From 1c29d8f4ffd562bc6abc2b3c37895d8db43feb95 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Fri, 18 Jan 2013 15:43:38 -0800 Subject: [PATCH] mesa/es3: Allow unsized depth and depth-stencil formats in ES3 They're part of GL_OES_depth_texture_cube_map, and we'll always enable that extension in ES3 contexts. Signed-off-by: Ian Romanick Reviewed-by: Matt Turner Reviewed-by: Kenneth Graunke --- src/mesa/main/glformats.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index 3004c08e283..e4f784179c2 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -2069,12 +2069,14 @@ _mesa_es3_error_check_format_and_type(GLenum format, GLenum type, case GL_DEPTH_COMPONENT: switch (type) { case GL_UNSIGNED_SHORT: - if (internalFormat != GL_DEPTH_COMPONENT16) + if (internalFormat != GL_DEPTH_COMPONENT + && internalFormat != GL_DEPTH_COMPONENT16) return GL_INVALID_OPERATION; break; case GL_UNSIGNED_INT: switch (internalFormat) { + case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: break; @@ -2096,7 +2098,8 @@ _mesa_es3_error_check_format_and_type(GLenum format, GLenum type, case GL_DEPTH_STENCIL: switch (type) { case GL_UNSIGNED_INT_24_8: - if (internalFormat != GL_DEPTH24_STENCIL8) + if (internalFormat != GL_DEPTH_STENCIL + && internalFormat != GL_DEPTH24_STENCIL8) return GL_INVALID_OPERATION; break; -- 2.11.0