From 8ce75f8ab9044fe11caaaf2b2c82471023212f9f Mon Sep 17 00:00:00 2001 From: Sinclair Yeh Date: Wed, 8 Jul 2015 21:20:39 -0700 Subject: [PATCH] drm/vmwgfx: Update device includes for DX device functionality Add DX includes and move all device includes to a separate directory. Co-authored with Thomas Hellstrom, Charmaine Lee and above all, the VMware device team. Signed-off-by: Sinclair Yeh Signed-off-by: Thomas Hellstrom Signed-off-by: Charmaine Lee --- .../gpu/drm/vmwgfx/device_include/includeCheck.h | 3 + .../gpu/drm/vmwgfx/device_include/svga3d_caps.h | 110 + drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h | 2071 +++++++++++++++ .../gpu/drm/vmwgfx/device_include/svga3d_devcaps.h | 457 ++++ drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h | 1487 +++++++++++ .../gpu/drm/vmwgfx/device_include/svga3d_limits.h | 99 + drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h | 50 + .../drm/vmwgfx/device_include/svga3d_surfacedefs.h | 1204 +++++++++ .../gpu/drm/vmwgfx/device_include/svga3d_types.h | 1633 ++++++++++++ .../drm/vmwgfx/{ => device_include}/svga_escape.h | 2 +- .../drm/vmwgfx/{ => device_include}/svga_overlay.h | 10 +- .../gpu/drm/vmwgfx/{ => device_include}/svga_reg.h | 499 ++-- drivers/gpu/drm/vmwgfx/device_include/svga_types.h | 46 + .../gpu/drm/vmwgfx/device_include/vm_basic_types.h | 21 + .../drm/vmwgfx/device_include/vmware_pack_begin.h | 25 + .../drm/vmwgfx/device_include/vmware_pack_end.h | 25 + drivers/gpu/drm/vmwgfx/svga3d_reg.h | 2675 -------------------- drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h | 973 ------- drivers/gpu/drm/vmwgfx/svga_types.h | 48 - drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf.c | 2 +- drivers/gpu/drm/vmwgfx/vmwgfx_context.c | 2 +- drivers/gpu/drm/vmwgfx/vmwgfx_drv.c | 12 +- drivers/gpu/drm/vmwgfx/vmwgfx_drv.h | 2 +- drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | 2 - drivers/gpu/drm/vmwgfx/vmwgfx_fifo.c | 3 +- drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c | 1 + drivers/gpu/drm/vmwgfx/vmwgfx_mob.c | 2 +- drivers/gpu/drm/vmwgfx/vmwgfx_overlay.c | 4 +- drivers/gpu/drm/vmwgfx/vmwgfx_reg.h | 4 +- drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c | 2 +- drivers/gpu/drm/vmwgfx/vmwgfx_surface.c | 2 +- 31 files changed, 7597 insertions(+), 3879 deletions(-) create mode 100644 drivers/gpu/drm/vmwgfx/device_include/includeCheck.h create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h rename drivers/gpu/drm/vmwgfx/{ => device_include}/svga_escape.h (97%) rename drivers/gpu/drm/vmwgfx/{ => device_include}/svga_overlay.h (96%) rename drivers/gpu/drm/vmwgfx/{ => device_include}/svga_reg.h (84%) create mode 100644 drivers/gpu/drm/vmwgfx/device_include/svga_types.h create mode 100644 drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h create mode 100644 drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h create mode 100644 drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h delete mode 100644 drivers/gpu/drm/vmwgfx/svga3d_reg.h delete mode 100644 drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h delete mode 100644 drivers/gpu/drm/vmwgfx/svga_types.h diff --git a/drivers/gpu/drm/vmwgfx/device_include/includeCheck.h b/drivers/gpu/drm/vmwgfx/device_include/includeCheck.h new file mode 100644 index 000000000000..8cce7f15b6eb --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/includeCheck.h @@ -0,0 +1,3 @@ +/* + * Intentionally empty file. + */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h new file mode 100644 index 000000000000..9ce2466a5d00 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h @@ -0,0 +1,110 @@ +/********************************************************** + * Copyright 2007-2015 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_caps.h -- + * + * Definitions for SVGA3D hardware capabilities. Capabilities + * are used to query for optional rendering features during + * driver initialization. The capability data is stored as very + * basic key/value dictionary within the "FIFO register" memory + * area at the beginning of BAR2. + * + * Note that these definitions are only for 3D capabilities. + * The SVGA device also has "device capabilities" and "FIFO + * capabilities", which are non-3D-specific and are stored as + * bitfields rather than key/value pairs. + */ + +#ifndef _SVGA3D_CAPS_H_ +#define _SVGA3D_CAPS_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL + +#include "includeCheck.h" + +#include "svga_reg.h" + +#define SVGA_FIFO_3D_CAPS_SIZE (SVGA_FIFO_3D_CAPS_LAST - \ + SVGA_FIFO_3D_CAPS + 1) + + +/* + * SVGA3dCapsRecordType + * + * Record types that can be found in the caps block. + * Related record types are grouped together numerically so that + * SVGA3dCaps_FindRecord() can be applied on a range of record + * types. + */ + +typedef enum { + SVGA3DCAPS_RECORD_UNKNOWN = 0, + SVGA3DCAPS_RECORD_DEVCAPS_MIN = 0x100, + SVGA3DCAPS_RECORD_DEVCAPS = 0x100, + SVGA3DCAPS_RECORD_DEVCAPS_MAX = 0x1ff, +} SVGA3dCapsRecordType; + + +/* + * SVGA3dCapsRecordHeader + * + * Header field leading each caps block record. Contains the offset (in + * register words, NOT bytes) to the next caps block record (or the end + * of caps block records which will be a zero word) and the record type + * as defined above. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCapsRecordHeader { + uint32 length; + SVGA3dCapsRecordType type; +} +#include "vmware_pack_end.h" +SVGA3dCapsRecordHeader; + + +/* + * SVGA3dCapsRecord + * + * Caps block record; "data" is a placeholder for the actual data structure + * contained within the record; + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCapsRecord { + SVGA3dCapsRecordHeader header; + uint32 data[1]; +} +#include "vmware_pack_end.h" +SVGA3dCapsRecord; + + +typedef uint32 SVGA3dCapPair[2]; + +#endif diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h new file mode 100644 index 000000000000..2dfd57c5f463 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h @@ -0,0 +1,2071 @@ +/********************************************************** + * Copyright 1998-2015 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_cmd.h -- + * + * SVGA 3d hardware cmd definitions + */ + +#ifndef _SVGA3D_CMD_H_ +#define _SVGA3D_CMD_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" +#include "svga3d_types.h" + +/* + * Identifiers for commands in the command FIFO. + * + * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of + * the SVGA3D protocol and remain reserved; they should not be used in the + * future. + * + * IDs between 1040 and 1999 (inclusive) are available for use by the + * current SVGA3D protocol. + * + * FIFO clients other than SVGA3D should stay below 1000, or at 2000 + * and up. + */ + +typedef enum { + SVGA_3D_CMD_LEGACY_BASE = 1000, + SVGA_3D_CMD_BASE = 1040, + + SVGA_3D_CMD_SURFACE_DEFINE = 1040, + SVGA_3D_CMD_SURFACE_DESTROY = 1041, + SVGA_3D_CMD_SURFACE_COPY = 1042, + SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043, + SVGA_3D_CMD_SURFACE_DMA = 1044, + SVGA_3D_CMD_CONTEXT_DEFINE = 1045, + SVGA_3D_CMD_CONTEXT_DESTROY = 1046, + SVGA_3D_CMD_SETTRANSFORM = 1047, + SVGA_3D_CMD_SETZRANGE = 1048, + SVGA_3D_CMD_SETRENDERSTATE = 1049, + SVGA_3D_CMD_SETRENDERTARGET = 1050, + SVGA_3D_CMD_SETTEXTURESTATE = 1051, + SVGA_3D_CMD_SETMATERIAL = 1052, + SVGA_3D_CMD_SETLIGHTDATA = 1053, + SVGA_3D_CMD_SETLIGHTENABLED = 1054, + SVGA_3D_CMD_SETVIEWPORT = 1055, + SVGA_3D_CMD_SETCLIPPLANE = 1056, + SVGA_3D_CMD_CLEAR = 1057, + SVGA_3D_CMD_PRESENT = 1058, + SVGA_3D_CMD_SHADER_DEFINE = 1059, + SVGA_3D_CMD_SHADER_DESTROY = 1060, + SVGA_3D_CMD_SET_SHADER = 1061, + SVGA_3D_CMD_SET_SHADER_CONST = 1062, + SVGA_3D_CMD_DRAW_PRIMITIVES = 1063, + SVGA_3D_CMD_SETSCISSORRECT = 1064, + SVGA_3D_CMD_BEGIN_QUERY = 1065, + SVGA_3D_CMD_END_QUERY = 1066, + SVGA_3D_CMD_WAIT_FOR_QUERY = 1067, + SVGA_3D_CMD_PRESENT_READBACK = 1068, + SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069, + SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070, + SVGA_3D_CMD_GENERATE_MIPMAPS = 1071, + SVGA_3D_CMD_VIDEO_CREATE_DECODER = 1072, + SVGA_3D_CMD_VIDEO_DESTROY_DECODER = 1073, + SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR = 1074, + SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR = 1075, + SVGA_3D_CMD_VIDEO_DECODE_START_FRAME = 1076, + SVGA_3D_CMD_VIDEO_DECODE_RENDER = 1077, + SVGA_3D_CMD_VIDEO_DECODE_END_FRAME = 1078, + SVGA_3D_CMD_VIDEO_PROCESS_FRAME = 1079, + SVGA_3D_CMD_ACTIVATE_SURFACE = 1080, + SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081, + SVGA_3D_CMD_SCREEN_DMA = 1082, + SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE = 1083, + SVGA_3D_CMD_OPEN_CONTEXT_SURFACE = 1084, + + SVGA_3D_CMD_LOGICOPS_BITBLT = 1085, + SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086, + SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1087, + SVGA_3D_CMD_LOGICOPS_COLORFILL = 1088, + SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1089, + SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1090, + + SVGA_3D_CMD_SET_OTABLE_BASE = 1091, + SVGA_3D_CMD_READBACK_OTABLE = 1092, + + SVGA_3D_CMD_DEFINE_GB_MOB = 1093, + SVGA_3D_CMD_DESTROY_GB_MOB = 1094, + SVGA_3D_CMD_DEAD3 = 1095, + SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096, + + SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097, + SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098, + SVGA_3D_CMD_BIND_GB_SURFACE = 1099, + SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100, + SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101, + SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102, + SVGA_3D_CMD_READBACK_GB_IMAGE = 1103, + SVGA_3D_CMD_READBACK_GB_SURFACE = 1104, + SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105, + SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106, + + SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107, + SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108, + SVGA_3D_CMD_BIND_GB_CONTEXT = 1109, + SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110, + SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111, + + SVGA_3D_CMD_DEFINE_GB_SHADER = 1112, + SVGA_3D_CMD_DESTROY_GB_SHADER = 1113, + SVGA_3D_CMD_BIND_GB_SHADER = 1114, + + SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115, + + SVGA_3D_CMD_BEGIN_GB_QUERY = 1116, + SVGA_3D_CMD_END_GB_QUERY = 1117, + SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118, + + SVGA_3D_CMD_NOP = 1119, + + SVGA_3D_CMD_ENABLE_GART = 1120, + SVGA_3D_CMD_DISABLE_GART = 1121, + SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122, + SVGA_3D_CMD_UNMAP_GART_RANGE = 1123, + + SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124, + SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125, + SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126, + SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127, + + SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128, + SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129, + + SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130, + + SVGA_3D_CMD_GB_SCREEN_DMA = 1131, + SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132, + SVGA_3D_CMD_GB_MOB_FENCE = 1133, + SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134, + SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135, + SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136, + SVGA_3D_CMD_NOP_ERROR = 1137, + + SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138, + SVGA_3D_CMD_SET_VERTEX_DECLS = 1139, + SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140, + SVGA_3D_CMD_DRAW = 1141, + SVGA_3D_CMD_DRAW_INDEXED = 1142, + + /* + * DX10 Commands + */ + SVGA_3D_CMD_DX_MIN = 1143, + SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143, + SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144, + SVGA_3D_CMD_DX_BIND_CONTEXT = 1145, + SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146, + SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147, + SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148, + SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149, + SVGA_3D_CMD_DX_SET_SHADER = 1150, + SVGA_3D_CMD_DX_SET_SAMPLERS = 1151, + SVGA_3D_CMD_DX_DRAW = 1152, + SVGA_3D_CMD_DX_DRAW_INDEXED = 1153, + SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154, + SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155, + SVGA_3D_CMD_DX_DRAW_AUTO = 1156, + SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157, + SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158, + SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159, + SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160, + SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161, + SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162, + SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163, + SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164, + SVGA_3D_CMD_DX_DEFINE_QUERY = 1165, + SVGA_3D_CMD_DX_DESTROY_QUERY = 1166, + SVGA_3D_CMD_DX_BIND_QUERY = 1167, + SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168, + SVGA_3D_CMD_DX_BEGIN_QUERY = 1169, + SVGA_3D_CMD_DX_END_QUERY = 1170, + SVGA_3D_CMD_DX_READBACK_QUERY = 1171, + SVGA_3D_CMD_DX_SET_PREDICATION = 1172, + SVGA_3D_CMD_DX_SET_SOTARGETS = 1173, + SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174, + SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175, + SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176, + SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177, + SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178, + SVGA_3D_CMD_DX_PRED_COPY = 1179, + SVGA_3D_CMD_DX_STRETCHBLT = 1180, + SVGA_3D_CMD_DX_GENMIPS = 1181, + SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182, + SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183, + SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184, + SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185, + SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186, + SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187, + SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188, + SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189, + SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190, + SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191, + SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192, + SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193, + SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194, + SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195, + SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196, + SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197, + SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198, + SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199, + SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200, + SVGA_3D_CMD_DX_DEFINE_SHADER = 1201, + SVGA_3D_CMD_DX_DESTROY_SHADER = 1202, + SVGA_3D_CMD_DX_BIND_SHADER = 1203, + SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204, + SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205, + SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206, + SVGA_3D_CMD_DX_SET_COTABLE = 1207, + SVGA_3D_CMD_DX_READBACK_COTABLE = 1208, + SVGA_3D_CMD_DX_BUFFER_COPY = 1209, + SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210, + SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211, + SVGA_3D_CMD_DX_MOVE_QUERY = 1212, + SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213, + SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214, + SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215, + SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216, + SVGA_3D_CMD_DX_BIND_SHADER_ON_CONTEXT = 1217, + SVGA_3D_CMD_DX_HINT = 1218, + SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219, + SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220, + SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221, + SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222, + + /* + * Reserve some IDs to be used for the DX11 shader types. + */ + SVGA_3D_CMD_DX_RESERVED1 = 1223, + SVGA_3D_CMD_DX_RESERVED2 = 1224, + SVGA_3D_CMD_DX_RESERVED3 = 1225, + + SVGA_3D_CMD_DX_MAX = 1226, + SVGA_3D_CMD_MAX = 1226, + SVGA_3D_CMD_FUTURE_MAX = 3000 +} SVGAFifo3dCmdId; + +/* + * FIFO command format definitions: + */ + +/* + * The data size header following cmdNum for every 3d command + */ +typedef +#include "vmware_pack_begin.h" +struct { + uint32 id; + uint32 size; +} +#include "vmware_pack_end.h" +SVGA3dCmdHeader; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 numMipLevels; +} +#include "vmware_pack_end.h" +SVGA3dSurfaceFace; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + SVGA3dSurfaceFlags surfaceFlags; + SVGA3dSurfaceFormat format; + /* + * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace + * structures must have the same value of numMipLevels field. + * Otherwise, all but the first SVGA3dSurfaceFace structures must have the + * numMipLevels set to 0. + */ + SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; + /* + * Followed by an SVGA3dSize structure for each mip level in each face. + * + * A note on surface sizes: Sizes are always specified in pixels, + * even if the true surface size is not a multiple of the minimum + * block size of the surface's format. For example, a 3x3x1 DXT1 + * compressed texture would actually be stored as a 4x4x1 image in + * memory. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + SVGA3dSurfaceFlags surfaceFlags; + SVGA3dSurfaceFormat format; + /* + * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace + * structures must have the same value of numMipLevels field. + * Otherwise, all but the first SVGA3dSurfaceFace structures must have the + * numMipLevels set to 0. + */ + SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + /* + * Followed by an SVGA3dSize structure for each mip level in each face. + * + * A note on surface sizes: Sizes are always specified in pixels, + * even if the true surface size is not a multiple of the minimum + * block size of the surface's format. For example, a 3x3x1 DXT1 + * compressed texture would actually be stored as a 4x4x1 image in + * memory. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dClearFlag clearFlag; + uint32 color; + float depth; + uint32 stencil; + /* Followed by variable number of SVGA3dRect structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dLightType type; + SVGA3dBool inWorldSpace; + float diffuse[4]; + float specular[4]; + float ambient[4]; + float position[4]; + float direction[4]; + float range; + float falloff; + float attenuation0; + float attenuation1; + float attenuation2; + float theta; + float phi; +} +#include "vmware_pack_end.h" +SVGA3dLightData; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + /* Followed by variable number of SVGA3dCopyRect structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dRenderStateName state; + union { + uint32 uintValue; + float floatValue; + }; +} +#include "vmware_pack_end.h" +SVGA3dRenderState; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + /* Followed by variable number of SVGA3dRenderState structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dRenderTargetType type; + SVGA3dSurfaceImageId target; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + /* Followed by variable number of SVGA3dCopyBox structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + SVGA3dBox boxSrc; + SVGA3dBox boxDest; + SVGA3dStretchBltMode mode; +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * If the discard flag is present in a surface DMA operation, the host may + * discard the contents of the current mipmap level and face of the target + * surface before applying the surface DMA contents. + */ + uint32 discard : 1; + + /* + * If the unsynchronized flag is present, the host may perform this upload + * without syncing to pending reads on this surface. + */ + uint32 unsynchronized : 1; + + /* + * Guests *MUST* set the reserved bits to 0 before submitting the command + * suffix as future flags may occupy these bits. + */ + uint32 reserved : 30; +} +#include "vmware_pack_end.h" +SVGA3dSurfaceDMAFlags; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAGuestImage guest; + SVGA3dSurfaceImageId host; + SVGA3dTransferType transfer; + /* + * Followed by variable number of SVGA3dCopyBox structures. For consistency + * in all clipping logic and coordinate translation, we define the + * "source" in each copyBox as the guest image and the + * "destination" as the host image, regardless of transfer + * direction. + * + * For efficiency, the SVGA3D device is free to copy more data than + * specified. For example, it may round copy boxes outwards such + * that they lie on particular alignment boundaries. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ + +/* + * SVGA3dCmdSurfaceDMASuffix -- + * + * This is a command suffix that will appear after a SurfaceDMA command in + * the FIFO. It contains some extra information that hosts may use to + * optimize performance or protect the guest. This suffix exists to preserve + * backwards compatibility while also allowing for new functionality to be + * implemented. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 suffixSize; + + /* + * The maximum offset is used to determine the maximum offset from the + * guestPtr base address that will be accessed or written to during this + * surfaceDMA. If the suffix is supported, the host will respect this + * boundary while performing surface DMAs. + * + * Defaults to MAX_UINT32 + */ + uint32 maximumOffset; + + /* + * A set of flags that describes optimizations that the host may perform + * while performing this surface DMA operation. The guest should never rely + * on behaviour that is different when these flags are set for correctness. + * + * Defaults to 0 + */ + SVGA3dSurfaceDMAFlags flags; +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceDMASuffix; + +/* + * SVGA_3D_CMD_DRAW_PRIMITIVES -- + * + * This command is the SVGA3D device's generic drawing entry point. + * It can draw multiple ranges of primitives, optionally using an + * index buffer, using an arbitrary collection of vertex buffers. + * + * Each SVGA3dVertexDecl defines a distinct vertex array to bind + * during this draw call. The declarations specify which surface + * the vertex data lives in, what that vertex data is used for, + * and how to interpret it. + * + * Each SVGA3dPrimitiveRange defines a collection of primitives + * to render using the same vertex arrays. An index buffer is + * optional. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * A range hint is an optional specification for the range of indices + * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed + * that the entire array will be used. + * + * These are only hints. The SVGA3D device may use them for + * performance optimization if possible, but it's also allowed to + * ignore these values. + */ + uint32 first; + uint32 last; +} +#include "vmware_pack_end.h" +SVGA3dArrayRangeHint; + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * Define the origin and shape of a vertex or index array. Both + * 'offset' and 'stride' are in bytes. The provided surface will be + * reinterpreted as a flat array of bytes in the same format used + * by surface DMA operations. To avoid unnecessary conversions, the + * surface should be created with the SVGA3D_BUFFER format. + * + * Index 0 in the array starts 'offset' bytes into the surface. + * Index 1 begins at byte 'offset + stride', etc. Array indices may + * not be negative. + */ + uint32 surfaceId; + uint32 offset; + uint32 stride; +} +#include "vmware_pack_end.h" +SVGA3dArray; + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * Describe a vertex array's data type, and define how it is to be + * used by the fixed function pipeline or the vertex shader. It + * isn't useful to have two VertexDecls with the same + * VertexArrayIdentity in one draw call. + */ + SVGA3dDeclType type; + SVGA3dDeclMethod method; + SVGA3dDeclUsage usage; + uint32 usageIndex; +} +#include "vmware_pack_end.h" +SVGA3dVertexArrayIdentity; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dVertexDecl { + SVGA3dVertexArrayIdentity identity; + SVGA3dArray array; + SVGA3dArrayRangeHint rangeHint; +} +#include "vmware_pack_end.h" +SVGA3dVertexDecl; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dPrimitiveRange { + /* + * Define a group of primitives to render, from sequential indices. + * + * The value of 'primitiveType' and 'primitiveCount' imply the + * total number of vertices that will be rendered. + */ + SVGA3dPrimitiveType primType; + uint32 primitiveCount; + + /* + * Optional index buffer. If indexArray.surfaceId is + * SVGA3D_INVALID_ID, we render without an index buffer. Rendering + * without an index buffer is identical to rendering with an index + * buffer containing the sequence [0, 1, 2, 3, ...]. + * + * If an index buffer is in use, indexWidth specifies the width in + * bytes of each index value. It must be less than or equal to + * indexArray.stride. + * + * (Currently, the SVGA3D device requires index buffers to be tightly + * packed. In other words, indexWidth == indexArray.stride) + */ + SVGA3dArray indexArray; + uint32 indexWidth; + + /* + * Optional index bias. This number is added to all indices from + * indexArray before they are used as vertex array indices. This + * can be used in multiple ways: + * + * - When not using an indexArray, this bias can be used to + * specify where in the vertex arrays to begin rendering. + * + * - A positive number here is equivalent to increasing the + * offset in each vertex array. + * + * - A negative number can be used to render using a small + * vertex array and an index buffer that contains large + * values. This may be used by some applications that + * crop a vertex buffer without modifying their index + * buffer. + * + * Note that rendering with a negative bias value may be slower and + * use more memory than rendering with a positive or zero bias. + */ + int32 indexBias; +} +#include "vmware_pack_end.h" +SVGA3dPrimitiveRange; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 numVertexDecls; + uint32 numRanges; + + /* + * There are two variable size arrays after the + * SVGA3dCmdDrawPrimitives structure. In order, + * they are: + * + * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than + * SVGA3D_MAX_VERTEX_ARRAYS; + * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than + * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; + * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains + * the frequency divisor for the corresponding vertex decl). + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + + uint32 primitiveCount; /* How many primitives to render */ + uint32 startVertexLocation; /* Which vertex do we start rendering at. */ + + uint8 primitiveType; /* SVGA3dPrimitiveType */ + uint8 padding[3]; +} +#include "vmware_pack_end.h" +SVGA3dCmdDraw; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + + uint8 primitiveType; /* SVGA3dPrimitiveType */ + + uint32 indexBufferSid; /* Valid index buffer sid. */ + uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */ + /* always 0 for DX9 guests, non-zero for OpenGL */ + /* guests. We can't represent non-multiple of */ + /* stride offsets in D3D9Renderer... */ + uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */ + + int32 baseVertexLocation; /* Bias applied to the index when selecting a */ + /* vertex from the streams, may be negative */ + + uint32 primitiveCount; /* How many primitives to render */ + uint32 pad0; + uint16 pad1; +} +#include "vmware_pack_end.h" +SVGA3dCmdDrawIndexed; + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * Describe a vertex array's data type, and define how it is to be + * used by the fixed function pipeline or the vertex shader. It + * isn't useful to have two VertexDecls with the same + * VertexArrayIdentity in one draw call. + */ + uint16 streamOffset; + uint8 stream; + uint8 type; /* SVGA3dDeclType */ + uint8 method; /* SVGA3dDeclMethod */ + uint8 usage; /* SVGA3dDeclUsage */ + uint8 usageIndex; + uint8 padding; + +} +#include "vmware_pack_end.h" +SVGA3dVertexElement; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + + uint32 numElements; + + /* + * Followed by numElements SVGA3dVertexElement structures. + * + * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements + * are cleared and will not be used by following draws. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetVertexDecls; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + uint32 stride; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dVertexStream; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + + uint32 numStreams; + /* + * Followed by numStream SVGA3dVertexStream structures. + * + * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams + * are cleared and will not be used by following draws. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetVertexStreams; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 numDivisors; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetVertexDivisors; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stage; + SVGA3dTextureStateName name; + union { + uint32 value; + float floatValue; + }; +} +#include "vmware_pack_end.h" +SVGA3dTextureState; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + /* Followed by variable number of SVGA3dTextureState structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dTransformType type; + float matrix[16]; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ + +typedef +#include "vmware_pack_begin.h" +struct { + float min; + float max; +} +#include "vmware_pack_end.h" +SVGA3dZRange; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dZRange zRange; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ + +typedef +#include "vmware_pack_begin.h" +struct { + float diffuse[4]; + float ambient[4]; + float specular[4]; + float emissive[4]; + float shininess; +} +#include "vmware_pack_end.h" +SVGA3dMaterial; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dFace face; + SVGA3dMaterial material; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 index; + SVGA3dLightData data; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 index; + uint32 enabled; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dRect rect; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dRect rect; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 index; + float plane[4]; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 shid; + SVGA3dShaderType type; + /* Followed by variable number of DWORDs for shader bycode */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 shid; + SVGA3dShaderType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 reg; /* register number */ + SVGA3dShaderType type; + SVGA3dShaderConstType ctype; + uint32 values[4]; + + /* + * Followed by a variable number of additional values. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dShaderType type; + uint32 shid; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; + SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ +} +#include "vmware_pack_end.h" +SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ + + +/* + * SVGA3D_CMD_WAIT_FOR_QUERY -- + * + * Will read the SVGA3dQueryResult structure pointed to by guestResult, + * and if the state member is set to anything else than + * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op. + * + * Otherwise, in addition to the query explicitly waited for, + * All queries with the same type and issued with the same cid, for which + * an SVGA_3D_CMD_END_QUERY command has previously been sent, will + * be finished after execution of this command. + * + * A query will be identified by the gmrId and offset of the guestResult + * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has + * been sent previously with an indentical gmrId and offset, it will + * effectively end all queries with an identical type issued with the + * same cid, and the SVGA3dQueryResult structure pointed to by + * guestResult will not be written to. This property can be used to + * implement a query barrier for a given cid and query type. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; /* Same parameters passed to END_QUERY */ + SVGA3dQueryType type; + SVGAGuestPtr guestResult; +} +#include "vmware_pack_end.h" +SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 totalSize; /* Set by guest before query is ended. */ + SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ + union { /* Set by host on exit from PENDING state */ + uint32 result32; + uint32 queryCookie; /* May be used to identify which QueryGetData this + result corresponds to. */ + }; +} +#include "vmware_pack_end.h" +SVGA3dQueryResult; + + +/* + * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- + * + * This is a blit from an SVGA3D surface to a Screen Object. + * This blit must be directed at a specific screen. + * + * The blit copies from a rectangular region of an SVGA3D surface + * image to a rectangular region of a screen. + * + * This command takes an optional variable-length list of clipping + * rectangles after the body of the command. If no rectangles are + * specified, there is no clipping region. The entire destRect is + * drawn to. If one or more rectangles are included, they describe + * a clipping region. The clip rectangle coordinates are measured + * relative to the top-left corner of destRect. + * + * The srcImage must be from mip=0 face=0. + * + * This supports scaling if the src and dest are of different sizes. + * + * Availability: + * SVGA_FIFO_CAP_SCREEN_OBJECT + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId srcImage; + SVGASignedRect srcRect; + uint32 destScreenId; /* Screen Object ID */ + SVGASignedRect destRect; + /* Clipping: zero or more SVGASignedRects follow */ +} +#include "vmware_pack_end.h" +SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + SVGA3dTextureFilter filter; +} +#include "vmware_pack_end.h" +SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ + + + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */ + +/* + * Screen DMA command + * + * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device + * cap bit is not required. + * + * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could + * be different, but it is required that guest makes sure refBuffer has + * exactly the same contents that were written to when last time screen DMA + * command is received by host. + * + * - changemap is generated by lib/blit, and it has the changes from last + * received screen DMA or more. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdScreenDMA { + uint32 screenId; + SVGAGuestImage refBuffer; + SVGAGuestImage destBuffer; + SVGAGuestImage changeMap; +} +#include "vmware_pack_end.h" +SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */ + +/* + * Set Unity Surface Cookie + * + * Associates the supplied cookie with the surface id for use with + * Unity. This cookie is a hint from guest to host, there is no way + * for the guest to readback the cookie and the host is free to drop + * the cookie association at will. The default value for the cookie + * on all surfaces is 0. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdSetUnitySurfaceCookie { + uint32 sid; + uint64 cookie; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetUnitySurfaceCookie; /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */ + +/* + * Open a context-specific surface in a non-context-specific manner. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdOpenContextSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdOpenContextSurface; /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */ + + +/* + * Logic ops + */ + +#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01) +#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01) +#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02) +#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01) + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsBitBlt { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + SVGA3dLogicOp logicOp; + /* Followed by variable number of SVGA3dCopyBox structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsTransBlt { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint32 color; + uint32 flags; + SVGA3dBox srcBox; + SVGA3dBox dstBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsStretchBlt { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint16 mode; + uint16 flags; + SVGA3dBox srcBox; + SVGA3dBox dstBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsColorFill { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId dst; + uint32 color; + SVGA3dLogicOp logicOp; + /* Followed by variable number of SVGA3dRect structures. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsAlphaBlend { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint32 alphaVal; + uint32 flags; + SVGA3dBox srcBox; + SVGA3dBox dstBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */ + +#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF + +#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512 +#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16 + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsClearTypeBlend { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId tmp; + SVGA3dSurfaceImageId dst; + SVGA3dSurfaceImageId gammaSurf; + SVGA3dSurfaceImageId alphaSurf; + uint32 gamma; + uint32 color; + uint32 color2; + int32 alphaOffsetX; + int32 alphaOffsetY; + /* Followed by variable number of SVGA3dBox structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */ + + +/* + * Guest-backed objects definitions. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAMobFormat ptDepth; + uint32 sizeInBytes; + PPN64 base; +} +#include "vmware_pack_end.h" +SVGAOTableMobEntry; +#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry)) + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceFormat format; + SVGA3dSurfaceFlags surfaceFlags; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + SVGAMobId mobid; + uint32 arraySize; + uint32 mobPitch; + uint32 pad[5]; +} +#include "vmware_pack_end.h" +SVGAOTableSurfaceEntry; +#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry)) + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGAOTableContextEntry; +#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry)) + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dShaderType type; + uint32 sizeInBytes; + uint32 offsetInBytes; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGAOTableShaderEntry; +#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry)) + +#define SVGA_STFLAG_PRIMARY (1 << 0) +typedef uint32 SVGAScreenTargetFlags; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId image; + uint32 width; + uint32 height; + int32 xRoot; + int32 yRoot; + SVGAScreenTargetFlags flags; + uint32 dpi; + uint32 pad[7]; +} +#include "vmware_pack_end.h" +SVGAOTableScreenTargetEntry; +#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \ + (sizeof(SVGAOTableScreenTargetEntry)) + +typedef +#include "vmware_pack_begin.h" +struct { + float value[4]; +} +#include "vmware_pack_end.h" +SVGA3dShaderConstFloat; + +typedef +#include "vmware_pack_begin.h" +struct { + int32 value[4]; +} +#include "vmware_pack_end.h" +SVGA3dShaderConstInt; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 value; +} +#include "vmware_pack_end.h" +SVGA3dShaderConstBool; + +typedef +#include "vmware_pack_begin.h" +struct { + uint16 streamOffset; + uint8 stream; + uint8 type; + uint8 methodUsage; + uint8 usageIndex; +} +#include "vmware_pack_end.h" +SVGAGBVertexElement; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + uint16 stride; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGAGBVertexStream; +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dRect viewport; + SVGA3dRect scissorRect; + SVGA3dZRange zRange; + + SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX]; + SVGAGBVertexElement decl1[4]; + + uint32 renderStates[SVGA3D_RS_MAX]; + SVGAGBVertexElement decl2[18]; + uint32 pad0[2]; + + struct { + SVGA3dFace face; + SVGA3dMaterial material; + } material; + + float clipPlanes[SVGA3D_NUM_CLIPPLANES][4]; + float matrices[SVGA3D_TRANSFORM_MAX][16]; + + SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS]; + SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS]; + + /* + * Shaders currently bound + */ + uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX]; + SVGAGBVertexElement decl3[10]; + uint32 pad1[3]; + + uint32 occQueryActive; + uint32 occQueryValue; + + /* + * Int/Bool Shader constants + */ + SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX]; + SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX]; + uint16 pShaderBValues; + uint16 vShaderBValues; + + + SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS]; + SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS]; + uint32 numVertexDecls; + uint32 numVertexStreams; + uint32 numVertexDivisors; + uint32 pad2[30]; + + /* + * Texture Stages + * + * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the + * textureStages array. + * SVGA3D_TS_COLOR_KEY is in tsColorKey. + */ + uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS]; + uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1]; + uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS]; + + /* + * Float Shader constants. + */ + SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX]; + SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX]; +} +#include "vmware_pack_end.h" +SVGAGBContextData; +#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData)) + +/* + * SVGA3dCmdSetOTableBase -- + * + * This command allows the guest to specify the base PPN of the + * specified object table. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAOTableType type; + PPN baseAddress; + uint32 sizeInBytes; + uint32 validSizeInBytes; + SVGAMobFormat ptDepth; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAOTableType type; + PPN64 baseAddress; + uint32 sizeInBytes; + uint32 validSizeInBytes; + SVGAMobFormat ptDepth; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAOTableType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */ + +/* + * Define a memory object (Mob) in the OTable. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBMob { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN base; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */ + + +/* + * Destroys an object in the OTable. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDestroyGBMob { + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */ + + +/* + * Define a memory object (Mob) in the OTable with a PPN64 base. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBMob64 { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN64 base; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */ + +/* + * Redefine an object in the OTable with PPN64 base. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdRedefineGBMob64 { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN64 base; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */ + +/* + * Notification that the page tables have been modified. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdUpdateGBMobMapping { + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */ + +/* + * Define a guest-backed surface. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBSurface { + uint32 sid; + SVGA3dSurfaceFlags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */ + +/* + * Destroy a guest-backed surface. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDestroyGBSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */ + +/* + * Bind a guest-backed surface to a mob. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdBindGBSurface { + uint32 sid; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdBindGBSurfaceWithPitch { + uint32 sid; + SVGAMobId mobid; + uint32 baseLevelPitch; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */ + +/* + * Conditionally bind a mob to a guest-backed surface if testMobid + * matches the currently bound mob. Optionally issue a + * readback/update on the surface while it is still bound to the old + * mobid if the mobid is changed by this command. + */ + +#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0) +#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1) + +typedef +#include "vmware_pack_begin.h" +struct{ + uint32 sid; + SVGAMobId testMobid; + SVGAMobId mobid; + uint32 flags; +} +#include "vmware_pack_end.h" +SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */ + +/* + * Update an image in a guest-backed surface. + * (Inform the device that the guest-contents have been updated.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdUpdateGBImage { + SVGA3dSurfaceImageId image; + SVGA3dBox box; +} +#include "vmware_pack_end.h" +SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */ + +/* + * Update an entire guest-backed surface. + * (Inform the device that the guest-contents have been updated.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdUpdateGBSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */ + +/* + * Readback an image in a guest-backed surface. + * (Request the device to flush the dirty contents into the guest.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdReadbackGBImage { + SVGA3dSurfaceImageId image; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */ + +/* + * Readback an entire guest-backed surface. + * (Request the device to flush the dirty contents into the guest.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdReadbackGBSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */ + +/* + * Readback a sub rect of an image in a guest-backed surface. After + * issuing this command the driver is required to issue an update call + * of the same region before issuing any other commands that reference + * this surface or rendering is not guaranteed. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdReadbackGBImagePartial { + SVGA3dSurfaceImageId image; + SVGA3dBox box; + uint32 invertBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */ + + +/* + * Invalidate an image in a guest-backed surface. + * (Notify the device that the contents can be lost.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdInvalidateGBImage { + SVGA3dSurfaceImageId image; +} +#include "vmware_pack_end.h" +SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */ + +/* + * Invalidate an entire guest-backed surface. + * (Notify the device that the contents if all images can be lost.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdInvalidateGBSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */ + +/* + * Invalidate a sub rect of an image in a guest-backed surface. After + * issuing this command the driver is required to issue an update call + * of the same region before issuing any other commands that reference + * this surface or rendering is not guaranteed. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdInvalidateGBImagePartial { + SVGA3dSurfaceImageId image; + SVGA3dBox box; + uint32 invertBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */ + + +/* + * Define a guest-backed context. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */ + +/* + * Destroy a guest-backed context. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDestroyGBContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */ + +/* + * Bind a guest-backed context. + * + * validContents should be set to 0 for new contexts, + * and 1 if this is an old context which is getting paged + * back on to the device. + * + * For new contexts, it is recommended that the driver + * issue commands to initialize all interesting state + * prior to rendering. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdBindGBContext { + uint32 cid; + SVGAMobId mobid; + uint32 validContents; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */ + +/* + * Readback a guest-backed context. + * (Request that the device flush the contents back into guest memory.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdReadbackGBContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */ + +/* + * Invalidate a guest-backed context. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdInvalidateGBContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */ + +/* + * Define a guest-backed shader. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBShader { + uint32 shid; + SVGA3dShaderType type; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */ + +/* + * Bind a guest-backed shader. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdBindGBShader { + uint32 shid; + SVGAMobId mobid; + uint32 offsetInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */ + +/* + * Destroy a guest-backed shader. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDestroyGBShader { + uint32 shid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 regStart; + SVGA3dShaderType shaderType; + SVGA3dShaderConstType constType; + + /* + * Followed by a variable number of shader constants. + * + * Note that FLOAT and INT constants are 4-dwords in length, while + * BOOL constants are 1-dword in length. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */ + + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; + SVGAMobId mobid; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */ + + +/* + * SVGA_3D_CMD_WAIT_FOR_GB_QUERY -- + * + * The semantics of this command are identical to the + * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written + * to a Mob instead of a GMR. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; + SVGAMobId mobid; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */ + + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAMobId mobid; + uint32 mustBeZero; + uint32 initialized; +} +#include "vmware_pack_end.h" +SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAMobId mobid; + uint32 gartOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */ + + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 gartOffset; + uint32 numPages; +} +#include "vmware_pack_end.h" +SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */ + + +/* + * Screen Targets + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stid; + uint32 width; + uint32 height; + int32 xRoot; + int32 yRoot; + SVGAScreenTargetFlags flags; + + /* + * The physical DPI that the guest expects this screen displayed at. + * + * Guests which are not DPI-aware should set this to zero. + */ + uint32 dpi; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stid; + SVGA3dSurfaceImageId image; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stid; + SVGA3dRect rect; +} +#include "vmware_pack_end.h" +SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdGBScreenDMA { + uint32 screenId; + uint32 dead; + SVGAMobId destMobID; + uint32 destPitch; + SVGAMobId changeMapMobID; +} +#include "vmware_pack_end.h" +SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 value; + uint32 mobId; + uint32 mobOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE*/ + +#endif /* _SVGA3D_CMD_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h new file mode 100644 index 000000000000..c18b663f360f --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h @@ -0,0 +1,457 @@ +/********************************************************** + * Copyright 1998-2015 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_devcaps.h -- + * + * SVGA 3d caps definitions + */ + +#ifndef _SVGA3D_DEVCAPS_H_ +#define _SVGA3D_DEVCAPS_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" + +/* + * 3D Hardware Version + * + * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo + * register. Is set by the host and read by the guest. This lets + * us make new guest drivers which are backwards-compatible with old + * SVGA hardware revisions. It does not let us support old guest + * drivers. Good enough for now. + * + */ + +#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF)) +#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16) +#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF) + +typedef enum { + SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1), + SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2), + SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3), + SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1), + SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4), + SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0), + SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1), + SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1, +} SVGA3dHardwareVersion; + +/* + * DevCap indexes. + */ + +typedef enum { + SVGA3D_DEVCAP_INVALID = ((uint32)-1), + SVGA3D_DEVCAP_3D = 0, + SVGA3D_DEVCAP_MAX_LIGHTS = 1, + + /* + * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of + * fixed-function texture units available. Each of these units + * work in both FFP and Shader modes, and they support texture + * transforms and texture coordinates. The host may have additional + * texture image units that are only usable with shaders. + */ + SVGA3D_DEVCAP_MAX_TEXTURES = 2, + SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3, + SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4, + SVGA3D_DEVCAP_VERTEX_SHADER = 5, + SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6, + SVGA3D_DEVCAP_FRAGMENT_SHADER = 7, + SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8, + SVGA3D_DEVCAP_S23E8_TEXTURES = 9, + SVGA3D_DEVCAP_S10E5_TEXTURES = 10, + SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11, + SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, + SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, + SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, + SVGA3D_DEVCAP_QUERY_TYPES = 15, + SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16, + SVGA3D_DEVCAP_MAX_POINT_SIZE = 17, + SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18, + SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19, + SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20, + SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21, + SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22, + SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23, + SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24, + SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25, + SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26, + SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27, + SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28, + SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29, + SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30, + SVGA3D_DEVCAP_TEXTURE_OPS = 31, + SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32, + SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33, + SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34, + SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35, + SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36, + SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37, + SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38, + SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39, + SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40, + SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41, + SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42, + SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43, + SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44, + SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45, + SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46, + SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47, + SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48, + SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49, + SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50, + SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51, + SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52, + SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53, + SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54, + SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55, + SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56, + SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57, + SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58, + SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59, + SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60, + SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61, + + /* + * There is a hole in our devcap definitions for + * historical reasons. + * + * Define a constant just for completeness. + */ + SVGA3D_DEVCAP_MISSING62 = 62, + + SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63, + + /* + * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color + * render targets. This does not include the depth or stencil targets. + */ + SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64, + + SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65, + SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66, + SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67, + SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68, + SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69, + SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70, + SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71, + SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72, + SVGA3D_DEVCAP_SUPERSAMPLE = 73, + SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74, + SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75, + SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76, + + /* + * This is the maximum number of SVGA context IDs that the guest + * can define using SVGA_3D_CMD_CONTEXT_DEFINE. + */ + SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77, + + /* + * This is the maximum number of SVGA surface IDs that the guest + * can define using SVGA_3D_CMD_SURFACE_DEFINE*. + */ + SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78, + + SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79, + SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80, + SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81, + + SVGA3D_DEVCAP_SURFACEFMT_ATI1 = 82, + SVGA3D_DEVCAP_SURFACEFMT_ATI2 = 83, + + /* + * Deprecated. + */ + SVGA3D_DEVCAP_DEAD1 = 84, + + /* + * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements + * ored together, one for every type of video decoding supported. + */ + SVGA3D_DEVCAP_VIDEO_DECODE = 85, + + /* + * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements + * ored together, one for every type of video processing supported. + */ + SVGA3D_DEVCAP_VIDEO_PROCESS = 86, + + SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */ + SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */ + SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */ + SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */ + + SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91, + + /* + * Does the host support the SVGA logic ops commands? + */ + SVGA3D_DEVCAP_LOGICOPS = 92, + + /* + * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported? + */ + SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */ + + /* + * Deprecated. + */ + SVGA3D_DEVCAP_DEAD2 = 94, + + /* + * Does the device support the DX commands? + */ + SVGA3D_DEVCAP_DX = 95, + + /* + * What is the maximum size of a texture array? + * + * (Even if this cap is zero, cubemaps are still allowed.) + */ + SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96, + + /* + * What is the maximum number of vertex buffers that can + * be used in the DXContext inputAssembly? + */ + SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97, + + /* + * What is the maximum number of constant buffers + * that can be expected to work correctly with a + * DX context? + */ + SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98, + + /* + * Does the device support provoking vertex control? + * If zero, the first vertex will always be the provoking vertex. + */ + SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99, + + SVGA3D_DEVCAP_DXFMT_X8R8G8B8 = 100, + SVGA3D_DEVCAP_DXFMT_A8R8G8B8 = 101, + SVGA3D_DEVCAP_DXFMT_R5G6B5 = 102, + SVGA3D_DEVCAP_DXFMT_X1R5G5B5 = 103, + SVGA3D_DEVCAP_DXFMT_A1R5G5B5 = 104, + SVGA3D_DEVCAP_DXFMT_A4R4G4B4 = 105, + SVGA3D_DEVCAP_DXFMT_Z_D32 = 106, + SVGA3D_DEVCAP_DXFMT_Z_D16 = 107, + SVGA3D_DEVCAP_DXFMT_Z_D24S8 = 108, + SVGA3D_DEVCAP_DXFMT_Z_D15S1 = 109, + SVGA3D_DEVCAP_DXFMT_LUMINANCE8 = 110, + SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 = 111, + SVGA3D_DEVCAP_DXFMT_LUMINANCE16 = 112, + SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 = 113, + SVGA3D_DEVCAP_DXFMT_DXT1 = 114, + SVGA3D_DEVCAP_DXFMT_DXT2 = 115, + SVGA3D_DEVCAP_DXFMT_DXT3 = 116, + SVGA3D_DEVCAP_DXFMT_DXT4 = 117, + SVGA3D_DEVCAP_DXFMT_DXT5 = 118, + SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119, + SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120, + SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121, + SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8 = 122, + SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123, + SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124, + SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125, + SVGA3D_DEVCAP_DXFMT_V8U8 = 126, + SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 = 127, + SVGA3D_DEVCAP_DXFMT_CxV8U8 = 128, + SVGA3D_DEVCAP_DXFMT_X8L8V8U8 = 129, + SVGA3D_DEVCAP_DXFMT_A2W10V10U10 = 130, + SVGA3D_DEVCAP_DXFMT_ALPHA8 = 131, + SVGA3D_DEVCAP_DXFMT_R_S10E5 = 132, + SVGA3D_DEVCAP_DXFMT_R_S23E8 = 133, + SVGA3D_DEVCAP_DXFMT_RG_S10E5 = 134, + SVGA3D_DEVCAP_DXFMT_RG_S23E8 = 135, + SVGA3D_DEVCAP_DXFMT_BUFFER = 136, + SVGA3D_DEVCAP_DXFMT_Z_D24X8 = 137, + SVGA3D_DEVCAP_DXFMT_V16U16 = 138, + SVGA3D_DEVCAP_DXFMT_G16R16 = 139, + SVGA3D_DEVCAP_DXFMT_A16B16G16R16 = 140, + SVGA3D_DEVCAP_DXFMT_UYVY = 141, + SVGA3D_DEVCAP_DXFMT_YUY2 = 142, + SVGA3D_DEVCAP_DXFMT_NV12 = 143, + SVGA3D_DEVCAP_DXFMT_AYUV = 144, + SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145, + SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146, + SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147, + SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS = 148, + SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT = 149, + SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT = 150, + SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT = 151, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS = 152, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT = 153, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM = 154, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT = 155, + SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS = 156, + SVGA3D_DEVCAP_DXFMT_R32G32_UINT = 157, + SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158, + SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159, + SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160, + SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS = 161, + SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT = 162, + SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163, + SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164, + SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS = 166, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM = 167, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB = 168, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT = 169, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT = 170, + SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS = 171, + SVGA3D_DEVCAP_DXFMT_R16G16_UINT = 172, + SVGA3D_DEVCAP_DXFMT_R16G16_SINT = 173, + SVGA3D_DEVCAP_DXFMT_R32_TYPELESS = 174, + SVGA3D_DEVCAP_DXFMT_D32_FLOAT = 175, + SVGA3D_DEVCAP_DXFMT_R32_UINT = 176, + SVGA3D_DEVCAP_DXFMT_R32_SINT = 177, + SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178, + SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179, + SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS = 180, + SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT = 181, + SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182, + SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183, + SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184, + SVGA3D_DEVCAP_DXFMT_R8G8_SINT = 185, + SVGA3D_DEVCAP_DXFMT_R16_TYPELESS = 186, + SVGA3D_DEVCAP_DXFMT_R16_UNORM = 187, + SVGA3D_DEVCAP_DXFMT_R16_UINT = 188, + SVGA3D_DEVCAP_DXFMT_R16_SNORM = 189, + SVGA3D_DEVCAP_DXFMT_R16_SINT = 190, + SVGA3D_DEVCAP_DXFMT_R8_TYPELESS = 191, + SVGA3D_DEVCAP_DXFMT_R8_UNORM = 192, + SVGA3D_DEVCAP_DXFMT_R8_UINT = 193, + SVGA3D_DEVCAP_DXFMT_R8_SNORM = 194, + SVGA3D_DEVCAP_DXFMT_R8_SINT = 195, + SVGA3D_DEVCAP_DXFMT_P8 = 196, + SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP = 197, + SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM = 198, + SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM = 199, + SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS = 200, + SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB = 201, + SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS = 202, + SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB = 203, + SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS = 204, + SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB = 205, + SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS = 206, + SVGA3D_DEVCAP_DXFMT_ATI1 = 207, + SVGA3D_DEVCAP_DXFMT_BC4_SNORM = 208, + SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS = 209, + SVGA3D_DEVCAP_DXFMT_ATI2 = 210, + SVGA3D_DEVCAP_DXFMT_BC5_SNORM = 211, + SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM = 212, + SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS = 213, + SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB = 214, + SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS = 215, + SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB = 216, + SVGA3D_DEVCAP_DXFMT_Z_DF16 = 217, + SVGA3D_DEVCAP_DXFMT_Z_DF24 = 218, + SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT = 219, + SVGA3D_DEVCAP_DXFMT_YV12 = 220, + SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT = 221, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT = 222, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM = 223, + SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT = 224, + SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM = 225, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM = 226, + SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT = 227, + SVGA3D_DEVCAP_DXFMT_R16G16_UNORM = 228, + SVGA3D_DEVCAP_DXFMT_R16G16_SNORM = 229, + SVGA3D_DEVCAP_DXFMT_R32_FLOAT = 230, + SVGA3D_DEVCAP_DXFMT_R8G8_SNORM = 231, + SVGA3D_DEVCAP_DXFMT_R16_FLOAT = 232, + SVGA3D_DEVCAP_DXFMT_D16_UNORM = 233, + SVGA3D_DEVCAP_DXFMT_A8_UNORM = 234, + SVGA3D_DEVCAP_DXFMT_BC1_UNORM = 235, + SVGA3D_DEVCAP_DXFMT_BC2_UNORM = 236, + SVGA3D_DEVCAP_DXFMT_BC3_UNORM = 237, + SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM = 238, + SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM = 239, + SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM = 240, + SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241, + SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242, + SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243, + + SVGA3D_DEVCAP_MAX /* This must be the last index. */ +} SVGA3dDevCapIndex; + +/* + * Bit definitions for DXFMT devcaps + * + * + * SUPPORTED: Can the format be defined? + * SHADER_SAMPLE: Can the format be sampled from a shader? + * COLOR_RENDERTARGET: Can the format be a color render target? + * DEPTH_RENDERTARGET: Can the format be a depth render target? + * BLENDABLE: Is the format blendable? + * MIPS: Does the format support mip levels? + * ARRAY: Does the format support texture arrays? + * VOLUME: Does the format support having volume? + * MULTISAMPLE_2: Does the format support 2x multisample? + * MULTISAMPLE_4: Does the format support 4x multisample? + * MULTISAMPLE_8: Does the format support 8x multisample? + */ +#define SVGA3D_DXFMT_SUPPORTED (1 << 0) +#define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1) +#define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2) +#define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3) +#define SVGA3D_DXFMT_BLENDABLE (1 << 4) +#define SVGA3D_DXFMT_MIPS (1 << 5) +#define SVGA3D_DXFMT_ARRAY (1 << 6) +#define SVGA3D_DXFMT_VOLUME (1 << 7) +#define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8) +#define SVGADX_DXFMT_MULTISAMPLE_2 (1 << 9) +#define SVGADX_DXFMT_MULTISAMPLE_4 (1 << 10) +#define SVGADX_DXFMT_MULTISAMPLE_8 (1 << 11) +#define SVGADX_DXFMT_MAX (1 << 12) + +/* + * Convenience mask for any multisample capability. + * + * The multisample bits imply both load and render capability. + */ +#define SVGA3D_DXFMT_MULTISAMPLE ( \ + SVGADX_DXFMT_MULTISAMPLE_2 | \ + SVGADX_DXFMT_MULTISAMPLE_4 | \ + SVGADX_DXFMT_MULTISAMPLE_8 ) + +typedef union { + Bool b; + uint32 u; + int32 i; + float f; +} SVGA3dDevCapResult; + +#endif /* _SVGA3D_DEVCAPS_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h new file mode 100644 index 000000000000..8c5ae608cfb4 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h @@ -0,0 +1,1487 @@ +/********************************************************** + * Copyright 2012-2015 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_dx.h -- + * + * SVGA 3d hardware definitions for DX10 support. + */ + +#ifndef _SVGA3D_DX_H_ +#define _SVGA3D_DX_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE +#include "includeCheck.h" + +#include "svga3d_limits.h" + +#define SVGA3D_INPUT_MIN 0 +#define SVGA3D_INPUT_PER_VERTEX_DATA 0 +#define SVGA3D_INPUT_PER_INSTANCE_DATA 1 +#define SVGA3D_INPUT_MAX 2 +typedef uint32 SVGA3dInputClassification; + +#define SVGA3D_RESOURCE_TYPE_MIN 1 +#define SVGA3D_RESOURCE_BUFFER 1 +#define SVGA3D_RESOURCE_TEXTURE1D 2 +#define SVGA3D_RESOURCE_TEXTURE2D 3 +#define SVGA3D_RESOURCE_TEXTURE3D 4 +#define SVGA3D_RESOURCE_TEXTURECUBE 5 +#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6 +#define SVGA3D_RESOURCE_BUFFEREX 6 +#define SVGA3D_RESOURCE_TYPE_MAX 7 +typedef uint32 SVGA3dResourceType; + +#define SVGA3D_DEPTH_WRITE_MASK_ZERO 0 +#define SVGA3D_DEPTH_WRITE_MASK_ALL 1 +typedef uint8 SVGA3dDepthWriteMask; + +#define SVGA3D_FILTER_MIP_LINEAR (1 << 0) +#define SVGA3D_FILTER_MAG_LINEAR (1 << 2) +#define SVGA3D_FILTER_MIN_LINEAR (1 << 4) +#define SVGA3D_FILTER_ANISOTROPIC (1 << 6) +#define SVGA3D_FILTER_COMPARE (1 << 7) +typedef uint32 SVGA3dFilter; + +#define SVGA3D_CULL_INVALID 0 +#define SVGA3D_CULL_MIN 1 +#define SVGA3D_CULL_NONE 1 +#define SVGA3D_CULL_FRONT 2 +#define SVGA3D_CULL_BACK 3 +#define SVGA3D_CULL_MAX 4 +typedef uint8 SVGA3dCullMode; + +#define SVGA3D_COMPARISON_INVALID 0 +#define SVGA3D_COMPARISON_MIN 1 +#define SVGA3D_COMPARISON_NEVER 1 +#define SVGA3D_COMPARISON_LESS 2 +#define SVGA3D_COMPARISON_EQUAL 3 +#define SVGA3D_COMPARISON_LESS_EQUAL 4 +#define SVGA3D_COMPARISON_GREATER 5 +#define SVGA3D_COMPARISON_NOT_EQUAL 6 +#define SVGA3D_COMPARISON_GREATER_EQUAL 7 +#define SVGA3D_COMPARISON_ALWAYS 8 +#define SVGA3D_COMPARISON_MAX 9 +typedef uint8 SVGA3dComparisonFunc; + +#define SVGA3D_DX_MAX_VERTEXBUFFERS 32 +#define SVGA3D_DX_MAX_SOTARGETS 4 +#define SVGA3D_DX_MAX_SRVIEWS 128 +#define SVGA3D_DX_MAX_CONSTBUFFERS 16 +#define SVGA3D_DX_MAX_SAMPLERS 16 + +/* Id limits */ +static const uint32 SVGA3dBlendObjectCountPerContext = 4096; +static const uint32 SVGA3dDepthStencilObjectCountPerContext = 4096; + +typedef uint32 SVGA3dSurfaceId; +typedef uint32 SVGA3dShaderResourceViewId; +typedef uint32 SVGA3dRenderTargetViewId; +typedef uint32 SVGA3dDepthStencilViewId; + +typedef uint32 SVGA3dShaderId; +typedef uint32 SVGA3dElementLayoutId; +typedef uint32 SVGA3dSamplerId; +typedef uint32 SVGA3dBlendStateId; +typedef uint32 SVGA3dDepthStencilStateId; +typedef uint32 SVGA3dRasterizerStateId; +typedef uint32 SVGA3dQueryId; +typedef uint32 SVGA3dStreamOutputId; + +typedef union { + struct { + float r; + float g; + float b; + float a; + }; + + float value[4]; +} SVGA3dRGBAFloat; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGAOTableDXContextEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineContext; /* SVGA_3D_CMD_DX_DEFINE_CONTEXT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyContext; /* SVGA_3D_CMD_DX_DESTROY_CONTEXT */ + +/* + * Bind a DX context. + * + * validContents should be set to 0 for new contexts, + * and 1 if this is an old context which is getting paged + * back on to the device. + * + * For new contexts, it is recommended that the driver + * issue commands to initialize all interesting state + * prior to rendering. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBindContext { + uint32 cid; + SVGAMobId mobid; + uint32 validContents; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBindContext; /* SVGA_3D_CMD_DX_BIND_CONTEXT */ + +/* + * Readback a DX context. + * (Request that the device flush the contents back into guest memory.) + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXReadbackContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXReadbackContext; /* SVGA_3D_CMD_DX_READBACK_CONTEXT */ + +/* + * Invalidate a guest-backed context. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXInvalidateContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXInvalidateContext; /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dReplyFormatData { + uint32 formatSupport; + uint32 msaa2xQualityLevels:5; + uint32 msaa4xQualityLevels:5; + uint32 msaa8xQualityLevels:5; + uint32 msaa16xQualityLevels:5; + uint32 msaa32xQualityLevels:5; + uint32 pad:7; +} +#include "vmware_pack_end.h" +SVGA3dReplyFormatData; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetSingleConstantBuffer { + uint32 slot; + SVGA3dShaderType type; + SVGA3dSurfaceId sid; + uint32 offsetInBytes; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetSingleConstantBuffer; +/* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetShaderResources { + uint32 startView; + SVGA3dShaderType type; + + /* + * Followed by a variable number of SVGA3dShaderResourceViewId's. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetShaderResources; /* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetShader { + SVGA3dShaderId shaderId; + SVGA3dShaderType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetSamplers { + uint32 startSampler; + SVGA3dShaderType type; + + /* + * Followed by a variable number of SVGA3dSamplerId's. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetSamplers; /* SVGA_3D_CMD_DX_SET_SAMPLERS */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDraw { + uint32 vertexCount; + uint32 startVertexLocation; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDraw; /* SVGA_3D_CMD_DX_DRAW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDrawIndexed { + uint32 indexCount; + uint32 startIndexLocation; + int32 baseVertexLocation; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDrawIndexed; /* SVGA_3D_CMD_DX_DRAW_INDEXED */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDrawInstanced { + uint32 vertexCountPerInstance; + uint32 instanceCount; + uint32 startVertexLocation; + uint32 startInstanceLocation; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDrawInstanced; /* SVGA_3D_CMD_DX_DRAW_INSTANCED */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDrawIndexedInstanced { + uint32 indexCountPerInstance; + uint32 instanceCount; + uint32 startIndexLocation; + int32 baseVertexLocation; + uint32 startInstanceLocation; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDrawAuto { + uint32 pad0; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetInputLayout { + SVGA3dElementLayoutId elementLayoutId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetInputLayout; /* SVGA_3D_CMD_DX_SET_INPUT_LAYOUT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dVertexBuffer { + SVGA3dSurfaceId sid; + uint32 stride; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dVertexBuffer; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetVertexBuffers { + uint32 startBuffer; + /* Followed by a variable number of SVGA3dVertexBuffer's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetVertexBuffers; /* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetIndexBuffer { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetIndexBuffer; /* SVGA_3D_CMD_DX_SET_INDEX_BUFFER */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetTopology { + SVGA3dPrimitiveType topology; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetTopology; /* SVGA_3D_CMD_DX_SET_TOPOLOGY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetRenderTargets { + SVGA3dDepthStencilViewId depthStencilViewId; + /* Followed by a variable number of SVGA3dRenderTargetViewId's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetRenderTargets; /* SVGA_3D_CMD_DX_SET_RENDERTARGETS */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetBlendState { + SVGA3dBlendStateId blendId; + float blendFactor[4]; + uint32 sampleMask; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetBlendState; /* SVGA_3D_CMD_DX_SET_BLEND_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetDepthStencilState { + SVGA3dDepthStencilStateId depthStencilId; + uint32 stencilRef; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetDepthStencilState; /* SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetRasterizerState { + SVGA3dRasterizerStateId rasterizerId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetRasterizerState; /* SVGA_3D_CMD_DX_SET_RASTERIZER_STATE */ + +#define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0) +typedef uint32 SVGA3dDXQueryFlags; + +/* + * The SVGADXQueryDeviceState and SVGADXQueryDeviceBits are used by the device + * to track query state transitions, but are not intended to be used by the + * driver. + */ +#define SVGADX_QDSTATE_INVALID ((uint8)-1) /* Query has no state */ +#define SVGADX_QDSTATE_MIN 0 +#define SVGADX_QDSTATE_IDLE 0 /* Query hasn't started yet */ +#define SVGADX_QDSTATE_ACTIVE 1 /* Query is actively gathering data */ +#define SVGADX_QDSTATE_PENDING 2 /* Query is waiting for results */ +#define SVGADX_QDSTATE_FINISHED 3 /* Query has completed */ +#define SVGADX_QDSTATE_MAX 4 +typedef uint8 SVGADXQueryDeviceState; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dQueryTypeUint8 type; + uint16 pad0; + SVGADXQueryDeviceState state; + SVGA3dDXQueryFlags flags; + SVGAMobId mobid; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGACOTableDXQueryEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineQuery { + SVGA3dQueryId queryId; + SVGA3dQueryType type; + SVGA3dDXQueryFlags flags; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineQuery; /* SVGA_3D_CMD_DX_DEFINE_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyQuery { + SVGA3dQueryId queryId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyQuery; /* SVGA_3D_CMD_DX_DESTROY_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBindQuery { + SVGA3dQueryId queryId; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBindQuery; /* SVGA_3D_CMD_DX_BIND_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetQueryOffset { + SVGA3dQueryId queryId; + uint32 mobOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetQueryOffset; /* SVGA_3D_CMD_DX_SET_QUERY_OFFSET */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBeginQuery { + SVGA3dQueryId queryId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBeginQuery; /* SVGA_3D_CMD_DX_QUERY_BEGIN */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXEndQuery { + SVGA3dQueryId queryId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXEndQuery; /* SVGA_3D_CMD_DX_QUERY_END */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXReadbackQuery { + SVGA3dQueryId queryId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXReadbackQuery; /* SVGA_3D_CMD_DX_READBACK_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXMoveQuery { + SVGA3dQueryId queryId; + SVGAMobId mobid; + uint32 mobOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXMoveQuery; /* SVGA_3D_CMD_DX_MOVE_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBindAllQuery { + uint32 cid; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBindAllQuery; /* SVGA_3D_CMD_DX_BIND_ALL_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXReadbackAllQuery { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXReadbackAllQuery; /* SVGA_3D_CMD_DX_READBACK_ALL_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetPredication { + SVGA3dQueryId queryId; + uint32 predicateValue; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetPredication; /* SVGA_3D_CMD_DX_SET_PREDICATION */ + +typedef +#include "vmware_pack_begin.h" +struct MKS3dDXSOState { + uint32 offset; /* Starting offset */ + uint32 intOffset; /* Internal offset */ + uint32 vertexCount; /* vertices written */ + uint32 sizeInBytes; /* max bytes to write */ +} +#include "vmware_pack_end.h" +SVGA3dDXSOState; + +/* Set the offset field to this value to append SO values to the buffer */ +#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u) + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dSoTarget { + SVGA3dSurfaceId sid; + uint32 offset; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dSoTarget; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetSOTargets { + uint32 pad0; + /* Followed by a variable number of SVGA3dSOTarget's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetSOTargets; /* SVGA_3D_CMD_DX_SET_SOTARGETS */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dViewport +{ + float x; + float y; + float width; + float height; + float minDepth; + float maxDepth; +} +#include "vmware_pack_end.h" +SVGA3dViewport; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetViewports { + uint32 pad0; + /* Followed by a variable number of SVGA3dViewport's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetViewports; /* SVGA_3D_CMD_DX_SET_VIEWPORTS */ + +#define SVGA3D_DX_MAX_VIEWPORTS 16 + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetScissorRects { + uint32 pad0; + /* Followed by a variable number of SVGASignedRect's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetScissorRects; /* SVGA_3D_CMD_DX_SET_SCISSORRECTS */ + +#define SVGA3D_DX_MAX_SCISSORRECTS 16 + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXClearRenderTargetView { + SVGA3dRenderTargetViewId renderTargetViewId; + SVGA3dRGBAFloat rgba; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXClearRenderTargetView; /* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXClearDepthStencilView { + uint16 flags; + uint16 stencil; + SVGA3dDepthStencilViewId depthStencilViewId; + float depth; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXClearDepthStencilView; /* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXPredCopyRegion { + SVGA3dSurfaceId dstSid; + uint32 dstSubResource; + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dCopyBox box; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXPredCopyRegion; +/* SVGA_3D_CMD_DX_PRED_COPY_REGION */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXPredCopy { + SVGA3dSurfaceId dstSid; + SVGA3dSurfaceId srcSid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBufferCopy { + SVGA3dSurfaceId dest; + SVGA3dSurfaceId src; + uint32 destX; + uint32 srcX; + uint32 width; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBufferCopy; +/* SVGA_3D_CMD_DX_BUFFER_COPY */ + +typedef uint32 SVGA3dDXStretchBltMode; +#define SVGADX_STRETCHBLT_LINEAR (1 << 0) +#define SVGADX_STRETCHBLT_FORCE_SRC_SRGB (1 << 1) + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXStretchBlt { + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dSurfaceId dstSid; + uint32 destSubResource; + SVGA3dBox boxSrc; + SVGA3dBox boxDest; + SVGA3dDXStretchBltMode mode; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXStretchBlt; /* SVGA_3D_CMD_DX_STRETCHBLT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXGenMips { + SVGA3dShaderResourceViewId shaderResourceViewId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */ + +/* + * Defines a resource/DX surface. Resources share the surfaceId namespace. + * + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBSurface_v2 { + uint32 sid; + SVGA3dSurfaceFlags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + uint32 arraySize; + uint32 pad; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */ + +/* + * Update a sub-resource in a guest-backed resource. + * (Inform the device that the guest-contents have been updated.) + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXUpdateSubResource { + SVGA3dSurfaceId sid; + uint32 subResource; + SVGA3dBox box; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXUpdateSubResource; /* SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE */ + +/* + * Readback a subresource in a guest-backed resource. + * (Request the device to flush the dirty contents into the guest.) + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXReadbackSubResource { + SVGA3dSurfaceId sid; + uint32 subResource; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXReadbackSubResource; /* SVGA_3D_CMD_DX_READBACK_SUBRESOURCE */ + +/* + * Invalidate an image in a guest-backed surface. + * (Notify the device that the contents can be lost.) + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXInvalidateSubResource { + SVGA3dSurfaceId sid; + uint32 subResource; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXInvalidateSubResource; /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */ + + +/* + * Raw byte wise transfer from a buffer surface into another surface + * of the requested box. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXTransferFromBuffer { + SVGA3dSurfaceId srcSid; + uint32 srcOffset; + uint32 srcPitch; + uint32 srcSlicePitch; + SVGA3dSurfaceId destSid; + uint32 destSubResource; + SVGA3dBox destBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXTransferFromBuffer; /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */ + + +/* + * Raw byte wise transfer from a buffer surface into another surface + * of the requested box. Supported if SVGA3D_DEVCAP_DXCONTEXT is set. + * The context is implied from the command buffer header. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXPredTransferFromBuffer { + SVGA3dSurfaceId srcSid; + uint32 srcOffset; + uint32 srcPitch; + uint32 srcSlicePitch; + SVGA3dSurfaceId destSid; + uint32 destSubResource; + SVGA3dBox destBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXPredTransferFromBuffer; +/* SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSurfaceCopyAndReadback { + SVGA3dSurfaceId srcSid; + SVGA3dSurfaceId destSid; + SVGA3dCopyBox box; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSurfaceCopyAndReadback; +/* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */ + + +typedef +#include "vmware_pack_begin.h" +struct { + union { + struct { + uint32 firstElement; + uint32 numElements; + uint32 pad0; + uint32 pad1; + } buffer; + struct { + uint32 mostDetailedMip; + uint32 firstArraySlice; + uint32 mipLevels; + uint32 arraySize; + } tex; + struct { + uint32 firstElement; + uint32 numElements; + uint32 flags; + uint32 pad0; + } bufferex; + }; +} +#include "vmware_pack_end.h" +SVGA3dShaderResourceViewDesc; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + SVGA3dShaderResourceViewDesc desc; + uint32 pad; +} +#include "vmware_pack_end.h" +SVGACOTableDXSRViewEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineShaderResourceView { + SVGA3dShaderResourceViewId shaderResourceViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + + SVGA3dShaderResourceViewDesc desc; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineShaderResourceView; +/* SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyShaderResourceView { + SVGA3dShaderResourceViewId shaderResourceViewId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyShaderResourceView; +/* SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dRenderTargetViewDesc { + union { + struct { + uint32 firstElement; + uint32 numElements; + } buffer; + struct { + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + } tex; /* 1d, 2d, cube */ + struct { + uint32 mipSlice; + uint32 firstW; + uint32 wSize; + } tex3D; + }; +} +#include "vmware_pack_end.h" +SVGA3dRenderTargetViewDesc; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + SVGA3dRenderTargetViewDesc desc; + uint32 pad[2]; +} +#include "vmware_pack_end.h" +SVGACOTableDXRTViewEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineRenderTargetView { + SVGA3dRenderTargetViewId renderTargetViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + + SVGA3dRenderTargetViewDesc desc; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineRenderTargetView; +/* SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyRenderTargetView { + SVGA3dRenderTargetViewId renderTargetViewId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyRenderTargetView; +/* SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW */ + +/* + */ +#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01 +#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02 +#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03 +typedef uint8 SVGA3DCreateDSViewFlags; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + SVGA3DCreateDSViewFlags flags; + uint8 pad0; + uint16 pad1; + uint32 pad2; +} +#include "vmware_pack_end.h" +SVGACOTableDXDSViewEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineDepthStencilView { + SVGA3dDepthStencilViewId depthStencilViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + SVGA3DCreateDSViewFlags flags; + uint8 pad0; + uint16 pad1; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineDepthStencilView; +/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyDepthStencilView { + SVGA3dDepthStencilViewId depthStencilViewId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyDepthStencilView; +/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dInputElementDesc { + uint32 inputSlot; + uint32 alignedByteOffset; + SVGA3dSurfaceFormat format; + SVGA3dInputClassification inputSlotClass; + uint32 instanceDataStepRate; + uint32 inputRegister; +} +#include "vmware_pack_end.h" +SVGA3dInputElementDesc; + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * XXX: How many of these can there be? + */ + uint32 elid; + uint32 numDescs; + SVGA3dInputElementDesc desc[32]; + uint32 pad[62]; +} +#include "vmware_pack_end.h" +SVGACOTableDXElementLayoutEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineElementLayout { + SVGA3dElementLayoutId elementLayoutId; + /* Followed by a variable number of SVGA3dInputElementDesc's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineElementLayout; +/* SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyElementLayout { + SVGA3dElementLayoutId elementLayoutId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyElementLayout; +/* SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT */ + + +#define SVGA3D_DX_MAX_RENDER_TARGETS 8 + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dDXBlendStatePerRT { + uint8 blendEnable; + uint8 srcBlend; + uint8 destBlend; + uint8 blendOp; + uint8 srcBlendAlpha; + uint8 destBlendAlpha; + uint8 blendOpAlpha; + uint8 renderTargetWriteMask; + uint8 logicOpEnable; + uint8 logicOp; + uint16 pad0; +} +#include "vmware_pack_end.h" +SVGA3dDXBlendStatePerRT; + +typedef +#include "vmware_pack_begin.h" +struct { + uint8 alphaToCoverageEnable; + uint8 independentBlendEnable; + uint16 pad0; + SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS]; + uint32 pad1[7]; +} +#include "vmware_pack_end.h" +SVGACOTableDXBlendStateEntry; + +/* + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineBlendState { + SVGA3dBlendStateId blendId; + uint8 alphaToCoverageEnable; + uint8 independentBlendEnable; + uint16 pad0; + SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS]; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineBlendState; /* SVGA_3D_CMD_DX_DEFINE_BLEND_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyBlendState { + SVGA3dBlendStateId blendId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyBlendState; /* SVGA_3D_CMD_DX_DESTROY_BLEND_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint8 depthEnable; + SVGA3dDepthWriteMask depthWriteMask; + SVGA3dComparisonFunc depthFunc; + uint8 stencilEnable; + uint8 frontEnable; + uint8 backEnable; + uint8 stencilReadMask; + uint8 stencilWriteMask; + + uint8 frontStencilFailOp; + uint8 frontStencilDepthFailOp; + uint8 frontStencilPassOp; + SVGA3dComparisonFunc frontStencilFunc; + + uint8 backStencilFailOp; + uint8 backStencilDepthFailOp; + uint8 backStencilPassOp; + SVGA3dComparisonFunc backStencilFunc; +} +#include "vmware_pack_end.h" +SVGACOTableDXDepthStencilEntry; + +/* + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineDepthStencilState { + SVGA3dDepthStencilStateId depthStencilId; + + uint8 depthEnable; + SVGA3dDepthWriteMask depthWriteMask; + SVGA3dComparisonFunc depthFunc; + uint8 stencilEnable; + uint8 frontEnable; + uint8 backEnable; + uint8 stencilReadMask; + uint8 stencilWriteMask; + + uint8 frontStencilFailOp; + uint8 frontStencilDepthFailOp; + uint8 frontStencilPassOp; + SVGA3dComparisonFunc frontStencilFunc; + + uint8 backStencilFailOp; + uint8 backStencilDepthFailOp; + uint8 backStencilPassOp; + SVGA3dComparisonFunc backStencilFunc; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineDepthStencilState; +/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyDepthStencilState { + SVGA3dDepthStencilStateId depthStencilId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyDepthStencilState; +/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint8 fillMode; + SVGA3dCullMode cullMode; + uint8 frontCounterClockwise; + uint8 provokingVertexLast; + int32 depthBias; + float depthBiasClamp; + float slopeScaledDepthBias; + uint8 depthClipEnable; + uint8 scissorEnable; + uint8 multisampleEnable; + uint8 antialiasedLineEnable; + float lineWidth; + uint8 lineStippleEnable; + uint8 lineStippleFactor; + uint16 lineStipplePattern; + uint32 forcedSampleCount; +} +#include "vmware_pack_end.h" +SVGACOTableDXRasterizerStateEntry; + +/* + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineRasterizerState { + SVGA3dRasterizerStateId rasterizerId; + + uint8 fillMode; + SVGA3dCullMode cullMode; + uint8 frontCounterClockwise; + uint8 provokingVertexLast; + int32 depthBias; + float depthBiasClamp; + float slopeScaledDepthBias; + uint8 depthClipEnable; + uint8 scissorEnable; + uint8 multisampleEnable; + uint8 antialiasedLineEnable; + float lineWidth; + uint8 lineStippleEnable; + uint8 lineStippleFactor; + uint16 lineStipplePattern; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineRasterizerState; +/* SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyRasterizerState { + SVGA3dRasterizerStateId rasterizerId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyRasterizerState; +/* SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dFilter filter; + uint8 addressU; + uint8 addressV; + uint8 addressW; + uint8 pad0; + float mipLODBias; + uint8 maxAnisotropy; + SVGA3dComparisonFunc comparisonFunc; + uint16 pad1; + SVGA3dRGBAFloat borderColor; + float minLOD; + float maxLOD; + uint32 pad2[6]; +} +#include "vmware_pack_end.h" +SVGACOTableDXSamplerEntry; + +/* + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineSamplerState { + SVGA3dSamplerId samplerId; + SVGA3dFilter filter; + uint8 addressU; + uint8 addressV; + uint8 addressW; + uint8 pad0; + float mipLODBias; + uint8 maxAnisotropy; + SVGA3dComparisonFunc comparisonFunc; + uint16 pad1; + SVGA3dRGBAFloat borderColor; + float minLOD; + float maxLOD; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineSamplerState; /* SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroySamplerState { + SVGA3dSamplerId samplerId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */ + +/* + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dSignatureEntry { + uint8 systemValue; + uint8 reg; /* register is a reserved word */ + uint16 mask; + uint8 registerComponentType; + uint8 minPrecision; + uint16 pad0; +} +#include "vmware_pack_end.h" +SVGA3dSignatureEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineShader { + SVGA3dShaderId shaderId; + SVGA3dShaderType type; + uint32 sizeInBytes; /* Number of bytes of shader text. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineShader; /* SVGA_3D_CMD_DX_DEFINE_SHADER */ + +typedef +#include "vmware_pack_begin.h" +struct SVGACOTableDXShaderEntry { + SVGA3dShaderType type; + uint32 sizeInBytes; + uint32 offsetInBytes; + SVGAMobId mobid; + uint32 numInputSignatureEntries; + uint32 numOutputSignatureEntries; + + uint32 numPatchConstantSignatureEntries; + + uint32 pad; +} +#include "vmware_pack_end.h" +SVGACOTableDXShaderEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyShader { + SVGA3dShaderId shaderId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyShader; /* SVGA_3D_CMD_DX_DESTROY_SHADER */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBindShader { + uint32 cid; + uint32 shid; + SVGAMobId mobid; + uint32 offsetInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBindShader; /* SVGA_3D_CMD_DX_BIND_SHADER */ + +/* + * The maximum number of streamout decl's in each streamout entry. + */ +#define SVGA3D_MAX_STREAMOUT_DECLS 64 + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dStreamOutputDeclarationEntry { + uint32 outputSlot; + uint32 registerIndex; + uint8 registerMask; + uint8 pad0; + uint16 pad1; + uint32 stream; +} +#include "vmware_pack_end.h" +SVGA3dStreamOutputDeclarationEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGAOTableStreamOutputEntry { + uint32 numOutputStreamEntries; + SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS]; + uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; + uint32 rasterizedStream; + uint32 pad[250]; +} +#include "vmware_pack_end.h" +SVGACOTableDXStreamOutputEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineStreamOutput { + SVGA3dStreamOutputId soid; + uint32 numOutputStreamEntries; + SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS]; + uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; + uint32 rasterizedStream; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyStreamOutput { + SVGA3dStreamOutputId soid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyStreamOutput; /* SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetStreamOutput { + SVGA3dStreamOutputId soid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint64 value; + uint32 mobId; + uint32 mobOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXMobFence64; /* SVGA_3D_CMD_DX_MOB_FENCE_64 */ + +/* + * SVGA3dCmdSetCOTable -- + * + * This command allows the guest to bind a mob to a context-object table. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetCOTable { + uint32 cid; + uint32 mobid; + SVGACOTableType type; + uint32 validSizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXReadbackCOTable { + uint32 cid; + SVGACOTableType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXReadbackCOTable; /* SVGA_3D_CMD_DX_READBACK_COTABLE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCOTableData { + uint32 mobid; +} +#include "vmware_pack_end.h" +SVGA3dCOTableData; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dBufferBinding { + uint32 bufferId; + uint32 stride; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dBufferBinding; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dConstantBufferBinding { + uint32 sid; + uint32 offsetInBytes; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dConstantBufferBinding; + +typedef +#include "vmware_pack_begin.h" +struct SVGADXInputAssemblyMobFormat { + uint32 layoutId; + SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; + uint32 indexBufferSid; + uint32 pad; + uint32 indexBufferOffset; + uint32 indexBufferFormat; + uint32 topology; +} +#include "vmware_pack_end.h" +SVGADXInputAssemblyMobFormat; + +typedef +#include "vmware_pack_begin.h" +struct SVGADXContextMobFormat { + SVGADXInputAssemblyMobFormat inputAssembly; + + struct { + uint32 blendStateId; + uint32 blendFactor[4]; + uint32 sampleMask; + uint32 depthStencilStateId; + uint32 stencilRef; + uint32 rasterizerStateId; + uint32 depthStencilViewId; + uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS]; + uint32 unorderedAccessViewIds[SVGA3D_MAX_UAVIEWS]; + } renderState; + + struct { + uint32 targets[SVGA3D_DX_MAX_SOTARGETS]; + uint32 soid; + } streamOut; + uint32 pad0[11]; + + uint8 numViewports; + uint8 numScissorRects; + uint16 pad1[1]; + + uint32 pad2[3]; + + SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS]; + uint32 pad3[32]; + + SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS]; + uint32 pad4[64]; + + struct { + uint32 queryID; + uint32 value; + } predication; + uint32 pad5[2]; + + struct { + uint32 shaderId; + SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS]; + uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS]; + uint32 samplers[SVGA3D_DX_MAX_SAMPLERS]; + } shaderState[SVGA3D_NUM_SHADERTYPE]; + uint32 pad6[26]; + + SVGA3dQueryId queryID[SVGA3D_MAX_QUERY]; + + SVGA3dCOTableData cotables[SVGA_COTABLE_MAX]; + uint32 pad7[381]; +} +#include "vmware_pack_end.h" +SVGADXContextMobFormat; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXTempSetContext { + uint32 dxcid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXTempSetContext; /* SVGA_3D_CMD_DX_TEMP_SET_CONTEXT */ + +#endif /* _SVGA3D_DX_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h new file mode 100644 index 000000000000..a1c36877ad55 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h @@ -0,0 +1,99 @@ +/********************************************************** + * Copyright 2007-2015 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_limits.h -- + * + * SVGA 3d hardware limits + */ + +#ifndef _SVGA3D_LIMITS_H_ +#define _SVGA3D_LIMITS_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" + +#define SVGA3D_NUM_CLIPPLANES 6 +#define SVGA3D_MAX_RENDER_TARGETS 8 +#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS) +#define SVGA3D_MAX_UAVIEWS 8 +#define SVGA3D_MAX_CONTEXT_IDS 256 +#define SVGA3D_MAX_SURFACE_IDS (32 * 1024) + +/* + * Maximum ID a shader can be assigned on a given context. + */ +#define SVGA3D_MAX_SHADERIDS 5000 +/* + * Maximum number of shaders of a given type that can be defined + * (including all contexts). + */ +#define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000 + +#define SVGA3D_NUM_TEXTURE_UNITS 32 +#define SVGA3D_NUM_LIGHTS 8 + +/* + * Maximum size in dwords of shader text the SVGA device will allow. + * Currently 8 MB. + */ +#define SVGA3D_MAX_SHADER_MEMORY (8 * 1024 * 1024 / sizeof(uint32)) + +#define SVGA3D_MAX_CLIP_PLANES 6 + +/* + * This is the limit to the number of fixed-function texture + * transforms and texture coordinates we can support. It does *not* + * correspond to the number of texture image units (samplers) we + * support! + */ +#define SVGA3D_MAX_TEXTURE_COORDS 8 + +/* + * Number of faces in a cubemap. + */ +#define SVGA3D_MAX_SURFACE_FACES 6 + +/* + * Maximum number of array indexes in a GB surface (with DX enabled). + */ +#define SVGA3D_MAX_SURFACE_ARRAYSIZE 512 + +/* + * The maximum number of vertex arrays we're guaranteed to support in + * SVGA_3D_CMD_DRAWPRIMITIVES. + */ +#define SVGA3D_MAX_VERTEX_ARRAYS 32 + +/* + * The maximum number of primitive ranges we're guaranteed to support + * in SVGA_3D_CMD_DRAWPRIMITIVES. + */ +#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 + +#endif /* _SVGA3D_LIMITS_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h new file mode 100644 index 000000000000..b44ce648f592 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h @@ -0,0 +1,50 @@ +/********************************************************** + * Copyright 1998-2015 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_reg.h -- + * + * SVGA 3d hardware definitions + */ + +#ifndef _SVGA3D_REG_H_ +#define _SVGA3D_REG_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" + +#include "svga_reg.h" + +#include "svga3d_types.h" +#include "svga3d_limits.h" +#include "svga3d_cmd.h" +#include "svga3d_dx.h" +#include "svga3d_devcaps.h" + + +#endif /* _SVGA3D_REG_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h new file mode 100644 index 000000000000..58704f0a4607 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h @@ -0,0 +1,1204 @@ +/************************************************************************** + * + * Copyright © 2008-2015 VMware, Inc., Palo Alto, CA., USA + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifdef __KERNEL__ + +#include +#define surf_size_struct struct drm_vmw_size + +#else /* __KERNEL__ */ + +#ifndef ARRAY_SIZE +#define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0])) +#endif /* ARRAY_SIZE */ + +#define DIV_ROUND_UP(x, y) (((x) + (y) - 1) / (y)) +#define max_t(type, x, y) ((x) > (y) ? (x) : (y)) +#define surf_size_struct SVGA3dSize +#define u32 uint32 + +#endif /* __KERNEL__ */ + +#include "svga3d_reg.h" + +/* + * enum svga3d_block_desc describes the active data channels in a block. + * + * There can be at-most four active channels in a block: + * 1. Red, bump W, luminance and depth are stored in the first channel. + * 2. Green, bump V and stencil are stored in the second channel. + * 3. Blue and bump U are stored in the third channel. + * 4. Alpha and bump Q are stored in the fourth channel. + * + * Block channels can be used to store compressed and buffer data: + * 1. For compressed formats, only the data channel is used and its size + * is equal to that of a singular block in the compression scheme. + * 2. For buffer formats, only the data channel is used and its size is + * exactly one byte in length. + * 3. In each case the bit depth represent the size of a singular block. + * + * Note: Compressed and IEEE formats do not use the bitMask structure. + */ + +enum svga3d_block_desc { + SVGA3DBLOCKDESC_NONE = 0, /* No channels are active */ + SVGA3DBLOCKDESC_BLUE = 1 << 0, /* Block with red channel + data */ + SVGA3DBLOCKDESC_U = 1 << 0, /* Block with bump U channel + data */ + SVGA3DBLOCKDESC_UV_VIDEO = 1 << 7, /* Block with alternating video + U and V */ + SVGA3DBLOCKDESC_GREEN = 1 << 1, /* Block with green channel + data */ + SVGA3DBLOCKDESC_V = 1 << 1, /* Block with bump V channel + data */ + SVGA3DBLOCKDESC_STENCIL = 1 << 1, /* Block with a stencil + channel */ + SVGA3DBLOCKDESC_RED = 1 << 2, /* Block with blue channel + data */ + SVGA3DBLOCKDESC_W = 1 << 2, /* Block with bump W channel + data */ + SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel + data */ + SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance + data */ + SVGA3DBLOCKDESC_DEPTH = 1 << 2, /* Block with depth channel */ + SVGA3DBLOCKDESC_ALPHA = 1 << 3, /* Block with an alpha + channel */ + SVGA3DBLOCKDESC_Q = 1 << 3, /* Block with bump Q channel + data */ + SVGA3DBLOCKDESC_BUFFER = 1 << 4, /* Block stores 1 byte of + data */ + SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, /* Block stores n bytes of + data depending on the + compression method used */ + SVGA3DBLOCKDESC_IEEE_FP = 1 << 6, /* Block stores data in an IEEE + floating point + representation in + all channels */ + SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 8, /* Three separate blocks store + data. */ + SVGA3DBLOCKDESC_U_VIDEO = 1 << 9, /* Block with U video data */ + SVGA3DBLOCKDESC_V_VIDEO = 1 << 10, /* Block with V video data */ + SVGA3DBLOCKDESC_EXP = 1 << 11, /* Shared exponent */ + SVGA3DBLOCKDESC_SRGB = 1 << 12, /* Data is in sRGB format */ + SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13, /* 2 planes of Y, UV, + e.g., NV12. */ + SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14, /* 3 planes of separate + Y, U, V, e.g., YV12. */ + + SVGA3DBLOCKDESC_RG = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_GREEN, + SVGA3DBLOCKDESC_RGB = SVGA3DBLOCKDESC_RG | + SVGA3DBLOCKDESC_BLUE, + SVGA3DBLOCKDESC_RGB_SRGB = SVGA3DBLOCKDESC_RGB | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_RGBA = SVGA3DBLOCKDESC_RGB | + SVGA3DBLOCKDESC_ALPHA, + SVGA3DBLOCKDESC_RGBA_SRGB = SVGA3DBLOCKDESC_RGBA | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U | + SVGA3DBLOCKDESC_V, + SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV | + SVGA3DBLOCKDESC_LUMINANCE, + SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV | + SVGA3DBLOCKDESC_W, + SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW | + SVGA3DBLOCKDESC_ALPHA, + SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U | + SVGA3DBLOCKDESC_V | + SVGA3DBLOCKDESC_W | + SVGA3DBLOCKDESC_Q, + SVGA3DBLOCKDESC_LA = SVGA3DBLOCKDESC_LUMINANCE | + SVGA3DBLOCKDESC_ALPHA, + SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_IEEE_FP, + SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP | + SVGA3DBLOCKDESC_GREEN, + SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP | + SVGA3DBLOCKDESC_BLUE, + SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RGB_FP | + SVGA3DBLOCKDESC_ALPHA, + SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH | + SVGA3DBLOCKDESC_STENCIL, + SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_UV_VIDEO | + SVGA3DBLOCKDESC_Y, + SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA | + SVGA3DBLOCKDESC_Y | + SVGA3DBLOCKDESC_U_VIDEO | + SVGA3DBLOCKDESC_V_VIDEO, + SVGA3DBLOCKDESC_RGBE = SVGA3DBLOCKDESC_RGB | + SVGA3DBLOCKDESC_EXP, + SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_PLANAR_YUV | + SVGA3DBLOCKDESC_2PLANAR_YUV, + SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_PLANAR_YUV | + SVGA3DBLOCKDESC_3PLANAR_YUV, +}; + +/* + * SVGA3dSurfaceDesc describes the actual pixel data. + * + * This structure provides the following information: + * 1. Block description. + * 2. Dimensions of a block in the surface. + * 3. Size of block in bytes. + * 4. Bit depth of the pixel data. + * 5. Channel bit depths and masks (if applicable). + */ +struct svga3d_channel_def { + union { + u8 blue; + u8 u; + u8 uv_video; + u8 u_video; + }; + union { + u8 green; + u8 v; + u8 stencil; + u8 v_video; + }; + union { + u8 red; + u8 w; + u8 luminance; + u8 y; + u8 depth; + u8 data; + }; + union { + u8 alpha; + u8 q; + u8 exp; + }; +}; + +struct svga3d_surface_desc { + SVGA3dSurfaceFormat format; + enum svga3d_block_desc block_desc; + surf_size_struct block_size; + u32 bytes_per_block; + u32 pitch_bytes_per_block; + + u32 total_bit_depth; + struct svga3d_channel_def bit_depth; + struct svga3d_channel_def bit_offset; +}; + +static const struct svga3d_surface_desc svga3d_surface_descs[] = { + {SVGA3D_FORMAT_INVALID, SVGA3DBLOCKDESC_NONE, + {1, 1, 1}, 0, 0, + 0, {{0}, {0}, {0}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 4, 4, + 24, {{8}, {8}, {8}, {0}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, + 32, {{8}, {8}, {8}, {8}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 2, 2, + 16, {{5}, {6}, {5}, {0}}, + {{0}, {5}, {11}, {0}}}, + + {SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 2, 2, + 15, {{5}, {5}, {5}, {0}}, + {{0}, {5}, {10}, {0}}}, + + {SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 2, 2, + 16, {{5}, {5}, {5}, {1}}, + {{0}, {5}, {10}, {15}}}, + + {SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 2, 2, + 16, {{4}, {4}, {4}, {4}}, + {{0}, {4}, {8}, {12}}}, + + {SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 4, 4, + 32, {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 2, 2, + 16, {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 4, 4, + 32, {{0}, {8}, {24}, {0}}, + {{0}, {24}, {0}, {0}}}, + + {SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 2, 2, + 16, {{0}, {1}, {15}, {0}}, + {{0}, {15}, {0}, {0}}}, + + {SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_LUMINANCE, + {1, 1, 1}, 1, 1, + 8, {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA, + {1 , 1, 1}, 1, 1, + 8, {{0}, {0}, {4}, {4}}, + {{0}, {0}, {0}, {4}}}, + + {SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_LUMINANCE, + {1, 1, 1}, 2, 2, + 16, {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA, + {1, 1, 1}, 2, 2, + 16, {{0}, {0}, {8}, {8}}, + {{0}, {0}, {0}, {8}}}, + + {SVGA3D_DXT1, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, + 64, {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_DXT2, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_DXT3, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_DXT4, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_DXT5, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 2, 2, + 16, {{0}, {0}, {8}, {8}}, + {{0}, {0}, {0}, {8}}}, + + {SVGA3D_BUMPL6V5U5, SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 2, 2, + 16, {{5}, {5}, {6}, {0}}, + {{11}, {6}, {0}, {0}}}, + + {SVGA3D_BUMPX8L8V8U8, SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 4, 4, + 32, {{8}, {8}, {8}, {0}}, + {{16}, {8}, {0}, {0}}}, + + {SVGA3D_BUMPL8V8U8, SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 3, 3, + 24, {{8}, {8}, {8}, {0}}, + {{16}, {8}, {0}, {0}}}, + + {SVGA3D_ARGB_S10E5, SVGA3DBLOCKDESC_RGBA_FP, + {1, 1, 1}, 8, 8, + 64, {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_ARGB_S23E8, SVGA3DBLOCKDESC_RGBA_FP, + {1, 1, 1}, 16, 16, + 128, {{32}, {32}, {32}, {32}}, + {{64}, {32}, {0}, {96}}}, + + {SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, + 32, {{10}, {10}, {10}, {2}}, + {{0}, {10}, {20}, {30}}}, + + {SVGA3D_V8U8, SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 2, 2, + 16, {{8}, {8}, {0}, {0}}, + {{8}, {0}, {0}, {0}}}, + + {SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ, + {1, 1, 1}, 4, 4, + 32, {{8}, {8}, {8}, {8}}, + {{24}, {16}, {8}, {0}}}, + + {SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 2, 2, + 16, {{8}, {8}, {0}, {0}}, + {{8}, {0}, {0}, {0}}}, + + {SVGA3D_X8L8V8U8, SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 4, 4, + 24, {{8}, {8}, {8}, {0}}, + {{16}, {8}, {0}, {0}}}, + + {SVGA3D_A2W10V10U10, SVGA3DBLOCKDESC_UVWA, + {1, 1, 1}, 4, 4, + 32, {{10}, {10}, {10}, {2}}, + {{0}, {10}, {20}, {30}}}, + + {SVGA3D_ALPHA8, SVGA3DBLOCKDESC_ALPHA, + {1, 1, 1}, 1, 1, + 8, {{0}, {0}, {0}, {8}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R_S10E5, SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 2, 2, + 16, {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R_S23E8, SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 4, 4, + 32, {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_RG_S10E5, SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 4, 4, + 32, {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_RG_S23E8, SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 8, 8, + 64, {{0}, {32}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_BUFFER, SVGA3DBLOCKDESC_BUFFER, + {1, 1, 1}, 1, 1, + 8, {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 4, 4, + 32, {{0}, {0}, {24}, {0}}, + {{0}, {24}, {0}, {0}}}, + + {SVGA3D_V16U16, SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 4, 4, + 32, {{16}, {16}, {0}, {0}}, + {{16}, {0}, {0}, {0}}}, + + {SVGA3D_G16R16, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 4, 4, + 32, {{0}, {16}, {16}, {0}}, + {{0}, {0}, {16}, {0}}}, + + {SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 8, 8, + 64, {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_UYVY, SVGA3DBLOCKDESC_YUV, + {1, 1, 1}, 2, 2, + 16, {{8}, {0}, {8}, {0}}, + {{0}, {0}, {8}, {0}}}, + + {SVGA3D_YUY2, SVGA3DBLOCKDESC_YUV, + {1, 1, 1}, 2, 2, + 16, {{8}, {0}, {8}, {0}}, + {{8}, {0}, {0}, {0}}}, + + {SVGA3D_NV12, SVGA3DBLOCKDESC_NV12, + {2, 2, 1}, 6, 2, + 48, {{0}, {0}, {48}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV, + {1, 1, 1}, 4, 4, + 32, {{8}, {8}, {8}, {8}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 16, 16, + 128, {{32}, {32}, {32}, {32}}, + {{64}, {32}, {0}, {96}}}, + + {SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 16, 16, + 128, {{32}, {32}, {32}, {32}}, + {{64}, {32}, {0}, {96}}}, + + {SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_UVWQ, + {1, 1, 1}, 16, 16, + 128, {{32}, {32}, {32}, {32}}, + {{64}, {32}, {0}, {96}}}, + + {SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 12, 12, + 96, {{32}, {32}, {32}, {0}}, + {{64}, {32}, {0}, {0}}}, + + {SVGA3D_R32G32B32_FLOAT, SVGA3DBLOCKDESC_RGB_FP, + {1, 1, 1}, 12, 12, + 96, {{32}, {32}, {32}, {0}}, + {{64}, {32}, {0}, {0}}}, + + {SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 12, 12, + 96, {{32}, {32}, {32}, {0}}, + {{64}, {32}, {0}, {0}}}, + + {SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_UVW, + {1, 1, 1}, 12, 12, + 96, {{32}, {32}, {32}, {0}}, + {{64}, {32}, {0}, {0}}}, + + {SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 8, 8, + 64, {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 8, 8, + 64, {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_UVWQ, + {1, 1, 1}, 8, 8, + 64, {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_UVWQ, + {1, 1, 1}, 8, 8, + 64, {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 8, 8, + 64, {{0}, {32}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 8, 8, + 64, {{0}, {32}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 8, 8, + 64, {{0}, {32}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 8, 8, + 64, {{0}, {8}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_D32_FLOAT_S8X24_UINT, SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 8, 8, + 64, {{0}, {8}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_R32_FLOAT_X8X24_TYPELESS, SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 8, 8, + 64, {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_X32_TYPELESS_G8X24_UINT, SVGA3DBLOCKDESC_GREEN, + {1, 1, 1}, 8, 8, + 64, {{0}, {8}, {0}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, + 32, {{10}, {10}, {10}, {2}}, + {{0}, {10}, {20}, {30}}}, + + {SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, + 32, {{10}, {10}, {10}, {2}}, + {{0}, {10}, {20}, {30}}}, + + {SVGA3D_R11G11B10_FLOAT, SVGA3DBLOCKDESC_RGB_FP, + {1, 1, 1}, 4, 4, + 32, {{10}, {11}, {11}, {0}}, + {{0}, {10}, {21}, {0}}}, + + {SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, + 32, {{8}, {8}, {8}, {8}}, + {{16}, {8}, {0}, {24}}}, + + {SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, + 32, {{8}, {8}, {8}, {8}}, + {{16}, {8}, {0}, {24}}}, + + {SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB, + {1, 1, 1}, 4, 4, + 32, {{8}, {8}, {8}, {8}}, + {{16}, {8}, {0}, {24}}}, + + {SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, + 32, {{8}, {8}, {8}, {8}}, + {{16}, {8}, {0}, {24}}}, + + {SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, + 32, {{8}, {8}, {8}, {8}}, + {{16}, {8}, {0}, {24}}}, + + {SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 4, 4, + 32, {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 4, 4, + 32, {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 4, 4, + 32, {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 4, 4, + 32, {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 4, 4, + 32, {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R32_UINT, SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 4, 4, + 32, {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R32_SINT, SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 4, 4, + 32, {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 4, 4, + 32, {{0}, {8}, {24}, {0}}, + {{0}, {24}, {0}, {0}}}, + + {SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 4, 4, + 32, {{0}, {8}, {24}, {0}}, + {{0}, {24}, {0}, {0}}}, + + {SVGA3D_R24_UNORM_X8_TYPELESS, SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 4, 4, + 32, {{0}, {0}, {24}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_X24_TYPELESS_G8_UINT, SVGA3DBLOCKDESC_GREEN, + {1, 1, 1}, 4, 4, + 32, {{0}, {8}, {0}, {0}}, + {{0}, {24}, {0}, {0}}}, + + {SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, + 16, {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, + 16, {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, + 16, {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 2, 2, + 16, {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 2, 2, + 16, {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 2, 2, + 16, {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R16_UINT, SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 2, 2, + 16, {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_U, + {1, 1, 1}, 2, 2, + 16, {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R16_SINT, SVGA3DBLOCKDESC_U, + {1, 1, 1}, 2, 2, + 16, {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 1, 1, + 8, {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 1, 1, + 8, {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R8_UINT, SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 1, 1, + 8, {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_U, + {1, 1, 1}, 1, 1, + 8, {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R8_SINT, SVGA3DBLOCKDESC_U, + {1, 1, 1}, 1, 1, + 8, {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_P8, SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 1, 1, + 8, {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGBE, + {1, 1, 1}, 4, 4, + 32, {{9}, {9}, {9}, {5}}, + {{18}, {9}, {0}, {27}}}, + + {SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, + 16, {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, + 16, {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, + 64, {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB, + {4, 4, 1}, 8, 8, + 64, {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, + 64, {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_ATI1, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, + 64, {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, + 64, {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_ATI2, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, + 32, {{10}, {10}, {10}, {2}}, + {{0}, {10}, {20}, {30}}}, + + {SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, + 32, {{8}, {8}, {8}, {8}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB, + {1, 1, 1}, 4, 4, + 32, {{8}, {8}, {8}, {8}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 4, 4, + 24, {{8}, {8}, {8}, {0}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_SRGB, + {1, 1, 1}, 4, 4, + 24, {{8}, {8}, {8}, {0}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 2, 2, + 16, {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 4, 4, + 32, {{0}, {8}, {24}, {0}}, + {{0}, {24}, {0}, {0}}}, + + {SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 4, 4, + 32, {{0}, {8}, {24}, {0}}, + {{0}, {24}, {0}, {0}}}, + + {SVGA3D_YV12, SVGA3DBLOCKDESC_YV12, + {2, 2, 1}, 6, 2, + 48, {{0}, {0}, {48}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R32G32B32A32_FLOAT, SVGA3DBLOCKDESC_RGBA_FP, + {1, 1, 1}, 16, 16, + 128, {{32}, {32}, {32}, {32}}, + {{64}, {32}, {0}, {96}}}, + + {SVGA3D_R16G16B16A16_FLOAT, SVGA3DBLOCKDESC_RGBA_FP, + {1, 1, 1}, 8, 8, + 64, {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 8, 8, + 64, {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_R32G32_FLOAT, SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 8, 8, + 64, {{0}, {32}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, + 32, {{10}, {10}, {10}, {2}}, + {{0}, {10}, {20}, {30}}}, + + {SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, + 32, {{8}, {8}, {8}, {8}}, + {{24}, {16}, {8}, {0}}}, + + {SVGA3D_R16G16_FLOAT, SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 4, 4, + 32, {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 4, 4, + 32, {{0}, {16}, {16}, {0}}, + {{0}, {0}, {16}, {0}}}, + + {SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 4, 4, + 32, {{16}, {16}, {0}, {0}}, + {{16}, {0}, {0}, {0}}}, + + {SVGA3D_R32_FLOAT, SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 4, 4, + 32, {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, + 16, {{8}, {8}, {0}, {0}}, + {{8}, {0}, {0}, {0}}}, + + {SVGA3D_R16_FLOAT, SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 2, 2, + 16, {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 2, 2, + 16, {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_ALPHA, + {1, 1, 1}, 1, 1, + 8, {{0}, {0}, {0}, {8}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, + 64, {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 2, 2, + 16, {{5}, {6}, {5}, {0}}, + {{0}, {5}, {11}, {0}}}, + + {SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 2, 2, + 16, {{5}, {5}, {5}, {1}}, + {{0}, {5}, {10}, {15}}}, + + {SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, + 32, {{8}, {8}, {8}, {8}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 4, 4, + 24, {{8}, {8}, {8}, {0}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, + 64, {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, + 128, {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + +}; + +static inline u32 clamped_umul32(u32 a, u32 b) +{ + uint64_t tmp = (uint64_t) a*b; + return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp; +} + +static inline const struct svga3d_surface_desc * +svga3dsurface_get_desc(SVGA3dSurfaceFormat format) +{ + if (format < ARRAY_SIZE(svga3d_surface_descs)) + return &svga3d_surface_descs[format]; + + return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID]; +} + +/* + *---------------------------------------------------------------------- + * + * svga3dsurface_get_mip_size -- + * + * Given a base level size and the mip level, compute the size of + * the mip level. + * + * Results: + * See above. + * + * Side effects: + * None. + * + *---------------------------------------------------------------------- + */ + +static inline surf_size_struct +svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level) +{ + surf_size_struct size; + + size.width = max_t(u32, base_level.width >> mip_level, 1); + size.height = max_t(u32, base_level.height >> mip_level, 1); + size.depth = max_t(u32, base_level.depth >> mip_level, 1); + return size; +} + +static inline void +svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc, + const surf_size_struct *pixel_size, + surf_size_struct *block_size) +{ + block_size->width = DIV_ROUND_UP(pixel_size->width, + desc->block_size.width); + block_size->height = DIV_ROUND_UP(pixel_size->height, + desc->block_size.height); + block_size->depth = DIV_ROUND_UP(pixel_size->depth, + desc->block_size.depth); +} + +static inline bool +svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc) +{ + return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0; +} + +static inline u32 +svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc, + const surf_size_struct *size) +{ + u32 pitch; + surf_size_struct blocks; + + svga3dsurface_get_size_in_blocks(desc, size, &blocks); + + pitch = blocks.width * desc->pitch_bytes_per_block; + + return pitch; +} + +/* + *----------------------------------------------------------------------------- + * + * svga3dsurface_get_image_buffer_size -- + * + * Return the number of bytes of buffer space required to store + * one image of a surface, optionally using the specified pitch. + * + * If pitch is zero, it is assumed that rows are tightly packed. + * + * This function is overflow-safe. If the result would have + * overflowed, instead we return MAX_UINT32. + * + * Results: + * Byte count. + * + * Side effects: + * None. + * + *----------------------------------------------------------------------------- + */ + +static inline u32 +svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc, + const surf_size_struct *size, + u32 pitch) +{ + surf_size_struct image_blocks; + u32 slice_size, total_size; + + svga3dsurface_get_size_in_blocks(desc, size, &image_blocks); + + if (svga3dsurface_is_planar_surface(desc)) { + total_size = clamped_umul32(image_blocks.width, + image_blocks.height); + total_size = clamped_umul32(total_size, image_blocks.depth); + total_size = clamped_umul32(total_size, desc->bytes_per_block); + return total_size; + } + + if (pitch == 0) + pitch = svga3dsurface_calculate_pitch(desc, size); + + slice_size = clamped_umul32(image_blocks.height, pitch); + total_size = clamped_umul32(slice_size, image_blocks.depth); + + return total_size; +} + +static inline u32 +svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format, + surf_size_struct base_level_size, + u32 num_mip_levels, + u32 num_layers) +{ + const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format); + u32 total_size = 0; + u32 mip; + + for (mip = 0; mip < num_mip_levels; mip++) { + surf_size_struct size = + svga3dsurface_get_mip_size(base_level_size, mip); + total_size += svga3dsurface_get_image_buffer_size(desc, + &size, 0); + } + + return total_size * num_layers; +} + + +/** + * svga3dsurface_get_pixel_offset - Compute the offset (in bytes) to a pixel + * in an image (or volume). + * + * @width: The image width in pixels. + * @height: The image height in pixels + */ +static inline u32 +svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format, + u32 width, u32 height, + u32 x, u32 y, u32 z) +{ + const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format); + const u32 bw = desc->block_size.width, bh = desc->block_size.height; + const u32 bd = desc->block_size.depth; + const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block; + const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride; + const u32 offset = (z / bd * imgstride + + y / bh * rowstride + + x / bw * desc->bytes_per_block); + return offset; +} + + +static inline u32 +svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format, + surf_size_struct baseLevelSize, + u32 numMipLevels, + u32 face, + u32 mip) + +{ + u32 offset; + u32 mipChainBytes; + u32 mipChainBytesToLevel; + u32 i; + const struct svga3d_surface_desc *desc; + surf_size_struct mipSize; + u32 bytes; + + desc = svga3dsurface_get_desc(format); + + mipChainBytes = 0; + mipChainBytesToLevel = 0; + for (i = 0; i < numMipLevels; i++) { + mipSize = svga3dsurface_get_mip_size(baseLevelSize, i); + bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0); + mipChainBytes += bytes; + if (i < mip) + mipChainBytesToLevel += bytes; + } + + offset = mipChainBytes * face + mipChainBytesToLevel; + + return offset; +} + + +/** + * svga3dsurface_is_gb_screen_target_format - Is the specified format usable as + * a ScreenTarget? + * (with just the GBObjects cap-bit + * set) + * @format: format to queried + * + * RETURNS: + * true if queried format is valid for screen targets + */ +static inline bool +svga3dsurface_is_gb_screen_target_format(SVGA3dSurfaceFormat format) +{ + return (format == SVGA3D_X8R8G8B8 || + format == SVGA3D_A8R8G8B8 || + format == SVGA3D_R5G6B5 || + format == SVGA3D_X1R5G5B5 || + format == SVGA3D_A1R5G5B5 || + format == SVGA3D_P8); +} + + +/** + * svga3dsurface_is_dx_screen_target_format - Is the specified format usable as + * a ScreenTarget? + * (with DX10 enabled) + * + * @format: format to queried + * + * Results: + * true if queried format is valid for screen targets + */ +static inline bool +svga3dsurface_is_dx_screen_target_format(SVGA3dSurfaceFormat format) +{ + return (format == SVGA3D_R8G8B8A8_UNORM || + format == SVGA3D_B8G8R8A8_UNORM || + format == SVGA3D_B8G8R8X8_UNORM); +} + + +/** + * svga3dsurface_is_screen_target_format - Is the specified format usable as a + * ScreenTarget? + * (for some combination of caps) + * + * @format: format to queried + * + * Results: + * true if queried format is valid for screen targets + */ +static inline bool +svga3dsurface_is_screen_target_format(SVGA3dSurfaceFormat format) +{ + if (svga3dsurface_is_gb_screen_target_format(format)) { + return true; + } + return svga3dsurface_is_dx_screen_target_format(format); +} diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h new file mode 100644 index 000000000000..27b33ba88430 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h @@ -0,0 +1,1633 @@ +/********************************************************** + * Copyright 2012-2015 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_types.h -- + * + * SVGA 3d hardware definitions for basic types + */ + +#ifndef _SVGA3D_TYPES_H_ +#define _SVGA3D_TYPES_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" + +/* + * Generic Types + */ + +#define SVGA3D_INVALID_ID ((uint32)-1) + +typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ +typedef uint32 SVGA3dColor; /* a, r, g, b */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCopyRect { + uint32 x; + uint32 y; + uint32 w; + uint32 h; + uint32 srcx; + uint32 srcy; +} +#include "vmware_pack_end.h" +SVGA3dCopyRect; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCopyBox { + uint32 x; + uint32 y; + uint32 z; + uint32 w; + uint32 h; + uint32 d; + uint32 srcx; + uint32 srcy; + uint32 srcz; +} +#include "vmware_pack_end.h" +SVGA3dCopyBox; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dRect { + uint32 x; + uint32 y; + uint32 w; + uint32 h; +} +#include "vmware_pack_end.h" +SVGA3dRect; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 x; + uint32 y; + uint32 z; + uint32 w; + uint32 h; + uint32 d; +} +#include "vmware_pack_end.h" +SVGA3dBox; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 x; + uint32 y; + uint32 z; +} +#include "vmware_pack_end.h" +SVGA3dPoint; + +/* + * Surface formats. + */ +typedef enum SVGA3dSurfaceFormat { + SVGA3D_FORMAT_INVALID = 0, + + SVGA3D_X8R8G8B8 = 1, + SVGA3D_FORMAT_MIN = 1, + + SVGA3D_A8R8G8B8 = 2, + + SVGA3D_R5G6B5 = 3, + SVGA3D_X1R5G5B5 = 4, + SVGA3D_A1R5G5B5 = 5, + SVGA3D_A4R4G4B4 = 6, + + SVGA3D_Z_D32 = 7, + SVGA3D_Z_D16 = 8, + SVGA3D_Z_D24S8 = 9, + SVGA3D_Z_D15S1 = 10, + + SVGA3D_LUMINANCE8 = 11, + SVGA3D_LUMINANCE4_ALPHA4 = 12, + SVGA3D_LUMINANCE16 = 13, + SVGA3D_LUMINANCE8_ALPHA8 = 14, + + SVGA3D_DXT1 = 15, + SVGA3D_DXT2 = 16, + SVGA3D_DXT3 = 17, + SVGA3D_DXT4 = 18, + SVGA3D_DXT5 = 19, + + SVGA3D_BUMPU8V8 = 20, + SVGA3D_BUMPL6V5U5 = 21, + SVGA3D_BUMPX8L8V8U8 = 22, + SVGA3D_BUMPL8V8U8 = 23, + + SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ + SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ + + SVGA3D_A2R10G10B10 = 26, + + /* signed formats */ + SVGA3D_V8U8 = 27, + SVGA3D_Q8W8V8U8 = 28, + SVGA3D_CxV8U8 = 29, + + /* mixed formats */ + SVGA3D_X8L8V8U8 = 30, + SVGA3D_A2W10V10U10 = 31, + + SVGA3D_ALPHA8 = 32, + + /* Single- and dual-component floating point formats */ + SVGA3D_R_S10E5 = 33, + SVGA3D_R_S23E8 = 34, + SVGA3D_RG_S10E5 = 35, + SVGA3D_RG_S23E8 = 36, + + SVGA3D_BUFFER = 37, + + SVGA3D_Z_D24X8 = 38, + + SVGA3D_V16U16 = 39, + + SVGA3D_G16R16 = 40, + SVGA3D_A16B16G16R16 = 41, + + /* Packed Video formats */ + SVGA3D_UYVY = 42, + SVGA3D_YUY2 = 43, + + /* Planar video formats */ + SVGA3D_NV12 = 44, + + /* Video format with alpha */ + SVGA3D_AYUV = 45, + + SVGA3D_R32G32B32A32_TYPELESS = 46, + SVGA3D_R32G32B32A32_UINT = 47, + SVGA3D_R32G32B32A32_SINT = 48, + SVGA3D_R32G32B32_TYPELESS = 49, + SVGA3D_R32G32B32_FLOAT = 50, + SVGA3D_R32G32B32_UINT = 51, + SVGA3D_R32G32B32_SINT = 52, + SVGA3D_R16G16B16A16_TYPELESS = 53, + SVGA3D_R16G16B16A16_UINT = 54, + SVGA3D_R16G16B16A16_SNORM = 55, + SVGA3D_R16G16B16A16_SINT = 56, + SVGA3D_R32G32_TYPELESS = 57, + SVGA3D_R32G32_UINT = 58, + SVGA3D_R32G32_SINT = 59, + SVGA3D_R32G8X24_TYPELESS = 60, + SVGA3D_D32_FLOAT_S8X24_UINT = 61, + SVGA3D_R32_FLOAT_X8X24_TYPELESS = 62, + SVGA3D_X32_TYPELESS_G8X24_UINT = 63, + SVGA3D_R10G10B10A2_TYPELESS = 64, + SVGA3D_R10G10B10A2_UINT = 65, + SVGA3D_R11G11B10_FLOAT = 66, + SVGA3D_R8G8B8A8_TYPELESS = 67, + SVGA3D_R8G8B8A8_UNORM = 68, + SVGA3D_R8G8B8A8_UNORM_SRGB = 69, + SVGA3D_R8G8B8A8_UINT = 70, + SVGA3D_R8G8B8A8_SINT = 71, + SVGA3D_R16G16_TYPELESS = 72, + SVGA3D_R16G16_UINT = 73, + SVGA3D_R16G16_SINT = 74, + SVGA3D_R32_TYPELESS = 75, + SVGA3D_D32_FLOAT = 76, + SVGA3D_R32_UINT = 77, + SVGA3D_R32_SINT = 78, + SVGA3D_R24G8_TYPELESS = 79, + SVGA3D_D24_UNORM_S8_UINT = 80, + SVGA3D_R24_UNORM_X8_TYPELESS = 81, + SVGA3D_X24_TYPELESS_G8_UINT = 82, + SVGA3D_R8G8_TYPELESS = 83, + SVGA3D_R8G8_UNORM = 84, + SVGA3D_R8G8_UINT = 85, + SVGA3D_R8G8_SINT = 86, + SVGA3D_R16_TYPELESS = 87, + SVGA3D_R16_UNORM = 88, + SVGA3D_R16_UINT = 89, + SVGA3D_R16_SNORM = 90, + SVGA3D_R16_SINT = 91, + SVGA3D_R8_TYPELESS = 92, + SVGA3D_R8_UNORM = 93, + SVGA3D_R8_UINT = 94, + SVGA3D_R8_SNORM = 95, + SVGA3D_R8_SINT = 96, + SVGA3D_P8 = 97, + SVGA3D_R9G9B9E5_SHAREDEXP = 98, + SVGA3D_R8G8_B8G8_UNORM = 99, + SVGA3D_G8R8_G8B8_UNORM = 100, + SVGA3D_BC1_TYPELESS = 101, + SVGA3D_BC1_UNORM_SRGB = 102, + SVGA3D_BC2_TYPELESS = 103, + SVGA3D_BC2_UNORM_SRGB = 104, + SVGA3D_BC3_TYPELESS = 105, + SVGA3D_BC3_UNORM_SRGB = 106, + SVGA3D_BC4_TYPELESS = 107, + SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */ + SVGA3D_BC4_SNORM = 109, + SVGA3D_BC5_TYPELESS = 110, + SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */ + SVGA3D_BC5_SNORM = 112, + SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, + SVGA3D_B8G8R8A8_TYPELESS = 114, + SVGA3D_B8G8R8A8_UNORM_SRGB = 115, + SVGA3D_B8G8R8X8_TYPELESS = 116, + SVGA3D_B8G8R8X8_UNORM_SRGB = 117, + + /* Advanced depth formats. */ + SVGA3D_Z_DF16 = 118, + SVGA3D_Z_DF24 = 119, + SVGA3D_Z_D24S8_INT = 120, + + /* Planar video formats. */ + SVGA3D_YV12 = 121, + + SVGA3D_R32G32B32A32_FLOAT = 122, + SVGA3D_R16G16B16A16_FLOAT = 123, + SVGA3D_R16G16B16A16_UNORM = 124, + SVGA3D_R32G32_FLOAT = 125, + SVGA3D_R10G10B10A2_UNORM = 126, + SVGA3D_R8G8B8A8_SNORM = 127, + SVGA3D_R16G16_FLOAT = 128, + SVGA3D_R16G16_UNORM = 129, + SVGA3D_R16G16_SNORM = 130, + SVGA3D_R32_FLOAT = 131, + SVGA3D_R8G8_SNORM = 132, + SVGA3D_R16_FLOAT = 133, + SVGA3D_D16_UNORM = 134, + SVGA3D_A8_UNORM = 135, + SVGA3D_BC1_UNORM = 136, + SVGA3D_BC2_UNORM = 137, + SVGA3D_BC3_UNORM = 138, + SVGA3D_B5G6R5_UNORM = 139, + SVGA3D_B5G5R5A1_UNORM = 140, + SVGA3D_B8G8R8A8_UNORM = 141, + SVGA3D_B8G8R8X8_UNORM = 142, + SVGA3D_BC4_UNORM = 143, + SVGA3D_BC5_UNORM = 144, + + SVGA3D_FORMAT_MAX +} SVGA3dSurfaceFormat; + +typedef enum SVGA3dSurfaceFlags { + SVGA3D_SURFACE_CUBEMAP = (1 << 0), + + /* + * HINT flags are not enforced by the device but are useful for + * performance. + */ + SVGA3D_SURFACE_HINT_STATIC = (1 << 1), + SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2), + SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3), + SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4), + SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5), + SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6), + SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7), + SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8), + SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9), + SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10), + SVGA3D_SURFACE_DECODE_RENDERTARGET = (1 << 11), + + /* + * Is this surface using a base-level pitch for it's mob backing? + * + * This flag is not intended to be set by guest-drivers, but is instead + * set by the device when the surface is bound to a mob with a specified + * pitch. + */ + SVGA3D_SURFACE_MOB_PITCH = (1 << 12), + + SVGA3D_SURFACE_INACTIVE = (1 << 13), + SVGA3D_SURFACE_HINT_RT_LOCKABLE = (1 << 14), + SVGA3D_SURFACE_VOLUME = (1 << 15), + + /* + * Required to be set on a surface to bind it to a screen target. + */ + SVGA3D_SURFACE_SCREENTARGET = (1 << 16), + + /* + * Align images in the guest-backing mob to 16-bytes. + */ + SVGA3D_SURFACE_ALIGN16 = (1 << 17), + + SVGA3D_SURFACE_1D = (1 << 18), + SVGA3D_SURFACE_ARRAY = (1 << 19), + + /* + * Bind flags. + * These are enforced for any surface defined with DefineGBSurface_v2. + */ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER = (1 << 20), + SVGA3D_SURFACE_BIND_INDEX_BUFFER = (1 << 21), + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER = (1 << 22), + SVGA3D_SURFACE_BIND_SHADER_RESOURCE = (1 << 23), + SVGA3D_SURFACE_BIND_RENDER_TARGET = (1 << 24), + SVGA3D_SURFACE_BIND_DEPTH_STENCIL = (1 << 25), + SVGA3D_SURFACE_BIND_STREAM_OUTPUT = (1 << 26), + + /* + * A note on staging flags: + * + * The STAGING flags notes that the surface will not be used directly by the + * drawing pipeline, i.e. that it will not be bound to any bind point. + * Staging surfaces may be used by copy operations to move data in and out + * of other surfaces. + * + * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive + * updates indirectly, i.e. the surface will not be updated directly, but + * will receive copies from staging surfaces. + */ + SVGA3D_SURFACE_STAGING_UPLOAD = (1 << 27), + SVGA3D_SURFACE_STAGING_DOWNLOAD = (1 << 28), + SVGA3D_SURFACE_HINT_INDIRECT_UPDATE = (1 << 29), + + /* + * Setting this flag allow this surface to be used with the + * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for + * buffer surfaces, an no bind flags are allowed to be set on surfaces + * with this flag. + */ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER = (1 << 30), + + /* + * Marker for the last defined bit. + */ + SVGA3D_SURFACE_FLAG_MAX = (1 << 31), +} SVGA3dSurfaceFlags; + +#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_MOB_PITCH | \ + SVGA3D_SURFACE_SCREENTARGET | \ + SVGA3D_SURFACE_ALIGN16 | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \ + ) + +#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_CUBEMAP | \ + SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \ + SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_DECODE_RENDERTARGET | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_ARRAY | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \ + ) + +#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_CUBEMAP | \ + SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_DECODE_RENDERTARGET | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_INACTIVE | \ + SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \ + ) + +#define SVGA3D_SURFACE_DX_ONLY_MASK \ + ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \ + +#define SVGA3D_SURFACE_STAGING_MASK \ + ( SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD \ + ) + +#define SVGA3D_SURFACE_BIND_MASK \ + ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ + SVGA3D_SURFACE_BIND_RENDER_TARGET | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT \ + ) + +typedef enum { + SVGA3DFORMAT_OP_TEXTURE = 0x00000001, + SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, + SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, + SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, + SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, + SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, + SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, + +/* + * This format can be used as a render target if the current display mode + * is the same depth if the alpha channel is ignored. e.g. if the device + * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the + * format op list entry for A8R8G8B8 should have this cap. + */ + SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, + +/* + * This format contains DirectDraw support (including Flip). This flag + * should not to be set on alpha formats. + */ + SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, + +/* + * The rasterizer can support some level of Direct3D support in this format + * and implies that the driver can create a Context in this mode (for some + * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE + * flag must also be set. + */ + SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, + +/* + * This is set for a private format when the driver has put the bpp in + * the structure. + */ + SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, + +/* + * Indicates that this format can be converted to any RGB format for which + * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified + */ + SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, + +/* + * Indicates that this format can be used to create offscreen plain surfaces. + */ + SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, + +/* + * Indicated that this format can be read as an SRGB texture (meaning that the + * sampler will linearize the looked up data) + */ + SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, + +/* + * Indicates that this format can be used in the bumpmap instructions + */ + SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, + +/* + * Indicates that this format can be sampled by the displacement map sampler + */ + SVGA3DFORMAT_OP_DMAP = 0x00020000, + +/* + * Indicates that this format cannot be used with texture filtering + */ + SVGA3DFORMAT_OP_NOFILTER = 0x00040000, + +/* + * Indicates that format conversions are supported to this RGB format if + * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. + */ + SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, + +/* + * Indicated that this format can be written as an SRGB target + * (meaning that the pixel pipe will DE-linearize data on output to format) + */ + SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, + +/* + * Indicates that this format cannot be used with alpha blending + */ + SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, + +/* + * Indicates that the device can auto-generated sublevels for resources + * of this format + */ + SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, + +/* + * Indicates that this format can be used by vertex texture sampler + */ + SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, + +/* + * Indicates that this format supports neither texture coordinate + * wrap modes, nor mipmapping. + */ + SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 +} SVGA3dFormatOp; + +#define SVGA3D_FORMAT_POSITIVE \ + (SVGA3DFORMAT_OP_TEXTURE | \ + SVGA3DFORMAT_OP_VOLUMETEXTURE | \ + SVGA3DFORMAT_OP_CUBETEXTURE | \ + SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \ + SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \ + SVGA3DFORMAT_OP_ZSTENCIL | \ + SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \ + SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \ + SVGA3DFORMAT_OP_DISPLAYMODE | \ + SVGA3DFORMAT_OP_3DACCELERATION | \ + SVGA3DFORMAT_OP_PIXELSIZE | \ + SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \ + SVGA3DFORMAT_OP_OFFSCREENPLAIN | \ + SVGA3DFORMAT_OP_SRGBREAD | \ + SVGA3DFORMAT_OP_BUMPMAP | \ + SVGA3DFORMAT_OP_DMAP | \ + SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \ + SVGA3DFORMAT_OP_SRGBWRITE | \ + SVGA3DFORMAT_OP_AUTOGENMIPMAP | \ + SVGA3DFORMAT_OP_VERTEXTEXTURE) + +#define SVGA3D_FORMAT_NEGATIVE \ + (SVGA3DFORMAT_OP_NOFILTER | \ + SVGA3DFORMAT_OP_NOALPHABLEND | \ + SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP) + +/* + * This structure is a conversion of SVGA3DFORMAT_OP_* + * Entries must be located at the same position. + */ +typedef union { + uint32 value; + struct { + uint32 texture : 1; + uint32 volumeTexture : 1; + uint32 cubeTexture : 1; + uint32 offscreenRenderTarget : 1; + uint32 sameFormatRenderTarget : 1; + uint32 unknown1 : 1; + uint32 zStencil : 1; + uint32 zStencilArbitraryDepth : 1; + uint32 sameFormatUpToAlpha : 1; + uint32 unknown2 : 1; + uint32 displayMode : 1; + uint32 acceleration3d : 1; + uint32 pixelSize : 1; + uint32 convertToARGB : 1; + uint32 offscreenPlain : 1; + uint32 sRGBRead : 1; + uint32 bumpMap : 1; + uint32 dmap : 1; + uint32 noFilter : 1; + uint32 memberOfGroupARGB : 1; + uint32 sRGBWrite : 1; + uint32 noAlphaBlend : 1; + uint32 autoGenMipMap : 1; + uint32 vertexTexture : 1; + uint32 noTexCoordWrapNorMip : 1; + }; +} SVGA3dSurfaceFormatCaps; + +/* + * SVGA_3D_CMD_SETRENDERSTATE Types. All value types + * must fit in a uint32. + */ + +typedef enum { + SVGA3D_RS_INVALID = 0, + SVGA3D_RS_MIN = 1, + SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ + SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ + SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ + SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ + SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ + SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ + SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ + SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ + SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ + SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ + SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ + SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ + SVGA3D_RS_STENCILREF = 13, /* uint32 */ + SVGA3D_RS_STENCILMASK = 14, /* uint32 */ + SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ + SVGA3D_RS_FOGSTART = 16, /* float */ + SVGA3D_RS_FOGEND = 17, /* float */ + SVGA3D_RS_FOGDENSITY = 18, /* float */ + SVGA3D_RS_POINTSIZE = 19, /* float */ + SVGA3D_RS_POINTSIZEMIN = 20, /* float */ + SVGA3D_RS_POINTSIZEMAX = 21, /* float */ + SVGA3D_RS_POINTSCALE_A = 22, /* float */ + SVGA3D_RS_POINTSCALE_B = 23, /* float */ + SVGA3D_RS_POINTSCALE_C = 24, /* float */ + SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ + SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ + SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ + SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ + SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ + SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ + SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ + SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ + SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ + SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ + SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ + SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ + SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ + SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ + SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ + SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ + SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ + SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ + SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ + SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ + SVGA3D_RS_ZBIAS = 45, /* float */ + SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ + SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ + SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ + SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ + SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ + SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ + SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ + SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ + SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ + SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ + SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ + SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ + SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ + SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ + SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ + SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ + SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ + SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ + SVGA3D_RS_DEPTHBIAS = 64, /* float */ + + + /* + * Output Gamma Level + * + * Output gamma effects the gamma curve of colors that are output from the + * rendering pipeline. A value of 1.0 specifies a linear color space. If the + * value is <= 0.0, gamma correction is ignored and linear color space is + * used. + */ + + SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ + SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ + SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ + SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ + SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ + SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ + SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ + SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ + SVGA3D_RS_TWEENFACTOR = 88, /* float */ + SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ + SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ + SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ + SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ + SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ + SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ + SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ + SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ + SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ + SVGA3D_RS_LINEWIDTH = 98, /* float */ + SVGA3D_RS_MAX +} SVGA3dRenderStateName; + +typedef enum { + SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, + SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, + SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, + SVGA3D_TRANSPARENCYANTIALIAS_MAX +} SVGA3dTransparencyAntialiasType; + +typedef enum { + SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ + SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ + SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ + SVGA3D_VERTEXMATERIAL_MAX = 3, +} SVGA3dVertexMaterial; + +typedef enum { + SVGA3D_FILLMODE_INVALID = 0, + SVGA3D_FILLMODE_MIN = 1, + SVGA3D_FILLMODE_POINT = 1, + SVGA3D_FILLMODE_LINE = 2, + SVGA3D_FILLMODE_FILL = 3, + SVGA3D_FILLMODE_MAX +} SVGA3dFillModeType; + + +typedef +#include "vmware_pack_begin.h" +union { + struct { + uint16 mode; /* SVGA3dFillModeType */ + uint16 face; /* SVGA3dFace */ + }; + uint32 uintValue; +} +#include "vmware_pack_end.h" +SVGA3dFillMode; + +typedef enum { + SVGA3D_SHADEMODE_INVALID = 0, + SVGA3D_SHADEMODE_FLAT = 1, + SVGA3D_SHADEMODE_SMOOTH = 2, + SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ + SVGA3D_SHADEMODE_MAX +} SVGA3dShadeMode; + +typedef +#include "vmware_pack_begin.h" +union { + struct { + uint16 repeat; + uint16 pattern; + }; + uint32 uintValue; +} +#include "vmware_pack_end.h" +SVGA3dLinePattern; + +typedef enum { + SVGA3D_BLENDOP_INVALID = 0, + SVGA3D_BLENDOP_MIN = 1, + SVGA3D_BLENDOP_ZERO = 1, + SVGA3D_BLENDOP_ONE = 2, + SVGA3D_BLENDOP_SRCCOLOR = 3, + SVGA3D_BLENDOP_INVSRCCOLOR = 4, + SVGA3D_BLENDOP_SRCALPHA = 5, + SVGA3D_BLENDOP_INVSRCALPHA = 6, + SVGA3D_BLENDOP_DESTALPHA = 7, + SVGA3D_BLENDOP_INVDESTALPHA = 8, + SVGA3D_BLENDOP_DESTCOLOR = 9, + SVGA3D_BLENDOP_INVDESTCOLOR = 10, + SVGA3D_BLENDOP_SRCALPHASAT = 11, + SVGA3D_BLENDOP_BLENDFACTOR = 12, + SVGA3D_BLENDOP_INVBLENDFACTOR = 13, + SVGA3D_BLENDOP_SRC1COLOR = 14, + SVGA3D_BLENDOP_INVSRC1COLOR = 15, + SVGA3D_BLENDOP_SRC1ALPHA = 16, + SVGA3D_BLENDOP_INVSRC1ALPHA = 17, + SVGA3D_BLENDOP_BLENDFACTORALPHA = 18, + SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19, + SVGA3D_BLENDOP_MAX +} SVGA3dBlendOp; + +typedef enum { + SVGA3D_BLENDEQ_INVALID = 0, + SVGA3D_BLENDEQ_MIN = 1, + SVGA3D_BLENDEQ_ADD = 1, + SVGA3D_BLENDEQ_SUBTRACT = 2, + SVGA3D_BLENDEQ_REVSUBTRACT = 3, + SVGA3D_BLENDEQ_MINIMUM = 4, + SVGA3D_BLENDEQ_MAXIMUM = 5, + SVGA3D_BLENDEQ_MAX +} SVGA3dBlendEquation; + +typedef enum { + SVGA3D_DX11_LOGICOP_MIN = 0, + SVGA3D_DX11_LOGICOP_CLEAR = 0, + SVGA3D_DX11_LOGICOP_SET = 1, + SVGA3D_DX11_LOGICOP_COPY = 2, + SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3, + SVGA3D_DX11_LOGICOP_NOOP = 4, + SVGA3D_DX11_LOGICOP_INVERT = 5, + SVGA3D_DX11_LOGICOP_AND = 6, + SVGA3D_DX11_LOGICOP_NAND = 7, + SVGA3D_DX11_LOGICOP_OR = 8, + SVGA3D_DX11_LOGICOP_NOR = 9, + SVGA3D_DX11_LOGICOP_XOR = 10, + SVGA3D_DX11_LOGICOP_EQUIV = 11, + SVGA3D_DX11_LOGICOP_AND_REVERSE = 12, + SVGA3D_DX11_LOGICOP_AND_INVERTED = 13, + SVGA3D_DX11_LOGICOP_OR_REVERSE = 14, + SVGA3D_DX11_LOGICOP_OR_INVERTED = 15, + SVGA3D_DX11_LOGICOP_MAX +} SVGA3dDX11LogicOp; + +typedef enum { + SVGA3D_FRONTWINDING_INVALID = 0, + SVGA3D_FRONTWINDING_CW = 1, + SVGA3D_FRONTWINDING_CCW = 2, + SVGA3D_FRONTWINDING_MAX +} SVGA3dFrontWinding; + +typedef enum { + SVGA3D_FACE_INVALID = 0, + SVGA3D_FACE_NONE = 1, + SVGA3D_FACE_MIN = 1, + SVGA3D_FACE_FRONT = 2, + SVGA3D_FACE_BACK = 3, + SVGA3D_FACE_FRONT_BACK = 4, + SVGA3D_FACE_MAX +} SVGA3dFace; + +/* + * The order and the values should not be changed + */ + +typedef enum { + SVGA3D_CMP_INVALID = 0, + SVGA3D_CMP_NEVER = 1, + SVGA3D_CMP_LESS = 2, + SVGA3D_CMP_EQUAL = 3, + SVGA3D_CMP_LESSEQUAL = 4, + SVGA3D_CMP_GREATER = 5, + SVGA3D_CMP_NOTEQUAL = 6, + SVGA3D_CMP_GREATEREQUAL = 7, + SVGA3D_CMP_ALWAYS = 8, + SVGA3D_CMP_MAX +} SVGA3dCmpFunc; + +/* + * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows + * the fog factor to be specified in the alpha component of the specular + * (a.k.a. secondary) vertex color. + */ +typedef enum { + SVGA3D_FOGFUNC_INVALID = 0, + SVGA3D_FOGFUNC_EXP = 1, + SVGA3D_FOGFUNC_EXP2 = 2, + SVGA3D_FOGFUNC_LINEAR = 3, + SVGA3D_FOGFUNC_PER_VERTEX = 4 +} SVGA3dFogFunction; + +/* + * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex + * or per-pixel basis. + */ +typedef enum { + SVGA3D_FOGTYPE_INVALID = 0, + SVGA3D_FOGTYPE_VERTEX = 1, + SVGA3D_FOGTYPE_PIXEL = 2, + SVGA3D_FOGTYPE_MAX = 3 +} SVGA3dFogType; + +/* + * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is + * computed using the eye Z value of each pixel (or vertex), whereas range- + * based fog is computed using the actual distance (range) to the eye. + */ +typedef enum { + SVGA3D_FOGBASE_INVALID = 0, + SVGA3D_FOGBASE_DEPTHBASED = 1, + SVGA3D_FOGBASE_RANGEBASED = 2, + SVGA3D_FOGBASE_MAX = 3 +} SVGA3dFogBase; + +typedef enum { + SVGA3D_STENCILOP_INVALID = 0, + SVGA3D_STENCILOP_MIN = 1, + SVGA3D_STENCILOP_KEEP = 1, + SVGA3D_STENCILOP_ZERO = 2, + SVGA3D_STENCILOP_REPLACE = 3, + SVGA3D_STENCILOP_INCRSAT = 4, + SVGA3D_STENCILOP_DECRSAT = 5, + SVGA3D_STENCILOP_INVERT = 6, + SVGA3D_STENCILOP_INCR = 7, + SVGA3D_STENCILOP_DECR = 8, + SVGA3D_STENCILOP_MAX +} SVGA3dStencilOp; + +typedef enum { + SVGA3D_CLIPPLANE_0 = (1 << 0), + SVGA3D_CLIPPLANE_1 = (1 << 1), + SVGA3D_CLIPPLANE_2 = (1 << 2), + SVGA3D_CLIPPLANE_3 = (1 << 3), + SVGA3D_CLIPPLANE_4 = (1 << 4), + SVGA3D_CLIPPLANE_5 = (1 << 5), +} SVGA3dClipPlanes; + +typedef enum { + SVGA3D_CLEAR_COLOR = 0x1, + SVGA3D_CLEAR_DEPTH = 0x2, + SVGA3D_CLEAR_STENCIL = 0x4, + + /* + * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If + * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this + * bit will be ignored. + */ + SVGA3D_CLEAR_COLORFILL = 0x8 +} SVGA3dClearFlag; + +typedef enum { + SVGA3D_RT_DEPTH = 0, + SVGA3D_RT_MIN = 0, + SVGA3D_RT_STENCIL = 1, + SVGA3D_RT_COLOR0 = 2, + SVGA3D_RT_COLOR1 = 3, + SVGA3D_RT_COLOR2 = 4, + SVGA3D_RT_COLOR3 = 5, + SVGA3D_RT_COLOR4 = 6, + SVGA3D_RT_COLOR5 = 7, + SVGA3D_RT_COLOR6 = 8, + SVGA3D_RT_COLOR7 = 9, + SVGA3D_RT_MAX, + SVGA3D_RT_INVALID = ((uint32)-1), +} SVGA3dRenderTargetType; + +#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) + +typedef +#include "vmware_pack_begin.h" +union { + struct { + uint32 red : 1; + uint32 green : 1; + uint32 blue : 1; + uint32 alpha : 1; + }; + uint32 uintValue; +} +#include "vmware_pack_end.h" +SVGA3dColorMask; + +typedef enum { + SVGA3D_VBLEND_DISABLE = 0, + SVGA3D_VBLEND_1WEIGHT = 1, + SVGA3D_VBLEND_2WEIGHT = 2, + SVGA3D_VBLEND_3WEIGHT = 3, + SVGA3D_VBLEND_MAX = 4, +} SVGA3dVertexBlendFlags; + +typedef enum { + SVGA3D_WRAPCOORD_0 = 1 << 0, + SVGA3D_WRAPCOORD_1 = 1 << 1, + SVGA3D_WRAPCOORD_2 = 1 << 2, + SVGA3D_WRAPCOORD_3 = 1 << 3, + SVGA3D_WRAPCOORD_ALL = 0xF, +} SVGA3dWrapFlags; + +/* + * SVGA_3D_CMD_TEXTURESTATE Types. All value types + * must fit in a uint32. + */ + +typedef enum { + SVGA3D_TS_INVALID = 0, + SVGA3D_TS_MIN = 1, + SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ + SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ + SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ + SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ + SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ + SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ + SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ + SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ + SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ + SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ + SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ + SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ + SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ + SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ + SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ + SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ + SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ + SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ + SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ + SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ + SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ + SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ + SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ + SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ + + + /* + * Sampler Gamma Level + * + * Sampler gamma effects the color of samples taken from the sampler. A + * value of 1.0 will produce linear samples. If the value is <= 0.0 the + * gamma value is ignored and a linear space is used. + */ + + SVGA3D_TS_GAMMA = 25, /* float */ + SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ + SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ + SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ + SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ + SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */ + SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */ + SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */ + SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */ + SVGA3D_TS_MAX +} SVGA3dTextureStateName; + +typedef enum { + SVGA3D_TC_INVALID = 0, + SVGA3D_TC_DISABLE = 1, + SVGA3D_TC_SELECTARG1 = 2, + SVGA3D_TC_SELECTARG2 = 3, + SVGA3D_TC_MODULATE = 4, + SVGA3D_TC_ADD = 5, + SVGA3D_TC_ADDSIGNED = 6, + SVGA3D_TC_SUBTRACT = 7, + SVGA3D_TC_BLENDTEXTUREALPHA = 8, + SVGA3D_TC_BLENDDIFFUSEALPHA = 9, + SVGA3D_TC_BLENDCURRENTALPHA = 10, + SVGA3D_TC_BLENDFACTORALPHA = 11, + SVGA3D_TC_MODULATE2X = 12, + SVGA3D_TC_MODULATE4X = 13, + SVGA3D_TC_DSDT = 14, + SVGA3D_TC_DOTPRODUCT3 = 15, + SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, + SVGA3D_TC_ADDSIGNED2X = 17, + SVGA3D_TC_ADDSMOOTH = 18, + SVGA3D_TC_PREMODULATE = 19, + SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, + SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, + SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, + SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, + SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, + SVGA3D_TC_MULTIPLYADD = 25, + SVGA3D_TC_LERP = 26, + SVGA3D_TC_MAX +} SVGA3dTextureCombiner; + +#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) + +typedef enum { + SVGA3D_TEX_ADDRESS_INVALID = 0, + SVGA3D_TEX_ADDRESS_MIN = 1, + SVGA3D_TEX_ADDRESS_WRAP = 1, + SVGA3D_TEX_ADDRESS_MIRROR = 2, + SVGA3D_TEX_ADDRESS_CLAMP = 3, + SVGA3D_TEX_ADDRESS_BORDER = 4, + SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, + SVGA3D_TEX_ADDRESS_EDGE = 6, + SVGA3D_TEX_ADDRESS_MAX +} SVGA3dTextureAddress; + +/* + * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is + * disabled, and the rasterizer should use the magnification filter instead. + */ +typedef enum { + SVGA3D_TEX_FILTER_NONE = 0, + SVGA3D_TEX_FILTER_MIN = 0, + SVGA3D_TEX_FILTER_NEAREST = 1, + SVGA3D_TEX_FILTER_LINEAR = 2, + SVGA3D_TEX_FILTER_ANISOTROPIC = 3, + SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */ + SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */ + SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */ + SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */ + SVGA3D_TEX_FILTER_MAX +} SVGA3dTextureFilter; + +typedef enum { + SVGA3D_TEX_TRANSFORM_OFF = 0, + SVGA3D_TEX_TRANSFORM_S = (1 << 0), + SVGA3D_TEX_TRANSFORM_T = (1 << 1), + SVGA3D_TEX_TRANSFORM_R = (1 << 2), + SVGA3D_TEX_TRANSFORM_Q = (1 << 3), + SVGA3D_TEX_PROJECTED = (1 << 15), +} SVGA3dTexTransformFlags; + +typedef enum { + SVGA3D_TEXCOORD_GEN_OFF = 0, + SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, + SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, + SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, + SVGA3D_TEXCOORD_GEN_SPHERE = 4, + SVGA3D_TEXCOORD_GEN_MAX +} SVGA3dTextureCoordGen; + +/* + * Texture argument constants for texture combiner + */ +typedef enum { + SVGA3D_TA_INVALID = 0, + SVGA3D_TA_TFACTOR = 1, + SVGA3D_TA_PREVIOUS = 2, + SVGA3D_TA_DIFFUSE = 3, + SVGA3D_TA_TEXTURE = 4, + SVGA3D_TA_SPECULAR = 5, + SVGA3D_TA_CONSTANT = 6, + SVGA3D_TA_MAX +} SVGA3dTextureArgData; + +#define SVGA3D_TM_MASK_LEN 4 + +/* Modifiers for texture argument constants defined above. */ +typedef enum { + SVGA3D_TM_NONE = 0, + SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), + SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), +} SVGA3dTextureArgModifier; + +/* + * Vertex declarations + * + * Notes: + * + * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you + * draw with any POSITIONT vertex arrays, the programmable vertex + * pipeline will be implicitly disabled. Drawing will take place as if + * no vertex shader was bound. + */ + +typedef enum { + SVGA3D_DECLUSAGE_POSITION = 0, + SVGA3D_DECLUSAGE_BLENDWEIGHT, + SVGA3D_DECLUSAGE_BLENDINDICES, + SVGA3D_DECLUSAGE_NORMAL, + SVGA3D_DECLUSAGE_PSIZE, + SVGA3D_DECLUSAGE_TEXCOORD, + SVGA3D_DECLUSAGE_TANGENT, + SVGA3D_DECLUSAGE_BINORMAL, + SVGA3D_DECLUSAGE_TESSFACTOR, + SVGA3D_DECLUSAGE_POSITIONT, + SVGA3D_DECLUSAGE_COLOR, + SVGA3D_DECLUSAGE_FOG, + SVGA3D_DECLUSAGE_DEPTH, + SVGA3D_DECLUSAGE_SAMPLE, + SVGA3D_DECLUSAGE_MAX +} SVGA3dDeclUsage; + +typedef enum { + SVGA3D_DECLMETHOD_DEFAULT = 0, + SVGA3D_DECLMETHOD_PARTIALU, + SVGA3D_DECLMETHOD_PARTIALV, + SVGA3D_DECLMETHOD_CROSSUV, /* Normal */ + SVGA3D_DECLMETHOD_UV, + SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */ + SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */ + /* map */ +} SVGA3dDeclMethod; + +typedef enum { + SVGA3D_DECLTYPE_FLOAT1 = 0, + SVGA3D_DECLTYPE_FLOAT2 = 1, + SVGA3D_DECLTYPE_FLOAT3 = 2, + SVGA3D_DECLTYPE_FLOAT4 = 3, + SVGA3D_DECLTYPE_D3DCOLOR = 4, + SVGA3D_DECLTYPE_UBYTE4 = 5, + SVGA3D_DECLTYPE_SHORT2 = 6, + SVGA3D_DECLTYPE_SHORT4 = 7, + SVGA3D_DECLTYPE_UBYTE4N = 8, + SVGA3D_DECLTYPE_SHORT2N = 9, + SVGA3D_DECLTYPE_SHORT4N = 10, + SVGA3D_DECLTYPE_USHORT2N = 11, + SVGA3D_DECLTYPE_USHORT4N = 12, + SVGA3D_DECLTYPE_UDEC3 = 13, + SVGA3D_DECLTYPE_DEC3N = 14, + SVGA3D_DECLTYPE_FLOAT16_2 = 15, + SVGA3D_DECLTYPE_FLOAT16_4 = 16, + SVGA3D_DECLTYPE_MAX, +} SVGA3dDeclType; + +/* + * This structure is used for the divisor for geometry instancing; + * it's a direct translation of the Direct3D equivalent. + */ +typedef union { + struct { + /* + * For index data, this number represents the number of instances to draw. + * For instance data, this number represents the number of + * instances/vertex in this stream + */ + uint32 count : 30; + + /* + * This is 1 if this is supposed to be the data that is repeated for + * every instance. + */ + uint32 indexedData : 1; + + /* + * This is 1 if this is supposed to be the per-instance data. + */ + uint32 instanceData : 1; + }; + + uint32 value; +} SVGA3dVertexDivisor; + +typedef enum { + /* + * SVGA3D_PRIMITIVE_INVALID is a valid primitive type. + * + * List MIN second so debuggers will think INVALID is + * the correct name. + */ + SVGA3D_PRIMITIVE_INVALID = 0, + SVGA3D_PRIMITIVE_MIN = 0, + SVGA3D_PRIMITIVE_TRIANGLELIST = 1, + SVGA3D_PRIMITIVE_POINTLIST = 2, + SVGA3D_PRIMITIVE_LINELIST = 3, + SVGA3D_PRIMITIVE_LINESTRIP = 4, + SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, + SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, + SVGA3D_PRIMITIVE_LINELIST_ADJ = 7, + SVGA3D_PRIMITIVE_PREDX_MAX = 7, + SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8, + SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9, + SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10, + SVGA3D_PRIMITIVE_MAX +} SVGA3dPrimitiveType; + +typedef enum { + SVGA3D_COORDINATE_INVALID = 0, + SVGA3D_COORDINATE_LEFTHANDED = 1, + SVGA3D_COORDINATE_RIGHTHANDED = 2, + SVGA3D_COORDINATE_MAX +} SVGA3dCoordinateType; + +typedef enum { + SVGA3D_TRANSFORM_INVALID = 0, + SVGA3D_TRANSFORM_WORLD = 1, + SVGA3D_TRANSFORM_MIN = 1, + SVGA3D_TRANSFORM_VIEW = 2, + SVGA3D_TRANSFORM_PROJECTION = 3, + SVGA3D_TRANSFORM_TEXTURE0 = 4, + SVGA3D_TRANSFORM_TEXTURE1 = 5, + SVGA3D_TRANSFORM_TEXTURE2 = 6, + SVGA3D_TRANSFORM_TEXTURE3 = 7, + SVGA3D_TRANSFORM_TEXTURE4 = 8, + SVGA3D_TRANSFORM_TEXTURE5 = 9, + SVGA3D_TRANSFORM_TEXTURE6 = 10, + SVGA3D_TRANSFORM_TEXTURE7 = 11, + SVGA3D_TRANSFORM_WORLD1 = 12, + SVGA3D_TRANSFORM_WORLD2 = 13, + SVGA3D_TRANSFORM_WORLD3 = 14, + SVGA3D_TRANSFORM_MAX +} SVGA3dTransformType; + +typedef enum { + SVGA3D_LIGHTTYPE_INVALID = 0, + SVGA3D_LIGHTTYPE_MIN = 1, + SVGA3D_LIGHTTYPE_POINT = 1, + SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ + SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ + SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, + SVGA3D_LIGHTTYPE_MAX +} SVGA3dLightType; + +typedef enum { + SVGA3D_CUBEFACE_POSX = 0, + SVGA3D_CUBEFACE_NEGX = 1, + SVGA3D_CUBEFACE_POSY = 2, + SVGA3D_CUBEFACE_NEGY = 3, + SVGA3D_CUBEFACE_POSZ = 4, + SVGA3D_CUBEFACE_NEGZ = 5, +} SVGA3dCubeFace; + +typedef enum { + SVGA3D_SHADERTYPE_INVALID = 0, + SVGA3D_SHADERTYPE_MIN = 1, + SVGA3D_SHADERTYPE_VS = 1, + SVGA3D_SHADERTYPE_PS = 2, + SVGA3D_SHADERTYPE_PREDX_MAX = 3, + SVGA3D_SHADERTYPE_GS = 3, + SVGA3D_SHADERTYPE_DX10_MAX = 4, + SVGA3D_SHADERTYPE_HS = 4, + SVGA3D_SHADERTYPE_DS = 5, + SVGA3D_SHADERTYPE_CS = 6, + SVGA3D_SHADERTYPE_MAX = 7 +} SVGA3dShaderType; + +#define SVGA3D_NUM_SHADERTYPE_PREDX \ + (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN) + +#define SVGA3D_NUM_SHADERTYPE_DX10 \ + (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN) + +#define SVGA3D_NUM_SHADERTYPE \ + (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN) + +typedef enum { + SVGA3D_CONST_TYPE_MIN = 0, + SVGA3D_CONST_TYPE_FLOAT = 0, + SVGA3D_CONST_TYPE_INT = 1, + SVGA3D_CONST_TYPE_BOOL = 2, + SVGA3D_CONST_TYPE_MAX = 3, +} SVGA3dShaderConstType; + +/* + * Register limits for shader consts. + */ +#define SVGA3D_CONSTREG_MAX 256 +#define SVGA3D_CONSTINTREG_MAX 16 +#define SVGA3D_CONSTBOOLREG_MAX 16 + +typedef enum { + SVGA3D_STRETCH_BLT_POINT = 0, + SVGA3D_STRETCH_BLT_LINEAR = 1, + SVGA3D_STRETCH_BLT_MAX +} SVGA3dStretchBltMode; + +typedef enum { + SVGA3D_QUERYTYPE_INVALID = ((uint8)-1), + SVGA3D_QUERYTYPE_MIN = 0, + SVGA3D_QUERYTYPE_OCCLUSION = 0, + SVGA3D_QUERYTYPE_TIMESTAMP = 1, + SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2, + SVGA3D_QUERYTYPE_PIPELINESTATS = 3, + SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4, + SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5, + SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6, + SVGA3D_QUERYTYPE_OCCLUSION64 = 7, + SVGA3D_QUERYTYPE_EVENT = 8, + SVGA3D_QUERYTYPE_DX10_MAX = 9, + SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 9, + SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 10, + SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 11, + SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 12, + SVGA3D_QUERYTYPE_SOP_STREAM0 = 13, + SVGA3D_QUERYTYPE_SOP_STREAM1 = 14, + SVGA3D_QUERYTYPE_SOP_STREAM2 = 15, + SVGA3D_QUERYTYPE_SOP_STREAM3 = 16, + SVGA3D_QUERYTYPE_MAX +} SVGA3dQueryType; + +typedef uint8 SVGA3dQueryTypeUint8; + +#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN) + +/* + * This is the maximum number of queries per context that can be active + * simultaneously between a beginQuery and endQuery. + */ +#define SVGA3D_MAX_QUERY 64 + +/* + * Query result buffer formats + */ +typedef +#include "vmware_pack_begin.h" +struct { + uint32 samplesRendered; +} +#include "vmware_pack_end.h" +SVGADXOcclusionQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 passed; +} +#include "vmware_pack_end.h" +SVGADXEventQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint64 timestamp; +} +#include "vmware_pack_end.h" +SVGADXTimestampQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint64 realFrequency; + uint32 disjoint; +} +#include "vmware_pack_end.h" +SVGADXTimestampDisjointQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint64 inputAssemblyVertices; + uint64 inputAssemblyPrimitives; + uint64 vertexShaderInvocations; + uint64 geometryShaderInvocations; + uint64 geometryShaderPrimitives; + uint64 clipperInvocations; + uint64 clipperPrimitives; + uint64 pixelShaderInvocations; + uint64 hullShaderInvocations; + uint64 domainShaderInvocations; + uint64 computeShaderInvocations; +} +#include "vmware_pack_end.h" +SVGADXPipelineStatisticsQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 anySamplesRendered; +} +#include "vmware_pack_end.h" +SVGADXOcclusionPredicateQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint64 numPrimitivesWritten; + uint64 numPrimitivesRequired; +} +#include "vmware_pack_end.h" +SVGADXStreamOutStatisticsQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 overflowed; +} +#include "vmware_pack_end.h" +SVGADXStreamOutPredicateQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint64 samplesRendered; +} +#include "vmware_pack_end.h" +SVGADXOcclusion64QueryResult; + +/* + * SVGADXQueryResultUnion is not intended for use in the protocol, but is + * very helpful when working with queries generically. + */ +typedef +#include "vmware_pack_begin.h" +union SVGADXQueryResultUnion { + SVGADXOcclusionQueryResult occ; + SVGADXEventQueryResult event; + SVGADXTimestampQueryResult ts; + SVGADXTimestampDisjointQueryResult tsDisjoint; + SVGADXPipelineStatisticsQueryResult pipelineStats; + SVGADXOcclusionPredicateQueryResult occPred; + SVGADXStreamOutStatisticsQueryResult soStats; + SVGADXStreamOutPredicateQueryResult soPred; + SVGADXOcclusion64QueryResult occ64; +} +#include "vmware_pack_end.h" +SVGADXQueryResultUnion; + + +typedef enum { + SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */ + SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */ + SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */ + SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */ +} SVGA3dQueryState; + +typedef enum { + SVGA3D_WRITE_HOST_VRAM = 1, + SVGA3D_READ_HOST_VRAM = 2, +} SVGA3dTransferType; + +typedef enum { + SVGA3D_LOGICOP_INVALID = 0, + SVGA3D_LOGICOP_MIN = 1, + SVGA3D_LOGICOP_COPY = 1, + SVGA3D_LOGICOP_NOT = 2, + SVGA3D_LOGICOP_AND = 3, + SVGA3D_LOGICOP_OR = 4, + SVGA3D_LOGICOP_XOR = 5, + SVGA3D_LOGICOP_NXOR = 6, + SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */ + SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255), + SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1), +} SVGA3dLogicOp; + +typedef +#include "vmware_pack_begin.h" +struct { + union { + struct { + uint16 function; /* SVGA3dFogFunction */ + uint8 type; /* SVGA3dFogType */ + uint8 base; /* SVGA3dFogBase */ + }; + uint32 uintValue; + }; +} +#include "vmware_pack_end.h" +SVGA3dFogMode; + +/* + * Uniquely identify one image (a 1D/2D/3D array) from a surface. This + * is a surface ID as well as face/mipmap indices. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dSurfaceImageId { + uint32 sid; + uint32 face; + uint32 mipmap; +} +#include "vmware_pack_end.h" +SVGA3dSurfaceImageId; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 width; + uint32 height; + uint32 depth; +} +#include "vmware_pack_end.h" +SVGA3dSize; + +/* + * Guest-backed objects definitions. + */ +typedef enum { + SVGA_OTABLE_MOB = 0, + SVGA_OTABLE_MIN = 0, + SVGA_OTABLE_SURFACE = 1, + SVGA_OTABLE_CONTEXT = 2, + SVGA_OTABLE_SHADER = 3, + SVGA_OTABLE_SCREENTARGET = 4, + + SVGA_OTABLE_DX9_MAX = 5, + + SVGA_OTABLE_DXCONTEXT = 5, + SVGA_OTABLE_MAX = 6 +} SVGAOTableType; + +/* + * Deprecated. + */ +#define SVGA_OTABLE_COUNT 4 + +typedef enum { + SVGA_COTABLE_MIN = 0, + SVGA_COTABLE_RTVIEW = 0, + SVGA_COTABLE_DSVIEW = 1, + SVGA_COTABLE_SRVIEW = 2, + SVGA_COTABLE_ELEMENTLAYOUT = 3, + SVGA_COTABLE_BLENDSTATE = 4, + SVGA_COTABLE_DEPTHSTENCIL = 5, + SVGA_COTABLE_RASTERIZERSTATE = 6, + SVGA_COTABLE_SAMPLER = 7, + SVGA_COTABLE_STREAMOUTPUT = 8, + SVGA_COTABLE_DXQUERY = 9, + SVGA_COTABLE_DXSHADER = 10, + SVGA_COTABLE_DX10_MAX = 11, + SVGA_COTABLE_UAVIEW = 11, + SVGA_COTABLE_MAX +} SVGACOTableType; + +/* + * The largest size (number of entries) allowed in a COTable. + */ +#define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2) + +typedef enum SVGAMobFormat { + SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, + SVGA3D_MOBFMT_PTDEPTH_0 = 0, + SVGA3D_MOBFMT_MIN = 0, + SVGA3D_MOBFMT_PTDEPTH_1 = 1, + SVGA3D_MOBFMT_PTDEPTH_2 = 2, + SVGA3D_MOBFMT_RANGE = 3, + SVGA3D_MOBFMT_PTDEPTH64_0 = 4, + SVGA3D_MOBFMT_PTDEPTH64_1 = 5, + SVGA3D_MOBFMT_PTDEPTH64_2 = 6, + SVGA3D_MOBFMT_PREDX_MAX = 7, + SVGA3D_MOBFMT_EMPTY = 7, + SVGA3D_MOBFMT_MAX, +} SVGAMobFormat; + +#define SVGA3D_MOB_EMPTY_BASE 1 + +#endif /* _SVGA3D_TYPES_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/svga_escape.h b/drivers/gpu/drm/vmwgfx/device_include/svga_escape.h similarity index 97% rename from drivers/gpu/drm/vmwgfx/svga_escape.h rename to drivers/gpu/drm/vmwgfx/device_include/svga_escape.h index 8e8d9682e018..884b1d1fb85f 100644 --- a/drivers/gpu/drm/vmwgfx/svga_escape.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga_escape.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2007-2009 VMware, Inc. All rights reserved. + * Copyright 2007-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation diff --git a/drivers/gpu/drm/vmwgfx/svga_overlay.h b/drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h similarity index 96% rename from drivers/gpu/drm/vmwgfx/svga_overlay.h rename to drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h index f38416fcb046..faf6d9b2b891 100644 --- a/drivers/gpu/drm/vmwgfx/svga_overlay.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2007-2009 VMware, Inc. All rights reserved. + * Copyright 2007-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -152,19 +152,17 @@ VMwareVideoGetAttributes(const SVGAOverlayFormat format, /* IN */ switch (format) { case VMWARE_FOURCC_YV12: *height = (*height + 1) & ~1; - *size = (*width + 3) & ~3; + *size = (*width) * (*height); if (pitches) { - pitches[0] = *size; + pitches[0] = *width; } - *size *= *height; - if (offsets) { offsets[1] = *size; } - tmp = ((*width >> 1) + 3) & ~3; + tmp = *width >> 1; if (pitches) { pitches[1] = pitches[2] = tmp; diff --git a/drivers/gpu/drm/vmwgfx/svga_reg.h b/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h similarity index 84% rename from drivers/gpu/drm/vmwgfx/svga_reg.h rename to drivers/gpu/drm/vmwgfx/device_include/svga_reg.h index 3763d5bac47b..6e0ccb70a700 100644 --- a/drivers/gpu/drm/vmwgfx/svga_reg.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 1998-2009 VMware, Inc. All rights reserved. + * Copyright 1998-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -31,20 +31,38 @@ #ifndef _SVGA_REG_H_ #define _SVGA_REG_H_ +#include + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL + +#define INCLUDE_ALLOW_VMCORE +#include "includeCheck.h" + +#include "svga_types.h" /* - * PCI device IDs. + * SVGA_REG_ENABLE bit definitions. */ -#define PCI_DEVICE_ID_VMWARE_SVGA2 0x0405 +typedef enum { + SVGA_REG_ENABLE_DISABLE = 0, + SVGA_REG_ENABLE_ENABLE = (1 << 0), + SVGA_REG_ENABLE_HIDE = (1 << 1), +} SvgaRegEnable; + +typedef uint32 SVGAMobId; /* - * SVGA_REG_ENABLE bit definitions. + * Arbitrary and meaningless limits. Please ignore these when writing + * new drivers. */ -#define SVGA_REG_ENABLE_DISABLE 0 -#define SVGA_REG_ENABLE_ENABLE 1 -#define SVGA_REG_ENABLE_HIDE 2 -#define SVGA_REG_ENABLE_ENABLE_HIDE (SVGA_REG_ENABLE_ENABLE |\ - SVGA_REG_ENABLE_HIDE) +#define SVGA_MAX_WIDTH 2560 +#define SVGA_MAX_HEIGHT 1600 + + +#define SVGA_MAX_BITS_PER_PIXEL 32 +#define SVGA_MAX_DEPTH 24 +#define SVGA_MAX_DISPLAYS 10 /* * Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned @@ -57,14 +75,9 @@ #define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3 /* Put the cursor back in the framebuffer so the user can see it */ /* - * The maximum framebuffer size that can traced for e.g. guests in VESA mode. - * The changeMap in the monitor is proportional to this number. Therefore, we'd - * like to keep it as small as possible to reduce monitor overhead (using - * SVGA_VRAM_MAX_SIZE for this increases the size of the shared area by over - * 4k!). - * - * NB: For compatibility reasons, this value must be greater than 0xff0000. - * See bug 335072. + * The maximum framebuffer size that can traced for guests unless the + * SVGA_CAP_GBOBJECTS is set in SVGA_REG_CAPABILITIES. In that case + * the full framebuffer can be traced independent of this limit. */ #define SVGA_FB_MAX_TRACEABLE_SIZE 0x1000000 @@ -133,6 +146,7 @@ enum { SVGA_REG_FB_SIZE = 16, /* ID 0 implementation only had the above registers, then the palette */ + SVGA_REG_ID_0_TOP = 17, SVGA_REG_CAPABILITIES = 17, SVGA_REG_MEM_START = 18, /* (Deprecated) */ @@ -173,7 +187,7 @@ enum { SVGA_REG_COMMAND_LOW = 48, /* Lower 32 bits and submits commands */ SVGA_REG_COMMAND_HIGH = 49, /* Upper 32 bits of command buffer PA */ SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50, /* Max primary memory */ - SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51, /* Suggested limit on mob mem */ + SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51, /* Sugested limit on mob mem */ SVGA_REG_DEV_CAP = 52, /* Write dev cap index, read value */ SVGA_REG_CMD_PREPEND_LOW = 53, SVGA_REG_CMD_PREPEND_HIGH = 54, @@ -184,7 +198,6 @@ enum { SVGA_PALETTE_BASE = 1024, /* Base of SVGA color map */ /* Next 768 (== 256*3) registers exist for colormap */ - SVGA_SCRATCH_BASE = SVGA_PALETTE_BASE + SVGA_NUM_PALETTE_REGS /* Base of scratch registers */ /* Next reg[SVGA_REG_SCRATCH_SIZE] registers exist for scratch usage: @@ -192,7 +205,6 @@ enum { the use of the current SVGA driver. */ }; - /* * Guest memory regions (GMRs): * @@ -290,16 +302,22 @@ enum { #define SVGA_GMR_FRAMEBUFFER ((uint32) -2) /* Guest Framebuffer (GFB) */ typedef +#include "vmware_pack_begin.h" struct SVGAGuestMemDescriptor { uint32 ppn; uint32 numPages; -} SVGAGuestMemDescriptor; +} +#include "vmware_pack_end.h" +SVGAGuestMemDescriptor; typedef +#include "vmware_pack_begin.h" struct SVGAGuestPtr { uint32 gmrId; uint32 offset; -} SVGAGuestPtr; +} +#include "vmware_pack_end.h" +SVGAGuestPtr; /* * Register based command buffers -- @@ -356,9 +374,9 @@ struct SVGAGuestPtr { * what it will set to. */ -#define SVGA_CB_MAX_SIZE (512 * 1024) // 512 KB +#define SVGA_CB_MAX_SIZE (512 * 1024) /* 512 KB */ #define SVGA_CB_MAX_QUEUED_PER_CONTEXT 32 -#define SVGA_CB_MAX_COMMAND_SIZE (32 * 1024) // 32 KB +#define SVGA_CB_MAX_COMMAND_SIZE (32 * 1024) /* 32 KB */ #define SVGA_CB_CONTEXT_MASK 0x3f typedef enum { @@ -431,9 +449,10 @@ typedef enum { } SVGACBFlags; typedef +#include "vmware_pack_begin.h" struct { - volatile SVGACBStatus status; /* Modified by device. */ - volatile uint32 errorOffset; /* Modified by device. */ + volatile SVGACBStatus status; + volatile uint32 errorOffset; uint64 id; SVGACBFlags flags; uint32 length; @@ -444,13 +463,11 @@ struct { uint32 mobOffset; } mob; } ptr; - uint32 offset; /* Valid if CMD_BUFFERS_2 cap set, must be zero otherwise, - * modified by device. - */ + uint32 offset; /* Valid if CMD_BUFFERS_2 cap set, must be zero otherwise */ uint32 dxContext; /* Valid if DX_CONTEXT flag set, must be zero otherwise */ uint32 mustBeZero[6]; } -__attribute__((__packed__)) +#include "vmware_pack_end.h" SVGACBHeader; typedef enum { @@ -458,9 +475,9 @@ typedef enum { SVGA_DC_CMD_START_STOP_CONTEXT = 1, SVGA_DC_CMD_PREEMPT = 2, SVGA_DC_CMD_MAX = 3, + SVGA_DC_CMD_FORCE_UINT = MAX_UINT32, } SVGADeviceContextCmdId; - typedef struct { uint32 enable; SVGACBContext context; @@ -485,7 +502,6 @@ typedef struct { uint32 ignoreIDZero; } SVGADCCmdPreempt; - /* * SVGAGMRImageFormat -- * @@ -506,13 +522,12 @@ typedef struct { * */ -typedef -struct SVGAGMRImageFormat { +typedef struct SVGAGMRImageFormat { union { struct { uint32 bitsPerPixel : 8; uint32 colorDepth : 8; - uint32 reserved : 16; /* Must be zero */ + uint32 reserved : 16; /* Must be zero */ }; uint32 value; @@ -520,6 +535,7 @@ struct SVGAGMRImageFormat { } SVGAGMRImageFormat; typedef +#include "vmware_pack_begin.h" struct SVGAGuestImage { SVGAGuestPtr ptr; @@ -539,7 +555,9 @@ struct SVGAGuestImage { * assuming each row of blocks is tightly packed. */ uint32 pitch; -} SVGAGuestImage; +} +#include "vmware_pack_end.h" +SVGAGuestImage; /* * SVGAColorBGRX -- @@ -549,14 +567,13 @@ struct SVGAGuestImage { * GMRFB state. */ -typedef -struct SVGAColorBGRX { +typedef struct SVGAColorBGRX { union { struct { uint32 b : 8; uint32 g : 8; uint32 r : 8; - uint32 x : 8; /* Unused */ + uint32 x : 8; /* Unused */ }; uint32 value; @@ -578,26 +595,49 @@ struct SVGAColorBGRX { */ typedef -struct SVGASignedRect { +#include "vmware_pack_begin.h" +struct { int32 left; int32 top; int32 right; int32 bottom; -} SVGASignedRect; +} +#include "vmware_pack_end.h" +SVGASignedRect; typedef -struct SVGASignedPoint { +#include "vmware_pack_begin.h" +struct { int32 x; int32 y; -} SVGASignedPoint; +} +#include "vmware_pack_end.h" +SVGASignedPoint; /* - * Capabilities + * SVGA Device Capabilities * - * Note the holes in the bitfield. Missing bits have been deprecated, - * and must not be reused. Those capabilities will never be reported - * by new versions of the SVGA device. + * Note the holes in the bitfield. Missing bits have been deprecated, + * and must not be reused. Those capabilities will never be reported + * by new versions of the SVGA device. + * + * XXX: Add longer descriptions for each capability, including a list + * of the new features that each capability provides. + * + * SVGA_CAP_IRQMASK -- + * Provides device interrupts. Adds device register SVGA_REG_IRQMASK + * to set interrupt mask and direct I/O port SVGA_IRQSTATUS_PORT to + * set/clear pending interrupts. + * + * SVGA_CAP_GMR -- + * Provides synchronous mapping of guest memory regions (GMR). + * Adds device registers SVGA_REG_GMR_ID, SVGA_REG_GMR_DESCRIPTOR, + * SVGA_REG_GMR_MAX_IDS, and SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH. + * + * SVGA_CAP_TRACES -- + * Allows framebuffer trace-based updates even when FIFO is enabled. + * Adds device register SVGA_REG_TRACES. * * SVGA_CAP_GMR2 -- * Provides asynchronous commands to define and remap guest memory @@ -607,21 +647,39 @@ struct SVGASignedPoint { * SVGA_CAP_SCREEN_OBJECT_2 -- * Allow screen object support, and require backing stores from the * guest for each screen object. + * + * SVGA_CAP_COMMAND_BUFFERS -- + * Enable register based command buffer submission. + * + * SVGA_CAP_DEAD1 -- + * This cap was incorrectly used by old drivers and should not be + * reused. + * + * SVGA_CAP_CMD_BUFFERS_2 -- + * Enable support for the prepend command buffer submision + * registers. SVGA_REG_CMD_PREPEND_LOW and + * SVGA_REG_CMD_PREPEND_HIGH. + * + * SVGA_CAP_GBOBJECTS -- + * Enable guest-backed objects and surfaces. + * + * SVGA_CAP_CMD_BUFFERS_3 -- + * Enable support for command buffers in a mob. */ #define SVGA_CAP_NONE 0x00000000 #define SVGA_CAP_RECT_COPY 0x00000002 #define SVGA_CAP_CURSOR 0x00000020 -#define SVGA_CAP_CURSOR_BYPASS 0x00000040 /* Legacy (Use Cursor Bypass 3 instead) */ -#define SVGA_CAP_CURSOR_BYPASS_2 0x00000080 /* Legacy (Use Cursor Bypass 3 instead) */ +#define SVGA_CAP_CURSOR_BYPASS 0x00000040 +#define SVGA_CAP_CURSOR_BYPASS_2 0x00000080 #define SVGA_CAP_8BIT_EMULATION 0x00000100 #define SVGA_CAP_ALPHA_CURSOR 0x00000200 #define SVGA_CAP_3D 0x00004000 #define SVGA_CAP_EXTENDED_FIFO 0x00008000 -#define SVGA_CAP_MULTIMON 0x00010000 /* Legacy multi-monitor support */ +#define SVGA_CAP_MULTIMON 0x00010000 #define SVGA_CAP_PITCHLOCK 0x00020000 #define SVGA_CAP_IRQMASK 0x00040000 -#define SVGA_CAP_DISPLAY_TOPOLOGY 0x00080000 /* Legacy multi-monitor support */ +#define SVGA_CAP_DISPLAY_TOPOLOGY 0x00080000 #define SVGA_CAP_GMR 0x00100000 #define SVGA_CAP_TRACES 0x00200000 #define SVGA_CAP_GMR2 0x00400000 @@ -630,7 +688,33 @@ struct SVGASignedPoint { #define SVGA_CAP_DEAD1 0x02000000 #define SVGA_CAP_CMD_BUFFERS_2 0x04000000 #define SVGA_CAP_GBOBJECTS 0x08000000 -#define SVGA_CAP_CMD_BUFFERS_3 0x10000000 +#define SVGA_CAP_DX 0x10000000 + +#define SVGA_CAP_CMD_RESERVED 0x80000000 + + +/* + * The Guest can optionally read some SVGA device capabilities through + * the backdoor with command BDOOR_CMD_GET_SVGA_CAPABILITIES before + * the SVGA device is initialized. The type of capability the guest + * is requesting from the SVGABackdoorCapType enum should be placed in + * the upper 16 bits of the backdoor command id (ECX). On success the + * the value of EBX will be set to BDOOR_MAGIC and EAX will be set to + * the requested capability. If the command is not supported then EBX + * will be left unchanged and EAX will be set to -1. Because it is + * possible that -1 is the value of the requested cap the correct way + * to check if the command was successful is to check if EBX was changed + * to BDOOR_MAGIC making sure to initialize the register to something + * else first. + */ + +typedef enum { + SVGABackdoorCapDeviceCaps = 0, + SVGABackdoorCapFifoCaps = 1, + SVGABackdoorCap3dHWVersion = 2, + SVGABackdoorCapMax = 3, +} SVGABackdoorCapType; + /* * FIFO register indices. @@ -1070,7 +1154,8 @@ enum { SVGA_VIDEO_PITCH_2, SVGA_VIDEO_PITCH_3, SVGA_VIDEO_DATA_GMRID, /* Optional, defaults to SVGA_GMR_FRAMEBUFFER */ - SVGA_VIDEO_DST_SCREEN_ID, /* Optional, defaults to virtual coords (SVGA_ID_INVALID) */ + SVGA_VIDEO_DST_SCREEN_ID, /* Optional, defaults to virtual coords */ + /* (SVGA_ID_INVALID) */ SVGA_VIDEO_NUM_REGS }; @@ -1083,7 +1168,9 @@ enum { * video frame to be displayed. */ -typedef struct SVGAOverlayUnit { +typedef +#include "vmware_pack_begin.h" +struct SVGAOverlayUnit { uint32 enabled; uint32 flags; uint32 dataOffset; @@ -1103,7 +1190,27 @@ typedef struct SVGAOverlayUnit { uint32 pitches[3]; uint32 dataGMRId; uint32 dstScreenId; -} SVGAOverlayUnit; +} +#include "vmware_pack_end.h" +SVGAOverlayUnit; + + +/* + * Guest display topology + * + * XXX: This structure is not part of the SVGA device's interface, and + * doesn't really belong here. + */ +#define SVGA_INVALID_DISPLAY_ID ((uint32)-1) + +typedef struct SVGADisplayTopology { + uint16 displayId; + uint16 isPrimary; + uint32 width; + uint32 height; + uint32 positionX; + uint32 positionY; +} SVGADisplayTopology; /* @@ -1138,10 +1245,10 @@ typedef struct SVGAOverlayUnit { * value of zero means no cloning should happen. */ -#define SVGA_SCREEN_MUST_BE_SET (1 << 0) /* Must be set or results undefined */ +#define SVGA_SCREEN_MUST_BE_SET (1 << 0) #define SVGA_SCREEN_HAS_ROOT SVGA_SCREEN_MUST_BE_SET /* Deprecated */ -#define SVGA_SCREEN_IS_PRIMARY (1 << 1) /* Guest considers this screen to be 'primary' */ -#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2) /* Guest is running a fullscreen app here */ +#define SVGA_SCREEN_IS_PRIMARY (1 << 1) +#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2) /* * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2. When the screen is @@ -1164,7 +1271,8 @@ typedef struct SVGAOverlayUnit { #define SVGA_SCREEN_BLANKING (1 << 4) typedef -struct SVGAScreenObject { +#include "vmware_pack_begin.h" +struct { uint32 structSize; /* sizeof(SVGAScreenObject) */ uint32 id; uint32 flags; @@ -1182,8 +1290,17 @@ struct SVGAScreenObject { * with SVGA_FIFO_CAP_SCREEN_OBJECT. */ SVGAGuestImage backingStore; + + /* + * The cloneCount field is treated as a hint from the guest that + * the user wants this display to be cloned, cloneCount times. + * + * A value of zero means no cloning should happen. + */ uint32 cloneCount; -} SVGAScreenObject; +} +#include "vmware_pack_end.h" +SVGAScreenObject; /* @@ -1196,7 +1313,7 @@ struct SVGAScreenObject { * Note the holes in the command ID numbers: These commands have been * deprecated, and the old IDs must not be reused. * - * Command IDs from 1000 to 1999 are reserved for use by the SVGA3D + * Command IDs from 1000 to 2999 are reserved for use by the SVGA3D * protocol. * * Each command's parameters are described by the comments and @@ -1207,6 +1324,7 @@ typedef enum { SVGA_CMD_INVALID_CMD = 0, SVGA_CMD_UPDATE = 1, SVGA_CMD_RECT_COPY = 3, + SVGA_CMD_RECT_ROP_COPY = 14, SVGA_CMD_DEFINE_CURSOR = 19, SVGA_CMD_DEFINE_ALPHA_CURSOR = 22, SVGA_CMD_UPDATE_VERBOSE = 25, @@ -1222,9 +1340,14 @@ typedef enum { SVGA_CMD_ANNOTATION_COPY = 40, SVGA_CMD_DEFINE_GMR2 = 41, SVGA_CMD_REMAP_GMR2 = 42, + SVGA_CMD_DEAD = 43, + SVGA_CMD_DEAD_2 = 44, + SVGA_CMD_NOP = 45, + SVGA_CMD_NOP_ERROR = 46, SVGA_CMD_MAX } SVGAFifoCmdId; +#define SVGA_CMD_MAX_DATASIZE (256 * 1024) #define SVGA_CMD_MAX_ARGS 64 @@ -1257,12 +1380,15 @@ typedef enum { */ typedef -struct SVGAFifoCmdUpdate { +#include "vmware_pack_begin.h" +struct { uint32 x; uint32 y; uint32 width; uint32 height; -} SVGAFifoCmdUpdate; +} +#include "vmware_pack_end.h" +SVGAFifoCmdUpdate; /* @@ -1276,14 +1402,44 @@ struct SVGAFifoCmdUpdate { */ typedef -struct SVGAFifoCmdRectCopy { +#include "vmware_pack_begin.h" +struct { + uint32 srcX; + uint32 srcY; + uint32 destX; + uint32 destY; + uint32 width; + uint32 height; +} +#include "vmware_pack_end.h" +SVGAFifoCmdRectCopy; + + +/* + * SVGA_CMD_RECT_ROP_COPY -- + * + * Perform a rectangular DMA transfer from one area of the GFB to + * another, and copy the result to any screens which intersect it. + * The value of ROP may only be SVGA_ROP_COPY, and this command is + * only supported for backwards compatibility reasons. + * + * Availability: + * SVGA_CAP_RECT_COPY + */ + +typedef +#include "vmware_pack_begin.h" +struct { uint32 srcX; uint32 srcY; uint32 destX; uint32 destY; uint32 width; uint32 height; -} SVGAFifoCmdRectCopy; + uint32 rop; +} +#include "vmware_pack_end.h" +SVGAFifoCmdRectRopCopy; /* @@ -1300,7 +1456,8 @@ struct SVGAFifoCmdRectCopy { */ typedef -struct SVGAFifoCmdDefineCursor { +#include "vmware_pack_begin.h" +struct { uint32 id; /* Reserved, must be zero. */ uint32 hotspotX; uint32 hotspotY; @@ -1312,7 +1469,9 @@ struct SVGAFifoCmdDefineCursor { * Followed by scanline data for AND mask, then XOR mask. * Each scanline is padded to a 32-bit boundary. */ -} SVGAFifoCmdDefineCursor; +} +#include "vmware_pack_end.h" +SVGAFifoCmdDefineCursor; /* @@ -1329,14 +1488,17 @@ struct SVGAFifoCmdDefineCursor { */ typedef -struct SVGAFifoCmdDefineAlphaCursor { +#include "vmware_pack_begin.h" +struct { uint32 id; /* Reserved, must be zero. */ uint32 hotspotX; uint32 hotspotY; uint32 width; uint32 height; /* Followed by scanline data */ -} SVGAFifoCmdDefineAlphaCursor; +} +#include "vmware_pack_end.h" +SVGAFifoCmdDefineAlphaCursor; /* @@ -1352,13 +1514,16 @@ struct SVGAFifoCmdDefineAlphaCursor { */ typedef -struct SVGAFifoCmdUpdateVerbose { +#include "vmware_pack_begin.h" +struct { uint32 x; uint32 y; uint32 width; uint32 height; uint32 reason; -} SVGAFifoCmdUpdateVerbose; +} +#include "vmware_pack_end.h" +SVGAFifoCmdUpdateVerbose; /* @@ -1377,14 +1542,17 @@ struct SVGAFifoCmdUpdateVerbose { #define SVGA_ROP_COPY 0x03 typedef -struct SVGAFifoCmdFrontRopFill { +#include "vmware_pack_begin.h" +struct { uint32 color; /* In the same format as the GFB */ uint32 x; uint32 y; uint32 width; uint32 height; uint32 rop; /* Must be SVGA_ROP_COPY */ -} SVGAFifoCmdFrontRopFill; +} +#include "vmware_pack_end.h" +SVGAFifoCmdFrontRopFill; /* @@ -1403,9 +1571,12 @@ struct SVGAFifoCmdFrontRopFill { */ typedef +#include "vmware_pack_begin.h" struct { uint32 fence; -} SVGAFifoCmdFence; +} +#include "vmware_pack_end.h" +SVGAFifoCmdFence; /* @@ -1420,11 +1591,14 @@ struct { */ typedef -struct SVGAFifoCmdEscape { +#include "vmware_pack_begin.h" +struct { uint32 nsid; uint32 size; /* followed by 'size' bytes of data */ -} SVGAFifoCmdEscape; +} +#include "vmware_pack_end.h" +SVGAFifoCmdEscape; /* @@ -1454,9 +1628,12 @@ struct SVGAFifoCmdEscape { */ typedef +#include "vmware_pack_begin.h" struct { SVGAScreenObject screen; /* Variable-length according to version */ -} SVGAFifoCmdDefineScreen; +} +#include "vmware_pack_end.h" +SVGAFifoCmdDefineScreen; /* @@ -1470,9 +1647,12 @@ struct { */ typedef +#include "vmware_pack_begin.h" struct { uint32 screenId; -} SVGAFifoCmdDestroyScreen; +} +#include "vmware_pack_end.h" +SVGAFifoCmdDestroyScreen; /* @@ -1523,11 +1703,14 @@ struct { */ typedef +#include "vmware_pack_begin.h" struct { SVGAGuestPtr ptr; uint32 bytesPerLine; SVGAGMRImageFormat format; -} SVGAFifoCmdDefineGMRFB; +} +#include "vmware_pack_end.h" +SVGAFifoCmdDefineGMRFB; /* @@ -1535,19 +1718,10 @@ struct { * * This is a guest-to-host blit. It performs a DMA operation to * copy a rectangular region of pixels from the current GMRFB to - * one or more Screen Objects. + * a ScreenObject. * * The destination coordinate may be specified relative to a - * screen's origin (if a screen ID is specified) or relative to the - * virtual coordinate system's origin (if the screen ID is - * SVGA_ID_INVALID). The actual destination may span zero or more - * screens, in the case of a virtual destination rect or a rect - * which extends off the edge of the specified screen. - * - * This command writes to the screen's "base layer": the underlying - * framebuffer which exists below any cursor or video overlays. No - * action is necessary to explicitly hide or update any overlays - * which exist on top of the updated region. + * screen's origin. The provided screen ID must be valid. * * The SVGA device is guaranteed to finish reading from the GMRFB * by the time any subsequent FENCE commands are reached. @@ -1560,46 +1734,27 @@ struct { */ typedef +#include "vmware_pack_begin.h" struct { SVGASignedPoint srcOrigin; SVGASignedRect destRect; uint32 destScreenId; -} SVGAFifoCmdBlitGMRFBToScreen; +} +#include "vmware_pack_end.h" +SVGAFifoCmdBlitGMRFBToScreen; /* * SVGA_CMD_BLIT_SCREEN_TO_GMRFB -- * * This is a host-to-guest blit. It performs a DMA operation to - * copy a rectangular region of pixels from a single Screen Object + * copy a rectangular region of pixels from a single ScreenObject * back to the current GMRFB. * - * Usage note: This command should be used rarely. It will - * typically be inefficient, but it is necessary for some types of - * synchronization between 3D (GPU) and 2D (CPU) rendering into - * overlapping areas of a screen. - * * The source coordinate is specified relative to a screen's - * origin. The provided screen ID must be valid. If any parameters + * origin. The provided screen ID must be valid. If any parameters * are invalid, the resulting pixel values are undefined. * - * This command reads the screen's "base layer". Overlays like - * video and cursor are not included, but any data which was sent - * using a blit-to-screen primitive will be available, no matter - * whether the data's original source was the GMRFB or the 3D - * acceleration hardware. - * - * Note that our guest-to-host blits and host-to-guest blits aren't - * symmetric in their current implementation. While the parameters - * are identical, host-to-guest blits are a lot less featureful. - * They do not support clipping: If the source parameters don't - * fully fit within a screen, the blit fails. They must originate - * from exactly one screen. Virtual coordinates are not directly - * supported. - * - * Host-to-guest blits do support the same set of GMRFB formats - * offered by guest-to-host blits. - * * The SVGA device is guaranteed to finish writing to the GMRFB by * the time any subsequent FENCE commands are reached. * @@ -1608,77 +1763,57 @@ struct { */ typedef +#include "vmware_pack_begin.h" struct { SVGASignedPoint destOrigin; SVGASignedRect srcRect; uint32 srcScreenId; -} SVGAFifoCmdBlitScreenToGMRFB; +} +#include "vmware_pack_end.h" +SVGAFifoCmdBlitScreenToGMRFB; /* * SVGA_CMD_ANNOTATION_FILL -- * - * This is a blit annotation. This command stores a small piece of - * device state which is consumed by the next blit-to-screen - * command. The state is only cleared by commands which are - * specifically documented as consuming an annotation. Other - * commands (such as ESCAPEs for debugging) may intervene between - * the annotation and its associated blit. - * - * This annotation is a promise about the contents of the next - * blit: The video driver is guaranteeing that all pixels in that - * blit will have the same value, specified here as a color in - * SVGAColorBGRX format. - * - * The SVGA device can still render the blit correctly even if it - * ignores this annotation, but the annotation may allow it to - * perform the blit more efficiently, for example by ignoring the - * source data and performing a fill in hardware. - * - * This annotation is most important for performance when the - * user's display is being remoted over a network connection. + * The annotation commands have been deprecated, should not be used + * by new drivers. They used to provide performance hints to the SVGA + * device about the content of screen updates, but newer SVGA devices + * ignore these. * * Availability: * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef +#include "vmware_pack_begin.h" struct { SVGAColorBGRX color; -} SVGAFifoCmdAnnotationFill; +} +#include "vmware_pack_end.h" +SVGAFifoCmdAnnotationFill; /* * SVGA_CMD_ANNOTATION_COPY -- * - * This is a blit annotation. See SVGA_CMD_ANNOTATION_FILL for more - * information about annotations. - * - * This annotation is a promise about the contents of the next - * blit: The video driver is guaranteeing that all pixels in that - * blit will have the same value as those which already exist at an - * identically-sized region on the same or a different screen. - * - * Note that the source pixels for the COPY in this annotation are - * sampled before applying the anqnotation's associated blit. They - * are allowed to overlap with the blit's destination pixels. - * - * The copy source rectangle is specified the same way as the blit - * destination: it can be a rectangle which spans zero or more - * screens, specified relative to either a screen or to the virtual - * coordinate system's origin. If the source rectangle includes - * pixels which are not from exactly one screen, the results are - * undefined. + * The annotation commands have been deprecated, should not be used + * by new drivers. They used to provide performance hints to the SVGA + * device about the content of screen updates, but newer SVGA devices + * ignore these. * * Availability: * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef +#include "vmware_pack_begin.h" struct { SVGASignedPoint srcOrigin; uint32 srcScreenId; -} SVGAFifoCmdAnnotationCopy; +} +#include "vmware_pack_end.h" +SVGAFifoCmdAnnotationCopy; /* @@ -1691,10 +1826,13 @@ struct { */ typedef +#include "vmware_pack_begin.h" struct { uint32 gmrId; uint32 numPages; -} SVGAFifoCmdDefineGMR2; +} +#include "vmware_pack_end.h" +SVGAFifoCmdDefineGMR2; /* @@ -1733,6 +1871,7 @@ typedef enum { } SVGARemapGMR2Flags; typedef +#include "vmware_pack_begin.h" struct { uint32 gmrId; SVGARemapGMR2Flags flags; @@ -1746,6 +1885,52 @@ struct { * (according to flag SVGA_REMAP_GMR2_PPN64) follows. If flag * SVGA_REMAP_GMR2_SINGLE_PPN is set, array contains a single entry. */ -} SVGAFifoCmdRemapGMR2; +} +#include "vmware_pack_end.h" +SVGAFifoCmdRemapGMR2; + + +/* + * Size of SVGA device memory such as frame buffer and FIFO. + */ +#define SVGA_VRAM_MIN_SIZE (4 * 640 * 480) /* bytes */ +#define SVGA_VRAM_MIN_SIZE_3D (16 * 1024 * 1024) +#define SVGA_VRAM_MAX_SIZE (128 * 1024 * 1024) +#define SVGA_MEMORY_SIZE_MAX (1024 * 1024 * 1024) +#define SVGA_FIFO_SIZE_MAX (2 * 1024 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MIN (32 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MAX (2 * 1024 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_DEFAULT (256 * 1024) + +#define SVGA_VRAM_SIZE_W2K (64 * 1024 * 1024) /* 64 MB */ + +/* + * To simplify autoDetect display configuration, support a minimum of + * two 1920x1200 monitors, 32bpp, side-by-side, optionally rotated: + * numDisplays = 2 + * maxWidth = numDisplay * 1920 = 3840 + * maxHeight = rotated width of single monitor = 1920 + * vramSize = maxWidth * maxHeight * 4 = 29491200 + */ +#define SVGA_VRAM_SIZE_AUTODETECT (32 * 1024 * 1024) + +#if defined(VMX86_SERVER) +#define SVGA_VRAM_SIZE (4 * 1024 * 1024) +#define SVGA_VRAM_SIZE_3D (64 * 1024 * 1024) +#define SVGA_FIFO_SIZE (256 * 1024) +#define SVGA_FIFO_SIZE_3D (516 * 1024) +#define SVGA_MEMORY_SIZE_DEFAULT (160 * 1024 * 1024) +#define SVGA_AUTODETECT_DEFAULT FALSE +#else +#define SVGA_VRAM_SIZE (16 * 1024 * 1024) +#define SVGA_VRAM_SIZE_3D SVGA_VRAM_MAX_SIZE +#define SVGA_FIFO_SIZE (2 * 1024 * 1024) +#define SVGA_FIFO_SIZE_3D SVGA_FIFO_SIZE +#define SVGA_MEMORY_SIZE_DEFAULT (768 * 1024 * 1024) +#define SVGA_AUTODETECT_DEFAULT TRUE +#endif + +#define SVGA_FIFO_SIZE_GBOBJECTS (256 * 1024) +#define SVGA_VRAM_SIZE_GBOBJECTS (4 * 1024 * 1024) #endif diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_types.h b/drivers/gpu/drm/vmwgfx/device_include/svga_types.h new file mode 100644 index 000000000000..2e8ba4df8de9 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga_types.h @@ -0,0 +1,46 @@ +/********************************************************** + * Copyright 2015 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ +#ifndef _VM_BASIC_TYPES_H_ +#define _VM_BASIC_TYPES_H_ +#include + +typedef u32 uint32; +typedef s32 int32; +typedef u64 uint64; +typedef u16 uint16; +typedef s16 int16; +typedef u8 uint8; +typedef s8 int8; + +typedef uint64 PA; +typedef uint32 PPN; +typedef uint64 PPN64; + +typedef bool Bool; + +#define MAX_UINT32 U32_MAX +#define MAX_UINT16 U16_MAX + +#endif diff --git a/drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h b/drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h new file mode 100644 index 000000000000..120eab830eaf --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h @@ -0,0 +1,21 @@ +#ifndef _VM_BASIC_TYPES_H_ +#define _VM_BASIC_TYPES_H_ +#include + +typedef u32 uint32; +typedef s32 int32; +typedef u64 uint64; +typedef u16 uint16; +typedef s16 int16; +typedef u8 uint8; +typedef s8 int8; + +typedef uint64 PA; +typedef uint32 PPN; +typedef uint64 PPN64; + +typedef bool Bool; + +#define MAX_UINT32 U32_MAX + +#endif diff --git a/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h new file mode 100644 index 000000000000..7e7b0ce34aa2 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h @@ -0,0 +1,25 @@ +/********************************************************** + * Copyright 2015 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ +#include diff --git a/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h new file mode 100644 index 000000000000..e2e440ed3d44 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h @@ -0,0 +1,25 @@ +/********************************************************** + * Copyright 2015 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ +__packed diff --git a/drivers/gpu/drm/vmwgfx/svga3d_reg.h b/drivers/gpu/drm/vmwgfx/svga3d_reg.h deleted file mode 100644 index f4af9f1ef9be..000000000000 --- a/drivers/gpu/drm/vmwgfx/svga3d_reg.h +++ /dev/null @@ -1,2675 +0,0 @@ -/********************************************************** - * Copyright 1998-2014 VMware, Inc. All rights reserved. - * - * Permission is hereby granted, free of charge, to any person - * obtaining a copy of this software and associated documentation - * files (the "Software"), to deal in the Software without - * restriction, including without limitation the rights to use, copy, - * modify, merge, publish, distribute, sublicense, and/or sell copies - * of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be - * included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS - * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN - * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - **********************************************************/ - -/* - * svga3d_reg.h -- - * - * SVGA 3D hardware definitions - */ - -#ifndef _SVGA3D_REG_H_ -#define _SVGA3D_REG_H_ - -#include "svga_reg.h" - -typedef uint32 PPN; -typedef u64 PPN64; - -/* - * 3D Hardware Version - * - * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo - * register. Is set by the host and read by the guest. This lets - * us make new guest drivers which are backwards-compatible with old - * SVGA hardware revisions. It does not let us support old guest - * drivers. Good enough for now. - * - */ - -#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF)) -#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16) -#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF) - -typedef enum { - SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1), - SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2), - SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3), - SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1), - SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4), - SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0), - SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1), - SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1, -} SVGA3dHardwareVersion; - -/* - * Generic Types - */ - -typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ -#define SVGA3D_NUM_CLIPPLANES 6 -#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8 -#define SVGA3D_MAX_CONTEXT_IDS 256 -#define SVGA3D_MAX_SURFACE_IDS (32 * 1024) - -#define SVGA3D_NUM_TEXTURE_UNITS 32 -#define SVGA3D_NUM_LIGHTS 8 - -/* - * Surface formats. - * - * If you modify this list, be sure to keep GLUtil.c in sync. It - * includes the internal format definition of each surface in - * GLUtil_ConvertSurfaceFormat, and it contains a table of - * human-readable names in GLUtil_GetFormatName. - */ - -typedef enum SVGA3dSurfaceFormat { - SVGA3D_FORMAT_MIN = 0, - SVGA3D_FORMAT_INVALID = 0, - - SVGA3D_X8R8G8B8 = 1, - SVGA3D_A8R8G8B8 = 2, - - SVGA3D_R5G6B5 = 3, - SVGA3D_X1R5G5B5 = 4, - SVGA3D_A1R5G5B5 = 5, - SVGA3D_A4R4G4B4 = 6, - - SVGA3D_Z_D32 = 7, - SVGA3D_Z_D16 = 8, - SVGA3D_Z_D24S8 = 9, - SVGA3D_Z_D15S1 = 10, - - SVGA3D_LUMINANCE8 = 11, - SVGA3D_LUMINANCE4_ALPHA4 = 12, - SVGA3D_LUMINANCE16 = 13, - SVGA3D_LUMINANCE8_ALPHA8 = 14, - - SVGA3D_DXT1 = 15, - SVGA3D_DXT2 = 16, - SVGA3D_DXT3 = 17, - SVGA3D_DXT4 = 18, - SVGA3D_DXT5 = 19, - - SVGA3D_BUMPU8V8 = 20, - SVGA3D_BUMPL6V5U5 = 21, - SVGA3D_BUMPX8L8V8U8 = 22, - SVGA3D_BUMPL8V8U8 = 23, - - SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ - SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ - - SVGA3D_A2R10G10B10 = 26, - - /* signed formats */ - SVGA3D_V8U8 = 27, - SVGA3D_Q8W8V8U8 = 28, - SVGA3D_CxV8U8 = 29, - - /* mixed formats */ - SVGA3D_X8L8V8U8 = 30, - SVGA3D_A2W10V10U10 = 31, - - SVGA3D_ALPHA8 = 32, - - /* Single- and dual-component floating point formats */ - SVGA3D_R_S10E5 = 33, - SVGA3D_R_S23E8 = 34, - SVGA3D_RG_S10E5 = 35, - SVGA3D_RG_S23E8 = 36, - - SVGA3D_BUFFER = 37, - - SVGA3D_Z_D24X8 = 38, - - SVGA3D_V16U16 = 39, - - SVGA3D_G16R16 = 40, - SVGA3D_A16B16G16R16 = 41, - - /* Packed Video formats */ - SVGA3D_UYVY = 42, - SVGA3D_YUY2 = 43, - - /* Planar video formats */ - SVGA3D_NV12 = 44, - - /* Video format with alpha */ - SVGA3D_AYUV = 45, - - SVGA3D_R32G32B32A32_TYPELESS = 46, - SVGA3D_R32G32B32A32_FLOAT = 25, - SVGA3D_R32G32B32A32_UINT = 47, - SVGA3D_R32G32B32A32_SINT = 48, - SVGA3D_R32G32B32_TYPELESS = 49, - SVGA3D_R32G32B32_FLOAT = 50, - SVGA3D_R32G32B32_UINT = 51, - SVGA3D_R32G32B32_SINT = 52, - SVGA3D_R16G16B16A16_TYPELESS = 53, - SVGA3D_R16G16B16A16_FLOAT = 24, - SVGA3D_R16G16B16A16_UNORM = 41, - SVGA3D_R16G16B16A16_UINT = 54, - SVGA3D_R16G16B16A16_SNORM = 55, - SVGA3D_R16G16B16A16_SINT = 56, - SVGA3D_R32G32_TYPELESS = 57, - SVGA3D_R32G32_FLOAT = 36, - SVGA3D_R32G32_UINT = 58, - SVGA3D_R32G32_SINT = 59, - SVGA3D_R32G8X24_TYPELESS = 60, - SVGA3D_D32_FLOAT_S8X24_UINT = 61, - SVGA3D_R32_FLOAT_X8X24_TYPELESS = 62, - SVGA3D_X32_TYPELESS_G8X24_UINT = 63, - SVGA3D_R10G10B10A2_TYPELESS = 64, - SVGA3D_R10G10B10A2_UNORM = 26, - SVGA3D_R10G10B10A2_UINT = 65, - SVGA3D_R11G11B10_FLOAT = 66, - SVGA3D_R8G8B8A8_TYPELESS = 67, - SVGA3D_R8G8B8A8_UNORM = 68, - SVGA3D_R8G8B8A8_UNORM_SRGB = 69, - SVGA3D_R8G8B8A8_UINT = 70, - SVGA3D_R8G8B8A8_SNORM = 28, - SVGA3D_R8G8B8A8_SINT = 71, - SVGA3D_R16G16_TYPELESS = 72, - SVGA3D_R16G16_FLOAT = 35, - SVGA3D_R16G16_UNORM = 40, - SVGA3D_R16G16_UINT = 73, - SVGA3D_R16G16_SNORM = 39, - SVGA3D_R16G16_SINT = 74, - SVGA3D_R32_TYPELESS = 75, - SVGA3D_D32_FLOAT = 76, - SVGA3D_R32_FLOAT = 34, - SVGA3D_R32_UINT = 77, - SVGA3D_R32_SINT = 78, - SVGA3D_R24G8_TYPELESS = 79, - SVGA3D_D24_UNORM_S8_UINT = 80, - SVGA3D_R24_UNORM_X8_TYPELESS = 81, - SVGA3D_X24_TYPELESS_G8_UINT = 82, - SVGA3D_R8G8_TYPELESS = 83, - SVGA3D_R8G8_UNORM = 84, - SVGA3D_R8G8_UINT = 85, - SVGA3D_R8G8_SNORM = 27, - SVGA3D_R8G8_SINT = 86, - SVGA3D_R16_TYPELESS = 87, - SVGA3D_R16_FLOAT = 33, - SVGA3D_D16_UNORM = 8, - SVGA3D_R16_UNORM = 88, - SVGA3D_R16_UINT = 89, - SVGA3D_R16_SNORM = 90, - SVGA3D_R16_SINT = 91, - SVGA3D_R8_TYPELESS = 92, - SVGA3D_R8_UNORM = 93, - SVGA3D_R8_UINT = 94, - SVGA3D_R8_SNORM = 95, - SVGA3D_R8_SINT = 96, - SVGA3D_A8_UNORM = 32, - SVGA3D_P8 = 97, - SVGA3D_R9G9B9E5_SHAREDEXP = 98, - SVGA3D_R8G8_B8G8_UNORM = 99, - SVGA3D_G8R8_G8B8_UNORM = 100, - SVGA3D_BC1_TYPELESS = 101, - SVGA3D_BC1_UNORM = 15, - SVGA3D_BC1_UNORM_SRGB = 102, - SVGA3D_BC2_TYPELESS = 103, - SVGA3D_BC2_UNORM = 17, - SVGA3D_BC2_UNORM_SRGB = 104, - SVGA3D_BC3_TYPELESS = 105, - SVGA3D_BC3_UNORM = 19, - SVGA3D_BC3_UNORM_SRGB = 106, - SVGA3D_BC4_TYPELESS = 107, - SVGA3D_BC4_UNORM = 108, - SVGA3D_BC4_SNORM = 109, - SVGA3D_BC5_TYPELESS = 110, - SVGA3D_BC5_UNORM = 111, - SVGA3D_BC5_SNORM = 112, - SVGA3D_B5G6R5_UNORM = 3, - SVGA3D_B5G5R5A1_UNORM = 5, - SVGA3D_B8G8R8A8_UNORM = 2, - SVGA3D_B8G8R8X8_UNORM = 1, - SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, - SVGA3D_B8G8R8A8_TYPELESS = 114, - SVGA3D_B8G8R8A8_UNORM_SRGB = 115, - SVGA3D_B8G8R8X8_TYPELESS = 116, - SVGA3D_B8G8R8X8_UNORM_SRGB = 117, - - /* Advanced D3D9 depth formats. */ - SVGA3D_Z_DF16 = 118, - SVGA3D_Z_DF24 = 119, - SVGA3D_Z_D24S8_INT = 120, - - /* Planar video formats. */ - SVGA3D_YV12 = 121, - - SVGA3D_FORMAT_MAX = 122, -} SVGA3dSurfaceFormat; - -typedef uint32 SVGA3dColor; /* a, r, g, b */ - -/* - * These match the D3DFORMAT_OP definitions used by Direct3D. We need - * them so that we can query the host for what the supported surface - * operations are (when we're using the D3D backend, in particular), - * and so we can send those operations to the guest. - */ -typedef enum { - SVGA3DFORMAT_OP_TEXTURE = 0x00000001, - SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, - SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, - SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, - SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, - SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, - SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, - -/* - * This format can be used as a render target if the current display mode - * is the same depth if the alpha channel is ignored. e.g. if the device - * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the - * format op list entry for A8R8G8B8 should have this cap. - */ - SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, - -/* - * This format contains DirectDraw support (including Flip). This flag - * should not to be set on alpha formats. - */ - SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, - -/* - * The rasterizer can support some level of Direct3D support in this format - * and implies that the driver can create a Context in this mode (for some - * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE - * flag must also be set. - */ - SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, - -/* - * This is set for a private format when the driver has put the bpp in - * the structure. - */ - SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, - -/* - * Indicates that this format can be converted to any RGB format for which - * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified - */ - SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, - -/* - * Indicates that this format can be used to create offscreen plain surfaces. - */ - SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, - -/* - * Indicated that this format can be read as an SRGB texture (meaning that the - * sampler will linearize the looked up data) - */ - SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, - -/* - * Indicates that this format can be used in the bumpmap instructions - */ - SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, - -/* - * Indicates that this format can be sampled by the displacement map sampler - */ - SVGA3DFORMAT_OP_DMAP = 0x00020000, - -/* - * Indicates that this format cannot be used with texture filtering - */ - SVGA3DFORMAT_OP_NOFILTER = 0x00040000, - -/* - * Indicates that format conversions are supported to this RGB format if - * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. - */ - SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, - -/* - * Indicated that this format can be written as an SRGB target (meaning that the - * pixel pipe will DE-linearize data on output to format) - */ - SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, - -/* - * Indicates that this format cannot be used with alpha blending - */ - SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, - -/* - * Indicates that the device can auto-generated sublevels for resources - * of this format - */ - SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, - -/* - * Indicates that this format can be used by vertex texture sampler - */ - SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, - -/* - * Indicates that this format supports neither texture coordinate wrap - * modes, nor mipmapping - */ - SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 -} SVGA3dFormatOp; - -/* - * This structure is a conversion of SVGA3DFORMAT_OP_*. - * Entries must be located at the same position. - */ -typedef union { - uint32 value; - struct { - uint32 texture : 1; - uint32 volumeTexture : 1; - uint32 cubeTexture : 1; - uint32 offscreenRenderTarget : 1; - uint32 sameFormatRenderTarget : 1; - uint32 unknown1 : 1; - uint32 zStencil : 1; - uint32 zStencilArbitraryDepth : 1; - uint32 sameFormatUpToAlpha : 1; - uint32 unknown2 : 1; - uint32 displayMode : 1; - uint32 acceleration3d : 1; - uint32 pixelSize : 1; - uint32 convertToARGB : 1; - uint32 offscreenPlain : 1; - uint32 sRGBRead : 1; - uint32 bumpMap : 1; - uint32 dmap : 1; - uint32 noFilter : 1; - uint32 memberOfGroupARGB : 1; - uint32 sRGBWrite : 1; - uint32 noAlphaBlend : 1; - uint32 autoGenMipMap : 1; - uint32 vertexTexture : 1; - uint32 noTexCoordWrapNorMip : 1; - }; -} SVGA3dSurfaceFormatCaps; - -/* - * SVGA_3D_CMD_SETRENDERSTATE Types. All value types - * must fit in a uint32. - */ - -typedef enum { - SVGA3D_RS_INVALID = 0, - SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ - SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ - SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ - SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ - SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ - SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ - SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ - SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ - SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ - SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ - SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ - SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ - SVGA3D_RS_STENCILREF = 13, /* uint32 */ - SVGA3D_RS_STENCILMASK = 14, /* uint32 */ - SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ - SVGA3D_RS_FOGSTART = 16, /* float */ - SVGA3D_RS_FOGEND = 17, /* float */ - SVGA3D_RS_FOGDENSITY = 18, /* float */ - SVGA3D_RS_POINTSIZE = 19, /* float */ - SVGA3D_RS_POINTSIZEMIN = 20, /* float */ - SVGA3D_RS_POINTSIZEMAX = 21, /* float */ - SVGA3D_RS_POINTSCALE_A = 22, /* float */ - SVGA3D_RS_POINTSCALE_B = 23, /* float */ - SVGA3D_RS_POINTSCALE_C = 24, /* float */ - SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ - SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ - SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ - SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ - SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ - SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ - SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ - SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ - SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ - SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ - SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ - SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ - SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ - SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ - SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ - SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ - SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ - SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ - SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ - SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ - SVGA3D_RS_ZBIAS = 45, /* float */ - SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ - SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ - SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ - SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ - SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ - SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ - SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ - SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ - SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ - SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ - SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ - SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ - SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ - SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ - SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ - SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ - SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ - SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ - SVGA3D_RS_DEPTHBIAS = 64, /* float */ - - - /* - * Output Gamma Level - * - * Output gamma effects the gamma curve of colors that are output from the - * rendering pipeline. A value of 1.0 specifies a linear color space. If the - * value is <= 0.0, gamma correction is ignored and linear color space is - * used. - */ - - SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ - SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ - SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ - SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ - SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ - SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ - SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ - SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ - SVGA3D_RS_TWEENFACTOR = 88, /* float */ - SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ - SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ - SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ - SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ - SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ - SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ - SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ - SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ - SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ - SVGA3D_RS_LINEAA = 98, /* SVGA3dBool */ - SVGA3D_RS_LINEWIDTH = 99, /* float */ - SVGA3D_RS_MAX -} SVGA3dRenderStateName; - -typedef enum { - SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, - SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, - SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, - SVGA3D_TRANSPARENCYANTIALIAS_MAX -} SVGA3dTransparencyAntialiasType; - -typedef enum { - SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ - SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ - SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ -} SVGA3dVertexMaterial; - -typedef enum { - SVGA3D_FILLMODE_INVALID = 0, - SVGA3D_FILLMODE_POINT = 1, - SVGA3D_FILLMODE_LINE = 2, - SVGA3D_FILLMODE_FILL = 3, - SVGA3D_FILLMODE_MAX -} SVGA3dFillModeType; - - -typedef -union { - struct { - uint16 mode; /* SVGA3dFillModeType */ - uint16 face; /* SVGA3dFace */ - }; - uint32 uintValue; -} SVGA3dFillMode; - -typedef enum { - SVGA3D_SHADEMODE_INVALID = 0, - SVGA3D_SHADEMODE_FLAT = 1, - SVGA3D_SHADEMODE_SMOOTH = 2, - SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ - SVGA3D_SHADEMODE_MAX -} SVGA3dShadeMode; - -typedef -union { - struct { - uint16 repeat; - uint16 pattern; - }; - uint32 uintValue; -} SVGA3dLinePattern; - -typedef enum { - SVGA3D_BLENDOP_INVALID = 0, - SVGA3D_BLENDOP_ZERO = 1, - SVGA3D_BLENDOP_ONE = 2, - SVGA3D_BLENDOP_SRCCOLOR = 3, - SVGA3D_BLENDOP_INVSRCCOLOR = 4, - SVGA3D_BLENDOP_SRCALPHA = 5, - SVGA3D_BLENDOP_INVSRCALPHA = 6, - SVGA3D_BLENDOP_DESTALPHA = 7, - SVGA3D_BLENDOP_INVDESTALPHA = 8, - SVGA3D_BLENDOP_DESTCOLOR = 9, - SVGA3D_BLENDOP_INVDESTCOLOR = 10, - SVGA3D_BLENDOP_SRCALPHASAT = 11, - SVGA3D_BLENDOP_BLENDFACTOR = 12, - SVGA3D_BLENDOP_INVBLENDFACTOR = 13, - SVGA3D_BLENDOP_MAX -} SVGA3dBlendOp; - -typedef enum { - SVGA3D_BLENDEQ_INVALID = 0, - SVGA3D_BLENDEQ_ADD = 1, - SVGA3D_BLENDEQ_SUBTRACT = 2, - SVGA3D_BLENDEQ_REVSUBTRACT = 3, - SVGA3D_BLENDEQ_MINIMUM = 4, - SVGA3D_BLENDEQ_MAXIMUM = 5, - SVGA3D_BLENDEQ_MAX -} SVGA3dBlendEquation; - -typedef enum { - SVGA3D_FRONTWINDING_INVALID = 0, - SVGA3D_FRONTWINDING_CW = 1, - SVGA3D_FRONTWINDING_CCW = 2, - SVGA3D_FRONTWINDING_MAX -} SVGA3dFrontWinding; - -typedef enum { - SVGA3D_FACE_INVALID = 0, - SVGA3D_FACE_NONE = 1, - SVGA3D_FACE_FRONT = 2, - SVGA3D_FACE_BACK = 3, - SVGA3D_FACE_FRONT_BACK = 4, - SVGA3D_FACE_MAX -} SVGA3dFace; - -/* - * The order and the values should not be changed - */ - -typedef enum { - SVGA3D_CMP_INVALID = 0, - SVGA3D_CMP_NEVER = 1, - SVGA3D_CMP_LESS = 2, - SVGA3D_CMP_EQUAL = 3, - SVGA3D_CMP_LESSEQUAL = 4, - SVGA3D_CMP_GREATER = 5, - SVGA3D_CMP_NOTEQUAL = 6, - SVGA3D_CMP_GREATEREQUAL = 7, - SVGA3D_CMP_ALWAYS = 8, - SVGA3D_CMP_MAX -} SVGA3dCmpFunc; - -/* - * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows - * the fog factor to be specified in the alpha component of the specular - * (a.k.a. secondary) vertex color. - */ -typedef enum { - SVGA3D_FOGFUNC_INVALID = 0, - SVGA3D_FOGFUNC_EXP = 1, - SVGA3D_FOGFUNC_EXP2 = 2, - SVGA3D_FOGFUNC_LINEAR = 3, - SVGA3D_FOGFUNC_PER_VERTEX = 4 -} SVGA3dFogFunction; - -/* - * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex - * or per-pixel basis. - */ -typedef enum { - SVGA3D_FOGTYPE_INVALID = 0, - SVGA3D_FOGTYPE_VERTEX = 1, - SVGA3D_FOGTYPE_PIXEL = 2, - SVGA3D_FOGTYPE_MAX = 3 -} SVGA3dFogType; - -/* - * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is - * computed using the eye Z value of each pixel (or vertex), whereas range- - * based fog is computed using the actual distance (range) to the eye. - */ -typedef enum { - SVGA3D_FOGBASE_INVALID = 0, - SVGA3D_FOGBASE_DEPTHBASED = 1, - SVGA3D_FOGBASE_RANGEBASED = 2, - SVGA3D_FOGBASE_MAX = 3 -} SVGA3dFogBase; - -typedef enum { - SVGA3D_STENCILOP_INVALID = 0, - SVGA3D_STENCILOP_KEEP = 1, - SVGA3D_STENCILOP_ZERO = 2, - SVGA3D_STENCILOP_REPLACE = 3, - SVGA3D_STENCILOP_INCRSAT = 4, - SVGA3D_STENCILOP_DECRSAT = 5, - SVGA3D_STENCILOP_INVERT = 6, - SVGA3D_STENCILOP_INCR = 7, - SVGA3D_STENCILOP_DECR = 8, - SVGA3D_STENCILOP_MAX -} SVGA3dStencilOp; - -typedef enum { - SVGA3D_CLIPPLANE_0 = (1 << 0), - SVGA3D_CLIPPLANE_1 = (1 << 1), - SVGA3D_CLIPPLANE_2 = (1 << 2), - SVGA3D_CLIPPLANE_3 = (1 << 3), - SVGA3D_CLIPPLANE_4 = (1 << 4), - SVGA3D_CLIPPLANE_5 = (1 << 5), -} SVGA3dClipPlanes; - -typedef enum { - SVGA3D_CLEAR_COLOR = 0x1, - SVGA3D_CLEAR_DEPTH = 0x2, - SVGA3D_CLEAR_STENCIL = 0x4 -} SVGA3dClearFlag; - -typedef enum { - SVGA3D_RT_DEPTH = 0, - SVGA3D_RT_STENCIL = 1, - SVGA3D_RT_COLOR0 = 2, - SVGA3D_RT_COLOR1 = 3, - SVGA3D_RT_COLOR2 = 4, - SVGA3D_RT_COLOR3 = 5, - SVGA3D_RT_COLOR4 = 6, - SVGA3D_RT_COLOR5 = 7, - SVGA3D_RT_COLOR6 = 8, - SVGA3D_RT_COLOR7 = 9, - SVGA3D_RT_MAX, - SVGA3D_RT_INVALID = ((uint32)-1), -} SVGA3dRenderTargetType; - -#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) - -typedef -union { - struct { - uint32 red : 1; - uint32 green : 1; - uint32 blue : 1; - uint32 alpha : 1; - }; - uint32 uintValue; -} SVGA3dColorMask; - -typedef enum { - SVGA3D_VBLEND_DISABLE = 0, - SVGA3D_VBLEND_1WEIGHT = 1, - SVGA3D_VBLEND_2WEIGHT = 2, - SVGA3D_VBLEND_3WEIGHT = 3, -} SVGA3dVertexBlendFlags; - -typedef enum { - SVGA3D_WRAPCOORD_0 = 1 << 0, - SVGA3D_WRAPCOORD_1 = 1 << 1, - SVGA3D_WRAPCOORD_2 = 1 << 2, - SVGA3D_WRAPCOORD_3 = 1 << 3, - SVGA3D_WRAPCOORD_ALL = 0xF, -} SVGA3dWrapFlags; - -/* - * SVGA_3D_CMD_TEXTURESTATE Types. All value types - * must fit in a uint32. - */ - -typedef enum { - SVGA3D_TS_INVALID = 0, - SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ - SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ - SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ - SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ - SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ - SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ - SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ - SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ - SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ - SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ - SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ - SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ - SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ - SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ - SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ - SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ - SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ - SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ - SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ - SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ - SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ - SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ - SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ - SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ - - - /* - * Sampler Gamma Level - * - * Sampler gamma effects the color of samples taken from the sampler. A - * value of 1.0 will produce linear samples. If the value is <= 0.0 the - * gamma value is ignored and a linear space is used. - */ - - SVGA3D_TS_GAMMA = 25, /* float */ - SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ - SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ - SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ - SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ - SVGA3D_TS_MAX -} SVGA3dTextureStateName; - -typedef enum { - SVGA3D_TC_INVALID = 0, - SVGA3D_TC_DISABLE = 1, - SVGA3D_TC_SELECTARG1 = 2, - SVGA3D_TC_SELECTARG2 = 3, - SVGA3D_TC_MODULATE = 4, - SVGA3D_TC_ADD = 5, - SVGA3D_TC_ADDSIGNED = 6, - SVGA3D_TC_SUBTRACT = 7, - SVGA3D_TC_BLENDTEXTUREALPHA = 8, - SVGA3D_TC_BLENDDIFFUSEALPHA = 9, - SVGA3D_TC_BLENDCURRENTALPHA = 10, - SVGA3D_TC_BLENDFACTORALPHA = 11, - SVGA3D_TC_MODULATE2X = 12, - SVGA3D_TC_MODULATE4X = 13, - SVGA3D_TC_DSDT = 14, - SVGA3D_TC_DOTPRODUCT3 = 15, - SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, - SVGA3D_TC_ADDSIGNED2X = 17, - SVGA3D_TC_ADDSMOOTH = 18, - SVGA3D_TC_PREMODULATE = 19, - SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, - SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, - SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, - SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, - SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, - SVGA3D_TC_MULTIPLYADD = 25, - SVGA3D_TC_LERP = 26, - SVGA3D_TC_MAX -} SVGA3dTextureCombiner; - -#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) - -typedef enum { - SVGA3D_TEX_ADDRESS_INVALID = 0, - SVGA3D_TEX_ADDRESS_WRAP = 1, - SVGA3D_TEX_ADDRESS_MIRROR = 2, - SVGA3D_TEX_ADDRESS_CLAMP = 3, - SVGA3D_TEX_ADDRESS_BORDER = 4, - SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, - SVGA3D_TEX_ADDRESS_EDGE = 6, - SVGA3D_TEX_ADDRESS_MAX -} SVGA3dTextureAddress; - -/* - * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is - * disabled, and the rasterizer should use the magnification filter instead. - */ -typedef enum { - SVGA3D_TEX_FILTER_NONE = 0, - SVGA3D_TEX_FILTER_NEAREST = 1, - SVGA3D_TEX_FILTER_LINEAR = 2, - SVGA3D_TEX_FILTER_ANISOTROPIC = 3, - SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */ - SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */ - SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */ - SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */ - SVGA3D_TEX_FILTER_MAX -} SVGA3dTextureFilter; - -typedef enum { - SVGA3D_TEX_TRANSFORM_OFF = 0, - SVGA3D_TEX_TRANSFORM_S = (1 << 0), - SVGA3D_TEX_TRANSFORM_T = (1 << 1), - SVGA3D_TEX_TRANSFORM_R = (1 << 2), - SVGA3D_TEX_TRANSFORM_Q = (1 << 3), - SVGA3D_TEX_PROJECTED = (1 << 15), -} SVGA3dTexTransformFlags; - -typedef enum { - SVGA3D_TEXCOORD_GEN_OFF = 0, - SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, - SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, - SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, - SVGA3D_TEXCOORD_GEN_SPHERE = 4, - SVGA3D_TEXCOORD_GEN_MAX -} SVGA3dTextureCoordGen; - -/* - * Texture argument constants for texture combiner - */ -typedef enum { - SVGA3D_TA_INVALID = 0, - SVGA3D_TA_CONSTANT = 1, - SVGA3D_TA_PREVIOUS = 2, - SVGA3D_TA_DIFFUSE = 3, - SVGA3D_TA_TEXTURE = 4, - SVGA3D_TA_SPECULAR = 5, - SVGA3D_TA_MAX -} SVGA3dTextureArgData; - -#define SVGA3D_TM_MASK_LEN 4 - -/* Modifiers for texture argument constants defined above. */ -typedef enum { - SVGA3D_TM_NONE = 0, - SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), - SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), -} SVGA3dTextureArgModifier; - -#define SVGA3D_INVALID_ID ((uint32)-1) -#define SVGA3D_MAX_CLIP_PLANES 6 - -/* - * This is the limit to the number of fixed-function texture - * transforms and texture coordinates we can support. It does *not* - * correspond to the number of texture image units (samplers) we - * support! - */ -#define SVGA3D_MAX_TEXTURE_COORDS 8 - -/* - * Vertex declarations - * - * Notes: - * - * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you - * draw with any POSITIONT vertex arrays, the programmable vertex - * pipeline will be implicitly disabled. Drawing will take place as if - * no vertex shader was bound. - */ - -typedef enum { - SVGA3D_DECLUSAGE_POSITION = 0, - SVGA3D_DECLUSAGE_BLENDWEIGHT, /* 1 */ - SVGA3D_DECLUSAGE_BLENDINDICES, /* 2 */ - SVGA3D_DECLUSAGE_NORMAL, /* 3 */ - SVGA3D_DECLUSAGE_PSIZE, /* 4 */ - SVGA3D_DECLUSAGE_TEXCOORD, /* 5 */ - SVGA3D_DECLUSAGE_TANGENT, /* 6 */ - SVGA3D_DECLUSAGE_BINORMAL, /* 7 */ - SVGA3D_DECLUSAGE_TESSFACTOR, /* 8 */ - SVGA3D_DECLUSAGE_POSITIONT, /* 9 */ - SVGA3D_DECLUSAGE_COLOR, /* 10 */ - SVGA3D_DECLUSAGE_FOG, /* 11 */ - SVGA3D_DECLUSAGE_DEPTH, /* 12 */ - SVGA3D_DECLUSAGE_SAMPLE, /* 13 */ - SVGA3D_DECLUSAGE_MAX -} SVGA3dDeclUsage; - -typedef enum { - SVGA3D_DECLMETHOD_DEFAULT = 0, - SVGA3D_DECLMETHOD_PARTIALU, - SVGA3D_DECLMETHOD_PARTIALV, - SVGA3D_DECLMETHOD_CROSSUV, /* Normal */ - SVGA3D_DECLMETHOD_UV, - SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */ - SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement map */ -} SVGA3dDeclMethod; - -typedef enum { - SVGA3D_DECLTYPE_FLOAT1 = 0, - SVGA3D_DECLTYPE_FLOAT2 = 1, - SVGA3D_DECLTYPE_FLOAT3 = 2, - SVGA3D_DECLTYPE_FLOAT4 = 3, - SVGA3D_DECLTYPE_D3DCOLOR = 4, - SVGA3D_DECLTYPE_UBYTE4 = 5, - SVGA3D_DECLTYPE_SHORT2 = 6, - SVGA3D_DECLTYPE_SHORT4 = 7, - SVGA3D_DECLTYPE_UBYTE4N = 8, - SVGA3D_DECLTYPE_SHORT2N = 9, - SVGA3D_DECLTYPE_SHORT4N = 10, - SVGA3D_DECLTYPE_USHORT2N = 11, - SVGA3D_DECLTYPE_USHORT4N = 12, - SVGA3D_DECLTYPE_UDEC3 = 13, - SVGA3D_DECLTYPE_DEC3N = 14, - SVGA3D_DECLTYPE_FLOAT16_2 = 15, - SVGA3D_DECLTYPE_FLOAT16_4 = 16, - SVGA3D_DECLTYPE_MAX, -} SVGA3dDeclType; - -/* - * This structure is used for the divisor for geometry instancing; - * it's a direct translation of the Direct3D equivalent. - */ -typedef union { - struct { - /* - * For index data, this number represents the number of instances to draw. - * For instance data, this number represents the number of - * instances/vertex in this stream - */ - uint32 count : 30; - - /* - * This is 1 if this is supposed to be the data that is repeated for - * every instance. - */ - uint32 indexedData : 1; - - /* - * This is 1 if this is supposed to be the per-instance data. - */ - uint32 instanceData : 1; - }; - - uint32 value; -} SVGA3dVertexDivisor; - -typedef enum { - SVGA3D_PRIMITIVE_INVALID = 0, - SVGA3D_PRIMITIVE_TRIANGLELIST = 1, - SVGA3D_PRIMITIVE_POINTLIST = 2, - SVGA3D_PRIMITIVE_LINELIST = 3, - SVGA3D_PRIMITIVE_LINESTRIP = 4, - SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, - SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, - SVGA3D_PRIMITIVE_MAX -} SVGA3dPrimitiveType; - -typedef enum { - SVGA3D_COORDINATE_INVALID = 0, - SVGA3D_COORDINATE_LEFTHANDED = 1, - SVGA3D_COORDINATE_RIGHTHANDED = 2, - SVGA3D_COORDINATE_MAX -} SVGA3dCoordinateType; - -typedef enum { - SVGA3D_TRANSFORM_INVALID = 0, - SVGA3D_TRANSFORM_WORLD = 1, - SVGA3D_TRANSFORM_VIEW = 2, - SVGA3D_TRANSFORM_PROJECTION = 3, - SVGA3D_TRANSFORM_TEXTURE0 = 4, - SVGA3D_TRANSFORM_TEXTURE1 = 5, - SVGA3D_TRANSFORM_TEXTURE2 = 6, - SVGA3D_TRANSFORM_TEXTURE3 = 7, - SVGA3D_TRANSFORM_TEXTURE4 = 8, - SVGA3D_TRANSFORM_TEXTURE5 = 9, - SVGA3D_TRANSFORM_TEXTURE6 = 10, - SVGA3D_TRANSFORM_TEXTURE7 = 11, - SVGA3D_TRANSFORM_WORLD1 = 12, - SVGA3D_TRANSFORM_WORLD2 = 13, - SVGA3D_TRANSFORM_WORLD3 = 14, - SVGA3D_TRANSFORM_MAX -} SVGA3dTransformType; - -typedef enum { - SVGA3D_LIGHTTYPE_INVALID = 0, - SVGA3D_LIGHTTYPE_POINT = 1, - SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ - SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ - SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, - SVGA3D_LIGHTTYPE_MAX -} SVGA3dLightType; - -typedef enum { - SVGA3D_CUBEFACE_POSX = 0, - SVGA3D_CUBEFACE_NEGX = 1, - SVGA3D_CUBEFACE_POSY = 2, - SVGA3D_CUBEFACE_NEGY = 3, - SVGA3D_CUBEFACE_POSZ = 4, - SVGA3D_CUBEFACE_NEGZ = 5, -} SVGA3dCubeFace; - -typedef enum { - SVGA3D_SHADERTYPE_INVALID = 0, - SVGA3D_SHADERTYPE_MIN = 1, - SVGA3D_SHADERTYPE_VS = 1, - SVGA3D_SHADERTYPE_PS = 2, - SVGA3D_SHADERTYPE_MAX = 3, - SVGA3D_SHADERTYPE_GS = 3, -} SVGA3dShaderType; - -#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN) - -typedef enum { - SVGA3D_CONST_TYPE_FLOAT = 0, - SVGA3D_CONST_TYPE_INT = 1, - SVGA3D_CONST_TYPE_BOOL = 2, - SVGA3D_CONST_TYPE_MAX -} SVGA3dShaderConstType; - -#define SVGA3D_MAX_SURFACE_FACES 6 - -typedef enum { - SVGA3D_STRETCH_BLT_POINT = 0, - SVGA3D_STRETCH_BLT_LINEAR = 1, - SVGA3D_STRETCH_BLT_MAX -} SVGA3dStretchBltMode; - -typedef enum { - SVGA3D_QUERYTYPE_OCCLUSION = 0, - SVGA3D_QUERYTYPE_MAX -} SVGA3dQueryType; - -typedef enum { - SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */ - SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */ - SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */ - SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */ -} SVGA3dQueryState; - -typedef enum { - SVGA3D_WRITE_HOST_VRAM = 1, - SVGA3D_READ_HOST_VRAM = 2, -} SVGA3dTransferType; - -/* - * The maximum number of vertex arrays we're guaranteed to support in - * SVGA_3D_CMD_DRAWPRIMITIVES. - */ -#define SVGA3D_MAX_VERTEX_ARRAYS 32 - -/* - * The maximum number of primitive ranges we're guaranteed to support - * in SVGA_3D_CMD_DRAWPRIMITIVES. - */ -#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 - -/* - * Identifiers for commands in the command FIFO. - * - * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of - * the SVGA3D protocol and remain reserved; they should not be used in the - * future. - * - * IDs between 1040 and 1999 (inclusive) are available for use by the - * current SVGA3D protocol. - * - * FIFO clients other than SVGA3D should stay below 1000, or at 2000 - * and up. - */ - -#define SVGA_3D_CMD_LEGACY_BASE 1000 -#define SVGA_3D_CMD_BASE 1040 - -#define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0 /* Deprecated */ -#define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1 -#define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2 -#define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3 -#define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4 -#define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5 -#define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6 -#define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7 -#define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8 -#define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9 -#define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10 -#define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11 -#define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12 -#define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13 -#define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14 -#define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15 -#define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16 -#define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17 -#define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 /* Deprecated */ -#define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19 -#define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20 -#define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21 -#define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22 -#define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23 -#define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24 -#define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25 -#define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26 -#define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27 -#define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 /* Deprecated */ -#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29 -#define SVGA_3D_CMD_SURFACE_DEFINE_V2 SVGA_3D_CMD_BASE + 30 -#define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31 -#define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40 -#define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41 -#define SVGA_3D_CMD_SCREEN_DMA 1082 -#define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE 1083 -#define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE 1084 - -#define SVGA_3D_CMD_LOGICOPS_BITBLT 1085 -#define SVGA_3D_CMD_LOGICOPS_TRANSBLT 1086 -#define SVGA_3D_CMD_LOGICOPS_STRETCHBLT 1087 -#define SVGA_3D_CMD_LOGICOPS_COLORFILL 1088 -#define SVGA_3D_CMD_LOGICOPS_ALPHABLEND 1089 -#define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND 1090 - -#define SVGA_3D_CMD_SET_OTABLE_BASE 1091 -#define SVGA_3D_CMD_READBACK_OTABLE 1092 - -#define SVGA_3D_CMD_DEFINE_GB_MOB 1093 -#define SVGA_3D_CMD_DESTROY_GB_MOB 1094 -#define SVGA_3D_CMD_REDEFINE_GB_MOB 1095 -#define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING 1096 - -#define SVGA_3D_CMD_DEFINE_GB_SURFACE 1097 -#define SVGA_3D_CMD_DESTROY_GB_SURFACE 1098 -#define SVGA_3D_CMD_BIND_GB_SURFACE 1099 -#define SVGA_3D_CMD_COND_BIND_GB_SURFACE 1100 -#define SVGA_3D_CMD_UPDATE_GB_IMAGE 1101 -#define SVGA_3D_CMD_UPDATE_GB_SURFACE 1102 -#define SVGA_3D_CMD_READBACK_GB_IMAGE 1103 -#define SVGA_3D_CMD_READBACK_GB_SURFACE 1104 -#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE 1105 -#define SVGA_3D_CMD_INVALIDATE_GB_SURFACE 1106 - -#define SVGA_3D_CMD_DEFINE_GB_CONTEXT 1107 -#define SVGA_3D_CMD_DESTROY_GB_CONTEXT 1108 -#define SVGA_3D_CMD_BIND_GB_CONTEXT 1109 -#define SVGA_3D_CMD_READBACK_GB_CONTEXT 1110 -#define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT 1111 - -#define SVGA_3D_CMD_DEFINE_GB_SHADER 1112 -#define SVGA_3D_CMD_DESTROY_GB_SHADER 1113 -#define SVGA_3D_CMD_BIND_GB_SHADER 1114 - -#define SVGA_3D_CMD_SET_OTABLE_BASE64 1115 - -#define SVGA_3D_CMD_BEGIN_GB_QUERY 1116 -#define SVGA_3D_CMD_END_GB_QUERY 1117 -#define SVGA_3D_CMD_WAIT_FOR_GB_QUERY 1118 - -#define SVGA_3D_CMD_NOP 1119 - -#define SVGA_3D_CMD_ENABLE_GART 1120 -#define SVGA_3D_CMD_DISABLE_GART 1121 -#define SVGA_3D_CMD_MAP_MOB_INTO_GART 1122 -#define SVGA_3D_CMD_UNMAP_GART_RANGE 1123 - -#define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET 1124 -#define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET 1125 -#define SVGA_3D_CMD_BIND_GB_SCREENTARGET 1126 -#define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET 1127 - -#define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL 1128 -#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL 1129 - -#define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE 1130 -#define SVGA_3D_CMD_GB_SCREEN_DMA 1131 -#define SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH 1132 -#define SVGA_3D_CMD_GB_MOB_FENCE 1133 -#define SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 1134 -#define SVGA_3D_CMD_DEFINE_GB_MOB64 1135 -#define SVGA_3D_CMD_REDEFINE_GB_MOB64 1136 -#define SVGA_3D_CMD_NOP_ERROR 1137 - -#define SVGA_3D_CMD_RESERVED1 1138 -#define SVGA_3D_CMD_RESERVED2 1139 -#define SVGA_3D_CMD_RESERVED3 1140 -#define SVGA_3D_CMD_RESERVED4 1141 -#define SVGA_3D_CMD_RESERVED5 1142 - -#define SVGA_3D_CMD_MAX 1142 -#define SVGA_3D_CMD_FUTURE_MAX 3000 - -/* - * Common substructures used in multiple FIFO commands: - */ - -typedef struct { - union { - struct { - uint16 function; /* SVGA3dFogFunction */ - uint8 type; /* SVGA3dFogType */ - uint8 base; /* SVGA3dFogBase */ - }; - uint32 uintValue; - }; -} SVGA3dFogMode; - -/* - * Uniquely identify one image (a 1D/2D/3D array) from a surface. This - * is a surface ID as well as face/mipmap indices. - */ - -typedef -struct SVGA3dSurfaceImageId { - uint32 sid; - uint32 face; - uint32 mipmap; -} SVGA3dSurfaceImageId; - -typedef -struct SVGA3dGuestImage { - SVGAGuestPtr ptr; - - /* - * A note on interpretation of pitch: This value of pitch is the - * number of bytes between vertically adjacent image - * blocks. Normally this is the number of bytes between the first - * pixel of two adjacent scanlines. With compressed textures, - * however, this may represent the number of bytes between - * compression blocks rather than between rows of pixels. - * - * XXX: Compressed textures currently must be tightly packed in guest memory. - * - * If the image is 1-dimensional, pitch is ignored. - * - * If 'pitch' is zero, the SVGA3D device calculates a pitch value - * assuming each row of blocks is tightly packed. - */ - uint32 pitch; -} SVGA3dGuestImage; - - -/* - * FIFO command format definitions: - */ - -/* - * The data size header following cmdNum for every 3d command - */ -typedef -struct { - uint32 id; - uint32 size; -} SVGA3dCmdHeader; - -/* - * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with - * optional mipmaps and cube faces. - */ - -typedef -struct { - uint32 width; - uint32 height; - uint32 depth; -} SVGA3dSize; - -typedef enum { - SVGA3D_SURFACE_CUBEMAP = (1 << 0), - - /* - * HINT flags are not enforced by the device but are useful for - * performance. - */ - SVGA3D_SURFACE_HINT_STATIC = (1 << 1), - SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2), - SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3), - SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4), - SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5), - SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6), - SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7), - SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8), - SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9), - SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10), - SVGA3D_SURFACE_DECODE_RENDERTARGET = (1 << 11), - - /* - * Is this surface using a base-level pitch for it's mob backing? - * - * This flag is not intended to be set by guest-drivers, but is instead - * set by the device when the surface is bound to a mob with a specified - * pitch. - */ - SVGA3D_SURFACE_MOB_PITCH = (1 << 12), - - SVGA3D_SURFACE_INACTIVE = (1 << 13), - SVGA3D_SURFACE_HINT_RT_LOCKABLE = (1 << 14), - SVGA3D_SURFACE_VOLUME = (1 << 15), - - /* - * Required to be set on a surface to bind it to a screen target. - */ - SVGA3D_SURFACE_SCREENTARGET = (1 << 16), - - /* - * Align images in the guest-backing mob to 16-bytes. - */ - SVGA3D_SURFACE_ALIGN16 = (1 << 17), - - SVGA3D_SURFACE_1D = (1 << 18), - SVGA3D_SURFACE_ARRAY = (1 << 19), - - /* - * Bind flags. - * These are enforced for any surface defined with DefineGBSurface_v2. - */ - SVGA3D_SURFACE_BIND_VERTEX_BUFFER = (1 << 20), - SVGA3D_SURFACE_BIND_INDEX_BUFFER = (1 << 21), - SVGA3D_SURFACE_BIND_CONSTANT_BUFFER = (1 << 22), - SVGA3D_SURFACE_BIND_SHADER_RESOURCE = (1 << 23), - SVGA3D_SURFACE_BIND_RENDER_TARGET = (1 << 24), - SVGA3D_SURFACE_BIND_DEPTH_STENCIL = (1 << 25), - SVGA3D_SURFACE_BIND_STREAM_OUTPUT = (1 << 26), - - /* - * Marker for the last defined bit. - */ - SVGA3D_SURFACE_FLAG_MAX = (1 << 27), -} SVGA3dSurfaceFlags; - -typedef -struct { - uint32 numMipLevels; -} SVGA3dSurfaceFace; - -typedef -struct { - uint32 sid; - SVGA3dSurfaceFlags surfaceFlags; - SVGA3dSurfaceFormat format; - /* - * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace - * structures must have the same value of numMipLevels field. - * Otherwise, all but the first SVGA3dSurfaceFace structures must have the - * numMipLevels set to 0. - */ - SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; - /* - * Followed by an SVGA3dSize structure for each mip level in each face. - * - * A note on surface sizes: Sizes are always specified in pixels, - * even if the true surface size is not a multiple of the minimum - * block size of the surface's format. For example, a 3x3x1 DXT1 - * compressed texture would actually be stored as a 4x4x1 image in - * memory. - */ -} SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ - -typedef -struct { - uint32 sid; - SVGA3dSurfaceFlags surfaceFlags; - SVGA3dSurfaceFormat format; - /* - * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace - * structures must have the same value of numMipLevels field. - * Otherwise, all but the first SVGA3dSurfaceFace structures must have the - * numMipLevels set to 0. - */ - SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; - uint32 multisampleCount; - SVGA3dTextureFilter autogenFilter; - /* - * Followed by an SVGA3dSize structure for each mip level in each face. - * - * A note on surface sizes: Sizes are always specified in pixels, - * even if the true surface size is not a multiple of the minimum - * block size of the surface's format. For example, a 3x3x1 DXT1 - * compressed texture would actually be stored as a 4x4x1 image in - * memory. - */ -} SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ - -typedef -struct { - uint32 sid; -} SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ - -typedef -struct { - uint32 cid; -} SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ - -typedef -struct { - uint32 cid; -} SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ - -typedef -struct { - uint32 cid; - SVGA3dClearFlag clearFlag; - uint32 color; - float depth; - uint32 stencil; - /* Followed by variable number of SVGA3dRect structures */ -} SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ - -typedef -struct SVGA3dCopyRect { - uint32 x; - uint32 y; - uint32 w; - uint32 h; - uint32 srcx; - uint32 srcy; -} SVGA3dCopyRect; - -typedef -struct SVGA3dCopyBox { - uint32 x; - uint32 y; - uint32 z; - uint32 w; - uint32 h; - uint32 d; - uint32 srcx; - uint32 srcy; - uint32 srcz; -} SVGA3dCopyBox; - -typedef -struct { - uint32 x; - uint32 y; - uint32 w; - uint32 h; -} SVGA3dRect; - -typedef -struct { - uint32 x; - uint32 y; - uint32 z; - uint32 w; - uint32 h; - uint32 d; -} SVGA3dBox; - -typedef -struct { - uint32 x; - uint32 y; - uint32 z; -} SVGA3dPoint; - -typedef -struct { - SVGA3dLightType type; - SVGA3dBool inWorldSpace; - float diffuse[4]; - float specular[4]; - float ambient[4]; - float position[4]; - float direction[4]; - float range; - float falloff; - float attenuation0; - float attenuation1; - float attenuation2; - float theta; - float phi; -} SVGA3dLightData; - -typedef -struct { - uint32 sid; - /* Followed by variable number of SVGA3dCopyRect structures */ -} SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ - -typedef -struct { - SVGA3dRenderStateName state; - union { - uint32 uintValue; - float floatValue; - }; -} SVGA3dRenderState; - -typedef -struct { - uint32 cid; - /* Followed by variable number of SVGA3dRenderState structures */ -} SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ - -typedef -struct { - uint32 cid; - SVGA3dRenderTargetType type; - SVGA3dSurfaceImageId target; -} SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ - -typedef -struct { - SVGA3dSurfaceImageId src; - SVGA3dSurfaceImageId dest; - /* Followed by variable number of SVGA3dCopyBox structures */ -} SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ - -typedef -struct { - SVGA3dSurfaceImageId src; - SVGA3dSurfaceImageId dest; - SVGA3dBox boxSrc; - SVGA3dBox boxDest; - SVGA3dStretchBltMode mode; -} SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ - -typedef -struct { - /* - * If the discard flag is present in a surface DMA operation, the host may - * discard the contents of the current mipmap level and face of the target - * surface before applying the surface DMA contents. - */ - uint32 discard : 1; - - /* - * If the unsynchronized flag is present, the host may perform this upload - * without syncing to pending reads on this surface. - */ - uint32 unsynchronized : 1; - - /* - * Guests *MUST* set the reserved bits to 0 before submitting the command - * suffix as future flags may occupy these bits. - */ - uint32 reserved : 30; -} SVGA3dSurfaceDMAFlags; - -typedef -struct { - SVGA3dGuestImage guest; - SVGA3dSurfaceImageId host; - SVGA3dTransferType transfer; - /* - * Followed by variable number of SVGA3dCopyBox structures. For consistency - * in all clipping logic and coordinate translation, we define the - * "source" in each copyBox as the guest image and the - * "destination" as the host image, regardless of transfer - * direction. - * - * For efficiency, the SVGA3D device is free to copy more data than - * specified. For example, it may round copy boxes outwards such - * that they lie on particular alignment boundaries. - */ -} SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ - -/* - * SVGA3dCmdSurfaceDMASuffix -- - * - * This is a command suffix that will appear after a SurfaceDMA command in - * the FIFO. It contains some extra information that hosts may use to - * optimize performance or protect the guest. This suffix exists to preserve - * backwards compatibility while also allowing for new functionality to be - * implemented. - */ - -typedef -struct { - uint32 suffixSize; - - /* - * The maximum offset is used to determine the maximum offset from the - * guestPtr base address that will be accessed or written to during this - * surfaceDMA. If the suffix is supported, the host will respect this - * boundary while performing surface DMAs. - * - * Defaults to MAX_UINT32 - */ - uint32 maximumOffset; - - /* - * A set of flags that describes optimizations that the host may perform - * while performing this surface DMA operation. The guest should never rely - * on behaviour that is different when these flags are set for correctness. - * - * Defaults to 0 - */ - SVGA3dSurfaceDMAFlags flags; -} SVGA3dCmdSurfaceDMASuffix; - -/* - * SVGA_3D_CMD_DRAW_PRIMITIVES -- - * - * This command is the SVGA3D device's generic drawing entry point. - * It can draw multiple ranges of primitives, optionally using an - * index buffer, using an arbitrary collection of vertex buffers. - * - * Each SVGA3dVertexDecl defines a distinct vertex array to bind - * during this draw call. The declarations specify which surface - * the vertex data lives in, what that vertex data is used for, - * and how to interpret it. - * - * Each SVGA3dPrimitiveRange defines a collection of primitives - * to render using the same vertex arrays. An index buffer is - * optional. - */ - -typedef -struct { - /* - * A range hint is an optional specification for the range of indices - * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed - * that the entire array will be used. - * - * These are only hints. The SVGA3D device may use them for - * performance optimization if possible, but it's also allowed to - * ignore these values. - */ - uint32 first; - uint32 last; -} SVGA3dArrayRangeHint; - -typedef -struct { - /* - * Define the origin and shape of a vertex or index array. Both - * 'offset' and 'stride' are in bytes. The provided surface will be - * reinterpreted as a flat array of bytes in the same format used - * by surface DMA operations. To avoid unnecessary conversions, the - * surface should be created with the SVGA3D_BUFFER format. - * - * Index 0 in the array starts 'offset' bytes into the surface. - * Index 1 begins at byte 'offset + stride', etc. Array indices may - * not be negative. - */ - uint32 surfaceId; - uint32 offset; - uint32 stride; -} SVGA3dArray; - -typedef -struct { - /* - * Describe a vertex array's data type, and define how it is to be - * used by the fixed function pipeline or the vertex shader. It - * isn't useful to have two VertexDecls with the same - * VertexArrayIdentity in one draw call. - */ - SVGA3dDeclType type; - SVGA3dDeclMethod method; - SVGA3dDeclUsage usage; - uint32 usageIndex; -} SVGA3dVertexArrayIdentity; - -typedef -struct { - SVGA3dVertexArrayIdentity identity; - SVGA3dArray array; - SVGA3dArrayRangeHint rangeHint; -} SVGA3dVertexDecl; - -typedef -struct { - /* - * Define a group of primitives to render, from sequential indices. - * - * The value of 'primitiveType' and 'primitiveCount' imply the - * total number of vertices that will be rendered. - */ - SVGA3dPrimitiveType primType; - uint32 primitiveCount; - - /* - * Optional index buffer. If indexArray.surfaceId is - * SVGA3D_INVALID_ID, we render without an index buffer. Rendering - * without an index buffer is identical to rendering with an index - * buffer containing the sequence [0, 1, 2, 3, ...]. - * - * If an index buffer is in use, indexWidth specifies the width in - * bytes of each index value. It must be less than or equal to - * indexArray.stride. - * - * (Currently, the SVGA3D device requires index buffers to be tightly - * packed. In other words, indexWidth == indexArray.stride) - */ - SVGA3dArray indexArray; - uint32 indexWidth; - - /* - * Optional index bias. This number is added to all indices from - * indexArray before they are used as vertex array indices. This - * can be used in multiple ways: - * - * - When not using an indexArray, this bias can be used to - * specify where in the vertex arrays to begin rendering. - * - * - A positive number here is equivalent to increasing the - * offset in each vertex array. - * - * - A negative number can be used to render using a small - * vertex array and an index buffer that contains large - * values. This may be used by some applications that - * crop a vertex buffer without modifying their index - * buffer. - * - * Note that rendering with a negative bias value may be slower and - * use more memory than rendering with a positive or zero bias. - */ - int32 indexBias; -} SVGA3dPrimitiveRange; - -typedef -struct { - uint32 cid; - uint32 numVertexDecls; - uint32 numRanges; - - /* - * There are two variable size arrays after the - * SVGA3dCmdDrawPrimitives structure. In order, - * they are: - * - * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than - * SVGA3D_MAX_VERTEX_ARRAYS; - * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than - * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; - * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains - * the frequency divisor for the corresponding vertex decl). - */ -} SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ - -typedef -struct { - uint32 stage; - SVGA3dTextureStateName name; - union { - uint32 value; - float floatValue; - }; -} SVGA3dTextureState; - -typedef -struct { - uint32 cid; - /* Followed by variable number of SVGA3dTextureState structures */ -} SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ - -typedef -struct { - uint32 cid; - SVGA3dTransformType type; - float matrix[16]; -} SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ - -typedef -struct { - float min; - float max; -} SVGA3dZRange; - -typedef -struct { - uint32 cid; - SVGA3dZRange zRange; -} SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ - -typedef -struct { - float diffuse[4]; - float ambient[4]; - float specular[4]; - float emissive[4]; - float shininess; -} SVGA3dMaterial; - -typedef -struct { - uint32 cid; - SVGA3dFace face; - SVGA3dMaterial material; -} SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ - -typedef -struct { - uint32 cid; - uint32 index; - SVGA3dLightData data; -} SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ - -typedef -struct { - uint32 cid; - uint32 index; - uint32 enabled; -} SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ - -typedef -struct { - uint32 cid; - SVGA3dRect rect; -} SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ - -typedef -struct { - uint32 cid; - SVGA3dRect rect; -} SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ - -typedef -struct { - uint32 cid; - uint32 index; - float plane[4]; -} SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ - -typedef -struct { - uint32 cid; - uint32 shid; - SVGA3dShaderType type; - /* Followed by variable number of DWORDs for shader bycode */ -} SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ - -typedef -struct { - uint32 cid; - uint32 shid; - SVGA3dShaderType type; -} SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ - -typedef -struct { - uint32 cid; - uint32 reg; /* register number */ - SVGA3dShaderType type; - SVGA3dShaderConstType ctype; - uint32 values[4]; -} SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ - -typedef -struct { - uint32 cid; - SVGA3dShaderType type; - uint32 shid; -} SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ - -typedef -struct { - uint32 cid; - SVGA3dQueryType type; -} SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ - -typedef -struct { - uint32 cid; - SVGA3dQueryType type; - SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ -} SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ - -typedef -struct { - uint32 cid; /* Same parameters passed to END_QUERY */ - SVGA3dQueryType type; - SVGAGuestPtr guestResult; -} SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ - -typedef -struct { - uint32 totalSize; /* Set by guest before query is ended. */ - SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ - union { /* Set by host on exit from PENDING state */ - uint32 result32; - }; -} SVGA3dQueryResult; - -/* - * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- - * - * This is a blit from an SVGA3D surface to a Screen Object. Just - * like GMR-to-screen blits, this blit may be directed at a - * specific screen or to the virtual coordinate space. - * - * The blit copies from a rectangular region of an SVGA3D surface - * image to a rectangular region of a screen or screens. - * - * This command takes an optional variable-length list of clipping - * rectangles after the body of the command. If no rectangles are - * specified, there is no clipping region. The entire destRect is - * drawn to. If one or more rectangles are included, they describe - * a clipping region. The clip rectangle coordinates are measured - * relative to the top-left corner of destRect. - * - * This clipping region serves multiple purposes: - * - * - It can be used to perform an irregularly shaped blit more - * efficiently than by issuing many separate blit commands. - * - * - It is equivalent to allowing blits with non-integer - * source coordinates. You could blit just one half-pixel - * of a source, for example, by specifying a larger - * destination rectangle than you need, then removing - * part of it using a clip rectangle. - * - * Availability: - * SVGA_FIFO_CAP_SCREEN_OBJECT - * - * Limitations: - * - * - Currently, no backend supports blits from a mipmap or face - * other than the first one. - */ - -typedef -struct { - SVGA3dSurfaceImageId srcImage; - SVGASignedRect srcRect; - uint32 destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */ - SVGASignedRect destRect; /* Supports scaling if src/rest different size */ - /* Clipping: zero or more SVGASignedRects follow */ -} SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ - -typedef -struct { - uint32 sid; - SVGA3dTextureFilter filter; -} SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ - - -/* - * Guest-backed surface definitions. - */ - -typedef enum SVGAMobFormat { - SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, - SVGA3D_MOBFMT_PTDEPTH_0 = 0, - SVGA3D_MOBFMT_PTDEPTH_1 = 1, - SVGA3D_MOBFMT_PTDEPTH_2 = 2, - SVGA3D_MOBFMT_RANGE = 3, - SVGA3D_MOBFMT_PTDEPTH64_0 = 4, - SVGA3D_MOBFMT_PTDEPTH64_1 = 5, - SVGA3D_MOBFMT_PTDEPTH64_2 = 6, - SVGA3D_MOBFMT_MAX, -} SVGAMobFormat; - -/* - * Sizes of opaque types. - */ - -#define SVGA3D_OTABLE_MOB_ENTRY_SIZE 16 -#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE 8 -#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE 64 -#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE 16 -#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE 64 -#define SVGA3D_CONTEXT_DATA_SIZE 16384 - -/* - * SVGA3dCmdSetOTableBase -- - * - * This command allows the guest to specify the base PPN of the - * specified object table. - */ - -typedef enum { - SVGA_OTABLE_MOB = 0, - SVGA_OTABLE_MIN = 0, - SVGA_OTABLE_SURFACE = 1, - SVGA_OTABLE_CONTEXT = 2, - SVGA_OTABLE_SHADER = 3, - SVGA_OTABLE_SCREEN_TARGET = 4, - SVGA_OTABLE_DX9_MAX = 5, - SVGA_OTABLE_MAX = 8 -} SVGAOTableType; - -typedef -struct { - SVGAOTableType type; - PPN baseAddress; - uint32 sizeInBytes; - uint32 validSizeInBytes; - SVGAMobFormat ptDepth; -} __packed -SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */ - -typedef -struct { - SVGAOTableType type; - PPN64 baseAddress; - uint32 sizeInBytes; - uint32 validSizeInBytes; - SVGAMobFormat ptDepth; -} __packed -SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */ - -typedef -struct { - SVGAOTableType type; -} __packed -SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */ - -/* - * Define a memory object (Mob) in the OTable. - */ - -typedef -struct SVGA3dCmdDefineGBMob { - SVGAMobId mobid; - SVGAMobFormat ptDepth; - PPN base; - uint32 sizeInBytes; -} __packed -SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */ - - -/* - * Destroys an object in the OTable. - */ - -typedef -struct SVGA3dCmdDestroyGBMob { - SVGAMobId mobid; -} __packed -SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */ - -/* - * Redefine an object in the OTable. - */ - -typedef -struct SVGA3dCmdRedefineGBMob { - SVGAMobId mobid; - SVGAMobFormat ptDepth; - PPN base; - uint32 sizeInBytes; -} __packed -SVGA3dCmdRedefineGBMob; /* SVGA_3D_CMD_REDEFINE_GB_MOB */ - -/* - * Define a memory object (Mob) in the OTable with a PPN64 base. - */ - -typedef -struct SVGA3dCmdDefineGBMob64 { - SVGAMobId mobid; - SVGAMobFormat ptDepth; - PPN64 base; - uint32 sizeInBytes; -} __packed -SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */ - -/* - * Redefine an object in the OTable with PPN64 base. - */ - -typedef -struct SVGA3dCmdRedefineGBMob64 { - SVGAMobId mobid; - SVGAMobFormat ptDepth; - PPN64 base; - uint32 sizeInBytes; -} __packed -SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */ - -/* - * Notification that the page tables have been modified. - */ - -typedef -struct SVGA3dCmdUpdateGBMobMapping { - SVGAMobId mobid; -} __packed -SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */ - -/* - * Define a guest-backed surface. - */ - -typedef -struct SVGA3dCmdDefineGBSurface { - uint32 sid; - SVGA3dSurfaceFlags surfaceFlags; - SVGA3dSurfaceFormat format; - uint32 numMipLevels; - uint32 multisampleCount; - SVGA3dTextureFilter autogenFilter; - SVGA3dSize size; -} __packed -SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */ - -/* - * Destroy a guest-backed surface. - */ - -typedef -struct SVGA3dCmdDestroyGBSurface { - uint32 sid; -} __packed -SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */ - -/* - * Bind a guest-backed surface to an object. - */ - -typedef -struct SVGA3dCmdBindGBSurface { - uint32 sid; - SVGAMobId mobid; -} __packed -SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */ - -/* - * Conditionally bind a mob to a guest backed surface if testMobid - * matches the currently bound mob. Optionally issue a readback on - * the surface while it is still bound to the old mobid if the mobid - * is changed by this command. - */ - -#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0) - -typedef -struct{ - uint32 sid; - SVGAMobId testMobid; - SVGAMobId mobid; - uint32 flags; -} __packed -SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */ - -/* - * Update an image in a guest-backed surface. - * (Inform the device that the guest-contents have been updated.) - */ - -typedef -struct SVGA3dCmdUpdateGBImage { - SVGA3dSurfaceImageId image; - SVGA3dBox box; -} __packed -SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */ - -/* - * Update an entire guest-backed surface. - * (Inform the device that the guest-contents have been updated.) - */ - -typedef -struct SVGA3dCmdUpdateGBSurface { - uint32 sid; -} __packed -SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */ - -/* - * Readback an image in a guest-backed surface. - * (Request the device to flush the dirty contents into the guest.) - */ - -typedef -struct SVGA3dCmdReadbackGBImage { - SVGA3dSurfaceImageId image; -} __packed -SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE*/ - -/* - * Readback an entire guest-backed surface. - * (Request the device to flush the dirty contents into the guest.) - */ - -typedef -struct SVGA3dCmdReadbackGBSurface { - uint32 sid; -} __packed -SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */ - -/* - * Readback a sub rect of an image in a guest-backed surface. After - * issuing this command the driver is required to issue an update call - * of the same region before issuing any other commands that reference - * this surface or rendering is not guaranteed. - */ - -typedef -struct SVGA3dCmdReadbackGBImagePartial { - SVGA3dSurfaceImageId image; - SVGA3dBox box; - uint32 invertBox; -} __packed -SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */ - -/* - * Invalidate an image in a guest-backed surface. - * (Notify the device that the contents can be lost.) - */ - -typedef -struct SVGA3dCmdInvalidateGBImage { - SVGA3dSurfaceImageId image; -} __packed -SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */ - -/* - * Invalidate an entire guest-backed surface. - * (Notify the device that the contents if all images can be lost.) - */ - -typedef -struct SVGA3dCmdInvalidateGBSurface { - uint32 sid; -} __packed -SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */ - -/* - * Invalidate a sub rect of an image in a guest-backed surface. After - * issuing this command the driver is required to issue an update call - * of the same region before issuing any other commands that reference - * this surface or rendering is not guaranteed. - */ - -typedef -struct SVGA3dCmdInvalidateGBImagePartial { - SVGA3dSurfaceImageId image; - SVGA3dBox box; - uint32 invertBox; -} __packed -SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */ - -/* - * Define a guest-backed context. - */ - -typedef -struct SVGA3dCmdDefineGBContext { - uint32 cid; -} __packed -SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */ - -/* - * Destroy a guest-backed context. - */ - -typedef -struct SVGA3dCmdDestroyGBContext { - uint32 cid; -} __packed -SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */ - -/* - * Bind a guest-backed context. - * - * validContents should be set to 0 for new contexts, - * and 1 if this is an old context which is getting paged - * back on to the device. - * - * For new contexts, it is recommended that the driver - * issue commands to initialize all interesting state - * prior to rendering. - */ - -typedef -struct SVGA3dCmdBindGBContext { - uint32 cid; - SVGAMobId mobid; - uint32 validContents; -} __packed -SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */ - -/* - * Readback a guest-backed context. - * (Request that the device flush the contents back into guest memory.) - */ - -typedef -struct SVGA3dCmdReadbackGBContext { - uint32 cid; -} __packed -SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */ - -/* - * Invalidate a guest-backed context. - */ -typedef -struct SVGA3dCmdInvalidateGBContext { - uint32 cid; -} __packed -SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */ - -/* - * Define a guest-backed shader. - */ - -typedef -struct SVGA3dCmdDefineGBShader { - uint32 shid; - SVGA3dShaderType type; - uint32 sizeInBytes; -} __packed -SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */ - -/* - * Bind a guest-backed shader. - */ - -typedef struct SVGA3dCmdBindGBShader { - uint32 shid; - SVGAMobId mobid; - uint32 offsetInBytes; -} __packed -SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */ - -/* - * Destroy a guest-backed shader. - */ - -typedef struct SVGA3dCmdDestroyGBShader { - uint32 shid; -} __packed -SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */ - -typedef -struct { - uint32 cid; - uint32 regStart; - SVGA3dShaderType shaderType; - SVGA3dShaderConstType constType; - - /* - * Followed by a variable number of shader constants. - * - * Note that FLOAT and INT constants are 4-dwords in length, while - * BOOL constants are 1-dword in length. - */ -} __packed -SVGA3dCmdSetGBShaderConstInline; -/* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */ - -typedef -struct { - uint32 cid; - SVGA3dQueryType type; -} __packed -SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */ - -typedef -struct { - uint32 cid; - SVGA3dQueryType type; - SVGAMobId mobid; - uint32 offset; -} __packed -SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */ - - -/* - * SVGA_3D_CMD_WAIT_FOR_GB_QUERY -- - * - * The semantics of this command are identical to the - * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written - * to a Mob instead of a GMR. - */ - -typedef -struct { - uint32 cid; - SVGA3dQueryType type; - SVGAMobId mobid; - uint32 offset; -} __packed -SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */ - -typedef -struct { - SVGAMobId mobid; - uint32 fbOffset; - uint32 initalized; -} __packed -SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */ - -typedef -struct { - SVGAMobId mobid; - uint32 gartOffset; -} __packed -SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */ - - -typedef -struct { - uint32 gartOffset; - uint32 numPages; -} __packed -SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */ - - -/* - * Screen Targets - */ -#define SVGA_STFLAG_PRIMARY (1 << 0) - -typedef -struct { - uint32 stid; - uint32 width; - uint32 height; - int32 xRoot; - int32 yRoot; - uint32 flags; - uint32 dpi; -} __packed -SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */ - -typedef -struct { - uint32 stid; -} __packed -SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */ - -typedef -struct { - uint32 stid; - SVGA3dSurfaceImageId image; -} __packed -SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */ - -typedef -struct { - uint32 stid; - SVGA3dRect rect; -} __packed -SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */ - -/* - * Capability query index. - * - * Notes: - * - * 1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of - * fixed-function texture units available. Each of these units - * work in both FFP and Shader modes, and they support texture - * transforms and texture coordinates. The host may have additional - * texture image units that are only usable with shaders. - * - * 2. The BUFFER_FORMAT capabilities are deprecated, and they always - * return TRUE. Even on physical hardware that does not support - * these formats natively, the SVGA3D device will provide an emulation - * which should be invisible to the guest OS. - * - * In general, the SVGA3D device should support any operation on - * any surface format, it just may perform some of these - * operations in software depending on the capabilities of the - * available physical hardware. - * - * XXX: In the future, we will add capabilities that describe in - * detail what formats are supported in hardware for what kinds - * of operations. - */ - -typedef enum { - SVGA3D_DEVCAP_3D = 0, - SVGA3D_DEVCAP_MAX_LIGHTS = 1, - SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */ - SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3, - SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4, - SVGA3D_DEVCAP_VERTEX_SHADER = 5, - SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6, - SVGA3D_DEVCAP_FRAGMENT_SHADER = 7, - SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8, - SVGA3D_DEVCAP_S23E8_TEXTURES = 9, - SVGA3D_DEVCAP_S10E5_TEXTURES = 10, - SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11, - SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */ - SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */ - SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */ - SVGA3D_DEVCAP_QUERY_TYPES = 15, - SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16, - SVGA3D_DEVCAP_MAX_POINT_SIZE = 17, - SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18, - SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19, - SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20, - SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21, - SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22, - SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23, - SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24, - SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25, - SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26, - SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27, - SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28, - SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29, - SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30, - SVGA3D_DEVCAP_TEXTURE_OPS = 31, - SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32, - SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33, - SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34, - SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35, - SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36, - SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37, - SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38, - SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39, - SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40, - SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41, - SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42, - SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43, - SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44, - SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45, - SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46, - SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47, - SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48, - SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49, - SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50, - SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51, - SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52, - SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53, - SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54, - SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55, - SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56, - SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57, - SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58, - SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59, - SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60, - SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61, - SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63, - - /* - * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color - * render targets. This does no include the depth or stencil targets. - */ - SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64, - - SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65, - SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66, - SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67, - SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68, - SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69, - SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70, - SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71, - SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72, - SVGA3D_DEVCAP_SUPERSAMPLE = 73, - SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74, - SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75, - SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76, - - /* - * This is the maximum number of SVGA context IDs that the guest - * can define using SVGA_3D_CMD_CONTEXT_DEFINE. - */ - SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77, - - /* - * This is the maximum number of SVGA surface IDs that the guest - * can define using SVGA_3D_CMD_SURFACE_DEFINE*. - */ - SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78, - - SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79, - SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80, - SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81, - - SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82, - SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83, - - /* - * Deprecated. - */ - SVGA3D_DEVCAP_VGPU10 = 84, - - /* - * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements - * ored together, one for every type of video decoding supported. - */ - SVGA3D_DEVCAP_VIDEO_DECODE = 85, - - /* - * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements - * ored together, one for every type of video processing supported. - */ - SVGA3D_DEVCAP_VIDEO_PROCESS = 86, - - SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */ - SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */ - SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */ - SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */ - - SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91, - - /* - * Does the host support the SVGA logic ops commands? - */ - SVGA3D_DEVCAP_LOGICOPS = 92, - - /* - * What support does the host have for screen targets? - * - * See the SVGA3D_SCREENTARGET_CAP bits below. - */ - SVGA3D_DEVCAP_SCREENTARGETS = 93, - - SVGA3D_DEVCAP_MAX /* This must be the last index. */ -} SVGA3dDevCapIndex; - -typedef union { - Bool b; - uint32 u; - int32 i; - float f; -} SVGA3dDevCapResult; - -typedef enum { - SVGA3DCAPS_RECORD_UNKNOWN = 0, - SVGA3DCAPS_RECORD_DEVCAPS_MIN = 0x100, - SVGA3DCAPS_RECORD_DEVCAPS = 0x100, - SVGA3DCAPS_RECORD_DEVCAPS_MAX = 0x1ff, -} SVGA3dCapsRecordType; - -typedef -struct SVGA3dCapsRecordHeader { - uint32 length; - SVGA3dCapsRecordType type; -} -SVGA3dCapsRecordHeader; - -typedef -struct SVGA3dCapsRecord { - SVGA3dCapsRecordHeader header; - uint32 data[1]; -} -SVGA3dCapsRecord; - - -typedef uint32 SVGA3dCapPair[2]; - -#endif /* _SVGA3D_REG_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h b/drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h deleted file mode 100644 index d55ab01d4c45..000000000000 --- a/drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h +++ /dev/null @@ -1,973 +0,0 @@ -/************************************************************************** - * - * Copyright © 2008-2012 VMware, Inc., Palo Alto, CA., USA - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifdef __KERNEL__ - -#include -#define surf_size_struct struct drm_vmw_size - -#else /* __KERNEL__ */ - -#ifndef ARRAY_SIZE -#define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0])) -#endif /* ARRAY_SIZE */ - -#define DIV_ROUND_UP(x, y) (((x) + (y) - 1) / (y)) -#define max_t(type, x, y) ((x) > (y) ? (x) : (y)) -#define min_t(type, x, y) ((x) < (y) ? (x) : (y)) -#define surf_size_struct SVGA3dSize -#define u32 uint32 -#define u64 uint64_t -#define U32_MAX ((u32)~0U) - -#endif /* __KERNEL__ */ - -#include "svga3d_reg.h" - -/* - * enum svga3d_block_desc describes the active data channels in a block. - * - * There can be at-most four active channels in a block: - * 1. Red, bump W, luminance and depth are stored in the first channel. - * 2. Green, bump V and stencil are stored in the second channel. - * 3. Blue and bump U are stored in the third channel. - * 4. Alpha and bump Q are stored in the fourth channel. - * - * Block channels can be used to store compressed and buffer data: - * 1. For compressed formats, only the data channel is used and its size - * is equal to that of a singular block in the compression scheme. - * 2. For buffer formats, only the data channel is used and its size is - * exactly one byte in length. - * 3. In each case the bit depth represent the size of a singular block. - * - * Note: Compressed and IEEE formats do not use the bitMask structure. - */ - -enum svga3d_block_desc { - SVGA3DBLOCKDESC_NONE = 0, /* No channels are active */ - SVGA3DBLOCKDESC_BLUE = 1 << 0, /* Block with red channel - data */ - SVGA3DBLOCKDESC_U = 1 << 0, /* Block with bump U channel - data */ - SVGA3DBLOCKDESC_UV_VIDEO = 1 << 7, /* Block with alternating video - U and V */ - SVGA3DBLOCKDESC_GREEN = 1 << 1, /* Block with green channel - data */ - SVGA3DBLOCKDESC_V = 1 << 1, /* Block with bump V channel - data */ - SVGA3DBLOCKDESC_STENCIL = 1 << 1, /* Block with a stencil - channel */ - SVGA3DBLOCKDESC_RED = 1 << 2, /* Block with blue channel - data */ - SVGA3DBLOCKDESC_W = 1 << 2, /* Block with bump W channel - data */ - SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel - data */ - SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance - data */ - SVGA3DBLOCKDESC_DEPTH = 1 << 2, /* Block with depth channel */ - SVGA3DBLOCKDESC_ALPHA = 1 << 3, /* Block with an alpha - channel */ - SVGA3DBLOCKDESC_Q = 1 << 3, /* Block with bump Q channel - data */ - SVGA3DBLOCKDESC_BUFFER = 1 << 4, /* Block stores 1 byte of - data */ - SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, /* Block stores n bytes of - data depending on the - compression method used */ - SVGA3DBLOCKDESC_IEEE_FP = 1 << 6, /* Block stores data in an IEEE - floating point - representation in - all channels */ - SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 8, /* Three separate blocks store - data. */ - SVGA3DBLOCKDESC_U_VIDEO = 1 << 9, /* Block with U video data */ - SVGA3DBLOCKDESC_V_VIDEO = 1 << 10, /* Block with V video data */ - SVGA3DBLOCKDESC_EXP = 1 << 11, /* Shared exponent */ - SVGA3DBLOCKDESC_SRGB = 1 << 12, /* Data is in sRGB format */ - SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13, /* 2 planes of Y, UV, - e.g., NV12. */ - SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14, /* 3 planes of separate - Y, U, V, e.g., YV12. */ - - SVGA3DBLOCKDESC_RG = SVGA3DBLOCKDESC_RED | - SVGA3DBLOCKDESC_GREEN, - SVGA3DBLOCKDESC_RGB = SVGA3DBLOCKDESC_RG | - SVGA3DBLOCKDESC_BLUE, - SVGA3DBLOCKDESC_RGB_SRGB = SVGA3DBLOCKDESC_RGB | - SVGA3DBLOCKDESC_SRGB, - SVGA3DBLOCKDESC_RGBA = SVGA3DBLOCKDESC_RGB | - SVGA3DBLOCKDESC_ALPHA, - SVGA3DBLOCKDESC_RGBA_SRGB = SVGA3DBLOCKDESC_RGBA | - SVGA3DBLOCKDESC_SRGB, - SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U | - SVGA3DBLOCKDESC_V, - SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV | - SVGA3DBLOCKDESC_LUMINANCE, - SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV | - SVGA3DBLOCKDESC_W, - SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW | - SVGA3DBLOCKDESC_ALPHA, - SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U | - SVGA3DBLOCKDESC_V | - SVGA3DBLOCKDESC_W | - SVGA3DBLOCKDESC_Q, - SVGA3DBLOCKDESC_LA = SVGA3DBLOCKDESC_LUMINANCE | - SVGA3DBLOCKDESC_ALPHA, - SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED | - SVGA3DBLOCKDESC_IEEE_FP, - SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP | - SVGA3DBLOCKDESC_GREEN, - SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP | - SVGA3DBLOCKDESC_BLUE, - SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RGB_FP | - SVGA3DBLOCKDESC_ALPHA, - SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH | - SVGA3DBLOCKDESC_STENCIL, - SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_UV_VIDEO | - SVGA3DBLOCKDESC_Y, - SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA | - SVGA3DBLOCKDESC_Y | - SVGA3DBLOCKDESC_U_VIDEO | - SVGA3DBLOCKDESC_V_VIDEO, - SVGA3DBLOCKDESC_RGBE = SVGA3DBLOCKDESC_RGB | - SVGA3DBLOCKDESC_EXP, - SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED | - SVGA3DBLOCKDESC_SRGB, - SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_PLANAR_YUV | - SVGA3DBLOCKDESC_2PLANAR_YUV, - SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_PLANAR_YUV | - SVGA3DBLOCKDESC_3PLANAR_YUV, -}; - -/* - * SVGA3dSurfaceDesc describes the actual pixel data. - * - * This structure provides the following information: - * 1. Block description. - * 2. Dimensions of a block in the surface. - * 3. Size of block in bytes. - * 4. Bit depth of the pixel data. - * 5. Channel bit depths and masks (if applicable). - */ -#define SVGA3D_CHANNEL_DEF(type) \ - struct { \ - union { \ - type blue; \ - type u; \ - type uv_video; \ - type u_video; \ - }; \ - union { \ - type green; \ - type v; \ - type stencil; \ - type v_video; \ - }; \ - union { \ - type red; \ - type w; \ - type luminance; \ - type y; \ - type depth; \ - type data; \ - }; \ - union { \ - type alpha; \ - type q; \ - type exp; \ - }; \ - } - -struct svga3d_surface_desc { - enum svga3d_block_desc block_desc; - surf_size_struct block_size; - u32 bytes_per_block; - u32 pitch_bytes_per_block; - - struct { - u32 total; - SVGA3D_CHANNEL_DEF(uint8); - } bit_depth; - - struct { - SVGA3D_CHANNEL_DEF(uint8); - } bit_offset; -}; - -static const struct svga3d_surface_desc svga3d_surface_descs[] = { - {SVGA3DBLOCKDESC_NONE, - {1, 1, 1}, 0, 0, {0, {{0}, {0}, {0}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_FORMAT_INVALID */ - - {SVGA3DBLOCKDESC_RGB, - {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, - {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_X8R8G8B8 */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, - {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_A8R8G8B8 */ - - {SVGA3DBLOCKDESC_RGB, - {1, 1, 1}, 2, 2, {16, {{5}, {6}, {5}, {0} } }, - {{{0}, {5}, {11}, {0} } } }, /* SVGA3D_R5G6B5 */ - - {SVGA3DBLOCKDESC_RGB, - {1, 1, 1}, 2, 2, {15, {{5}, {5}, {5}, {0} } }, - {{{0}, {5}, {10}, {0} } } }, /* SVGA3D_X1R5G5B5 */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 2, 2, {16, {{5}, {5}, {5}, {1} } }, - {{{0}, {5}, {10}, {15} } } }, /* SVGA3D_A1R5G5B5 */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 2, 2, {16, {{4}, {4}, {4}, {4} } }, - {{{0}, {4}, {8}, {12} } } }, /* SVGA3D_A4R4G4B4 */ - - {SVGA3DBLOCKDESC_DEPTH, - {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D32 */ - - {SVGA3DBLOCKDESC_DEPTH, - {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D16 */ - - {SVGA3DBLOCKDESC_DS, - {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, - {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8 */ - - {SVGA3DBLOCKDESC_DS, - {1, 1, 1}, 2, 2, {16, {{0}, {1}, {15}, {0} } }, - {{{0}, {15}, {0}, {0} } } }, /* SVGA3D_Z_D15S1 */ - - {SVGA3DBLOCKDESC_LUMINANCE, - {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE8 */ - - {SVGA3DBLOCKDESC_LA, - {1, 1, 1}, 1, 1, {8, {{0}, {0}, {4}, {4} } }, - {{{0}, {0}, {0}, {4} } } }, /* SVGA3D_LUMINANCE4_ALPHA4 */ - - {SVGA3DBLOCKDESC_LUMINANCE, - {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE16 */ - - {SVGA3DBLOCKDESC_LA, - {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } }, - {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_LUMINANCE8_ALPHA8 */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT1 */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT2 */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT3 */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT4 */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT5 */ - - {SVGA3DBLOCKDESC_UV, - {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } }, - {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_BUMPU8V8 */ - - {SVGA3DBLOCKDESC_UVL, - {1, 1, 1}, 2, 2, {16, {{5}, {5}, {6}, {0} } }, - {{{11}, {6}, {0}, {0} } } }, /* SVGA3D_BUMPL6V5U5 */ - - {SVGA3DBLOCKDESC_UVL, - {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {0} } }, - {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPX8L8V8U8 */ - - {SVGA3DBLOCKDESC_UVL, - {1, 1, 1}, 3, 3, {24, {{8}, {8}, {8}, {0} } }, - {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPL8V8U8 */ - - {SVGA3DBLOCKDESC_RGBA_FP, - {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, - {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_ARGB_S10E5 */ - - {SVGA3DBLOCKDESC_RGBA_FP, - {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, - {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_ARGB_S23E8 */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, - {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2R10G10B10 */ - - {SVGA3DBLOCKDESC_UV, - {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } }, - {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_V8U8 */ - - {SVGA3DBLOCKDESC_UVWQ, - {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, - {{{24}, {16}, {8}, {0} } } }, /* SVGA3D_Q8W8V8U8 */ - - {SVGA3DBLOCKDESC_UV, - {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } }, - {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_CxV8U8 */ - - {SVGA3DBLOCKDESC_UVL, - {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, - {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_X8L8V8U8 */ - - {SVGA3DBLOCKDESC_UVWA, - {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, - {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2W10V10U10 */ - - {SVGA3DBLOCKDESC_ALPHA, - {1, 1, 1}, 1, 1, {8, {{0}, {0}, {0}, {8} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_ALPHA8 */ - - {SVGA3DBLOCKDESC_R_FP, - {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S10E5 */ - - {SVGA3DBLOCKDESC_R_FP, - {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S23E8 */ - - {SVGA3DBLOCKDESC_RG_FP, - {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, - {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_RG_S10E5 */ - - {SVGA3DBLOCKDESC_RG_FP, - {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, - {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_RG_S23E8 */ - - {SVGA3DBLOCKDESC_BUFFER, - {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BUFFER */ - - {SVGA3DBLOCKDESC_DEPTH, - {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } }, - {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24X8 */ - - {SVGA3DBLOCKDESC_UV, - {1, 1, 1}, 4, 4, {32, {{16}, {16}, {0}, {0} } }, - {{{16}, {0}, {0}, {0} } } }, /* SVGA3D_V16U16 */ - - {SVGA3DBLOCKDESC_RG, - {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, - {{{0}, {0}, {16}, {0} } } }, /* SVGA3D_G16R16 */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, - {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_A16B16G16R16 */ - - {SVGA3DBLOCKDESC_YUV, - {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } }, - {{{0}, {0}, {8}, {0} } } }, /* SVGA3D_UYVY */ - - {SVGA3DBLOCKDESC_YUV, - {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } }, - {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_YUY2 */ - - {SVGA3DBLOCKDESC_NV12, - {2, 2, 1}, 6, 2, {48, {{0}, {0}, {48}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_NV12 */ - - {SVGA3DBLOCKDESC_AYUV, - {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, - {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_AYUV */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, - {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_TYPELESS */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, - {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_UINT */ - - {SVGA3DBLOCKDESC_UVWQ, - {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, - {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_SINT */ - - {SVGA3DBLOCKDESC_RGB, - {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, - {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_TYPELESS */ - - {SVGA3DBLOCKDESC_RGB_FP, - {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, - {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_FLOAT */ - - {SVGA3DBLOCKDESC_RGB, - {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, - {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_UINT */ - - {SVGA3DBLOCKDESC_UVW, - {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, - {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_SINT */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, - {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_TYPELESS */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, - {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_UINT */ - - {SVGA3DBLOCKDESC_UVWQ, - {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, - {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SNORM */ - - {SVGA3DBLOCKDESC_UVWQ, - {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, - {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SINT */ - - {SVGA3DBLOCKDESC_RG, - {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, - {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_TYPELESS */ - - {SVGA3DBLOCKDESC_RG, - {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, - {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_UINT */ - - {SVGA3DBLOCKDESC_UV, - {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, - {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_SINT */ - - {SVGA3DBLOCKDESC_RG, - {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } }, - {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G8X24_TYPELESS */ - - {SVGA3DBLOCKDESC_DS, - {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } }, - {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT_S8X24_UINT */ - - {SVGA3DBLOCKDESC_R_FP, - {1, 1, 1}, 8, 8, {64, {{0}, {0}, {32}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_FLOAT_X8_X24_TYPELESS */ - - {SVGA3DBLOCKDESC_GREEN, - {1, 1, 1}, 8, 8, {64, {{0}, {8}, {0}, {0} } }, - {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_X32_TYPELESS_G8X24_UINT */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, - {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_TYPELESS */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, - {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_UINT */ - - {SVGA3DBLOCKDESC_RGB_FP, - {1, 1, 1}, 4, 4, {32, {{10}, {11}, {11}, {0} } }, - {{{0}, {10}, {21}, {0} } } }, /* SVGA3D_R11G11B10_FLOAT */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, - {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_TYPELESS */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, - {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM */ - - {SVGA3DBLOCKDESC_RGBA_SRGB, - {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, - {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM_SRGB */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, - {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UINT */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, - {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_SINT */ - - {SVGA3DBLOCKDESC_RG, - {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, - {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_TYPELESS */ - - {SVGA3DBLOCKDESC_RG_FP, - {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, - {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_UINT */ - - {SVGA3DBLOCKDESC_UV, - {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, - {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_SINT */ - - {SVGA3DBLOCKDESC_RED, - {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_TYPELESS */ - - {SVGA3DBLOCKDESC_DEPTH, - {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT */ - - {SVGA3DBLOCKDESC_RED, - {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_UINT */ - - {SVGA3DBLOCKDESC_RED, - {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_SINT */ - - {SVGA3DBLOCKDESC_RG, - {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, - {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_R24G8_TYPELESS */ - - {SVGA3DBLOCKDESC_DS, - {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, - {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_D24_UNORM_S8_UINT */ - - {SVGA3DBLOCKDESC_RED, - {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R24_UNORM_X8_TYPELESS */ - - {SVGA3DBLOCKDESC_GREEN, - {1, 1, 1}, 4, 4, {32, {{0}, {8}, {0}, {0} } }, - {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_X24_TYPELESS_G8_UINT */ - - {SVGA3DBLOCKDESC_RG, - {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, - {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_TYPELESS */ - - {SVGA3DBLOCKDESC_RG, - {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, - {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UNORM */ - - {SVGA3DBLOCKDESC_RG, - {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, - {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UINT */ - - {SVGA3DBLOCKDESC_UV, - {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, - {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_SINT */ - - {SVGA3DBLOCKDESC_RED, - {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_TYPELESS */ - - {SVGA3DBLOCKDESC_RED, - {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UNORM */ - - {SVGA3DBLOCKDESC_RED, - {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UINT */ - - {SVGA3DBLOCKDESC_U, - {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SNORM */ - - {SVGA3DBLOCKDESC_U, - {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SINT */ - - {SVGA3DBLOCKDESC_RED, - {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_TYPELESS */ - - {SVGA3DBLOCKDESC_RED, - {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UNORM */ - - {SVGA3DBLOCKDESC_RED, - {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UINT */ - - {SVGA3DBLOCKDESC_U, - {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SNORM */ - - {SVGA3DBLOCKDESC_U, - {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SINT */ - - {SVGA3DBLOCKDESC_NONE, - {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_P8 */ - - {SVGA3DBLOCKDESC_RGBE, - {1, 1, 1}, 4, 4, {32, {{9}, {9}, {9}, {5} } }, - {{{18}, {9}, {0}, {27} } } }, /* SVGA3D_R9G9B9E5_SHAREDEXP */ - - {SVGA3DBLOCKDESC_RG, - {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, - {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_B8G8_UNORM */ - - {SVGA3DBLOCKDESC_RG, - {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, - {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_G8R8_G8B8_UNORM */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_TYPELESS */ - - {SVGA3DBLOCKDESC_COMPRESSED_SRGB, - {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_UNORM_SRGB */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_TYPELESS */ - - {SVGA3DBLOCKDESC_COMPRESSED_SRGB, - {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_UNORM_SRGB */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_TYPELESS */ - - {SVGA3DBLOCKDESC_COMPRESSED_SRGB, - {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_UNORM_SRGB */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_TYPELESS */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_UNORM */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_SNORM */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_TYPELESS */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_UNORM */ - - {SVGA3DBLOCKDESC_COMPRESSED, - {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_SNORM */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, - {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10_XR_BIAS_A2_UNORM */ - - {SVGA3DBLOCKDESC_RGBA, - {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, - {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_TYPELESS */ - - {SVGA3DBLOCKDESC_RGBA_SRGB, - {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, - {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_UNORM_SRGB */ - - {SVGA3DBLOCKDESC_RGB, - {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, - {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_TYPELESS */ - - {SVGA3DBLOCKDESC_RGB_SRGB, - {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, - {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_UNORM_SRGB */ - - {SVGA3DBLOCKDESC_DEPTH, - {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, - {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_DF16 */ - - {SVGA3DBLOCKDESC_DS, - {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, - {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_DF24 */ - - {SVGA3DBLOCKDESC_DS, - {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, - {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8_INT */ -}; - -static inline u32 clamped_umul32(u32 a, u32 b) -{ - u64 tmp = (u64) a*b; - return (tmp > (u64) U32_MAX) ? U32_MAX : tmp; -} - -static inline const struct svga3d_surface_desc * -svga3dsurface_get_desc(SVGA3dSurfaceFormat format) -{ - if (format < ARRAY_SIZE(svga3d_surface_descs)) - return &svga3d_surface_descs[format]; - - return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID]; -} - -/* - *---------------------------------------------------------------------- - * - * svga3dsurface_get_mip_size -- - * - * Given a base level size and the mip level, compute the size of - * the mip level. - * - * Results: - * See above. - * - * Side effects: - * None. - * - *---------------------------------------------------------------------- - */ - -static inline surf_size_struct -svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level) -{ - surf_size_struct size; - - size.width = max_t(u32, base_level.width >> mip_level, 1); - size.height = max_t(u32, base_level.height >> mip_level, 1); - size.depth = max_t(u32, base_level.depth >> mip_level, 1); - return size; -} - -static inline void -svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc, - const surf_size_struct *pixel_size, - surf_size_struct *block_size) -{ - block_size->width = DIV_ROUND_UP(pixel_size->width, - desc->block_size.width); - block_size->height = DIV_ROUND_UP(pixel_size->height, - desc->block_size.height); - block_size->depth = DIV_ROUND_UP(pixel_size->depth, - desc->block_size.depth); -} - -static inline bool -svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc) -{ - return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0; -} - -static inline u32 -svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc, - const surf_size_struct *size) -{ - u32 pitch; - surf_size_struct blocks; - - svga3dsurface_get_size_in_blocks(desc, size, &blocks); - - pitch = blocks.width * desc->pitch_bytes_per_block; - - return pitch; -} - -/* - *----------------------------------------------------------------------------- - * - * svga3dsurface_get_image_buffer_size -- - * - * Return the number of bytes of buffer space required to store - * one image of a surface, optionally using the specified pitch. - * - * If pitch is zero, it is assumed that rows are tightly packed. - * - * This function is overflow-safe. If the result would have - * overflowed, instead we return MAX_UINT32. - * - * Results: - * Byte count. - * - * Side effects: - * None. - * - *----------------------------------------------------------------------------- - */ - -static inline u32 -svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc, - const surf_size_struct *size, - u32 pitch) -{ - surf_size_struct image_blocks; - u32 slice_size, total_size; - - svga3dsurface_get_size_in_blocks(desc, size, &image_blocks); - - if (svga3dsurface_is_planar_surface(desc)) { - total_size = clamped_umul32(image_blocks.width, - image_blocks.height); - total_size = clamped_umul32(total_size, image_blocks.depth); - total_size = clamped_umul32(total_size, desc->bytes_per_block); - return total_size; - } - - if (pitch == 0) - pitch = svga3dsurface_calculate_pitch(desc, size); - - slice_size = clamped_umul32(image_blocks.height, pitch); - total_size = clamped_umul32(slice_size, image_blocks.depth); - - return total_size; -} - -static inline u32 -svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format, - surf_size_struct base_level_size, - u32 num_mip_levels, - bool cubemap) -{ - const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format); - u64 total_size = 0; - u32 mip; - - for (mip = 0; mip < num_mip_levels; mip++) { - surf_size_struct size = - svga3dsurface_get_mip_size(base_level_size, mip); - total_size += svga3dsurface_get_image_buffer_size(desc, - &size, 0); - } - - if (cubemap) - total_size *= SVGA3D_MAX_SURFACE_FACES; - - return (u32) min_t(u64, total_size, (u64) U32_MAX); -} - - -/** - * svga3dsurface_get_pixel_offset - Compute the offset (in bytes) to a pixel - * in an image (or volume). - * - * @width: The image width in pixels. - * @height: The image height in pixels - */ -static inline u32 -svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format, - u32 width, u32 height, - u32 x, u32 y, u32 z) -{ - const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format); - const u32 bw = desc->block_size.width, bh = desc->block_size.height; - const u32 bd = desc->block_size.depth; - const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block; - const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride; - const u32 offset = (z / bd * imgstride + - y / bh * rowstride + - x / bw * desc->bytes_per_block); - return offset; -} - - -static inline u32 -svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format, - surf_size_struct baseLevelSize, - u32 numMipLevels, - u32 face, - u32 mip) - -{ - u32 offset; - u32 mipChainBytes; - u32 mipChainBytesToLevel; - u32 i; - const struct svga3d_surface_desc *desc; - surf_size_struct mipSize; - u32 bytes; - - desc = svga3dsurface_get_desc(format); - - mipChainBytes = 0; - mipChainBytesToLevel = 0; - for (i = 0; i < numMipLevels; i++) { - mipSize = svga3dsurface_get_mip_size(baseLevelSize, i); - bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0); - mipChainBytes += bytes; - if (i < mip) - mipChainBytesToLevel += bytes; - } - - offset = mipChainBytes * face + mipChainBytesToLevel; - - return offset; -} - - -/** - * svga3dsurface_is_gb_screen_target_format - Is the specified format usable as - * a ScreenTarget? - * (with just the GBObjects cap-bit - * set) - * @format: format to queried - * - * RETURNS: - * true if queried format is valid for screen targets - */ -static inline bool -svga3dsurface_is_gb_screen_target_format(SVGA3dSurfaceFormat format) -{ - return (format == SVGA3D_X8R8G8B8 || - format == SVGA3D_A8R8G8B8 || - format == SVGA3D_R5G6B5 || - format == SVGA3D_X1R5G5B5 || - format == SVGA3D_A1R5G5B5 || - format == SVGA3D_P8); -} - - -/** - * svga3dsurface_is_dx_screen_target_format - Is the specified format usable as - * a ScreenTarget? - * (with DX10 enabled) - * - * @format: format to queried - * - * Results: - * true if queried format is valid for screen targets - */ -static inline bool -svga3dsurface_is_dx_screen_target_format(SVGA3dSurfaceFormat format) -{ - return (format == SVGA3D_R8G8B8A8_UNORM || - format == SVGA3D_B8G8R8A8_UNORM || - format == SVGA3D_B8G8R8X8_UNORM); -} - - -/** - * svga3dsurface_is_screen_target_format - Is the specified format usable as a - * ScreenTarget? - * (for some combination of caps) - * - * @format: format to queried - * - * Results: - * true if queried format is valid for screen targets - */ -static inline bool -svga3dsurface_is_screen_target_format(SVGA3dSurfaceFormat format) -{ - if (svga3dsurface_is_gb_screen_target_format(format)) { - return true; - } - return svga3dsurface_is_dx_screen_target_format(format); -} diff --git a/drivers/gpu/drm/vmwgfx/svga_types.h b/drivers/gpu/drm/vmwgfx/svga_types.h deleted file mode 100644 index 1186898208ed..000000000000 --- a/drivers/gpu/drm/vmwgfx/svga_types.h +++ /dev/null @@ -1,48 +0,0 @@ -/************************************************************************** - * - * Copyright © 2009 VMware, Inc., Palo Alto, CA., USA - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/** - * Silly typedefs for the svga headers. Currently the headers are shared - * between all components that talk to svga. And as such the headers are - * are in a completely different style and use weird defines. - * - * This file lets all the ugly be prefixed with svga*. - */ - -#ifndef _SVGA_TYPES_H_ -#define _SVGA_TYPES_H_ - -typedef uint16_t uint16; -typedef uint32_t uint32; -typedef uint8_t uint8; -typedef int32_t int32; -typedef uint64_t uint64; -typedef bool Bool; -typedef uint64 PA; -typedef uint32 SVGAMobId; - -#endif diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf.c index 5667c134e409..04fa8526b55e 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_cmdbuf.c @@ -1139,7 +1139,7 @@ int vmw_cmdbuf_set_pool_size(struct vmw_cmdbuf_man *man, * actually call into the already enabled manager, when * binding the MOB. */ - if (!(dev_priv->capabilities & SVGA_CAP_CMD_BUFFERS_3)) + if (!(dev_priv->capabilities & SVGA_CAP_DX)) return -ENOMEM; ret = ttm_bo_create(&dev_priv->bdev, size, ttm_bo_type_device, diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c index 2aa8bb818739..15f954423e7c 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c @@ -696,7 +696,7 @@ int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs, break; case vmw_ctx_binding_shader: if (unlikely((unsigned)bi->i1.shader_type >= - SVGA3D_SHADERTYPE_MAX)) { + SVGA3D_SHADERTYPE_PREDX_MAX)) { DRM_ERROR("Illegal shader type %u.\n", (unsigned) bi->i1.shader_type); return -EINVAL; diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c index 65e35654f0f2..b83adea43f3a 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c @@ -278,8 +278,8 @@ static void vmw_print_capabilities(uint32_t capabilities) DRM_INFO(" Command Buffers 2.\n"); if (capabilities & SVGA_CAP_GBOBJECTS) DRM_INFO(" Guest Backed Resources.\n"); - if (capabilities & SVGA_CAP_CMD_BUFFERS_3) - DRM_INFO(" Command Buffers 3.\n"); + if (capabilities & SVGA_CAP_DX) + DRM_INFO(" DX Features.\n"); } /** @@ -1264,7 +1264,8 @@ static void __vmw_svga_disable(struct vmw_private *dev_priv) if (dev_priv->bdev.man[TTM_PL_VRAM].use_type) { dev_priv->bdev.man[TTM_PL_VRAM].use_type = false; vmw_write(dev_priv, SVGA_REG_ENABLE, - SVGA_REG_ENABLE_ENABLE_HIDE); + SVGA_REG_ENABLE_HIDE | + SVGA_REG_ENABLE_ENABLE); } spin_unlock(&dev_priv->svga_lock); } @@ -1282,11 +1283,12 @@ void vmw_svga_disable(struct vmw_private *dev_priv) spin_lock(&dev_priv->svga_lock); if (dev_priv->bdev.man[TTM_PL_VRAM].use_type) { dev_priv->bdev.man[TTM_PL_VRAM].use_type = false; - vmw_write(dev_priv, SVGA_REG_ENABLE, - SVGA_REG_ENABLE_ENABLE_HIDE); spin_unlock(&dev_priv->svga_lock); if (ttm_bo_evict_mm(&dev_priv->bdev, TTM_PL_VRAM)) DRM_ERROR("Failed evicting VRAM buffers.\n"); + vmw_write(dev_priv, SVGA_REG_ENABLE, + SVGA_REG_ENABLE_HIDE | + SVGA_REG_ENABLE_ENABLE); } else spin_unlock(&dev_priv->svga_lock); ttm_write_unlock(&dev_priv->reservation_sem); diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h index c9ea9b1277b0..f513e444125d 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h @@ -328,7 +328,7 @@ struct vmw_ctx_binding_state { struct list_head list; struct vmw_ctx_binding render_targets[SVGA3D_RT_MAX]; struct vmw_ctx_binding texture_units[SVGA3D_NUM_TEXTURE_UNITS]; - struct vmw_ctx_binding shaders[SVGA3D_SHADERTYPE_MAX]; + struct vmw_ctx_binding shaders[SVGA3D_SHADERTYPE_PREDX_MAX]; }; diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c index 40fdd0258664..847264f8a33a 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c @@ -1981,8 +1981,6 @@ static const struct vmw_cmd_entry vmw_cmd_entries[SVGA_3D_CMD_MAX] = { false, false, true), VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_MOB, &vmw_cmd_invalid, false, false, true), - VMW_CMD_DEF(SVGA_3D_CMD_REDEFINE_GB_MOB, &vmw_cmd_invalid, - false, false, true), VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING, &vmw_cmd_invalid, false, false, true), VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SURFACE, &vmw_cmd_invalid, diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_fifo.c b/drivers/gpu/drm/vmwgfx/vmwgfx_fifo.c index 7a6cf1700745..cb24936a18c1 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_fifo.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_fifo.c @@ -119,7 +119,8 @@ int vmw_fifo_init(struct vmw_private *dev_priv, struct vmw_fifo_state *fifo) dev_priv->config_done_state = vmw_read(dev_priv, SVGA_REG_CONFIG_DONE); dev_priv->traces_state = vmw_read(dev_priv, SVGA_REG_TRACES); - vmw_write(dev_priv, SVGA_REG_ENABLE, SVGA_REG_ENABLE_ENABLE_HIDE); + vmw_write(dev_priv, SVGA_REG_ENABLE, SVGA_REG_ENABLE_ENABLE | + SVGA_REG_ENABLE_HIDE); vmw_write(dev_priv, SVGA_REG_TRACES, 0); min = 4; diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c b/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c index 6db98289b8a4..91efe9cdd822 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c @@ -28,6 +28,7 @@ #include "vmwgfx_drv.h" #include #include "vmwgfx_kms.h" +#include "device_include/svga3d_caps.h" struct svga_3d_compat_cap { SVGA3dCapsRecordHeader header; diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_mob.c b/drivers/gpu/drm/vmwgfx/vmwgfx_mob.c index c5897cb4e4d5..5b0287eba30d 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_mob.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_mob.c @@ -253,7 +253,7 @@ int vmw_otables_setup(struct vmw_private *dev_priv) VMWGFX_NUM_GB_CONTEXT * SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE; otables[SVGA_OTABLE_SHADER].size = VMWGFX_NUM_GB_SHADER * SVGA3D_OTABLE_SHADER_ENTRY_SIZE; - otables[SVGA_OTABLE_SCREEN_TARGET].size = + otables[SVGA_OTABLE_SCREENTARGET].size = VMWGFX_NUM_GB_SCREEN_TARGET * SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE; diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_overlay.c b/drivers/gpu/drm/vmwgfx/vmwgfx_overlay.c index d839051cc1cb..755e94132a3b 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_overlay.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_overlay.c @@ -31,8 +31,8 @@ #include -#include "svga_overlay.h" -#include "svga_escape.h" +#include "device_include/svga_overlay.h" +#include "device_include/svga_escape.h" #define VMW_MAX_NUM_STREAMS 1 #define VMW_OVERLAY_CAP_MASK (SVGA_FIFO_CAP_VIDEO | SVGA_FIFO_CAP_ESCAPE) diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_reg.h b/drivers/gpu/drm/vmwgfx/vmwgfx_reg.h index 29d06a4cf024..529295da1fe9 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_reg.h +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_reg.h @@ -50,8 +50,6 @@ struct svga_fifo_cmd_fence { #define SVGA_SYNC_GENERIC 1 #define SVGA_SYNC_FIFOFULL 2 -#include "svga_types.h" - -#include "svga3d_reg.h" +#include "device_include/svga3d_reg.h" #endif diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c b/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c index 493fcd1eb803..d4a453703eed 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c @@ -26,7 +26,7 @@ ******************************************************************************/ #include "vmwgfx_kms.h" -#include "svga3d_surfacedefs.h" +#include "device_include/svga3d_surfacedefs.h" #include #define vmw_crtc_to_stdu(x) \ diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c index 843d7e04b376..eea1790eed6a 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c @@ -28,7 +28,7 @@ #include "vmwgfx_drv.h" #include "vmwgfx_resource_priv.h" #include -#include "svga3d_surfacedefs.h" +#include "device_include/svga3d_surfacedefs.h" /** * struct vmw_user_surface - User-space visible surface resource -- 2.11.0