From 1b5ac9674c82ad2c000ef2679cbfb2ce3d45077e Mon Sep 17 00:00:00 2001 From: Hourier Date: Fri, 24 Jul 2020 11:37:06 +0900 Subject: [PATCH] [Refactor] #40570 Changed macro function MOVE_PLIST to normal function move_prob_list() --- src/room/rooms.c | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/src/room/rooms.c b/src/room/rooms.c index 4d0ea3e37..369864a43 100644 --- a/src/room/rooms.c +++ b/src/room/rooms.c @@ -894,7 +894,11 @@ static bool room_build(player_type *player_ptr, EFFECT_ID typ) * @param dst 確率を移す先の部屋種ID * @param src 確率を与える元の部屋種ID */ -#define MOVE_PLIST(dst, src) (prob_list[dst] += prob_list[src], prob_list[src] = 0) +static void move_prob_list(room_type dst, room_type src, int *prob_list) +{ + prob_list[dst] += prob_list[src]; + prob_list[src] = 0; +} /*! * @brief 部屋生成処理のメインルーチン(Sangbandを経由してOangbandからの実装を引用) / Generate rooms in dungeon. Build bigger rooms at first. [from SAngband @@ -945,12 +949,12 @@ bool generate_rooms(player_type *player_ptr) /*! @details ダンジョンにNO_CAVEフラグがある場合、FRACAVEの生成枠がNORMALに与えられる。CRIPT、OVALの生成枠がINNER_Fに与えられる。/ NO_CAVE dungeon */ if (d_info[floor_ptr->dungeon_idx].flags1 & DF1_NO_CAVE) { - MOVE_PLIST(ROOM_T_NORMAL, ROOM_T_FRACAVE); - MOVE_PLIST(ROOM_T_INNER_FEAT, ROOM_T_CRYPT); - MOVE_PLIST(ROOM_T_INNER_FEAT, ROOM_T_OVAL); + move_prob_list(ROOM_T_NORMAL, ROOM_T_FRACAVE, prob_list); + move_prob_list(ROOM_T_INNER_FEAT, ROOM_T_CRYPT, prob_list); + move_prob_list(ROOM_T_INNER_FEAT, ROOM_T_OVAL, prob_list); } else if (d_info[floor_ptr->dungeon_idx].flags1 & DF1_CAVE) { /*! @details ダンジョンにCAVEフラグがある場合、NORMALの生成枠がFRACAVEに与えられる。/ CAVE dungeon (Orc floor_ptr->grid_array etc.) */ - MOVE_PLIST(ROOM_T_FRACAVE, ROOM_T_NORMAL); + move_prob_list(ROOM_T_FRACAVE, ROOM_T_NORMAL, prob_list); } else if (dun->cavern || dun->empty_level) { /*! @details ダンジョンの基本地形が最初から渓谷かアリーナ型の場合 FRACAVE は生成から除外。 / No caves when a (random) cavern exists: they look bad */ prob_list[ROOM_T_FRACAVE] = 0; -- 2.11.0