From 016928b163634aece5a3e911dde6b643d491f025 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 23 Jan 2013 15:22:57 -0800 Subject: [PATCH] i965: Fix indentation of index buffer rebase code. Reviewed-by: Kenneth Graunke --- src/mesa/drivers/dri/i965/brw_draw_upload.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index ed3b37864ad..e7f45ada482 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -808,17 +808,17 @@ static void brw_upload_indices(struct brw_context *brw) * rebase it into a temporary. */ if ((ib_type_size - 1) & offset) { - GLubyte *map = ctx->Driver.MapBufferRange(ctx, - offset, - ib_size, - GL_MAP_WRITE_BIT, - bufferobj); + GLubyte *map = ctx->Driver.MapBufferRange(ctx, + offset, + ib_size, + GL_MAP_WRITE_BIT, + bufferobj); - intel_upload_data(&brw->intel, map, ib_size, ib_type_size, - &bo, &offset); - brw->ib.start_vertex_offset = offset / ib_type_size; + intel_upload_data(&brw->intel, map, ib_size, ib_type_size, + &bo, &offset); + brw->ib.start_vertex_offset = offset / ib_type_size; - ctx->Driver.UnmapBuffer(ctx, bufferobj); + ctx->Driver.UnmapBuffer(ctx, bufferobj); } else { /* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading * the index buffer state when we're just moving the start index -- 2.11.0