From 0ed316360f6879d6e5179330d30e075e29f029e1 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Thu, 11 Aug 2016 11:44:09 -0700 Subject: [PATCH] glsl: Tidy stream handling in merge_qualifier(). The previous commit fixed xfb_buffer handling, which was largely copy and pasted from the stream handling. The difference is that stream was set in input_layout_mask, so it worked. However, that's totally rubbish: stream is only valid on geometry shader outputs. Presumably this was to hack around inout. Instead, apply the solution I used in the previous fix. Really, we just need to separate shader interface and parameter qualifier handling so this isn't a mess, but this patch at least tidies it slightly. Signed-off-by: Kenneth Graunke Reviewed-by: Timothy Arceri --- src/compiler/glsl/ast_type.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp index 248b64721f7..cabc698f3b9 100644 --- a/src/compiler/glsl/ast_type.cpp +++ b/src/compiler/glsl/ast_type.cpp @@ -178,8 +178,6 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc, if (state->stage == MESA_SHADER_GEOMETRY) { allowed_duplicates_mask.flags.i |= stream_layout_mask.flags.i; - input_layout_mask.flags.i |= - stream_layout_mask.flags.i; } if (is_single_layout_merge && !state->has_enhanced_layouts() && @@ -229,7 +227,8 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc, if (q.flags.q.stream) { this->flags.q.stream = 1; this->stream = q.stream; - } else if (!this->flags.q.stream && this->flags.q.out) { + } else if (!this->flags.q.stream && this->flags.q.out && + !this->flags.q.in) { /* Assign default global stream value */ this->flags.q.stream = 1; this->stream = state->out_qualifier->stream; -- 2.11.0