From 0b916198b673e9a0f459e823d47acd63656c21cd Mon Sep 17 00:00:00 2001 From: Nicolas Capens Date: Fri, 4 Dec 2015 00:18:48 -0500 Subject: [PATCH] Remove legacy build script. Change-Id: If348bb5dd92c1160e57f1db15929a2e02d1f253d Reviewed-on: https://swiftshader-review.googlesource.com/4350 Reviewed-by: Greg Hartman Reviewed-by: Nicolas Capens Tested-by: Nicolas Capens --- android_vendor_build.sh | 109 ------------------------------------------------ 1 file changed, 109 deletions(-) delete mode 100755 android_vendor_build.sh diff --git a/android_vendor_build.sh b/android_vendor_build.sh deleted file mode 100755 index 4110e4f2a..000000000 --- a/android_vendor_build.sh +++ /dev/null @@ -1,109 +0,0 @@ -#!/bin/bash - -# Invoke this from the root of an internal Android tree. It will create -# links to build swiftshader as vendor code in vendor/swiftshader - -set -o errexit - -pushd $(dirname "$0") > /dev/null 2>&1 -SOURCE_DIR="$(pwd)" -popd > /dev/null 2>&1 - -# The Android build configurations to use. There should be one representative -# configuration per TARGET_ARCH, ideally the primary user of SwiftShader - -CONFIGS=aosp_x86-eng - -SOURCE_DIR_LINKED="$(pwd)/vendor/transgaming/swiftshader-src" -OBJECT_DIR="$(pwd)/vendor/transgaming/swiftshader" - -JOBS=$(grep '^processor' /proc/cpuinfo | wc -l) - -# Doing this first verifies that we're at the top of the tree - -. build/envsetup.sh - -# It's ok to reference gce_x86 here. The java version is controlled by -# the branch, not the device. The config file lives in gce_x86 because -# it's a repository that we control - -. device/google/gce_x86/configure_java.sh - -# Ensure that our source links are correct by throwing away anthing that is -# already linked and linking again - -rm -rf "${SOURCE_DIR_LINKED}" -mkdir -p "${SOURCE_DIR_LINKED}" -ln -s "${SOURCE_DIR}/.dir-locals.el" "${SOURCE_DIR_LINKED}" - -# Android JB needs some encouragement to find the makefiles -echo 'include $(call all-subdir-makefiles)' > "${SOURCE_DIR_LINKED}/Android.mk" - -IFS=$'\n' -for i in $(find "${SOURCE_DIR}/src" -name Android.mk -print); do - ln -s "$(dirname "${i}" )" "${SOURCE_DIR_LINKED}" -done -unset IFS - -# Build for each configuration in the list - -for config in ${CONFIGS}; do - lunch ${config} - - # Get the actual architecture from the build configuration - - TARGET_ARCH=$(get_build_var TARGET_ARCH) - - rm -rf ${OBJECT_DIR}/${TARGET_ARCH} - make -j ${JOBS} \ - showcommands \ - libEGL_swiftshader_vendor_debug \ - libEGL_swiftshader_vendor_release \ - libGLESv1_CM_swiftshader_vendor_debug \ - libGLESv1_CM_swiftshader_vendor_release \ - libGLESv2_swiftshader_vendor_debug \ - libGLESv2_swiftshader_vendor_release 2>&1 | tee vendor_build.out - - # We don't need the obj files since they can be generated from the syms - - mkdir -p ${OBJECT_DIR}/${TARGET_ARCH} - rm -rf ${OBJECT_DIR}/${TARGET_ARCH}/*/obj - - # JBMR2 (and earlier?) doesn't allow the library name to differ from the - # module name. Rename the generated libraries. - - IFS=$'\n' - for i in $(find ${OBJECT_DIR}/${TARGET_ARCH} -name '*_vendor_*'); do - j="${i/_vendor_debug/}" - j="${j/_vendor_release/}" - if [[ "$i" != "$j" ]]; then - mv "$i" "$j" - fi - done - unset IFS - - pushd "${OBJECT_DIR}" - git add ${TARGET_ARCH} - popd -done - -# Decide if we need any warning in the commit message - -WARN="" -if [[ "$(cd ${SOURCE_DIR}; git diff HEAD)" != "" ]]; then - WARN="TREE WAS NOT CLEAN" -elif [[ "$(cd ${SOURCE_DIR}; git diff origin/master)" != "" ]]; then - WARN="TREE WAS NOT MERGED" -fi - -# Do the commit - -pushd "${OBJECT_DIR}" -git commit \ - -m "${WARN} SwiftShader build as of:" \ - -m " git hash: $( cd ${SOURCE_DIR}; git log -n1 | grep commit | head -1 | awk '{ print $2; }')" \ - -m "$(cd ${SOURCE_DIR}; git log -n1 | grep '^ *Change-Id:' | tail -1 | sed 's,-, ,')" \ - -m " At $(cd ${SOURCE_DIR}; git remote -v | grep ^origin | head -1 | awk '{ print $2; }')" \ - -m "$1" -popd -rm -rf ${SOURCE_DIR_LINKED} -- 2.11.0