From 2164cf77306856f7d20965354b4eeff3736ddf64 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 18 Nov 2006 17:45:01 +0000 Subject: [PATCH] move fix-up code into new slang_fixup_save() function --- src/mesa/shader/slang/slang_assemble.c | 18 ++++++------------ src/mesa/shader/slang/slang_compile_function.c | 19 +++++++++++++++++++ src/mesa/shader/slang/slang_compile_function.h | 8 +++++++- 3 files changed, 32 insertions(+), 13 deletions(-) diff --git a/src/mesa/shader/slang/slang_assemble.c b/src/mesa/shader/slang/slang_assemble.c index 09b1df7cb0e..0cba5d5d007 100644 --- a/src/mesa/shader/slang/slang_assemble.c +++ b/src/mesa/shader/slang/slang_assemble.c @@ -289,24 +289,18 @@ _slang_assemble_function(slang_assemble_ctx * A, slang_function * fun) fun->address = A->file->count; if (fun->body == NULL) { - /* jump to the actual function body - we do not know it, so add the instruction - * to fixup table */ - fun->fixups.table = (GLuint *) - slang_alloc_realloc(fun->fixups.table, - fun->fixups.count * sizeof(GLuint), - (fun->fixups.count + 1) * sizeof(GLuint)); - if (fun->fixups.table == NULL) - return GL_FALSE; - fun->fixups.table[fun->fixups.count] = fun->address; - fun->fixups.count++; + /* jump to the actual function body - we do not know it, so add + * the instruction to fixup table + */ + if (!slang_fixup_save(&fun->fixups, fun->address)) + return GL_FALSE; if (!PUSH(A->file, slang_asm_jump)) return GL_FALSE; return GL_TRUE; } else { - GLuint i; - /* resolve all fixup table entries and delete it */ + GLuint i; for (i = 0; i < fun->fixups.count; i++) A->file->code[fun->fixups.table[i]].param[0] = fun->address; slang_fixup_table_free(&fun->fixups); diff --git a/src/mesa/shader/slang/slang_compile_function.c b/src/mesa/shader/slang/slang_compile_function.c index b0e2b62d423..e6e0d89ddb6 100644 --- a/src/mesa/shader/slang/slang_compile_function.c +++ b/src/mesa/shader/slang/slang_compile_function.c @@ -47,6 +47,25 @@ slang_fixup_table_free(slang_fixup_table * fix) slang_fixup_table_init(fix); } +/** + * Add a new fixup address to the table. + */ +GLboolean +slang_fixup_save(slang_fixup_table *fixups, GLuint address) +{ + fixups->table = (GLuint *) + slang_alloc_realloc(fixups->table, + fixups->count * sizeof(GLuint), + (fixups->count + 1) * sizeof(GLuint)); + if (fixups->table == NULL) + return GL_FALSE; + fixups->table[fixups->count] = address; + fixups->count++; + return GL_TRUE; +} + + + /* slang_function */ int diff --git a/src/mesa/shader/slang/slang_compile_function.h b/src/mesa/shader/slang/slang_compile_function.h index 6d3b85399cd..8835544bf38 100644 --- a/src/mesa/shader/slang/slang_compile_function.h +++ b/src/mesa/shader/slang/slang_compile_function.h @@ -41,14 +41,20 @@ typedef enum slang_function_kind_ slang_func_operator } slang_function_kind; + +/** + * When we need to fill in addresses which we won't know until the future, + * we keep track of them with a fix-up table. + */ typedef struct slang_fixup_table_ { - GLuint *table; + GLuint *table; /**< array[count] of addresses */ GLuint count; } slang_fixup_table; extern void slang_fixup_table_init(slang_fixup_table *); extern void slang_fixup_table_free(slang_fixup_table *); +extern GLboolean slang_fixup_save(slang_fixup_table *fixups, GLuint address); /** -- 2.11.0