From 2297e8f6f984ce1701bc3f9187887d1f62fa333d Mon Sep 17 00:00:00 2001 From: mogami Date: Sat, 2 Aug 2003 03:32:54 +0000 Subject: [PATCH] =?utf8?q?=E5=BE=AE=E5=B0=91=E3=81=AA=E9=80=9F=E5=BA=A6?= =?utf8?q?=E3=82=88=E3=82=8A=E3=82=82=E6=B7=B7=E4=B9=B1=E3=81=97=E3=81=AA?= =?utf8?q?=E3=81=84=E3=82=B3=E3=83=BC=E3=83=89=E3=81=AE=E6=96=B9=E3=81=8C?= =?utf8?q?=E8=89=AF=E3=81=84=E3=81=A8=E3=81=84=E3=81=86=E4=BA=8B=E3=81=A7?= =?utf8?q?=E3=80=81=20=5Fnothere=E3=81=95=E3=82=93=E3=81=AE=E4=B8=80?= =?utf8?q?=E7=95=AA=E6=9C=80=E5=88=9D(=E5=8E=B3=E5=AF=86=E3=81=AB=E3=81=AF?= =?utf8?q?=E3=80=8C=E7=B4=B0=E3=81=8B=E3=81=84=E4=BF=AE=E6=AD=A3=E3=80=8D?= =?utf8?q?=E3=81=8C=E5=85=A5=E3=81=A3=E3=81=9F2=E7=95=AA=E7=9B=AE)?= =?utf8?q?=E3=81=AE=E3=82=B3=E3=83=BC=E3=83=89=20=E3=81=AB=E6=88=BB?= =?utf8?q?=E3=81=97=E3=81=9F=E3=80=82=E3=81=A4=E3=81=BE=E3=82=8A=E3=80=81c?= =?utf8?q?=5Fptr->mimic=E3=82=92=E5=8F=82=E7=85=A7=E3=81=99=E3=82=8B?= =?utf8?q?=E3=81=A8=E3=81=8D=E3=81=AB=20byte=20feat=20=3D=20f=5Finfo[c=5Fp?= =?utf8?q?tr->mimic=20=3F=20c=5Fptr->mimic=20:=20c=5Fptr->feat].mimic;=20?= =?utf8?q?=E3=82=92=E4=BD=BF=E3=81=86=E3=82=B3=E3=83=BC=E3=83=89=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/cave.c | 14 +++++++------- src/cmd1.c | 14 +++++++------- src/cmd2.c | 24 ++++++++++++------------ src/dungeon.c | 2 +- src/generate.c | 2 +- src/grid.c | 2 +- src/rooms.c | 2 +- src/wild.c | 2 +- src/xtra2.c | 4 ++-- 9 files changed, 33 insertions(+), 33 deletions(-) diff --git a/src/cave.c b/src/cave.c index 899241765..4cb5abbd4 100644 --- a/src/cave.c +++ b/src/cave.c @@ -941,7 +941,7 @@ void map_info(int y, int x, byte *ap, char *cp) s16b this_o_idx, next_o_idx = 0; /* Feature code (applying "mimic" field) */ - byte feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + byte feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; byte a; byte c; @@ -1757,7 +1757,7 @@ void note_spot(int y, int x) byte feat; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Blind players see nothing */ @@ -4687,7 +4687,7 @@ void map_area(int range) c_ptr = &cave[y][x]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* All non-walls are "checked" */ if ((feat <= FEAT_DOOR_TAIL) || @@ -4709,7 +4709,7 @@ void map_area(int range) c_ptr = &cave[y + ddy_ddd[i]][x + ddx_ddd[i]]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Memorize walls (etc) */ if ((feat >= FEAT_RUBBLE) && (feat != FEAT_DIRT) && (feat != FEAT_GRASS)) @@ -4776,7 +4776,7 @@ void wiz_lite(bool ninja) cave_type *c_ptr = &cave[y][x]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Process all non-walls */ if (cave_floor_bold(y, x) || (feat == FEAT_RUBBLE) || (feat == FEAT_TREES) || (feat == FEAT_MOUNTAIN)) @@ -4791,7 +4791,7 @@ void wiz_lite(bool ninja) c_ptr = &cave[yy][xx]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Memorize normal features */ if (ninja) @@ -5256,7 +5256,7 @@ void glow_deep_lava_and_bldg(void) c_ptr = &cave[y][x]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; if ((feat == FEAT_DEEP_LAVA) || ((feat >= FEAT_SHOP_HEAD) && diff --git a/src/cmd1.c b/src/cmd1.c index dc79cc899..942d66a47 100644 --- a/src/cmd1.c +++ b/src/cmd1.c @@ -3927,7 +3927,7 @@ msg_format("%s oktomove = FALSE; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Disturb the player */ disturb(0, 0); @@ -4364,7 +4364,7 @@ static int see_wall(int dir, int y, int x) c_ptr = &cave[y][x]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Must be known to the player */ if (c_ptr->info & (CAVE_MARK)) @@ -4749,7 +4749,7 @@ static bool run_test(void) c_ptr = &cave[row][col]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Visible monsters abort running */ if (c_ptr->m_idx) @@ -4974,7 +4974,7 @@ static bool run_test(void) c_ptr = &cave[row][col]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Unknown grid or non-wall XXX XXX XXX cave_floor_grid(c_ptr)) */ if (!(c_ptr->info & (CAVE_MARK)) || @@ -5015,7 +5015,7 @@ static bool run_test(void) c_ptr = &cave[row][col]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Unknown grid or non-wall XXX XXX XXX cave_floor_grid(c_ptr)) */ if (!(c_ptr->info & (CAVE_MARK)) || @@ -5145,12 +5145,12 @@ void run_step(int dir) { cave_type *c_ptr; byte feat; - + /* Access grid */ c_ptr = &cave[py+ddy[dir]][px+ddx[dir]]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Hack -- do not start silly run */ if (see_wall(dir, py, px) && diff --git a/src/cmd2.c b/src/cmd2.c index 0a40e15b7..ea612cb8c 100644 --- a/src/cmd2.c +++ b/src/cmd2.c @@ -949,8 +949,8 @@ static int count_dt(int *y, int *x, bool (*test)(int feat), bool under) if (!(c_ptr->info & (CAVE_MARK))) continue; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; - + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; + /* Not looking for this feature */ if (!((*test)(feat))) continue; @@ -1221,8 +1221,8 @@ void do_cmd_open(void) c_ptr = &cave[y][x]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; - + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; + /* Check for chest */ o_idx = chest_check(y, x); @@ -1384,8 +1384,8 @@ void do_cmd_close(void) c_ptr = &cave[y][x]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; - + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; + /* Require open/broken door */ if ((feat != FEAT_OPEN) && (feat != FEAT_BROKEN)) { @@ -1528,7 +1528,7 @@ static bool do_cmd_tunnel_aux(int y, int x) c_ptr = &cave[y][x]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Sound */ sound(SOUND_DIG); @@ -1839,7 +1839,7 @@ void do_cmd_tunnel(void) c_ptr = &cave[y][x]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* No tunnelling through doors */ if (((feat >= FEAT_DOOR_HEAD) && (feat <= FEAT_DOOR_TAIL)) || @@ -2353,7 +2353,7 @@ void do_cmd_disarm(void) c_ptr = &cave[y][x]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Check for chests */ o_idx = chest_check(y, x); @@ -2576,7 +2576,7 @@ void do_cmd_bash(void) c_ptr = &cave[y][x]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Nothing useful */ if (!((feat >= FEAT_DOOR_HEAD) && @@ -2672,7 +2672,7 @@ void do_cmd_alter(void) c_ptr = &cave[y][x]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Take a turn */ energy_use = 100; @@ -2801,7 +2801,7 @@ void do_cmd_spike(void) c_ptr = &cave[y][x]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Require closed door */ if (!((feat >= FEAT_DOOR_HEAD) && diff --git a/src/dungeon.c b/src/dungeon.c index b13bcbbe3..3136af192 100644 --- a/src/dungeon.c +++ b/src/dungeon.c @@ -2130,7 +2130,7 @@ msg_print(" c_ptr = &cave[y][x]; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; if (!is_mirror_grid(c_ptr) && (feat != FEAT_QUEST_ENTER) && (feat != FEAT_ENTRANCE)) { diff --git a/src/generate.c b/src/generate.c index daa2e1a76..bb35b349b 100644 --- a/src/generate.c +++ b/src/generate.c @@ -482,7 +482,7 @@ static void set_bound_perm_wall(cave_type *c_ptr) c_ptr->feat -= (FEAT_MAGMA_K - FEAT_MAGMA); /* Set boundary mimic */ - c_ptr->mimic = f_info[c_ptr->feat].mimic; + c_ptr->mimic = c_ptr->feat; } /* Add "solid" perma-wall */ diff --git a/src/grid.c b/src/grid.c index e5dd7d902..064cf95bb 100644 --- a/src/grid.c +++ b/src/grid.c @@ -145,7 +145,7 @@ void place_random_door(int y, int x, bool room) place_closed_door(y, x); /* Hide. If on the edge of room, use outer wall. */ - c_ptr->mimic = f_info[room ? feat_wall_outer : fill_type[randint0(100)]].mimic; + c_ptr->mimic = room ? feat_wall_outer : fill_type[randint0(100)]; /* Floor type terrain cannot hide a door */ if (feat_floor(c_ptr->mimic)) diff --git a/src/rooms.c b/src/rooms.c index 817a75413..c5ae47ce5 100644 --- a/src/rooms.c +++ b/src/rooms.c @@ -67,7 +67,7 @@ static void place_secret_door(int y, int x) place_closed_door(y, x); /* Hide by inner wall because this is used in rooms only */ - c_ptr->mimic = f_info[feat_wall_inner].mimic; + c_ptr->mimic = feat_wall_inner; /* Floor type terrain cannot hide a door */ if (feat_floor(c_ptr->mimic)) diff --git a/src/wild.c b/src/wild.c index 669f0c171..7da994ef8 100644 --- a/src/wild.c +++ b/src/wild.c @@ -815,7 +815,7 @@ void wilderness_gen(void) else { /* Feature code (applying "mimic" field) */ - byte feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + byte feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; if (!is_mirror_grid(c_ptr) && (feat != FEAT_QUEST_ENTER) && (feat != FEAT_ENTRANCE)) { diff --git a/src/xtra2.c b/src/xtra2.c index 8b4119e2c..14215dbef 100644 --- a/src/xtra2.c +++ b/src/xtra2.c @@ -2902,7 +2902,7 @@ static bool target_set_accept(int y, int x) byte feat; /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Notice glyphs */ if (c_ptr->info & CAVE_OBJECT) return (TRUE); @@ -3554,7 +3554,7 @@ static int target_set_aux(int y, int x, int mode, cptr info) /* Feature code (applying "mimic" field) */ - feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic; + feat = f_info[c_ptr->mimic ? c_ptr->mimic : c_ptr->feat].mimic; /* Require knowledge about grid, or ability to see grid */ if (!(c_ptr->info & CAVE_MARK) && !player_can_see_bold(y, x)) -- 2.11.0