From 1f07b56afa984fe60545d5a3f0e7d72ae9ddb4d8 Mon Sep 17 00:00:00 2001 From: Hourier <66951241+Hourier@users.noreply.github.com> Date: Sun, 30 Oct 2022 18:20:53 +0900 Subject: [PATCH] =?utf8?q?[Refactor]=20#2680=20MAX=5FVAMPIRIC=5FDRAIN=20?= =?utf8?q?=E3=82=92gamevalue.h=20=E3=81=8B=E3=82=89player-attack.cpp=20?= =?utf8?q?=E3=81=AB=E7=A7=BB=E3=81=97=E3=81=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/player-attack/player-attack.cpp | 3 +++ src/system/gamevalue.h | 2 -- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/src/player-attack/player-attack.cpp b/src/player-attack/player-attack.cpp index e2307b057..750984a6a 100644 --- a/src/player-attack/player-attack.cpp +++ b/src/player-attack/player-attack.cpp @@ -62,6 +62,9 @@ #include "wizard/wizard-messages.h" #include "world/world.h" +/*! 吸血処理の最大回復HP */ +constexpr auto MAX_VAMPIRIC_DRAIN = 50; + /*! * @brief プレイヤーの攻撃情報を初期化する(コンストラクタ以外の分) */ diff --git a/src/system/gamevalue.h b/src/system/gamevalue.h index a5ef21f9c..82d8a739a 100644 --- a/src/system/gamevalue.h +++ b/src/system/gamevalue.h @@ -52,8 +52,6 @@ */ #define MAX_REPRO 100 -#define MAX_VAMPIRIC_DRAIN 50 /*!< 吸血処理の最大回復HP */ - #define BIAS_LUCK 20 /*!< 1/nの確率でrandom_resistance()で付加する元素耐性が免疫になる */ #define IM_LUCK 7 /*!< 1/nの確率でrandom_resistance()で複数免疫の除去処理が免除される */ -- 2.11.0