From 0f68d88034a9815445ae0a35aacc500f82f33a18 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 12 Jan 2012 13:08:22 -0800 Subject: [PATCH] mesa: Fix leak of uniform storage records on shader program link/free. NOTE: This is a candidate for the 8.0 branch. --- src/mesa/main/shaderobj.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index de66851e9c9..36f208d6c09 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -35,6 +35,7 @@ #include "main/mfeatures.h" #include "main/mtypes.h" #include "main/shaderobj.h" +#include "main/uniforms.h" #include "program/program.h" #include "program/prog_parameter.h" #include "program/hash_table.h" @@ -276,6 +277,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) { if (shProg->UniformStorage) { + _mesa_uniform_detach_all_driver_storage(shProg->UniformStorage); ralloc_free(shProg->UniformStorage); shProg->NumUserUniformStorage = 0; shProg->UniformStorage = NULL; -- 2.11.0