From 122dd73abfaca3f32c07a5589d4f0c47886e066b Mon Sep 17 00:00:00 2001 From: mogami Date: Thu, 18 Sep 2003 16:42:09 +0000 Subject: [PATCH] =?utf8?q?=E6=96=B0=E8=87=AA=E5=8B=95=E6=8B=BE=E3=81=84?= =?utf8?q?=E3=82=A8=E3=83=87=E3=82=A3=E3=82=BF=E3=81=AB=E5=AF=BE=E5=BF=9C?= =?utf8?q?=E3=80=82=E8=8B=B1=E8=AA=9E=E7=89=88=20editor.txt=20=E3=81=AF?= =?utf8?q?=E3=81=BE=E3=81=A0=E8=AA=AC=E6=98=8E=E6=96=87=E7=AB=A0=E3=81=8C?= =?utf8?q?=E4=B8=8D=E8=B6=B3=E3=81=A0=E3=81=8C=E3=80=81=E3=81=9D=E3=81=AE?= =?utf8?q?=E3=81=86=E3=81=A1=E6=9B=B8=E3=81=8F=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- lib/help/commdesc.txt | 22 +-- lib/help/editor.txt | 439 +++++++++++++++++++++++++++++++++++++++++++++++++ lib/help/jcommdesc.txt | 22 +-- lib/help/jeditor.txt | 397 ++++++++++++++++++++++++++++++++++++++++++++ lib/help/jpref.hlp | 10 +- lib/help/jpref.txt | 271 +----------------------------- lib/help/pref.hlp | 6 +- lib/help/pref.txt | 429 +---------------------------------------------- 8 files changed, 860 insertions(+), 736 deletions(-) create mode 100644 lib/help/editor.txt create mode 100644 lib/help/jeditor.txt diff --git a/lib/help/commdesc.txt b/lib/help/commdesc.txt index e3ea034e2..c897cf3d7 100644 --- a/lib/help/commdesc.txt +++ b/lib/help/commdesc.txt @@ -645,23 +645,9 @@ Reload auto-picker/destroyer preference ($) Edit auto-picker/destroyer pref (_) Allow the user to edit the pickpref-.prf in the - user directry. Basic usage of the editor is almost same as vi, - and also have emacs like commands. Most commands is always - displayed on the first line and the right half of the screen. - - Important commands - 'a', 'i' or ^Q : Enter insert mode from command mode - ESC or ^Q : Return to command mode from insert mode - 'q' : Quit the editor (command mode only) - 'hjkl2468' : Move cursor (command mode only) - ^B ^N ^P ^F : Move cursor (always) - ^I : Choose an item from inventry/equipment, then insert its name. - ^S : Rotates action (pick up / destroy / leave on floor) - ^U : Rotates idendify state (identified / unidentified / ...) - ^L : Insert name of the last auto-destroyed item. - '/' : Search string, or search an item specified by ^I or ^L. - 'n' : Search next - 'N' : Search previous + user directry. The ESC key will open the menu in this editor. + You can see and use all edit commands from the command menu. + Press control+Q to quit the editor. ***** @@ -750,5 +736,5 @@ Updated : (2.7.6) by Russ Allbery (rra@cs.stanford.edu) Updated : (2.7.9) by Ben Harrison (benh@phial.com) Updated : Zangband 2.2.0 through 2.2.6c by Robert Ruehlmann Updated : Zangband DevTeam -Updated : Hengband 1.0.11 +Updated : Hengband 1.7.0 diff --git a/lib/help/editor.txt b/lib/help/editor.txt new file mode 100644 index 000000000..84a94c97f --- /dev/null +++ b/lib/help/editor.txt @@ -0,0 +1,439 @@ +=== Auto-Picker/Destroyer Editor === + +The "auto-picker/destroyer editor" is a special text editor to write +preferences for auto-picker/destroyer. + +To open the editor, you can press the _ key in the game or choose +"(P) Auto-picker/destroyer editor" in the options panel (=). + +Press ^Q to quit the editor. All changes will be saved automatically. + +Press ESC to open a command menu. ++----------------------------+ +| a) Save & Quit ^Q | +| b) Revert all changes ^Z | +| c) Help | +| d) Move cursor > | +| e) Edit > | +| f) Search > | +| g) Insert... > | +| h) Command letter > | +| i) Identify states > | +| j) Keywords (noun) > | +| k) Keywords (adjective) > | ++----------------------------+ +Press a-k to choose a command or open a sub-menu. Also you can press +^Q, ^Z, etc. to use commands without opening this menu. + + +***** +==== Object Auto-picker/Destroyer ==== + +Hengband can automatically pick up or destroy specified objects when +you write objects name in the file "pickpref.prf" or +"pickpref-<>.prf" in the user directory, this will be +~/.angband/Hengband/ for UNIX, or Hengband\lib\user\ for other +operating systems. + +The game will read the file "pickpref-<>.prf" first and +then read the file "pickpref.prf". The first-read file takes +priority. + +You may use the '$' command within the game to reread auto-picker +files. + +Notes: +Maximum number of active lines is 1009. +A line with a header '#' is a comment. + +--- Editing the file --- + +Command letter: + + Each line determines the actions taken when you step over a kind + of object. Starting a line with '!' indicates that you wish to + destroy this kind of object. Starting a line with '~' indicates + that you wish to leave this kind of object on the floor. Starting a + line with ';' indicates that you wish to force the game to ask you + if you want to pick the item up or not. Otherwise, your character + will automatically attempt to pick up the object. + There is an additional command letter '('. It indicates that + you don't wish this item to be displayed in full map. see below. + + Notes: + If you want to disable the effect of the '!' indicator temporally, + use 'always_pickup' option. + + +Keywords: + After the command letter may come one or more keywords. They are: + + all : All items match. + collecting : Matches if you already have that same item. + unaware : Items with unknown effects match. + unidentified : Unidentified items match. + identified : Identified items match. + *identified* : *Identified* items match. + dice boosted : Weapons with boosted damage dice match. + more than N dice : Weapons with dice (dd * ds) better than +N match. + more bonus than N : Items which has more magical bonus than (+N) match. + worthless : Items which you cannot sell match. + artifact : Artifacts items match. + ego : Ego items match. + nameless : Non ego/non artifact items match. + wanted : Wanted monster's corpses or skeletons match. + unique monster's : Unique monster's corpses, skeletons or statues match. + human : Human corpses or skeletons match. + unreadable : Spellbooks other than those you can read match. + first realm's : Your first magic realm's spellbooks match. + second realm's : Your second magic realm's spellbooks match. + first : First one of four spellbooks in each realm match. + second : Second one of four spellbooks in each realm match. + third : Third one of four spellbooks in each realm match. + fourth : Fourth one of four spellbooks in each realm match. + + items : All items match. Use it with an adjective for + readability (i.e. "unaware items"). + weapons : All weapons including missile weapons match. + armors : All armors match. + missiles : Arrows, bolts, and shots match. + magical devices : Wands, staffs, rods and scrolls match. + lights : Light sources match. + junks : Junk items like Shard of Pottery or etc. match. + spellbooks : All books match. + favorite weapons : Weapons suitable for your class (for Priest, Monk, + BeastMaster, ForceTrainer, Cavalry, and Ninja) + + You may also use keywords which match specified kinds of equipment: + weapons, armors, missiles, magical devices, lights, junks, spellbooks, + hafted weapons, shields, bows, rings, amulets, suits, cloaks, helms, + gloves, boots + + +Character strings: + After the keywords, you may write a character string. Only items + whose name contains this character string as part of their name match. + Upper or lower case makes no difference. + You must insert a ':' between your special keywords and character + string, if both exist in one line. + +Force start-of-line matching: + If the first character in a character string is '^', then the + character string must match the beginning of a line. + +!Mace // Destroy Maces and Lead-Filled Maces. +!^Mace // Destroy only Maces. + + +Examples: + +!worthless items +Meaning: "destroy all items that are worthless" + +unaware potion +Meaning: "pick up all unaware potions" + +~unidentified lites +Meaning: "leave all unidentified light sources on the ground" + +unidentified more than 25 dice weapons +Meaning: "pick up all weapons with dice that total more than 25. A + weapon that is 2d13 qualifies, a weapon that is 5d5 does not." + +Acquirement +Meaning: "pick up anything that includes in its name the word +'Acquirement'" + +potion of Experience +Meaning: "pick up anything named 'potion of experience'" + +Lights:stone +Meaning: "Pick up light sources named stone" + +gloves:slaying +Meaning: "Pick up gauntlets of slaying. Not rings of slaying." + + +Special Notes: + + Lines will be evaluated in order, and first matched line will be + applied. So you can write names of specific excellent items to pick + up, followed by a general item name with '!' to destroy useless items. + + ! Tips + ! In full map command ('M'), you can press M, N, K, or D to + ! display locations of items for auto-pickup, leaving, auto-destroy + ! or both auto-pickup and leaving. + ! Additional command letter '(' prevents this display. + ! + + If you begin the last string in a line with '#', this string will + be automatically inscribed on the item. + + + Strict syntax of each line is below. + + [! ~ ; (] + [[all] [collecting] + [unaware] [unidentified] [identified] [*identified*] + [dice boosted] [more than N dice] [more bonus than N] + [worthless] [artifact] [ego] [nameless] + [wanted] [unique monster's] [human] [unreadable] + [first realm's] [second realm's] [first] [second] [third] [fourth] + [items | weapons | armors | missiles | magical devices | + lights | junks | spellbooks | hafted weapons | shields | bows | + rings | amulets | suits | cloaks | helms | gloves | boots] :] + [[^]part-of-item-name] [#auto-inscription-string] + + +======= How to use Conditional Expressions ======== + + The lines of pickpref.prf can be disabled/enabled using + conditional expressions. + The syntax is the same as that of other preference files. + + - usage of condition expressions + ?:expr + If result of expr is "0", all lines below are disabled. + If result of expr is "1", all lines below are enabled. + Caution:It cannot be nested. + + - usage to include other file + %:filename + Read a file named 'filename' as a new pick-pref file. The file + must be in the user directory. + Caution: Avoid naming the parent file, or the game might freeze up. + + - usage of operators + [EQU arg1 arg2 ...] + If all args are same, returns "1", or else returns "0". + [IOR arg1 arg2 ...] + [AND arg1 arg2 ...] + IOR evaluates and returns all args' logical OR. IAND is logical AND. + [NOT arg] + Returns "0" if arg is "1", or else returns "1" + [LEQ arg1 arg2 ...] + [GEQ arg1 arg2 ...] + Compare args as string. LEQ returns "1" if (arg1 <= arg2 <= ...) , + GEQ returns "1" if (arg1 >= arg2 >= ...) otherwise returns "0". + + - Special variables + $RACE + Returns name of player race. One of below: + Human, Half-Elf, Elf, Hobbit, Gnome, Dwarf, Half-Orc, + Half-Troll, Amberite, High-Elf, Barbarian, Half-Ogre, + Half-Giant, Half-Titan, Cyclops, Yeek, Klackon, Kobold, + Nibelung, Dark-Elf, Draconian, Mindflayer, Imp, Golem, + Skeleton, Zombie, Vampire, Spectre, Sprite, Beastman, Ent, + Archon, Balrog, Dunadan, Shadow-Fairy, Kutar, Android, + + $CLASS + Returns name of player class. One of below: + Warrior, Mage, Priest, Rogue, Ranger, Paladin, + Warrior-Mage, Chaos-Warrior, Monk, Mindcrafter, High-Mage, + Tourist, Imitator, BeastMaster, Sorcerer, Archer, + Magic-Eater, Bard, Red-Mage, Samurai, ForceTrainer, + Blue-Mage, Cavalry, Berserker, Weaponsmith, Mirror-Master, + Ninja + + $PLAYER + Returns player name. + $REALM1 + Returns player's first magic realm + none, Life, Sorcery, Nature, Chaos, Death, Trump Arcane, + Craft, Daemon, Crusade, Music, Kendo + $REALM2 + Returns player's second magic realm + $LEVEL + Returns player level as two-character string. + Ex. "01","09","10","50" etc. + +############################################################### +############################################################### +--------------------------------------------------------------- + + There is an example 'pickpref.prf' file below. + You can copy this file to lib\user\ or ~/.angband/Hengband/. + (UNIX user must copy to ~/.angband/Hengband/. Others must copy + to lib\user\ .) + +--------------------------------------------------------------- +############################################################### +############################################################### + +wanted corpse +wanted Skeleton + +# Berserker cannot use magical devices; rods, wands, and scrolls. +?:[EQU $CLASS Berserker] +!magical devices +?:1 + +unaware items + +#Artifact lights +unidentified lights:^Jewel#!! +unidentified lights:^levitation stone#!! +unidentified lights:^Palantir#!! +unidentified lights:^stone#@A0 +unidentified lights:^star#!! +unidentified lights:^Incandescent Light +unidentified lights:^Phial#!! + +# auto inscribe resistances (see lib/help/objects.txt#Inscriptions) +~*identified* artifacts#%all + +# +# pick all items which can stack your inventory without inscription. +# +collecting rod +collecting potion +collecting scroll +collecting missiles +(collecting items + +# +# good items +# +~rod of Perception#@z0!k!! +~rod of speed#!k!! +~rod of Healing#!k!! +~rod of Enlightenment#k!! +~rod of Detection#!k!! + +potion of Invulnerability#!k +Acquirement#!k +potion of Experience +potion of Augmentation +*Destruction* +Genocide + +potion of strength +potion of wisdom +potion of dexterity +potion of constitution +potion of intelligence +potion of Charisma + +potion of life#!k +healing#!k + +# +# Magic-Eaters pick up all magical device to absorb. +# Skeletons is material of missiles for Archers. +# Ninja needs lights of darkness. +# Vampire needs darkness. +# +?:[EQU $CLASS Magic-Eater] +rod of +staff of +wand of +?:[EQU $CLASS Archer] +skeleton of +?:[EQU $CLASS Ninja] +~lights:darkness +Iron Spike#@v0 +?:[EQU $RACE Vampire] +(~scroll of darkness +(~staff of darkness +?:1 + +# Destroy unless very early stage. +?:[GEQ $LEVEL 10] +(!amulet of Adornment +(!potion of Apple Juice +(!Empty Bottle +(!potion of water +?:1 + +# These worthless potions have some use at very early stage. +# Command letter '(' means, 'Don't display its location in full map command.' +?:[LEQ $LEVEL 20] +(~potion of booze +(~potion of Slowness +(~potion of Sleep +?:1 + +# complex example; destroy needless food items. +?:[AND [GEQ $LEVEL 20] [IOR [EQU $REALM1 Life] [EQU $REALM2 Life] [EQU $REALM1 Nature] [EQU $REALM2 Nature] [EQU $REALM1 Craft] [EQU $REALM2 Craft]]] +(!Satisfy Hunger +(!food +(!Slime Mold +(!of Elvish Waybread +?:1 + + +# +# Destroy useless equipment at high level. +# +# Beware!!!! +# The line '!nameless armors' destroy all dragon armour! +# '~identified armors:dragon' will prevent this dangerous behavior. +# + +?:[GEQ $LEVEL 40] +~identified armors:dragon +~nameless armors:Elven Cloak +~nameless armors:Shadow Cloak +~nameless weapons:Diamond Edge +~nameless weapons:Mace of Disruption +~nameless weapons:Shield of Deflection +!nameless weapons +!nameless armors + +?:[GEQ $LEVEL 20] +!nameless weapons:) (+0,+0) +!nameless armors:,+0] +?:1 + +# higher rank of your spellbooks +first realm's fourth Book of Kendo#!k +first realm's third Book of Kendo#!k +first realm's fourth spellbooks#@md!k +first realm's third spellbooks#@mc!k +second realm's fourth spellbooks#@mh!k +second realm's third spellbooks#@mg!k + +# unidentified equipment +unidentified dice boosted weapons +unidentified more than 25 dice weapons +unidentified weapons +unidentified armors +~unidentified missiles + +# lower rank of your spellbooks +collecting spellbooks +~first realm's second spellbooks#@mb!k +~first realm's first spellbooks#@ma!k +~second realm's second spellbooks#@mf!k +~second realm's first spellbooks#@me!k + +# other spellbooks + +?:[GEQ $LEVEL 30] +(!unreadable first spellbooks +(!unreadable second spellbooks +(!unreadable third spellbooks:arcane +(!unreadable fourth spellbooks:arcane +?:1 + +# pick up for experience +?:[IOR [EQU $CLASS Warrior] [EQU $CLASS Berserker] [AND [EQU $CLASS Paladin] [EQU $REALM1 Life]]] +(~unreadable third spellbooks:arcane +(~unreadable fourth spellbooks:arcane +unreadable fourth spellbooks +unreadable third spellbooks +?:1 +?:[AND [EQU $CLASS Paladin] [EQU $REALM1 Death]] +unreadable fourth spellbooks:life +unreadable third spellbooks:life +?:1 + +# pick up for money +?:[LEQ $LEVEL 29] +(~unreadable third spellbooks:arcane +(~unreadable fourth spellbooks:arcane +unreadable fourth spellbooks +unreadable third spellbooks +?:1 + diff --git a/lib/help/jcommdesc.txt b/lib/help/jcommdesc.txt index c952fea1d..85ef5b13d 100644 --- a/lib/help/jcommdesc.txt +++ b/lib/help/jcommdesc.txt @@ -616,24 +616,8 @@ ¼«Æ°½¦¤¤/Ç˲õ¥Õ¥¡¥¤¥ë¤ÎÊÔ½¸ (_) ¤³¤Î¥³¥Þ¥ó¥É¤ò¼Â¹Ô¤¹¤ë¤È pickpref-<¥×¥ì¥¤¥ä¡¼¤Î̾Á°>.prf ¤òÊÔ½¸¤¹ - ¤ë¥¨¥Ç¥£¥¿¡¼¤ËÆþ¤ê¤Þ¤¹¡£´ðËܤÎÁàºî¤Ï vi ¤Ë»÷¤Æ¤¤¤Æ¡¢¤¤¤¯¤Ä¤«¤Î - emacs ¤ÈƱ¤¸¥³¥Þ¥ó¥É¤â»È¤¨¤Þ¤¹¡£É¬Íפʥ³¥Þ¥ó¥É¤ÏÁ´¤Æ°ì¹ÔÌܤȥ¨¥Ç¥£ - ¥¿¡¼²èÌ̤α¦È¾Ê¬¤Ëɽ¼¨¤µ¤ì¤Æ¤¤¤Þ¤¹¡£ - - ½ÅÍפʥ³¥Þ¥ó¥É - 'a' ¤È 'i' ¤È ^Q : ¥³¥Þ¥ó¥É¥â¡¼¥É¤«¤éÆþÎϥ⡼¥É¤Ë°Ü¤ê¤Þ¤¹¡£ - ESC ¤È ^Q : ÆþÎϥ⡼¥É¤«¤é¥³¥Þ¥ó¥É¥â¡¼¥É¤ËÌá¤ê¤Þ¤¹¡£ - 'q' : ¥¨¥Ç¥£¥¿¡¼¤ò½ªÎ»¤·¤Þ¤¹¡£(¥³¥Þ¥ó¥É¥â¡¼¥É¤Î¤ß) - 'hjkl2468' : 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+Å´¤Î¤¯¤µ¤Ó#@v0 + +?:[EQU $RACE Vampire] +(~°Å°Ç¤Î´¬Êª +(~°Å°Ç¤Î¾ó +?:1 + +?:[GEQ $LEVEL 20] +(!̵ÌäÎÉð´ï:(+0,+0) +(!̵ÌäÎËɶñ:,+0] +?:1 + +?:[AND [GEQ $LEVEL 20] [IOR [EQU $REALM1 Life] [EQU $REALM2 Life] [EQU $REALM1 Nature] [EQU $REALM2 Nature] [EQU $REALM1 Craft] [EQU $REALM2 Craft]]] +(!¶õÊ¢½¼Â­ +(!¿©ÎÁ +(!¥¹¥é¥¤¥à¥â¥ë¥É +(!¥¨¥ë¥Õ¤Î¹ÔÎÈ +?:1 diff --git a/lib/help/jpref.hlp b/lib/help/jpref.hlp index 08e397958..32d3a07eb 100644 --- a/lib/help/jpref.hlp +++ b/lib/help/jpref.hlp @@ -9,8 +9,9 @@ (e) ²èÌÌɽ¼¨ (jpref.txt#Visuals) (f) ¥«¥é¡¼ (jpref.txt#Colors) (g) ¥ª¥×¥·¥ç¥ó (jpref.txt#Options) - (h) ¼«Æ°½¦¤¤/Ç˲õÀßÄê¥Õ¥¡¥¤¥ë (jpref.txt#Autopick) - (i) ¾ò·ïʬ´ôÉÕ¤­¤ÎÀßÄê (jpref.txt#Condition) + (h) ¼«Æ°½¦¤¤¥¨¥Ç¥£¥¿¤Î»È¤¤Êý (jeditor.txt) + (i) ¼«Æ°½¦¤¤/Ç˲õÀßÄê¥Õ¥¡¥¤¥ë (jeditor.txt#Autopick) + (j) ¾ò·ïʬ´ôÉÕ¤­¤ÎÀßÄê (jeditor.txt#Condition) (?) ¥Ø¥ë¥×¥·¥¹¥Æ¥à¤Î»ÈÍÑË¡ (jhelpinfo.txt) @@ -23,5 +24,6 @@ ***** [e] jpref.txt#Visuals ***** [f] jpref.txt#Colors ***** [g] jpref.txt#Options -***** [h] 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[¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î] [¿Í´Ö¤Î] - [Æɤá¤Ê¤¤] [Âè°ìÎΰè¤Î] [ÂèÆóÎΰè¤Î] [nºýÌܤÎ] - [¥¢¥¤¥Æ¥à|¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È|Éð´ï|Ëɶñ|Ìð|¸÷¸»|ËâË¡¥¢¥¤¥Æ¥à| - ¤¬¤é¤¯¤¿|ËâË¡½ñ|Æß´ï|½â|µÝ|»ØÎØ|¥¢¥ß¥å¥ì¥Ã¥È|³»|¥¯¥í¡¼¥¯| - ³õ|äƼê|·¤] :] - [[^]¤½¤Î¾¤Îʸ»úÎó] [#¼«Æ°¹ï¤ßʸ»úÎó] - - -***** -=== ¾ò·ïÉÕ¤­¤ÎÀßÄê¥Õ¥¡¥¤¥ë === - -Á´¤Æ¤Î¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤Ï¡¢¼ï²¤ä¿¦¶È¡¢¥ì¥Ù¥ëÅù¤Ë¾ò·ï¤òÉÕ¤±¤ÆÀßÄꤹ -¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£Æä˼«Æ°½¦¤¤¤ä¥Þ¥¯¥í¤ÎÀßÄê¤ËÍøÍѤ¹¤ë¤ÈÊØÍø¤Ç¤¹¡£ - - ---- ¾ò·ïʬ´ô¤Î½ñ¼° --- - -?:°ú¿ô - - °ú¿ô¤¬"0"¤Ê¤é°Ê¹ß¤Î¼«Æ°½¦¤¤¡¿Ç˲õ¤ÎÅÐÏ¿¤ò¥¹¥­¥Ã¥×¤¹¤ë¡£ - °ú¿ô¤¬"1"¤Ê¤é°Ê¹ß¤ÎÅÐÏ¿¤ò¹Ô¤¦¡£ °ú¿ô¤¬"0"°Ê³°¤ÏÁ´¤Æ"1"¤È¸«¤Ê¤¹¡£ - - (Ãí°Õ!)¾ò·ïʬ´ô¤òÆþ¤ì»Ò¤Ë¤¹¤ë¤³¤È¤Ï½ÐÍè¤Þ¤»¤ó¡£ - - ---- »ÈÍѲÄǽ¤Ê±é»»»Ò --- - -ÆÃÊ̤Êʸ»úÎó¤È¤¤¤¯¤Ä¤«¤Î°ú¿ô¤Î¥ê¥¹¥È¤ò'['¤È']'¤Ç°Ï¤à¤³¤È¤È±é»»»Ò¤È¤·¤Æ -¤ÎƯ¤­¤ò¤·¤Æ¡¢·ë²Ì¤¬¿¿ "1" ¤Ç¤¢¤ë¤«¡¢ µ¶ "0" ¤Ç¤¢¤ë¤«¤òÊÖ¤·¤Þ¤¹¡£ - -[EQU °ú¿ô£± °ú¿ô£² ...] - Á´¤Æ¤Î°ú¿ô¤¬Åù¤·¤¤¤È¤­"1"¡¢Åù¤·¤¯¤Ê¤¤¤È¤­"0"¤òÊÖ¤¹¡£ - -[IOR °ú¿ô£± °ú¿ô£² ...] -[AND °ú¿ô£± °ú¿ô£² ...] - IOR¤Ï°ú¿ô¤ÎÏÀÍýÏ¡¢AND¤Ï°ú¿ô¤ÎÏÀÍýÀѤò¤È¤Ã¤Æ¿¿¤Ê¤é"1"¡¢µ¶¤Ê¤é"0"¤ò - ÊÖ¤¹¡£ - -[NOT °ú¿ô] - °ú¿ô¤¬"1"¤Ê¤é"0"¡¢"0"¤Ê¤é"1"¤òÊÖ¤¹¡£ - -[LEQ °ú¿ô£± °ú¿ô£² ...] -[GEQ °ú¿ô£± °ú¿ô£² ...] - - LEQ¤Ï°ú¿ô¤ÎÂ礭¤µ¤ò¡Öʸ»úÎó¤È¤·¤ÆÈæ³Ó¡×¤·¤Æ°ú¿ô£±¡å°ú¿ô£²¡å...¤Î¤È - ¤­"1"¤òÊÖ¤¹¡£GEQ¤Ï°ú¿ô£±¡æ°ú¿ô£²¡æ...¤Î¤È¤­"1"¤òÊÖ¤¹¡£ - - ---- ÊÑ¿ôÀâÌÀ --- - -¾ò·ïȽÄêʬ¤ÎÃæ¤Ç¡¢'$'¤Ç»Ï¤Þ¤ë¤¤¤¯¤Ä¤«¤Îʸ»úÎó¤Ï¼«Æ°Åª¤Ë¥­¥ã¥é¥¯¥¿¡¼¤Î -¾õÂÖ¤òɽ¤ï¤¹Ê¸»úÎó¤ËÃÖ¤­ÊѤ¨¤é¤ì¤Þ¤¹¡£ - -$RACE - ¼ï²¤ò±Ñ¸ì̾¤ÇÊÖ¤¹¡£ - Human, Half-Elf, Elf, Hobbit, Gnome, Dwarf, Half-Orc, Half-Troll, - Amberite, High-Elf, Barbarian, Half-Ogre, Half-Giant, Half-Titan, - Cyclops, Yeek, Klackon, Kobold, Nibelung, Dark-Elf, Draconian, - Mindflayer, Imp, Golem, Skeleton, Zombie, Vampire, Spectre, Sprite, - Beastman, Ent, Archon, Balrog, Dunadan, Shadow-Fairy, Kuta, - Android - ¤Î¤É¤ì¤« - -$CLASS - ¿¦¶È¤ò±Ñ¸ì̾¤ÇÊÖ¤¹¡£ - Warrior, Mage, Priest, Rogue, Ranger, Paladin, Warrior-Mage, - Chaos-Warrior, Monk, Mindcrafter, High-Mage, Tourist, Imitator, - BeastMaster, Sorcerer, Archer, Magic-Eater, Bard, Red-Mage, - Samurai, ForceTrainer, Blue-Mage, Cavalry, Berserker, Weaponsmith, - Mirror-Master, Ninja - ¤Î¤É¤ì¤« - -$PLAYER - ¥×¥ì¥¤¥ä¡¼¤Î̾Á°¤òÊÖ¤¹¡£ - -$REALM1 - ËâË¡Îΰè¤ò±Ñ¸ì̾¤ÇÊÖ¤¹¡£ - Life, Sorcery, Nature, Chaos, Death, Trump Arcane, Craft, Daemon, - Crusade, Music, Kendo - ¤Î¤É¤ì¤« - -$REALM2 - Â裲ËâË¡Îΰè¤ò±Ñ¸ì̾¤ÇÊÖ¤¹¡£ - -$LEVEL - ¥×¥ì¥¤¥ä¡¼¤Î¥ì¥Ù¥ë¤ò£²·å¤Îʸ»úÎó¤ÇÊÖ¤¹¡£ - "01","09","10","50" Åù - - ---- ¥Õ¥¡¥¤¥ë¤ÎÁÞÆþ¤Î½ñ¼° --- - -%:¥Õ¥¡¥¤¥ë̾ - lib\user\¥Õ¥¡¥¤¥ë̾ ¤« ~/.angband/Hengband/¥Õ¥¡¥¤¥ë̾ ¤ò¼« - Æ°½¦¤¤¤ÎÅÐÏ¿¥Õ¥¡¥¤¥ë¤È¤·¤ÆÆɤ߹þ¤ß¤Þ¤¹¡£ - -(*·Ù¹ð!!*) ¼«Ê¬¼«¿È(Î㤨¤Ðpicktype.prf)¤òÆɤ߹þ¤ó¤Ç¤·¤Þ¤¦¤È±Êµ×¥ë¡¼¥× - ¤Ë¤Ê¤Ã¤Æ¥¯¥é¥Ã¥·¥å¤¹¤ë¤Î¤ÇÀäÂФä¤é¤Ê¤¤¤è¤¦¤Ë¡£ - - ---- ¼«Æ°½¦¤¤ÀßÄê¤Ë³èÍѤ·¤¿Îã --- - -?:[EQU $CLASS Magic-Eater] -¤Î¥í¥Ã¥É -¤Î¾ó -¤ÎËâË¡ËÀ - -?:[EQU $CLASS Archer] -¤Î¹ü - -?:[EQU $CLASS Ninja] -~¸÷¸»:°Å°Ç¤Î -Å´¤Î¤¯¤µ¤Ó#@v0 - -?:[EQU $RACE Vampire] -(~°Å°Ç¤Î´¬Êª -(~°Å°Ç¤Î¾ó -?:1 - -?:[GEQ $LEVEL 20] -(!̵ÌäÎÉð´ï:(+0,+0) -(!̵ÌäÎËɶñ:,+0] -?:1 - -?:[AND [GEQ $LEVEL 20] [IOR [EQU $REALM1 Life] [EQU $REALM2 Life] [EQU $REALM1 Nature] [EQU $REALM2 Nature] [EQU $REALM1 Craft] [EQU $REALM2 Craft]]] -(!¶õÊ¢½¼Â­ -(!¿©ÎÁ -(!¥¹¥é¥¤¥à¥â¥ë¥É -(!¥¨¥ë¥Õ¤Î¹ÔÎÈ -?:1 - - -- Original : Alexander Cutler and Andy Astrand Updated : (2.7.6) by Russ Allbery (rra@cs.stanford.edu) Updated : (2.7.9) by Ben Harrison (benh@phial.com) Updated : Zangband 2.2.0 through 2.2.6c by Robert Ruehlmann Updated : Zangband DevTeam -Updated : Hengband 1.0.11 - - - +Updated : Hengband 1.7.0 diff --git a/lib/help/pref.hlp b/lib/help/pref.hlp index 462c8fff7..d3e6c01db 100644 --- a/lib/help/pref.hlp +++ b/lib/help/pref.hlp @@ -9,7 +9,8 @@ Please choose one of the following online help files: (e) Visuals (pref.txt#Visuals) (f) Colors (pref.txt#Colors) (g) Options (pref.txt#Options) - (h) Auto-picker/Destroyer (pref.txt#Autopick) + (h) Auto-Picker/Destroyer Editor (editor.txt) + (i) Object Auto-Picker/Destroyer (editor.txt#Autopick) (?) Help System Commands (helpinfo.txt) @@ -21,4 +22,5 @@ Please choose one of the following online help files: ***** [e] pref.txt#Visuals ***** [f] pref.txt#Colors ***** [g] pref.txt#Options -***** [h] pref.txt#Autopick +***** [h] editor.txt +***** [i] editor.txt#Autopick diff --git a/lib/help/pref.txt b/lib/help/pref.txt index 96772ab55..cd03a7101 100644 --- a/lib/help/pref.txt +++ b/lib/help/pref.txt @@ -90,19 +90,9 @@ Reload auto-picker/destroyer preference ($) Edit auto-picker/destroyer pref (_) Allow the user to edit the pickpref-.prf in the - user directry. Basic usage of the editor is almost same as vi, - and also have emacs like commands. Most commands is always - displayed on the first line and the right half of the screen. - - Important commands - 'a', 'i' or ^Q : Enter insert mode from command mode - ESC or ^Q : Return to command mode from insert mode - 'q' : Quit the editor (command mode only) - 'hjkl2468' : Move cursor (command mode only) - ^B ^N ^P ^F : Move cursor (always) - ^I : Choose an item from inventry/equipment, then insert its name - ^S : Rotates action (pick up / destroy / leave on floor) - ^U : Rotates idendify state (identified / unidentified / ...) + user directry. The ESC key will open the menu in this editor. + You can see and use all edit commands from the command menu. + Press control+Q to quit the editor. ***** @@ -238,417 +228,6 @@ Efficiency Options (see option.txt#Efficiency [b]) ***** [b] option.txt#Efficiency -***** -==== Object Auto-picker/Destroyer ==== - -Hengband can automatically pick up or destroy specified objects when -you write objects name in the file "pickpref.prf" or -"pickpref-<>.prf" in the user directory, this will be -~/.angband/Hengband/ for UNIX, or Hengband\lib\user\ for other -operating systems. - -The game will read the file "pickpref-<>.prf" first and -then read the file "pickpref.prf". The first-read file takes -priority. - -You may use the '$' command within the game to reread auto-picker -files. - -Notes: -Maximum number of active lines is 1009. -A line with a header '#' is a comment. - ---- Editing the file --- - -Command letter: - - Each line determines the actions taken when you step over a kind - of object. Starting a line with '!' indicates that you wish to - destroy this kind of object. Starting a line with '~' indicates - that you wish to leave this kind of object on the floor. Starting a - line with ';' indicates that you wish to force the game to ask you - if you want to pick the item up or not. Otherwise, your character - will automatically attempt to pick up the object. - There is an additional command letter '('. It indicates that - you don't wish this item to be displayed in full map. see below. - - Notes: - If you want to disable the effect of the '!' indicator temporally, - use 'always_pickup' option. - - -Keywords: - After the command letter may come one or more keywords. They are: - - all : All items match. - collecting : Matches if you already have that same item. - unaware : Items with unknown effects match. - unidentified : Unidentified items match. - identified : Identified items match. - *identified* : *Identified* items match. - dice boosted : Weapons with boosted damage dice match. - more than N dice : Weapons with dice (dd * ds) better than +N match. - more bonus than N : Items which has more magical bonus than (+N) match. - worthless : Items which you cannot sell match. - artifact : Artifacts items match. - ego : Ego items match. - nameless : Non ego/non artifact items match. - wanted : Wanted monster's corpses or skeletons match. - unique monster's : Unique monster's corpses, skeletons or statues match. - human : Human corpses or skeletons match. - unreadable : Spellbooks other than those you can read match. - first realm's : Your first magic realm's spellbooks match. - second realm's : Your second magic realm's spellbooks match. - first : First one of four spellbooks in each realm match. - second : Second one of four spellbooks in each realm match. - third : Third one of four spellbooks in each realm match. - fourth : Fourth one of four spellbooks in each realm match. - - items : All items match. Use it with an adjective for - readability (i.e. "unaware items"). - weapons : All weapons including missile weapons match. - armors : All armors match. - missiles : Arrows, bolts, and shots match. - magical devices : Wands, staffs, rods and scrolls match. - lights : Light sources match. - junks : Junk items like Shard of Pottery or etc. match. - spellbooks : All books match. - favorite weapons : Weapons suitable for your class (for Priest, Monk, - BeastMaster, ForceTrainer, Cavalry, and Ninja) - - You may also use keywords which match specified kinds of equipment: - weapons, armors, missiles, magical devices, lights, junks, spellbooks, - hafted weapons, shields, bows, rings, amulets, suits, cloaks, helms, - gloves, boots - - -Character strings: - After the keywords, you may write a character string. Only items - whose name contains this character string as part of their name match. - Upper or lower case makes no difference. - You must insert a ':' between your special keywords and character - string, if both exist in one line. - -Force start-of-line matching: - If the first character in a character string is '^', then the - character string must match the beginning of a line. - -!Mace // Destroy Maces and Lead-Filled Maces. -!^Mace // Destroy only Maces. - - -Examples: - -!worthless items -Meaning: "destroy all items that are worthless" - -unaware potion -Meaning: "pick up all unaware potions" - -~unidentified lites -Meaning: "leave all unidentified light sources on the ground" - -unidentified more than 25 dice weapons -Meaning: "pick up all weapons with dice that total more than 25. A - weapon that is 2d13 qualifies, a weapon that is 5d5 does not." - -Acquirement -Meaning: "pick up anything that includes in its name the word -'Acquirement'" - -potion of Experience -Meaning: "pick up anything named 'potion of experience'" - -Lights:stone -Meaning: "Pick up light sources named stone" - -gloves:slaying -Meaning: "Pick up gauntlets of slaying. Not rings of slaying." - - -Special Notes: - - Lines will be evaluated in order, and first matched line will be - applied. So you can write names of specific excellent items to pick - up, followed by a general item name with '!' to destroy useless items. - - ! Tips - ! In full map command ('M'), you can press M, N, K, or D to - ! display locations of items for auto-pickup, leaving, auto-destroy - ! or both auto-pickup and leaving. - ! Additional command letter '(' prevents this display. - ! - - If you begin the last string in a line with '#', this string will - be automatically inscribed on the item. - - - Strict syntax of each line is below. - - [! ~ ; (] - [[all] [collecting] - [unaware] [unidentified] [identified] [*identified*] - [dice boosted] [more than N dice] [more bonus than N] - [worthless] [artifact] [ego] [nameless] - [wanted] [unique monster's] [human] [unreadable] - [first realm's] [second realm's] [first] [second] [third] [fourth] - [items | weapons | armors | missiles | magical devices | - lights | junks | spellbooks | hafted weapons | shields | bows | - rings | amulets | suits | cloaks | helms | gloves | boots] :] - [[^]part-of-item-name] [#auto-inscription-string] - - -======= How to use Conditional Expressions ======== - - The lines of pickpref.prf can be disabled/enabled using - conditional expressions. - The syntax is the same as that of other preference files. - - - usage of condition expressions - ?:expr - If result of expr is "0", all lines below are disabled. - If result of expr is "1", all lines below are enabled. - Caution:It cannot be nested. - - - usage to include other file - %:filename - Read a file named 'filename' as a new pick-pref file. The file - must be in the user directory. - Caution: Avoid naming the parent file, or the game might freeze up. - - - usage of operators - [EQU arg1 arg2 ...] - If all args are same, returns "1", or else returns "0". - [IOR arg1 arg2 ...] - [AND arg1 arg2 ...] - IOR evaluates and returns all args' logical OR. IAND is logical AND. - [NOT arg] - Returns "0" if arg is "1", or else returns "1" - [LEQ arg1 arg2 ...] - [GEQ arg1 arg2 ...] - Compare args as string. LEQ returns "1" if (arg1 <= arg2 <= ...) , - GEQ returns "1" if (arg1 >= arg2 >= ...) otherwise returns "0". - - - Special variables - $RACE - Returns name of player race. One of below: - Human, Half-Elf, Elf, Hobbit, Gnome, Dwarf, Half-Orc, - Half-Troll, Amberite, High-Elf, Barbarian, Half-Ogre, - Half-Giant, Half-Titan, Cyclops, Yeek, Klackon, Kobold, - Nibelung, Dark-Elf, Draconian, Mindflayer, Imp, Golem, - Skeleton, Zombie, Vampire, Spectre, Sprite, Beastman, Ent, - Archon, Balrog, Dunadan, Shadow-Fairy, Kutar, Android, - - $CLASS - Returns name of player class. One of below: - Warrior, Mage, Priest, Rogue, Ranger, Paladin, - Warrior-Mage, Chaos-Warrior, Monk, Mindcrafter, High-Mage, - Tourist, Imitator, BeastMaster, Sorcerer, Archer, - Magic-Eater, Bard, Red-Mage, Samurai, ForceTrainer, - Blue-Mage, Cavalry, Berserker, Weaponsmith, Mirror-Master, - Ninja - - $PLAYER - Returns player name. - $REALM1 - Returns player's first magic realm - none, Life, Sorcery, Nature, Chaos, Death, Trump Arcane, - Craft, Daemon, Crusade, Music, Kendo - $REALM2 - Returns player's second magic realm - $LEVEL - Returns player level as two-character string. - Ex. "01","09","10","50" etc. - -############################################################### -############################################################### ---------------------------------------------------------------- - - There is an example 'pickpref.prf' file below. - You can copy this file to lib\user\ or ~/.angband/Hengband/. - (UNIX user must copy to ~/.angband/Hengband/. Others must copy - to lib\user\ .) - ---------------------------------------------------------------- -############################################################### -############################################################### - -wanted corpse -wanted Skeleton - -# Berserker cannot use magical devices; rods, wands, and scrolls. -?:[EQU $CLASS Berserker] -!magical devices -?:1 - -unaware items - -#Artifact lights -unidentified lights:^Jewel#!! -unidentified lights:^levitation stone#!! -unidentified lights:^Palantir#!! -unidentified lights:^stone#@A0 -unidentified lights:^star#!! -unidentified lights:^Incandescent Light -unidentified lights:^Phial#!! - -# auto inscribe resistances (see lib/help/objects.txt#Inscriptions) -~*identified* artifacts#%all - -# -# pick all items which can stack your inventory without inscription. -# -collecting rod -collecting potion -collecting scroll -collecting missiles -(collecting items - -# -# good items -# -~rod of Perception#@z0!k!! -~rod of speed#!k!! -~rod of Healing#!k!! -~rod of Enlightenment#k!! -~rod of Detection#!k!! - -potion of Invulnerability#!k -Acquirement#!k -potion of Experience -potion of Augmentation -*Destruction* -Genocide - -potion of strength -potion of wisdom -potion of dexterity -potion of constitution -potion of intelligence -potion of Charisma - -potion of life#!k -healing#!k - -# -# Magic-Eaters pick up all magical device to absorb. -# Skeletons is material of missiles for Archers. -# Ninja needs lights of darkness. -# Vampire needs darkness. -# -?:[EQU $CLASS Magic-Eater] -rod of -staff of -wand of -?:[EQU $CLASS Archer] -skeleton of -?:[EQU $CLASS Ninja] -~lights:darkness -Iron Spike#@v0 -?:[EQU $RACE Vampire] -(~scroll of darkness -(~staff of darkness -?:1 - -# Destroy unless very early stage. -?:[GEQ $LEVEL 10] -(!amulet of Adornment -(!potion of Apple Juice -(!Empty Bottle -(!potion of water -?:1 - -# These worthless potions have some use at very early stage. -# Command letter '(' means, 'Don't display its location in full map command.' -?:[LEQ $LEVEL 20] -(~potion of booze -(~potion of Slowness -(~potion of Sleep -?:1 - -# complex example; destroy needless food items. -?:[AND [GEQ $LEVEL 20] [IOR [EQU $REALM1 Life] [EQU $REALM2 Life] [EQU $REALM1 Nature] [EQU $REALM2 Nature] [EQU $REALM1 Craft] [EQU $REALM2 Craft]]] -(!Satisfy Hunger -(!food -(!Slime Mold -(!of Elvish Waybread -?:1 - - -# -# Destroy useless equipment at high level. -# -# Beware!!!! -# The line '!nameless armors' destroy all dragon armour! -# '~identified armors:dragon' will prevent this dangerous behavior. -# - -?:[GEQ $LEVEL 40] -~identified armors:dragon -~nameless armors:Elven Cloak -~nameless armors:Shadow Cloak -~nameless weapons:Diamond Edge -~nameless weapons:Mace of Disruption -~nameless weapons:Shield of Deflection -!nameless weapons -!nameless armors - -?:[GEQ $LEVEL 20] -!nameless weapons:) (+0,+0) -!nameless armors:,+0] -?:1 - -# higher rank of your spellbooks -first realm's fourth Book of Kendo#!k -first realm's third Book of Kendo#!k -first realm's fourth spellbooks#@md!k -first realm's third spellbooks#@mc!k -second realm's fourth spellbooks#@mh!k -second realm's third spellbooks#@mg!k - -# unidentified equipment -unidentified dice boosted weapons -unidentified more than 25 dice weapons -unidentified weapons -unidentified armors -~unidentified missiles - -# lower rank of your spellbooks -collecting spellbooks -~first realm's second spellbooks#@mb!k -~first realm's first spellbooks#@ma!k -~second realm's second spellbooks#@mf!k -~second realm's first spellbooks#@me!k - -# other spellbooks - -?:[GEQ $LEVEL 30] -(!unreadable first spellbooks -(!unreadable second spellbooks -(!unreadable third spellbooks:arcane -(!unreadable fourth spellbooks:arcane -?:1 - -# pick up for experience -?:[IOR [EQU $CLASS Warrior] [EQU $CLASS Berserker] [AND [EQU $CLASS Paladin] [EQU $REALM1 Life]]] -(~unreadable third spellbooks:arcane -(~unreadable fourth spellbooks:arcane -unreadable fourth spellbooks -unreadable third spellbooks -?:1 -?:[AND [EQU $CLASS Paladin] [EQU $REALM1 Death]] -unreadable fourth spellbooks:life -unreadable third spellbooks:life -?:1 - -# pick up for money -?:[LEQ $LEVEL 29] -(~unreadable third spellbooks:arcane -(~unreadable fourth spellbooks:arcane -unreadable fourth spellbooks -unreadable third spellbooks -?:1 - ############################################################ @@ -657,4 +236,4 @@ Updated : (2.7.6) by Russ Allbery (rra@cs.stanford.edu) Updated : (2.7.9) by Ben Harrison (benh@phial.com) Updated : Zangband 2.2.0 through 2.2.6c by Robert Ruehlmann Updated : Zangband DevTeam -Updated : Hengband 1.0.11 +Updated : Hengband 1.7.0 -- 2.11.0