From 1eab51baf2d68876e2755676400f648c47555055 Mon Sep 17 00:00:00 2001 From: deskull Date: Thu, 26 Dec 2019 18:57:29 +0900 Subject: [PATCH] =?utf8?q?[Fix]=20#39076=20floor.h=20=E5=86=85=E3=82=B3?= =?utf8?q?=E3=83=A1=E3=83=B3=E3=83=88=E6=95=B4=E7=90=86=E3=80=82=20/=20Fix?= =?utf8?q?=20comments=20in=20floor.h.?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/floor.h | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/src/floor.h b/src/floor.h index 5e620bfa6..e21068035 100644 --- a/src/floor.h +++ b/src/floor.h @@ -85,40 +85,40 @@ typedef struct { DUNGEON_IDX dungeon_idx; grid_type *grid_array[MAX_HGT]; - DEPTH dun_level; /*!< 現在の実ダンジョン階層base_levelの参照元となる / Current dungeon level */ + DEPTH dun_level; /*!< 現在の実ダンジョン階層 base_level の参照元となる / Current dungeon level */ DEPTH base_level; /*!< 基本生成レベル、後述のobject_level, monster_levelの参照元となる / Base dungeon level */ - DEPTH object_level; /*!< アイテムの生成レベル、p_ptr->current_floor_ptr->base_levelを起点に一時変更する時に参照 / Current object creation level */ - DEPTH monster_level; /*!< モンスターの生成レベル、p_ptr->current_floor_ptr->base_levelを起点に一時変更する時に参照 / Current monster creation level */ - POSITION width; /* Current dungeon width */ - POSITION height; /* Current dungeon height */ + DEPTH object_level; /*!< アイテムの生成レベル、 base_level を起点に一時変更する時に参照 / Current object creation level */ + DEPTH monster_level; /*!< モンスターの生成レベル、 base_level を起点に一時変更する時に参照 / Current monster creation level */ + POSITION width; /*!< Current dungeon width */ + POSITION height; /*!< Current dungeon height */ MONSTER_NUMBER num_repro; /*!< Current reproducer count */ GAME_TURN generated_turn; /* Turn when level began */ - object_type *o_list; /*!< The array of dungeon items [current_world_ptr->max_o_idx] */ + object_type *o_list; /*!< The array of dungeon items [max_o_idx] */ OBJECT_IDX o_max; /* Number of allocated objects */ OBJECT_IDX o_cnt; /* Number of live objects */ - monster_type *m_list; /*!< The array of dungeon monsters [current_world_ptr->max_m_idx] */ + monster_type *m_list; /*!< The array of dungeon monsters [max_m_idx] */ MONSTER_IDX m_max; /* Number of allocated monsters */ MONSTER_IDX m_cnt; /* Number of live monsters */ s16b *mproc_list[MAX_MTIMED]; /*!< The array to process dungeon monsters[max_m_idx] */ s16b mproc_max[MAX_MTIMED]; /*!< Number of monsters to be processed */ - POSITION_IDX lite_n; //!< Array of grids lit by player lite (see "p_ptr->current_floor_ptr->grid_array.c") + POSITION_IDX lite_n; //!< Array of grids lit by player lite POSITION lite_y[LITE_MAX]; POSITION lite_x[LITE_MAX]; - POSITION_IDX mon_lite_n; //!< Array of grids lit by player lite (see "p_ptr->current_floor_ptr->grid_array.c") + POSITION_IDX mon_lite_n; //!< Array of grids lit by player lite POSITION mon_lite_y[MON_LITE_MAX]; POSITION mon_lite_x[MON_LITE_MAX]; - POSITION_IDX view_n; //!< Array of grids viewable to the player (see "grid_array") + POSITION_IDX view_n; //!< Array of grids viewable to the player POSITION view_y[VIEW_MAX]; POSITION view_x[VIEW_MAX]; - POSITION_IDX redraw_n; //!< Array of grids for delayed visual updating (see "p_ptr->current_floor_ptr->grid_array.c") + POSITION_IDX redraw_n; //!< Array of grids for delayed visual updating POSITION redraw_y[REDRAW_MAX]; POSITION redraw_x[REDRAW_MAX]; -- 2.11.0