From 26d997c5ce895918b0b19d8091a6826494781180 Mon Sep 17 00:00:00 2001 From: deskull Date: Mon, 18 Mar 2019 23:57:22 +0900 Subject: [PATCH] =?utf8?q?[Refactor]=20#37353=20=E5=9E=8B=E3=81=AE?= =?utf8?q?=E7=BD=AE=E6=8F=9B=E3=80=82=20/=20Type=20replacement.=E3=80=80(D?= =?utf8?q?EPTH=20on=20mspells4.c)?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- src/mspells4.c | 60 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/src/mspells4.c b/src/mspells4.c index b4498d7bf..82fc87098 100644 --- a/src/mspells4.c +++ b/src/mspells4.c @@ -65,15 +65,15 @@ bool spell_learnable(MONSTER_IDX m_idx) } /*! -* @brief モンスターIDからモンスターのレベルを取得する / +* @brief モンスターIDからモンスターのレベルを取得する(ただし最低1を保証する) / * @param m_idx モンスターID * @return モンスターのレベル */ -int monster_level_idx(MONSTER_IDX m_idx) +DEPTH monster_level_idx(MONSTER_IDX m_idx) { - monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; - monster_race *r_ptr = &r_info[m_ptr->r_idx]; - int rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1); + monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; + monster_race *r_ptr = &r_info[m_ptr->r_idx]; + DEPTH rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1); return rlev; } @@ -1461,7 +1461,7 @@ void spell_RF5_SCARE(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { monster_type *t_ptr = ¤t_floor_ptr->m_list[t_idx]; monster_race *tr_ptr = &r_info[t_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool resist, saving_throw; if (TARGET_TYPE == MONSTER_TO_PLAYER) @@ -1511,7 +1511,7 @@ void spell_RF5_BLIND(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { monster_type *t_ptr = ¤t_floor_ptr->m_list[t_idx]; monster_race *tr_ptr = &r_info[t_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool resist, saving_throw; if (TARGET_TYPE == MONSTER_TO_PLAYER) @@ -1574,7 +1574,7 @@ void spell_RF5_CONF(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { monster_type *t_ptr = ¤t_floor_ptr->m_list[t_idx]; monster_race *tr_ptr = &r_info[t_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool resist, saving_throw; if (TARGET_TYPE == MONSTER_TO_PLAYER) @@ -1624,7 +1624,7 @@ void spell_RF5_SLOW(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { monster_type *t_ptr = ¤t_floor_ptr->m_list[t_idx]; monster_race *tr_ptr = &r_info[t_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool resist, saving_throw; if (TARGET_TYPE == MONSTER_TO_PLAYER) @@ -1687,7 +1687,7 @@ void spell_RF5_HOLD(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { monster_type *t_ptr = ¤t_floor_ptr->m_list[t_idx]; monster_race *tr_ptr = &r_info[t_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool resist, saving_throw; if (TARGET_TYPE == MONSTER_TO_PLAYER) @@ -1796,7 +1796,7 @@ HIT_POINT spell_RF6_HAND_DOOM(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER void spell_RF6_HEAL(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool seen = (!p_ptr->blind && m_ptr->ml); GAME_TEXT m_name[MAX_NLEN]; monster_name(m_idx, m_name); @@ -2330,7 +2330,7 @@ void spell_RF6_TELE_LEVEL(MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { monster_type *t_ptr = ¤t_floor_ptr->m_list[t_idx]; monster_race *tr_ptr = &r_info[t_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool resist, saving_throw; if (TARGET_TYPE == MONSTER_TO_PLAYER) @@ -2506,7 +2506,7 @@ void spell_RF6_TRAPS(POSITION y, POSITION x, MONSTER_IDX m_idx) */ void spell_RF6_FORGET(MONSTER_IDX m_idx) { - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); GAME_TEXT m_name[MAX_NLEN]; monster_name(m_idx, m_name); @@ -2701,7 +2701,7 @@ void spell_RF6_S_KIN(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_id bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); int count = 0; GAME_TEXT m_name[MAX_NLEN], t_name[MAX_NLEN], m_poss[80]; monster_name(m_idx, m_name); @@ -2790,7 +2790,7 @@ void spell_RF6_S_CYBER(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_ { int count = 0; monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); @@ -2828,7 +2828,7 @@ void spell_RF6_S_CYBER(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_ void spell_RF6_S_MONSTER(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { int count = 0, k; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); @@ -2866,7 +2866,7 @@ void spell_RF6_S_MONSTER(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX void spell_RF6_S_MONSTERS(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { int count = 0, k; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); @@ -2904,7 +2904,7 @@ void spell_RF6_S_MONSTERS(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX void spell_RF6_S_ANT(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { int count = 0, k; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); @@ -2940,7 +2940,7 @@ void spell_RF6_S_SPIDER(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t int count = 0, k; bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); monspell_message(m_idx, t_idx, _("%^sが何かをつぶやいた。", "%^s mumbles."), @@ -2972,7 +2972,7 @@ void spell_RF6_S_SPIDER(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t void spell_RF6_S_HOUND(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { int count = 0, k; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); @@ -3006,7 +3006,7 @@ void spell_RF6_S_HOUND(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_ void spell_RF6_S_HYDRA(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { int count = 0, k; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); @@ -3043,7 +3043,7 @@ void spell_RF6_S_ANGEL(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_ int num = 1; monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); monspell_message(m_idx, t_idx, @@ -3089,7 +3089,7 @@ void spell_RF6_S_ANGEL(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_ void spell_RF6_S_DEMON(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { int count = 0, k; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); monspell_message(m_idx, t_idx, @@ -3122,7 +3122,7 @@ void spell_RF6_S_DEMON(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_ void spell_RF6_S_UNDEAD(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { int count = 0, k; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); monspell_message(m_idx, t_idx, @@ -3155,7 +3155,7 @@ void spell_RF6_S_UNDEAD(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t void spell_RF6_S_DRAGON(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { int count = 0, k; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); monspell_message(m_idx, t_idx, @@ -3248,7 +3248,7 @@ void spell_RF6_S_HI_UNDEAD(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_ID bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); int k, count = 0; GAME_TEXT m_name[MAX_NLEN]; monster_name(m_idx, m_name); @@ -3299,7 +3299,7 @@ void spell_RF6_S_HI_UNDEAD(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_ID void spell_RF6_S_HI_DRAGON(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { int count = 0, k; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); @@ -3339,7 +3339,7 @@ void spell_RF6_S_HI_DRAGON(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_ID void spell_RF6_S_AMBERITES(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE) { int count = 0, k; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); @@ -3376,7 +3376,7 @@ void spell_RF6_S_UNIQUE(POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t { int count = 0, k; monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER); bool mon_to_player = (TARGET_TYPE == MONSTER_TO_PLAYER); bool uniques_are_summoned = FALSE; @@ -4103,7 +4103,7 @@ HIT_POINT monspell_damage(int SPELL_NUM, MONSTER_IDX m_idx, int TYPE) monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; int hp; - int rlev = monster_level_idx(m_idx); + DEPTH rlev = monster_level_idx(m_idx); int shoot_dd = r_ptr->blow[0].d_dice; int shoot_ds = r_ptr->blow[0].d_side; -- 2.11.0