parentbdbce22a3ad0e8abea6b824e7ec9fd5ae3ea9637
DO NOT MERGE Fix GL_BLEND problem.
glBindAttribLocation() will only work after a shader has been linked;
This was working previously due to the way the nvidia driver work
when using blending (it generates another shader).

Change-Id: Ie5d28ba451e7b37fd9c6a76c14fc3e4e525d9bf0
WebCore/platform/graphics/android/ShaderProgram.cpp
WebCore/platform/graphics/android/ShaderProgram.h